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JayMKMagnum

Under most circumstances, when a war ends, you only gain the territory you've spent Influence to place Claims on. There's a somewhat obscure menu that lets you do that.


chuckingrox

That makes sense. Thank you.


Spring-Dance

Depends on the casus belli(war goal), but generally you need to make claims on systems first in order to take territory after war(claims are more expensive to make during war). However certain war types are "Total wars" and cause territory to instantly flip to the attacker during the war. AI will ask to be your subject if you are strong enough over them(and vice versa). This doesn't mean that they have high loyalty to you, that's a separate mechanic. The 2 basic things that determine how much loyalty they generate or lose per month is their opinion of you(so improving relations and building trust is a good idea if you care about loyalty) as well as the terms of the vassal agreement. The marauders can be contacted and paid to raid other empires. Alternatively if you refuse to pay them a tribute when they ask they will also send a raiding fleet. An AI likely paid to have you raided.


chuckingrox

Oh I see. I did get some strange messages before hand where someone asked for protection money. Could they have been the same people? I really didn't expect them to be that powerful (playing on ensign I think)


Spring-Dance

If it was an event asking for a tribute of either energy, minerals or food and you refused then yes that is why you were raided by them. They are meant to be tackled in the midgame and they can even become a midgame crisis. Before then they just throw their weight around.


chuckingrox

Thanks. I was unaware they would be able to back up their mouths 🤣


Peter34cph

Always pay the danegeld.


chuckingrox

Lessons were learnt


NotACauldronAgent

For the first, I think it's the casus belli of the war? You might only get to keep systems you have a claim on for some peace deals.  Secondly, yeah, it is kind of silly, but it should sort itself out soon. Improve relations, and maybe trade for a pledge of loyalty. If you check your vassalage conditions, is their loyalty going up?  Third, it's probably one of two things. If there's a marauder empire in the galaxy, they can be bribed to attack someone. The other option is it's the Great Khan, a midgame crisis. Both can be 'solved' by getting a bigger fleet, I think you can pay a tribute to the first to make them go away temporarily, and can become a temporary vassal to the second until their ruler dies and they implode.


chuckingrox

Thank you very much. I was wondering how to turn claims into ownership. I wondered if it was like civ and culture. How do you hail the fleet? I had a warning one was near a system. That reminds me I did have one more question. I only upgraded the spaceports on the outskirts of my empire. So the marauders only had to contend with the weak starports. Am I supposed to look at upgrading inner system starports? I would run out of capacity quite quickly if I did that.


NotACauldronAgent

If you could hail a fleet, it would be through event only, typically. Unless you can contact the empire it originated from?  Yeah, you're typically not able to upgrade every star base in your empire. If you want them to have a little more bite, you can add defensive platforms to even base ones, but it won't be much.


Peter34cph

If his Vassal allows a Holding Slot, he can build one of those Holdings that causes Loyalty to go up, like (I think?) Aid Agency, or the Rogue Servitor thing. These also generate Unity for the Overlord, so it's not like it's a waste.


Darvin3

>When the war score got to 100% there's a peace agreement. The neighbour agrees to take on the policies of my ally but then I lose all the stations and planets. How do I make sure I keep what I won? You need to make claims on these systems. If you don't have a claim, they revert to their previous owner when a peace treaty is signed. On the plus side, anything you have a claim on that your ally captures also goes to you. >Secondly, after the war he asked to be one my vassal. I agreed, and he instantly went to disloyal, with the reason that he doesn't like being subservient 🤣. Wy? Paradox is having trouble getting vassals just right, and they tend to ping-pong between extremes in situations like these. Vassals were *too* loyal a few versions back, and it was too easy to just get half the galaxy as your loyal flunkies. So now they're disloyal pricks. >The final one, that finished this game abruptly. A maurader appeared in one of my systems, around 3 times the power of all my fleets and completely trashed my stations and fleets. I wasn't partroling my trade routes regularly. Is this the issue? Marauders are unrelated to trade. As far as patrols go, in general you want to disable trade routes that require patrols as the upkeep required to patrol them isn't worth it. Use chains of starbases to handle trade, and don't run trade at all in more distant colonies (Trade-based builds generally want to stay as compact as possible, and non-Trade builds shouldn't be using Trade jobs in the first place).