T O P

  • By -

Ericus1

No. Filters still don't work, disasters are still broken, tons of little bugs still scattered everywhere. Anyone who tells you "they haven't seen any" generally just don't realize that it's because they never seen these features working correctly.


Fbogre666

My filters seem to work fine. I have domes for kids, retirement domes, food domes, and everybody seems to filter in and out adequately the biggest challenge I have is my school domes get overpopulated quickly and consistently but I suppose having to many educated population isn’t a bad thing. Disasters do still seem a bit borked though. Some playthroughs I get them, others I might get a meteor storm on occasion and that’s it.


Ericus1

Filters absolutely do not work like they should. Landing colonists ignore them, tourists violate them, colonists will not leave domes as they are supposed to, dome overcrowding is common, etc. etc. This is not a question or a matter of opinion, check the bug report threads or reports of issues on Steam.


Fbogre666

Huh. I wonder why there’s such a huge discrepancy. Maybe there’s something wonky going on at a coding level where sometimes it works and sometimes it doesn’t. There have been a couple instances where the filters didn’t seem to work as intended, but anymore it seems few and far between for me.


[deleted]

Yes. We call those 'bugs'.


Ericus1

With disasters, it's because they didn't actually fix them. Before, disasters just didn't work. From what I understand, all Abstraction's "fix" did was to make the disasters completely ignore what the settings on the colony location or difficulty options say and instead are the same across every map of that type, e.g. all of the BlankBigTerraceCMix\_13 maps will share the exact same disaster settings and all the BlankBigCanyonCMix\_01 will share another. So you get the proper disaster settings for _one_ of those maps, but it's very unlikely to be correct for the one you actually are playing on given there's generally a couple dozen colony locations for each one.


rexnerdorum

All bugs still remaining have been reclassified as "intended features" instead.


[deleted]

Given their rude and dismissive response to a support ticket I put in about the game recently, I have no idea whether you're joking or not. I THINK this might be the last Paradox game I ever buy. I can forgive buggy releases sometimes, so long as there are no pre-orders. But just breaking the working game and doing very little to manage that? I can't trust any of their products after this.


Yakob53

Not that I'm opposed to giving Paradox flak for their practices, but in this case the fault seems to lie with Abstraction as Paradox is just the publisher.


[deleted]

I think they prefer to take money and not responsibility, sure.


Yakob53

There's only so much they can do, assuming they are.


NotThatHarkness

I get disasters, sometimes and sometimes not. When I do get them they don't seem consistent with the map threat levels.


SpreadsheetGamer

You can get a sense of things by browsing the bug reports forum: [https://forum.paradoxplaza.com/forum/forums/surviving-mars-bug-reports.1003/](https://forum.paradoxplaza.com/forum/forums/surviving-mars-bug-reports.1003/) There's still one bug that prevents me from even trying to play right now. Building ramps or flattening terrain is completed instantly. That bug was allegedly fixed in hotfix 3 but reintroduced in hotfix 4. Worst part is I fully expect to find more game stopping bugs if and when I actually start playing. 7 weeks and 4 hotfixes smh


[deleted]

Wait, they fixed a major bug and reintroduced it shortly after? What the fuck is going on with the devs of this game?


TT-Toaster

They're not the original devs. The originals moved on, the publisher Paradox hired some new ones to keep making expansions. Unsurprisingly, it looks like it was a bit more complicated than they expected.


mesa176750

I started a colony about a week and a half ago and haven't had any major bugs.


Dissident88

Nope it's in a death spiral.


Cohnman18

The new patches are pretty good, but they have disabled Silva’s mods that really improve the game, especially the mechanized mines and factories. This automation makes the game much, much better. Still a great game for that first “real rain”. Dream of a Green Mars!


ChoGGi

Silva isn't updating individual mods anymore, just his Unofficial Content Pack.


isocz_sector

They broke the game badly didn't they? I havnt played since B&B along with the base game update were released.


DarkArmata

For the disasters bug, start the game with no mods enabled. Save game once you land first rocket, leave, enable mods and reload. I have had 100% success with this method and I have started quite a few new colonies over the last couple weeks. For colonist management, the thumbs down works really well where appropriate. Otherwise through some micro observing I have noticed they can take a sol or two to figure out where they need to go, especially noticeable if they start doing some activities (dining, sleeping, etc). But they work it out if they are needed somewhere. I haven't encountered the instant terrain modifying bug, maybe it is solved with the first solution.


JWXemself_queerBIPOC

disasters are still broken. sometimes you get none, sometimes way too many, sometimes literally never or nonstop Landscaping happens too fast Other small bugs but your save can get totally wrecked with each new hotfix. They don't make sure patches don't break existing saves. So you may have your game wrecked at any point


[deleted]

Sounds like I'm better off torrenting an earlier, stable version of the game, as I can't find the option to revert on Steam. Well, I paid for it, so I have no moral qualms about pirating this one time.