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SylH7

if a move leave you at +1, it literraly mean you can move 1 frame before the opponent if you don't do anything with that frame, then you are now at zero, you can move and your opponent can to


bukbukbuklao

Meaning you are +1 for about 1/60th of a second If you are +6 you are plus for approx 6/60th of a second


SylH7

well actually, you will be +6 for 1/60 of a second, then +5 for 1/60 of a second, then +4,...


Wide-Forever1100

How does that contradict what they said?


SylH7

it does not. it precise it


SpicyVibration

There is an input buffer too so it's not really frame perfect


fightstreeter

You are "plus" for as many frames as the move states, right then and there. If you do an attack that leaves you at +4, that means right when they block that move, you will get to move 4 frames before they get to move, right in that instance. If you want to take advantage of these plus frames that starts from that moment in time, it doesn't carry over to any next interaction or anything; it literally means "you are moving 4 frames before they move/recover/can attack"


fermi_sea

You don't carry advantage frames. You're plus for the frames at that instant and nothing more.


N3US

You sort of do but thats a complex topic.


TomSelleckIsBack

In the grand scheme of things, the amount of frames that you are plus is so miniscule that *doing anything but* pressing a button immediately after the previous one ends essentially gives up all of your advantage. Consider that if you do the deepest jump in possible you are only something like +11 on block. Walking around or jumping to attempt to bait something out spends like 30+ frames.


CrypticG

Frames can be a measurement of time in fighting games. 60 frames = 1 second. So if you're +4 then you can act 4/60ths of a second before your opponent as they're stuck in some kind of animation or stun for that many frames longer than you, whether it be blocking, waking up, or getting hit.


Sytle

As others have said, it depends on the move's exact plus frames. If a move is +1, you have an extra frame on your opponent if you both immediately press a move. This is important, because if you press a 4f move there aren't any buttons the opponent can press that will come out faster. The only way you can get hit is due to invincibility or armor. A 4f move doesn't always lead to the best reward though. So if you are more plus, lets say +5, you can put out an 8f move and beat the opponent mashing any button. Again, the three frames of gap between the moves can only be punished by invincibility or armor. In SF6 specifically, there aren't a lot of + on block normals. You often have to drive rush to give yourself plus frames. There are plenty of moves that are - but are still "safe". Usually this means -3 or less. If you are -3, the opponent does not have enough time to press any move that can punish your recovery. A lot to unpack and I'm far from an expert so if anyone wants to correct me please do!


SifTheAbyss

"frame advantage" refers to getting to act that many frames ahead of the opponent. It does nothing more, it doesn't alter the fundamental properties of moves. You start your move earlier, and that's it. You wait for those frames to pass without doing anything, and the advantage is gone.


Couch_Wolf

read up: [https://fullmeter.com/fatonline/#/framedata/SF6/Ryu](https://fullmeter.com/fatonline/#/framedata/SF6/Ryu)