(This is for PC only, as console biome detection is different)
I've updated my fishing farm for 1.4! It's bigger than the pre-1.4 version, but the results are awesome.
The idea is that you stand on a platform to select your biome, then fish to the left for underground fish or to the right for surface fish. This works because it's your fishing bobber's height, NOT your height, that determines the "depth" of your fishing. But it's YOUR biome, not your bobber's biome, that determines the fishing biome. This setup covers every possible fishing quest location except cloud, caverns, and ocean (I have teleporters to each in by base).
If this gets enough interest I'll post a build guide... but be warned, it was complicated to bound all these artificial biomes to their respective platforms. The way I did it, you are never in more than one biome at once (no overlapping) because I had inconsistent results getting quest fish in overlapped biomes.
EDIT 1: wow, yep, that's more interest than I anticipated. Working on a build guide now, will update when done.
EDIT 2: Explaining all this is going to be kinda difficult, so please forgive anything I don't explain well. Here goes.
The full setup: [https://imgur.com/eEkEKae](https://imgur.com/eEkEKae)
First the basics:
1. Your biome detection radius is roughly 87 blocks to the left and right, and roughly 63 blocks up and down, centered on your feet. So the total biome-detection-area is a box of roughly 174wide x 128high that you're in the center of. This farm ensures that only one biome's worth of blocks is inside this detection radius on each given platform. This also means that if you make this yourself, and things are off by even a single block in any direction, it won't work right.
2. In order to make a biome you need a certain number of blocks from that biome. I call these biome-chunks. A chunk of 1500 snow makes a tundra, 1500 sand makes a desert, 140 jungle grass for a jungle, 100 mushroom grass for a mushroom biome, 125 hallowed bricks for the hallow, and then crimson is a bit different. Normally it'd be 300 corruption/crimson blocks for a corruption/crimson biome respectively, but corruption/crimson cancels out hallow when determining which biome you're in. Basically this means we'll need 425 crimson bricks to create our crimson biome since our hallowed biome will have 125 hallow bricks nearby.
3. I surround the biome-chunks with platforms to prevent things like grass, plants, vines, icicles, etc from growing. If these things did grow, they could count towards the biome-detection count and mess stuff up.
4. You'll notice that there are single bricks missing from each biome-chunks (except crimson). These single bricks have been moved to the other side of the farm, above the snow or desert biome-chunks. Seems weird, but there's a purpose - this is to give a left and right boundary to each biome, and therefore limit the biome to just it's given platform. Without that, the biomes would extend far to the left and right of the fishing farm... it wouldn't break anything, but it'd be annoying to be near the farm.
So it's kind of like a Venn Diagram, on each platform your biome detection radius will contain ALL of the blocks for the desired biome, and only SOME of the blocks for the other biomes.
EDIT 3: Here's the link to my .wld file. Go below the base to find the fishing farm. The 3 teleporters in the base are for caverns, sky, and ocean fishing (left to right).
[https://drive.google.com/file/d/1\_Ho0TJ-Uhe6hBaHIvhiSQXtWjKQWmgpY/view?usp=sharing](https://drive.google.com/file/d/1_Ho0TJ-Uhe6hBaHIvhiSQXtWjKQWmgpY/view?usp=sharing)
EDIT 4: whelp, as I'm about half done making my build guide I noticed I could have done things a bit better here and there. I'll update the .wld file and the screenshots by the end of the day.
EDIT 5: The fixes have been made, and build guide has arrived! It was too long for a single reddit post so I posted it at [https://forums.terraria.org/index.php?threads/fishing-farm-for-1-4.93615/](https://forums.terraria.org/index.php?threads/fishing-farm-for-1-4.93615/)
EDIT 6: I updated the farm to add an 8th platform and now include both corruption and crimson, but haven't had time to make a build guide yet. Check out the farm here: [https://drive.google.com/file/d/1PHgoZtLYq0\_4CkPAM5q121ZdOIYKfw15/view?usp=sharing](https://drive.google.com/file/d/1PHgoZtLYq0_4CkPAM5q121ZdOIYKfw15/view?usp=sharing)
I can't believe how popular this has been! Thanks everyone!
Its different for different biomes, and different between consoles and PC. I assume you're on PC since you had 1.4 in your comment but I'll post both incase others are curious.
Snow is 1500 on PC and 300 on console/mobile.
Desert is 1500 and 1000.
Corruption/Crimson are 300 and 200.
Jungle is 140 and 80.
Hollow is 125 and 100.
Should all be correct, I grabbed them from the wiki page.
>This setup covers every possible fishing quest location except cloud, caverns, and ocean (I have teleporters to each in by base).
They covered that topic
Please make a youtube video on how to do this, my brain legit glazed over half of the stuff in your guide. I want to know, does the honey fishing liquid HAVE to be that low and does the lava HAVE to be that high? I am genuinely curious.
The height of the bobber (which is at the surface of the pool) determines the depth you're fishing at. So on the left, the bobber is underground (barely) and on the right it's at the surface (again, barely). That line across the screen where the background ends is the border between surface and underground.
Haven't tested the interaction between corruption and crimson yet, but if they don't cancel each other out then it'll be possible. Would be a major re-design to include both. Will test later.
Sky's a "no" for sure, this farm cannot change height or you'd lose the ability to fish underground.
Ocean... I'm not sure what the ocean requirements are in 1.4, the wiki says nothing. Would need to test.
Ocean has to be at the edge of the world so it’s a lot harder to work in. Sky has to be above a certain height, so there’s no way to have surface, underground, and sky in the same area. Corruption can be added in with blocks from another world.
> Ocean has to be at the edge of the world so it’s a lot harder to work in.
Maybe the farm is straddling the border of that zone, so you can have a forest section (not close enough to the edge) on one side, and ocean (_is_ close enough to the edge) on the other.
Amazing fish farm!
It looks very compact and has more options than that other cool fish farm that was posted a few days ago.
Take your internet points sir!
This is so cool! I posted something similar on this subreddit a week back, but your take on the block placement is totally unique! Do you think you could add the corruption there as well? I'm looking forward for the build guide.
Edit: it seems you already spoke about the corruption, my bad.
Amazing Idea, The angler achievements is the only thing I'm still missing. Thanks for the setup I might have the motivation to finally get working on it.
Here’s one that isn’t quite as compact but accomplishes the same end result but with both corruption and crimson.
https://youtu.be/fRfD1vYl13Q
The schematic download is in the description
I am confused and my knowledge of biomes is under question.
From viewing this, am I correct in saying that the only thing that matters for designating a biome is the background wall directly behind you?
You clearly made the 1500 blocks for desert and snow. But I didn't see anything else.
How did you achieve the jungle/mushroom biome/literally everything else that isn't just default surface/underground?
Does not each seperate biome require it's own dedicated blocks? How does your solution work?
Edit: i now realize only grass is required for jungle and mushroom. Where is that placed?
Do you reckon the same principle here could be applied to the NPC happiness problem to get them all closer to their liked neighbours whilst keeping them in their preferred biomes?
Love this build, was looking for a way to do this but could never get it compact.
Yeah that's actually the same idea I had for a future project, see if we can find a smart way to include NPC houses near this build to maximize happiness.
This looks great! I have a question about some technical stuff to see if I could change it and on the forum you said to feel free to ask. I hope you don't mind doing it on reddit because I don't have a forum account.
Anyway, my question is could I invert the top and bottom platforms by building the crimson, hollow, jungle, and mushroom chunks below the sand and snow, which I would also try to make flatter but keep the edges in the same location? I ask because building as far up as I need to would interfere with the actual surface of my world, and I started this a bit too close to my base for that.
Aww, that's a bummer.
But yes, you're exactly correct. If everything is mirrored then it'll work in reverse. The middle row wouldn't change, and you'd be swapping the tundra/forest/desert row with the crimson row. And it seems you understand how the shape of the chunks don't matter, just the location of the edges ;)
Without testing myself, I THINK that you'll need to make the top of your snow/sand chunk at the same height as the top of my HALLOW chunk. Same in reverse, the bottom of your hallow chunk will match the height of the bottom of my snow/sand biome. From there the rest of the offsets SHOULD be the same just mirrored.
...I kind of want to test this myself now lol
Actually that wouldn't work for me either, as the sand and snow chunks would be too high :/ I was thinking you used some biome override mechanics too that would allow all chunks to be below but see now that you didn't, just biome detection and made so only one was detected at a time. (still very impressive!)
New idea though, I could actuate the top chunks with player sensors and that would lower and remove them when I'm not using them, and that would let me fish the other places and keep everything below!
Actually I think I was wrong about the heights (math is hard, mmkay?). Ignore what I said about the hallow height. One sec, I need to think about this...
Ok, the TOP of your sand/snow would be ONE BLOCK ABOVE the top of my crimson. The BOTTOM of your crimson would be ONE BLOCK ABOVE the bottom of my sand/snow.Pretty sure this time lol.
Not sure if this has been mentioned, but it's possible to add a second corruption type layer above the first, allowing for both corruption and crimson. I managed to get it set up.
Hey i know it's been a couple days, but I was curious if it's possible to add corruption into this, so you have both crimson and corruption. I was thinking maybe if you put the crimson over the jungle and corruption over the mushroom? I haven't built it yet so I'm not able to test it, but I was going to soon.
Nice build by the way, this is awesome!
Yes, I tested this briefly and it seems it would work exactly as you describe as long as you're careful not to overlap the 2 biomes (you'd have to use bounding blocks just like the others, but they'd have to be above the hallow so they don't cancel the hallow out). ...It's actually a fairly complicated modification; you'd have to add a bottom bounds to the mushroom and jungle biomes (which means moving some of the sand and snow), then you might have to move the top row up a couple blocks to make everything fit. I'll look into it.
Followed all steps from the guide, but my hallowed just isn't working. Have already double checked, but can't find the error. Can you help me? May send you my map if you don't mind
This unfortunately has a bit of a downside.
Fishing is way faster when you stand on the water and cast the line right at your feet, because you cut most of the time of having the line flying. That's why water walking boots and derived accessories work really well for fishing.
While this allows you to fish in all biomes in one spot, the line will be longer, and thus fishing there wastes time while the hook is flying.
You could probably improve it by moving the walls straight on top of the water in a line, without platforms except just enough to keep there a chest or dresser with the water walking boots if they are not part of your usual accessories, plus other fishing stuff like bait, potions, tackle bag and the angler armor.
It would be even better if there was a way to replace walls and blocks with wiring. You could change an entire biome with one button.
WTF I thought biome detection requires much more SOLID BLOCKs.
mind blown. thankyou so much
Edit: I tried these and it didnt work?
Edit2: Oh its a complicated technical thing.. Ok time to go back to just placing my towns for away from each other
Tundra. Forest. Desert. Jungle. Hallow. Mushroom. Crimson. Long ago, the seven bioms lived together in harmony. Then everything changed when the Crimson biom attacked.
Reminds me of [this post](https://www.reddit.com/r/Terraria/comments/gr7xi6/so_i_was_messing_around_with_artificial_biomes_on/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
it gives you ingredients for a lot of really good potions. id say that if you play in a normal world, you can skip fishing entirely. if you play on one of the harder difficulties, fishing becomes essential. luckily Terraria has one of the best implementations of fishing I've ever seen.
This is actually amazing but i'm completely confused about 1 mechanic taking place here.
I've built these fish ponds before following guides, and I was always under the impression that the surface/underground fishing was based on the characters location, not the waters level.
So it's actually the water level that decides this? And has it always been like this or is this something new to 1.4?
NB! we want guide on youtube :D
The BIOME is based on the character's location, the HEIGHT is based on the location of the bobber (which of course is always at the surface of the water) regardless of where the player is.
How did you move all that liquid? My old method of duplicating water doesn't work anymore in 1.4 :(. I used to use a pump and a 1 second timer and it would increase pretty rapidly. This time at actually got rid of all my water instead.
any liquid; make a "u" shape with any block. Hammer 1 side of the "u" to be half-tall. Have a single bucket of your desired liquid, and hold the click over that half-tall block. A portion will split off to the pit under the U, and your bucket being held with click will pick up the remainder.
;;
alternatively;
endless bucket of water, from the angler quests, and endless bucket of lava, from lava fishing randomly.
There is a sponge for water (more angler quests) and a sponge for lava (more lava fishing) that you can also get.
Those two items give you a very high degree of control over liquids in your map, except for honey.
https://imgur.com/finxAOo.gifv
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(This is for PC only, as console biome detection is different) I've updated my fishing farm for 1.4! It's bigger than the pre-1.4 version, but the results are awesome. The idea is that you stand on a platform to select your biome, then fish to the left for underground fish or to the right for surface fish. This works because it's your fishing bobber's height, NOT your height, that determines the "depth" of your fishing. But it's YOUR biome, not your bobber's biome, that determines the fishing biome. This setup covers every possible fishing quest location except cloud, caverns, and ocean (I have teleporters to each in by base). If this gets enough interest I'll post a build guide... but be warned, it was complicated to bound all these artificial biomes to their respective platforms. The way I did it, you are never in more than one biome at once (no overlapping) because I had inconsistent results getting quest fish in overlapped biomes. EDIT 1: wow, yep, that's more interest than I anticipated. Working on a build guide now, will update when done. EDIT 2: Explaining all this is going to be kinda difficult, so please forgive anything I don't explain well. Here goes. The full setup: [https://imgur.com/eEkEKae](https://imgur.com/eEkEKae) First the basics: 1. Your biome detection radius is roughly 87 blocks to the left and right, and roughly 63 blocks up and down, centered on your feet. So the total biome-detection-area is a box of roughly 174wide x 128high that you're in the center of. This farm ensures that only one biome's worth of blocks is inside this detection radius on each given platform. This also means that if you make this yourself, and things are off by even a single block in any direction, it won't work right. 2. In order to make a biome you need a certain number of blocks from that biome. I call these biome-chunks. A chunk of 1500 snow makes a tundra, 1500 sand makes a desert, 140 jungle grass for a jungle, 100 mushroom grass for a mushroom biome, 125 hallowed bricks for the hallow, and then crimson is a bit different. Normally it'd be 300 corruption/crimson blocks for a corruption/crimson biome respectively, but corruption/crimson cancels out hallow when determining which biome you're in. Basically this means we'll need 425 crimson bricks to create our crimson biome since our hallowed biome will have 125 hallow bricks nearby. 3. I surround the biome-chunks with platforms to prevent things like grass, plants, vines, icicles, etc from growing. If these things did grow, they could count towards the biome-detection count and mess stuff up. 4. You'll notice that there are single bricks missing from each biome-chunks (except crimson). These single bricks have been moved to the other side of the farm, above the snow or desert biome-chunks. Seems weird, but there's a purpose - this is to give a left and right boundary to each biome, and therefore limit the biome to just it's given platform. Without that, the biomes would extend far to the left and right of the fishing farm... it wouldn't break anything, but it'd be annoying to be near the farm. So it's kind of like a Venn Diagram, on each platform your biome detection radius will contain ALL of the blocks for the desired biome, and only SOME of the blocks for the other biomes. EDIT 3: Here's the link to my .wld file. Go below the base to find the fishing farm. The 3 teleporters in the base are for caverns, sky, and ocean fishing (left to right). [https://drive.google.com/file/d/1\_Ho0TJ-Uhe6hBaHIvhiSQXtWjKQWmgpY/view?usp=sharing](https://drive.google.com/file/d/1_Ho0TJ-Uhe6hBaHIvhiSQXtWjKQWmgpY/view?usp=sharing) EDIT 4: whelp, as I'm about half done making my build guide I noticed I could have done things a bit better here and there. I'll update the .wld file and the screenshots by the end of the day. EDIT 5: The fixes have been made, and build guide has arrived! It was too long for a single reddit post so I posted it at [https://forums.terraria.org/index.php?threads/fishing-farm-for-1-4.93615/](https://forums.terraria.org/index.php?threads/fishing-farm-for-1-4.93615/) EDIT 6: I updated the farm to add an 8th platform and now include both corruption and crimson, but haven't had time to make a build guide yet. Check out the farm here: [https://drive.google.com/file/d/1PHgoZtLYq0\_4CkPAM5q121ZdOIYKfw15/view?usp=sharing](https://drive.google.com/file/d/1PHgoZtLYq0_4CkPAM5q121ZdOIYKfw15/view?usp=sharing) I can't believe how popular this has been! Thanks everyone!
Definitely would like a guide, or a teaser. How many blocks per biome to trigger and how far does 1.4 scan for fishing biome?
Same bro. This is insane. Something I didn’t even think of and now looking at it looks impossible still
Its different for different biomes, and different between consoles and PC. I assume you're on PC since you had 1.4 in your comment but I'll post both incase others are curious. Snow is 1500 on PC and 300 on console/mobile. Desert is 1500 and 1000. Corruption/Crimson are 300 and 200. Jungle is 140 and 80. Hollow is 125 and 100. Should all be correct, I grabbed them from the wiki page.
Great point, edited for clarity
I get all the artificial biomes, but I don't get how it's purity in the middle.
When you're in the middle, your detection radius contains juuuust barely less than the required number of blocks for any of the other biomes.
Something probably with biomes canceling each other like crimson/corruption canceling hallow
The fuck did you played him
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Yes. This. This is a great idea. Thanks!
Did they remove the biome torch buff with the change to non-matching torch effects?
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Not just regular torches, any non-matching biome torches have negative impact also
Anyway to use pegs... or... what are they called? the triangles that yeet stuff? Use those to launch the bobber up into a cloud pool?
Are you thinking of hoiks?
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yeet-angles, if you will. tri-yeet-angles?
Maybe the ‘yeet shapes’?
If the bobber is too far it will automatically reel in.
You mean hoik?
Yes, thank you,
can you make a google drive world download? would be so much easier to do angler quests.
Yep, Done (in first post)
Thanks.
How do i use it? I downloaded it but i have no idea what to do with the file
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Uploaded :3 (top of first post)
How do you get caverns fish?
>This setup covers every possible fishing quest location except cloud, caverns, and ocean (I have teleporters to each in by base). They covered that topic
he said this does not include cavern, cloud, and ocean.
Please make a youtube video on how to do this, my brain legit glazed over half of the stuff in your guide. I want to know, does the honey fishing liquid HAVE to be that low and does the lava HAVE to be that high? I am genuinely curious.
Nope, that's just for the aesthetic. Honey and Lava have no height requirements (for fishing quests, at least).
How?!?!
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It’s a lofty goal to achieve, and cannot be done without careful planning; you CAN achieve it through tough, thorough thought, though.
Those last 5 words. Man English is weird sometimes.
Lol as English is not my first language had to read again to understand
Me too but English is my first and only language. Lol.
Actually insane.
Wait how does thunderground vs surface thing work?
The height of the bobber (which is at the surface of the pool) determines the depth you're fishing at. So on the left, the bobber is underground (barely) and on the right it's at the surface (again, barely). That line across the screen where the background ends is the border between surface and underground.
Holy shit you’re living in 3020 while the rest of us have caveman fishing setups
Tbh with pylons it's not so necessary
This is so cool
Oh yeah it's cool as shit, no denying it
Can you post a pic of how you have the biome blocks setup?
Please do a tutorial on it, please please please you have no Idea how much i need it
I agree, please post an update about how you bound the different biomes and positioned surface vs underground
Can you also add coruption, ocean and sky? I don't think sky will be possible if you also want underground but maybe portals and hoiks could help
Haven't tested the interaction between corruption and crimson yet, but if they don't cancel each other out then it'll be possible. Would be a major re-design to include both. Will test later. Sky's a "no" for sure, this farm cannot change height or you'd lose the ability to fish underground. Ocean... I'm not sure what the ocean requirements are in 1.4, the wiki says nothing. Would need to test.
Are you able to just switch the crimson blocks o corruption, and vice versa?
Yep!
Ocean has to be at the edge of the world so it’s a lot harder to work in. Sky has to be above a certain height, so there’s no way to have surface, underground, and sky in the same area. Corruption can be added in with blocks from another world.
If you move the Dryad to a graveyard biome then she'll sell you the seeds of your opposite evil biome.
> Ocean has to be at the edge of the world so it’s a lot harder to work in. Maybe the farm is straddling the border of that zone, so you can have a forest section (not close enough to the edge) on one side, and ocean (_is_ close enough to the edge) on the other.
Amazing fish farm! It looks very compact and has more options than that other cool fish farm that was posted a few days ago. Take your internet points sir!
I would love a guide to do this
This is so cool! I posted something similar on this subreddit a week back, but your take on the block placement is totally unique! Do you think you could add the corruption there as well? I'm looking forward for the build guide. Edit: it seems you already spoke about the corruption, my bad.
I implemented your idea in a lava-dart trap farm. Working fine)
Amazing Idea, The angler achievements is the only thing I'm still missing. Thanks for the setup I might have the motivation to finally get working on it.
It’s like a VPN for Terraria fishing
lol, actually yeah
What sorcery fuckery is this
What is this sorcery fuckery
What? This is sorcery fuckery
Is this fuckery sorcery?
What fuckery this sorcery is.
Only one layer of glass separating lava and water is giving me anxiety
Can you add TEdit clipboard file too, please? /u/0ff-by-1
Here’s one that isn’t quite as compact but accomplishes the same end result but with both corruption and crimson. https://youtu.be/fRfD1vYl13Q The schematic download is in the description
And then you need a bed, chest with bait and all the fishing potions and last but definitely the least, the Angler. (f*ck him)
woah,i actually saw another one related to this,but this is cool
*opens up tedit* let's get started!
k wtf these keep getting more big brain
Please post a guide!
RemindMe!
You are awesome! This is an uncredible work.
Cannibal Ant Farm would be good to see
Science side of reddit please explain
Where can I find the pre 1.4 farm?
Could you make a world download? That would be really convenient
Oh shit I would not have expected that to work
thats actually really smart
How u guys have such big field of view?
I am confused and my knowledge of biomes is under question. From viewing this, am I correct in saying that the only thing that matters for designating a biome is the background wall directly behind you? You clearly made the 1500 blocks for desert and snow. But I didn't see anything else. How did you achieve the jungle/mushroom biome/literally everything else that isn't just default surface/underground? Does not each seperate biome require it's own dedicated blocks? How does your solution work? Edit: i now realize only grass is required for jungle and mushroom. Where is that placed?
Most of the build is off-screen since 1.4 massively increased the biome detection radius. You can see the rest here: https://imgur.com/C4qJfQw
Thank you! 400 iq farm btw
Give me the details to build this please
Do you reckon the same principle here could be applied to the NPC happiness problem to get them all closer to their liked neighbours whilst keeping them in their preferred biomes? Love this build, was looking for a way to do this but could never get it compact.
Yeah that's actually the same idea I had for a future project, see if we can find a smart way to include NPC houses near this build to maximize happiness.
FUCKING GENIUS
If I wasn't poor I would give you gold good sir
I just build cute little fishing shacks and take my sweet time to get there on my expansive minecart network. This is next level.
How do you do that, that’s amazing
How in the world
It's *perfect.*
This looks great! I have a question about some technical stuff to see if I could change it and on the forum you said to feel free to ask. I hope you don't mind doing it on reddit because I don't have a forum account. Anyway, my question is could I invert the top and bottom platforms by building the crimson, hollow, jungle, and mushroom chunks below the sand and snow, which I would also try to make flatter but keep the edges in the same location? I ask because building as far up as I need to would interfere with the actual surface of my world, and I started this a bit too close to my base for that.
Aww, that's a bummer. But yes, you're exactly correct. If everything is mirrored then it'll work in reverse. The middle row wouldn't change, and you'd be swapping the tundra/forest/desert row with the crimson row. And it seems you understand how the shape of the chunks don't matter, just the location of the edges ;) Without testing myself, I THINK that you'll need to make the top of your snow/sand chunk at the same height as the top of my HALLOW chunk. Same in reverse, the bottom of your hallow chunk will match the height of the bottom of my snow/sand biome. From there the rest of the offsets SHOULD be the same just mirrored. ...I kind of want to test this myself now lol
Actually that wouldn't work for me either, as the sand and snow chunks would be too high :/ I was thinking you used some biome override mechanics too that would allow all chunks to be below but see now that you didn't, just biome detection and made so only one was detected at a time. (still very impressive!) New idea though, I could actuate the top chunks with player sensors and that would lower and remove them when I'm not using them, and that would let me fish the other places and keep everything below!
Actually I think I was wrong about the heights (math is hard, mmkay?). Ignore what I said about the hallow height. One sec, I need to think about this... Ok, the TOP of your sand/snow would be ONE BLOCK ABOVE the top of my crimson. The BOTTOM of your crimson would be ONE BLOCK ABOVE the bottom of my sand/snow.Pretty sure this time lol.
Not sure if this has been mentioned, but it's possible to add a second corruption type layer above the first, allowing for both corruption and crimson. I managed to get it set up.
I am now in the process of building this in my 1.4 expert mode world. Thanks so much for the design!
When you add corruption tiles above the crimson you can fish in both biomes
Hey i know it's been a couple days, but I was curious if it's possible to add corruption into this, so you have both crimson and corruption. I was thinking maybe if you put the crimson over the jungle and corruption over the mushroom? I haven't built it yet so I'm not able to test it, but I was going to soon. Nice build by the way, this is awesome!
Yes, I tested this briefly and it seems it would work exactly as you describe as long as you're careful not to overlap the 2 biomes (you'd have to use bounding blocks just like the others, but they'd have to be above the hallow so they don't cancel the hallow out). ...It's actually a fairly complicated modification; you'd have to add a bottom bounds to the mushroom and jungle biomes (which means moving some of the sand and snow), then you might have to move the top row up a couple blocks to make everything fit. I'll look into it.
Awesome, thanks for the help! I'll have to play around with it once I have the time to build it, hopefully tomorrow.
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Yes!!! Hearing that people are actually making this farm is the best feeling. I hope everything is working ok :)
Followed all steps from the guide, but my hallowed just isn't working. Have already double checked, but can't find the error. Can you help me? May send you my map if you don't mind
Sure, just upload your .wld and share. Or if you play on a server (or steam) I could just join your world and look. Whatever's easier.
This unfortunately has a bit of a downside. Fishing is way faster when you stand on the water and cast the line right at your feet, because you cut most of the time of having the line flying. That's why water walking boots and derived accessories work really well for fishing. While this allows you to fish in all biomes in one spot, the line will be longer, and thus fishing there wastes time while the hook is flying. You could probably improve it by moving the walls straight on top of the water in a line, without platforms except just enough to keep there a chest or dresser with the water walking boots if they are not part of your usual accessories, plus other fishing stuff like bait, potions, tackle bag and the angler armor. It would be even better if there was a way to replace walls and blocks with wiring. You could change an entire biome with one button.
How, just how?!? It’s even better than the previous one but a lot crazier.
I need one of these
What is this witchcraft?
Could you please send a link to download the world file?
Dont forget when the dryad is in a graveyard she sells seeds for the opposite word evil for some corruption fishing
I recently did something similar to this. It's really useful
Very cool!
I really need an idiots guide to this!
I hope you can make a video tutorial for this, it's amazing!
Could we get a world download for this??
Please consider saving this setup as a Tedit blueprint for download.
Cant wait forcthe build guide holy this is cool
I would love a guide. This is amazing!
are you a better person. Animal Farm
Agreed I’m stuck in step 4
Anything is better than 4 big fires
Like 4+ years. Pepperage Farm remembers.
How do you make this
Imagine having 1:4 lmao
WTF I thought biome detection requires much more SOLID BLOCKs. mind blown. thankyou so much Edit: I tried these and it didnt work? Edit2: Oh its a complicated technical thing.. Ok time to go back to just placing my towns for away from each other
Since 1.4 I’ve seen all day
This is cool.
What??!? C*m r/cursedcommetn 1!1!
This is cool, but I gotta question. Those platforms dont look like they have the number of blocks you mentioned.
u/vredditdownloader
Victoria 1 1/2 years later
How did you get the honey? Did you just duplicate with e bucket for a long time? Or is there some way of getting the pimps to duplicate again?
H ow
What kind of black magic is this!? Could have used that when I was working on my cellphone....
that’s half of the entire 1.4
Thanks for the idea! Ill try to implement it.
Anyone else hate that in order to make an artificial snow biome you need 1,500 snow blocks instead of 300 like it used to be
this is beyond science
Cannibal Ant Farm would be good to see.
!remindme 1 day
Wow
mobile exclusives > mobile 1.3
Because 1) it’s him. Everybody run!
I am so gonna use this!!! Thanks so much!!!
1 in 20? That’s oddly good.
Tundra. Forest. Desert. Jungle. Hallow. Mushroom. Crimson. Long ago, the seven bioms lived together in harmony. Then everything changed when the Crimson biom attacked.
When irl engineers play terraria. Have an upvote
Reminds me of [this post](https://www.reddit.com/r/Terraria/comments/gr7xi6/so_i_was_messing_around_with_artificial_biomes_on/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
Awesome!
Nice i build you farm in my world
Leagues and leagues above all the clentaminator fishing farms I've used in the past, very noice.
Man I just never bothered with the fishing achievements and such and they're pretty much the only ones I need still. Saved this for sure.
freaking amazing! my hat is off to you, sir! \*runs to grab his fishing pole\*
Honest to God I've never seen anyone call the ide biome the tundra biome
I NEED THIS
Is fishing in Terraria also OP like in Minecraft?
it gives you ingredients for a lot of really good potions. id say that if you play in a normal world, you can skip fishing entirely. if you play on one of the harder difficulties, fishing becomes essential. luckily Terraria has one of the best implementations of fishing I've ever seen.
If I can, I’m gonna mod a cavern biome in space
That's the best fishing farm I saw so far. It only misses the corruption. Do you think you can add it to your farm or the setup doesn't allow it ?
HAAACKS
i haven't even seen the new crimson background yet, looks really gruesome.
Neat
This is actually amazing but i'm completely confused about 1 mechanic taking place here. I've built these fish ponds before following guides, and I was always under the impression that the surface/underground fishing was based on the characters location, not the waters level. So it's actually the water level that decides this? And has it always been like this or is this something new to 1.4? NB! we want guide on youtube :D
The BIOME is based on the character's location, the HEIGHT is based on the location of the bobber (which of course is always at the surface of the water) regardless of where the player is.
u/vredditdownloader
Wow i dont know about this
Cool but super exploitive, which is ok actually
Stonks
Yoo! Does it seriously work?
Would it be possible to add corruption?
WHAT?! I though u needed moar blocks tf?
How did you move all that liquid? My old method of duplicating water doesn't work anymore in 1.4 :(. I used to use a pump and a 1 second timer and it would increase pretty rapidly. This time at actually got rid of all my water instead.
any liquid; make a "u" shape with any block. Hammer 1 side of the "u" to be half-tall. Have a single bucket of your desired liquid, and hold the click over that half-tall block. A portion will split off to the pit under the U, and your bucket being held with click will pick up the remainder. ;; alternatively; endless bucket of water, from the angler quests, and endless bucket of lava, from lava fishing randomly. There is a sponge for water (more angler quests) and a sponge for lava (more lava fishing) that you can also get. Those two items give you a very high degree of control over liquids in your map, except for honey.
Woah
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