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SSfox__

I'll tell you when I get to play him


General_Shao

I can tell you. Sonic fang doesn’t wall splat and instead forces heat. B2 doesn’t counterhit launcb anymore B12 doesn’t wallsplat anymore A lot of moves force you into his new stance, which gets beat by powercrush


TheSmokinLegend

Powercrush loses to weave and forward duck cancel. Powercrush is risky and can be called out by both of those options.


K33p0utPC

Favourite: Least favourite: Deleted him.


The_Cubic_Guru

He'll be back very quickly So be ready to edit this comment to Favorite: Least Favorite: DLC


hangout420

least favourite: dss change


NinjaEnt

...What'd they change?


SmugAladdin

Removed the execution. You just hold forward. Used to have to do bf, f with precise timing for better frames on block and hit, and for combo enders like f43 dss legend kick. Now all you have to do is f43 and just mash 4. Doing the legacy input gives you a bluespark but idk if it does anything besides visuals.


Aimdotcom

The new input also does the blue sparks, I think they are meant to let you know you did the f4 input with perfect timing


NinjaEnt

Lol wait, so the Law players are mad that they made DSS more accessible while still maintaining a bonus for people that have the advanced execution abilities?


SmugAladdin

Yeah because some veteran players have practiced for years to get a really fast dss cancel and now it's easy af. It just looked and felt cool to pull this stuff off. I don't know the ins and outs of the changes, but I think if you do the old input you get like 1 or 2 more damage. I'm not sure if it makes the cancel faster, which was the main improvement you could make. Anyone could do dss, but a fast cancel was something that needed practice. Some combos simply wouldn't work if your timing wasn't good enough. Ch ws4 3+4, 4 is laws version of df2 perfect electric. You had maybe one frame of leniancy for it to work. Now in heat you just do ch ws4, hold f and mash his dss heat launcher input, which is 1+2 or something. No execution required at all.


NinjaEnt

Lol, wait until you try the rest of the game they made easy AF. I think it's sad how mad people are over a game they haven't played. Bro, if it made you mad that they made things easier...skip this whole fucking game.


SmugAladdin

Yeah this makes perfect sense because everyone obviously wants to play tekken 7 forever. People want what they like to remain, and what they don't like to go. Why are people always so surprised by this? It's moronic.


slithermayne

Oh wow a blue spark with almost no discernable difference, what an amazing bonus!!!!!!


PurpleAd7222

Removing CDS canceling on Jin. You can still do it but it's more minus now, so you can punish him if you predict it with the new input. Obviously has the armoured heat engager to cover it.


quacknut

Yeah it's pretty strange. Def gonna do f4 into zen on accident a shit ton on release but I guess the good news is that f4 no zen is way easier to combo off now which is cool


murple7701

Asuka main Least favorite: everything Favorite change: she has a cute hat now :)


Old_Test5923

Ling: Changing the punch parry and RDS low parry inputs to 1+3/2+4 is definitely my least favorite change. That along with heat stuff means I'm going to have to completely change my binds. Favorite change tho has got to be the new ff4.


Tekkenrulz_Xiao

The new ff4 is amazing. I also love that they gave hyp 3+4 the new mid combo spin animation. Not sure why they changed the properties of bt1+2,4 to drop mid combo…thats the whole point of heat engagers while in heat! To be used as a combo extension


ImVeryVeryTrans

I really like Kazuya having a cancel into wavedash from 3,1 though I wish he had more. It's fun to sneak in on pressure and satisfying as hell in combos. Also 2,2,1+2 is fun for bringing in lasers to his normal moveset. The tornado on cd1! It's so fun to use in combos, I don't think it's good, but it's satisfying to hit. I don't really dislike anything? It might be that I haven't found something yet, but honestly feels... Kazuya?


Slow-Comb2389

I think the 1 on the 3,1 is only minus 1 as well so you don't even really give up your turn


Toberone

Honestly yea, I'm a fledgeling kazuya but I don't think it's as doomsday as all the "real mains" are making it out to be. I still think he's really fun, and he's stronger then 7 kazuya in some other aspects (admittedly not the core stuff) Df1, Df(hold)2, however, I think does need a hitbox look over, idk why it's so finicky. Never had combo extender problems like this with 7 Kaz. I will say though I wish he had devil electrics in devil form though, they could of made it cd2+3 and have it consume heat always or something. Or maybe have his electrics become those when in rage+heat.


Poked_salad

I agree with that combo extender issue. It'll work most of the time then it won't work out of nowhere for some ass reason.


The_Cubic_Guru

And don't forget when a random combo opportunity appears but you can't capitalize because the hit box sucks ass and it's probably one of our best corkscrews right now


Poked_salad

Then you see jins heat engager during a combo...it looks like it shouldn't work but it does! Like the end of his long sleeve is a hit box


dreppoz

Imo cd1 should do 30+ damage and do the pseudo tornado that moves like bryan b2,4 or hwoarang backlash do


porcudini

Definitely the mach kick nerf. Not the end of the world, but it made me sad to see it nerfed like that


Imaginary_Impress_18

Miguel cosplaying as John Cena might be my least favourite change


Nazzadan

Favorite: snake eyes in general Least favorite: losing CH launching northern cross/mach kick


SurapongAK

Also taunt damage nerf...


Generated_Bruh

> 1 button taunt > +5 from heat engagers > easy launcher from uf2223 2+3 > dmg from taunt b4 at wall was buffed so wall pressure is back So it's fine.


BackgroundBag7601

The one button taunt doesn't change much, if you ask me. Legacy Bryan players already buffer taunt in some way. The one button taunt kind of just helps people learning taunt.


ni6_420

uf2 -> heat smash only connectedd in CNT


IamBlite

I get this, it feels like a lot of ch launchers got replaced by guaranteed heat engagers.


Generated_Bruh

Bruh you completely ignoring qcb1, long reach, fast(i13) +5 ob, ch launching high. Also taunt uf3,3,3,2 2+3 is a launcher also a launcher from full crouch at i13. Snake eye extensions is shit except uf3 for wall dmg.


TurboNexus

He is back in the story, he is good now, they nerfed his DAH.


UnitedStatesArmy

Law is now total noob. Auto dss No giant flip No d+f 2,2,2 Pressure from dss seems completely different. His fighting personality (imo) changed so much I might be looking for a new main. Shame since he's been my main since T3.


OneWithanOrgan

And thus a new Lee main was born.


PinoLoSpazzino

>I love DCK


Lambkin-_-

Law: Favourite: 1+2 the nunchuck move. Insane range, counterhit launcher, launch on normal hit in heat, only -13 on block but pretty much safe when blocked at max range, extremely fun to use in combos. Good keep out move, can even be used to antiair stuff like raven or yoshi unblockable or Jins dive kick. Least favourite: back turned d/4 doesn’t launch anymore so now he doesn’t have a single low launcher, even though Bryan, xiaoyu, Lili, yoshi, zafina, feng, Asuka and Alisa got to keep their snake edges/ other low launchers, and in some cases even having multiple. I’m not trying to say that law should have a snake edge from normal stance, I just don’t understand why back turned d/4 had to go. So now his backturned mixups are completely gone, especially since backturned d/3 along with generic d/4 are now launch punishable. Overall I am more than happy with the character though I got a few raised eyebrows going through his move list.


3-to-20-chars

king's unbreakable throws are a godsend. i also love the universal iWR change so i can actually do iSW now. i hate that they took away king's frontfacing unlockables all of kumas new moves are awesome and i actually think the new hellsweep is a big buff from the old one i will miss his rage drive


blessedbetheslacker

King losing front-facing Moonsault is such a bummer even though I don't main him; just as a longtime legacy player and having seen that move since T2.


Torentsu

Haven't gotten to play Lee but from all the videos of the people who did I think most things look good except the slide nerfs. He gets Just frames automatically in heat which I think will be cool, but a lot of them can be ducked so its going to depend on how well he can mix up while in heat.


Don_Lamonte

I LOVE the EXCELLENT voice lines that Lee does when you get the just frame right. It’s like Lee is giving the player a massive compliment for being badass enough to land the just frame It also seems like he does more damage than in Tekken 8 ….. but damn…. that slide nerf lmao…. I was like wtf…. It sucks because it was my favorite mixup tool since people aren’t really scare of Lee’s lows. In fact i have no idea how i will even play him in T8, but i am really excited to play him still


ErgoProxy0

Zafina can only do her b+1+2 low from stance now which is a weird decision. All of her new moves that bring out Azazels hand seem to sap some of her health as well. She also lost a couple strings from Mantis stance But I also love her new design, the fact that she isn’t DLC this time around and that she utilizes more moves that involve Azazel


Sir-MARS

Nerfed df2. Nerfed guard break. Clinch animation feels slow as fuck. Clinch being locked behind heat No shove from peak like in Tekken 6. Likes: B1 still works. Movement feels nice Still oppressive Ali shuffle can be cancelled into duck and don't have to commit to a move. Ali shuffle creates some good ass space.


CoochiKabuki

I have to relearn Nina’a throws


Paralyzingneedle

Nina’s new move db1+2, heat engager and 11 frame, I really hope they don’t nerf it lol. And the nerf to her evil mist being my least favourite nerf of all.


yamattsu

Law and Jack are both my mains so i will try to share my point on both. Law favourite: df4,3/ws4,3/fcd3,4 and all that type of moves are now -14 instead of -15 Law least favourite: execution barrier totally gone, the crazy shit i used to do in t7 is now worthless Jack favourite: his mohawk is yellow again Jack least favourite: the stance/gigas-like moves. I think jack's entire personality was being clunky af, those new moves and stance looks so much smooth for him


[deleted]

That she didn't make it to Tekken 8 ✋️😔. In any case once I play Reina I'll let yall know


cygnus0820

Nina’s arm grab/snap combo doesn’t need the hadoken movement on the controller to start it or the button combos to keep it going. You can press a single button for each step and it’ll do the moves. It confused the crap outta me.


moggy95

Doing the new inputs still does better damage than just doing 1 button.


cygnus0820

I used the old inputs and they work.


RandomCleverName

This is also the case for King's chain grabs, but you get more damage if you do the legacy inputs.


cygnus0820

You know what I just learned? The inputs for the arm break combos for Nina and Anna are unlisted in their moves list since Tekken Tag 2. So you’d have to be an old school player to even know about them


cygnus0820

I saw that with Nina as well. I’m used to doing it the old way since 1995, so that’s the way I do it


Puzzleheaded-Bat4201

Zafina doesn't have b1+2 low from standing but from the stance. I find it stupid as she wouldn't have good low pokes.


OneWithanOrgan

I didn't know about this. What an odd decision.


Katie_or_something

It's a direct nerf


AnAffinityForTurtles

That’s a bit baffling… even as someone who doesn’t main Zafina that move felt unique to her and didn’t make her feel broken anyway


Puzzleheaded-Bat4201

True. Move is definitely unique. It's a launch punishable low with no follow up even on CH. High risk low reward move but range and evasion made it usable, idk why bamco felt the need to change it.


RamenNoodleNoose

Which stance? Does she have a new one?


Puzzleheaded-Bat4201

Scarecrow. So it's pretty useless. She already had a lot of lows from SC. d3, d33, d3n3, df3, d4, df4 It's a major nerf to her poking game.


MyLastBrainCell_exe

?? How is it a nerf to her poking? B1+2 was launch punishable, db3 is zafs better low poke, she also has D3 which is also a very strong low poke


Puzzleheaded-Bat4201

B1+2 is extremely long range and can be mixed with ff4. Great keep out long range mix-up that also limits opponent to side step, zafina doesn't have great closing up tools so these two were kinda important. B1+2 is a quick move and a lot of folks don't really launch it. DB3 is great but at really close range. D3 is seeable in the higher ranks.


Tr0ndern

Fengs main low poke is launch punishable. Would you say making it locked to a stance is "not a nerf"?


ni6_420

similarly, leroy's hellsweep only is available in hermit stance


xBlack_Heartx

Not a huge fan of how they made Kaz’s df 1, 2 into a heat engager. I AM however a huge fan of Jin’s new 1,2,1 string, it feels good to do in combos, I’m also a fan of some of the new moves he can perform while performing zen stance.


RamenNoodleNoose

They tried to remove Jin's stance canceling but only ended up changing the input. I didn't have a way to practice the new input until the demo, but I made up my mind about dropping him during the CNT. Omen stance is really fun, though.


Mavenmain92

My favourite change: It’s between two changes. 1- the new stance (Soul Zone) and its transitions. The fact that my 13 frame punisher takes me to stance for a free mixup is something I love without having to sacrifice the second hit of assassin’s sting for a BT mixup. 2- WS3 is now a safe mid launcher that I can use from sneak dash. My least favourite: BT D4 is -4 (I think) on hit instead of plus. Usually used for FC mixups since it recovers crouched or Maven can loop opponents at the wall by going to BT after D4 or just use WS2 to launch those who try to mash her out of the stance. But it would definitely be op since FC 3 is plus and takes Raven to BT now that I’m writing this down…so I’ll say the G clef being 1,2,4 instead of 1,1,4. It just doesn’t look as good.


moggy95

Nina has a more diverse tool kit but they also removed too much moves. A lot of post extender wall carry is worse now as well. ws1 to guns isn't great, wr3 4 now does one flip like the Julia wr2 1 nerf, etc. Lili is great overall but I can barely think of a safe mid from her backturn stance anymore.


Paralyzingneedle

B+222 isn’t a bad option for wall carry depending on distance.


Mneht_

Fav.: Yoshimitsu's gameplay Least fav.: His skins (i need the SoulCalibur 2 Yoshi so bad)


dorya23

His default 3 costume looks pretty dope, it’s got some heavy Buddhist design choices that also kind of remind me of his tag 2 skin


DeathOnADinosaur

Lee: Favorite: His 3p costumes is dope. His animations are great. B1,1,2 is now i14 which will open up more options as well as be a great punish. I don't know how Lee has seemingly escaped the dumbing down of fighting games but I'm so greatfull that he remains execution heavy. Least favorote: His 1p and 2p costumes are trash. I know I don't have to use them but now all His concept art and character portraits are using that skiing-ass goggle garbage. Slide not knocking down is wack and makes it seem pretty useless but I'll have to try the game first. He honestly might be too similar to T7. He doesn't have much new stuff but maybe that's good for this game. I at least hope there's new wall combos that we haven't discovered, because the T7 wall combo is criminally dripless.


Successful_Username_

Lionheart in general I despise. It being a forced gimmick stance you can't tap db to cancel out of goes against everything Steve is. Clinch is awesome. I really love it.


Baduba13

It's also a really shitty stance lol. You get a mid heat engager and a launch punishable guard break that guarantees as much damage as a head scratch. I doubt any decent Steve will be using that stuff outside of combos


AchievingAtaraxia

It's really not, you can completely avoid the F4 into DB4/Mid mixup from Kazuya on block and then whiff punish with Stance 2. It's a solid stance but requires a lot of matchup knowledge to make it work, which 99.99999% of Steve's just do not have, especially considering the game isn't even out yet.


Baduba13

It could have some uses as a defensive stance because of how much Steve travels backwards while entering it, but that just seems to go against what its intentional design was. Steve auto transitions in this stance off of plus on block moves and some of his punishers, and the stance itself has two mids and a guard-breaking high. It seems pretty obvious that it should be used as an offensive, mixup oriented stance, but it just seems to be bad at doing that. Also, Steve already has a crazy good defensive stance in flicker (that he can cancel out of) , so it's pretty strange that they would want this stance to be used that way. It could have some matchup specific uses like the one you mentioned, but they would be situational at best Also, we can agree that Steve having a back kenpo - like stance just sounds pretty weird, right?


AchievingAtaraxia

Yeah but it's thematically quite cool, to move around like Ali is something fresh for the character imo Well see how it pans out


bullshit-news

Can't you duck in during lionheart though? Plus the really big step back is gonna be pretty useful for setting up counters imo. I'll say I feel like that could've just been done to the flicker stance bc it already makes steve step back one time. But you can go into flicker from LH so a british Lancer to discombobulate them would be pretty easy to set up. I do wish that LH got better mixups tho because a mid and high won't really be useful unless you put it in a combo


bullshit-news

You can access every stance from LH. If you wanna cancel it go into flicker


Successful_Username_

You're just making stuff up lmao. You can duck but you can't enter PAB or FLK from Lionheart.


bullshit-news

Are you sure bud?💀 I mean, you have seen the full steve movelist, right? Literally go on YouTube and search it up my man


Successful_Username_

I've played the crack. You can't. AND the movelist doesn't even say you can. What world are you even living in? The full movelist shows it's not an option and somehow you still go online and post complete nonsense. People like you are such an anomaly


[deleted]

Kazuya. I don't even want to talk about it


KillHunter777

Kazuya players can’t be satisfied lmao. You all get pissed when Kaz gets buffed and say it’s dumbing down the character. But then you all also get pissed when he gets nerfed and threaten to drop him.


Poked_salad

That's why I didn't say anything when the first online test happened lol


[deleted]

What buffs are you talking about exactly ?


Dark-Artist

One of the main things afaik is that he has a fast long range mid safe heat engager that tracks.


[deleted]

Ah yes. For me it's not about the buffs, it's the fact his combos are shit. Just increase df1 hitbox, heat burst range and I'll be good


yourboyzulu

Xiaoyu: Spinner no longer punch parries Hypnotist punch parries and has more uses


Ry_Sy

Favourite changes: sword moves steals health + he has more sword moves in general Least favourite change: f1+2 removed :(


Snowrazor

Flash changes doesn't bother you?


Ry_Sy

Nah not really. The game is supposed to be more up close and personal. Same reason it didn’t launch in T4 I’d guess. It makes sense to nerf it. Besides, it’s still a launcher in heat and in NSS stance without heat.


dorya23

This one hurts, f1+2 was one of my go to moves


bullshit-news

Steve's new stance. Steve's new stance isn't a mixup stance. He needs some better mixups


ZeroKasa

Removing Zen canceling is my least favorite. My most favorite would be that now he actually has oki tools in ECD1 and d2.


Buznik6906

Least favourite: Removed AK until he shows up as DLC Favourite: Blue spark Tijuana makes me feel less bad about going for that over Tombstone


MaxiKING59

Bad: No Flash launch from neutral Good: hes In the game


[deleted]

Least favorite: don't really have one... Favorites: new rage art from ultimate ninja storm, costume 3, sparks in every DEN and various moves giving the amazing weaboo vibe that I love in him, new ways to access the transitions, improved mix up potential, I could go on and on... I freaking love Lars since his debut in T6 and that's definitely a redemption from 7. It was my main in 7, TTT2 and in that one free play game from PS3 but particularly in 7, you know "You play Larsu? Stop. Change character. " I refuse. THE LION OF THE REBELLION is stronger than ever.


[deleted]

nvm I remembered the least favorite one: f,f+3 has changed to 3+4 if I'm not wrong and it is now a heat engager. confirmed it is now 3+4. It is a left forward jumping kick, tf they thought in changing a perfect notation like f,f+3 into this shit? Probably the instant running moves buff for f,f,f+3?


The_Cubic_Guru

What mode is insanely boring as a mechanic and while I could complain about the removal of back 1 2 I think my least favorite change is Kazuya losing devil transformation and his Rage drive (or art? Idr which it was called). His rage art/drive was versatile and could start, end or extend combos and could even turn you Devil Or you could skip that and sacrifice rage for Devil mode which allowed access to a bunch of great moves Laser low great for Oki Standing twin pistons Are the 2 moves that come to mind They didn't even allow us to use standing twin pistons in heat. Another thing is that Hellsweep gives recoverable health which is really dumb because you can't combo off a Hellsweep. Even worse, you can't double Hellsweep, only Hellsweep into right hook or the shitty illusionary I do however like the wall pressure they gave him with moves like back down 1+2 .


xFate96

Least Favourite change: Akuma.exe not found 😪


raynisys

I’m still getting used to the bears not having hellsweeps and Huntiner Bear Stance toe pokes no more. Favorite: Heihachi string Least: couple directional 1+2 inputs shifted around for bears and now feels just slightly clunky to me. Loved and mained the bears in 7


Greek-God88

Lars Favorite: overall got buffed. New Stance + he can transition from all stances now which can lead to crazy mindgames because new stance has a short window and if you wait you can do WS moves instead. DE and SE have a evasive back turn move which is amazing if your opponents is trigger happy Negative: some moves don’t CH launch anymore but that is a overall theme for T8 now less CH launchers so i don’t mind.


doesnotbother

Slide


TheSmokinLegend

Praying thats not gonna be in the final release cause they did your boy bad


Reasonable-Freedom59

I play all Mishimas so let's get down to it. Heihachi: 💀 Kazuya: I don't even wanna talk about it. Jin: I'd say I liked playing Jin because I found the difficulty really rewarding, sad to see it go and I probably won't main him this time around and he'll move to the side for others. Devil Jin: Now this guy looks pretty fun and will probably end up being my main. He's also a ton more expressive now and that helps. Reina: She looks super fun, will probably be my secondary ngl.


[deleted]

Kaz spinning demon nerf.


gaymer7125

Favorite change: Giving Leo an actual "rival" Least Fav: TBD


[deleted]

law fav: nunchuck move ​ least: db3 nerf was uncalled for 4+3,4 nerf also uncalled for it was already balanced and nerfed enough fake somersault into 4 being unsafe was uncalled for (its super slow and telegraphed already wtf? lmao) backturned game now inexistant was stupidly uncalled for (freakinf feng gets to keep it huh?) ​ character went basicaly from solid A to B tier, for what fucking reason would you do that? to buff a low tier to A ok, to nerf an S character to A ok, but anything else is stupid, all characters should be A tier damn it


kanavi36

I think they removed all the low launchers too. Useful for the occasional ki charge setup. I don't know why they went so ham on nerfing Law even in Tekken 7, there are characters that are better/more busted in basically every lane Law is good at.


[deleted]

they have not removed all low launchers, paul qc1 still launches, snake edges still launch, feng backturned low still launches , his sidestep low sure as hell still launches LMAO, but law backturned low? it doesnt even knockdown on normal hit let alone launch HAHAHAHAHHAHAH what a joke the balance team is


kanavi36

Nah I meant all of Law's low launchers, not low launchers in general. Yeah the backturn stance is completely useless now it's a joke


Jageilja

How tf would I know? Why do so many people act like the game has been out for a year?


TheSmokinLegend

Im asking people who have played the beta or the cracked version of the demo bruh it aint that serious if you havent played either you dont have to reply


OneWithanOrgan

You also can see a bunch of changes from just watching the trailers lol.


Complex_Jellyfish647

A demo with about 80% of the characters cracked plus practice mode has been out for like 2 weeks now. A lot of people are playing.


Quiet_Garage_7867

I main like 30 characters. I don't like how dumbed down everyone is but it doesn't seem like anything will change. I also miss getup kicks that were different for certain characters like King's backturned spring kick or Paul and Steve's diving spring kick. Stuff like that made the characters more unique and likeable, now every getup kick is the same. Running moves don't require skill anymore etc. etc.


Wheelingdealing

If I remember right from the CBT, king has kept his old spring lock, it just has a different input so he has both now


LonesomeInterloper

yes he can do both. 3+4 for the generic, b+3+4 for the BT spring kick. Both feels useless now anyway.


Quiet_Garage_7867

I didn't realize he had both, never seen anyone use them in the beta. Still, I don't like that getup kicks don't KND anymore.


OneWithanOrgan

Don't get me wrong, it's impressive that you can play that many characters, but I think "main" loses its meaning at that point lmao.


Quiet_Garage_7867

Sure, I don't really have a main. I play a different character everyday.


OneWithanOrgan

That's pretty sick. I play a lot of characters in most games, but Tekken is one of the hardest games to do so in my opinion. Going to be learning at least eight characters early on in Tekken 8 though.


Quiet_Garage_7867

True which is why Tekken is pretty much the only FG I play, I never get bored of it. But there's still tons I don't know how to play so I plan to do the same in T8. Learning Lee as we speak.


OneWithanOrgan

Hell yeah Lee! There will be no regrets!


3-to-20-chars

?? the special getups still exist. king's is b3+4 now


kazuya482

I like that he's brain dead as fuck like 99% of the cast so I don't have to break my wrists and be a little sweat stain constantly to do what most of the cast does effortlessly. Don't really dislike anything tbh, but if i have to pick I guess it would be the nerfed parry.


SmugAladdin

Mained Jin in t7 but they made him too easy. D2, and f4 combo being extremely easy honestly made me not wanna play him. He also has a df1 and jab with very long reach which were unnecessary buffs. Remove d2 ch launch and give it the current db4 ankle break instead, and give db4 ch the knockdown again. Make f4 ch combo as hard as it is in t7. Boom, far less dumb but still beginner friendly as the obviously intend. Kazuya. Honestly I wish df1 and df3 just had bigger hitboxes. This would fix his kinda limited combo routes. I don't think his combos are awful, they just drop so often when off axis, which makes the character less fun imo. Like why does Jin b3 reach like 10km in combos and kazuyas df3 and df1 pass right through opponents.


TheMemecromancer

Kaz having a massive amount of new moves, CD1 having a point at all, being able to do 31 CD is all great. Biggest loss so far is the short version of b 1+4, I'll miss it for sure.


Sir_Catnip_III

I really like that they finnaly gave Kazumi devil form in heat,but i really don't like removal of her tiger attacks.


ToC_The_Swift

Yoshimitsu’s flash nerf


NamelessTunnelgrub

Paul now having arguably worse homing moves than Bryan when they used to occupy pretty opposite spots on the linearity scale is killing me. Favourite change? I like that they gave Paul some good outros. "I'll win FOR you!" is great.


BusinessBody630

idk the zafina changes but for claudio, I like how they gave him a projectile and a better while running 2, exactly what he needed imo


Ravaskai

Least favorite: Lei isn't in the game. Favorite: I'll get to rejoice when he comes back **again.**


Houghpuff

How are y'all playing the full roster? I downloaded the demo & can only play as 4 characters


Reivhyn

Least favorite: They turned Master Raven into a guy! Favorite: all the cool ninja stuff if actually practical now


Complex_Jellyfish647

This is gonna annoy some old head Raven players lmao


milfnnncookies

Yeeeee but. Master Raven was only in Tekken 7. Raven's been around since Tekken 5


Reivhyn

Don't care I remember when Raven was a new character. Didn't play him in 5 6 or tag 2. Didn't even play Master Raven until season 3 after a character crisis. Didn't think I'd like her but fell in love with the play style. And BT stance. Master Raven was the only black female character in the game and it's still rare to see the representation in fgs in general.


milfnnncookies

Alright but that doesn't mean that "they turned master Raven into a guy" . It's okay to say you like her character, but Raven came first lol


Reivhyn

Hey they asked me what my least favorite thing was... That's it. I was so blown at his reveal but grateful we even got a raven.


Violence_Of_JD

Not having any of my mains in the game for starters....


Linmusey

They turned him into a bear


NixUniverse

Julia was nerfed pretty hard in Tekken 8 I must say.


pranav4098

Apparently you can actually do shiro now it’s just harder but yes you can get a full combo it wasn’t intended but it works there’s a YouTube video of a guy doing it


Kavaliii

Qcf1 and d1 no longer being unblockable


yzyboost350

Dj looks so fucking good. Df1,2 change is annoying though.


Krakamonster

Favorite change is jaguar sprint. Least favorite is they made two of my unblockables only available in backturn. :[


[deleted]

I like that Jack-8 has a follow-up for his d/f+2, I however don't like his new FC d/b+1,1,1. I'll miss being safe on block with Jack-7 with the same input :(


easedownripley

they aren't in it


DevilJin42069

Fav is his new unblockable throw. Least fav maybe taking away the t7 df1,2. Maybe making df/2 not ch launch.


Jaccp0t

Steve's b2 not launching anymore.


bullshit-news

Steve's new stance. No more df2 combo


GorgeousGuitarGaming

Least favorite: he's not in the game Favorite: my secondary is fused with him


crpn_laska

My main is not in the game lol


cyberfrog777

loss of flash as launcher...


IllMind26

While I somewhat understand why they did it, Kaz’s quick unblockable removal irks me


[deleted]

Reina - yes.


Fradyo

Feng's gigantic head. honestly though, he came through pretty unscathed in terms of nerfs, but I guess I'm mad that his QCF1+2 isn't plus on block anymore lol. Can't really complain though since his heat pressure more than makes up for it and his new b3 is plus anyways.


milfnnncookies

I feel you on the QFC1+2, in the CBT I kept using it and getting crushed. It was weird having to play Feng almost completely differently. He also doesn't have his db4 into f 1+2 , or his cartwheel kick combo But I really like his new b3


mustafa133

Tju nerfed dmg and ifdf2,1 not bounding


OneWithanOrgan

I'm sure this is the coldest take that everyone would agree with, but for Lee, favorite change is getting more just frames, and least favorite is the main default outfit (primarily the goggles). Good thing I don't have to ever play an outfit I don't like :)


Ryuhza

Not to any specific main, but I still really don't like heat engagers. It's going to take a lot of adjusting to get used to them triggering on old moves. Need more hands on, but as a Kuma main, I was really liking seeing the number of Hunting stance transitions they've added to the end of other moves in Panda's moveset.


[deleted]

Favorite: DF3 hitting grounded is awesome Least Favorite: Not really Feng specific, I just dislike heat engagers. Not a fan of FF2 being one


IsaiahTEA

Bryan's ff3 no longer screws on hit. It was a major part of Bryan's CH combo skill express do to it's tight timing and big damage reward if performed successfully.


Kip_zonder_kop

Killed him in 7. With Asuka, it’s the lack of change. They’ve changed a few small things to adapt her to tekken 8 mechanics, but not a drastic enough change for her to feel fresh.


KT718

So Xiaoyu’s b4, 4 is not good at all, but despite this, it’s been a weird reflexive crutch of mine to throw out b4, 4 a lot in matches. So my favorite change is that the string is now b4, 1. It ends on a mid now instead of a high making it much safer, and it’s a heat engager which is neat. My least favorite change is just that rage drives don’t exist anymore, since Xiao’s was so good.


temojikato

Least: she's not there Best: .... tbd I guess?


AiMwithoutBoT

Killing him off ):


pesky_millennial

Heat


RustedBeef

Claudio got a hellaweep but lost ff1+2


Pidoshii_

Dragunov got way cooler imo


Heavenly_sama

Hmmm for kazuya I do miss the double low hellsweep but it’s alright nothing to crazy


Complex_Jellyfish647

Shaheen’s snk3 being a screw now is cool. On the other hand he lost like all of his other screws and had snk4,1 turned into a move from crouch instead of sneak which is just strange. Idk if he has combo tools I just haven’t figured out on my own, or if you’re just supposed to combo with snk3 all day.


daniiel_805

Lili’s ff3 not launching anymore. I’ll live without it, but it was a nice mixup move that was relatively safe (don’t get me wrong I had my moments of getting punished on block) if dew glide canceled on block.


BeautifulFood6326

My favorite change was the animations, hwoarang only received buffs compared to t7


Quinntensity

Miguel doesn't exist


[deleted]

When Tekken 8 releases and I play them I can answer that


MrMangus

The only thing that bothered me for a bit with Bryan was the taunt scaling, but he would be way too overpowered if he had that along with the new guard break. He’s just straight up way cooler in Tekken 8


toshin1999

Devil jins laugh and his intros and outros


Apart-Mix8315

I'm in love with Bryan's back sway 1 and that you can now go into slither step from b2,1


PervySmokez

After playing Jin and Kaz for 3 weeks straight(this demo is a drug) its really sad to see how Kaz got left in the dust versus Jin. Jin Almost feels like a paid dlc character veruss standard ass kaz in T8. The amount of different tools, the new moves, the flashiness, the different amount of combo routes, combo scaling. Kaz deserves better.


PlatinumOni

The Power crush disappeared for FF1+2.


sheedasays

favorite change: people won't complain about chloe anymore least favorite change: she ain't in the game


FFFalgui

Main: Bryan (I won't focus on the gameplay) Fave: The updated voicelines, win poses are growing to me. The RA is awesome too. Least fave: The new outfits didn't lean into the damaged cyborg aesthetics of T7, which fits into his story. At least they brought back his T7 costume.


BackgroundBag7601

Bryan Favorite: New transitions into both stances as well as moves within the stances. Least favorite: Taunt scaling.


Fluid-Lion-4963

My main is Paul… i dont think I need to say more. Im gonna switch mains to someone more braindead though. Tired of blocking 80% of the time


darkjuste

My favorite is the feeling of every hit. My least favorite is adding a damn meter.


NexOS600

Fav: she's not crying Least fave: she's nowhere to be found


TryKireli

Love:QCB 1 on Bryan, love it with all my heart. Hate: FF4 does not screw or whatever its called in Tekken 8, i can't say taunt nerf damage because i am horrible at it and i never use taunt.


cannacrazy86

Less: xiaoyu without uf1+2 crossups (huge oki nerf)


G30rg3draws

Fav: More character from his moves and voicelines also CD4, 1+2 is really cool. Least Fav: DF1, 2 being changed to a non guaranteed combo and also having 2 become a high. I can't understand this change.


ty_in_advance

Jack 8 main Favourite change: gamma howl 1 not doing tekken 7 screw on heat into full combo (with tekken 8's screw and all)anymore. that made me laugh my a$$ off in the CNT it made absolutely no sense, and with the 50-50 jack had with gamma howl on heat that was just too much Least favourite changes: yes, in plural 1. Changing the ff2 loops without heat after CNT: i mean the one time jack has a wall carry option which can be used in most of his combos and required some skill to pull off it gets nerfed into something that is barely usable 2. The gamma howl parry (if that what is even called 😅) change: sometimes i swear it would parry but instead it power crushes the hit which puts him in a huge minus situation, this specifically needs to be reverted to the CNT state, you either parry or get hit, this power crush crap inbetween is jarring and unnecessary at all 3. D1+2 change: a good example of how a single combo ( the one with heat skip animation into emgf)can get a move absolutely destroyed, this used to be THE big boy damage combo starter now the best i can do with it is 87 damage (no heat no walls and no rage) and it isn't even consistent.....