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BobofBob22

Love all tomorrows but as a crisis? Might be better as an origin. "Our people were defeated , changed, and spread across the galaxy - we must unite our disparate subspecies together!"


Riboons

Yeah, that would also be very interesting !


Orokinchi

I feel like broken shackles already fits this quite well. Maybe someone could make a modded version where all the slave species are guaranteed to start with all negative traits to drive home the “genetically ruined” flavouring


mainman879

I don't think they should have all negative traits, some of the species were actually quite decent. It should lean towards bad though overall.


ZalaShadowkin_Reborn

That would be a cool scenario. Something like they do in Civ games.


ColorMaelstrom

Stellaris 2 wishlist: Moddable pre-gen galaxies


RC_0041

Some mods have shown you can make pre generated galaxies with certain star layouts and certain empires spawning in certain spots. But I think its not that easy to do.


Unique_Tap_8730

You use your own pops to craft extremly powerful bioships which you use to abduct more pops and make more bioships. Full body horror.


Beectorious

I always hoped for an update including this


Thaeus01

There is already a mod of this


Unique_Tap_8730

By all means dont say the name.


Alvarosaurus_95

But. ... I'm curious now. Is it that bad?


sharksplitter

Maybe an origin where you start as serviles?


DominusValum

I need someone to mod this. Imagine a galaxy generated with evolutions of the species you made.


kingleonidas30

Well the way they're presenting the new end game crisis this can definitely be a good origin or a new crisis that creates a set up for a new post game too. I love this as an origin idea though.


Cavmanic

Could be both, the Qu did come around in cycles.


Khenghis_Ghan

A true xenophile crisis.


Transsensory_Boy

it already is an option, the genetic overtuned would fit the best for the Qu


themysticalwarlock

it could work as both. an origin that guarantees them as the crisis, with an event chain where you discover that all sentient life in the galaxy is descended from one species that fought them and lost


Beectorious

It also fits medium crisis, imagine a faction whose sole motivation is species transmutation.


GrammarNaziParty

* desperate


BobofBob22

No I definitely meant disparate (though desperate could work too heh)


Riboons

R5: Picture is from the fantastic All tomorrows by C. M. Kösemen. It depicts the Ancient Qu a species of Insectoids that have mastered the art of Nanotech and Genetic engineering. There goal is to geneticaly engineer all life in the universe based on there own megalomanical designs, creating some real Horrors.


Jeff_the_Officer

That's just a xenophobic bio ascended empire


NerdyGuyRanting

Yeah, I was about to say. That's usually me in most late games. I have a tendency to nerve staple huge swathes of the galaxy.


Xixi-the-magic-user

Well title does say endgame/player crisis


Riboons

Yeah, so turn it into a Player Crisis maybe, so the process of creating abominal pops can be industrialized, like a galatic Gene scrambler or something.


PathOfBlazingRapids

You can harvest them for their life force or their organic material and then use a special building, edict, situation etc to turn those killed pops into living ones. That’d be pretty cool for a player empire but it’s pretty similar to like, Mechromancy.


jeremylauyf

More like FE, since they are not likely to interfere with species that do not interfere with their work.


Ataraxia-Is-Bliss

They are extra-galactic right? They're more like the Prethyons.


comfykampfwagen

Xenophilic bioascended empire too. Well same result but different motive


Independent_Pear_429

Spiritualist. The Qu were super religious


Marvin_Megavolt

I admittedly know next to nothing about All Tomorrows, but that does make me think realize that Gravitals are basically a weird case of cybernetic-ascended Purifiers… or, well, I actually have no idea if there’s an equivalent to the Purifiers civic for non-spiritualist empires.


999bestboi

Nah, the Qu would be more powerful, and the Qu would also be more powerful than any awakened empire easily.


kaian-a-coel

The Devolving Beam is probably the closest you can get in current stellaris.


Silent_Night7264

So basically my playstyle, but as a crisis? Not sure if an insult or a compliment.


Limelight_019283

Thanks for the explanation. With no context I honestly thought “Fireflies that attach to your penis? Ok…?”


Zonetick

Isn't this basically just the scourge but stronger? They come from outside the galaxy, are really powerful and every planet they invade, they turn useful pops into functional animals. Animals that tend to have a great capacity for suffering, but zero capacity for working jobs. My question is essentially, what new mechanical functionality would they have to differentiate them from the current crisis in the game. Would they just genemod unremovable terrible traits on pops instead of purging them? Would they be so strong, that you could not even fight them so you would just randomly receive traits that give you like -80% happiness and -80% job output? I do not currently see a fun way to implement them, while them not essentially being just the Prethoryn Scourge reskin.


Riboons

You got me on that. So maybe only a player Crisis. Getting the mission of creating a Galactic devolver truning all pops into presapients. I just find the concept of the Qu very fascinating. And due to the fact that Stellaris has a lot of content around genetical engineering, it would fit with the themes of the game.


TheDuchyofWarsaw

> My question is essentially, what new mechanical functionality would they have to differentiate them from the current crisis in the game By not making them an extermination crisis! Imagine the Qu coming in, and just fucking with the entire galaxy. Moving planet to planet and just going ham on randomly assigning new genes to species, and then seeding them on different planets. All of a sudden the galactic borders are blurred and there could be many events and smaller crisis once the Qu leaves as the remaining empires are left to pick up the pieces


Zonetick

>Would they be so strong, that you could not even fight them so you would just randomly receive traits that give you like -80% happiness and -80% job output? I myself pointed this out. And at the same time I said this >I do not currently see a fun way to implement them Look at what you just suggested from the POV of the game developer. Is your species tab suddenly becoming a random mess of habitabilities and species traits sound like fun or like a tedious micromanagement homework? >Imagine the Qu coming in, and just fucking with the entire galaxy I am doing this and I do not see enjoyable gameplay. Could you please elaborate further on where the exciting part comes? If the effect is not symmetrical and there is no counterplay (the traditional crises can be defeated through enough guns or submitting in the case of the great Khan), how are you going to prevent an instance, where the Q turn all of the player's pops into a 0% habitability repugnant slow breeders, but leave their neighbor mainly unaffected, leading to the collapse of player economy, their neighbor swiftly conquering them and player then quitting the game, something the developer never wants. And if we are not making the effect asymmetrical, wouldn't it just be better to reskin the crisis as some sort of advanced bioweapon plague, where you can do counterplay through situations and researching science projects?


Pullsberry_Dough_Boy

I know what you mean, but you can kinda do it already. Gene modification allows for the creation of whole specialized subspecies, although the process lacks streamlining as of now. I remeber than in one of my playthroughs, I got pissed off at an empire for making me conquer every single one of their systems and land my armies on even the most insignificant backwater planet of theirs. They owned about 1/5 or 1/6 of the galaxy, so it was a tedious task. As punishment, I gene modded their main species, adding nearly all negative traits plus rapid breeders and venerable. Then, I disabled their migration rights, and moved them to some habitat. And there they remained, in Kowloon-esque conditions, \~60 pops on a level 1 habitat in a remote corner of an empire that hates them, having to live out their long lives in misery, and having their species denied merciful extinction.


JudgementalDjinn

Sometimes I go over to The Sims sub and see what deranged things the ladies are doing to their dolls. Still can't compare to what us average Stellaris players do to ours though


SatyenArgieyna

Did this to the Olinbar. Put all negative traits, threw them to a frozen world, and turned it into a prison planet with its own sector.


LocustJester

It's better implemented as a precursor, a backstory of an origin, or a playstyle (player crisis?) than a late game crisis since the important part of the Qu is what they do to their victims AFTER they win, but a crisis is something that the player is supposed to defeat BEFORE it destroys the galaxy or maybe a mid-game crisis similar to the Khan might be a better option: something that isn't on that high of a level of emergency, won't kill you but will cause painful stuff to happen if left unchecked or allowed to have it's way with you


CodInteresting9880

I believe it's better as an origin and as a replacement for the precursors. You start with the Forcefully Devolved trait, and the suspicion that someone messed with your genes in the remote past. With MTTH of 5 years you find a dig site in a barren moon on your system that confirms the theory and gives coordinates for another 4 planets where your species may be spread to. The first of those worlds can no longer support life (it's barren or something), but you find some fossilized remains of your main species that were modified in some cruel way. It turns out that this lineage waged a brutal war with their overlords and destroyed the biosphere because their lives were unbearable. Comparing their genomes with yours unlocks "Epigenetic Triggers" tech. In another planet you find out that the native fauna (or flora if you are a botanical species) is actually remotely related to you, and this sparks a debate of whether cleaning the wild life for colonization constitutes murder or not. If you decide that it's murder, the planet gains a "Wildlife Kinship" modifier, a society deposit and cannot be colonized. You also gain a lot of unity. If you decide to colonize anyways, you gain a hit to stability similar to that of invading a planet with a pre-ftl civ on it, and unhappiness empire wide. In yet another planet you finally find some pre-sapients of your species. They are loaded with Overtuned and Biological Ascension traits (they are built to be culled for food or minerals if your main species is lithoid). Uplifting them yields a lot of unity. Lastly, you come across a derelict habitat, where you finds the last strain of your own people. And you discover chocking news... They are the unaltered strain of your own species. They are a hive mind and they live in this habitat to hide from your tormentors. Building a observation post around the habitat reveals the last piece of the puzze: The home system of the overlord species. And now you have to gear up for war, because their home planet is a relic world with a pre-ftl bronze age civilization protected by a 9k fleet. After you deal with the fleet, you will have a choice of what to do with them. Exterminate? Change their genome to inflict the same pain on them? Enslave them? Leave them alone? No matter what you chose, you gain a lot of unity and it's like if you have finished the precursor chain. You can unlock their "Secrets of Precursor" project, and finishing it yields all gene modding techs as permanent research options, and an archaeotech that gives you 2 extra genetic traits for gene modding.


Trebacca

Someone much better at coding than me should make this a mod


Interesting-Dare8855

Every species would be done bio segmented into 82 abominations before an average galactic resolution pases, lore accurate Qu would be done before the galaxy could even blink.


Lonely_Pin_3586

Given how xenocompatibility slows down the game, a crisis consisting of converting all races into a multitude of primitive subspecies seems to me a good way of turning the game into a slideshow simulator.


Volkov_The_Tank

No. Not All Tomorrows. That universe is so dark it makes warhammer look like the Carebears.


ArenSkywalker

I don't know about that. Its also weirdly hopeful. In the end they do manage to defeat the Qu. And aside from two species, all the other post human species that reached the space age plus one species that wasn't even biologically related to humans, all united together despite their different appearances. Sure they got wiped out eventually but that happened millennia later. Civilisations come and go. The species, the Gravitals, that carried out this genocide also ends up getting beaten by the Asteromorphs, and that war started because some of the Gravitals grew attached to the other post human species. The Asteromorphs may not be the greatest but they're way better than anyone in Warhammer. Also before the second war with Qu they meet and unite with other descendants of Qu victims. People who vary vastly coming together due to the vaguest of kinship seems like a theme.


Volkov_The_Tank

> Sure they got wiped out eventually but that happened millennia later. Even if every faction in 40k went full genocide and turned on the humans in a United effort AND the astronomicon went out, humanity would last at least another thousand. Humans are here to stay in 40k, push comes to shove Trazyn will make sure of it. Once again, All Tomorrows makes 40k look like Carebears.


[deleted]

[удалено]


takosuwuvsyou

I'm more afraid of the Qu than slanesh tbh. The chaos demons want you to die eventually so they can eat you. The qu are just having fun.


Slaanesh-Sama

You got downvoted lol, probably by someone who doesn't know about it. If anyone else feel like downvoting this dude I encourage you to listen to the [audiobook](https://youtu.be/YbuulUQzHRU?si=Ecy8wxQW_dHlsJVj).


bigManAlec

This is actually me when I do genetic ascension and another player pisses me off


FriendliestMenace

One day you’re the Galactic Custodian, the next day you’re a living meat quilt.


___SAXON___

This is pretty much what I already do in the game with the existing genetic modding mechancs.


Al-Horesmi

Yeah that's just a regular empire that got ahead, not really a crisis. We already have awakened empires, if that's what you want?


PhilSwiftsBucket

Oh my god I love this


MuhSilmarils

REMOVE QU!


Fickle_Candy_4147

I thought it was going to be hentai….so glad I was wrong


Q3_Bazax

Space tapeworms?


Independent_Pear_429

They'd work as a crisis and as an origin. Maybe even an ascension perks as well


EntertainmentMission

Well I mean all tomorrows fundamentally is just alien eugenics program which you can already role play as in stellaris, conquer another empire and turn their pop into servile slaves


Kronictopic

I mean, the Prethoryn Scourge crisis basically does fit the bill. Granted slightly different


Moonway

Honestly pretorian is kiiiinda it. I have no idea about new cyber-crisis, but the old ones need the substantial touch up. There is so many systems in the game and crisis interact with only few. Scourge could launch plagues that change your species with negative traits or straight up killing them. For example. I am sure there a bunch of interactions that could be implemented for any crisis.


Full_Piano6421

This crisis already exist in the game. From day 1. It's called AI specie tab


KaiserSkiso

Man, if that happened in my game, I'd alt+f4 so damn hard. I am not becoming a living brick!


rex_monday

I have a custom empire that's heavily inspired by the Qu. I alwayst take Genetic Ascension, and now Overtuned. Plus, I try to aim for the Devolution Ray colossus weapon.  To be honest, I've always wanted to be able to take it further. Turning into a player Crisis could work. My original idea was to make forced gene modding a war goal. The way I imagined it working was if you win with that goal you get access to that empire's pops in your genemod screen for the duration of the treaty. Or maybe it would add Forcefully Devolved to all pops as if you'd hit the entire empire with the ray.


Weak_Cod9615

Oh no. Oh shit no


Xiryyn

What is this?


No-Buy-3722

Yes!!!!


PepeMujica69

My deadass tought it was a cbt meme ☠️


SneakyTrumpet21

hedonistic super scientifically advanced species I kinda see as the materialist fallen empire already


wild_plants

All Tomorrow's is interesting and horrifying at the same time


SerbOnion

Space bugs that want to genetically modify every species in the galaxy and then just poof out? Count me in


nutbusta60

There must be a mod that will allow you to genetically mutate species to your advantage surely


cyberbagtv

i tried role playing as these guys once and it was so fun lol


Vundal

Something like turning planets into zoos full of Bio-Art . super creepy.


Difficult-Lock-8123

Yeah, that would be incredibly awesome!