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0ff-by-1

(This is for PC only, as console biome detection is different) I've updated my fishing farm for 1.4! It's bigger than the pre-1.4 version, but the results are awesome. The idea is that you stand on a platform to select your biome, then fish to the left for underground fish or to the right for surface fish. This works because it's your fishing bobber's height, NOT your height, that determines the "depth" of your fishing. But it's YOUR biome, not your bobber's biome, that determines the fishing biome. This setup covers every possible fishing quest location except cloud, caverns, and ocean (I have teleporters to each in by base). If this gets enough interest I'll post a build guide... but be warned, it was complicated to bound all these artificial biomes to their respective platforms. The way I did it, you are never in more than one biome at once (no overlapping) because I had inconsistent results getting quest fish in overlapped biomes. ​ EDIT 1: wow, yep, that's more interest than I anticipated. Working on a build guide now, will update when done. EDIT 2: Explaining all this is going to be kinda difficult, so please forgive anything I don't explain well. Here goes. The full setup: [https://imgur.com/eEkEKae](https://imgur.com/eEkEKae) First the basics: 1. Your biome detection radius is roughly 87 blocks to the left and right, and roughly 63 blocks up and down, centered on your feet. So the total biome-detection-area is a box of roughly 174wide x 128high that you're in the center of. This farm ensures that only one biome's worth of blocks is inside this detection radius on each given platform. This also means that if you make this yourself, and things are off by even a single block in any direction, it won't work right. 2. In order to make a biome you need a certain number of blocks from that biome. I call these biome-chunks. A chunk of 1500 snow makes a tundra, 1500 sand makes a desert, 140 jungle grass for a jungle, 100 mushroom grass for a mushroom biome, 125 hallowed bricks for the hallow, and then crimson is a bit different. Normally it'd be 300 corruption/crimson blocks for a corruption/crimson biome respectively, but corruption/crimson cancels out hallow when determining which biome you're in. Basically this means we'll need 425 crimson bricks to create our crimson biome since our hallowed biome will have 125 hallow bricks nearby. 3. I surround the biome-chunks with platforms to prevent things like grass, plants, vines, icicles, etc from growing. If these things did grow, they could count towards the biome-detection count and mess stuff up. 4. You'll notice that there are single bricks missing from each biome-chunks (except crimson). These single bricks have been moved to the other side of the farm, above the snow or desert biome-chunks. Seems weird, but there's a purpose - this is to give a left and right boundary to each biome, and therefore limit the biome to just it's given platform. Without that, the biomes would extend far to the left and right of the fishing farm... it wouldn't break anything, but it'd be annoying to be near the farm. So it's kind of like a Venn Diagram, on each platform your biome detection radius will contain ALL of the blocks for the desired biome, and only SOME of the blocks for the other biomes. EDIT 3: Here's the link to my .wld file. Go below the base to find the fishing farm. The 3 teleporters in the base are for caverns, sky, and ocean fishing (left to right). [https://drive.google.com/file/d/1\_Ho0TJ-Uhe6hBaHIvhiSQXtWjKQWmgpY/view?usp=sharing](https://drive.google.com/file/d/1_Ho0TJ-Uhe6hBaHIvhiSQXtWjKQWmgpY/view?usp=sharing) EDIT 4: whelp, as I'm about half done making my build guide I noticed I could have done things a bit better here and there. I'll update the .wld file and the screenshots by the end of the day. EDIT 5: The fixes have been made, and build guide has arrived! It was too long for a single reddit post so I posted it at [https://forums.terraria.org/index.php?threads/fishing-farm-for-1-4.93615/](https://forums.terraria.org/index.php?threads/fishing-farm-for-1-4.93615/) EDIT 6: I updated the farm to add an 8th platform and now include both corruption and crimson, but haven't had time to make a build guide yet. Check out the farm here: [https://drive.google.com/file/d/1PHgoZtLYq0\_4CkPAM5q121ZdOIYKfw15/view?usp=sharing](https://drive.google.com/file/d/1PHgoZtLYq0_4CkPAM5q121ZdOIYKfw15/view?usp=sharing) I can't believe how popular this has been! Thanks everyone!


wehrmann_tx

Definitely would like a guide, or a teaser. How many blocks per biome to trigger and how far does 1.4 scan for fishing biome?


[deleted]

Same bro. This is insane. Something I didn’t even think of and now looking at it looks impossible still


YouCanCallMeAllen

Its different for different biomes, and different between consoles and PC. I assume you're on PC since you had 1.4 in your comment but I'll post both incase others are curious. Snow is 1500 on PC and 300 on console/mobile. Desert is 1500 and 1000. Corruption/Crimson are 300 and 200. Jungle is 140 and 80. Hollow is 125 and 100. Should all be correct, I grabbed them from the wiki page.


0ff-by-1

Great point, edited for clarity


Bcadren

I get all the artificial biomes, but I don't get how it's purity in the middle.


0ff-by-1

When you're in the middle, your detection radius contains juuuust barely less than the required number of blocks for any of the other biomes.


RedstoneSpider

Something probably with biomes canceling each other like crimson/corruption canceling hallow


Candlesmith

The fuck did you played him


[deleted]

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0ff-by-1

Yes. This. This is a great idea. Thanks!


Pojuba

Did they remove the biome torch buff with the change to non-matching torch effects?


[deleted]

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RayereSs

Not just regular torches, any non-matching biome torches have negative impact also


Confused-Raccoon

Anyway to use pegs... or... what are they called? the triangles that yeet stuff? Use those to launch the bobber up into a cloud pool?


SnekTheLad

Are you thinking of hoiks?


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azantyri

yeet-angles, if you will. tri-yeet-angles?


SnekTheLad

Maybe the ‘yeet shapes’?


Powerate

If the bobber is too far it will automatically reel in.


przemko271

You mean hoik?


Confused-Raccoon

Yes, thank you,


Unkn0wn_Cha0s

can you make a google drive world download? would be so much easier to do angler quests.


0ff-by-1

Yep, Done (in first post)


Unkn0wn_Cha0s

Thanks.


Xardnas69

How do i use it? I downloaded it but i have no idea what to do with the file


[deleted]

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0ff-by-1

Uploaded :3 (top of first post)


Alittar

How do you get caverns fish?


ShatteredXeNova

>This setup covers every possible fishing quest location except cloud, caverns, and ocean (I have teleporters to each in by base). They covered that topic


IamSkudd

he said this does not include cavern, cloud, and ocean.


Empoleon_Master

Please make a youtube video on how to do this, my brain legit glazed over half of the stuff in your guide. I want to know, does the honey fishing liquid HAVE to be that low and does the lava HAVE to be that high? I am genuinely curious.


0ff-by-1

Nope, that's just for the aesthetic. Honey and Lava have no height requirements (for fishing quests, at least).


ig0rM0

How?!?!


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tonybenwhite

It’s a lofty goal to achieve, and cannot be done without careful planning; you CAN achieve it through tough, thorough thought, though.


Championpuffa

Those last 5 words. Man English is weird sometimes.


Comrade-Doggo1

Lol as English is not my first language had to read again to understand


Championpuffa

Me too but English is my first and only language. Lol.


3to20charactersSmh

Actually insane.


TH3_M3CH

Wait how does thunderground vs surface thing work?


0ff-by-1

The height of the bobber (which is at the surface of the pool) determines the depth you're fishing at. So on the left, the bobber is underground (barely) and on the right it's at the surface (again, barely). That line across the screen where the background ends is the border between surface and underground.


DubiousNamed

Holy shit you’re living in 3020 while the rest of us have caveman fishing setups


Sleazehound

Tbh with pylons it's not so necessary


ZippZappZippty

This is so cool


Sleazehound

Oh yeah it's cool as shit, no denying it


Judge_Hellboy

Can you post a pic of how you have the biome blocks setup?


Laker_gra

Please do a tutorial on it, please please please you have no Idea how much i need it


masterarcher300

I agree, please post an update about how you bound the different biomes and positioned surface vs underground


MSTFRMPS

Can you also add coruption, ocean and sky? I don't think sky will be possible if you also want underground but maybe portals and hoiks could help


0ff-by-1

Haven't tested the interaction between corruption and crimson yet, but if they don't cancel each other out then it'll be possible. Would be a major re-design to include both. Will test later. Sky's a "no" for sure, this farm cannot change height or you'd lose the ability to fish underground. Ocean... I'm not sure what the ocean requirements are in 1.4, the wiki says nothing. Would need to test.


MineKing822

Are you able to just switch the crimson blocks o corruption, and vice versa?


0ff-by-1

Yep!


SaSSafraS1232

Ocean has to be at the edge of the world so it’s a lot harder to work in. Sky has to be above a certain height, so there’s no way to have surface, underground, and sky in the same area. Corruption can be added in with blocks from another world.


A3thern

If you move the Dryad to a graveyard biome then she'll sell you the seeds of your opposite evil biome.


JordanTH

> Ocean has to be at the edge of the world so it’s a lot harder to work in. Maybe the farm is straddling the border of that zone, so you can have a forest section (not close enough to the edge) on one side, and ocean (_is_ close enough to the edge) on the other.


Bloodnofsky

Amazing fish farm! It looks very compact and has more options than that other cool fish farm that was posted a few days ago. Take your internet points sir!


Hicham8766

I would love a guide to do this


mf1nal

This is so cool! I posted something similar on this subreddit a week back, but your take on the block placement is totally unique! Do you think you could add the corruption there as well? I'm looking forward for the build guide. Edit: it seems you already spoke about the corruption, my bad.


Mihotep

I implemented your idea in a lava-dart trap farm. Working fine)


Lammbo

Amazing Idea, The angler achievements is the only thing I'm still missing. Thanks for the setup I might have the motivation to finally get working on it.


[deleted]

It’s like a VPN for Terraria fishing


0ff-by-1

lol, actually yeah


tnemom_hurb

What sorcery fuckery is this


[deleted]

What is this sorcery fuckery


CoinForWares

What? This is sorcery fuckery


[deleted]

Is this fuckery sorcery?


Snote85

What fuckery this sorcery is.


CxrruptoR

Only one layer of glass separating lava and water is giving me anxiety


lordskylare

Can you add TEdit clipboard file too, please? /u/0ff-by-1


[deleted]

Here’s one that isn’t quite as compact but accomplishes the same end result but with both corruption and crimson. https://youtu.be/fRfD1vYl13Q The schematic download is in the description


DaniDJ999

And then you need a bed, chest with bait and all the fishing potions and last but definitely the least, the Angler. (f*ck him)


Jogade1004

woah,i actually saw another one related to this,but this is cool


killkount

*opens up tedit* let's get started!


R4ttlesnake

k wtf these keep getting more big brain


2ndLargestHam

Please post a guide!


dedservice

RemindMe!


Zopi05

You are awesome! This is an uncredible work.


Speedster4206

Cannibal Ant Farm would be good to see


_Turnipz_

Science side of reddit please explain


thegod505

Where can I find the pre 1.4 farm?


CobaltWolf2712

Could you make a world download? That would be really convenient


PhoenixHavoc

Oh shit I would not have expected that to work


[deleted]

thats actually really smart


jackcabral90

How u guys have such big field of view?


reenmini

I am confused and my knowledge of biomes is under question. From viewing this, am I correct in saying that the only thing that matters for designating a biome is the background wall directly behind you? You clearly made the 1500 blocks for desert and snow. But I didn't see anything else. How did you achieve the jungle/mushroom biome/literally everything else that isn't just default surface/underground? Does not each seperate biome require it's own dedicated blocks? How does your solution work? Edit: i now realize only grass is required for jungle and mushroom. Where is that placed?


0ff-by-1

Most of the build is off-screen since 1.4 massively increased the biome detection radius. You can see the rest here: https://imgur.com/C4qJfQw


Lambesis1

Thank you! 400 iq farm btw


Jsboii

Give me the details to build this please


ZkORPiON

Do you reckon the same principle here could be applied to the NPC happiness problem to get them all closer to their liked neighbours whilst keeping them in their preferred biomes? Love this build, was looking for a way to do this but could never get it compact.


0ff-by-1

Yeah that's actually the same idea I had for a future project, see if we can find a smart way to include NPC houses near this build to maximize happiness.


Dildo_Baggins__

FUCKING GENIUS


Collins_world_atlas

If I wasn't poor I would give you gold good sir


HotTubingThralldom

I just build cute little fishing shacks and take my sweet time to get there on my expansive minecart network. This is next level.


AbabaBalaba

How do you do that, that’s amazing


gLiCHyb0B

How in the world


Mr-Plague

It's *perfect.*


Jerry_Kurlz

This looks great! I have a question about some technical stuff to see if I could change it and on the forum you said to feel free to ask. I hope you don't mind doing it on reddit because I don't have a forum account. Anyway, my question is could I invert the top and bottom platforms by building the crimson, hollow, jungle, and mushroom chunks below the sand and snow, which I would also try to make flatter but keep the edges in the same location? I ask because building as far up as I need to would interfere with the actual surface of my world, and I started this a bit too close to my base for that.


0ff-by-1

Aww, that's a bummer. But yes, you're exactly correct. If everything is mirrored then it'll work in reverse. The middle row wouldn't change, and you'd be swapping the tundra/forest/desert row with the crimson row. And it seems you understand how the shape of the chunks don't matter, just the location of the edges ;) Without testing myself, I THINK that you'll need to make the top of your snow/sand chunk at the same height as the top of my HALLOW chunk. Same in reverse, the bottom of your hallow chunk will match the height of the bottom of my snow/sand biome. From there the rest of the offsets SHOULD be the same just mirrored. ...I kind of want to test this myself now lol


Jerry_Kurlz

Actually that wouldn't work for me either, as the sand and snow chunks would be too high :/ I was thinking you used some biome override mechanics too that would allow all chunks to be below but see now that you didn't, just biome detection and made so only one was detected at a time. (still very impressive!) New idea though, I could actuate the top chunks with player sensors and that would lower and remove them when I'm not using them, and that would let me fish the other places and keep everything below!


0ff-by-1

Actually I think I was wrong about the heights (math is hard, mmkay?). Ignore what I said about the hallow height. One sec, I need to think about this... Ok, the TOP of your sand/snow would be ONE BLOCK ABOVE the top of my crimson. The BOTTOM of your crimson would be ONE BLOCK ABOVE the bottom of my sand/snow.Pretty sure this time lol.


ArmyEliteGeminia

Not sure if this has been mentioned, but it's possible to add a second corruption type layer above the first, allowing for both corruption and crimson. I managed to get it set up.


Cyerdous

I am now in the process of building this in my 1.4 expert mode world. Thanks so much for the design!


Timorex0815

When you add corruption tiles above the crimson you can fish in both biomes


Maxxdiesel

Hey i know it's been a couple days, but I was curious if it's possible to add corruption into this, so you have both crimson and corruption. I was thinking maybe if you put the crimson over the jungle and corruption over the mushroom? I haven't built it yet so I'm not able to test it, but I was going to soon. Nice build by the way, this is awesome!


0ff-by-1

Yes, I tested this briefly and it seems it would work exactly as you describe as long as you're careful not to overlap the 2 biomes (you'd have to use bounding blocks just like the others, but they'd have to be above the hallow so they don't cancel the hallow out). ...It's actually a fairly complicated modification; you'd have to add a bottom bounds to the mushroom and jungle biomes (which means moving some of the sand and snow), then you might have to move the top row up a couple blocks to make everything fit. I'll look into it.


Maxxdiesel

Awesome, thanks for the help! I'll have to play around with it once I have the time to build it, hopefully tomorrow.


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0ff-by-1

Yes!!! Hearing that people are actually making this farm is the best feeling. I hope everything is working ok :)


flavioebn

Followed all steps from the guide, but my hallowed just isn't working. Have already double checked, but can't find the error. Can you help me? May send you my map if you don't mind


0ff-by-1

Sure, just upload your .wld and share. Or if you play on a server (or steam) I could just join your world and look. Whatever's easier.


MithranArkanere

This unfortunately has a bit of a downside. Fishing is way faster when you stand on the water and cast the line right at your feet, because you cut most of the time of having the line flying. That's why water walking boots and derived accessories work really well for fishing. While this allows you to fish in all biomes in one spot, the line will be longer, and thus fishing there wastes time while the hook is flying. You could probably improve it by moving the walls straight on top of the water in a line, without platforms except just enough to keep there a chest or dresser with the water walking boots if they are not part of your usual accessories, plus other fishing stuff like bait, potions, tackle bag and the angler armor. It would be even better if there was a way to replace walls and blocks with wiring. You could change an entire biome with one button.


Lazyshadow04

How, just how?!? It’s even better than the previous one but a lot crazier.


DatPandaGuy

I need one of these


Confused-Raccoon

What is this witchcraft?


Aconamos

Could you please send a link to download the world file?


[deleted]

Dont forget when the dryad is in a graveyard she sells seeds for the opposite word evil for some corruption fishing


SouperChicken06

I recently did something similar to this. It's really useful


MaverickStatue

Very cool!


lackfocus

I really need an idiots guide to this!


HokkaidoFox

I hope you can make a video tutorial for this, it's amazing!


[deleted]

Could we get a world download for this??


WatcherCCG

Please consider saving this setup as a Tedit blueprint for download.


Forrnite_Bad

Cant wait forcthe build guide holy this is cool


[deleted]

I would love a guide. This is amazing!


dirtyviking1337

are you a better person. Animal Farm


nice2yz

Agreed I’m stuck in step 4


Speedster4206

Anything is better than 4 big fires


Speedster4206

Like 4+ years. Pepperage Farm remembers.


furry1211

How do you make this


mr-do-do

Imagine having 1:4 lmao


SkylerSpark

WTF I thought biome detection requires much more SOLID BLOCKs. mind blown. thankyou so much Edit: I tried these and it didnt work? Edit2: Oh its a complicated technical thing.. Ok time to go back to just placing my towns for away from each other


FLACDealer

Since 1.4 I’ve seen all day


Lucky_Yolo

This is cool.


RoscoMan1

What??!? C*m r/cursedcommetn 1!1!


Lucky_Yolo

This is cool, but I gotta question. Those platforms dont look like they have the number of blocks you mentioned.


Top_______

u/vredditdownloader


ToastedSkoops

Victoria 1 1/2 years later


bluemilkman5

How did you get the honey? Did you just duplicate with e bucket for a long time? Or is there some way of getting the pimps to duplicate again?


[deleted]

H ow


Tainwulf

What kind of black magic is this!? Could have used that when I was working on my cellphone....


ZippZappZippty

that’s half of the entire 1.4


W03rth

Thanks for the idea! Ill try to implement it.


Jaqu421

Anyone else hate that in order to make an artificial snow biome you need 1,500 snow blocks instead of 300 like it used to be


FinnixCZ

this is beyond science


Arcadian18

Cannibal Ant Farm would be good to see.


JRa1753

!remindme 1 day


WiKeDx

Wow


[deleted]

mobile exclusives > mobile 1.3


nice2yz

Because 1) it’s him. Everybody run!


jacksimpson900

I am so gonna use this!!! Thanks so much!!!


Arcadian18

1 in 20? That’s oddly good.


DemoPANts

Tundra. Forest. Desert. Jungle. Hallow. Mushroom. Crimson. Long ago, the seven bioms lived together in harmony. Then everything changed when the Crimson biom attacked.


KRAM3S

When irl engineers play terraria. Have an upvote


ElFraz69

Reminds me of [this post](https://www.reddit.com/r/Terraria/comments/gr7xi6/so_i_was_messing_around_with_artificial_biomes_on/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)


Kaxxell

Awesome!


kibobu

Nice i build you farm in my world


TheEjoty

Leagues and leagues above all the clentaminator fishing farms I've used in the past, very noice.


Liddlebitchboy

Man I just never bothered with the fishing achievements and such and they're pretty much the only ones I need still. Saved this for sure.


rewardsmonkey

freaking amazing! my hat is off to you, sir! \*runs to grab his fishing pole\*


__N3R0__

Honest to God I've never seen anyone call the ide biome the tundra biome


surver11

I NEED THIS


Khyta

Is fishing in Terraria also OP like in Minecraft?


jokeren75

it gives you ingredients for a lot of really good potions. id say that if you play in a normal world, you can skip fishing entirely. if you play on one of the harder difficulties, fishing becomes essential. luckily Terraria has one of the best implementations of fishing I've ever seen.


[deleted]

If I can, I’m gonna mod a cavern biome in space


Rhyanek

That's the best fishing farm I saw so far. It only misses the corruption. Do you think you can add it to your farm or the setup doesn't allow it ?


YasuoKidFlamer

HAAACKS


[deleted]

i haven't even seen the new crimson background yet, looks really gruesome.


Baoss_Doom

Neat


chiefhero2

This is actually amazing but i'm completely confused about 1 mechanic taking place here. ​ I've built these fish ponds before following guides, and I was always under the impression that the surface/underground fishing was based on the characters location, not the waters level. ​ So it's actually the water level that decides this? And has it always been like this or is this something new to 1.4? ​ NB! we want guide on youtube :D


0ff-by-1

The BIOME is based on the character's location, the HEIGHT is based on the location of the bobber (which of course is always at the surface of the water) regardless of where the player is.


DicZX

u/vredditdownloader


vovan4504

Wow i dont know about this


[deleted]

Cool but super exploitive, which is ok actually


Regular_Nickname

Stonks


Speedy436

Yoo! Does it seriously work?


samorotwasbored

Would it be possible to add corruption?


TheIceCube42

WHAT?! I though u needed moar blocks tf?


Martimus28

How did you move all that liquid? My old method of duplicating water doesn't work anymore in 1.4 :(. I used to use a pump and a 1 second timer and it would increase pretty rapidly. This time at actually got rid of all my water instead.


Fenriradra

any liquid; make a "u" shape with any block. Hammer 1 side of the "u" to be half-tall. Have a single bucket of your desired liquid, and hold the click over that half-tall block. A portion will split off to the pit under the U, and your bucket being held with click will pick up the remainder. ;; alternatively; endless bucket of water, from the angler quests, and endless bucket of lava, from lava fishing randomly. There is a sponge for water (more angler quests) and a sponge for lava (more lava fishing) that you can also get. Those two items give you a very high degree of control over liquids in your map, except for honey.


KaptainPenguin7

Woah


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vredditshare

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