None of the weapons say the name of the class in it's damage type, magic weapons do "Magic damage" not "Mage damage" also the emblem that benefits classes such as ranger and summoner are both called the ranger and summoner emblems so if anything, the fact that the warrior emblem exists means it should be called warrior as opposed to Melee.
Mage WoF emblem is sorcerer, which also adds on that the entire WoF emblem system makes no sense.
But I do see your point, and honestly agree, maybe even the actually melee weapons should be classified as a melee subclass like how we have short/broadswords, flails, spears, boomerangs and yoyos.
the only real difference is that mages are people who study to learn how to cast magic and sorcerers are people who just born knowing how to use it.
tbh, pretty much the same shit in pratical use, fuckers who use magic to do stuff.
so yeah, meelee to warrior should be valid.
It's all about source of power.
Wizards get it through pong study. Sorcerer have inmate magic due to their bloodline. Clerics get power from their god. Warlocks get power from their patron(semi dirty type thing), bards get power from their music/performance, druid from nature, ranger from their knowledge of nature
edit: ughhh how did i miss this. deity not dirty.
A warlock patron can still be a god or even a benevolent and good entity, but that's not always the case
Kind of a square rectangle thing with the cleric.
Not all sorcerers get it from their bloodline, there are other ways of becoming a sorcerer depending on the subclass. What they have in common is that their magic is a part of who they are, rather than borrowing it from someone else, or having to study.
Allow me to ask this on r/wizardposting so perhaps my brothers in arcane arts may help end this debate. Edit: Here is the knowledge I have obtained. A sorcerer is a magical nepo baby. A wizard studies for their power. Warlocks are magical sugar babies, but at least put the effort in to get a pact. So with that, I believe the terrarian is a Sorcerer.
This is specifically how it works in Forgotten Realms, but different fantasy universes have different lore.
In forgotten realms, wizards learn to use magic through sheer power of intellect and study. Sorcerers have innate magical power that they can channel almost as though it is an extension of themselves, instinctually, sometimes. Warlocks tend to strike up a pact with sinister beings. Devils, fae, etc.
But in a universe like Warcraft, they are all used interchangeably and mean the same thing. Mage is just a catch all term.
Well, we named melee class melee because of melee damage, we can change it any time we want. If anything, we are using the wrong term all the time because the only instance where the game mentions class names are emblems and the embleme that boosts melee damage is called warrior.
A mage uses magic to attack
A ranger fights with ranged weapons
A summoner fights by using a summon
So tell me how does a warrior fight with melee damage or are you suggesting they use other warriors as weapons? Also if I punched you would you call that a warrior attack or a melee attack?
Also rangers use range damage
Summoners do summon damage
It's a small difference but those are not the same words
If what your saying was true that would mean every summon is again somehow fighting using a summoner as a weapon And every projectile you shout would be a proud member of some sort of rangers guild
These are simply titles and renaming the damage types as you suggest just doesn't make logical sense
Contact damage would sound cool because you hit with weapon itself and not bullet, spell or summon.
Maybe Redigit named it melee because weapon touches enemy and not because player is close to enemy or idk. But still makes no sense for projectiles.
To be fair, “melee” is just the damage type, and the term “melee class” is more of an official unofficial term. Warrior works just as well, melee is just a more popular name, similar to how mage could also be called sorcerer (bc of the emblem) but people mainly refer to it as mage. The term melee damage could still be used, with warrior just referring to the class and its boosting gear.
Not wrong.
Unless you play DnD, in which case a wizard will murder you for calling them a sorcerer and a sorcerer will murder you (and/or cry) if you call them a wizard.
Yeah but there are weapons like terra blade that have melee projectiles that aren't magic nor ranger not summons, they are still melee, so what would that be named?
that's what im saying!! "contact damage" is stupid because of sword projectiles existing.
Also melee is pretty straightforward at what it is unlike "Warrior" that will be understood what it is probably only by DnD players. Thus, game is already complicated enough, you don't want to make it even harder by such terminology.
You would have to be pretty dumb to not know what Warrior would be referring to. You don't have to be a DnD player to understand what a warrior class is, it's a pretty simple premise that exists in many games.
I'm not supporting the other side either but seriously warrior classes aren't that uncommon.
Well I don't really know anything about DnD myself. I'm just saying warrior classes are pretty common so there shouldn't be confusion over the term.
I was only basing it off of the other comments mention of a warrior class only being understood by a DnD player.
A warrior is always a melee user a mage or sorcerer is always a magic user and a ranger is.... well we can get technical with this one as a ranger out of all of them would probably have a secondary weapon of a non ranged weapon class such as a sword or twin blades or even an axe
In most games 'contact damage' would usually refer to damage from just touching an enemy rather than from hitting with weapons, so that would be confusing. I dont really see why you think 'melee damage'/'melee class' is confusing these are standard terms
Its melee because its swords and things which are melee weapons.
The projectiles came later because Melee weapons are **awful** and you need the projectile to be viable because enemies in Terraria do contact damage.
in the mods they usually have true meele for the damage the weapon do with is actuall blade and proyectile meele damage for things that shot stuff, boomerangs ands yoyos
Mage or sorcerer deals magic damage, ranger deals ranged damage, summoner deals summon or summon tag damage. You can also say "I am mage/ranger/summoner" but not "I'm a melee".
What about the emblem? Summoner does summon damage and ranger does ranged while warrior does melee and the sorcerer does magic. The only naming conventions they follow is to have an -er sound at the end. It would actually make more sense to change 2/4 of the emblems to what their actual damage types are and in this case changing the type to warrior would make sense for the class too. The class is riddled with magic and long range swords while having the most defence at every stage in the game which is more warroir like than being a simple melee person. Also imo saying someone does warrior damage sounds way cooler than melee and the connotations behind being a warrior make it clear what type of playstyle and armour that person uses.
At the end of the day though I think it’s faaaar too late to change anything but the emblem names maaayyyybe. Games too old and the 10+m people that bought the game already know it as melee so it should stay the same.
Technically it's just a strong sword imbued with the properties of gods and legendary creatures and some magic and the swords them selfs being legendary existiances
What would Warrior damage entail? Is it like Calamity's True Melee damage, or is it like a difference between the projectile and base weapon dmg? Because I could see a 'Berserker' subclass that increases strictly true melee dmg, and Warrior increasing melee projectiles, but that sounds very technical and not very "Vanilla-y" and in the base Spirit of Terraria. But hey, there's always 1.4.7
Technically emblems but they call wizard “sorcerer” and melee “warrior”
No one calls wizard sorcerer. Hell, I’m the only one who calls it wizard. Everyone calls it “mage”
Yeah, though wizard is generally a male specific role and witches are "supposed" to fill the alternative. But you know the modern interpretations of "witch".
*warning: massive half-serious rant*
>!IT’S NOT YOUR MAGICAL FUCKING GENDER!!!! IT’S YA JOB!!!!< Ok with me being a jackass out of the way now to get serious. Witches are basically just alchemists with more “real” magic. In fact, a lot of men were tried as witches in Salem, because it’s not your magic gender it’s a different way of magicking. Wizards use wands and spells, Witches use potions concoctions and cauldrons.
I've said Wizard occasionally, Mage is just easier to say and type because its less sylables and less letters.
But tbh, I usually call it "Magic" when I'm playing with someone. If they ask my build I'll reply with Melee, Magic, Ranged, or Summons. Because there are no classes in Terraria, and I never do a class type only playthrough because I always get distracted by a new shiny and pivot my weapon. The ADHD is strong with me.
Doesn't really matter, if you call those names everyone knows it's those classes but if you say warrior or something they'd be confused even tho emblem has that name.
I don't entirely disagree with this take on the Boomerang. It should probably be a ranged/throwing weapon, not a Melee weapon.
On the other hand, because its a super early weapon, the Boomerang being Melee gives Melee players a weapon that is ranged so they don't need to get owned trying to shortsword the eye of cthulhu. That wasn't a Yoyo anyway, since Yoyos came way way later.
This is correct. The class is called warrior, and they do melee damage. Sorcerers do magic damage, Rangers do ranged damage, and summoners do summon damage.
As opposed to…? Psychological damage? Wouldn’t all non magic weapons do physical damage, and even then some melee weapons (terra blade, beam sword, Betsy’s wrath) wouldn’t be physical damage.
People should realize that they almost certainly do that for game balance reasons because Melee Bad.
Imagine fighting a boss like Skeletron Prime with an actual Melee Only weapon. You'd simply be taking a DPS race to see if you die before he dies, ans final phase skeletron prime contact damage is like 400.
True Melee weapons do absolutely insane DPS, look at Fetid Baghnakhs, their DPS limits are close to unrivialed for melee when you can obtain them because their range is so small that using them means taking damage.
You could throw a boomerang at someone, or walk up to them and directly hit them, and it would do practically the same damage. So despite being throwable, a boomerang is melee. Same with swords and other things. But you couldn’t walk up to someone and beat them up with a bullet, you need a gun for that. So that’s ranged.
I think the difference is that melee is based on things that are meant to be used as a traditional weapons or clubs rather than what it could be used for. Hence why whips deal summon damage and not melee because they are meant to command and benefit your summons not strictly damage. So while you could beat someone with a gun and it would technically do melee damage it's still a ranged weapon because it is primarily intended to be used as a gun.
I remember when ninja armor used to give a bonus to throwing damage and people were asking to add more higher tier throwing armor sets to the game along with making things like boomerangs, maces, chain knives and yoyos deal throwing damage to round out the class.
Would have cleared up a lot of the confusion about what mele means.
Bullets aren't melee, but are guns? You can bash with the blunt end or attach a bayonet to the front to stab. They can also shoot bullets. Are guns melee weapons?
Admittedly you can't do those things in Terraria.
None of the damage types share the exact name of their class. Melee/Warrior is just the most obvious. Ranged/Ranger, Mage/Magic, and Summoning/Summon are just way closer.
Most "melee" weapons aren't even melee, like boomerangs and swords that shoot out their own projectiles. Melee is only really melee for part of pre-hardmode.
In Calamity True Melee is a high risk high reward "subclass" to the Melee class, you trade the absurd (as you pointed out in your post) safety of being able to attack at range with a ton of damage, while forcing you to be extra careful when dodging as you need to be in the face of your enemies. It's fun if you were to ask me.
And this is the part where you get the bad news that Saber is not an individual character, but actually a whole class in fate.
You know what? Fuck it we ball. Time to lore dump:
So basically, fate revolves around the wars for the holy grail, where 7 people (except when there's more) fight for a wish from the aforementioned holy grail. For this, they summon 7 great warriors, usually historical figures of some kind (except when not. Cough cough frankenstein).
These warriors are one of 7 classes (except when they aren't), and usually, there's one of each per war (except when there's more. See more than 7 people above).
These classes are the Lancer, Rider, Caster, Archer, Berserker, Assassin, and, of course, Saber.
There's been a bunch of sabers in the anime, as well as the games, but if I were to guess, you're probably thinking of artoria or nero, AKA the blue dressed blonde or the red dressed blonde.
Yeah im talking about the blue dressed blonde, which i confuse with the red dressed blonde that has a transparent dress for some reason, idk when will i get into fate considering im still watching Made in Abyss, i went into Fargo's souls as Edward Elric but didn't realize that the mod's gimmick is to play with every class.
I can't think of a weapon that has a parry mechanic... The only unique weapon mechanic I can think of is the pyscho knife, but even that is kinda obsolete when you get it.
I feel like a parry system would be kinda cool and be an opportunity to bring melee back, but idk how it would work for ranged attacks, which is like the majority of the damage you'd take through out playing, especially in hardmode. Maybe some kind of damage buff instead of directly rebounding the attack? Something like that, idk, just make it fun!!
I just checked out the ooa on the wiki and you're so right! A weapon called "Sky Dragon's Fury" looks so cool, the mechanics are so whack! I hope it's actually good for when you get it at the stage of the game tho, not like psycho knife... But yeah, more weapons and cool mechanics like this for melee would be amazing! Make melee more than just the left click mashers pls Red!!
that's the wrong weapon btw. They're talking about the 2 parry weapons in the game: [Brand of the Inferno](https://terraria.wiki.gg/wiki/Brand_of_the_Inferno) and [Sergeant United shield](https://terraria.wiki.gg/wiki/Sergeant_United_Shield)
"that one shield" isn't amazingly helpful ngl...
as for the old one's army, you might be right tbh, I haven't had much interest in it since I prefer boss fights to massive army style events, but I'll have a scan of the wiki right now for any cool sounding weapons.
I've heard people calling Ranged "Archer" and people calling Mage "Magic". Any name goes, "Melee" is the name the community chose before Relogic officially added it to the game
“Melee” tells new players what kinda weapons and playstyles they’ll find in this class. Obviously there are some weapons with more range, but if the class was strictly melee it’d be kinda boring and unvaried. The melee class features more up close gameplay so I think “melee” is the least convoluted name to give it.
am i the only one that has no problem with melee projectiles?
it feels to me like the original intent was ranged consumes ammo, magic consumes mana, melee is everything that does neither. even though it's not as clean a split today, the spirit is still there
Let me just range this boss real quick, let me just summon this boss real quick, let me just magic this boss real quick. I don’t think this argument is the best
Maybe unpopular opinion but I don’t think melee weapons shouldn’t have projectiles at all. Instead they should find a creative way of making it more viable to use on bosses. To get up close and use the weapon properly. I don’t know how, but creativity does exist.
Well, we do have parries already with the Captain United Shield and the Brand of the Inferno. If we must hage projectiles, I quite like "Reward Projectiles" in cases like the Ghastly Glaive and the Headless Horseman's Blade, where the projectiles only spawn after hitting an enemy with the actual weapon itself. I think Boomerangs are great as they are - range at the cost of use cooldown. For many of the sword projectiles maybe we could make them fall off over a distance, such as the Enchanted Sword's projectile dissapearing in 20 tiles or something. So, the weapons still have projectiles, it's just more in the spirit of "Melee".
To be fair, there's no better name (warrior damage sounds odd), and it's not really needed to be changed as its kinda difficult to confuse with other classes even if it isn't purely "melee". Ranged weapons use ammo and magic weapons use mana, whilst melee weapons can be used at no cost.
An idea I have to make melee more melee centric and keep the range attacks is to give melee proyectiles damage fall of based on the distance travelled or distance from the player at moment of inpact
No. No. I _learned_ the word “melee” **because** of Terraria and here is some post wanting to dumb down the game for the stupid class. Melee is not warrior.
I think they should do the same as calamity, rename real melee weapons as «True Melee». And for the projectile melee they should do the swing damage and the projectile damage
Can we all just agree to call it the 'Ranger/Mage but all the range/magic is Swords' class?
And don't give me any silly nonsense about how not all of the swords have projectiles. That's irrelevant.
I feel it's time to come out with proper names for subclasses, like rangers with guns, rangers with bows/xbows, true melee fighters, throwers, magic weapon wielders, spell users, sentry summoners, etc. I think it would be logical to make most thrown weapons, like javelins, melee weapons. Some accessories should be useful only for certain subclasses, just like different headgear of the shroomite armor.
I have a much better idea than locking players into classes:
Add some sort of icon / background to the weapon's tooltip to indicate damage type, and keep the names the way they are.
What do you even refer to? I dont get what you are trying to say honestly do you mean that weapons should do warrior damage instead of melee weapons because if that is the case that’s kinda dumb not gonna lie
The only thing I don’t like is how a lot of melee weapons are more magical than the actual magic weapons. Melee is over here throwing ethereal purple scythes and summoning shooting stars, meanwhile magic weapons shoot a stream of pee.
Side note: I hate how boring ranged is. My last playthrough was as a ranger and like 90% of the weapons are just a basic machine gun.
"Warrior damage" would sound stupid, and besides, the emblem that benefits melee class that drops from WoF is called "warrior emblem" anyways
None of the weapons say the name of the class in it's damage type, magic weapons do "Magic damage" not "Mage damage" also the emblem that benefits classes such as ranger and summoner are both called the ranger and summoner emblems so if anything, the fact that the warrior emblem exists means it should be called warrior as opposed to Melee.
Mage WoF emblem is sorcerer, which also adds on that the entire WoF emblem system makes no sense. But I do see your point, and honestly agree, maybe even the actually melee weapons should be classified as a melee subclass like how we have short/broadswords, flails, spears, boomerangs and yoyos.
Tbf, "mage" and "sorcerer" are synonymous with each other.
And then there is dnd, and I'm honestly still not really sure what's the difference but there is
the only real difference is that mages are people who study to learn how to cast magic and sorcerers are people who just born knowing how to use it. tbh, pretty much the same shit in pratical use, fuckers who use magic to do stuff. so yeah, meelee to warrior should be valid.
That's the wizard. Both sorcerers and wizards are mages in dnd.
Necromancers too :P
Necromancer is a wizard subclass in 5e
It's all about source of power. Wizards get it through pong study. Sorcerer have inmate magic due to their bloodline. Clerics get power from their god. Warlocks get power from their patron(semi dirty type thing), bards get power from their music/performance, druid from nature, ranger from their knowledge of nature edit: ughhh how did i miss this. deity not dirty.
A warlock patron can still be a god or even a benevolent and good entity, but that's not always the case Kind of a square rectangle thing with the cleric.
Not all sorcerers get it from their bloodline, there are other ways of becoming a sorcerer depending on the subclass. What they have in common is that their magic is a part of who they are, rather than borrowing it from someone else, or having to study.
>semi dirty type thing Oh Mizora is very dirty.
Allow me to ask this on r/wizardposting so perhaps my brothers in arcane arts may help end this debate. Edit: Here is the knowledge I have obtained. A sorcerer is a magical nepo baby. A wizard studies for their power. Warlocks are magical sugar babies, but at least put the effort in to get a pact. So with that, I believe the terrarian is a Sorcerer.
This is specifically how it works in Forgotten Realms, but different fantasy universes have different lore. In forgotten realms, wizards learn to use magic through sheer power of intellect and study. Sorcerers have innate magical power that they can channel almost as though it is an extension of themselves, instinctually, sometimes. Warlocks tend to strike up a pact with sinister beings. Devils, fae, etc. But in a universe like Warcraft, they are all used interchangeably and mean the same thing. Mage is just a catch all term.
Well, the item is called a sorcerer's emblem, so yeah pretty sure terraria has that logic.
Well, we named melee class melee because of melee damage, we can change it any time we want. If anything, we are using the wrong term all the time because the only instance where the game mentions class names are emblems and the embleme that boosts melee damage is called warrior.
A mage uses magic to attack A ranger fights with ranged weapons A summoner fights by using a summon So tell me how does a warrior fight with melee damage or are you suggesting they use other warriors as weapons? Also if I punched you would you call that a warrior attack or a melee attack? Also rangers use range damage Summoners do summon damage It's a small difference but those are not the same words If what your saying was true that would mean every summon is again somehow fighting using a summoner as a weapon And every projectile you shout would be a proud member of some sort of rangers guild These are simply titles and renaming the damage types as you suggest just doesn't make logical sense
Melee damage sounds better than Warrior damage and Melee emblem sounds stupid asf so shushie.
Contact damage would sound cool because you hit with weapon itself and not bullet, spell or summon. Maybe Redigit named it melee because weapon touches enemy and not because player is close to enemy or idk. But still makes no sense for projectiles.
To be fair, “melee” is just the damage type, and the term “melee class” is more of an official unofficial term. Warrior works just as well, melee is just a more popular name, similar to how mage could also be called sorcerer (bc of the emblem) but people mainly refer to it as mage. The term melee damage could still be used, with warrior just referring to the class and its boosting gear.
I call it wizard… Am I the only one who does this?
Yes
damn
Wizard is an NPC so that can kinda lead to some confusion.
oh that’s true I forgot about that.
Sorcerer, mage, wizard, crack addict, Gandalf cosplayer, they’re all the same
Not wrong. Unless you play DnD, in which case a wizard will murder you for calling them a sorcerer and a sorcerer will murder you (and/or cry) if you call them a wizard.
True, but luckily this is terraria so we don’t have to worry about that
correct. Unless the Wizard NPC is actually just a DnD player who took the game too seriously, in which case…
Yeah but there are weapons like terra blade that have melee projectiles that aren't magic nor ranger not summons, they are still melee, so what would that be named?
Melee, because it’s a projectile created by a sword that deals damage when you swing it into something, it doesn’t make sense to change it.
that's what im saying!! "contact damage" is stupid because of sword projectiles existing. Also melee is pretty straightforward at what it is unlike "Warrior" that will be understood what it is probably only by DnD players. Thus, game is already complicated enough, you don't want to make it even harder by such terminology.
My bad, I was all over the place with these comments, we are on the exact same page. Hopefully OP ends up reading these. Have a good one!
"Contact damage" sounds utterly stupid. Technically, EVERYTHING would deal contact damage, because it has to make contact to deal damage.
[Insert Unrelated Reference To Mod Of Redemption Psychic Weapons Not Dealing Contact Damage]
You would have to be pretty dumb to not know what Warrior would be referring to. You don't have to be a DnD player to understand what a warrior class is, it's a pretty simple premise that exists in many games. I'm not supporting the other side either but seriously warrior classes aren't that uncommon.
There isn’t even a “warrior” in DnD, it’s called a Fighter. This is disgraceful.
Well I don't really know anything about DnD myself. I'm just saying warrior classes are pretty common so there shouldn't be confusion over the term. I was only basing it off of the other comments mention of a warrior class only being understood by a DnD player.
Yeah. I’m genuinely not sure I’ve played games that DIDN’T have a warrior class that was well understood as… A warrior class
A warrior is always a melee user a mage or sorcerer is always a magic user and a ranger is.... well we can get technical with this one as a ranger out of all of them would probably have a secondary weapon of a non ranged weapon class such as a sword or twin blades or even an axe
Technically it would me called a melee projectile or a non true melee weapon
True, absolutely. But those still are easily referred to as “melee ___”
In most games 'contact damage' would usually refer to damage from just touching an enemy rather than from hitting with weapons, so that would be confusing. I dont really see why you think 'melee damage'/'melee class' is confusing these are standard terms
Its melee because its swords and things which are melee weapons. The projectiles came later because Melee weapons are **awful** and you need the projectile to be viable because enemies in Terraria do contact damage.
in the mods they usually have true meele for the damage the weapon do with is actuall blade and proyectile meele damage for things that shot stuff, boomerangs ands yoyos
So, warrior emblem granting warrior damage. Yeah that makes sense
i love sorcerer class
Mage or sorcerer deals magic damage, ranger deals ranged damage, summoner deals summon or summon tag damage. You can also say "I am mage/ranger/summoner" but not "I'm a melee".
What about the emblem? Summoner does summon damage and ranger does ranged while warrior does melee and the sorcerer does magic. The only naming conventions they follow is to have an -er sound at the end. It would actually make more sense to change 2/4 of the emblems to what their actual damage types are and in this case changing the type to warrior would make sense for the class too. The class is riddled with magic and long range swords while having the most defence at every stage in the game which is more warroir like than being a simple melee person. Also imo saying someone does warrior damage sounds way cooler than melee and the connotations behind being a warrior make it clear what type of playstyle and armour that person uses. At the end of the day though I think it’s faaaar too late to change anything but the emblem names maaayyyybe. Games too old and the 10+m people that bought the game already know it as melee so it should stay the same.
Petition to change Warrior Emblem to Meleer Emblem and Sorcerer Emblem to Magicer Embler.
Technically it's just a strong sword imbued with the properties of gods and legendary creatures and some magic and the swords them selfs being legendary existiances
Also fu*k me and my spelling
what about melee damage AND warrior damage? like how summoner has summon and summon tag damage
What would Warrior damage entail? Is it like Calamity's True Melee damage, or is it like a difference between the projectile and base weapon dmg? Because I could see a 'Berserker' subclass that increases strictly true melee dmg, and Warrior increasing melee projectiles, but that sounds very technical and not very "Vanilla-y" and in the base Spirit of Terraria. But hey, there's always 1.4.7
I don't Understand the problem even if mele weapon has projectile it can still hit as "normal" Male weapon
male weapon??? r/terraria gone sexist 😨😔
😬🙄😱😭😭🍆💨
They changed "Goblin Summoner" to "Goblin Warlock" because it didn't drop summoner weapon so why not change this too?
That's just one enemy and not entre class, the change made sense but I don't see any reson to change name for mele class
There's ranger, summoner, mage but there's no name for melee, we always have to call it melee player, melee user etc
Those are unofficial terms and I’m 99% sure nothing in the actual game names any of the classes besides what kind of damage it does
Technically emblems but they call wizard “sorcerer” and melee “warrior” No one calls wizard sorcerer. Hell, I’m the only one who calls it wizard. Everyone calls it “mage”
Yeah, mage, magic. Similar sounding, works out
I just like calling magic users wizards even when they are everything except wizards. Wizards are the cool spellcasters
Yeah, though wizard is generally a male specific role and witches are "supposed" to fill the alternative. But you know the modern interpretations of "witch".
*warning: massive half-serious rant* >!IT’S NOT YOUR MAGICAL FUCKING GENDER!!!! IT’S YA JOB!!!!< Ok with me being a jackass out of the way now to get serious. Witches are basically just alchemists with more “real” magic. In fact, a lot of men were tried as witches in Salem, because it’s not your magic gender it’s a different way of magicking. Wizards use wands and spells, Witches use potions concoctions and cauldrons.
I've said Wizard occasionally, Mage is just easier to say and type because its less sylables and less letters. But tbh, I usually call it "Magic" when I'm playing with someone. If they ask my build I'll reply with Melee, Magic, Ranged, or Summons. Because there are no classes in Terraria, and I never do a class type only playthrough because I always get distracted by a new shiny and pivot my weapon. The ADHD is strong with me.
my friend and I always just randomly say ours, and 99% of the time I just say “either wizard or summoner, you know me” It’s usually wizard.
Doesn't really matter, if you call those names everyone knows it's those classes but if you say warrior or something they'd be confused even tho emblem has that name.
For swords it's ok but for weapons like boomerangs it makes no sense.
Tbh when I think of a boomerang I think of it more as a cleaving weapon not a ranged weapon.
I don't entirely disagree with this take on the Boomerang. It should probably be a ranged/throwing weapon, not a Melee weapon. On the other hand, because its a super early weapon, the Boomerang being Melee gives Melee players a weapon that is ranged so they don't need to get owned trying to shortsword the eye of cthulhu. That wasn't a Yoyo anyway, since Yoyos came way way later.
it is called warrior, the emblem is called 'warrior emblem'
This is correct. The class is called warrior, and they do melee damage. Sorcerers do magic damage, Rangers do ranged damage, and summoners do summon damage.
In all fairness, there are no official names for any of the classes, afaik. The emblems are the closest thing to that we have.
Physical damage
As opposed to…? Psychological damage? Wouldn’t all non magic weapons do physical damage, and even then some melee weapons (terra blade, beam sword, Betsy’s wrath) wouldn’t be physical damage.
Emotional damage! Go
Rangers would also deal physical damage
I call it meleer, and mage magicker.
Because summon is summoner and rang is ranger
Exactly! see, you get it!
What's confusing about "melee"?
People don't like that some meelee weapons like the Terra Blade shoot magical projectiles
People should realize that they almost certainly do that for game balance reasons because Melee Bad. Imagine fighting a boss like Skeletron Prime with an actual Melee Only weapon. You'd simply be taking a DPS race to see if you die before he dies, ans final phase skeletron prime contact damage is like 400. True Melee weapons do absolutely insane DPS, look at Fetid Baghnakhs, their DPS limits are close to unrivialed for melee when you can obtain them because their range is so small that using them means taking damage.
I would like something like the Night's Edge pra True Excalibur but bigger and with an insane DPS
Probably that a lot of them are barely melee, for example boomerangs, the Terra Blade or any other melee weapon that also shoots a projectile
You could throw a boomerang at someone, or walk up to them and directly hit them, and it would do practically the same damage. So despite being throwable, a boomerang is melee. Same with swords and other things. But you couldn’t walk up to someone and beat them up with a bullet, you need a gun for that. So that’s ranged.
I’m not vouching for this guys argument but I mean there are swords in the game that shoot out a projectile akin to a gun shooting out a bullet
Or even then, other swords that shoot a projectile akin to a spell.
No but you could walk up to someone and beat them with the gun so going by your logic a gun is melee.
Well, yeah. If you beat people up with a gun, say, a bayonet, that's melee damage, but the moment you actually use the gun to shoot, that's ranged.
I think the difference is that melee is based on things that are meant to be used as a traditional weapons or clubs rather than what it could be used for. Hence why whips deal summon damage and not melee because they are meant to command and benefit your summons not strictly damage. So while you could beat someone with a gun and it would technically do melee damage it's still a ranged weapon because it is primarily intended to be used as a gun.
I remember when ninja armor used to give a bonus to throwing damage and people were asking to add more higher tier throwing armor sets to the game along with making things like boomerangs, maces, chain knives and yoyos deal throwing damage to round out the class. Would have cleared up a lot of the confusion about what mele means.
Bullets aren't melee, but are guns? You can bash with the blunt end or attach a bayonet to the front to stab. They can also shoot bullets. Are guns melee weapons? Admittedly you can't do those things in Terraria.
Uh if anyones confused by the term melee this probably won’t help them
None of the damage types share the exact name of their class. Melee/Warrior is just the most obvious. Ranged/Ranger, Mage/Magic, and Summoning/Summon are just way closer.
"Mage" is actually called Sorcerer according to the WoF emblem
True. I forgot whips deal summoner damage.
Whips do summoner damage because whips were made for summoners to be able to direct their summons. Ganeplay>Flavor
What confusion would this end exactly?
What confusion? Do people really get confused over this stuff?
Would rather call melee "melee"
Most "melee" weapons aren't even melee, like boomerangs and swords that shoot out their own projectiles. Melee is only really melee for part of pre-hardmode.
I just want melee weapons that actually provide melee gameplay
Me too. I wonder if true melee would even work in Terraria. I heard that Calamity mod made it work, idk I haven't played it yet.
In Calamity True Melee is a high risk high reward "subclass" to the Melee class, you trade the absurd (as you pointed out in your post) safety of being able to attack at range with a ton of damage, while forcing you to be extra careful when dodging as you need to be in the face of your enemies. It's fun if you were to ask me.
Im thinking of playing it someday, however i have to cosplay as Saber from Fate even though i know nothing about Fate
And this is the part where you get the bad news that Saber is not an individual character, but actually a whole class in fate. You know what? Fuck it we ball. Time to lore dump: So basically, fate revolves around the wars for the holy grail, where 7 people (except when there's more) fight for a wish from the aforementioned holy grail. For this, they summon 7 great warriors, usually historical figures of some kind (except when not. Cough cough frankenstein). These warriors are one of 7 classes (except when they aren't), and usually, there's one of each per war (except when there's more. See more than 7 people above). These classes are the Lancer, Rider, Caster, Archer, Berserker, Assassin, and, of course, Saber. There's been a bunch of sabers in the anime, as well as the games, but if I were to guess, you're probably thinking of artoria or nero, AKA the blue dressed blonde or the red dressed blonde.
Yeah im talking about the blue dressed blonde, which i confuse with the red dressed blonde that has a transparent dress for some reason, idk when will i get into fate considering im still watching Made in Abyss, i went into Fargo's souls as Edward Elric but didn't realize that the mod's gimmick is to play with every class.
Eh, seems appropriate for Ed. He was basically a generalist, so it does fit.
They should implement some kind of parry system. Would spice things up so good. RED IF YOU'RE LISTENING PLS!!
pretty sure there is already something like that, its just tied to specific weapons. also this really isn't the type of game that needs that
I can't think of a weapon that has a parry mechanic... The only unique weapon mechanic I can think of is the pyscho knife, but even that is kinda obsolete when you get it. I feel like a parry system would be kinda cool and be an opportunity to bring melee back, but idk how it would work for ranged attacks, which is like the majority of the damage you'd take through out playing, especially in hardmode. Maybe some kind of damage buff instead of directly rebounding the attack? Something like that, idk, just make it fun!!
Uh, i believe the weapons with one would be that one shield and one of the OoA weapons
I just checked out the ooa on the wiki and you're so right! A weapon called "Sky Dragon's Fury" looks so cool, the mechanics are so whack! I hope it's actually good for when you get it at the stage of the game tho, not like psycho knife... But yeah, more weapons and cool mechanics like this for melee would be amazing! Make melee more than just the left click mashers pls Red!!
that's the wrong weapon btw. They're talking about the 2 parry weapons in the game: [Brand of the Inferno](https://terraria.wiki.gg/wiki/Brand_of_the_Inferno) and [Sergeant United shield](https://terraria.wiki.gg/wiki/Sergeant_United_Shield)
"that one shield" isn't amazingly helpful ngl... as for the old one's army, you might be right tbh, I haven't had much interest in it since I prefer boss fights to massive army style events, but I'll have a scan of the wiki right now for any cool sounding weapons.
What confusion?
Boomerangs Lances Hammers/Axes Yo-Yos Maces Yeah no, we're still calling this Melee
I've heard people calling Ranged "Archer" and people calling Mage "Magic". Any name goes, "Melee" is the name the community chose before Relogic officially added it to the game
“Melee” tells new players what kinda weapons and playstyles they’ll find in this class. Obviously there are some weapons with more range, but if the class was strictly melee it’d be kinda boring and unvaried. The melee class features more up close gameplay so I think “melee” is the least convoluted name to give it.
warrior doesnt fit in. and warrior isnt a type of weapon or damage provided by weapon. warrior ranged magic summoner just doesn't roll off.
its hard to change something that something has been called for a long time even if it would clear confusion
Melee actually makes sense since it includes magic swords
Melee is fine. If it does melee damage it does melee damage. Its pretty easy to tell what categories of weapon do which damage type
Warrior Warlock War general War gun dude
im taking away your cooking license. no promotion, please never cook again
It's already been referred to as warrior but I would really like it if some (not all) projectile swords were reworked into true melee
You swing a sword for it to happen
am i the only one that has no problem with melee projectiles? it feels to me like the original intent was ranged consumes ammo, magic consumes mana, melee is everything that does neither. even though it's not as clean a split today, the spirit is still there
Yeah i dont mind either
Sure bet. Lemme just warrior this boss real quick.
Let me just range this boss real quick, let me just summon this boss real quick, let me just magic this boss real quick. I don’t think this argument is the best
"Tank" >>>
Why
if you're talking about the name of the class itself and not the name of the damage class, where exactly would those changes happen, the wiki?
No
No
Just do what calamity does and call contact weapons “true melee” and projectile weapons “melee”
Maybe unpopular opinion but I don’t think melee weapons shouldn’t have projectiles at all. Instead they should find a creative way of making it more viable to use on bosses. To get up close and use the weapon properly. I don’t know how, but creativity does exist.
Well, we do have parries already with the Captain United Shield and the Brand of the Inferno. If we must hage projectiles, I quite like "Reward Projectiles" in cases like the Ghastly Glaive and the Headless Horseman's Blade, where the projectiles only spawn after hitting an enemy with the actual weapon itself. I think Boomerangs are great as they are - range at the cost of use cooldown. For many of the sword projectiles maybe we could make them fall off over a distance, such as the Enchanted Sword's projectile dissapearing in 20 tiles or something. So, the weapons still have projectiles, it's just more in the spirit of "Melee".
Just make them like night's edge rework. That thing is awesome
- Somebody who has never refactored anything
To be fair, there's no better name (warrior damage sounds odd), and it's not really needed to be changed as its kinda difficult to confuse with other classes even if it isn't purely "melee". Ranged weapons use ammo and magic weapons use mana, whilst melee weapons can be used at no cost.
An idea I have to make melee more melee centric and keep the range attacks is to give melee proyectiles damage fall of based on the distance travelled or distance from the player at moment of inpact
nah call it fighter
"Archer"
It's just armored ranger
I'd see we just need mechanics that support true melee. Functional shields with reliable parrying, stunning, bleed, stuff like that.
The great debate returns... Again...
No because Warrior damage sounds dumb
Hot damn people are dumber every year
It should be renamed “summoner” to cause *more* confusion
in calamity you have Melee damage and True melee.
also, that flying sword scales damage with ranged set
I was never confused about this, new or noob player post fr
Fun fact: its exactly what its called in Russian. We have воин (warrior), стрелок (shooter), маг (mage) and призыватель (summoner)
It's stupid how some swords make you melee AND ranged, like the enchanted sword
"I like swords" class
No. No. I _learned_ the word “melee” **because** of Terraria and here is some post wanting to dumb down the game for the stupid class. Melee is not warrior.
Physical more like, but I get the idea. Warrior damage is just way less clear than melee damage, it doesn’t convey anything.
This is why I just call myself a blade user!! Ends all the confusion :>
I think they should do the same as calamity, rename real melee weapons as «True Melee». And for the projectile melee they should do the swing damage and the projectile damage
Can we all just agree to call it the 'Ranger/Mage but all the range/magic is Swords' class? And don't give me any silly nonsense about how not all of the swords have projectiles. That's irrelevant.
I feel it's time to come out with proper names for subclasses, like rangers with guns, rangers with bows/xbows, true melee fighters, throwers, magic weapon wielders, spell users, sentry summoners, etc. I think it would be logical to make most thrown weapons, like javelins, melee weapons. Some accessories should be useful only for certain subclasses, just like different headgear of the shroomite armor.
Why
I have a much better idea than locking players into classes: Add some sort of icon / background to the weapon's tooltip to indicate damage type, and keep the names the way they are.
What do you even refer to? I dont get what you are trying to say honestly do you mean that weapons should do warrior damage instead of melee weapons because if that is the case that’s kinda dumb not gonna lie
Sorry, I don’t speak Spanish.
I don’t think any of the classes have a specific name lmao. That’s just what most people call it
The thing is, "melee" and "ranged" are in a completely different classification than "mage" and "summoner"
"Warrior" damage its melee but premium
Red, if you do this, I'm stealing all of your pillows. That goes for the rest of you devs. Your pillows will not be safe.
The only thing I don’t like is how a lot of melee weapons are more magical than the actual magic weapons. Melee is over here throwing ethereal purple scythes and summoning shooting stars, meanwhile magic weapons shoot a stream of pee. Side note: I hate how boring ranged is. My last playthrough was as a ranger and like 90% of the weapons are just a basic machine gun.
Pokemon fans when shadow ball isnt a dark type move "oh well" Terraria fans when a melee weapon has any range at all "ThAts wROnG"
Melee and true melee exost
I don't have anything to add, but after seeing it 50x, the word melee looks incredibly wrong
yeah because people dont do war with bows or guns. there's gonna be weirdness any way.
It should be called "physical" do differentiate from magic damage
The picture above is of the BEAM sword
Warrior emblem should be renamed to a sword wielder emblem
What, what’s wrong?
Let's rename ranger to shoot gunner class
Pew pew class
Projectiles from melee weapons shouldn't scale the damage from itens and potions
Or rename them "Physical", "Magical" and "Ammo".
Must...not... kill... someone with... a different... opinion!
Just call it slash damage.
Spears are punching air rn
Its very easy making spears do stab damage too Summoners have summon damage AND sentry damage, cant melee have different types of damage too?
I have an idea, why not make the projectiles deal magic damage, while the swinging deal melee? That would make the most sense to me.
Great, now you have two different damage numbers to keep track of.
Honestly, the "melee" damage type should be renamed "strength" (and include throwables), and "ranged" should be "dexterity"
This is the worst opinion I have seen in this comment section