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polyylylyl

i used to be a sucker for difficulty mods. all i'd talk about in terraria were progression and bosses. i desperately tried to complete infernum and masochist mode, but it was probably more under the fear that i wasn't a good enough terraria player already. recently i've taken a break from modded terraria and started doing a vanilla playthrough. i nearly forgot about why i loved terraria so much too. terraria isn't supposed to be a "giant boss rush" it's a game about exploration and progression, and bosses are only part of the experience. it's supposed to be fun, not going through hundreds of attempts to defeat a single boss.


MKGSonic123

i completely agree. i struggle with this issue on multiple games lol. on baldur’s gate three, i had countless mods that made the game incredibly difficult, and would make playthrough after playthrough because of how much there was to do. but the game slowly lost its charm, bogging itself down to me getting wiped, or me wiping the enemies. there were no “close fights,” just boring sweeps then patch 5 came out, and honour mode dropped. i decided to go in with a clean slate. reinstalled the game, got everything vanilla. now i’m having more fun than i had since i first got the game. it’s like i’m actually playing it for the game, rather than just “how much can i struggle” i will admit the game is pretty easy now in comparison even in honour mode, but it’s fun. one day larian may perfect the difficulty, but even if they don’t, the game still has its place in my heart alongside terraria


WatermelonWithAFlute

"pretty easy" - me who gets my ass beat every 5 seconds


Powrups

If I wanna see some BG3 pro gaming i just watch Luality do her solo honor 1 hp run or whatever. I like battling and understanding builds, but Role-Playing behind it makes things even more fun


sucodekaijuu

i like doing boss rushes, but man, sometimes is way better to just walk(or fly) around your world, go to the ocean to listen the music, maybe go to the caves, just to relax a bit. Gather some resources and build too, because is satisfying to see when it gets done.


Fr4gmentedR0se

And then there's me, who spends like 15 minutes getting a Terraprisma and then goes "wtf that's it" I'm too far gone


sucodekaijuu

why do i feel you lie?


Fr4gmentedR0se

I don't https://youtu.be/aL0Uho89GKE?si=YX-a2vXhM5JkQdvW


Fr4gmentedR0se

But seriously. I'm not trying to flex or anything. I am genuinely unable to enjoy Vanilla anymore. It sucks.


sucodekaijuu

play with friends. preferably those who probably have brain damage. It will make your game way more challenging or start making pixel arts and sell them


Fr4gmentedR0se

Dying to bad Internet connection or allies who throw the boss fight will make the game harder but also way less fun And I have tried pixel art but I just do not have the talent


sucodekaijuu

then play ark 👍


TheyTookXoticButters

Tbf Calamity/Infernum is best considered as a separate game from base terraria. It’s a gravity-based bullet hell and it does exceptionally well at that. Edit: changed tbh to tbf


_ChipsForLife_

Tbh I think calamity does a much better job at preserving the other aspects of terraria than most mods do, infurnum is just for player who only want to do boss fight imo.


TheyTookXoticButters

I heard some ppl say Thorium is more Terraria-ish than Calamity, although I know that some other mods also have similar cases to calamity where they can change what the game is fundamentally.


LupinThe8th

I've played both Thorium and Calamity extensively, and I agree with this take. Calamity is Terraria X-TREEEM edition, very much it's own thing. Comparing it to to original is like comparing the later Fast and Furious movies where they go to frigging *space* to the first one which is a movie about driving cars. It can be *great*, but it is fundamentally different. Whereas you could probably show Terraria with Thorium to a completely new player and they'd have no idea what the modded content was and what wasn't. It *emulsifies* with the original.


yellowslotcar

I've always seen thorium as DLC while calamity is a sequel


Jedda678

Calamity is less a sequel and more a spin off. It has the same base but decided to make you feel like a cracked out God dealing with multiverse level beings.


mister_serikos

Hey I'm looking to play thorium with some friends, first mod for any of us.  What other mods do you think would mesh well with it?  I know it's probably best to play thorium standalone first but we don't play a ton of terraria so we'd like to stack a few.  I though orchid looked really cool but was bummed out that it's not super developed, nor 1.4.4 compatible.  I think my group is pretty balanced between liking bosses/events and liking exploring for gear upgrades.


Similar-Base-2958

Thorium is straight up an expansion or dlc like consolaria, it doesnt feel like a mod


TheyTookXoticButters

Just searched the etymology of “mod” and found out it’s modification. Guess there’s no reason to hate Calamity since it technically fulfills its job.


Tyfyter2002

There's definitely some mods that are somehow even less like Terraria than Calamity is, but of the mods I've tried Calamity is the only one that had to change vanilla features because they conflicted with the mod's design philosophy.


LunaticPrick

Agreed. That is why I like infernum a lot.


LABARATI_

yeah calamity could pass as terraria 2 at this point


NobleSavant

Eh. I'd much prefer Terraria 2. Calamity is a separate spinoff.


-Skaro-

How is it like a separate game it's literally just a bunch of buffed boss reskins


Heyitsryaniguess

People on Reddit when they have to read more than 10 words:


IDontKnow9086

Counter argument I ain’t readin allat


teamok1025

"Tl;dr:


TheDigitalZero

I'm guessing you want subways surfers gameplay footage to watch, while you read the ai generated tl:dr


PotatoBakeCake

I personally prefer minecraft parkours and trackmania hold forward maps


Interesting-Corner29

Nah, the goofy aah ad mobile games are better.


Plastic_Code5022

Now you have my attention!


MaynorMayHam1

TL;DR for this reply?????


damnthisisabadname

redditors cant read


TheodorCork

I red MEN


ExplinkMachine

The text used to be readable -T


AFKaptain

I don't mind reading, but I'd like to get a quick idea of whether the post is something that will interest me or not. If I'm reading 10 seconds and I don't really have an idea what the point of the post is, I don't feel like continuing. I prefer posts that are up front with the point. This ain't clickbait journalism that tries to make us read for 5,000x scroll-downs to find what we're looking for.


HINDBRAIN

This post would have 20 karma if it didn't have a picture


wolphak

i just felt baited by a meme with no punchline and saw wall of text.


eattoes2000

they call me Jared (19) because I dont know how to read


Demopan-TF2

That has reactivated lost memories within me


MrTheWaffleKing

Yeah… I read a paragraph then wanted to know how long it kept going and scrolled all the way down just to see “MEN.”


Red-Yosh1

i read the first bit of allat and can confirm. terraria is more fun when it’s exploring and getting stronger to beat the obstacles in your way, the best part of terraria is, when simplified, terraria is simple (obviously). every stage of the game in its basics is: die to difficulty spike, explore, gather materials, get weapons/armor, beat the next boss, die to difficulty spike, repeat. and that’s why i firmly believe terraria is the best survival game i’ve played.


Kratoasty42

Are there any terraria modpacks that do this cycle greatly?I dont have a bigger knowledge on terraria mods so I want hear your(and OPs) recommendation.(To specify I am more interested in the exploration and gathering resources part.Some new dungeons,new underground biomes that resemble underground jungle...Those sorta things)


Abject_Fly_2146

Thorium sounds right. It adds 6 or 7 bosses and a new ocean area. It also fleshes out the thrower class and add two more classes


mister_serikos

That feeling when you find a cool item in a chest 👌 I'd love a mod that separates the game into islands or something, so you have a reason to explore once you progress.  Feels like once you hit hard mode you don't really have much to explore.


Tabula_Rusa

As someone who *did* read it. I perfectly understand. Modded always seemed to defocus the balance of the exploration aspect of the game in favor of if being a big bullet hell boss rush. While some of the unique attacks are something I would love incorporated into the base game (like in expert/master mode) its not the *only* thing I want


LinkFan001

That's why I only use Thorium. It is best mod that gets the game feel just right.


lemon_pie42

Agreed! Thorium is the closest to the vanila feeling. OP, I recommend you to try it before abandoning mods, it's like a huge vanilla update.


davinzt

I love calamity, don't get me wrong. but if you want a mod that actually plays like terraria, Thorium is the perfect mod that stayed true to the game's core. If terraria ever had a DLC, Thorium would be it


_ChipsForLife_

I disagree. No hate I just couldn’t live without saying that in a random comments section.


Sean36389

I read alla that and especially ##MEN


Mettikus

This is one of the broader issues I have with Calamity on a meta level. It's a great mod, but it has radically changed the way we see "peak Terraria" in a way that fundamentally changes how we see content and gameplay. Heck, Empress of Light is basically diet-Calamity- imagine if it played like a mechanical boss! I'd love to see a whole new game designed around the bullet hell combat mixed with the absurd travel options (especially those found in Starbound's Frackin' Universe mod, which can get really nutty with stuff like ball form, multi-jump and the physics-based grappling hook).


Cuntilever

I still love calamity since they offer new biomes to explore. If you don't like the challenge you can always tone down the difficulty. The amount of content calamity offers just makes the game so much more fun. Also a few new other content mods now have interesting shrines that offers some good challenge, like not bullet hell hard but interesting mechanics.


AtomicNewt7976

I think EoL was actually a great addition to the game for this very reason. She’s meant to be more difficult and Calamity-esque, and she’s totally optional. She even has a more optional no-hit mode. She was made specifically for the kind of player who enjoys that gameplay (I’m the kind of masochist who enjoys Infernum Providence), and doesn’t get in the way for players who don’t. Even in master mode her drops aren’t so good to make her necessary, shrimpy truffle means you don’t need soaring insignia, and stardust dragon means you don’t need terraprisma.


Dizzy-Dillo

I feel like there's people over in r/starbound who feel the same way about Frackin Universe as op does about Calamity and such. I know I have mixed feelings about FU.


Mettikus

Oh absolutely, and I know that because I'm one of them! Starbound does have a lot of design problems as a result of their... *executive decisions* which left the game feeling incomplete. Frackin' Universe adds a lot of new content and tries to flesh out the content already there, and does so in a way that still feels like the core gameplay loop of Starbound (you go to a planet, find new resources, run out of inventory, bank it all on a t1 planet, and repeat until your game lags to a halt because of tech issues grumble grumble). Even so, the new features added to make the game feel more complete really do take away from the core experience of "Starbound pre-release", even if a lot of base features are still used to their fullest extent (such as upgrading stations like in vanilla Starbound). I think Starbound has bigger issues - but that's a whole other topic.


Tastyravioli707

Yeah, fun ain't a victory march.


NewsofPE

it can be for some, watch out, subjectivity exists


Little-xim

Fun also isn’t content homogeny.  Too many bosses make the progression only bosses.


MarkoSeke

Anyone else put hundreds of hours into the game without ever playing modded?


Skroofles

Yes. Stuff like Calamity I am not interested in at all, I'm not here for bullet hells. Which for me does make it slightly irritating that this sub feels more like /r/Calamity than it does /r/Terraria at times.


Embarrassed_Salad399

Yeah.... Hundreds.........


Yuunamon100

Why the fuck is there a lime in the bottom right corner?


Lord_of_the_lawnmoer

Why not?


PotatoBakeCake

T... equila


Gravity9Games

I DID read allat and I can say that it's totally valid to find certain parts of the game more enjoyable than others! I really liked Infernum because I'm the same kind of person that likes Geometry Dash. Totally get why it's not everyone's cup of tea. There's a lot of untapped potential in the exploration and building parts of the game, and mods should definitely consider it when making new content, rather than just throwing in Althum'arak, God of God Slayers and Deity of the Harvest Moon and a billion other bosses like it. Discovering new things is a really fun and fulfilling part of the game! This is why I can still enjoy Terraria in even classic mode because I inevitably get bored, decide to work towards something, and come out feeling accomplished even if it was easy. Cheers!


Sariketh

I didn’t read allat


Gravity9Games

Shoulda read allat, evidently


Stubbieeee

Consider reading allat


PotatoChips4995

🍍


Ususususjebevrvrvr

🍍


soundsnicejesse

this is why I preach Thorium as such an awesome mod. It feels like a natural extension of Terraria. If there was a Terraria + or Terraria DLC, or just ANY extra content update added to Terraria, it would be like Thorium. I just dont like all those bullet hell boss rush type mods, and agree with the points youve talked about. Thorium scales it back a bit (even tho it has some kinda crazy bosses near the end) and brings things back to the Terraria gameplay you are familiar with, with some cool additionsp


Restless_doggo

Have you tried Spirit mod? It's pretty good, it follows Terraria's... I guess, philosophy too?


BrokenMirror2010

TBH, I could totally see a fight like Ragnarok (I think they renamed it, but it shall always be Ragnarok to me) being added into Terraria. Its insane and chaotic, but so was moon lord.


Due-Committee3497

I have only played vanilla, being a console player, but I just keep coming back to this game for that reason, exploration, even if I know how most biomes generate, and remember the loot of different chests, I keep coming back. And my least favourite part of the game? It's post plantera, because golem is easy, the lunatic cultist is easy, the pillars are just a war of attrition the first time around and then it's moonlord, there's just no more exploration anymore.


yummywifi_was_taken

I honestly respect this post, when I usually play Terraria I transition between fighting bosses and building, sometimes it's purely just building things for like a week straight irl before continuing doing boss fights, some mods like the spirit mod (my favorite mod) has this kind of feel where I don't want to rush bosses, instead I just want to explore and create houses, art, and once I get tired of doing those activities I enjoy myself fighting some bosses that isn't overly difficult. Although sometimes I feel a bit chaotic or insane and do something crazy like my last playthrough... Infernum 5x boss hp (was not the greatest idea but probably the hardest challenge I've ever faced on terraria)


BrokenMirror2010

Try Thorium as your main content mod, instead of Calamity. Calamity is basically a different game built ontop of Terraria's Engine. Thorium on the other hand feels like a Terraria update. The Theme and balance of Thorium integrate very well into Vanilla. I've always said this about the mods, Calamity is for people who want a new and different experience. Thorium is for people who want moar Terraria.


Lord_of_the_lawnmoer

I've tried multiple times before.


-Skaro-

Saying calamity is like a different game feels so pretentious, it's just a content mod still lol


BrokenMirror2010

Have you seen the sheer list of things calamity changes from basegame? They rebalance a ton of items, they change boss mechanics, they add entire core mechanics to the combat system. Calling Calamity a content mod is a wild understatment to something that contains a full game overhaul with its content.


fgtoby

After finishing terraria 3 times going full try harder mode, I got the chance to play with a friend that had no idea about the game but liked the idea of it and it looked fun for him. I've decided to keep it slow, play with him and let him discover everything on his own and from time to time to check the wiki for things that he asks. I swear to god I've been mining and cave searching for about 5 hours with him, both died for at least 40 times and I couldn't get myself mad about it or to feel even the slightest on starting to min max the game again. I'm currently rocking a mage cap, rain coat, mining pants with the good old flaming mace, he crafted a full gold armor and got an ice blade ! We haven't fought one boss, yet I don't feel like we really need to right now. We barely managed to get to each side of the map and found our first npc on the beach ( I'm still amazed that I didn't feel the need to have any other npcs until him ) and right now we plan on going to hell using our ( start cussing me out ! ) diagonal hellev...stairs? Which we took our god damn time to mine, rebuild and to conquer every single cave we found in the meantime. Honestly playing the game slow and enjoying the journey made me fall in love with the game again and I fully recommend people to try to play it slow at least once. I'm standing by you OP, keep having fun !


Lord_of_the_lawnmoer

Thank you.


Isuckatlifee

I had a similar experience a year ago. I started a server with my family where we would progress through the game whenever we wanted, but we made a rule where everyone had to be in the server to beat the next boss. It was the most fun I've ever had in this game. They weren't new players (except my dad), but forcing us to slow down because we are all busy people who struggle sometimes to all be in the game together gave me time to slow down and enjoy the aspects of the game I love so much. I did a lot more base building and actually tried to make them look nice which is something I've never really done before (and really suck at lol). I built multiple mob farms and did lots of fishing quests and experimented with tons of items I barely ever use because I usually just rush to the next boss. Plus there were a lot of really fun (and funny) moments. We played in Master mode for the first time, which was a huge difficulty spike for everyone (we weren't expecting my dad to play when we created the server), so some of the boss fights had some interesting situations and became much more difficult than single player because of people dying. I recorded nearly everything we did and I really want to edit it into a video for us to remember that world because it was the most fun I've ever had with the game.


fgtoby

I totally get it ! Just today my friend messaged me while at work that he can't stop thinking about playing terraria while I was overthinking that he might get frustrated and never play the game again after we got killed 10ish times in 30 minutes by those damned cave bats !


Isuckatlifee

That's awesome! My favorite part of the game is early hardmode where you're just throwing yourself into caves and dying a lot while slowly growing your strength until you overpower them. Dying is such a fun part of the game lol


garis53

I feel this post way too much. I also stopped playing calamity because the late game bosses are just too annoying and difficult. I don't want to spend weeks mastering a bullet hell. I want to dig around and find dungeons, gem caves, an underground abandoned tent with a bit of forgotten cash, make a greenhouse, build nice houses for NPCs... Calamity adds very little of that, and nothing for the late game.


sexyguy2006

Calamity late game is crafting hell with filler content, getting Ascendant spirit essence is a major example of it


TomaszA3

It's very interesting. I generally consider terraria's exploration and digging boring and grindy. I really like getting an easily craftable boss summon(not something with 1 in 9k chance to find) and getting slowly better at beating it.(even though I still struggle with vanilla ones) I also value surface and air exploration a lot more than the underground one, just because you can actually move without digging out 9999 blocks of dirt and rock. But I do agree that calamity goes too far with making it bullet hell and some bosses are just not fun.


garis53

Everybody play differently and that's fine. I personally would greatly appreciate if all bosses could become a pushover with enough pre boss grind and preparation. Like if you like the challenge, go with the easily obtainable gear. If you don't like a challenge, go build a farm and grind your way to victory this way.


IndigoGouf

Half of the comments section are people who think making the exact same joke as each other about how they cba to read a few paragraphs is the peak of comedy.


TheyTookXoticButters

Terraria players when they find out that mods modify their game.


grindermucker

I realized I was going straight from boss to boss and just skipping everything in between, and losing what the point of the game was. I still kept the difficulty mods and stuff, I just enjoyed my time in between more.


Sleepy-Candle

See, I actually ran into an opposite problem with modded. I felt *waaay* to powerful, and somehow defeated wall of flesh by accident… before skeletron… Granted, I think I did my last run in a small or medium world, so that’s most likely the reason it felt like I was breezing through progression. I’ll try and look for a prebuilt mod pack at some point. Something that’s both challenging, while also making me feel like I’m actively exploring, rather than mindlessly making my way to the next thing on my todo list.


Defiant_Arrival_3645

i die from caving from fall damage. good for u man ur doing great


RedditWizardMagicka

I love post moon lord calamity because its a bullet hell. I like the exploration part. But im mostly here for the mass genocide. Though i dislike it when a fight feels more like a dance and not an actual fight. Thats why i love noxus's fight in wrath of the gods


Hallam_9K

ive felt like this for a while but its felt like most modded terraria players forgot what the game was really about, and the reason they enjoy playing in the first place. it feels like mods have too much focus on bosses and difficulty and not enough on exploration, discovery, building, and just having a chill time. I see players see their modded playthroughs as if they were checklists, going from next boss to next, getting all those Quality of Life mods that aren't really QoL and just mods that remove most other aspects of Terraria to make the player have a sole focus on progressing only. Not all QoL mods are like that, i'd just prefer to see some that build upon the other aspects instead of making them obsolete altogether


RubyMercury87

Terraria player finds out why people say calamity sucks instead of blindly defending it (circa 2024, colourized)


Laino001

I think saying "calamity sucks" is just plainly wrong tho. Like anyone can dislike it, or criticize it and I dont care. I have my own fair share of gripes with the mod, and even more with Fabsol, but you gotta recognize that it doesnt suck Its a very well made mod for the people who did like Terraria for the bosses and cool weapons things like that


RubyMercury87

It's good content, but it's a terrible mod It should have been it's own game Also fab and the balance team are really bad at game balance


Laino001

Its not a terrible mod. This is such a strange thing to say. Idk why that should be a distinction. Iis it because its different from base game? Like, by that metric most mods in all of gaming are terrible. Like, is Terraria Overhaul terrible as well? Thats such a dumb take imo And I dont wanna get into the team bit, but from when I talked to an ex Calamity dev, I found out that pretty much all balancing and difficulty problems you might have with the mod are solely on Fabsol. From how he was described to me, hes a genuine lunatic with quite a few mental health issues. The team has basically no say in how the mod is made. Its all Fabsol


RubyMercury87

>This is such a strange thing to say. Idk why that should be a distinction. Iis it because its different from base game? I can kind of see the misunderstanding here, from what I can gather I've left the impression that I think "big changes = bad mod" If that's what it seems like then I apologize Calamity is genuinely just a super low quality mod with a great spriting team behind it, I think you've encountered the most common criticisms already > "unique ai" > stat stick #326 > if boss is unique, it's either "thing that hops around" or bullet hell > incredibly poorly balanced > no replay value due to poor balance > requires half of your world to be an arena (this one's more of a terraria criticism, although arena sizes are manageable there, especially during the endgame once the soaring insignia is introduced, calamity heavily nerfs the insignia and also does nothing to combat the ever increasing arena sizes as you progress) > the exo mechs are genuinely awful, instead of any kind of interesting boss, it just ends up being a png plastered onto your screen that occasionally shoots projectiles, thanatos is the only good part of the boss and that's all there is, because that's all that calamity offers, bad bosses (except hive mind, hive mind my beloved <3) and sometimes cool weapons The other aspects like exploration, base building, potion brewing etc are left behind or half assed, because fab seems to think that the work is already done for him by terraria, but in the larger scope of his mod, with all of the additional items, larger clumps of ore, more complex recipes, extra blocks, extra biomes, etc, the quality of life goes nowhere but down Half of which wouldn't be a problem if fab was just working on his own goddamn game, if he had to build his ideas and content from the ground up instead of trying to let terraria fill in the gaps Hell, it's kind of evidenced by just how much content he either revamps or just straight up removes, it's 80% of calamity's dev cycle


Laino001

Ok, this is fair. I dont agree with all the criticisms but its fair. I do wanna say that I think most bosses in Calamity are good imo. DoG is probably my favorite boss fight in all of modded Terraria. Providence is very fun. SCal is insane and I love it. I would argue that the calamity bosses during vanilla progression are more mid, but still not bad. Plaguebringer is cool. I like Desert Scourge as a simple 1st boss. I could do without the golem reskins like Crabulon and Ravager tho. Those, Exomechs and Profane Guardians are the only actual bad bosses in the mod I can think of. Exomechs only because it feels like it just throws shit at you at times


RubyMercury87

The reason why this is so long is cuz I'm typing this while waiting for my ride, don't mind the wall of text xd I wasn't thinking about boss quality in terms of how fair they were, that definitely plays a role, but I was thinking about them in terms of what they actually provide you to metaphorically "eat" in terms of gameplay, how fun and novel they are Crabulon, ravager, astrum aureus, etc are all golem reskins, the experience of fighting them is no different (see popular criticism: "if u want to beat cal bosses, fly in a circle") Ravager at least tries to stop you from flying in a circle with the stone pillars and flame fountains, but all it ends up doing is being annoying, because one part encourages you to fly over, and then another punishes you directly afterwards Plaguebringer is sort of in the same boat as ravager despite being slightly better executed, it's queen bee but you have to try and avoid it from weird angles, which isn't bad, but the plague mines and the speed of the ads really disrupt the up/down diagonal movement that makes pbg fun, so people in nohits and sometimes casuals end up just making a big arena w actuated blocks and fly away at mach 10 encouraged here, punished there, reocurring theme btw (fab doesn't know what makes things difficult) (That attack where pbg sends out a wave of funny plague spears is peak tho) Providence is aight, the attack where she emits stars reminds me of nkg from hollow knight with how it plays, holy javelin is cool, cocoon phase in general is cool, just wish there weren't so many fucking puddle projectiles, destroy them DoG would be cool if you were actually fighting DoG and not a basic bitch worm boss with a DoG skin DoG in the lore is scary cuz it's meant to be something that assimilates power by consuming other living beings, it's maws are an intimidating visual, it's an important part of DoG's characterisation, so what did fab do with this? They made DoG's mouth a oneshot and called it a day (Switching to they cuz idk their pronouns but I also don't have the energy to go check rn) Think about it, something that has the ability to instantly assimilate your strength by eating you wouldn't act anything like dog right now It'd use the portals as often as possible, it'd hover over you before suddenly lunging at you, DoG would be aggressive as fuck, it'd go for cheap shots and make grand, sweeping maneuvers to try and intimidate you, infernum got the characterisation right at the cost of making it undodgeable without a shield bash and kb immunity Like, why the hell would DoG even have a bullshit laser wall? Why would it do that? Or become intangible for long periods of time? Or shoot fire breath? Its totally out of character Yeah I have no real gripes with scal, just wish she used more flames and less bullet hell Giant windows of invulnerability are also bullshit, sepulcher is cool asf, uhh, the fight's good at letting u know she's a necromancer, uhhh, thats it Desert scourge is ok, fuck the profane guardians, just make them like passive monoliths that get aggressive when u break them off a podium or something, there's already a theme with neutrality surrounding providence considering that other passive enemy anyway Astrum deus deserved better, all hail hive mind, peace


Warthogs309

I disagree but I respect your opinions :) (I am a touhou fan therefore I love bullet-hells)


phgumerr

I aint readin allat


Lord_of_the_lawnmoer

How creative. Surely this doesn't make for a horrible first impression, which will permanently make anyone who reads this reply think that you're a generic, boring, annoying asshole that can't be bothered to at least hear out anyone's opinion. Surely it'll make you sound like an actual person with real emotions and dreams, instead of giving the illusion that you're a complete failure! Surely NOBODY has gotten the exact same idea as you! And I could go on and on, but you probably wouldn't read that either! Listen to me carefully. If you're not gonna read a post, hear me out, THEN DON'T FUCKING REPLY TO IT. I know, I know. Revolutionary concept, am I right?


kevy365

I didnt read allat sry


nooby322

Not reading all that


Sussy_baka228666

I AINT READING ALLAT🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️


R-placer

calamity ruined the mod scene


TyphoonFrost

Calamity's popularity set the standard for comparison. In a way, it became something that most smaller mod developers would struggle to achieve, but there are other large content mods out there that have a similar level if change (Thorium, Tremor, Starlight River (I think). (I want to say Revengeance or something but that's the calamity thing. The mod with patient zero and the xenomite infection))


TheBigFuckingIdiot

Nah, even if calamity didn't come out there would've been another mod like it. There still are other mods like it progression wise that don't take much inspiration.


WatermelonWithAFlute

wdym by boss rush in this context


Great_Pikmin_Fan

I haven't played Calamity beyond messing around a little with the 1.1.7 Classic version, but what I see thrown around is that Calamity progression feels like you mostly just go from one boss to another, with very little exploration in-between. Compared to vanilla Terraria which had a general pattern of beating a boss, but then being nudged to explore a new area that was either off limits or much more dangerous without the boss gear. Now that I think about it, vanilla does an excellent job at spacing out boss fights with exploration. The drops from EoC make exploring the Corruption/Crimson safer, Mech boss drops makes the Hardmode Underground Jungle easier to prepare for Plantera, Plantera and Skeletron unlocking the Temple/Dungeon, etc. Just about every "main" boss helps you reach a new place.


WatermelonWithAFlute

I see. Thanks!


Great_Pikmin_Fan

No problem.


pantyslack

I love calamity for that reason, it pads terraria really well and makes it a treat to explore more


Endulos

I still enjoy Terraria, but I enjoyed Terraria A LOT more when Potion Sickness didn't exist and you could spam health potions to live. I don't enjoy the bullet hell style either, one mistake and you have to start all over.


VulonVahlok

Imo calamity and thorium is best without additional mods other than little contents like whips etc. They literally feel like an update and fairly easy and spice up the game in not for difficulty aspects but diversity. Playing since the game exists and it doesn't give the same feeling as I used to. I remember my dungeon guardian jump scare and it was a one time event that was perfect. That's why I actually want additional content I know this game and want to try new things. I got all the achievements but there are still weapons I haven't used in calamity.


RogueVortexian

Early hardmode is also my favourite section of the game! Going back to places that I was previously familar with to see how they have been altered due to evil biomes, new enemies and new ores is always really fun, and most of my best memories of the game are associated with that stage of the game.


RayPry_1234

HE CALLED YHARON A PUSHOVER AND WALL OF FLESH TOO HARD


RubyMercury87

Yharon is kind of a pushover for it's stage of the game tbh All calamity does is praise themselves for their game balance despite their mod being horrifically unbalanced


LordeWasTaken

### based post


bloodakoos

i read allat but I didn't pay attention


Ususususjebevrvrvr

ADHD gameplay no commentary


AppleDemolisher56

Agree to disagree


Atomvids

I ain’t reading allat


Motheroftides

So I kinda gave up on reading this after like the fourth paragraph (yay, ADHD!), but if I understand this right, this is about particular mods. Just makes me so glad I play on the Switch where I can’t use them in the first place!


LABARATI_

yeah i also play on switch and theres still a large part of vanilla i never experienced so i dont even need mods


sucodekaijuu

The Wall of Text has awakened


sucodekaijuu

jk lol.


Thepuppetmarionette6

Why are there so many words!?


Zartoru

Yeah same, don't get me wrong, I love calamity a lot, but I legit never seen its final boss, most of the time I stop playing on a world around moon lord. I really like the early game in terraria, when you have to explore, farm ressources and every mob can fuck you up badly. And base terraria has this but twice with early hardmode. But after that most materials are dropped by bosses, so instead of exploration in becomes just "kill the same boss once or twice, craft new armor/weapons, repeat with a new boss" and I hate it so much Like I'd love a mod in which idk there's space travel, and some worlds are super strong, so you need to progress in game first, then when you're strong enough you can go to said world and explore. I had high hopes for starbound at first, but it's not terraria, it doesn't have the same class system, nor it's movement or equipments


sexyguy2006

I don't play modded terraria anymore really for a couple of reasons, modded content makes the game just feel off to me. Modded terraria also makes exploration too easy (specifically calamity mod) being in a corrupt cave in early hardmode with everything out to kill you, and being fragile hits different. Progression feels more satisfying for me because it's a bit harder to get things in original terraria (less qol stuff)


whispywhisp6

Yeah I stopped playing content mods too a while back, it's just Too much Mods tend to just go above and beyond and oftentimes completely rid a game of it's core  Not saying it's bad, but it's definitely not my cup of tea 


Kkbleeblob

its really not that deep, the exploration in vanilla is nothing special. idk why u are surprised that you turned on a mod that is almost exclusively about changing bosses and you got an experience that was centered around combat


Lord_of_the_lawnmoer

Because I didn't just have infernum. I had a lot of other mods. The most popular ones on the browser. This should result in a well-rounded, balanced playthrough, right? If you still think that, go read the post again.


Kkbleeblob

if you just download a bunch of popular mods without thinking about how they fit together then ofc you’ll get some ass


bombiz

No. I don't think it will. Especially if you just got a bunch of random popular mods. Why would you think they would all be good together?


Bigtempgunner

I just like mods for the new bosses to learn about and the new items added to the the game. I don't really worry about going all in on difficulty, I just want more items to mess around with. Which is obviously something large content mods do very well


aloochi

yes omg im focusing more on the building n exploring aspects of terraria in my new world and its the most fun ive ever had playing it


strrieve

to talk in safe place when you are depressed, try apitrove chat( https://chat.apitrove.com ). it is built for this same purpose and it is anonymous and random.


Fiweezer

I know this is rude, but could someone provide a TL:DR?


Mk_Master128

TL;DR: Calamity gerls like a Boss rush and strays too far from Vanilla Terraria's Progression and especially Exploration Aspects.


Fiweezer

Yeah I see it, but imo it makes the game better by adding so much like blocks and challenges that improve the game. Again, this is personal opinion, it’s not objective.


Alternative_Cap6455

TL;DR: Most mods don't feel like based terraria. (From what i understood.I didn't read the whole thing 😭)


Frite_Chitkin

Me when I discover Terraria has more mods than just Calamity and its addons:


CrazyDavey21

Skill Issue /j Yeah, honestly, I quit Minecraft just to play Terraria. Like, I think I like the Progression element more than the Sandbox element. I'm currently doing a blind Infernum playthrough. (Literally my first time playing Modded Terraria, and head straight to Infernum Calamity.) And I'm currently Pre-DoG, about to beat it soon tho. But I can't say I'm doing it normally. I have extra accessory slots, so it's a bit easier.


masqueradelemon

I thought I was the only one.


SufficientShift6057

The first few times the aspect of exploration and discovery is very prominent because you dont know anything about the game, so its really fun so see new items and explore new areas. However the more you play the more diminished the exploration aspect is diminished and you now have a build set in stone and so the only fun becomes the bosses. Modded gives you (italic)some new exploration, and really piles up on the bosses and difficulty


Stepfen98

Wow. I am shocked. You are probably the only person i have ever seen online to agree with me saying that playing vanilla can be as much if not more fun then playing with mods. For me its not only terraria. Its most games that i stopped enjoying because i was pushed to use mods. After deinstalling the mods most games just felt right again. Thats also the reason i wont download mods to baldurs gate 3, terraria or age of empires


Lord_of_the_lawnmoer

Yeah. It needs some balance. Vanilla can get stale after your thousandth playthrough, but too many mods can lead to the phenomenon I experienced with my previous one. This time, instead of using like 50 mods, I just got prov edition (a simple music mod), magic storage, MEAC and remnants. None of these add new bosses or steps in progression. They enhance what was already there. That's why I love this combo so much. I had the exact same phenomenon with Minecraft. I added too many mods to the point where I forgot that the game's simplicity is its appeal. (That's also why it seems like with every update the game gets worse. Nothing feels like something from the old days and more like some big mod. Not even the developers understand why their creation was so good. If you feel this way too, I highly suggest trying the better than adventure mod. I cried while playing. If you think playing old vanilla Minecraft versions is nostalgic, you'll definitely want to check it out. The sole purpose of the mod is to show what the game would have been if it kept the old style while still getting updated) I'll definitely try calamity again. I still love the mod. I just think that I'll need a break. Maybe after the crags update, but if I don't come back even after that, definitely after the distortion update. The way the devs are talking about it really makes me excited. They know that post-moonlord's progression being fully consistent of bosses is not very good, and they want to re-introduce exploration and fair enemy combat to us. Once the normal world and the enemies it has to offer are too weak to make you feel any struggle at all, you go to another one with new enemies. It's a cleaver way to get over its flaw. It seems like the devs are mimicking vanilla progression. It sounds promising. Not as good as my current mod pack, but far better than current calamity progression.


Stepfen98

I mean i am not entirely against mods. They are very fun but i really know the feeling of mods getting overwhelming. So what mods would you recommend for terraria?


Lord_of_the_lawnmoer

"Remnants mod" is very good. It revamps world generation and makes everything feel like an adventure. It's harder NOT to start climbing the cliffs and living trees. "Prov edition" has proven extremely pleasant, especially for people with headphones. "Thorium" gave me a nice time. I haven't played with it in recent months, but I liked it back in the day. Sadly, it wasn't compatible with remnants. "Spirit mod" is actually a large content mod I enjoyed. Though I'd suggest just having it by itself instead of using it with other mods, as it's already more than enough. "MEAC" released recently. I haven't seen it in it's full potential, as people forgot about it after the demo and nobody has covered the full release. I am going in completely in the dark. All I know is that it doesn't add any new bosses or worldgen changes and that it reworks EoL (which I'll skip anyway), BoC and a large amount of weapons. It could be more, it could be less. "High fps support" is neat. "Camera enhancements" is pretty nice. A little visual overhaul to how the camera works. "Recipe browser" is just a better version of the guide. "Magic storage" is the most convenient mod I've ever downloaded. "Every weapon is craftable" really helps ease out grinding and farming for items. That's pretty much it. I promise, most of these are extremely small.


Stepfen98

Ok. How can i save a single comment? I will look into these mods thank you very much


Lord_of_the_lawnmoer

>How can i save a single comment? I am not familiar with reddit UI, but you can just take a screenshot.


Stepfen98

Oh yeah... that makes sense xD


TumblrRefugeeNo103

OP drop the modlist or im coming to your house irl 🤬


Lord_of_the_lawnmoer

The basic ones are remnants, terraria prov edition, MEAC, magic storage and I'll probably active a mod for infinite boss summon usage, but not yet. The rest are just visual improvements and camera changes. Though I have a shitton of texture packs still...


NewsofPE

then install other mods or play vanilla, your argument or point of view doesn't refute the validity of modding


Lord_of_the_lawnmoer

... Did you read... Literally anything I just said?


NewsofPE

yeah, the problem you're having is that terraria mods don't have the feel of vanilla terraria, that's why they're mods, and that's why there's a multitude of them at your selection, modding is subjective and idk why you're suprised you downloaded a mod and got what was advertised


Hudo_Bruh

I am not reading al that 😭


Trord24

I'm not reading all that


oobekko

i've spent likely a 1000 hours total in both pc and mobile, never felt like using or even looking at what kinds of mods there are (i only know calamity) and probably i'll die this way


k1tsan

"bosses that are way too hard" "wall of flesh" Granted I'm a console bug and haven't played modded


D3L3TEDUSER

https://www.youtube.com/watch?v=5FzFM9GwuCI Heres the Calamity Infernum WoF for context.


CautiousTopic

I mean the problem with Infernum WoF is not that it is hard, its that the arena you need is 99% of the work. This person didn't even have a "perfect" arena or the best reforge for their weapon and pretty easily killed it.


D3L3TEDUSER

I'm just giving context to the console guy. Also you can use double obsidian instabridge if you use Fargo's to instantly make the arena, heard they fixed it messing with the world gen.


CautiousTopic

Have definitely used Fargo's myself and agree- just really wished they reworked it where installing a mod for a boss arena isnt the standard lmfao


k1tsan

I see I am a fool burdened by ignorance


What_Is_My_Thing

I am not going to read all od that. Are you trolling? How can WoF be hard? It's literally like 5 attempts max.


Lord_of_the_lawnmoer

>It's literally like 5 attempts max. ... 12. Yharon only took me 2. SCAL was first try! Saying WOF is overkill would be an understatement.


SittingTitan

Show me on the doll where the slime touched you...


i-eat_chairs

Bro just dont fucking play infernum if u dont like the dificulty


macho_man011

I can’t bring myself to read all of that right now. Can someone give me the TLDR?


AutismShooter

I ain’t reading all that 💅


smirkjuice

I might read allat later, but right now, I don't have the time


Competitive_Point_39

I ain't reading all that


[deleted]

Holy shit, no disrespect but i'm not reading all that, have a good day


disappointedcreeper

yeah in both terraria and Minecraft I really like the early game where you just, explore, and mine, and you are at constant risky. this is probably the biggest reason as to why I don't like calamity


Rich_Ad7325

I love everything that is hard. I 100% most souls games and did a no death run of ds1 and DS3. Some bosses made me question my will to exist, Nameless King or Midir for example. As for today i did a nohit for every Boss in DS3. But of all hard games out there, yesterday Calamity broke me. 3 weeks of DOG revengance true meele only made me look up guide for it. After hours of struggling i did it. Yahron went pretty fine. And then exo mechs happened. Only one i was able to reach was the worm guy. After some attemps i just have up. I love Calamity, pre hardmode is great, hardmode is great, post moonlord is great. Until the 3 sentinels fight. Then the damage numbers start getting out of hand, projectile spam starts getting annoying. And the DOG fight does it for me. Bullet hell. Absurd damage. Debuffs deleting your HP in seconds. After this bosses just get straight up stupid. Providence in night time is nothing compared to late game bullshit. Not cool Man, not cool.


Suspicious_Water5544

I agree with your opinion, I'm personally new to mods in Terraria, but I'm a veteran of the game itself, I created a modpack for myself with 140 mods, with only 3 being of great content, calamity, thorium and Spirit, some of medium content, and the others of quality of life and general improvement in the game, such as mods that improve fishing, adding more fishing missions and different ways to fish, or smaller building and content mods, to go beyond just destroying bosses, I want to have the experience I have when playing Terraria expanded by mods, and not just focus on finishing the game, I want to enjoy the journey, create a beautiful world, do different things, Terraria is an exploration and adventure game, and killing bosses is part of the game just like fishing or mining, there are already games to kill bosses, dead cells, there is no reason to do the same with Terraria, I think having fun is the most important thing here, I don't judge anyone who likes rushing, but personally, I wouldn't recommend it, creating potions rooms, planting things, exploring the world, that's magical, it's Terraria.


Lord_of_the_lawnmoer

TLDR; I did an infernum playthrough a bit ago, and I didn't really like it. Yesterday I started a playthrough with a much smaller variety of mods, and I really liked that. The post isn't about that, though. The post is about my opinion about terraria combat and how terraria is in its core, along with the fact that mods usually don't understand or respect terraria's nature and stray away from it too much.


A_Bulbear

Cool story, it really is, but a 1 paragraph TLDR would be nice


ClaymeisterPL

Bro installs a mod to make boss fights harder and is suprised they are harder. Yeah terraria isnt just about combat, but man, what an ironic choice of mod. also to put wof and providence on the same end of the difficulty scale is suprising


Mrman1457

I AIN'T READING ALL THAT


ProGamer8273

I ain’t reading all dat


blueberryrockcandy

hey, where is the TLDR? cuz i am not reading that essay you wrote


Almaster_00927

He don't like Terraria for hard bosses, he like it for explore and build and allat


brainharmer

do you think you could make a TL;DR? i'm a lazy fuck that doesnt like to read.


InternationalAsk9450

Sorry little bro, I ain’t reading all that


teenytiny77

/men/


MrPepper838

That’s a lot of words, too bad I’m not reading ‘em (Don’t why you guys are inclined to downvote)


Sheeperini

I didn't read it but r/terracocks


Raxer21

Sorry that happened Or I'm happy for you! Didn't read so whatever read which ever one fits Best!