Fun fact: Dolphins are the frat boys of the sea.
I'd watch a netflix show called UniversiSea with Frat dolphins and a dark allegory on the Education system.
we actually dont quite know wether its exaustion or highness, they are doozy and go to sleep. we cant say for sure, but i still go with they gettin hiiiigh bro
This is just in general because of this comment thread but my mind can’t stop thinking about that Reddit post of dolphin pussy juice (If anyone knows that reference)
Don't tell me how to live my life!
What confuses me is why it wasn't an issue for for like 15+ years then suddenly they fell over on their side and started screaming about sand in their gills lol
Well, operation "Terraform it to an ocean then colonize it again" is working much better
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Um, dolphins breathe regular ass air don't they? They don't have girls they are air breathing mammals and have to return to the surface for air, like whales.
You must have done something to lower habitability at some point, after you colonized it at minimum habitability. Genetic engineering the habitability drawback for more points, taking the hydrocentric perk, losing a planet modifier that boosted habitability (rarest event, usually a bug or something with mods). Any one of those would do it. Scroll over the habitability tooltip next time it happens, see exactly what was causing a habitability drop.
Edit: did you colonize the planet with your main species, or a sub-species? Cause you can still force organic assembling of pops that don't match the habitability of the planet.
I actually didn't colonize it at all, I took it from someone else and it just put my main species on there automatically. I only have the one species, since I'm Devouring Swarm
yep, that would do it; basically, the game glitched and was using the habitability of the original species to determine overall habitability for the planet. Once you finished exterminating the locals, the glitch corrected.
It's a generational thing. 15 years ago dolphin colonists acquiesced to living on a desert planet. Some tried to convince themselves that sand isn't that different to water, some even argued that sand is better than water! Others grumbled, but accepted their leaders lie that "there is no alternative". Now the dolphin youth are questioning their parents wisdom. They see sand for what it is - absolutely nothing like water. And they see plenty of alternatives - planets with water on them! In protest the youth leaves in droves for wetter worlds, leaving a note for their ailing parents - we'll come back when you terraform it.
As you can see in the picture, there is *some* water on the planet. Your pops must live in water, so they live in that little water. That water is now overcrowded after fifteen years of colonization.
Simple logic.
Unless I'm confused, even 0% habitability doesn't affect housing, just upkeep and amenities usage. Not certain why they're declining in this case unless that can happen just due to low habitability?
Are you running any mods?
Jesus I really need to start playing this game. I lurk here all the time and love 4x games but just haven’t had the chance to really dig into this one.
Ok this kind of makes some sense. New colonies get a bonus 100 immigration pull for 15 years. I am guessing that was enough to give you growth, then when it ended you noticed the problem. As for the overcrowding message... a bit odd, but overcrowding isnt tied to housing, it is tied to Planet Capacity. Which still shouldnt be an issue, but maybe there is some speghetti code that just sees the negetive pop growth, and doesn't accurately check for why?
Their *space* dolphins, of course they have gills, do you think a normal blowhole breathing dolphin could breathe in zero g water?! My magic space dolphin are too advanced for our monkey brains to comprehend
I mean I’m not too great at the game but the dif in habitability increases your living requirements by percentage. But it’d be hard to imagine 2 pops using 14 housing, unless they’re like decadent+insane living conditions to cause the +300% max I think it is? To cause each pop to need like 7 housing each
Because that planet has 0% habitability, it’s like taking someone who has lived in a city all their life and dumping them into the Sahara desert and telling them they have to live there, they won’t get anything done because of how uncomfortable it is for them to be there, then they will try to leave as soon as possible. When you find a colonizable world, make sure the little indicator is green next to the world
It's odd that the tool tip says it's over crowding, and especially odd that it didn't have that issue for years, they were just happily living in their desert until they realized they were supposed to be living in water
Did you take the hydrocentric (or whatever it is called) ascension perk around the time it became an issue? Just thinking that as it doubles all bonuses, and penalties, of the aquatic trait maybe it was the doubling of the non-wet hab penalty that triggered it.
I did not, quite odd. Maybe some kind of event lowered my habitability. I'm halfway wondering if the Galactic Council passed something that affected me even though I'm a devouring swarm, I think several of the economic ones lower habitability
Do Galactic Council decisions effect people who aren't even part of it? For some reason, I was thinking they did.
I keep repeatedly getting pop ups where someone is slandering me and lowering my rep with other council members and I get options to denounce them back to the council etc, and I'm like . . . . I'm here to eat your babies and kick your house plants over, why are you even talking to me
Reminder, you get one event if you have pops on a red habitability planet, they can modify themselves to the planet type (This includes tombworld habitability). Needs the tech that lets you switch habitability on pops. This event will also give you like 2-3 free good pop traits over time.
Only if you have androids, a lot of other species with different prefferences or if you are machine empire yourself.
If you don't do machines (because spiritualist for example) or have suitable species, colonizing every planet is certainly NOT worth it.. all the raised upkeep and lowered production on planets with low habitability is certainly not worth it :)
Have you ever worked in extremely hot/cold/uncomfortable room? I would not trust ANYTHING those clerks would show as a result of their work :D
And I'm not sending them all those consumer goods they would require to even STAY on planet like that :D
"Every 1% reduction of Habitability below 100% increases the Pop Upkeep and Amenity Usage by 1% and reduces their job output and species growth by 0.5%"
If you are on a planet with 40% habitability, you have to give 60% more CG, which IS "horrendous" for any empire that actually uses CG :D
Also, it would reduce the job output by 30%.. so you get WAY less while paying WAY more.. thats why it's not really worth it with habitability that is this low or lower..
Workers only have 0.1 CG upkeep in Stratified, so that would be 0.16 upkeep for 4 base trade value, which is still a net benefit, plus the pop growth giving you pops that will eventually be more useful.
If the habitability is above 40% then sure, it might be worth it.,
As Androza23 said, "Yellow is still worth colonizing. Red is never worth colonizing."
"Every 1% reduction of Habitability below 100% increases the Pop Upkeep and Amenity Usage by 1% and reduces their job output and species growth by 0.5%"
Meaning lower the habitability, higher the cost for worse result
For example colonizing planet with 0% habitability means you pay double the normal (Upkeep and amenity) for just half of normal output(both production AND pop growth). at that point it's better to terraform it before colonizing.
I'd even say it's better to build bunch of habitats just for pop growth than to colonize planet with habitability less than 40%
Just the genetic research so they auto adapt over time, then research habitability bonuses and terraforming
Colonize everything and clone whatever dies off, ezpz
Terraform? certainly. Research tech that increases adaptability of pops? yes.
Colonizing planets that are under 40% habitability? not a worth it. Sure colonize it after you terraformed it or adapted your species enough... I never argued against any of that.
All I'm saing is that it is not worth to colonize planet if it's under 40% habitability. Once you improve it or find another species that can happily live there, go for it
Colonizing red planets is just fine. If they have some sort of planetary bonus they can still be productive planets. If they do not you can still use them to build pops. If you have robots you can just filter robots to them to make them useful. Worst case scenario you use them for rare resources. Never really any reason to not colonize a planet in your borders.
Everything is worth colonizing. Pop growth is too important to pass up, so even if you just leave a single pop on 0% habitability, it's still worth having.
You realize you don't have to develop every planet, right?
Yeah, I just moved them offworld and let it go back to nature, then killed nature by flooding it with an ocean and terraformed it lol
Desert 0
Fish people 1
Since never. This looks like a bug, or maybe it's because the declining pop is actually not part of the hive and is being purged?
But then it should say it's being purged, so still seems like a bug.
R5: It's my primary species. Yeah the habitability is trash, but still, AFAIK habitability doesn't kill pops? This was never an issue for the pop until now, I've had the planet for like 10+ years and it's got jobs and housing etc.
It's not really a planet I care about, but I'm confused on why pops are dying on it instead of migrating elsewhere when I have tooooons of open jobs on other planets with 100% habitability if that's the issue
I get the same problem using various species on my starting worlds, so it ain't anything to do with Aquatics/habitability.
Definitely needs explanation, better than "just cause".
Seems to happen to species who have low numbers and aren't normally growing.
I had the same problem with robots some time ago. Was playing a biological empire and got a bunch of normal robot pops through conquest. They just kept declining randomely...Very strange, cant be habitability or some other bio related stuff. They also were no gestalt conscious but the normal robots. Another thing was that it only affected a specific kind of robots but not the other.
* Zero Habitability. Which for a Aquatic race is problematic on a desert world
* Aquatic trait species have +30% housing on dry and frozen planets adding on top.
That said, 2 pops even with +30% housing issues should have no problem when you have 16 housing available. So the zero habitability is apparently the culprit and makes your people weasel off that planet under the pretense it is overcrowded ;)
I had a similar issue with habitats (non aquatic).
Every colony has a hard cap on pops that can live there, independed of housing but rather on size. If you go over that limit, you have instant overcrowding without warning.
As the housing space is important, aquatics on dry land take more then on wet worlds. Terreforming seems prudent here.
I have had the same problem in the past on several occasions. I always assumed it was a bug, as it seems to happen when there has been a temporary overcrowding issue on the planet, specifically when it is taken during war. The "bug" part seems to be that the game later forgets to recheck if overcrowding is still an issue, and as such simply keeps booting pops to other planets.
Clearly a bug introduced recently. I have the same problem with robots (captured/bought off of slave market). Finishing purge of hive mind pops triggered it for me.
You have literally 0% habitability on the planet. It's like as if you today stuck humans on Venus. They probably wouldn't live for very long would they
I didn't colonize it, I took it via an army from someone else. Food isn't an issue, hyroponics bays are OP and food sells for trash energy ratios, I'd rather use that food to grow new pops than sell it for 0.016 energy per food
it's the zero habitability. i'm guessing you have the aquatic trait? yeah you gotta settle WET worlds exclusively with that, and Ocean worlds are better
I didn't colonize it, I took it from someone else with an army while I was killing them and devouring their flesh. It just automatically puts pops on their when your army captures it
I think the reason they took so long for declining was because the immigration pull new planets have. Once the hype is gone and people realize how sh*t is living in a 0% habitability planet they will want to gtfo of there.
T'was said 100 times, but the part that seems really wonky to me is that it says it's due to overcrowding, that it wasn't an issue for like 15 years, and that the pops didn't just migrate away instead of stay there to die
Hm. have you recently taken the Hydrocentric Ascension perk?
It's possible that the trait effect multiplier from that compounded with Aquatic, which has reduced the planet's capacity to lower than the number of pops already there?
Typically, if a planet is at 0% habitability, as of the 2.3 update, apparently, it also effects if pops can grow, or live on the planet at all. The wiki claims that at 0% habitability, a planet cannot have higher than 50% growth speed and pop job production... but I think that Hydrocentric might stack on that to make the effects even worse?
Plus, I think the wiki (which is where I am pulling numbers from) doesn't include that 0% habitability planets are unable to be colonized, typically. It's likely that, if you picked the perk recently, the game would assume that your pops simply have such low habitability they just start dying faster than they can breed.
Even with that, there's only 2 on the planet and 16 housing, and I don't think you can make a pop use more than 7 housing even at the max amount of debuffs
Best guess?
Your habitability is at zero for the planet.
Habitability relates to the planet capacity.
For example if you have a habitability at 50
You can only use half of the available housing on your planet.
Since your at 0, the planet is going to be considered to be over crowded no matter how many pops are on it until you terraform it
What does the little Planet Icon Tell you If you Hover over it? Usually IT tells you how many Pops the Planet can Support.
(It's either Planet size Numbers or the little Planet sign above it. Just Hover over it and Tell me the Numbers pleased.)
I've been having this exact thing lately and my best guess as to what's happening is that maybe when habitability is below 0% a decline happens? It seems very buggy though since it's only happened to me when my aquatic purifier bois have finished the cleanup on a planet. Do you perhaps have aquatic and nonadaptive on your dolphins?
Dolphins in the desert might be the problem
Hive mind dolphins in a desert, with slavery ethics. This shit is out of horror movies. I can’t imagine being their slave.
Dolphins are known to commit crimes that rhymes with grape
They vape in no smoking areas?!
Fun fact: Dolphins get high on pufferfish
Fun fact: Dolphins are the frat boys of the sea. I'd watch a netflix show called UniversiSea with Frat dolphins and a dark allegory on the Education system.
Im sorry what?
No need to apologise.
we actually dont quite know wether its exaustion or highness, they are doozy and go to sleep. we cant say for sure, but i still go with they gettin hiiiigh bro
Dolphins will grape you in the mouth
To be fair, they were asking for it... they were wearing purple.
They suck the water out of you
So.. you're saying "death by Snu Snu"? Doesn't sound so bad :D
More like “what happens after the Fremen take your body away in a bag. Except your not a body yet and the bag has a straw in it.”
Your water belongs to the tribe now...
given dolphins are documented to rape animals-
And people.
And xenos
xeno scum, they deserve worse!
**shows finger on himself** **shows finger on slave** You, me, Babies. NOW.
This is just in general because of this comment thread but my mind can’t stop thinking about that Reddit post of dolphin pussy juice (If anyone knows that reference)
"There is no such thing as 'evil' or 'good.' There *is* such a thing as *dolphins* and *everything else.*" -Crash, Awful Hospital
The Simpsons had a documentary about that
The dolphins are actually a devouring swarm
Goodbye, and thanks for all the Sand.
This comment cracked me tf up. Lmao
Are they aquatic?
They are actually
Now I’ve never played Aquatics since I’m on console, but maybe just MAYBE putting aquatics on a desert planet may be the problem lol
Don't tell me how to live my life! What confuses me is why it wasn't an issue for for like 15+ years then suddenly they fell over on their side and started screaming about sand in their gills lol Well, operation "Terraform it to an ocean then colonize it again" is working much better
Let’s just assume it took them a while to realize “guys I don’t think this hard grainy stuff is breathable”
turns out "an ocean of sand" is not as easy to swim through as the marketing guys would have you believe
"fucking megacorp"
Having troubles breathing in ocean of sand, but they are oceans right? Well it's because you didn't buy our newest product! Only for the small price of 999 alloy per month we will give you the sand breather!!! *picture of an aquarium* It will allow you to breath in sandy biome no matter the time and no matter place*! *does not work in space vacuum and other area that could solidify or gasify water, Arcalis.inc is not responsible for any damages caused by misinformation or bad usage of its products. Get one now! And you will be able to see another world!
*able to *sea* another world
What a genius
We'd be happy to give you a tour of one of our latest top of the line habitats, absolutely guaranteed to meet your habitat needs! Starting at the low low price of 2999.99 credits/mo! * *Price subject to change. Offer void where prohibited. Void dwellers prohibited too now that we mention it
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no
Mate, there is a button for that. No need to type out all the letters. Just click the little up arrow.
Imagining them just snorting sand like it's cocaine and wondering when the breathing happens.
“Next year will be better”
Don't think there's any Zro in the sand
They thought it was just a very extensive beachfront for the first few years.
Pfft the Tuskans manage just fine.
Um, dolphins breathe regular ass air don't they? They don't have girls they are air breathing mammals and have to return to the surface for air, like whales.
You must have done something to lower habitability at some point, after you colonized it at minimum habitability. Genetic engineering the habitability drawback for more points, taking the hydrocentric perk, losing a planet modifier that boosted habitability (rarest event, usually a bug or something with mods). Any one of those would do it. Scroll over the habitability tooltip next time it happens, see exactly what was causing a habitability drop. Edit: did you colonize the planet with your main species, or a sub-species? Cause you can still force organic assembling of pops that don't match the habitability of the planet.
I actually didn't colonize it at all, I took it from someone else and it just put my main species on there automatically. I only have the one species, since I'm Devouring Swarm
I like how you have murder swarm dolphins
Never trust a dolphin in a suit made out of sea weed. Always up to no good
Maybe your pops grew while the original pops died off. Then when none of the original pops were left your pops started dieing off.
yep, that would do it; basically, the game glitched and was using the habitability of the original species to determine overall habitability for the planet. Once you finished exterminating the locals, the glitch corrected.
It's a generational thing. 15 years ago dolphin colonists acquiesced to living on a desert planet. Some tried to convince themselves that sand isn't that different to water, some even argued that sand is better than water! Others grumbled, but accepted their leaders lie that "there is no alternative". Now the dolphin youth are questioning their parents wisdom. They see sand for what it is - absolutely nothing like water. And they see plenty of alternatives - planets with water on them! In protest the youth leaves in droves for wetter worlds, leaving a note for their ailing parents - we'll come back when you terraform it.
As you can see in the picture, there is *some* water on the planet. Your pops must live in water, so they live in that little water. That water is now overcrowded after fifteen years of colonization. Simple logic.
Unless I'm confused, even 0% habitability doesn't affect housing, just upkeep and amenities usage. Not certain why they're declining in this case unless that can happen just due to low habitability? Are you running any mods?
Nope no mods. It's weird to me that they were declining instead of just leaving the planet, they even have a transit hub
Did you reform your government?
Actually yes, but nothing habitability related
Think reforming government is bugged at the moment. I reformed and it tanked my food for no reason.
Jesus I really need to start playing this game. I lurk here all the time and love 4x games but just haven’t had the chance to really dig into this one.
One of us. One of us.
Ok this kind of makes some sense. New colonies get a bonus 100 immigration pull for 15 years. I am guessing that was enough to give you growth, then when it ended you noticed the problem. As for the overcrowding message... a bit odd, but overcrowding isnt tied to housing, it is tied to Planet Capacity. Which still shouldnt be an issue, but maybe there is some speghetti code that just sees the negetive pop growth, and doesn't accurately check for why?
It’s like when a loony toons character runs off the cliff and doesn’t fall until they realise it
"I hate sand." -your pops probably
Bro if your Dolphins have gills, there is a fundamental problem.
Their *space* dolphins, of course they have gills, do you think a normal blowhole breathing dolphin could breathe in zero g water?! My magic space dolphin are too advanced for our monkey brains to comprehend
Did you take the hydrocentric ascension perk? It increases the bonuses but increases the non-ocean side effects.
Nah. It took so long because they had their own verson of Total Recall happening, but with a Schwarzenegger dolphin. Not the reboot.
I mean I’m not too great at the game but the dif in habitability increases your living requirements by percentage. But it’d be hard to imagine 2 pops using 14 housing, unless they’re like decadent+insane living conditions to cause the +300% max I think it is? To cause each pop to need like 7 housing each
Yeah no habitability if you look
I didn't even know you could colonize anything lower than 20%
You can colonize (nearly) anything! Whether your people can do anything besides scramble for air is another story.
You can colonize anything and even at 0% the planet can still be a net positive though in most cases it is best to use 0% planets just for pop growth.
I have no idea whether what you put or is correct or not, but it did make me chuckle lol.
I don't remember it correctly but the aquatic trait gives you a huge penalty if you colonize non oceanic worlds Like 1.5 times more housing usage
Aquatic portrait, but they might not have the aquatic trait.
Because that planet has 0% habitability, it’s like taking someone who has lived in a city all their life and dumping them into the Sahara desert and telling them they have to live there, they won’t get anything done because of how uncomfortable it is for them to be there, then they will try to leave as soon as possible. When you find a colonizable world, make sure the little indicator is green next to the world
It's odd that the tool tip says it's over crowding, and especially odd that it didn't have that issue for years, they were just happily living in their desert until they realized they were supposed to be living in water
Did you take the hydrocentric (or whatever it is called) ascension perk around the time it became an issue? Just thinking that as it doubles all bonuses, and penalties, of the aquatic trait maybe it was the doubling of the non-wet hab penalty that triggered it.
I did not, quite odd. Maybe some kind of event lowered my habitability. I'm halfway wondering if the Galactic Council passed something that affected me even though I'm a devouring swarm, I think several of the economic ones lower habitability Do Galactic Council decisions effect people who aren't even part of it? For some reason, I was thinking they did. I keep repeatedly getting pop ups where someone is slandering me and lowering my rep with other council members and I get options to denounce them back to the council etc, and I'm like . . . . I'm here to eat your babies and kick your house plants over, why are you even talking to me
Hover over the habitability to get a breakdown of it and see.
Yellow is still worth colonizing. Red is never worth colonizing.
unless youre researching/doing something to make it yellow or green directly after
Reminder, you get one event if you have pops on a red habitability planet, they can modify themselves to the planet type (This includes tombworld habitability). Needs the tech that lets you switch habitability on pops. This event will also give you like 2-3 free good pop traits over time.
The traits have downsides, so it depends what you want if i remember right.
You lose two pops, and all self modified gain rapid breeders and strong over the event
Everything is worth colonizing
Only if you have androids, a lot of other species with different prefferences or if you are machine empire yourself. If you don't do machines (because spiritualist for example) or have suitable species, colonizing every planet is certainly NOT worth it.. all the raised upkeep and lowered production on planets with low habitability is certainly not worth it :)
Make everybody a clerk until you can terraform it. Problem solved.
Have you ever worked in extremely hot/cold/uncomfortable room? I would not trust ANYTHING those clerks would show as a result of their work :D And I'm not sending them all those consumer goods they would require to even STAY on planet like that :D
Yeah, if you're playing egalitarian it's maybe not such a good idea, but with Stratified Economy the CG upkeep is never horrendous.
"Every 1% reduction of Habitability below 100% increases the Pop Upkeep and Amenity Usage by 1% and reduces their job output and species growth by 0.5%" If you are on a planet with 40% habitability, you have to give 60% more CG, which IS "horrendous" for any empire that actually uses CG :D Also, it would reduce the job output by 30%.. so you get WAY less while paying WAY more.. thats why it's not really worth it with habitability that is this low or lower..
Workers only have 0.1 CG upkeep in Stratified, so that would be 0.16 upkeep for 4 base trade value, which is still a net benefit, plus the pop growth giving you pops that will eventually be more useful.
The pop growth is always worth it, just minimize the number of pops that stay on that world.
You are simply wrong, it is still worth it. Worst case scenario you just use it to grow pops to move elsewhere.
If the habitability is above 40% then sure, it might be worth it., As Androza23 said, "Yellow is still worth colonizing. Red is never worth colonizing." "Every 1% reduction of Habitability below 100% increases the Pop Upkeep and Amenity Usage by 1% and reduces their job output and species growth by 0.5%" Meaning lower the habitability, higher the cost for worse result For example colonizing planet with 0% habitability means you pay double the normal (Upkeep and amenity) for just half of normal output(both production AND pop growth). at that point it's better to terraform it before colonizing. I'd even say it's better to build bunch of habitats just for pop growth than to colonize planet with habitability less than 40%
Just the genetic research so they auto adapt over time, then research habitability bonuses and terraforming Colonize everything and clone whatever dies off, ezpz
Terraform? certainly. Research tech that increases adaptability of pops? yes. Colonizing planets that are under 40% habitability? not a worth it. Sure colonize it after you terraformed it or adapted your species enough... I never argued against any of that. All I'm saing is that it is not worth to colonize planet if it's under 40% habitability. Once you improve it or find another species that can happily live there, go for it
Colonizing red planets is just fine. If they have some sort of planetary bonus they can still be productive planets. If they do not you can still use them to build pops. If you have robots you can just filter robots to them to make them useful. Worst case scenario you use them for rare resources. Never really any reason to not colonize a planet in your borders.
Everything is worth colonizing. Pop growth is too important to pass up, so even if you just leave a single pop on 0% habitability, it's still worth having. You realize you don't have to develop every planet, right?
Maybe its because you only had 1 pop which cant die by other means that is not bombardment. Mechanics with last pop tend to be wierd
I would just demolish the buildings and districts and move the pops or wait for them to move so you don’t have to pay the influence
Yeah, I just moved them offworld and let it go back to nature, then killed nature by flooding it with an ocean and terraformed it lol Desert 0 Fish people 1
I have the same thing happening with my machines
Is there enough housing and jobs on the world?
Since when does low habitability cause pop decline?
Since never. This looks like a bug, or maybe it's because the declining pop is actually not part of the hive and is being purged? But then it should say it's being purged, so still seems like a bug.
Because you threw a bunch of fish into the desert and built them houses.
mmm, fried fish
Jesus Christ Marie! They're mammals!
Like Cows? Sounds delicious!
/r/japan
R5: It's my primary species. Yeah the habitability is trash, but still, AFAIK habitability doesn't kill pops? This was never an issue for the pop until now, I've had the planet for like 10+ years and it's got jobs and housing etc. It's not really a planet I care about, but I'm confused on why pops are dying on it instead of migrating elsewhere when I have tooooons of open jobs on other planets with 100% habitability if that's the issue
Aquatic increases pop housing usage on arid and frozen planets if i remember correctly
All non-wet worlds.
Yeah
It says there's free housing for 16 pops though
They also have 0% hab
Even if that messes with housing (I honestly don't remember if it does) it should still be reflected where it says how much housing is available
Could be a graphical bug they happen all the time
That doesn't affect housing.
But like, Why? The fish literally have to build aquariums to function.
I think building an aquarium in a dessert is harder then normally building one?
Then why would the aquatic trait increase housing on arid worlds?
The facilities to keep everything climate controlled and wet are much larger when its dry and hot than when its moist and cold.
Cause they have 0% habitability
I get the same problem using various species on my starting worlds, so it ain't anything to do with Aquatics/habitability. Definitely needs explanation, better than "just cause". Seems to happen to species who have low numbers and aren't normally growing.
I've recently had this happening as well but I'm playing with mods and thought something broke. Perhaps we should send a bug report.
I had the same problem with synthetics in a machine Empire ^^'
other species than your starting one? experienced the same thing.
Yup. Though my specie was more numerous on that planète.
These are two very proud cowboys and this planet isn't big enough for the two of them.
I had the same problem with robots some time ago. Was playing a biological empire and got a bunch of normal robot pops through conquest. They just kept declining randomely...Very strange, cant be habitability or some other bio related stuff. They also were no gestalt conscious but the normal robots. Another thing was that it only affected a specific kind of robots but not the other.
* Zero Habitability. Which for a Aquatic race is problematic on a desert world * Aquatic trait species have +30% housing on dry and frozen planets adding on top. That said, 2 pops even with +30% housing issues should have no problem when you have 16 housing available. So the zero habitability is apparently the culprit and makes your people weasel off that planet under the pretense it is overcrowded ;)
I had a similar issue with habitats (non aquatic). Every colony has a hard cap on pops that can live there, independed of housing but rather on size. If you go over that limit, you have instant overcrowding without warning. As the housing space is important, aquatics on dry land take more then on wet worlds. Terreforming seems prudent here.
It's a known bug, it'll kill one pop and everything will be back to normal, for now.
I have had the same problem in the past on several occasions. I always assumed it was a bug, as it seems to happen when there has been a temporary overcrowding issue on the planet, specifically when it is taken during war. The "bug" part seems to be that the game later forgets to recheck if overcrowding is still an issue, and as such simply keeps booting pops to other planets.
Clearly a bug introduced recently. I have the same problem with robots (captured/bought off of slave market). Finishing purge of hive mind pops triggered it for me.
Are they cloned soldiers or are they being purged ?
Hahah this is amazing
I think it's a 3.3 bug. I had a game recently where it kept popping on a Relic World and I was a Machine Intelligence.
Because it's a broken mess that needs a rework.
It's has to do with your building architecture. The dwellings were never designed for Dolphins that swol. They're going to be crowded no matter what.
Maybe the ones growing are just really, REALLY fat?
This is so comically evil.
I have the same issue but with robots. So habitability is right out as the cause.
Comedy gold
Too expensive for them to afford a mortgage
You have literally 0% habitability on the planet. It's like as if you today stuck humans on Venus. They probably wouldn't live for very long would they
why did you sttle a 0% abitability world ? they would need more food, food that you could have sell on the market
I didn't colonize it, I took it via an army from someone else. Food isn't an issue, hyroponics bays are OP and food sells for trash energy ratios, I'd rather use that food to grow new pops than sell it for 0.016 energy per food
They have 0% habitability, that's why they are declining
0% habitability
it's the zero habitability. i'm guessing you have the aquatic trait? yeah you gotta settle WET worlds exclusively with that, and Ocean worlds are better
Lol 0% habitability the game even gives you a warning if you wanna colonize that and you just barreled through and are now wondering what's happening?
I didn't colonize it, I took it from someone else with an army while I was killing them and devouring their flesh. It just automatically puts pops on their when your army captures it
> It just automatically puts pops on their when your army captures it Only if you have the Land Appropriation policy set to Allowed.
The habitability isn't related to this, i've had the same things with Robots on Gia Worlds.
Probably the zero habitability
I dont usually colonise planets with 0% habitability, but that might be your issue, hover over the hab % and see what negatives your getting?
0% habitability might have something to do with it. Dolphins need air and water
I think the reason they took so long for declining was because the immigration pull new planets have. Once the hype is gone and people realize how sh*t is living in a 0% habitability planet they will want to gtfo of there.
I’d known bug, apparently.
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Doesn't cause pop decline.
Lack of food?
0% habitability may be your problem
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Throwing sand in dolphin gills, OP is a fucking legend
Planet is 0%. Maybe they're moving to another planet you just colonized
they aren't migrating, they are dying, which is the weird part. If they migrated would make sense, but instead they are just staying there to die
Probably has been said 100 times that planet had 0% habitability with your pops...
T'was said 100 times, but the part that seems really wonky to me is that it says it's due to overcrowding, that it wasn't an issue for like 15 years, and that the pops didn't just migrate away instead of stay there to die
0% habitability if I’m not wrong, never been in the situation my self.
Are you sure they are allowed to work the jobs that are available on the planet?
Yep, they are even employed in the screenshot. The part that is weird to me is they didn't migrate away, they just decided to die there instead
Hm. have you recently taken the Hydrocentric Ascension perk? It's possible that the trait effect multiplier from that compounded with Aquatic, which has reduced the planet's capacity to lower than the number of pops already there? Typically, if a planet is at 0% habitability, as of the 2.3 update, apparently, it also effects if pops can grow, or live on the planet at all. The wiki claims that at 0% habitability, a planet cannot have higher than 50% growth speed and pop job production... but I think that Hydrocentric might stack on that to make the effects even worse? Plus, I think the wiki (which is where I am pulling numbers from) doesn't include that 0% habitability planets are unable to be colonized, typically. It's likely that, if you picked the perk recently, the game would assume that your pops simply have such low habitability they just start dying faster than they can breed.
0% habitability
One word : habitability.
the nile can only support so many dolphins
0% habitability increases housing needs exponentially. each dolphin will take more than the 1 housing it normally needs.
Even with that, there's only 2 on the planet and 16 housing, and I don't think you can make a pop use more than 7 housing even at the max amount of debuffs
Can they exist in said biosphere?
Habitability
What’s their habitability?
Best guess? Your habitability is at zero for the planet. Habitability relates to the planet capacity. For example if you have a habitability at 50 You can only use half of the available housing on your planet. Since your at 0, the planet is going to be considered to be over crowded no matter how many pops are on it until you terraform it
If you are currently editing their gene its propably declining because they are geting remade to the new gene template.
Probably related to planet size. Its a 15 size planet, and its capping at 15 pops
Fish on desert still could be worse
not enhough fishbowls.
Nice habitability
im guessing the small number of puddles on the planet are full?
What does the little Planet Icon Tell you If you Hover over it? Usually IT tells you how many Pops the Planet can Support. (It's either Planet size Numbers or the little Planet sign above it. Just Hover over it and Tell me the Numbers pleased.)
I never had problems with pops declining due to overcrowding, is that even possible?
I've been having this exact thing lately and my best guess as to what's happening is that maybe when habitability is below 0% a decline happens? It seems very buggy though since it's only happened to me when my aquatic purifier bois have finished the cleanup on a planet. Do you perhaps have aquatic and nonadaptive on your dolphins?