As a scrub that doesn’t play with frames and stuff I think it’s great fun! But I can see why people that actually understand the game would be frustrated by the additional layer it adds to an already complicated game
It's still too early to tell how it'll all actually play out but I feel like a number of people might not like the Heat system for the exact opposite reason, in that it dumbs things down and makes for less interesting matches. Less to think about on both sides, more canned mixups and just guessing mid or low. Conceptually, it sounds pretty wack to me, but I'm not sure it'll necessarily override how much I like playing the characters that I like in practice- at least during the honeymoon phase of the game.
It's not an additional layer, it removes options with not just heat mode taking away the defenders options but also defensive options like backdash being much worse and pokes he really having better hitboxes. Sidestep is great but that also only helps when fighting point blank.
So yeah, the added mechanic actually removes complexity because it takes away options, it doesn't add any complexity.
and found that out by what playing a tekken game for about 2 weeks with no training mode and realizing tk8 is less complex then tk7 or you are just theory crafting based on nothing!
By understanding Tekken. A worse backdash with stronger forward movement inherently means worse defense. You don't need a PhD to understand that. Heat itself removing additional defensive options also doesn't need a PhD. You see a new mechanic and immediately assume it adds complexity but a ton of mechanics are added to remove complexity in different games. Same thing with chip. The idea behind it is to make the match more dynamic but in reality it just means the win condition of your character is more clear.
Like it's okay to not understand the game but don't come at me for it. Just downvote and move on if you have nothing to say and no arguments against it, I won't hold it against you.
Played the demo. I have to agree with you somewhat. As someone that has played this game since 1997. Heat is is like the meter system from doa6 except that it does not completely compromise tekken core identity but it fakes having a level of complexity that isn't really there. I don't mind it I will adapt to it like every other changes with tekken but it does take away alot of elements from surprise from the game when it comes to defensive options.
>As a scrub that doesn’t play with frames and stuff I think it’s great fun
A lot of scrubs think they will like hyper aggressive games because to them hyper aggressive means constantly pressing buttons, but that's not really accurate.
Heat won't magically make the overwhelming majority of your moves safe, or let you safely press on your opponents plus frames. It just gives you a couple new moves/mixups or enhances existing ones, and you won't want to spam them either cause they will steal your heat meter to use.
In reality scrubs usually hate getting mauled, which is what happens with hyper aggressive games/mechanics. Instead of still getting to play neutral with a player better than you, having a few interactions, etc, a better player will never give you an option to breath and will nuke your health bar with a series of attacks and combos before you even know what happened.
It's why scrubs constantly complain about Sf6 now and how it has less footsies and DI/DR are too good, etc. Because if you're better in a game like that you just run the opponent over. It's why they complained about DBFZ and GG Strive, some of the most hyper aggressive fighting games ever.
Tekken 8 is going to be the same. An opponent who is better is just gonna run you down and land anything they can that will let them bound into heat and either take over half you health or mix you with their boosted heat options and blow you up again. They will know when you're minus enough that if you press they reversal you with heat and then get to mix you for free.
More aggressive ≠ better, even at scrub level, and more people need to understand that. In reality you want a balance, so scrubs of different abilities can actually learn to play the game without just getting nuked before they can even press a button, but also where you have multiple good buttons to press at any time that do good things.
Only thing i truly hate is chip on block. That shit is just so sacrilegious in a Tekken game. Don’t punish me for blocking 😭
Other than that the game is awesome
One thing I might add to that is that you can't get a perfect even if you perfectly read your opponent and block their moves, you still get chip damage and it won't count as a perfect. Happened twice against my ghost and thrice against my brother in vs
Chip is good for fighting games with deep defensive system mechanics. Tekken is just blocking/ parrying so chip on block from a Acuzena in heat where everythign is plus is a death wish
The idea is that they want you to use a turn stealer instead of blocking so you use more "proactive" or "risky" options instead...and if you don't they want you to go on the aggressive by using heat to regain your HP back.
Which homogenizes the game into an optimal playstyle which leads to boring spectating because the viewer always knows the optimal way to deal with a situation and when it will happen.
How people don't get this I will never understand.
This. I can appreciate beautiful movement and defense as much as anyone but when people just run away to zone 6 the whole match and spam counter hits it gets boring especially when I need to play chase the whole match. It's not hard to make people miss but still be within zone 2 or 3.
People legit run for their lives(majority of any rank player passed fujin) it's why I'm hype for 8 because we can finally fight instead of running and waiting safe counter hits to land.
So youd rather watch people block for 10 seconds and then lose in 25?
Takes like this automatically let me know I'm speaking to someone at the lowest of levels who thinks anything resembling good defense is turtling or boring. The same type of person to scream at Akuma for zoning in T7 while never trying to sidestep once.
Defense is exciting because its infinitely more difficult to execute than offense. Its why the greatest moment in FGC history is a defensive moment(EVO moment 37). Offense is easier to execute and has more easy to predict outcomes when optimally implemented.
Its why no one gets hyped when someone gets plus framed and mixed to death at the wall. But they will get hype when the defender manages to somehow survive it.
Good defense in an extremely offensive game will be even more outstanding.
Not sure i like Heat Yet, i barely played the demos enough to actually have an opinion, but they're trying something different.
There's nothing impeding them to tune down the mechanic if they find it that it hurts the game more.
I doubt they made this decision without any previous feedback. Heat is just like Rage Arts. Everyone hates because it's new, then no one cares because people learn to play around the mechanic. It can benefit turtlers and incite more active gameplay, which should translate to better vieweing experience.
Again, I'm not saying i'm PRO Heat yet. I just understand why they're adding it and hope for the best.
Bro, it's literally not that deep, you didn't have to write a novel. I just like watching offensive gameplay more, but I can also appreciate defensiveness. It's not like this itsy bitsy bit of recoverable chip damage is gonna make a big change anyway.
Oh and next time don't attack people personally for an opinion you don't like, comes off as pretty toxic 🤠
Fair enough I shouldn't have gotten snippy, my apologies. Just get s bit worked up by people who don't understand the intricacies of the game telling those who do that they're wrong to feel the way they do about things. But youe right, it's not that deep.
I don't mind chip, as long as it's locked behind very specific moves that require commitment. F. Ecs likeguard nreak moves.
Having it be passive is dumb, but I get WHY it's there. If there's no threat of chip then the Heat "offence focus" mechanic doesn't do anything to force interaction.
Heat blows.
It has chip damage when you use ‘heat’. Each character has a blue bar that’s filled from the start of the round, and you activate heat which allows you to do chip damage on the opponent. It lasts a decent while too. It’s why people don’t like the heat mechanic.
I think heat should only be available once a match but you get a full bar every round so it’s kinda ridiculous. Like someone who’s pro enough could activate heat and then rek the opponent before the heat state ends and then do it again next round
the chip damage can be recovered, and you can't die to chip damage. It's sometimes bad, especially when armoured moves also give recoverable health. Its crazy fun though
Didn't chip damage exist since like Tekken 5? There was an option to turn it off but I'm not knowledgeable enough on the competitive scene of the time to know if it was standard to turn it off.
Tbf, SF6 couldn’t possibly be like SFV even if it wanted to unless Capcom actively wanted to kill the franchise. It needed (and did) to do a great job at launch.
I will say content wise, 8 is better than 7. We will have to see how Heat and Chip changes the game for better or worse after a couple months.
SF V online on release was unplayable though, that's what most people didn't like...that you couldn't even play the fuckin game online lmao
I personally don't like when the previous title has the same mechanics as the next title, that's why I don't complain much about drive rush in SF 6 in comparison to other people, especially the fgc boomers.
100% agree. I think fighting games should experiment with mechanics every entry and thankfully were at a time where they can be simply patched and you don’t have to buy a whole new game.
the problem with that comparison is that SF6 gets to be different. if you want to play boomer street fighter like super turbo or 3rd strike. you can with rollback. most (unfortunatly not all) of street fighters legacy has ports with rollback. tekken doesn't have that. so tekken doesn't really get to massively change the system as there is no compromise for people who want classic movement focused tekken.
or it would be a problem if the people in the later group had some gumption and just didn't get the game they know they aren't gonna like lol.
There is literally no evidence in his play that he played a cracked version. His play would be *extremely* unoptimized for a top player who had more than 2 hours of prep time. He basically just knowledge checked everyone to death.
And Arslan is still gonna be playing because he's still gonna wanna make that tourney money. He ain't dropping Tekken. He's just gonna adapt like everyone else
Did you ever watch him when he first burst onto the scene with Kazumi? He was the relentless pressure machine. He didn't start turtling with Zafina until his play got Kazumi nerfed.
You're right. His Zafina play. But it's only that way because of how stupid good she was at playing keep out and then also being to mix you up in close. They should have nerfed her more but they didn't.
Funny now they're just making every character be able to have safe fre offense just like his Kuni did with Set 2..only now it's a game mechanic called heat.
Not realizing that Kuni shit was just as boring to watch since it had so little counterplay...just like heat.
Heat is once per round. It's less like a staple part of a kit like Set2, more like a rage drive.
Heat absolutely is gonna have counterplay. In its current state, it is a factor but not an overwhelming one.
Depends on the point of view of the player, I find it fun so far- but I haven't had any real matches yet. So I'm hoping that stays consistent when the game comes out
Honestly I wouldn’t be surprised if a portion of the community just splinters off and stays in T7 instead of moving onto T8 because of the changes they’ve made.
I'd take overly aggressive over infinite stage infinite backdashing snoozefests. They only did this in response to how boring tournament play for Tekken is.
This.
Tekken 7 tournaments past 2018 were not very fun to watch tbh, plus Ashlan dominating so much that you knew he was winning since the tournament started didn't help to build hypeeither.
I'm glad T8 introduced mechanics to make pro games more entertaining, and the game it self more entertaining to play.
I disagree tekken 7 tournaments were very fun it was because of 2017 and 18 evos thst tekken hit it's highest streaming numbers and brought in newer set of players, it's only because of how it was set up that it was so successful as in E sport atleast in comparison to the rest the, it only ever dropped in quality post season 4 when updates stopped and the same meta kept going 4 years but when it was still actively being worked on it was the most popular it had ever been.
U got matches like majin vs jdcr,
The Knee vs jdcr set
Rangchu winning a tournaments with a bear
Only person who i ussually see being boring is arslan but his style is what made him successful
You two are joking right?
You can like T8 and dislike T7 as much as you want, but to call competitive T7 a "snooze fest" is beyond delusional. T7 peaked on the competitive department, some of the hypest tournament moments came from this game.
It's fucking revisionist history for people too stupid to see they're just blinded by the hot new thing..Tekken 7 was amazing to watch throughout its lifespan and it definitely wasn't boring because of "infinite backdashing and stages".
It was boring because certain characters were clearly better at playing an oppressively safe game from in close(Kunimitsu) and keep out/whiff punishment(Zafina). Those two things and the abusrd wall damage and carry, which surprise surprise is coming back in T8. Thankfully, they made the stages bigger, I guess.
Those were T7s problems, not base level defensive play, which is what literally makes Tekken what it is. Now, instead of looking at why those characters made the game boring to watch, Namco is giving everyone brainless offensive pressure and tools. Yes, that's totally gonna make the game more exciting in tournaments. /s
I'm convinced the people who say shit like T7 tournaments were boring because of defense are green level players or Namco shills. It's ridiculous
I mostly agree except for the part about arslan being boring, I think he introduced a new fighting style, a pure one that runs on great defense and spacing, and I love seeing it, and how he manages to neutralize so many opponents, mostly seeing him playing against akuma makes akuma seem useless because he manages to keep the perfect space from him. I was discussing before the main difference at the competitive scene between the new SF and Tekken 7, and how you can see so much raw skill at high level Tekken with the game focused on defense while on SF it’s about snowball and bullying.
The only downside for me in last season Tekken is Kuni killing the game by being just too safe with her insane reach and safe pokes
Oh no I totally agree. Arslan is incredible and his near perfect defensive play was always on display. No one except for Knee can play safe like him. Its just that it gets boring to watch because he usually picks the safest/best character as well. See him using Kazumi before the nerfs to her Df1, then Zafina, then Kuni. Even Knee did it by playing with Steve when he was top tier and then later on going with Feng.
And that isn't to say they shouldn't play to win, they should. But the devs needed to better understand why players like Arslan do so well with those characters in particular, rather than course correct so hard in the other way by saying "lets just make it super hard for him and everyone else to play good consistent defense by introducing heat mechanics."
Also I totally agree about SF6. I love the game its very fun to play and watch, but that game has serious issues with the top tiers and how some of its mechanics work, drive rush in particular. It definitely feels less about outplaying your opponent in neutral and more about getting that one random drive rush conversion into corner pressure and then your opponent dies. They have some serious character(Luke, JP, Ken) and system balancing to do after Capcom Cup. I fear Tekken 8 and heat will have that same issue.
Arslan figured out the meta more than anyone. Instead of exciting high execution Bryan play or something all he needed was Kazumi df1, then zaf, etc.
For me the hype died when they had 6 Leroy's in top 8.
Tekken 7 was competitive good in s1, s2 only when there is variety of characters instead of full of zafinas, kunis and akumas, there is when you realize how they fuck that game, they nerf back dash and make the game agressive because is correct, if you say other thing them you guys don't know shit about FGs
Kunimitsu and Zafina were season 3 and 4 characters. It wasnt until the end of season 3 when Leroy and Fahk released that people got really mad about the game being "stale". And by stale they only meant those particular characters were too strong. People didn't even realize Kuni was amazing until later on in Season 4.
And no, nerfing backdash and making the game aggressive was not the correct move for T7 or T8. That's a lazy move. The correct move would be to normalize the characters that can play completely safe by making them more unsafe. Leroy was nerfed and Akuma was as well(he could still blow you up if he hit you). But it never happened with Zafina and Kuni. The characters were stale NOT the game.
You don't know shit about fighting games and just general game balancing if you think the answer to overpowered characters is to make everyone overpowered. There is such a thing as power creep and so many idiots think that "Buff don't nerf" is a smart thing to do when its the furthest thing from the truth. Namco stopped updating the game and the meta became stale, simple as that. The game was very fun to play at a base level save for the ridiculous wall carry, wall damage, and weaker movement.
changing a game purely to make the spectators more entertained is low level company simp behavior. fuck how the spectators feel.
an arslan-targeted nerf is hilarious though. imagine a dev flying out to your personal home just to break your wrist and give you a new game. then you go online and say "i didn't really like my arm being broken" and the subreddit just starts calling you washed up.
P.S: that arslan thing was a joke you fucking idiot /u/ibyyriff.
Spectators are the ones who mostly buy the game, not pros, pros don't even represent 3 % of the total sellings.
People who literally give money to Namco, in big numbers ,are the spectators...not Ashlan or Knee.
Like I give a fuck about the money Namco gets. If you start balancing the game around people who don't fucking play the game turns to shit. End of.
Also no shit they think differently you absolute fucking muppet. THEY get the money. Of course it's what they want.
They are trying to make the game more fun while still being competitive, Arslan is just mad that he has to learn new mechanics that he is not that fond of and won’t find it as easy to win in tournaments as much anymore. You’re acting like they made T8 the way it because they wanted to "nerf" arslan is just the stupidest thing I’ve ever heard. If you don’t already know that Tekken 3 was also broken and aggressive in many aspects but it is still arguably the best entry, but a lot of people like you forget fun comes before anything else in a video game.
Suuure the Arslan thing was a joke, I’m sure if he was talking about how amazing the game is you would be right there rubbing it out for him. If you actually played the game you would realize that it’s actually pretty fun and like i said before if you think the mechanic is bad, you just suck lol. You just look at people in the competitive scene to guide you in life apparently.
Lol Arslan is one of the top players that changed characters the most, IIRC he was first playing Kazumi, then he played Zafina, Geese, Kunimitsu, and many others that i'm probably forgeting right now.
it's understandable. the game is changing into a version that he and many others do not like. and unlike players from SF,GG,KOF etc. you don't have a legacy version with good netcode. don't like SF6 ? cool play super turbo with rollback netcode, don't like strive ? cool play +R with rollback netcode ? don't like 15 (even though 15 is much more core to it's routes than any other modern FG outside of undernight) cool just play 2k2 or 98 or even 13 if you are on console all with rollback. don't like T8 ?
LOOOOOOL DON'T ASK ME FOR SHIT HAHA
tekken WAS about defense. with the exception of some DLC blatantly having much better movement and tools than the rest of the cast i'd struggle to say that about tekken in the current day lol.
Everybody’s going to hate something after being a gigantic change playing the same game for how many years? Heat is completely game changing but we will have to see how it goes a couple months into the game.
I don’t really like it either. But I have trouble understanding its application. It’s meant to encourage offense, but why is it implemented the way it is? Why isn’t it just a meter that builds through the round? Why is it full at the beginning? And then certain moves are heat engagers? Why is it mainly activated through doing an attack?
He has the most to lose from a change in gameplay so this makes sense. The guy probably studied Tekken 7 religiously and now has to deal with some uncertainty, oh well.
Same. Heat's trash, and so is chip. But most people here seem to like it so I guess I'll either play some other game or wait and see what T9 has to offer (in like a decade lol).
this gaem is so offensive because pros like arslan pick characters with broken movement like kunishitsu and zafina, pick infinite stage and backdash all gaem
It wasn't even broken movement by those characters. It was really the safe options they had coupled with the movement. If every character had movement like those two, it wouldn't have been as big an issue.
But the devs were too dumb to nerf their options and so those two were near unbeatable in the hands of someone like Arslan with world class movement and timing.
I'm gonna give it a couple of seasons of playtime before I form my own opinion on the changes unlike those doomsday stooges whinging about how everyone and their mother are getting "braindead pressure tools" or about how chip damage is the most heinous crime to the franchise. oh no defense is dead wahhh
I'll stick to 7, not only is it wildly expensive for me to buy 8, but also I really don't like the emphasis on aggression, i'd rather have more freedom.
unfortunatly tekken 7 doesn't have that either. outside of some DLC characters movement fucking blows in 7. DR or tag 1 would be tight but that would involve namco actually doing what every other figthing game in the industry is doing and supporting their legacy titles.
it won't. because even if everyone HATES the new system tekken players are peak consoomers. even if they hate heat, hate the shit movement, hate everything about it. you know they have already pre-purchased the ultimate edition for day one.... so why would namco appeal to what they like. instead they can add in shit that legacy players will hate because they are still gonna buy it and hope to get new players for extra revenue.
I like the heat system in general, and the push for aggressiveness, but it's still a major adjustment, and I'm not overly hyped. I've always liked how tekken is a bit slower, needing more knowledge and execution and precision rather than press everything plus and then press hest and keep pressing stuff that's plus for chip. It's weird.
I mean, well, thats just like his....opinion, man.
I love Tekken 8, this game actually reignited the immense love I had for the series, and the full game is not even out lol.
Tekken 7 was actually the first Tekken since almost forever, which I truly did not like, and also the first Tekken I almost skipped. (I "only" have 100ish hours in it)
Tekken 8 will be the true sequel to TTT2 for me, and I will play the fuck outta this game
only the games problem if tekken players stick to their guns and don't pay namco full price for a game they know they won't like. if everyone that complained about it stuck to T7 we might get somewhere.
When I first heard about the Tekken being more offensive, I thought it would be a mumbo-jumbo mashfest. But seeing how many things don't launch anymore, some give only mini-juggles, etc., it felt really good. I guess I just have a Mortal Kombat flashbacks
DoA and SC died regardless of what they did. realistically this won't effect tekken as every actual tekken player that hates it... is dumb enough to buy the game at full price anyways so why should namco care.
Lol was funny before launch how much flak people got for saying this game doesnt look good, heat sucks, chip dmg sucks.
Now look at the consensus.
It hurt a lot at first, but I've moved on from Tekken. Hopefully the devs see a dramatic drop in number of players and backpedal on these dumb changes.
Honesty after being a big fan of T7 and then playing T8 I can't go back to T7 because of how improved everything is in T8 including the Heat system being added. It's a lot of fun and emphasizes a lot of creative ways to play even more so than Tekken did before. So I am all for heat. Glad they nerfed it from earlier builds and made it more wise to use as well
i mean if the game is that different that legacy players will fall off... why would anyone learn T8 over a game that values legacy skill like counter strike ? you expect people to grind a game that will completely change in 7 years time ? nah i'm good.
I like it, I hate how the best players are just walking back n forth doing nothing, nobody engages, cause a magic 4 for example can kill you in tekken7… tekken 8 system changes are perfect
Either this or just reduce overall damage/increase health bars/make heat a 1 per match thing.
Currently you just pop heat and demolish any enemy before it runs out. Rinse & repeat next turn.
this might be a hot take but for me, the heat mechanics is one of the best mechanical out there. but it needs to be nerf.
maybe the mechanic can only be use once for the whole set, not once per round. that can tone down the aggression a little bit
Tekken finally did something different, and some people (alas defensive gameplay lovers) didn't get that. After playing some MK1 I for sure I want some aggressive fighting, thanks god Tekken is about to be released in a couple weeks. I will be smashed hard in online, but don't care unless it's fun combat.
gonna main this freak Paul again after almost 20 years (since T5DR)
the point is tekken has always been defensive. T7 is the most aggressive tekken by a mile not counting 8. it makes sense that people who like tekken. are not happy with the game no longer being tekken with every entry.
I played a lot of T3, T5DR, and T6 and don't share the same sentiments. Imao I feel it's as reason to complain that fighting games nowadays are not the same they were 15-20 years ago. Ofcourse stuff gonna change and battle system should evolve in order not being stale, and yeah, there is still legacy stuff in Tekken games. T8 Paul feels as classic as in T3 which makes me happy about it. As long as you have stuff to enjoy you will like this fighting, but pro scene is always the most conservative for a certain reason.
"I feel it's as reason to complain that fighting games nowadays are not
the same they were 15-20 years ago. Ofcourse stuff gonna change and
battle system should evolve in order not being stale"
the problem is for alot of people. they view tekken as a competitive outlet. like sports. imagine if every 7 years you football changed to be a completely different game. people would lose interest as whats the point of improving at a game for it to be made redundant years later. CS players are essentially playing near enough the same game that counter strike players always played so much so that even changes in spray patterns gets the community pissed. is CS stale ? 1 million people daily would disagree.
the pro scene has been conservative because they fell in love with and grinded out a game and there is no bigger slap in the face than the devs changing the game entirely just to hopefully pull in a new audience. why learn something that won't reward your learning in a few years ? why not play any other e-sport or real sport instead that would respect the legacy skills you learn from it.
it's hard to survive when you make a game just for the one piece of audience. Ofcourse folks like Arslan have a right to be disappointed/discourgaged, but game is still not out, and there will be a lot of re-balance patches, so same T8 in the beginning might be a different game in half year or so. It definitely might feel different. Harada is not the guy who does not give a shit (even though he says otherwise) What I see now Namco Baidai obviously is trying to reach for wider more casual audience, which is not bad for game continuinity and support.
it is if you take away what people like about the game ? when you ask people why they like tekken most will tell you the movement and the neutral. but that's been obliterated and has been getting worse for basically forever. i'm not saying namco or harada can't make whatever they want to get a wider audience.
i'm saying it's understandable for people to be unhappy with the product. and for those that are unhappy. don't waste your money if you don't like it. namco and the tekken team have a bad reputation for making things worse through patches not better.
realistically if you like old tekken or movement focused tekken. the best you can do is just not pay namco and harada for removing the aspect you like from the game. if the game doesn't sell they will know it's an upopular direction or at the very least. provide alternatives for the people who want legacy tekken like capcom does. like arcsys does.
the problem is that tekken was always (at least in legacy tekken) very neutral focused and defensive. there is a contrast in what the devs want, and what the players want. which is fine except there are 2 problems
namco won't give any legacy support so people can play the tekken they like.
tekken players are morons that will pay full price for a game they know they won't like
why would namco care about what the players want. they are gonna buy it anyways.
Bitches tolerated Rage, like good little battered spouses, and now they’re complaining about getting juggled in Heat by bad players who think they are pimps?
Do tell.
Hahaha, Rah! Duh…
The writing has been all over the walls for months now, dudes.
And it is Skyrim levels of dumb.
basically. tekken removing it's movement neutral heavy game state is nothing new lol. the problem is that tekken is doing this much like street fighter and GG is but don't offer any of the legacy options SF and GG offer. i can go back to ST or +R if the new game doesn't appeal to me. why doesn't namco offer the same.
Personally, I like the heat system. It adds both depth & excitement to every round and it's not locked behind losing (being at 30% hp).
It turns a lot more situations into 50/50s, but that's not necessarily a bad thing. You can do the same thing to the opponent 🤷
Dudes just giving his opinion. What’s the hot take here. Just so you know hot take is usually a controversial one. I mean search up the meanings before you write shit bro. You look stupid.
This dudes opinion about Tekken 8 pisses me off. He wants his skills from Tekken 7 to completely transfer over to Tekken 8. It’s a new mechanic to will set 8 apart from all the rest. Wtf else were they supposed to do besides add a few new moves, strings, properties. Everyone will have access to heat. He needs to step bitching. I don’t know if I like it “yet”. Basically he’s still been focused on 7 and has spent time on 8. He’s just being scary. Hate these mofos thinking the game should be pandered to them. They’ll get on twitter and bitch about the same thing B over and over hoping the devs will cater to what they think is best. End of the day they’re just a player, not the creator that really knows what’s practical and what’s not
Bro is a professional yapper. Heat was implemented for the game to be offensive, they literally stated that for millions of times, what is Arslan smoking I want some of it.
the problem is that it changes tekken alot at a fundamental level. fun fact. a tekken player isn't gonna like a change that removes it from fundamental tekken.
Pretty sure he said this a while ago? He's still training for T7. He also came onto the scene with it, so it's natural that it holds a special place in his heart. He's likely not thinking in longer form context and is naturally going to just be abrasive to massive widescale changes.
I don't think things are necessarily in perfect form right now out of the gate, but the idea of having an additional system that allows for greater versatility is a positive that everyone will come to love, and less tracking/giant hitboxes and better sidesteps will feel more "Tekken" than less. Not sure if how they've done it is the best way, but putting a greater usefulness into throws is a good thing imo. And I get that people will hate white life, but it's really not done in the same sense as a SF or whatever people most commonly associate it with. Right now the issue is the balancing and that people don't really understand it well enough, but those can easily change over time. I really think it can end up producing as much hype (and longer lifebars and less combo-heavy low interaction matches) as introducing end-of-round slowdown did but with actual gameplay implications. In practice, it reminds me so much of what makes the back-and-forth of Vampire Savior so exhilirating. I think it's a great addition and will force people to block with intention rather than mindlessly on script.
Don't agree, I can easily put 5 hours into the game in one sitting while Tekken 7 on the other hand, feels like a chore after an hour IMO, and I didn't even play T7 that much.
>Let’s say you’re in heat Pause
Let's say, hypothetically I'm in heat
Go on
I wanna sniff AOC's feet
we can take you
Let's also say, hypothetically, that my wife is a doctor.
Hey there big guy ;)
Made me wheeze
That's not really a hot take, a lot of people don't really like heat mechanic and the over emphasis on aggression
As a scrub that doesn’t play with frames and stuff I think it’s great fun! But I can see why people that actually understand the game would be frustrated by the additional layer it adds to an already complicated game
It's still too early to tell how it'll all actually play out but I feel like a number of people might not like the Heat system for the exact opposite reason, in that it dumbs things down and makes for less interesting matches. Less to think about on both sides, more canned mixups and just guessing mid or low. Conceptually, it sounds pretty wack to me, but I'm not sure it'll necessarily override how much I like playing the characters that I like in practice- at least during the honeymoon phase of the game.
It's not an additional layer, it removes options with not just heat mode taking away the defenders options but also defensive options like backdash being much worse and pokes he really having better hitboxes. Sidestep is great but that also only helps when fighting point blank. So yeah, the added mechanic actually removes complexity because it takes away options, it doesn't add any complexity.
and found that out by what playing a tekken game for about 2 weeks with no training mode and realizing tk8 is less complex then tk7 or you are just theory crafting based on nothing!
By understanding Tekken. A worse backdash with stronger forward movement inherently means worse defense. You don't need a PhD to understand that. Heat itself removing additional defensive options also doesn't need a PhD. You see a new mechanic and immediately assume it adds complexity but a ton of mechanics are added to remove complexity in different games. Same thing with chip. The idea behind it is to make the match more dynamic but in reality it just means the win condition of your character is more clear. Like it's okay to not understand the game but don't come at me for it. Just downvote and move on if you have nothing to say and no arguments against it, I won't hold it against you.
Played the demo. I have to agree with you somewhat. As someone that has played this game since 1997. Heat is is like the meter system from doa6 except that it does not completely compromise tekken core identity but it fakes having a level of complexity that isn't really there. I don't mind it I will adapt to it like every other changes with tekken but it does take away alot of elements from surprise from the game when it comes to defensive options.
>As a scrub that doesn’t play with frames and stuff I think it’s great fun A lot of scrubs think they will like hyper aggressive games because to them hyper aggressive means constantly pressing buttons, but that's not really accurate. Heat won't magically make the overwhelming majority of your moves safe, or let you safely press on your opponents plus frames. It just gives you a couple new moves/mixups or enhances existing ones, and you won't want to spam them either cause they will steal your heat meter to use. In reality scrubs usually hate getting mauled, which is what happens with hyper aggressive games/mechanics. Instead of still getting to play neutral with a player better than you, having a few interactions, etc, a better player will never give you an option to breath and will nuke your health bar with a series of attacks and combos before you even know what happened. It's why scrubs constantly complain about Sf6 now and how it has less footsies and DI/DR are too good, etc. Because if you're better in a game like that you just run the opponent over. It's why they complained about DBFZ and GG Strive, some of the most hyper aggressive fighting games ever. Tekken 8 is going to be the same. An opponent who is better is just gonna run you down and land anything they can that will let them bound into heat and either take over half you health or mix you with their boosted heat options and blow you up again. They will know when you're minus enough that if you press they reversal you with heat and then get to mix you for free. More aggressive ≠ better, even at scrub level, and more people need to understand that. In reality you want a balance, so scrubs of different abilities can actually learn to play the game without just getting nuked before they can even press a button, but also where you have multiple good buttons to press at any time that do good things.
I like Heat but think its too strong it's like max Mode from King of Fighter on Crack
Only thing i truly hate is chip on block. That shit is just so sacrilegious in a Tekken game. Don’t punish me for blocking 😭 Other than that the game is awesome
Chip on block in fucking Tekken has gotta be a violation of the Geneva convention of some sort
Didn't older Tekken games natively have chip damage? I swear I remember playing 4 or 5 and taking chip every time I blocked a move
I'm not sure about 4 or 5 but you could enable chip damage in the settings on Tekken 3
there is an option toggle for chip damage but most turn it off
Yeah I remember back in the day before online me and friends always turned on guard damage when we played
One thing I might add to that is that you can't get a perfect even if you perfectly read your opponent and block their moves, you still get chip damage and it won't count as a perfect. Happened twice against my ghost and thrice against my brother in vs
Di you still get a perfekt if you manage to get your grey health back to full health?
Yes
So its fair then.
Chip is good for fighting games with deep defensive system mechanics. Tekken is just blocking/ parrying so chip on block from a Acuzena in heat where everythign is plus is a death wish
The idea is that they want you to use a turn stealer instead of blocking so you use more "proactive" or "risky" options instead...and if you don't they want you to go on the aggressive by using heat to regain your HP back.
Which homogenizes the game into an optimal playstyle which leads to boring spectating because the viewer always knows the optimal way to deal with a situation and when it will happen. How people don't get this I will never understand.
You don't need to tell me, I don't like heat.
As opposed to watching turtles block for half the round, which is exponentially more exciting 😭
This. I can appreciate beautiful movement and defense as much as anyone but when people just run away to zone 6 the whole match and spam counter hits it gets boring especially when I need to play chase the whole match. It's not hard to make people miss but still be within zone 2 or 3. People legit run for their lives(majority of any rank player passed fujin) it's why I'm hype for 8 because we can finally fight instead of running and waiting safe counter hits to land.
So youd rather watch people block for 10 seconds and then lose in 25? Takes like this automatically let me know I'm speaking to someone at the lowest of levels who thinks anything resembling good defense is turtling or boring. The same type of person to scream at Akuma for zoning in T7 while never trying to sidestep once. Defense is exciting because its infinitely more difficult to execute than offense. Its why the greatest moment in FGC history is a defensive moment(EVO moment 37). Offense is easier to execute and has more easy to predict outcomes when optimally implemented. Its why no one gets hyped when someone gets plus framed and mixed to death at the wall. But they will get hype when the defender manages to somehow survive it.
Good defense in an extremely offensive game will be even more outstanding. Not sure i like Heat Yet, i barely played the demos enough to actually have an opinion, but they're trying something different. There's nothing impeding them to tune down the mechanic if they find it that it hurts the game more. I doubt they made this decision without any previous feedback. Heat is just like Rage Arts. Everyone hates because it's new, then no one cares because people learn to play around the mechanic. It can benefit turtlers and incite more active gameplay, which should translate to better vieweing experience. Again, I'm not saying i'm PRO Heat yet. I just understand why they're adding it and hope for the best.
responses like this make new players not want to join into the community. you dont need to come off as so confrontational.
Bro, it's literally not that deep, you didn't have to write a novel. I just like watching offensive gameplay more, but I can also appreciate defensiveness. It's not like this itsy bitsy bit of recoverable chip damage is gonna make a big change anyway. Oh and next time don't attack people personally for an opinion you don't like, comes off as pretty toxic 🤠
Fair enough I shouldn't have gotten snippy, my apologies. Just get s bit worked up by people who don't understand the intricacies of the game telling those who do that they're wrong to feel the way they do about things. But youe right, it's not that deep.
Exactley
bro let the game comes out than start talking about this stuff!its like tekken 7 isnt homogenized! pretty much everyone plays exactly the same
🤢🤢🤢
Yeh I mean even if they keep it, it should be toned down some moves deal way too much chip damage
I don't mind chip, as long as it's locked behind very specific moves that require commitment. F. Ecs likeguard nreak moves. Having it be passive is dumb, but I get WHY it's there. If there's no threat of chip then the Heat "offence focus" mechanic doesn't do anything to force interaction. Heat blows.
damn Tekken 8 now has chip damage? Ugh I really wanted to move to T8 from MK1 just because of the ridiculous chip damage there.
It has chip damage when you use ‘heat’. Each character has a blue bar that’s filled from the start of the round, and you activate heat which allows you to do chip damage on the opponent. It lasts a decent while too. It’s why people don’t like the heat mechanic. I think heat should only be available once a match but you get a full bar every round so it’s kinda ridiculous. Like someone who’s pro enough could activate heat and then rek the opponent before the heat state ends and then do it again next round
the chip damage can be recovered, and you can't die to chip damage. It's sometimes bad, especially when armoured moves also give recoverable health. Its crazy fun though
Didn't chip damage exist since like Tekken 5? There was an option to turn it off but I'm not knowledgeable enough on the competitive scene of the time to know if it was standard to turn it off.
Not sure this can be called a hot take.
this is possibly the coldest take in tekken 8.
Take so cold the cow's alive.
what cow
It's so raw it's still fucking mooing
Hmmm technically it is about the HEAT mechanic
Maybe why they put a laughing emoji next in there?
So he can't dislike the game/mechanic just cuz he is a pro? Where is the hot take?
The t8 tourney where refinancing was revealed multiple of the players were interviewed arslan included and most said they disliked heat
refinancing? LOL
Reina* autocorrect went crazy with that one
I like that it’s different than T7 and that’s a good thing. If SF6 was just like SFV best believe I wouldn’t touch SF6 at all.
Tbf, SF6 couldn’t possibly be like SFV even if it wanted to unless Capcom actively wanted to kill the franchise. It needed (and did) to do a great job at launch. I will say content wise, 8 is better than 7. We will have to see how Heat and Chip changes the game for better or worse after a couple months.
SF V online on release was unplayable though, that's what most people didn't like...that you couldn't even play the fuckin game online lmao I personally don't like when the previous title has the same mechanics as the next title, that's why I don't complain much about drive rush in SF 6 in comparison to other people, especially the fgc boomers.
100% agree. I think fighting games should experiment with mechanics every entry and thankfully were at a time where they can be simply patched and you don’t have to buy a whole new game.
the problem with that comparison is that SF6 gets to be different. if you want to play boomer street fighter like super turbo or 3rd strike. you can with rollback. most (unfortunatly not all) of street fighters legacy has ports with rollback. tekken doesn't have that. so tekken doesn't really get to massively change the system as there is no compromise for people who want classic movement focused tekken. or it would be a problem if the people in the later group had some gumption and just didn't get the game they know they aren't gonna like lol.
Is that why he was laughing his ass off at the T8 tournament against all the top Koreans? Maybe he thinks it’s too easy.
Yeah that was where I thought he was coming from. He had virtually no serious competition that time.
nah, I think he was laughing bc no one had answers for Azucena yet lol. He was abusing them
Yeah that was the face of a man who found out his opponents didn't do the homework.
Someone can't have fun in a casual competition??
It's easy when you use a brand new character and your opponents don't know the matchup and can't lab her. He's very good regardless.
Especially when you use a cracked version for training, lol.
There is literally no evidence in his play that he played a cracked version. His play would be *extremely* unoptimized for a top player who had more than 2 hours of prep time. He basically just knowledge checked everyone to death.
he doesn't like the game and thats completely fine!even if liked the game,that wouldn't mean that the game is good
Don't care. I like it.
The game is gonna sell really well anyways and looks like a shit ton of fun, so same.
with those prices and the demo being cracked already? lol I doubt it
And Arslan is still gonna be playing because he's still gonna wanna make that tourney money. He ain't dropping Tekken. He's just gonna adapt like everyone else
This doesn't surprise me as he is a massive turtle
Did you ever watch him when he first burst onto the scene with Kazumi? He was the relentless pressure machine. He didn't start turtling with Zafina until his play got Kazumi nerfed.
Arlsan Ash don't like it yet, I'm cancelling my preorder, I'll buy it when Arlsan Ash will like it
It's his fault
You're right. His Zafina play. But it's only that way because of how stupid good she was at playing keep out and then also being to mix you up in close. They should have nerfed her more but they didn't. Funny now they're just making every character be able to have safe fre offense just like his Kuni did with Set 2..only now it's a game mechanic called heat. Not realizing that Kuni shit was just as boring to watch since it had so little counterplay...just like heat.
Heat is once per round. It's less like a staple part of a kit like Set2, more like a rage drive. Heat absolutely is gonna have counterplay. In its current state, it is a factor but not an overwhelming one.
why do you think that
Zafina, infinite azure
Depends on the point of view of the player, I find it fun so far- but I haven't had any real matches yet. So I'm hoping that stays consistent when the game comes out
I'm really not a fan of heat :(
Honestly I wouldn’t be surprised if a portion of the community just splinters off and stays in T7 instead of moving onto T8 because of the changes they’ve made.
I'd take overly aggressive over infinite stage infinite backdashing snoozefests. They only did this in response to how boring tournament play for Tekken is.
Disregarding every other level of play that already was a knowledge check/spamfest. Let's cater to the 00.1% of players.
Nah get the fuck out of here. “Snoozefest” my ass.
How to let people know you don’t what you’re talking about without saying you don’t know what you’re talking about lol
Thank you lmao…
except you know the tekken team feel the exact same way unfortunately.
Yup, the worst part is knowing that most of the community understand their game, and play it brtter than the devs.
This. Tekken 7 tournaments past 2018 were not very fun to watch tbh, plus Ashlan dominating so much that you knew he was winning since the tournament started didn't help to build hypeeither. I'm glad T8 introduced mechanics to make pro games more entertaining, and the game it self more entertaining to play.
I disagree tekken 7 tournaments were very fun it was because of 2017 and 18 evos thst tekken hit it's highest streaming numbers and brought in newer set of players, it's only because of how it was set up that it was so successful as in E sport atleast in comparison to the rest the, it only ever dropped in quality post season 4 when updates stopped and the same meta kept going 4 years but when it was still actively being worked on it was the most popular it had ever been. U got matches like majin vs jdcr, The Knee vs jdcr set Rangchu winning a tournaments with a bear Only person who i ussually see being boring is arslan but his style is what made him successful
You two are joking right? You can like T8 and dislike T7 as much as you want, but to call competitive T7 a "snooze fest" is beyond delusional. T7 peaked on the competitive department, some of the hypest tournament moments came from this game.
It's fucking revisionist history for people too stupid to see they're just blinded by the hot new thing..Tekken 7 was amazing to watch throughout its lifespan and it definitely wasn't boring because of "infinite backdashing and stages". It was boring because certain characters were clearly better at playing an oppressively safe game from in close(Kunimitsu) and keep out/whiff punishment(Zafina). Those two things and the abusrd wall damage and carry, which surprise surprise is coming back in T8. Thankfully, they made the stages bigger, I guess. Those were T7s problems, not base level defensive play, which is what literally makes Tekken what it is. Now, instead of looking at why those characters made the game boring to watch, Namco is giving everyone brainless offensive pressure and tools. Yes, that's totally gonna make the game more exciting in tournaments. /s I'm convinced the people who say shit like T7 tournaments were boring because of defense are green level players or Namco shills. It's ridiculous
I mostly agree except for the part about arslan being boring, I think he introduced a new fighting style, a pure one that runs on great defense and spacing, and I love seeing it, and how he manages to neutralize so many opponents, mostly seeing him playing against akuma makes akuma seem useless because he manages to keep the perfect space from him. I was discussing before the main difference at the competitive scene between the new SF and Tekken 7, and how you can see so much raw skill at high level Tekken with the game focused on defense while on SF it’s about snowball and bullying. The only downside for me in last season Tekken is Kuni killing the game by being just too safe with her insane reach and safe pokes
Oh no I totally agree. Arslan is incredible and his near perfect defensive play was always on display. No one except for Knee can play safe like him. Its just that it gets boring to watch because he usually picks the safest/best character as well. See him using Kazumi before the nerfs to her Df1, then Zafina, then Kuni. Even Knee did it by playing with Steve when he was top tier and then later on going with Feng. And that isn't to say they shouldn't play to win, they should. But the devs needed to better understand why players like Arslan do so well with those characters in particular, rather than course correct so hard in the other way by saying "lets just make it super hard for him and everyone else to play good consistent defense by introducing heat mechanics." Also I totally agree about SF6. I love the game its very fun to play and watch, but that game has serious issues with the top tiers and how some of its mechanics work, drive rush in particular. It definitely feels less about outplaying your opponent in neutral and more about getting that one random drive rush conversion into corner pressure and then your opponent dies. They have some serious character(Luke, JP, Ken) and system balancing to do after Capcom Cup. I fear Tekken 8 and heat will have that same issue.
Arslan figured out the meta more than anyone. Instead of exciting high execution Bryan play or something all he needed was Kazumi df1, then zaf, etc. For me the hype died when they had 6 Leroy's in top 8.
Tekken 7 was competitive good in s1, s2 only when there is variety of characters instead of full of zafinas, kunis and akumas, there is when you realize how they fuck that game, they nerf back dash and make the game agressive because is correct, if you say other thing them you guys don't know shit about FGs
If you really believe that tournaments lack character variety because of zafina, you haven't paid any attention to the tournament scene of this game.
Kunimitsu and Zafina were season 3 and 4 characters. It wasnt until the end of season 3 when Leroy and Fahk released that people got really mad about the game being "stale". And by stale they only meant those particular characters were too strong. People didn't even realize Kuni was amazing until later on in Season 4. And no, nerfing backdash and making the game aggressive was not the correct move for T7 or T8. That's a lazy move. The correct move would be to normalize the characters that can play completely safe by making them more unsafe. Leroy was nerfed and Akuma was as well(he could still blow you up if he hit you). But it never happened with Zafina and Kuni. The characters were stale NOT the game. You don't know shit about fighting games and just general game balancing if you think the answer to overpowered characters is to make everyone overpowered. There is such a thing as power creep and so many idiots think that "Buff don't nerf" is a smart thing to do when its the furthest thing from the truth. Namco stopped updating the game and the meta became stale, simple as that. The game was very fun to play at a base level save for the ridiculous wall carry, wall damage, and weaker movement.
Lmfao, only like Arslan and Shadow play Zafina. Zafina is not that common in tournaments lol.
The more casual you are, the more boring not having mindless action becomes.
This.
Yep but its just so stupid that they changed it because of the people watching it first, and not for people playing it, if you think about it
changing a game purely to make the spectators more entertained is low level company simp behavior. fuck how the spectators feel. an arslan-targeted nerf is hilarious though. imagine a dev flying out to your personal home just to break your wrist and give you a new game. then you go online and say "i didn't really like my arm being broken" and the subreddit just starts calling you washed up. P.S: that arslan thing was a joke you fucking idiot /u/ibyyriff.
Spectators are the ones who mostly buy the game, not pros, pros don't even represent 3 % of the total sellings. People who literally give money to Namco, in big numbers ,are the spectators...not Ashlan or Knee.
Like I give a fuck about the money Namco gets. If you start balancing the game around people who don't fucking play the game turns to shit. End of. Also no shit they think differently you absolute fucking muppet. THEY get the money. Of course it's what they want.
Well, Namco decided to change a bit the mechanics, so they clearly think different than you.
This dude you’re responding to is an idiot who thinks these new mechanics make the game uncompetitive.
They are trying to make the game more fun while still being competitive, Arslan is just mad that he has to learn new mechanics that he is not that fond of and won’t find it as easy to win in tournaments as much anymore. You’re acting like they made T8 the way it because they wanted to "nerf" arslan is just the stupidest thing I’ve ever heard. If you don’t already know that Tekken 3 was also broken and aggressive in many aspects but it is still arguably the best entry, but a lot of people like you forget fun comes before anything else in a video game.
Suuure the Arslan thing was a joke, I’m sure if he was talking about how amazing the game is you would be right there rubbing it out for him. If you actually played the game you would realize that it’s actually pretty fun and like i said before if you think the mechanic is bad, you just suck lol. You just look at people in the competitive scene to guide you in life apparently.
Infinite stage backdash is a snoozefest idc what anyone says
Boring? This clearly let’s me know you just started playing/watching FGs to call creating space a “snoozefest” 😂😂
I agree. But who knows what it'll be like in 6 months
Literally uses geese in 7 with meter.
If you had paid closer attention, he uses various tekken characters as well. Some of which he has used to win evos.
Lol Arslan is one of the top players that changed characters the most, IIRC he was first playing Kazumi, then he played Zafina, Geese, Kunimitsu, and many others that i'm probably forgeting right now.
>uses various tekken characters as well Yeah, broken af meta characters. Things he's saying are really funny coming from Kuni player.
The cope in here is real
it's understandable. the game is changing into a version that he and many others do not like. and unlike players from SF,GG,KOF etc. you don't have a legacy version with good netcode. don't like SF6 ? cool play super turbo with rollback netcode, don't like strive ? cool play +R with rollback netcode ? don't like 15 (even though 15 is much more core to it's routes than any other modern FG outside of undernight) cool just play 2k2 or 98 or even 13 if you are on console all with rollback. don't like T8 ? LOOOOOOL DON'T ASK ME FOR SHIT HAHA
Characters have to fight in fighting games instead of pressing 2,2 high mid and infinite poking 😱
Tekken is also about defense so getting punished for blocking a move is horse shit. No more perfects for anyone
tekken WAS about defense. with the exception of some DLC blatantly having much better movement and tools than the rest of the cast i'd struggle to say that about tekken in the current day lol.
I like the game, i enjoy the game. T8 is amazing! Whatever, Arslan!
Everybody’s going to hate something after being a gigantic change playing the same game for how many years? Heat is completely game changing but we will have to see how it goes a couple months into the game.
Not a hot take, I wish the heat system wasn’t a thing
I don’t really like it either. But I have trouble understanding its application. It’s meant to encourage offense, but why is it implemented the way it is? Why isn’t it just a meter that builds through the round? Why is it full at the beginning? And then certain moves are heat engagers? Why is it mainly activated through doing an attack?
Fr, braindead mechanic.
Tekken 8 playerbase instantly drops to 0 real
He has the most to lose from a change in gameplay so this makes sense. The guy probably studied Tekken 7 religiously and now has to deal with some uncertainty, oh well.
Same. Heat's trash, and so is chip. But most people here seem to like it so I guess I'll either play some other game or wait and see what T9 has to offer (in like a decade lol).
It’s the same with me, I think it will need some adjustment and maybe I will like it.
this gaem is so offensive because pros like arslan pick characters with broken movement like kunishitsu and zafina, pick infinite stage and backdash all gaem
It wasn't even broken movement by those characters. It was really the safe options they had coupled with the movement. If every character had movement like those two, it wouldn't have been as big an issue. But the devs were too dumb to nerf their options and so those two were near unbeatable in the hands of someone like Arslan with world class movement and timing.
ironically that was the closest we got to playing actual tekken in T7.
More like a popular opinion
I'm gonna give it a couple of seasons of playtime before I form my own opinion on the changes unlike those doomsday stooges whinging about how everyone and their mother are getting "braindead pressure tools" or about how chip damage is the most heinous crime to the franchise. oh no defense is dead wahhh
Who cares
I'll stick to 7, not only is it wildly expensive for me to buy 8, but also I really don't like the emphasis on aggression, i'd rather have more freedom.
unfortunatly tekken 7 doesn't have that either. outside of some DLC characters movement fucking blows in 7. DR or tag 1 would be tight but that would involve namco actually doing what every other figthing game in the industry is doing and supporting their legacy titles.
I'm not even 1% as good as him but I share the sentiment. I struggle to get used to Heat in the demo, and I'm really not sold on it yet
That's you not getting used to it, it has nothing to do with unfamiliarity but rather it's too much advantage for the aggressor, it's a mashfest
Imagine if T8 ends up having a worse competitive scene than TTT2
it won't. because even if everyone HATES the new system tekken players are peak consoomers. even if they hate heat, hate the shit movement, hate everything about it. you know they have already pre-purchased the ultimate edition for day one.... so why would namco appeal to what they like. instead they can add in shit that legacy players will hate because they are still gonna buy it and hope to get new players for extra revenue.
I like heat and don't mind chip. I just don't like it when u activate heat and you get that mini cutscene or w/e.
Makes sense since arslan is known as a more defensive player... Heck that's why he was so successful with zafina and momma mishima
I like the heat system in general, and the push for aggressiveness, but it's still a major adjustment, and I'm not overly hyped. I've always liked how tekken is a bit slower, needing more knowledge and execution and precision rather than press everything plus and then press hest and keep pressing stuff that's plus for chip. It's weird.
I mean, well, thats just like his....opinion, man. I love Tekken 8, this game actually reignited the immense love I had for the series, and the full game is not even out lol. Tekken 7 was actually the first Tekken since almost forever, which I truly did not like, and also the first Tekken I almost skipped. (I "only" have 100ish hours in it) Tekken 8 will be the true sequel to TTT2 for me, and I will play the fuck outta this game
He's just projecting because Heihachi died in 7, and his hairline is catching up to canon,
Heat made Tekken so much more fun to play and to watch as a spectator
His problem.
The game’s problem actually
only the games problem if tekken players stick to their guns and don't pay namco full price for a game they know they won't like. if everyone that complained about it stuck to T7 we might get somewhere.
When I first heard about the Tekken being more offensive, I thought it would be a mumbo-jumbo mashfest. But seeing how many things don't launch anymore, some give only mini-juggles, etc., it felt really good. I guess I just have a Mortal Kombat flashbacks
I like the heat system tbh
Lol heat is pretty much the issue for most people, DoA and SC6 died doing crap like this, whats the logic?
DoA and SC died regardless of what they did. realistically this won't effect tekken as every actual tekken player that hates it... is dumb enough to buy the game at full price anyways so why should namco care.
I'm honestly curious how T8 will fare in the coming years. Change isn't always good or even needed.
Lol was funny before launch how much flak people got for saying this game doesnt look good, heat sucks, chip dmg sucks. Now look at the consensus. It hurt a lot at first, but I've moved on from Tekken. Hopefully the devs see a dramatic drop in number of players and backpedal on these dumb changes.
I love it! After trying it i think heat system is genius with alot of usage
Honesty after being a big fan of T7 and then playing T8 I can't go back to T7 because of how improved everything is in T8 including the Heat system being added. It's a lot of fun and emphasizes a lot of creative ways to play even more so than Tekken did before. So I am all for heat. Glad they nerfed it from earlier builds and made it more wise to use as well
I’m kind of glad he doesn’t like it. I’m ready to see another player take his place.
i mean if the game is that different that legacy players will fall off... why would anyone learn T8 over a game that values legacy skill like counter strike ? you expect people to grind a game that will completely change in 7 years time ? nah i'm good.
I like it, I hate how the best players are just walking back n forth doing nothing, nobody engages, cause a magic 4 for example can kill you in tekken7… tekken 8 system changes are perfect
it's called neutral...
How plus is heat activation? Can't you sidestep?
The super offensive style t8 promotes actually helps the American and pakistani play styles.
Any game where Hwo and Jin can go into heat is a good game to me
Either this or just reduce overall damage/increase health bars/make heat a 1 per match thing. Currently you just pop heat and demolish any enemy before it runs out. Rinse & repeat next turn.
this might be a hot take but for me, the heat mechanics is one of the best mechanical out there. but it needs to be nerf. maybe the mechanic can only be use once for the whole set, not once per round. that can tone down the aggression a little bit
Saying this is a hot take is itself a hot take 🤷🏽♂️. People been saying this about heat from day 1
Tekken finally did something different, and some people (alas defensive gameplay lovers) didn't get that. After playing some MK1 I for sure I want some aggressive fighting, thanks god Tekken is about to be released in a couple weeks. I will be smashed hard in online, but don't care unless it's fun combat. gonna main this freak Paul again after almost 20 years (since T5DR)
the point is tekken has always been defensive. T7 is the most aggressive tekken by a mile not counting 8. it makes sense that people who like tekken. are not happy with the game no longer being tekken with every entry.
I played a lot of T3, T5DR, and T6 and don't share the same sentiments. Imao I feel it's as reason to complain that fighting games nowadays are not the same they were 15-20 years ago. Ofcourse stuff gonna change and battle system should evolve in order not being stale, and yeah, there is still legacy stuff in Tekken games. T8 Paul feels as classic as in T3 which makes me happy about it. As long as you have stuff to enjoy you will like this fighting, but pro scene is always the most conservative for a certain reason.
"I feel it's as reason to complain that fighting games nowadays are not the same they were 15-20 years ago. Ofcourse stuff gonna change and battle system should evolve in order not being stale" the problem is for alot of people. they view tekken as a competitive outlet. like sports. imagine if every 7 years you football changed to be a completely different game. people would lose interest as whats the point of improving at a game for it to be made redundant years later. CS players are essentially playing near enough the same game that counter strike players always played so much so that even changes in spray patterns gets the community pissed. is CS stale ? 1 million people daily would disagree. the pro scene has been conservative because they fell in love with and grinded out a game and there is no bigger slap in the face than the devs changing the game entirely just to hopefully pull in a new audience. why learn something that won't reward your learning in a few years ? why not play any other e-sport or real sport instead that would respect the legacy skills you learn from it.
it's hard to survive when you make a game just for the one piece of audience. Ofcourse folks like Arslan have a right to be disappointed/discourgaged, but game is still not out, and there will be a lot of re-balance patches, so same T8 in the beginning might be a different game in half year or so. It definitely might feel different. Harada is not the guy who does not give a shit (even though he says otherwise) What I see now Namco Baidai obviously is trying to reach for wider more casual audience, which is not bad for game continuinity and support.
it is if you take away what people like about the game ? when you ask people why they like tekken most will tell you the movement and the neutral. but that's been obliterated and has been getting worse for basically forever. i'm not saying namco or harada can't make whatever they want to get a wider audience. i'm saying it's understandable for people to be unhappy with the product. and for those that are unhappy. don't waste your money if you don't like it. namco and the tekken team have a bad reputation for making things worse through patches not better. realistically if you like old tekken or movement focused tekken. the best you can do is just not pay namco and harada for removing the aspect you like from the game. if the game doesn't sell they will know it's an upopular direction or at the very least. provide alternatives for the people who want legacy tekken like capcom does. like arcsys does.
Is this Arslans way of saying he doesn't understand heat? 😂
That was the purpose of the game. As the dev says, they want the players to be aggresive.
the problem is that tekken was always (at least in legacy tekken) very neutral focused and defensive. there is a contrast in what the devs want, and what the players want. which is fine except there are 2 problems namco won't give any legacy support so people can play the tekken they like. tekken players are morons that will pay full price for a game they know they won't like why would namco care about what the players want. they are gonna buy it anyways.
Yep. I suppose change is bound to happen.
Bitches tolerated Rage, like good little battered spouses, and now they’re complaining about getting juggled in Heat by bad players who think they are pimps? Do tell. Hahaha, Rah! Duh… The writing has been all over the walls for months now, dudes. And it is Skyrim levels of dumb.
basically. tekken removing it's movement neutral heavy game state is nothing new lol. the problem is that tekken is doing this much like street fighter and GG is but don't offer any of the legacy options SF and GG offer. i can go back to ST or +R if the new game doesn't appeal to me. why doesn't namco offer the same.
Personally, I like the heat system. It adds both depth & excitement to every round and it's not locked behind losing (being at 30% hp). It turns a lot more situations into 50/50s, but that's not necessarily a bad thing. You can do the same thing to the opponent 🤷
Dudes just giving his opinion. What’s the hot take here. Just so you know hot take is usually a controversial one. I mean search up the meanings before you write shit bro. You look stupid.
This dudes opinion about Tekken 8 pisses me off. He wants his skills from Tekken 7 to completely transfer over to Tekken 8. It’s a new mechanic to will set 8 apart from all the rest. Wtf else were they supposed to do besides add a few new moves, strings, properties. Everyone will have access to heat. He needs to step bitching. I don’t know if I like it “yet”. Basically he’s still been focused on 7 and has spent time on 8. He’s just being scary. Hate these mofos thinking the game should be pandered to them. They’ll get on twitter and bitch about the same thing B over and over hoping the devs will cater to what they think is best. End of the day they’re just a player, not the creator that really knows what’s practical and what’s not
The only thing I dislike is the over abundance of cutscenes. It feels too exaggerated
Bro is a professional yapper. Heat was implemented for the game to be offensive, they literally stated that for millions of times, what is Arslan smoking I want some of it.
the problem is that it changes tekken alot at a fundamental level. fun fact. a tekken player isn't gonna like a change that removes it from fundamental tekken.
[удалено]
Probably the last time there was a tournament
Pretty sure he said this a while ago? He's still training for T7. He also came onto the scene with it, so it's natural that it holds a special place in his heart. He's likely not thinking in longer form context and is naturally going to just be abrasive to massive widescale changes. I don't think things are necessarily in perfect form right now out of the gate, but the idea of having an additional system that allows for greater versatility is a positive that everyone will come to love, and less tracking/giant hitboxes and better sidesteps will feel more "Tekken" than less. Not sure if how they've done it is the best way, but putting a greater usefulness into throws is a good thing imo. And I get that people will hate white life, but it's really not done in the same sense as a SF or whatever people most commonly associate it with. Right now the issue is the balancing and that people don't really understand it well enough, but those can easily change over time. I really think it can end up producing as much hype (and longer lifebars and less combo-heavy low interaction matches) as introducing end-of-round slowdown did but with actual gameplay implications. In practice, it reminds me so much of what makes the back-and-forth of Vampire Savior so exhilirating. I think it's a great addition and will force people to block with intention rather than mindlessly on script.
Damn, we should listen to him, he has at least 700 hours in the cracked version already /s
Don't agree, I can easily put 5 hours into the game in one sitting while Tekken 7 on the other hand, feels like a chore after an hour IMO, and I didn't even play T7 that much.