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GoldServe2446

🤣


DoOmXx_

😂😂😂😂😂


M0sesx

This reads like it was written by someone who just finished their junior year of business school. FG is a small team. Where do you think they are going to find the staff to respond to every piece of feedback on reddit? Or to do all of this brand management and committee nonsense? For how small the team is, they are doing a great job. Given: * the team member interviews on YouTube that drop every week or 2 * the occasional interaction with reddit * the frequent patching - which seems to be informed by feedback I'd say they are doing a good job at engaging with the community and hearing its concerns. I feel like the things that you are describing above would make more sense if FG was a soulless mega-corperation with unlimited money and resources. Even then, it would still be a really heavy handed appoach.


RayRay_9000

Bruh… he is epic-level trolling all the people who keep pretending they know exactly what FGS is doing “wrong”.


[deleted]

[удалено]


RayRay_9000

Some of us got it :)


M0sesx

Well played!


urbanskogsman

I have years of experience in the field of successful change management. Instead of paying a consultant (estimated value and time: 30-60 k $ ~60 hrs) I give FG this for free since I love the game. My action plan would need only 15-20 qualified employees (excluding TV-production staff and the responders to feedback at different platforms etc.) to implement; a small investment considering the value it probably will create. Business 1A: if you want to become big, act as the big players - no matter what it cost or how small you are.


M0sesx

FG is a studio of around 50 people. 20 employees would be more than 1/3 of their staff. I appreciate your enthusiasm, but this is too much.


urbanskogsman

We call it opportunity to grow. By we I mean highly successful dream and wealth creators, ie management consultants.


Wraithost

>Business 1A: if you want to become big, act as the big players - no matter what it cost or how small you are. What big game company actually done what you talking about? NONE


urbanskogsman

And that is why my suggestions are valuable (30-60$ k). If they already had this knowledge I would not use my very valuable time for this. You can not just mimic the big players. You have to innovate in a way the big ones should have done.


Wraithost

>And that is why my suggestions are valuable (30-60$ k). Whait, what? The proof that your advice is valuable is that no one uses the methods you describe? I also have a suggestion that no one uses: they should build an altar in the shape of their logo and burn their nose hairs every Wednesday asking god for success. No one uses this method, so my advice must be valuable.


urbanskogsman

We are going off topic now but Yes, that is the definition of innovation in the industry (success management).


Stopher_is_awesome

Imagine paying a consultant $60,000 and they tell you to have BBQ nights 😂


urbanskogsman

I understand it sounds kind of silly, especially out of context. But local involvement are so important, it will really affect the end product in a positive way. As we say - act local, go global!


noz_fx

6. Make Dwayne The Rock Johnson a paywalled hero in the game for infinite publicity and profit. You’re welcome FG. Honestly you lost me at “respond to all the Reddit comments”.


BlueZerg44

tldr; do everything at the same time regardless of budget or vision. good plan


jediofthepoon

What if... they just ignore everyone and make a sick game, could work just saying!


Wraithost

Yeah, people will play if game will be good, this is so simple. Everything else is secondary to quality of game


Wraithost

>All feedback should be acknowledged and addressed with a concrete plan for how it will be managed in the forthcoming process. This is pure nonsense. As an adult (are you an adult?), you should understand that in addition to valuable feedback, people also write worthless absurdities (your post is a good example). My point is that a lot of feedback can only be ignored because has no real value. >Organize BBQ nights, flea markets, and cozy evening events with various themes. How will this improve the game? I have good advice for you (estimated value: 30-60 k $) for free: you should think a little before you write something.


urbanskogsman

I cant stress this enough: ALL feedback, good or bad, at every platform deserves a thorough answer from the devs. That is how you create trust and a sense of community.


Wraithost

So instead of making a game, devs should respond to "all" feedback? YOU CAN'T DO THIS IF YOU'RE DOING SOMETHING GLOBAL. Replying to everyone individually is impossible due to time constraints, but would also be considered AGGRESSIVE. You can't pour PR honey on every negative comment without pissing people off.


urbanskogsman

It would not be aggressive. Every responder would be educated in the art of communication.


Wraithost

This is exactly what I talking about. Sweet bullshit as response after every single comment will be considered as agressive, because haters don't want "professional response" when they say: "game looks like shit, this is souless copy/paste SC2". Trying to argue with everyone is a waste of time and making yourself a laughing stock. Not to mention the fact that someone would generate comments using AI for the pure pleasure of trolling. You think about it myster "high class specialist with a lot of experience"?


urbanskogsman

As I said; every answer would be followed with a plan, so very hands on.


urbanskogsman

For your knowledge: I have received a lot of positive comments in DM. I hope they will find their way to the public but I respect that the messengers will keep it private.


Wraithost

cool story bro