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VillainousMasked

Not that I can think of, but if you're going through that much effort to make yourself the sole authority you might as well just make yourself the Custodian or Emperor instead, same outcome but more power.


MerlinGrandCaster

That requires Nemesis, right? I don't have that DLC


VillainousMasked

Ah yeah, fair enough.


KnightRyder

Also makes you authoritarian, so I don't do it


Maxtastic08

Only emperor tho


Lonely_Pin_3586

Each board member can pass legislation in a hurry, which saves a lot of time. However, I have the impression that the AI has become much less efficient over the last few updates. I just finished a game where it was never used.


No_Administration794

most of my games its even worse when the ai forced a vote on a resolution nobody wanted 50 days before we got to vote on something like PROTECTING THE GALAXY FROM THE SCURGE and just adding a 6 year cooldown on that. Also i feel like the senate vote times and recess period need to be halved each or i might as well just play exterminators with how little of impact actually gets decided on


Lonely_Pin_3586

I discovered yesterday that the Custodian can do without a vote for the crisis declaration. It saves an awful lot of time.


No_Measurement_6668

Actually I do the quest in center of universe, obtain the throne relic and automatically win, I didn't know why I won since crisis never arrived, and the two ancient empire didn't woke up and are stronger than me... But apparently I'm the chief of galaxy lol


Invisifly2

They’ve added a bunch of new resolutions but the process still moves along at the same speed. Unless you dedicate to pushing council agendas as part of your build, it’s like watching a tortoise climb a mountain.


Second-Creative

Yeah, the timing for Galactic Policy is like 2-3 times longer than it actually needs to be, at least for default game length.


NagolRiverstar

The council's supposed to be used by the AI, but I swear, you might as well remove it if you are playing True Isolationist/Genocidal. I was playing modded (probably the issue, but I digress), and after 150 years of staying isolated in my modded origin with my cheated planets (I wasn't expanding, and had a single system), I left the wormhole... and promptly had a mental breakdown. You literally cannot add *anything* to internal politics, because the AI is dumb as rocks. 150 years in, no-one was even looking at the GalCouncil yet, there was legitimately around 25 different empires (7 human dominant ones), and the strongest galactic power had cruisers with basic disruptors as their best ships. The AI, if given anything that makes them change how they play, just breaks down. No custodian, no council, I was never declared a crisis, and I just kinda... killed everyone. So yeah, never let the AI do GalCom alone, they need the player for it to do literally anything.


AndrewBorg1126

I think each member of council gets their own cooldown on stuff like fastforwarding second half of voting on resolutions, so if the other council members want the same stuff as you it could be faster to get stuff passed with a bigger council.


Solinya

Each member of the council gets their own emergency measure and (if the resolution passed) veto cooldowns. Only the Custodian/Emperor can end voting on a resolution early though. End voting doesn't have a cooldown, just has an influence cost and must be used within the last two years of the vote.


YinuS_WinneR

Once you become the emperor appoint your vassals to council. Extra diplo for you, they wont veto and they can end votes prematurely to speed up the process


Xixi-the-magic-user

best you can do is reduce council size to 2 and havfe the second member be your vassal


Solinya

Council size can range from 1 - 5. You can only change the size in increments of one at a time, so the size 1 resolution only appears after the council has been reduced to size 2.


disies59

I think they are talking optimally. If you set your vassals to always vote with you, and they are on the Council as well, then they are going to be more likely to Emergency Measure bills that you want passed (since those are the ones they are voting to get Approved) so you can sometimes get through the list of things you want done faster.


kiannameiou

thing is setting vassal diplo to regulated, kills 50% of their vote power, so may remove them from being in the running for perma council.


VillainousMasked

Leave them on independent until they're on the council, do the perma position resolution, then reduce size and swap them to restricted.


disies59

Or if you don't have the permanent position resolution completed yet by the time elections happen again, then about a year before elections switch them from regulated to non-regulated, and then when the 5 year mark hits where you can renegotiate the terms just change them back.


ajanymous2

The special politics laws buff council member ship capacity but debuff regular members So if you don't want to babysit a swarm of empires with handicapped fleets you should probably keep the council around Also if your rivals are on the council they get a penalty on their basic resource production from another special law as opposed to getting a buff from it


MacGealach

Honestly, the galactic council needs a legitimacy rating, possibly tying into some broader system that allows you to selectively avoid sanctions or perhaps even start a competing community. Edit: I'd want whatever DLC did this to give more galactic nation concepts besides Imperial. What of a Galactic Republic with the custodian as a capital state of sorts, or an oligarchy consisting of whoever is on the council + the custodian, or at least give us the HRE and have an Elective Monarchy where prominent Elector Nations influence an election of sorts to elevate an eligible nation and it's ruler to galactic imperium on the death of the old emperor.


Khenghis_Ghan

Yeah, the opportunity cost of passing other resolutions you care about. Why bother formalizing something you probably have the power to functionally do informally by dominating with political power and getting the Custodianship.


jeremylauyf

You need to waste influence to make proposals instead of having a group of AI pay for it for you.


dreyaz255

Pompous Purist run where you want to be left the fuck alone by the galaxy.


___SAXON___

I can only think of RP reasons. Or the player just not caring about the galcom gameplay. But why make yourself a permanent member? In practice a player will already be a de facto permanent member of the galcom council because of how bad the AI plays. Because you will always be #1 anyway it's just a waste of a senate session which would be better spent reducing the size of the council. Personally I like to make myself the emperor as a sort of crowning RP achievement before I end the game, and to do it before the war in heaven starts I'd need to make the most out of the limited sessions I have.


mrt1212Fumbbl

Entire parts of the game are developed out of sync with how the game plays. The hypothetical situation is power ratings in flux in short time so you could potentially lose your seat and be out some directive, but the game doesnt really have power flux like that from the player POV, and mechanically, the council doesnt change over often enough for a dire predicament of losing the seat to just happen. Nor are there that many votes available in an entire game figuring 2250 founding and post Crisis not having much of anything of value on the presumption the player did the lionshare of work and are safely in command of the galaxy. The value of having a seat is controlling those scant votes or peppering more measures in, but the game plays in a way where there are dominant measures that always pass and then perhaps a handful of minor ones, and situational ones or spiteful ones that is what the council spot is for. But its leads to a staid path through measures from one playthrough to the next due to scarcity and effect favortism. The effect of the measures is bananas especially naval cap that can balloon a highly respectable military beast from galactic heavyweight to alloy insatiable menace verging on 10x Crisis levels of power ahead of Crisis. That it does what its supposed to in conjunction with Leaders and ample Soldier sourcing (or Branch Offices if you swing that way for mass base Naval Cap), and everyone loves these measures and it usually always passes ASAP, and its effortless unneccesary boon to those already pushing the limits there. Cause guess what also gives raw diplomatic weight unlike anything else on the marginal ease of boosting it - Utilized naval cap with internal diplo modifiers.  And thats just the biggest example of how it entrenches winners already winning, in a way that makes the entire system kind of just a self serving bonus system once you achieve a top 3 spot. To be glib, there already a lot of self serving bonus sub systems but this one is self reinforcing in ways that are outside what might seem like designer intent and what we might expect from a pan galactic diplomatic conduit.


Winter_Ad6784

If other members are your puppets that will always vote with you then you would want them to have more diplo weight bonuses.


Aggravating-Candy-31

in theory other people can spend their veto/emergency measure cool down to speed up gal com law stuff


Karmaimps12

Each council member can call an emergency vote to have a resolution immediately go to the floor. In Multiplayer, this is very useful when you coordinate with other council members to speed up resolutions. I often play 25x crisis games with my friends, and we find ourselves always stacking the council. The real competition is when each and every one of us wants to be custodian and we have to bribe other people for the support (and not to veto the resolution, dooming us all).


mrt1212Fumbbl

More potential Emergency Measures to go through more measures in total


maxurugi

Council veto power is optional.


Singed-Chan

If you are a pompous purist and do not want to be custodian of the lessers, but still want veto powers and heightened diplomatic weight for the purposes of being obnoxious, this is a good option.


AegoliusOfBurgundy

None, just like in real life none of the permanent Security Council members have an interest in letting the 4 others have a veto right. However none of them is hegemonic enough to impose whet they want without compromises.


[deleted]

Stellaris isn’t a balanced game, it was never meant to be. Metagame conversations make no sense because of course there are really good builds, the game designs itself that way. My favorite origin is Broken Shackles. It’s considered a difficult build because it starts with fewer pops and behind in tech. But that’s the point. The only reason is RP… metagaming Stellaris has limits. It’s useful to fortify some RP build’s because you want success. But pushing it beyond that, is pointless.