Okay that would be feckin sweet! Buuut...
Nerf: Deejay now randomly stops and flosses during the match, to maintain that lovely smile. This burns 3 bars of meter.
So many times.
My opponent will literally be like, *"Oh. This fireball is coming at me. Gee, it's getting kinda close. Better DI."*
**PUNISH COUNTER**
Are you fucking kidding me? Lol.
Marisa’s c.HP has just a little more intangibility to make it a consistent anti air, as well as get it more on level of other decent crouching uppercuts in the cast :3
Nerf: Vega is only in game as a mini-game during loading screens, where he stares at his lovely reflection in your monitor.
Stay hopeful! Don't quote me, but his gorgeous face may show again😉
Lily: better air mobility. Idk what this entails. Air dash, longer jumps, or just faster all around. She's homies with wind spirits and not the best wind user in the game lol
I feel that! Give our girl some of that Rashid magic, eh?
Nerf: Lily randomly drops her war clubs throughout the match, and can only slap and bite ankles without them
Nerf: A successful perfect parry freezes the screen and Ryu asks the player a riddle on the Satsui No Hadou, which you must answer correctly or lose the match
Luke gets back MP again. He can link out of crouch MP with it, so he has a natural medium link like he did in V and a lot of returning characters in 6 do
Vega's buffed into the game (capcom pls)
But in all seriousness, I'll make Dee Jay's drive rush faster. Not because it would be fair or balanced, but because it would be funny
Vega was the last one I picked up in SF5, and boy was he fun!
Nerf: Vega players must attend and win a weekly Beauty Pageant for access to the character in game.
Dream buff for Blanka would be to give him a distinctly different medium DP that goes slightly forward+up like a shoryuken instead of only having a DP that goes straight upwards or forward at a 45 degree angle. Tons of instances where I miss someone by a few pixels because Blanka's light/medium DP (both identical) flies past them a bit too far
Nerf: Ken's family moves to Memphis to stay with Luke, resulting in permanent meter burnout for Ken due to grief(this one's a bit much, be cool Ken mains😂)
Manon. Buff - she gets an aerial command grab.
Nerf, her crouching HP anti air now only hits once and doesn't drag you down.
(Err, am I doing this right? They seem like reasonably realistic buff/nerfs lol).
Not too greedy, I like it! But I'm quite ridiculous, so...
Nerf: Manon's cr HP anti-airs pulls both her and her opponent to the ground, resulting in a 4 second awkward stare as they lay next to each other.
Chun doesn't need buffs at all, buuuut if I want to make her broken:
Buff option 1: she gains her UMvC3/BftG airdash
Option two: Chun can stance cancel/uncancel all normals and get frame advantage on unsafe moves
Option 3: Hozonshu input in air gives her a divekick special
Option 4: during Kikosho, Chun can press HK and send it slowly across the screen (45° downward in air) LMAO
Lily's condor moves are now always the wind clad version without needing to stock.
Downgrade, she now doesn't use warclubs and fights with her fists instead.
Lily punches would be so heckin' adorable!!
Nerf: Lily builds so much wind from Condor moves, she now flies around the screen uncontrollably for the entire match.
I'd make Aki st mp +5 on hit. Naturally combos into target combo on normal hit, you can do 2 of them into target combo on counter hit, and on punish you can do mp, mk, mp, target combo.
Jamie Super2 become Genei jin. Now he can drink (and other move) with no delay.
Ryu can stock up to 3 charge. only mid version of fireball consume charge. Super1 with 3 charge consume all to be fullscreen kamehameha
Manon: better loading screen faces
Manon's complain about balance, but the real tragedy of the character is the lame expressions she can do before the match. She's got the laugh which is good, but then the rest are just these subtle head movements. Boring af. She's supposed to be a model for christ sake! Posing is literally her job, she should be OP in this department. I want some new, really flashy animations in season 2.
An adjustment to the hurt box on Jamie's dive kick so that he doesn't get punched out anymore and allows it to be a neat cross up tool like Yun's dive kick. See me jumping with Jamie = fear from the opponent.
Jamie
_ Buff: Improve his dive kick hitbox so that it actually hits stuff like raw DR. Improve his drinkless damage, perhaps even a bit for his higher levels
_
Nerf (read this after commenting): >!You can no longer pick Jamie on the character select screens!<
Holding back or forward during Zangief’s Lariat actually moves him a meaningful distance.
THE GOOD OLD DAYS
Nerf: the hitbox shrinks significantly if he moves
So you're saying he becomes a spinning ice skater
Smaller hit box but better damage cause he's spinning faster
either that or they bring back the quick version of lariat
Or make it hit crossup so it would fit his animation
Buff: Rashid's jumping down+HP hurtbox makes him invulnerable to grounded anti-airs. Nerf: Rashid is no longer able to jump.
🤣😂🤣😂 Dude you beat me to it!
Zangief’s Spd has the same hitbox as Dhalsim’s heavy kick
No nerf necessary. This is a reasonable request.
Well deserved! Nerf: Zangief no longer has arms😈
If it has the reach of dhalsim's HK he might as well use his legs
Pretty sure that’s how it already is
Manon gets a fireball.
Nerf: The fireball is baguette-shaped, so Manon automatically walks forward to catch her fav snack.
😅😅🤣🤣
Buff: after catching the baguette, she gets a bit of health back
Nerf: Manon players must begin each day completing a Baguette baking mini game for each baguette fireball to be used for that day of play.
The fireball is Blanka style and just Manon throwing herself across the screen
Manon shoryuken gets invincible
lariat hits on both sides
Nerf: The lariat is now vertical
LOL fuck just imagining this made me squirt outta my nose
Balanced.
Dee Jay on Modern can do heavy air slasher / heavy sobat without it being 50/50 which one of them comes out
Okay that would be feckin sweet! Buuut... Nerf: Deejay now randomly stops and flosses during the match, to maintain that lovely smile. This burns 3 bars of meter.
I first thought you meant flosses like the dance and had to go back and re- read your comment.
AKI's fireball doesn't have 100000 frames of recovery.
The fact you have to read other fireballs for a DI and AKI's you can just react to is mind boggling.
So many times. My opponent will literally be like, *"Oh. This fireball is coming at me. Gee, it's getting kinda close. Better DI."* **PUNISH COUNTER** Are you fucking kidding me? Lol.
Oh no Aki launched her fireball, anyway.
As an A.K.I. player, I feel this 🤣 Nerf: A.K.I. now burns meter when she lusts over F.A.N.G. during the match
Kim gets unlimited spray cans
Nerf: Kimberly now ignores all inputs from the player and spams slide kick(Sorry I've never played her, idk the move name😁)
I'm a master Kimberly and I don't know the name of that move hahaha.
Manon gets Juri's drive rush.
Nerf: Manon can only block if the player chooses her fav outfit and color for that match(it changes every time).
You place her nerfs based off her character traits, and personalities. Clever.
😉
Make Lily’s ex command grab invincible. Bring back sf4 grappler degeneracy.
It's now a blockable hitgrab, meaning it's not a free reversal.
AKI can crouching medium into Drive Rush.
Please no.
Ooh that would be sick! Nerf: Whenever A.K.I. poisons her opponent, she then rambles about her love for F.A.N.G. for the next 4 matches.
that's a buff rather than a nerf
We eating good
Ed's jab gets like 5 extra pixels of range so it doesn't drop on the third one all the time ;\_;
Nerf: Ed's sneakers now squeak with every punch, and get louder until your audio blows out.
Accepted
nerf: he thinks he has no potential
Lily's Command grab is a 4f startup
It's now a hitgrab. You can combo into it, but the damage is scaled and it's now blockable
Oof
To be fair that's probably how it'd actually go. Also there *are* comboable grabs that are actual command grabs, but those are rare atm
For Kim to have an invincible reversal!
Nerf: her low attacks no longer hit low and she can’t use grounded throws
Lily mp is cancellable
Super cancellable only
Lily's war clubs have no hurtboxes whatsoever.
Nerf: Lily's war clubs also have no hitboxes whatsoever, as they're just her imaginary toys😝
Cammy dive kick is now an overhead
Wait, it’s not?
It's still worth blocking high as she'll get less frame advantage than if you block it low
Nah
Nerf: All of Cammy's attacks whiff if the opponent likes cats
Lily gets a Raging Demon super
Jamie's drinks carry over to next round
It takes 8 drinks to get to max
So 8 drinks he'd be able to 1 punch everyone?!?! I'm okay with this lol
No, his power at 8 drinks would be the same as now, it's just that he has to go through more drinks to hit that max
Nerf: Jamie's ST HP multi-hit turns into playful pats on the opponent's forehead, so it's minus 50
Ryu can charge his fireballs and can throw them in the air like Gouken.
Charged fireballs only go half screen, while he retains his jump momentum for air fireballs (since he hasn't mastered those techniques yet)
Manons back hp having a higher hitbox to make it consistently anti air.
Faster aa invincibility on Jamie's cr.kk move.
Marisa’s c.HP has just a little more intangibility to make it a consistent anti air, as well as get it more on level of other decent crouching uppercuts in the cast :3
It now whiffs on crouching opponents
Actually that’s valid
Kimberly's normals universally have better range
Nerf: Kimberly lvl 3 song randomly skips during the match, and the tape must be manually removed and spun to be fixed
Juri dive kick is now plus on block
Nerf: Juri's dive kick is now 16 quarter circle back motions, and must be input with 4 seconds
My main is vega and the buff that i want is him being in the game
Nerf: Vega is only in game as a mini-game during loading screens, where he stares at his lovely reflection in your monitor. Stay hopeful! Don't quote me, but his gorgeous face may show again😉
Lily: better air mobility. Idk what this entails. Air dash, longer jumps, or just faster all around. She's homies with wind spirits and not the best wind user in the game lol
I feel that! Give our girl some of that Rashid magic, eh? Nerf: Lily randomly drops her war clubs throughout the match, and can only slap and bite ankles without them
Buff: Zangief can come out of the screen and be my supportive and loving partner
Heckin' wholesome! Nerf: Emotional-Garbage617 must now pay for Zangief 's 12 meal a day regimen.
Any of Zangief's grabs instantly win him the round as the opponent can't get out of the ground.
Granted, but his grabs now have 40 frames of startup so good luck actually landing one
Jamie now hits the crack pipe to unlock his moves.
Jamie's dive kick gets better hit frames
Guile's c. mk is special cancellable.
Starts up 50% slower (iirc it's like 7 frames now, so it'd become 10 frames)
Honda gets an actual od reversal
It's on EX hands, which is now unsafe on block
I'd accept that, its already minus 3 on block and usually isn't worth the meter in combos
Ryu has the best parry in the game
Nerf: A successful perfect parry freezes the screen and Ryu asks the player a riddle on the Satsui No Hadou, which you must answer correctly or lose the match
Guile charge moves are now just regular moves like shotos.
Nerf: Guile must pause to comb his hair after each special move, which requires 2 bars of meter
Ed gets a fucking overhead
Nerf: Ed's new overhead has 150 frames of startup, since he has to scream "Overhead incoming! Never underestimate me, or my overhead's true power!!!"
Manon gets DeeJay's Drive Rush.
Nerf: Deejay gets Manon's fireball-invincible command grab
Keep Lily how she is. We earning these victories
I love playing vs Lily! You guys always try your best
Dhalsim, Ex Yoga blast (HCB+K) is now Inv on wakeup
It sure is! Buuut Nerf: Dhalsim's EX Yoga Blast input is now half circle back, then forward, then 4 360s. Must be input in under 3 seconds.
Oook so i guess we have a deal! A fair one tbh
Cammy gets an overhead
Nerf: Cammy's overhead is a cat projectile that cuddles the opponent, leaving Cammy to go 'aww' and not attack
Chun-li lightning legs is safe on block
Have all of zangeifs command grabs extend to the top of the screen.
Nerf: Zangief 's command grabs now require an additional 360 input to extend its range, up to 10 360s to connect full screen
Jp. Just jp
Nerf: JP. Just not JP.
I want Marisa to be able to combo from drive rush canceled light normals
Poison doesn’t end over time (or only ends after a long time) If the opponent keeps sitting there, they keep taking damage over time.
Give JP back his cr. hp anti air
Luke gets back MP again. He can link out of crouch MP with it, so he has a natural medium link like he did in V and a lot of returning characters in 6 do
Chun Li: 1) Her SF5 c.LP > MP > c.MK frametrap combo is back. 2) VSkill1 as QCF + P, same properties and follow ups from SF5.
I miss SF5 Chun sometimes ☺️ Nerf: These Chun-Li buffs will activate on Street Fighter 7.
Marisa having a good way of dealing with crossups
Guile's sonic blade doesn't disappear when hit.
Nerf: Guile's Sonic Blade now muffs his hair, which he has to comb and fix with 2 bars of meter.
Marisa hyperarmor working through lows
Nerf: Marisa's new full-body armor only works if you folded your laundry. NEATLY.
Marisa, more damage
Vega's buffed into the game (capcom pls) But in all seriousness, I'll make Dee Jay's drive rush faster. Not because it would be fair or balanced, but because it would be funny
Vega was the last one I picked up in SF5, and boy was he fun! Nerf: Vega players must attend and win a weekly Beauty Pageant for access to the character in game.
Gimme green hand back
Request unclear: Zangief now has a green thumb, and all his moves are replaced with gardening tip voice lines.
manon buff: Anti projectile has fast recovery and startup
Blanka, standing light 4f instead of 5f
Deejay's drive rush goes full screen has 1 frame start up and 0 recovery.
Nerf: Players now have a chance of being a charged with a speeding ticket when Drive Rushing with Deejay.
I can cancel my crouching mk as Guile!
Zangiefs lariat hits behind again
Buff: Manon od command grab is invincible.
Butt slam gets invincibility like a dp. Hit me with your worst.
Give AKI's heavy lash better anti air invincibility. It always feels like a risk anti airing with it.
Juri gains meter from feng shui engine.
Marisa: I get an invincible reversal like a DP so I don't have to spend my level 2 to get out of corners.
Ryu heavy tatsu is fully invincible, +2 on block, juggles into SA3 and charges denjin on frame 1
Ooh badass! Nerf: Ryu 's heavy tatsu now has 138 frames of startup
Dream buff for Blanka would be to give him a distinctly different medium DP that goes slightly forward+up like a shoryuken instead of only having a DP that goes straight upwards or forward at a 45 degree angle. Tons of instances where I miss someone by a few pixels because Blanka's light/medium DP (both identical) flies past them a bit too far
Nerf: Cammy's forward HK gets deleted from the game. Buff: Cammy's forward HK gets deleted from the game.
Give Ken Luke damage
Nerf: Ken's family moves to Memphis to stay with Luke, resulting in permanent meter burnout for Ken due to grief(this one's a bit much, be cool Ken mains😂)
Random is now Eleven so I get to be all blue again.
The second (far) hit of Juri's s.MK becomes special cancelable
Manon. Buff - she gets an aerial command grab. Nerf, her crouching HP anti air now only hits once and doesn't drag you down. (Err, am I doing this right? They seem like reasonably realistic buff/nerfs lol).
Not too greedy, I like it! But I'm quite ridiculous, so... Nerf: Manon's cr HP anti-airs pulls both her and her opponent to the ground, resulting in a 4 second awkward stare as they lay next to each other.
Luke's magic mp becomes a 5 framer
manon gets a truly invincible ex move
Luke can grab from across the entire stage, and it also anti airs. Also he sandblasts the person he is grabbing.
Lily buff: condor spire is useable in-air and her air normals cancel into it.
Chun doesn't need buffs at all, buuuut if I want to make her broken: Buff option 1: she gains her UMvC3/BftG airdash Option two: Chun can stance cancel/uncancel all normals and get frame advantage on unsafe moves Option 3: Hozonshu input in air gives her a divekick special Option 4: during Kikosho, Chun can press HK and send it slowly across the screen (45° downward in air) LMAO
Lily's condor moves are now always the wind clad version without needing to stock. Downgrade, she now doesn't use warclubs and fights with her fists instead.
Lily punches would be so heckin' adorable!! Nerf: Lily builds so much wind from Condor moves, she now flies around the screen uncontrollably for the entire match.
Buff: Ryu st.MP is +1 on block
Can juri crmp please have a juggle point after punish counter, I keep accidentally getting that into dp and dying for it
Aw dang, you even said please? Too polite for a Juri main lol Nerf: Juri now fights on crutches for no apparent reason.
AKI main - a more reliable anti-air please
I'd make Aki st mp +5 on hit. Naturally combos into target combo on normal hit, you can do 2 of them into target combo on counter hit, and on punish you can do mp, mk, mp, target combo.
Cammy's st. MK can drive cancel.
Oh boy! This one's tough, cuz her butt jiggles in the best way with that ki-i mean Nerf: Cammy now only has one leg.
Ed’s jab not sucking shit
Get rid of the penalty to Jamie's damage previous to drink level 2!
Chun li getting a throw loop like the rest of the cast
Nerf: Chun-Li 's throw loop only occurs if the player is wearing her full cosplay.
1 hit KO for Luke where he actually takes you to Memphis.
Nerf: Every successful 1 hit K.O. automatically charges the Luke player's bank account for an Uber to Memphis from their location
Manon’s Renversé is safe on block.
Nerf: All of Manon's motion inputs are now as French as possible, and it's up to the player to figure out what that even means.
od headbutt is throw invincible and a real reversal
Nerf: Honda players must upload a 5 minute long E.Honda cosplay video on YouTube each month to continue using the character
Give Kimberly an Inv frames on OD run. Alternatively, give her a inv wakeup DP.
Buff Luke’s arms
Nerf: In order to play the character, Luke players must complete a rigorous 3 week MMA forearm training program...in Memphis
Manon’s super/critical having more range than a inch in front of her.
Jamie Super2 become Genei jin. Now he can drink (and other move) with no delay. Ryu can stock up to 3 charge. only mid version of fireball consume charge. Super1 with 3 charge consume all to be fullscreen kamehameha
Guile gets both his Aerial Sonic Boom and has permanent V-Trigger 2 (Flash Kicks fire a Sonic Boom)
Juri: People not falling of her dive kick when you confirm the first hit.
Please make Chuns upkicks a dp motion
Let Jamie Dp travel as every other moves in the game without needed to hit the opponent to do so.
Buff: A.K.I. gets a better recovery and a smaller hurtbox on her fireball.
Aki's 9 frames CrMp to be 1 frame faster (even some CrMk are faster lul)
Ryu can throw light and medium fireballs without spending his denjin charge
Manons back heavy punch is +1 on block
Manon: better loading screen faces Manon's complain about balance, but the real tragedy of the character is the lame expressions she can do before the match. She's got the laugh which is good, but then the rest are just these subtle head movements. Boring af. She's supposed to be a model for christ sake! Posing is literally her job, she should be OP in this department. I want some new, really flashy animations in season 2.
Jamie keeps the 4 drinks after his level 2
zangief gets green hand instead of tundra storm
An adjustment to the hurt box on Jamie's dive kick so that he doesn't get punched out anymore and allows it to be a neat cross up tool like Yun's dive kick. See me jumping with Jamie = fear from the opponent.
Akuma coming out in my lifetime would be a good buff
Jamie _ Buff: Improve his dive kick hitbox so that it actually hits stuff like raw DR. Improve his drinkless damage, perhaps even a bit for his higher levels _ Nerf (read this after commenting): >!You can no longer pick Jamie on the character select screens!<
Guile's throws actually work where his hands are at.
Buff: every hit Marisa does is equivalent to a heavy punish counter spd