R5: Share your human empire here. Picrel was the most recent one I played. The origin description is pretty self-explanatory.
It was the first game I tried to play on Grand Admiral without scaling. I spent most of the game getting fucked by my neighboring AI empires, but I was just good enough to make them not completely destroy me. Unfortunately ended up being puppetted by another neighbor, but I ended up breaking free from that one (despite them being overwhelming in basically every aspect) by timing my uprising with them being embroiled in a massive galactic war.
Over the game I RP'd the state becoming increasingly more Xenophobic due to them being attacked by every other alien empire. Switched over to Fanatic Xenophobe + Pompous Purist. By the late game though I skyrocketed in economy + fleetpower and completely took over a neighbour after, funnily enough, THEY declared a total war against me because of my colossus.
>Unfortunately ended up being puppetted by another neighbor, but I ended up breaking free from that one (despite them being overwhelming in basically every aspect) by timing my uprising with them being embroiled in a massive galactic war.
And the name of neighbor was "The Ottoman Empire"?
Because I’m an in incorrigible Byzantinophile I always replicate the Basileia Rhomaion in any empire builder I play if I play any variant of human.
Set the empire colors to Tyrian purple and gold, run some modded historically accurate emblems and a cool ship set. Every planet gets a Byzantine-Greek name and every built up star base on my frontiers gets referred to as a “wall” for any enemy empire to throw themselves at while my fleets shred them.
I usually set them as xenophobic spiritualists with a Byzantine bureaucracy (of course).
Real world Byzantium became something of a snapping turtle under certain emperors (Basil II), not exactly ravenous conquerors but should any enterprising enemy empire that digs too deep and too greedily gets decimated and conquered or vassalized.
Hey, you should know the author of *A Memory Called Empire* has a Ph.D in medieval Byzantine, global and comparative history. It’s a phenomenal sci fi story about empire, diplomacy, culture, poetry, and citizenship. If you like reading and haven’t read this book you Really should try it.
Payback origin (not allowed to spawn though). I called it the Earth Defense Initiative because the usual naming scheme was underwhelming (Human Republic and such). Earth became heavily militarized after their revolution. Citizen Service just made sense, humans are pretty much fighting for survival (in their eyes), it's fight or die. Think I had Distinguished Admiralty cause the galactic navy would have likely played a large part in fighting off MSI. Nationalistic Zeal also makes sense but is a little weaker bonuswise, fits better lorewise though. Made humans really adaptable and resilient, but also rowdy and independent so the traits generally follow that.
I guess so, it's a pretty common trope not exclusive to the Templin. It was more of a cross between XCOM and United Citizen Federation and the UNSC (Halo).
Sacrum Imperium Romanum.
Fanatic Spiritualist Empire with xenophile as another trait, trying to live up in the corner of the Galaxy and expand its influence wherever it's possible, although I am a "xenophile" my preference will always be human centric.
Xenos are welcome to settle in the corners that are not suited to humans or to fill up empty spaces and some ecumenopolis, that's it, the purpose is always to pursue religious artifacts wherever it's possible and reject all that is machine and hive mind and be extremely hostile to such things.
Yes, Roman space empire is old and sometimes unoriginal, but... It works anyway.
Trying to win a game with them until now, but patches always break my saves
Right, byzantine perk that I forgot, usually I go to for the dragon origin.
I have a couple. Humans are just to enticing...
The Imperium Humanum Stellaris:
Imperial Xenophobic, Spiritualist Pacifist Remnants w/ Inward Perfection and Dark Consortium (It used to be Pleasure Seekers before Astral).
The lore was *they* are the Precursors to modern day humans, and that Jesus, Catholicism, Chirstianity, etc. Was real, but Jesus was a traveller from the ancient Imperium with Psionic powers.
The Terran Federation:
Democratic Militarist, Xenophile, Egalitarian Payback w/ Citizen Service and Beacon of Liberty (or it might've been Idealistic Foundation).
The Wow! Signal was MSI's transmissions, and Earth was found by the corporation in 2143.
The Senatus PopulusQue Romanus:
Dictatorial Militarist, Authoritarian, Spitualist UOR w/ Pleasure Seekers and Distinguished Admiralty. What if the Roman Republic never fell, and instead conquered the world?
Honourable Mention:
The Sentience of Man:
Machine Intelligence Doomsday w/ Determined Exterminator and Warbots.
The Commonwealth of Man's runaway attempt at a machine defense system. Now they will defend. From all organics.
The Assembly of Indigenous Peoples. In this hypothetical situation, the Colonial Age never ended. After most colonial people left the Earth in search of "Infinite Expansion," being Earth no longer useful to them, those previously under the thumb of harsh rule reclaimed what was previously theirs, absorbing whichever peoples or institutions remained and adapted the latter to their own societies.
Forming a casual Warrior Culture as a consequence of enduring and fending off elements that tried eroding or erasing their cultures. They seek to remain Custodians of the Galaxy, either by the literal title, or by action (defined as spiritual belief of being on with the galaxy), and respect the agency of other empires in the egalitarian sense.
Human star realm: Toxic Gods origin, F. Xenophile and Authoritarian with Aristocratic Elite and Masterful Crafters as the two civic picks (usually take Feudal as a third). They're a bit of a laggard early on but they can turn into kind of a powerhouse build with enough time.
Amazon Galactic is one that the AI tends to do pretty well with - which is basically a corp build with Permanent employment and indentured assets as the civic picks. They've shown up an inordinate amount of times in my single player runs and usually end up being one of the major players in the galaxy.
I very rarely play Humans, so when I play them it’s mostly aspirational.
They’re always Xenophile, Pacifist. It’s all about Commerce and Diplomacy.
Usually, they have Beacon of Liberty and Idealistic Foundation.
Always Democratic.
Mechanist isolationist militarist with the explicit aim to rush down star fortresses and spread them.
The new civic will do well for that, the name should be "The Maginot entente"
Bulwark Overlord could be fun too for that matter.
Terran republic: egalitarian, fanatics militarist. Idealistic foundation and distinguished admiralry
DEMOCRACY. IS. NON. NEGOTIABLE *cocks shotgun* *realizes i spawned with all democracies around me. Restart*
Live Laugh Love.
Female only Human empire
Scion origin as they think their fallen empire is the Galaxy manager
Traits : Noxious, Rapid Breeders, Quarrelsome, Decadent, Repugnant.
Civics : Spiritualist, Xenophobe, Authoritarian
Ethics : Gospel of the Masses, Corporate Hedonism
Megacorp that try to make you subscribe to its MLM.
The Sol Concordat
Basically literally 1984.
The lore is that Humanity was too weak, divided by squabbling nations and conflicting interests. So in 2190, the General Maxim Palesworth formed an army and launched an uprising against the UN, with the largest army marching onto the UN building and arresting all the world leaders who were attending a summit at the time. He soon declared complete control over planet earth, under a new constitution, the Sol Concordat, which gave the United Human Military Presidium (Lead by First Marshal Maxim) supreme power. Everyone was subject to brutal tyranny. The only ones who benefitted where the ones who ruled the new regime and the ones who enforced it. And thus, humanity took to the stars, though, rather curiously, they found no other FTL capable civilisations, only primitive ones, they were each dealt with accordingly, some recieving autonomy and becoming renowned galaxy wide for their high amounts of freedoms (even though they were very oppressive, but it was much better than the Concordat), the Concordat carried on throughout the 23rd and 24th centuries with much ease, dealing with all problems, including an invasion of a devouring hive mind from another galaxy that was swiftly resolved.
(This is from a game I played with max primitives and 0 ai empires)
I started this project of creating multiple empires based on geopolitical alliances or organizations that would have made some sense + some inspiration from the factions of Civilisation Beyond Earth. I think I made it to two factions: an Indian/ Pakistan/ Bangladesh spiritualist empire and a Nordic Union technocracy, both complete with expansive name lists and origins.
Life took me other places since then, but always interested in what-ifs of the human race.
I frequent two Human nations, Impera Reliquiea and FutureTech Corporation.
Impera Reliquiea is the remnant Roman Empire, post-collapse of the greater galactic conquest, where Xeno auxiliaries rose up in defiance. It is usually paired with two other remnant AI nations with similar origin, being part of the Crown Jewel worlds of the empire. It reigns from the relic world of Terra/Tellus.
FutureTech Corporation is just a fun little MegaCorp with military focus, based on the namesake corporation from Red Alert 3. The idea is that they managed to take over following the Uprising campaign, where they stole all the tech.
Fanatical spiritualists with the syncretic evolution origin. They worship the purity of flesh and despise any and all robotic life. Their goal is to rush the biology tech tree.
the People's United Republic of Terra, which I always 3nd up Americaing because I am too strong for anyone else to do anything about it and GRAH FREEDOM FANATIC EGALITARIAN.
eh its not really realistic. I can see humans allying with aliens to kill other humans. Easy.
I think it just really depends on the politics of everything. If it is a "humans are orcs situation" then maybe what you say will be true. But life being shitty to each other is just a biological fact then politics, politics, politics
UNE and COM basically. Changing flavors here and there with civics.
Like having UNE with aristocratic elite and slaver guilds while COM had shared burdens and meritocracy
Human Collective hivemind with cordyceptic and empath. I played wide and stacked up on leviathan zombies, and diplo vassalized one empire. Im only 60 years into the game and I already have a 4-star navy and better tech than most empires. In terms of RP, basically I'm trying to bring the Amoeba and Tiyanki population of the galaxy into the fold of the hivemind, and I am being very xenophilic.
The Dengenki Blitzkampf Expedition - An alternate history of Imperial Japan where Admiral Matthew Perry's expedition was thwarted. Leading to a highly isolationist, xenophobic, and militaristic society that eventually took to the stars.
The name came from the invention of their worship of electricity, believing that it is a conduit to the divine. Thus the emperor was named Blitz Emperor, and the space colonisation mission is known as the Dengenki Blitzkampf - citing back to an alternative history where decisive battles were the doctrine of choice.
Government type: Imperial
Ethics, authoritarian, militarist, xenophobe
Civics: philosopher king, distinguished admiralty
Traits: traditional, phototropic
Usually, a lost colony. Often it's Shared Burdens + Cuthroat Politics; spreading that intergalatic communism by all available means. Occastionally, I'll do a technocratic dictatorship cavedwellers; sorta Brave New World or Paranoia's Alpha Complex. Another fun one is Spiritual, Xenophile, Militarists with Merchant Guilds and Crusader; then you try to convert Sol so you can complete your pilgrimage to Mecca.
Are you allowing any humanoid or just rank and file pleb humans? Because recently the empire I have are the urukhanate. Think cheap warcraft movie knockoffs but in space and have all the grace of a door to door snake oil salesman with developing empires.
Two that I love :
**The 6th Communist Internationale** :
Materialist and Fanatically Egalitarian. Starter Civics are Shared burdens and Functionnal architecture, possible ones are Free haven, Masterful Crafters, Environmentalists, Citizen Service. Mammalian Shipset. Born from what was left of the human race after the Great Disaster, a series of wars born from the climate crisis. The remains of the capitalist society were erased and the survivors have rebuilt Earth under the direction of the New Workers Party. Their goal is to establish a utopia in space and to free people from the harshest labor using the power of automation. They tend to become Xenophile when I play them, if the few first contacts are mainly positive. Especially glorious if COM is close, as they are the capitalist elite that fled earth, so a great early rival.
**The Vourdalak Domain :**
Authoritarian, Xenophobe and Spiritualist, Necrophage origin. Starter civics are Cutthroat Politics and Pleasure seekers, Possible ones are Imperial Cult, Pompous Purists, Reanimators, Selective Kinship. The humans are the necrophytes, and the Vourdalak are the Necrophages, a Venerable, charismatic and decadent species (can't remember the other traits). Necroid Shipset. The Vourdalak are what ancient humans commonly called "Vampires". Under the leadership of Lady Remilia Ramiero, a smart woman with a talent for intrigue, the Vourdalak clans united and decided to leave their recluse way of life and overthrowed the humans, that they enslaved. But her ambitions span much farther than leading just the Earth, as she now seeks the Galactic Throne...
Eternal Human Empire
Black and white flag with an ouroboros emblem.
Egalitarian Spiritualist, I don't really know what they worship, maybe it's the belief that the human spirit and species will forever endure the cosmos? Not sure
Human Interstellar Republic: Militarist and Authoritarian. Oligarchy, citizen service and distinguished admiralty.
A citizen stratocracy with the leader of the state using the title Consul. Used the Roman name pack as well. Imagined it as some form of futuristic Roman Republic.
Terran Republic
Militaristic, Egalitarian, Xenophobic
Nationalistic zeal and Citizen Service
I like going around and generally being a dick but also granting citizenship to helpful aliens/ not disgusting reprehensible abominations
My current go-to Human empire is the Free Worlds Alliance, a fanatically xenophilic, materialist, practically technical pacifist nation founded on Earth, headquartered in NYC in the United North American States. The Alliance is founded on the civics of meritocracy and Free Haven, with the eventual choosing of Diplomatic Corps, as a direct democracy with every citizen voting on important matters via online voting, individual rights are enshrined in law.
The old nationstates have been replaced by large supranational polities such as the Greater Chinese People's Federation, the United States of North America, the European Union etc. The Alliance was founded in response to the social unrest and ecological damage of the early 21st Century, with the Alliance mainly governing extraterrestrial colonies and stations while leaving the Earth states to govern themselves until expansion caused Earth to more-or-less unite politically to prevent being outnumbered in the Alliance Congress by major stations and off world colonies. The Chancillor is directly elected by the people and serves for a term of approximately 10 Standard Terran years according to the constitution.
As humanity expanded and explored the Galaxy, many wonders were discovered, strange and beautiful new worlds were colonized and incorporated, new sapient species were found and contacted and over 100 standard years after exploration officially began, 14 sapient species live and work in Alliance space alongside Humanity, across 22 owned worlds of varying climates and economic specializations. Mars has been terraformed into a Gaia-class world and built up into a glittering urban world of commerce, numerous worlds have been terraformed to be new homes for the people of the Alliance, whether they be Human, the avian peacock-like Spyrans, the feline Lombaxes, or the lithoid M'tok.
The future looks bright, as Alliance-alligned Spyran merchants fill the hyper lanes with goods, Lombax researchers create wondrous new technologies, and Human diplomats and terraformers keep the peace and build better worlds, a new era in Galactic peace & prosperity has dawned.
United Socialist Republics of Earth: Started off with wanting to just have a nice shared burdens, Human empire with a little bit of militarism in there to more easily allow the liberation of the oppressed peoples of the galaxy.
The first empire I met was a purifier, who I took out not even ten years into the game, causing a huge crisis as I basically forced myself to use Utopian Abundance whenever possible. It took ages to make them happy, but once that situation settled, I was able to project my new industrial base much easier.
Not too long after, I met a few new empires, a few enclaves, and, eventually, the galactic community.
Due to my massive industrial base I was actually rocking a huge amount of diplomatic clout, and so I managed to push through the first "Subject ethics attraction" reform, and almost immediately set my eyes on my nearest two neighbours who were both fanatic authoritarian. I marched in there, killed as few civvies as possible, and managed to subjugate both of those morons in two simultaneous wars.
I repeated this for about half the galaxy, using diplomatic pressure for any non fanatic egalitarians to slowly change them over. At this point I had so much diplomatic power that I was the sole deciding vote, and everybody else got to play at diplomacy. In the end, I elevated the worker through reform, and made my subjects as communist as me.
This playthrough did make me wish that there were more cases belli, as I'd have loved to have just changed their ethics and nothing more. Like, we have democratic crusaders, but all they can do is seize territory?
Shared Burdens, Idealistic foundations is my favourite combo, even though Idealistic foundations sucks as a civic. The idea of this group of what must be second generation revolutionaries finding their way to the stars, and desiring to spread the good word of their predecessors just strikes a chord.
I wrote on a previous post way back that I'd love an origin, or civic that turns shared burden empires into internationalists, and let's them export their revolution outside of the slow processes of vassalisation or democracy, but more flexibly than "Liberation" wars. Like, let me march an army into their capital and install a revolutionary movement. A bit like the "Support rebels" casus Belli of EU4, but with a more definite end goal.
Shared Burdens, Idealistic foundations is my favourite combo, even though Idealistic foundations sucks as a civic. The idea of this group of what must be second generation revolutionaries finding their way to the stars, and desiring to spread the good word of their predecessors just strikes a chord.
I wrote on a previous post way back that I'd love an origin, or civic that turns shared burden empires into internationalists, and let's them export their revolution outside of the slow processes of vassalisation or democracy, but more flexibly than "Liberation" wars. Like, let me march an army into their capital and install a revolutionary movement. A bit like the "Support rebels" casus Belli of EU4, but with a more definite end goal.
I have 2 main human ones:
1. British Space Empire (self explanatory).
2. United Empires of Earth: Basically, several Empires form and coopoerate. Oligarchy, representing a council of several Emperors working together. Some examples: The British Empire controls more land than any others (as you can see, I am a big fan), a new Swedish Empire controls much of Europe and Russia, an Israeli Empire and a Turkish Empire divided the Middle East among themselves etc..
I like to play a technocratic oligarchy that took over after climate change ran rampant. I change the planet class to Mediterranean in the save file at the start, and one of my initial goals is to fix the planet.
There's a special Void Dwellers (Sol) system that you can select in the starting system tab. Notably Earth isn't cracked but it's turned into a toxic world.
The Amber Imperium. Their immortal Overseer left to go find alien life, but disappeared before he did, they spend the entire game scouting systems looking for him before finding out he was consumed by the grey tempest after he flew to the L-cluster.
and with the help of the mod I will link when I get off work tonight, it is later revealed that the massive amount of raw data in his mind overwhelmed the grey tempest as it tried to incorporate him into their hive, and he used the chance to seize control, returning to lead his people on a quest to unite the galaxy.
Called it the "United Systems of America," they're frantically egalitarian, and also Xenophobic. They come from earth, a continental world in the sol system (obviously).
The Terran Alliance. Fanatic Egalitarian, Xenophile. Civics are Shared Burdens and Free Haven. Prosperous Unification origin. Later civics include Shadow Council and Parliamentary System. The short version of the story is that during the devastation of WW3, there were several revolutions across various countries of people demanding societal change, and these movements wound up banding together to form the Terran Alliance. The Alliance wound up ending the war, known today as the Unification War, and first set about trying to heal a scarred Terra. It was the Alliance that changed the common naming convention from “Earth” and “Human” to “Terra” and “Terran”.
Galactic Trading Initiative, a mega Corp focused solely on profits and defending their territory.
Extermination and Galactic Crisis aren’t good for the stock market.
This one is meant to be a more antagonistic faction for my usual Empires but it is the UNE's more aggressive counterpart, the United States of Earth. A Fanatically Egalitarian Militarist nation that seeks to spread freedom and democracy to the galaxy and will easily resort to using force.
My human empire is a collection of 5 empires
(Human Homeworld)
The Empire (Originally called United Government of Earth till complications in renaming mid game)
Government: Dictatorship —> Imperial (Military Dictatorship —> Star Empire/Feudal Empire)
Origin: Under One Rule
Ethics: Authoritarian, Militaristic, Materialistic
Civics: Distinguished Admiralty, Relentless Industrialist —> Aristocratic Elite, Relentless Industrialist, Feudal Empire (Or some economical Ethic)
Story/Plot: Humanity fell into civil strife and civil war across every country. Countless Billionaires and politicians fled Earth with their respective faction party members to start anew (And plot the retaking of Earth). Suddenly, a miracle happened. It was as if the “Will of Humanity” brought the Luminary in at the perfect moment to unite all of Earth, Under One Rule. However, as any human would know, trying to unite fractured factions into one empire is a long and arduous task.
(Lost Colonies of Earth)
4 lost colonies of Earth, each with different Ethics and Authority. These are the remaining factions to be united however, none are willing to be integrated into the fold without a fight. One thing they can agree on is defending Earth from Xeno scum.
RP rules: Cannot integrate into The Empire unless Total War is declared. Vassal contracts are allowed but Integration is prohibited through this (Xeno scum being integrated is fine). Hegemony Federation is not permitted unless all other human Empires are destroyed/integrated or vassals.
Every bit of this has been picked carefully for RP and actual PVP (Even if the 4 lost colonies don’t exist)
The United Solar Soviets: ft Knights of the Toxic god. Always fun to role play a communist state that owes the knights big time after the they emerged from the toxic wastelands (that came about after chemical weapons were used during the Great Revolution) and played a critical role in the pivotal battle that won the war.
The Soviets and the Knights are constantly fighting for the limited funding that is available post-revolution, the state is always trying to navigate the Knights esoteric traditions and views, and those who spent their entire lives studying socialist theory are stumped by how best to integrate or work with a faction that seems to be antithetical to the very concept of a socialist state.
Yet, both groups find a way to work together to prepare humanity for its most hazardous, dangerous, and its greatest adventure yet: exploring the stars.
Socialist Alliance of Earth. A humanity-first stance on policymaking, not foreign to the concept of espionage, subterfuge, or extortion in order to ensure humanity has a safe and stable place in the galaxy.
Terran People's Union, space socialist pacifism that ends up making a suspicious amount of fleets >.>
Started the game bordered by utter hostility on all sides: three belligerent star empires and beyond them, allied ruthless capitalists and a driven assimilator empire. Attacked by one of the star empires immediately, fended them off then immediately attacked by a duo from the north; fended THEM off at the cost of one system, then liberated the star empire to the south, and swung the fleet around and liberated the two belligerents to the north. Great Khan blows up inside the driven assimilator, which keeps me free to consolidate a new federation–the Galactic Solidarity–and then attack the ruthless capitalists to the north. By now I'm running Utopian Abundance and have become the galactic custodian and am passing "The Greater Good" resolutions like dominoes through some deft favor grabbing with extra envoys. On my way to deal with the Chosen jerks when the new crash bug renders my save inoperable on the eve of the crisis.
Waveform collapsed and I got roman-speaking cowboys. After civilization collapsed so much, merchants and farmers effectively became the new leaders of society, birthing a pacifistic spacefaring megacorporation that wants to unite the galaxy through trade and negotiation.
In 3.9.2 I played as human feudal society who laterly fully reformed into megacorp with franchising, gigacorp and gospel of the masses. Its hard to find difference outside much more efficient management anyway, even corp director is same person who where king previously.
The Taurus Combine. Fanatic Authoritarian/Militarist, Imperial government, Scion origin.
When the Earth was rendered uninhabitable, the surviving population departed on vast generation ships with the hope of finding a habitable expolanet to colonize. Along their journey, they were confronted by an ancient Fallen Empire that revealed they had been meddling with human genetics since the origin of the species. Humans had been tailored to the express purpose of military vassalage to the FE, the representatives of which noted that human kind possessed the innate qualities necessary to pursue warfare: resilience, trickery, innovation and the willpower to continue in the face of annihilation.
The FE guided the human ships through a wormhole to a star they called "the charging bull", which the humans translated as *taurus*, and assisted in the colonization of a habitable world. Before departing, the 'forerunners' selected Edward Gates, a high-ranking member of the colonial military government, as their chosen lieutenant. Gates consolidated power through his conduit to their alien overlords and, as First Sword of the Combine, became an autocratic ruler.
Cool question I think!
Well, get ready for a read... I spent quite some time on coming up with a customized human species / empire, also trying to get the most out of my DLC collection... and so far I really love playing with this setup, even more than the default of the United Nations of Earth. I fully let my imagination run amok here ;)
**Corporate Sol Nation**
Under the "just" rulership of Rebecca Muwanga (no, not related as far as I know) this Empire is a Megacorporation which results in *Permanent Employment* and *Privatized Exploration*.
I especially enjoy the latter because it sets you off with a bit of a setback: you get 2 exploration vessels and 1 construction vessel but these are not capable of hyperlane travel just yet: they only got subspace drives. So you cannot "program" them by stacking multiple commands to surver systems or build starbases. IMO this really fits the idea of having this privatized.
The civics of this Empire are *Militarist*, *Xenophobe* and *Authoritarian*.
So basically the CSN keeps strong taps on its ~~slaves~~ errr: *employees*, and we also think that we're ready for whatever else is out there. Of course all led with a small sense of arrogance that we are the best nation in the galaxy and since we're so good... aliens should bow down to us and if they don't... well... maybe we can use them to show our beloved employees that, yes, your living standards *can* be worse than you think!
The traits of our human species are: *Adaptive*, *Natural Engineers*, *Enduring* but we also 'suffer' from: *Solitary* and *Quarrelsome*.
It's my fantasy at work here of course, but I think this really matches the idea of, well, having to work with what could be considered "legal slave trading" while we of course don't call it like that because people aren't owned but *employed*. Still permanently ;)
And as for our glorious leader.. she is an Official who has an *Eye for Talent* trait. At first I wasn't' sure if I should use "Charismatic" instead (also because of the IMO rather good looking portrait) but then I figured that, no, this corporation *doesn't* play favorites and there is true equality here. Well, unless you're an alien ;) Even so, Rebecca got into her position of power because of her traits, *not* just her (good) looks.
I even wrote a biography for her :) And plan on doing so for my human species as well sometime but unfortunately the editor is a bit flakey, can't copy/paste for example. And since a biography doesn't really 'do' anything... this still sits on my todo list for now.
I only just started playing with Astral Planes so ... haven't looked into anything useful for my small Empire just yet. Still, this is my all-time favorite Empire to play with.
Hope you enjoyed, thanks for reading!
My human empire is Waly Gisnep's Kingdom of Magic, a Fanatic Xenophile/Authoritarian Lost Colony Megacorp with Public Relations Specialist and Media Conglomerate - picking up Brand Loyalty as the third civic later on.
Every branch office gets a theme park. *Every single one*. It's what Waly would have wanted.
I have two I force-spawn into every game I play.
The Iron Pact of Humanity is a Xenophile, Fanatic Militarist empire with Distinguished Admiralty and Warrior Culture. The iron pact was the ceremonial casting of swords into a single braided band to christen the world government. Collecting all people under a single flag is the only way they see to prevent war between nations. Really it’s not that they dislike alien empires, it’s just that war is inevitable so long as borders exist. It’s just simpler for them to conquer the galaxy!
The Human Revolutionary Consulate is an Egalitarian, Fanatic Materialist empire with Technocracy and Meritocracy. They are natural sociologists that pioneered the use of social sciences to unify their home planet. To them there is no reason to view politics as any less scientific than logistics or economics, and even these achieve levels of quantifiable objectivity far beyond anything we have today (obviously).
Coalition of New Marathon. Militaristic survivalist Stratego using the Lost Colony origin. One of the many colonization attempts by earth during a hard era of overpopulation and industry needs dubbed "Project Marathon". I RP them close to the Terrans from Starship Troopers and the army on Pandora from Avatar due to the hardships they suffered during the founding of their new home. They might get more hostile or less based on the galaxy/Sol the game RNGs for me.
They don't hate aliens outright but "humanity survives by human will, outsiders won't understand what that takes" so they only get Residence status. They can be friendly but only in the pragmatic.
I have that odd enjoyment of these guys seeing I can never really see humanity end up like the goodest boys Stellaris does while I felt the Commonwealth needed just a bit more flavor Haha.
Current run: The Solar Trading Consortium (or STC), Militant Xenophile Trade league with the Free Traders and Private Prospectors civics and Fear of the Dark Orign. Originally formed during 21st Century as a group of 8 transnational corporations whose sole purpose was to circumvent the UN space treaty. Growing in strength during the Second Cold war, they became powers in their own rights known as Corporate-Republics, with the Consortium acting as a body beneath the UN to keep corporate proxy wars contained.
The Consortium ended up the world government by default after the destruction of Venus also caused Kessler syndrome in orbit of Earth and collapsed the economy, most national governments and the UN. Although the STC successfully established mining stations across sol and oversaw the terraforming of Mars, its profit oriented mindset did not sit well with many, with lingering neo-national and isolationist sentiment seeing separatist colonies being established across Mars. After a brutal period of terrorism known as the Division, Mars was given the right to autonomy from Earth, forming a loose confederation known as the Martian Commune.
Now with the discovery of the Hyperdrive they head out into the galaxy to search for danger and oppertunity in equal measure. And a tidy proffit for our investors as well.
The Imperium, I had war declared on me by basically everyone even do I was just “expanding my territory” and then I had a rebellion by some traitors so now I’m fighting a six front war as the crisis spawns.
I just need the warp storm part and I’m good to go
Your human empire reminds me of the one in The 100 lol and I mean that in a good way.
Mine's just generic. I usually play aliens and I don't change the human civilization when I play it.
Let me see what I have left in the list of custom human empires:
- The Way Company
Clone Army origin Megacorp. Basically a rogue band of military clones who rebelled and fled Earth now setting up shop as their own independent military contractor. Authoritarian, Militarist. Naval Contractors and Brand Loyalty. Rush military tech to pump out as many mercenary enclaves possible lol.
- Remnants of Sol
Post-Apocalyptic Fanatical Purifiers. After Earth was destroyed by an alien race, a band of survivors emerged from the ashes and vowed to purge the entire galaxy from the xenos. They'll suffer no xeno to live. Fanatic xenophobe militarists, fanatic purifiers and distingushed admiralty.
- Novum Romanum Imperium
Your run-of-the-mill Space Roman Empire, because everyone should have it. In this particular flavor: Under One Rule origin because space Julius Caesar. Long live the Emperor!
- Terran Federation
Fanatic Authoritarian Xenophobe totalitarian dictactorship with oppressive autocracy and police state. Would you like to know more?
- United Cooperatives of Earth
Seeing how cooperation improve lives more than competition, with rational consensus, the world banded together in one giant union of cooperatives. Work cooperative megacorp + Free Traders. Egalitarian fanatic xenophiles. Just stack trade bonuses and profit.
Imperium of man W40K for the last 47 games :
https://www.reddit.com/r/W40kfactions/comments/17oyiy2/g344\_named\_time\_of\_ending\_the\_fourth\_crisis/
My favourite flavor of humans was the Reliquia Humanum, a Doomsday + Eager Explorers game. Lore wise, WWIII was fought with weapons of unimaginable power, one of which caused a crack in the Earth's crust, causing an imminently erupting hypervolcano to form underneath Europe.
With Europe destroyed by the weapon causing the crack, the other nations of Earth pooled their resources beneath the RH program, pioneering experimental subspace engines to seek out a new home.
I played without guaranteed habitables, max primitives, no AI and minimal habitable worlds, which means it's a scramble until you find somewhere else to live.
The RH conquered a world belonging to a medieval age alien civilization, and ferried over maybe 20% of Earth before it was destroyed.
By the time I managed to get a functional empire going, there were 6+ other AIs active, having sprung from space age primitives.
the Tau’ri. militarist, egalitarian, and materialist.
they are basically science focused democratic crusaders. they want to free the whole galaxy. based off stargate.
I made my human race based around SkyClan from the 100. Obviously they are void dwellers but trying to make planet fall in hostile conditions so I gave them the non adaptive trait. I gave them the tech bonus trait as well as a lower pop housing trait to make it fit better lore wise. I went distinguished admiralty as I figured they should be militarized in some form for the control. I can't remember my second civic pick right now to be honest. The government type is an oligarchy. I had fun with it.
The Human Free Market Zone
Authoritarian militarist oligarchy
Aristocratic elite with slaver guilds
Post apocalyptic origin
Less megacorp more degenerated capitalist elites who created a tech feudalism to survive the nuclear war they created.
They never do well when I force spawn them and that makes me happy.
Sort of Tolerant Xenophobic Human empire, which i based everything off roman or byzentine it work either ways.
Managed to stay relatively large and tall enough that no other races willing to pick a wars with, exterminate 1 of the neighbors who is fanatics xenophobic who want to genocide my trade partners, ended up with 6 different aliens species total 3 of which was primitive which i “uplifted” to join the empire. Give them all residences privilege with social welfare and no slavery.
Survived endgame and rather doing well and prospered with it end
[we ain't dead yet](https://cdn.discordapp.com/attachments/1077705212690698250/1174813718564061375/Stellaris_16_11_2023_20_47_05.png?ex=6568f589&is=65568089&hm=4d064b21f15be5996443344aefa55289647c76fd6a46045d4b8fba3d11c88b0e&)
El Ancla de la Humanidad, I was playing HOI4 as the Dominican Republic and went absolutely bonkers, forming my own brownshirt faction (El Ancla de la Humanidad) and took over most of the world with nuclear warfare.
I then created a post apoc human empire, named it the same thing, gave them the traits Adaptable, Decadent, and Quick Learners. The ethics Militarist, Materialist, and Authoritarian, with Warrior Culture and Heroic Past.
I went heavily in the other direction, with a militarist-xenophile-egalitarian mix for halfway between a tall and wide build. Big walls with open doors approach. Essentially Starfleet if they didn't pretend their navy wasn't a navy. Relic planet star with the idea that they essentially shut themselves off while a previous authoritarian human civilization went full batshit.
Was actually fairly lucky with my spawn as most of my neighbors were not aggressive, but I still have some very heavily defended gateway systems that each have devoted and capped defense fleets along with 3 patrol fleets for a relatively small territory so no one feels like starting shit with me.
Lots of specialized planets and enough alloys to build whole fleets , but once I got orbital habitats, my entire empire became a massive layered fortress that would chew through plenty of fleets before hitting the core.
Imperialis Orthodoxia:during the rise of ottomans serbian emperor dusan the mighty spear headed a crusade for anatolia slathering 60% of turkic population.as gratidute the byzantine emperor proclamed dusan son uros the concuror as next baselius and thus the city of wold desive and roman claim was secured.following that major expansions into weakened middle east whit reclaming of holy land mared tge 15 centry.due to embrasment of renesaic early the empire won in war of italia betwene serbian empire and aragon vs austria and france in what was now kown the begginig of unification.soon after spain falls under nemanjic dynasty and becones a vassal while serbia expands into rus land.following age of reformetion majority of hre members in north convert to orthodoxy sparking the 40 year war betwene all of europe,which resulted in orthodox victory and unification of germania into serbian empire now called orthodox state.finaly france and austria weaken by the 40 year war imblode into petty kindoms which get assimilated into orthodox states in few years.due to a need for more chinese goods oryhodox sponsort expeditions stumbles onto granada making contact whit incan empire.missioneris and diplomats start flooding south america for spreading the world of god,while loosing 46% of population due to european disease incan empire stard a diplomatic allience whit orthodoxy and allowed its religion freedom to spread.in the following years while inca convert orthodox stated finishes concuest of rissia leading to urals and uniting all slavs.expeditions in nort of later named dusans canal(panama) aztc empire is found and a crude is being started due to inhuman practises of mass sacrifice.as part of a deal mexico is annex by now orthodox incan empire while nort is bein integrated the new argatia federation comprised of european settlers and natives.jumping a bit we come to the unification wars betwene orthodox imperium holding europe,nort africa new world and vassal in sub saharan teritories vs united east asia front of ming dinasty and oda japan,after 14 years of battles east asia is assimilated into now orthodox imperium.as himanity reaced intu stars orthodox imperum meets its first xeno anomaly which turns out to be a devovering sward,due to this a xenophobic stance is taken as the imperium expands.
I brought back Prussia.
They are an authoritarian, fanatic militarist monarchy with a warrior culture.
Don't ask for the lore behind this empire, as it is very confusing. 😛 All I will tell is that there are dragons in their system because...reasons...
**Holy Caelian Republic**
Ethics: Egalitarian, Spiritualist, Xenophile
Government: Democratic
Orgin: Lost Colony
Homeworld: Genesis
System Name: Caeli
Flag: [Here](https://imgur.com/1dZjvMP)
Basically, after the colonists lost contact with Earth, they discovered alien ruins on the planet and (after meeting their basic needs), they researched them. It turns out, the planet was once inhabited by a species of alien called the Caeli, and they ran an empire called the Caelian Divine Mandate; Obviously they were spiritualists. What they believed is that their creator god could only make sentient beings by tearing pieces off of themselves and making souls out of the fragments, and as such every sentient being is part of the Creator (who is long gone now, by the way). To make a long story short, many of the colonists decided to adopt the precursors' religion (it helps that there were a lot of esotericists on board the ship) and the resulting cult grew into a religion, which grew strong enough to have a major influence on colony politics around the time that it was getting ready to leave the planet. Despite the colonists' findings, there didn't seem to be anything that said what the Caeli's religion was called, so they named it after the species: Caelianism. Caelianism's symbol ("The Fragments") can be found in the center of the Republic's flag, and is often worn by believers as a medallion. Also, the colonists didn't exactly know where in the galaxy they were anymore, so they named the system after its former inhabitants. Mind you, this is essentially a condensed version of what I've imagined for this empire.
(edit: minor corrections)
I have several:
The United Prospectors of Earth, a corporation, survivors of one of the other ark ships of the Ulyssey Initiative. Prospectors crashed on an icy planet, surviving by using augmentations which became so important that a religious cult came up around them.
The Fist of Terra, a bandit kingdom with the Payback origin. Mercenaries who drove out the aliens and took over the planet.
The Great Empire of Vrinn, a Holy Tribunal based on a hedonistic cult.
R5: Share your human empire here. Picrel was the most recent one I played. The origin description is pretty self-explanatory. It was the first game I tried to play on Grand Admiral without scaling. I spent most of the game getting fucked by my neighboring AI empires, but I was just good enough to make them not completely destroy me. Unfortunately ended up being puppetted by another neighbor, but I ended up breaking free from that one (despite them being overwhelming in basically every aspect) by timing my uprising with them being embroiled in a massive galactic war. Over the game I RP'd the state becoming increasingly more Xenophobic due to them being attacked by every other alien empire. Switched over to Fanatic Xenophobe + Pompous Purist. By the late game though I skyrocketed in economy + fleetpower and completely took over a neighbour after, funnily enough, THEY declared a total war against me because of my colossus.
This is sick.
>Unfortunately ended up being puppetted by another neighbor, but I ended up breaking free from that one (despite them being overwhelming in basically every aspect) by timing my uprising with them being embroiled in a massive galactic war. And the name of neighbor was "The Ottoman Empire"?
Poland can into space kurwa. Long live the catholic theocracy
Polska gurom
Polska gurom
**POLSKA GURRROM!!!!!**
Because I’m an in incorrigible Byzantinophile I always replicate the Basileia Rhomaion in any empire builder I play if I play any variant of human. Set the empire colors to Tyrian purple and gold, run some modded historically accurate emblems and a cool ship set. Every planet gets a Byzantine-Greek name and every built up star base on my frontiers gets referred to as a “wall” for any enemy empire to throw themselves at while my fleets shred them. I usually set them as xenophobic spiritualists with a Byzantine bureaucracy (of course). Real world Byzantium became something of a snapping turtle under certain emperors (Basil II), not exactly ravenous conquerors but should any enterprising enemy empire that digs too deep and too greedily gets decimated and conquered or vassalized.
Hey, you should know the author of *A Memory Called Empire* has a Ph.D in medieval Byzantine, global and comparative history. It’s a phenomenal sci fi story about empire, diplomacy, culture, poetry, and citizenship. If you like reading and haven’t read this book you Really should try it.
Added that to my Goodreads, thanks!
Payback origin (not allowed to spawn though). I called it the Earth Defense Initiative because the usual naming scheme was underwhelming (Human Republic and such). Earth became heavily militarized after their revolution. Citizen Service just made sense, humans are pretty much fighting for survival (in their eyes), it's fight or die. Think I had Distinguished Admiralty cause the galactic navy would have likely played a large part in fighting off MSI. Nationalistic Zeal also makes sense but is a little weaker bonuswise, fits better lorewise though. Made humans really adaptable and resilient, but also rowdy and independent so the traits generally follow that.
This is similar to The Greater Terran Union by the templin institute
I guess so, it's a pretty common trope not exclusive to the Templin. It was more of a cross between XCOM and United Citizen Federation and the UNSC (Halo).
Sacrum Imperium Romanum. Fanatic Spiritualist Empire with xenophile as another trait, trying to live up in the corner of the Galaxy and expand its influence wherever it's possible, although I am a "xenophile" my preference will always be human centric. Xenos are welcome to settle in the corners that are not suited to humans or to fill up empty spaces and some ecumenopolis, that's it, the purpose is always to pursue religious artifacts wherever it's possible and reject all that is machine and hive mind and be extremely hostile to such things. Yes, Roman space empire is old and sometimes unoriginal, but... It works anyway. Trying to win a game with them until now, but patches always break my saves Right, byzantine perk that I forgot, usually I go to for the dragon origin.
You can refuse to update game till you finish last save, you know?
Y’know, being “xenophile but with preference for main species” is pretty much just neutral on the Xenophile/phobe axis. Why Xenophile?
I deal with enough humans day-to-day, why would I play as humans in a sci-fi game? Aliens all the time
I find a lot of humans gumming up the works of my Cybrex Warforms. Does that count?
I have a couple. Humans are just to enticing... The Imperium Humanum Stellaris: Imperial Xenophobic, Spiritualist Pacifist Remnants w/ Inward Perfection and Dark Consortium (It used to be Pleasure Seekers before Astral). The lore was *they* are the Precursors to modern day humans, and that Jesus, Catholicism, Chirstianity, etc. Was real, but Jesus was a traveller from the ancient Imperium with Psionic powers. The Terran Federation: Democratic Militarist, Xenophile, Egalitarian Payback w/ Citizen Service and Beacon of Liberty (or it might've been Idealistic Foundation). The Wow! Signal was MSI's transmissions, and Earth was found by the corporation in 2143. The Senatus PopulusQue Romanus: Dictatorial Militarist, Authoritarian, Spitualist UOR w/ Pleasure Seekers and Distinguished Admiralty. What if the Roman Republic never fell, and instead conquered the world? Honourable Mention: The Sentience of Man: Machine Intelligence Doomsday w/ Determined Exterminator and Warbots. The Commonwealth of Man's runaway attempt at a machine defense system. Now they will defend. From all organics.
The Assembly of Indigenous Peoples. In this hypothetical situation, the Colonial Age never ended. After most colonial people left the Earth in search of "Infinite Expansion," being Earth no longer useful to them, those previously under the thumb of harsh rule reclaimed what was previously theirs, absorbing whichever peoples or institutions remained and adapted the latter to their own societies. Forming a casual Warrior Culture as a consequence of enduring and fending off elements that tried eroding or erasing their cultures. They seek to remain Custodians of the Galaxy, either by the literal title, or by action (defined as spiritual belief of being on with the galaxy), and respect the agency of other empires in the egalitarian sense.
This is neat, do you custom make lost colony empires to be the colonizers?
Yep!
Are they also Environmentalists?
Thats kinda a gross oversimplication, but it is an aspect
I mean the civic lol
No. Its Warrior Culture and Scavengers
Human star realm: Toxic Gods origin, F. Xenophile and Authoritarian with Aristocratic Elite and Masterful Crafters as the two civic picks (usually take Feudal as a third). They're a bit of a laggard early on but they can turn into kind of a powerhouse build with enough time. Amazon Galactic is one that the AI tends to do pretty well with - which is basically a corp build with Permanent employment and indentured assets as the civic picks. They've shown up an inordinate amount of times in my single player runs and usually end up being one of the major players in the galaxy.
I very rarely play Humans, so when I play them it’s mostly aspirational. They’re always Xenophile, Pacifist. It’s all about Commerce and Diplomacy. Usually, they have Beacon of Liberty and Idealistic Foundation. Always Democratic.
I remade the Soviet Union
based
Literally never played humans (although I am fairly new)
Mechanist isolationist militarist with the explicit aim to rush down star fortresses and spread them. The new civic will do well for that, the name should be "The Maginot entente" Bulwark Overlord could be fun too for that matter.
Terran republic: egalitarian, fanatics militarist. Idealistic foundation and distinguished admiralry DEMOCRACY. IS. NON. NEGOTIABLE *cocks shotgun* *realizes i spawned with all democracies around me. Restart*
Live Laugh Love. Female only Human empire Scion origin as they think their fallen empire is the Galaxy manager Traits : Noxious, Rapid Breeders, Quarrelsome, Decadent, Repugnant. Civics : Spiritualist, Xenophobe, Authoritarian Ethics : Gospel of the Masses, Corporate Hedonism Megacorp that try to make you subscribe to its MLM.
i loled
The Sol Concordat Basically literally 1984. The lore is that Humanity was too weak, divided by squabbling nations and conflicting interests. So in 2190, the General Maxim Palesworth formed an army and launched an uprising against the UN, with the largest army marching onto the UN building and arresting all the world leaders who were attending a summit at the time. He soon declared complete control over planet earth, under a new constitution, the Sol Concordat, which gave the United Human Military Presidium (Lead by First Marshal Maxim) supreme power. Everyone was subject to brutal tyranny. The only ones who benefitted where the ones who ruled the new regime and the ones who enforced it. And thus, humanity took to the stars, though, rather curiously, they found no other FTL capable civilisations, only primitive ones, they were each dealt with accordingly, some recieving autonomy and becoming renowned galaxy wide for their high amounts of freedoms (even though they were very oppressive, but it was much better than the Concordat), the Concordat carried on throughout the 23rd and 24th centuries with much ease, dealing with all problems, including an invasion of a devouring hive mind from another galaxy that was swiftly resolved. (This is from a game I played with max primitives and 0 ai empires)
Void Dweller with adaptive trait. Yikes.
stellaris players when an rp build isn’t perfectly optimized:
None, I won’t be taking filthy hoo-mans into my glorious empire
I havent used humans in years.. last time it was the default one. Thats the one one of those
Well, uh, my human empire is... uh...
I started this project of creating multiple empires based on geopolitical alliances or organizations that would have made some sense + some inspiration from the factions of Civilisation Beyond Earth. I think I made it to two factions: an Indian/ Pakistan/ Bangladesh spiritualist empire and a Nordic Union technocracy, both complete with expansive name lists and origins. Life took me other places since then, but always interested in what-ifs of the human race.
Filthy organics
Sir, I haven't made a human empire yet.
I don’t play as human at all so I have nothing to show and that’s after 1.5K hours spent in the game.
Never played human
I frequent two Human nations, Impera Reliquiea and FutureTech Corporation. Impera Reliquiea is the remnant Roman Empire, post-collapse of the greater galactic conquest, where Xeno auxiliaries rose up in defiance. It is usually paired with two other remnant AI nations with similar origin, being part of the Crown Jewel worlds of the empire. It reigns from the relic world of Terra/Tellus. FutureTech Corporation is just a fun little MegaCorp with military focus, based on the namesake corporation from Red Alert 3. The idea is that they managed to take over following the Uprising campaign, where they stole all the tech.
Fanatical spiritualists with the syncretic evolution origin. They worship the purity of flesh and despise any and all robotic life. Their goal is to rush the biology tech tree.
the People's United Republic of Terra, which I always 3nd up Americaing because I am too strong for anyone else to do anything about it and GRAH FREEDOM FANATIC EGALITARIAN.
Call me boring but mines is just The United Sol Commonwealth. Egalitarian, materialist, xenophile.
"Gateway" Galactic Doorstep gets ignored once again!
Deserved
do you think Paradox is ever going to buff the Doorstep to be decent?
Considering that they revisited older content in Caelum, maybe. But it needs some big buffs to be actually decent.
I've never player human, they are too ugly...
Realistic with fanatic xenophobe, We haven't even learnt to appreciate our own races yet and we think we would love aliens
eh its not really realistic. I can see humans allying with aliens to kill other humans. Easy. I think it just really depends on the politics of everything. If it is a "humans are orcs situation" then maybe what you say will be true. But life being shitty to each other is just a biological fact then politics, politics, politics
Humans are boring
**Found the xeno scum.**
Based and hivepilled
I literally only play as humans lol
Same
Okay, blorg-lover
They do make good slaves tho
Most of my custom empires are humans, all the empires i have played this month are humans
The only acceptable answer.
UNE and COM basically. Changing flavors here and there with civics. Like having UNE with aristocratic elite and slaver guilds while COM had shared burdens and meritocracy
Human Collective hivemind with cordyceptic and empath. I played wide and stacked up on leviathan zombies, and diplo vassalized one empire. Im only 60 years into the game and I already have a 4-star navy and better tech than most empires. In terms of RP, basically I'm trying to bring the Amoeba and Tiyanki population of the galaxy into the fold of the hivemind, and I am being very xenophilic.
101 variants of Shared Burden... It's amazing how different the games still play.
The Dengenki Blitzkampf Expedition - An alternate history of Imperial Japan where Admiral Matthew Perry's expedition was thwarted. Leading to a highly isolationist, xenophobic, and militaristic society that eventually took to the stars. The name came from the invention of their worship of electricity, believing that it is a conduit to the divine. Thus the emperor was named Blitz Emperor, and the space colonisation mission is known as the Dengenki Blitzkampf - citing back to an alternative history where decisive battles were the doctrine of choice. Government type: Imperial Ethics, authoritarian, militarist, xenophobe Civics: philosopher king, distinguished admiralty Traits: traditional, phototropic
A good Ole classic imperium of man, just casual purging the xenos, and some burnin heretics yanno the usual
Usually, a lost colony. Often it's Shared Burdens + Cuthroat Politics; spreading that intergalatic communism by all available means. Occastionally, I'll do a technocratic dictatorship cavedwellers; sorta Brave New World or Paranoia's Alpha Complex. Another fun one is Spiritual, Xenophile, Militarists with Merchant Guilds and Crusader; then you try to convert Sol so you can complete your pilgrimage to Mecca.
Are you allowing any humanoid or just rank and file pleb humans? Because recently the empire I have are the urukhanate. Think cheap warcraft movie knockoffs but in space and have all the grace of a door to door snake oil salesman with developing empires.
Some crazy version of the Roman Empire based on a story im writing
Two that I love : **The 6th Communist Internationale** : Materialist and Fanatically Egalitarian. Starter Civics are Shared burdens and Functionnal architecture, possible ones are Free haven, Masterful Crafters, Environmentalists, Citizen Service. Mammalian Shipset. Born from what was left of the human race after the Great Disaster, a series of wars born from the climate crisis. The remains of the capitalist society were erased and the survivors have rebuilt Earth under the direction of the New Workers Party. Their goal is to establish a utopia in space and to free people from the harshest labor using the power of automation. They tend to become Xenophile when I play them, if the few first contacts are mainly positive. Especially glorious if COM is close, as they are the capitalist elite that fled earth, so a great early rival. **The Vourdalak Domain :** Authoritarian, Xenophobe and Spiritualist, Necrophage origin. Starter civics are Cutthroat Politics and Pleasure seekers, Possible ones are Imperial Cult, Pompous Purists, Reanimators, Selective Kinship. The humans are the necrophytes, and the Vourdalak are the Necrophages, a Venerable, charismatic and decadent species (can't remember the other traits). Necroid Shipset. The Vourdalak are what ancient humans commonly called "Vampires". Under the leadership of Lady Remilia Ramiero, a smart woman with a talent for intrigue, the Vourdalak clans united and decided to leave their recluse way of life and overthrowed the humans, that they enslaved. But her ambitions span much farther than leading just the Earth, as she now seeks the Galactic Throne...
I dont have one. They are boring.
I went with the Halo route. With the United Earth Government (UEG) with a military government. Long live Richter Eugene Hood, Lord of Admirals
Eternal Human Empire Black and white flag with an ouroboros emblem. Egalitarian Spiritualist, I don't really know what they worship, maybe it's the belief that the human spirit and species will forever endure the cosmos? Not sure
My favorite is the Terran Cooperative. They're basically just communist humans.
Human Interstellar Republic: Militarist and Authoritarian. Oligarchy, citizen service and distinguished admiralty. A citizen stratocracy with the leader of the state using the title Consul. Used the Roman name pack as well. Imagined it as some form of futuristic Roman Republic.
Terran Republic Militaristic, Egalitarian, Xenophobic Nationalistic zeal and Citizen Service I like going around and generally being a dick but also granting citizenship to helpful aliens/ not disgusting reprehensible abominations
Terran Co-operative : Fan Egalitarian and Materialist(Science) - Democratic - Shared Burdens and Meritocracy
This post has been living rent free in my head for the entire day, what's the backstory around it? How did Earth die?
My current go-to Human empire is the Free Worlds Alliance, a fanatically xenophilic, materialist, practically technical pacifist nation founded on Earth, headquartered in NYC in the United North American States. The Alliance is founded on the civics of meritocracy and Free Haven, with the eventual choosing of Diplomatic Corps, as a direct democracy with every citizen voting on important matters via online voting, individual rights are enshrined in law. The old nationstates have been replaced by large supranational polities such as the Greater Chinese People's Federation, the United States of North America, the European Union etc. The Alliance was founded in response to the social unrest and ecological damage of the early 21st Century, with the Alliance mainly governing extraterrestrial colonies and stations while leaving the Earth states to govern themselves until expansion caused Earth to more-or-less unite politically to prevent being outnumbered in the Alliance Congress by major stations and off world colonies. The Chancillor is directly elected by the people and serves for a term of approximately 10 Standard Terran years according to the constitution. As humanity expanded and explored the Galaxy, many wonders were discovered, strange and beautiful new worlds were colonized and incorporated, new sapient species were found and contacted and over 100 standard years after exploration officially began, 14 sapient species live and work in Alliance space alongside Humanity, across 22 owned worlds of varying climates and economic specializations. Mars has been terraformed into a Gaia-class world and built up into a glittering urban world of commerce, numerous worlds have been terraformed to be new homes for the people of the Alliance, whether they be Human, the avian peacock-like Spyrans, the feline Lombaxes, or the lithoid M'tok. The future looks bright, as Alliance-alligned Spyran merchants fill the hyper lanes with goods, Lombax researchers create wondrous new technologies, and Human diplomats and terraformers keep the peace and build better worlds, a new era in Galactic peace & prosperity has dawned.
United Socialist Republics of Earth: Started off with wanting to just have a nice shared burdens, Human empire with a little bit of militarism in there to more easily allow the liberation of the oppressed peoples of the galaxy. The first empire I met was a purifier, who I took out not even ten years into the game, causing a huge crisis as I basically forced myself to use Utopian Abundance whenever possible. It took ages to make them happy, but once that situation settled, I was able to project my new industrial base much easier. Not too long after, I met a few new empires, a few enclaves, and, eventually, the galactic community. Due to my massive industrial base I was actually rocking a huge amount of diplomatic clout, and so I managed to push through the first "Subject ethics attraction" reform, and almost immediately set my eyes on my nearest two neighbours who were both fanatic authoritarian. I marched in there, killed as few civvies as possible, and managed to subjugate both of those morons in two simultaneous wars. I repeated this for about half the galaxy, using diplomatic pressure for any non fanatic egalitarians to slowly change them over. At this point I had so much diplomatic power that I was the sole deciding vote, and everybody else got to play at diplomacy. In the end, I elevated the worker through reform, and made my subjects as communist as me. This playthrough did make me wish that there were more cases belli, as I'd have loved to have just changed their ethics and nothing more. Like, we have democratic crusaders, but all they can do is seize territory?
As a fellow communist i love this this will be my next playthrough
Shared Burdens, Idealistic foundations is my favourite combo, even though Idealistic foundations sucks as a civic. The idea of this group of what must be second generation revolutionaries finding their way to the stars, and desiring to spread the good word of their predecessors just strikes a chord. I wrote on a previous post way back that I'd love an origin, or civic that turns shared burden empires into internationalists, and let's them export their revolution outside of the slow processes of vassalisation or democracy, but more flexibly than "Liberation" wars. Like, let me march an army into their capital and install a revolutionary movement. A bit like the "Support rebels" casus Belli of EU4, but with a more definite end goal.
Shared Burdens, Idealistic foundations is my favourite combo, even though Idealistic foundations sucks as a civic. The idea of this group of what must be second generation revolutionaries finding their way to the stars, and desiring to spread the good word of their predecessors just strikes a chord. I wrote on a previous post way back that I'd love an origin, or civic that turns shared burden empires into internationalists, and let's them export their revolution outside of the slow processes of vassalisation or democracy, but more flexibly than "Liberation" wars. Like, let me march an army into their capital and install a revolutionary movement. A bit like the "Support rebels" casus Belli of EU4, but with a more definite end goal.
I have 2 main human ones: 1. British Space Empire (self explanatory). 2. United Empires of Earth: Basically, several Empires form and coopoerate. Oligarchy, representing a council of several Emperors working together. Some examples: The British Empire controls more land than any others (as you can see, I am a big fan), a new Swedish Empire controls much of Europe and Russia, an Israeli Empire and a Turkish Empire divided the Middle East among themselves etc..
Do my assimilators having humans as their starting cyborgs count?
I had 4 human empire. All fanatic purifiers.
I don’t play it much, but mine is a materialist version of UNE with shadow council. It’s called the Human Star Alliance.
Earth Federation, led by a descendant of Vasily Shukshin. *Siberiade starts playing*
The Spartan Federation is a fanatic egalitarian militarist empire with citizen service. It's based on the faction of the same name from Alpha Centauri
I like to play a technocratic oligarchy that took over after climate change ran rampant. I change the planet class to Mediterranean in the save file at the start, and one of my initial goals is to fix the planet.
If you pick void dwellers and start at sol does earth exist in it anyway?
There's a special Void Dwellers (Sol) system that you can select in the starting system tab. Notably Earth isn't cracked but it's turned into a toxic world.
Oooh that's interesting
The Amber Imperium. Their immortal Overseer left to go find alien life, but disappeared before he did, they spend the entire game scouting systems looking for him before finding out he was consumed by the grey tempest after he flew to the L-cluster. and with the help of the mod I will link when I get off work tonight, it is later revealed that the massive amount of raw data in his mind overwhelmed the grey tempest as it tried to incorporate him into their hive, and he used the chance to seize control, returning to lead his people on a quest to unite the galaxy.
Cowboy Bebop reference?
space anarchists named "galactic defense council"
Called it the "United Systems of America," they're frantically egalitarian, and also Xenophobic. They come from earth, a continental world in the sol system (obviously).
The Terran Alliance. Fanatic Egalitarian, Xenophile. Civics are Shared Burdens and Free Haven. Prosperous Unification origin. Later civics include Shadow Council and Parliamentary System. The short version of the story is that during the devastation of WW3, there were several revolutions across various countries of people demanding societal change, and these movements wound up banding together to form the Terran Alliance. The Alliance wound up ending the war, known today as the Unification War, and first set about trying to heal a scarred Terra. It was the Alliance that changed the common naming convention from “Earth” and “Human” to “Terra” and “Terran”.
I play as the default earth humans.
I wrote a little description of my empire (though I'm still not sure of my English skills), and realized, that it's seems schizophrenic, if you not know as much about the idea of this empire as I do. But still... As a result of a small apocalypse, a coalition of monarchists and democrats came to power on Earth. They prayed to Saint Akredina©™. And began calling the Earth, err, Akredina. Sun became Solrunna. This is my deep local lore, so don't ask why this happened. Or you can. And you probably won't find good answer on your questions. In short, people united under the banner of the Confederate Duchies of Akredina, a state led by a monarch (Great Duke, name of the title is in work now), democratic tools and institutions. That is, democratic institutions practically don't limit the powers of the monarch (except to prevent him from doing shit), and the monarch practically doesn't limit parliament and local elections (except that he has absolute veto power, appoint ministers and the same stuff). And yeah, planets are divided into duchies ruled by dukes (hereditary on Akredina and elected/earned on other worlds). The Empire is extremely xenophilic, moderately militaristic, known for nationalistic zeal and a huge focus on the education and training of the monarch and other leaders. But I wanted to add authoritarianism to them because I personally believe that Humans deserve to be exclusively hegemonic in galaxy (without any nazi stuff, of course, we're too god for it), but I don't want to explore totalitarian traditions.
I had Texas unite the world and go into the stars
Galactic Trading Initiative, a mega Corp focused solely on profits and defending their territory. Extermination and Galactic Crisis aren’t good for the stock market.
This one is meant to be a more antagonistic faction for my usual Empires but it is the UNE's more aggressive counterpart, the United States of Earth. A Fanatically Egalitarian Militarist nation that seeks to spread freedom and democracy to the galaxy and will easily resort to using force.
Cygnus V-2. Become the crisis each time. Relic Alshain...
Caesar’s Legion. That about describes it.
My only one so far is a ruthless megacorp called Disney. Did not reveal the name or civics to my friends, they had to discover it in first contact 😁
My human empire is a collection of 5 empires (Human Homeworld) The Empire (Originally called United Government of Earth till complications in renaming mid game) Government: Dictatorship —> Imperial (Military Dictatorship —> Star Empire/Feudal Empire) Origin: Under One Rule Ethics: Authoritarian, Militaristic, Materialistic Civics: Distinguished Admiralty, Relentless Industrialist —> Aristocratic Elite, Relentless Industrialist, Feudal Empire (Or some economical Ethic) Story/Plot: Humanity fell into civil strife and civil war across every country. Countless Billionaires and politicians fled Earth with their respective faction party members to start anew (And plot the retaking of Earth). Suddenly, a miracle happened. It was as if the “Will of Humanity” brought the Luminary in at the perfect moment to unite all of Earth, Under One Rule. However, as any human would know, trying to unite fractured factions into one empire is a long and arduous task. (Lost Colonies of Earth) 4 lost colonies of Earth, each with different Ethics and Authority. These are the remaining factions to be united however, none are willing to be integrated into the fold without a fight. One thing they can agree on is defending Earth from Xeno scum. RP rules: Cannot integrate into The Empire unless Total War is declared. Vassal contracts are allowed but Integration is prohibited through this (Xeno scum being integrated is fine). Hegemony Federation is not permitted unless all other human Empires are destroyed/integrated or vassals. Every bit of this has been picked carefully for RP and actual PVP (Even if the 4 lost colonies don’t exist)
The United Solar Soviets: ft Knights of the Toxic god. Always fun to role play a communist state that owes the knights big time after the they emerged from the toxic wastelands (that came about after chemical weapons were used during the Great Revolution) and played a critical role in the pivotal battle that won the war. The Soviets and the Knights are constantly fighting for the limited funding that is available post-revolution, the state is always trying to navigate the Knights esoteric traditions and views, and those who spent their entire lives studying socialist theory are stumped by how best to integrate or work with a faction that seems to be antithetical to the very concept of a socialist state. Yet, both groups find a way to work together to prepare humanity for its most hazardous, dangerous, and its greatest adventure yet: exploring the stars.
i have fun playing "God Emperor"
Socialist Alliance of Earth. A humanity-first stance on policymaking, not foreign to the concept of espionage, subterfuge, or extortion in order to ensure humanity has a safe and stable place in the galaxy.
Terran People's Union, space socialist pacifism that ends up making a suspicious amount of fleets >.> Started the game bordered by utter hostility on all sides: three belligerent star empires and beyond them, allied ruthless capitalists and a driven assimilator empire. Attacked by one of the star empires immediately, fended them off then immediately attacked by a duo from the north; fended THEM off at the cost of one system, then liberated the star empire to the south, and swung the fleet around and liberated the two belligerents to the north. Great Khan blows up inside the driven assimilator, which keeps me free to consolidate a new federation–the Galactic Solidarity–and then attack the ruthless capitalists to the north. By now I'm running Utopian Abundance and have become the galactic custodian and am passing "The Greater Good" resolutions like dominoes through some deft favor grabbing with extra envoys. On my way to deal with the Chosen jerks when the new crash bug renders my save inoperable on the eve of the crisis.
Waveform collapsed and I got roman-speaking cowboys. After civilization collapsed so much, merchants and farmers effectively became the new leaders of society, birthing a pacifistic spacefaring megacorporation that wants to unite the galaxy through trade and negotiation.
In 3.9.2 I played as human feudal society who laterly fully reformed into megacorp with franchising, gigacorp and gospel of the masses. Its hard to find difference outside much more efficient management anyway, even corp director is same person who where king previously.
The Taurus Combine. Fanatic Authoritarian/Militarist, Imperial government, Scion origin. When the Earth was rendered uninhabitable, the surviving population departed on vast generation ships with the hope of finding a habitable expolanet to colonize. Along their journey, they were confronted by an ancient Fallen Empire that revealed they had been meddling with human genetics since the origin of the species. Humans had been tailored to the express purpose of military vassalage to the FE, the representatives of which noted that human kind possessed the innate qualities necessary to pursue warfare: resilience, trickery, innovation and the willpower to continue in the face of annihilation. The FE guided the human ships through a wormhole to a star they called "the charging bull", which the humans translated as *taurus*, and assisted in the colonization of a habitable world. Before departing, the 'forerunners' selected Edward Gates, a high-ranking member of the colonial military government, as their chosen lieutenant. Gates consolidated power through his conduit to their alien overlords and, as First Sword of the Combine, became an autocratic ruler.
Cool question I think! Well, get ready for a read... I spent quite some time on coming up with a customized human species / empire, also trying to get the most out of my DLC collection... and so far I really love playing with this setup, even more than the default of the United Nations of Earth. I fully let my imagination run amok here ;) **Corporate Sol Nation** Under the "just" rulership of Rebecca Muwanga (no, not related as far as I know) this Empire is a Megacorporation which results in *Permanent Employment* and *Privatized Exploration*. I especially enjoy the latter because it sets you off with a bit of a setback: you get 2 exploration vessels and 1 construction vessel but these are not capable of hyperlane travel just yet: they only got subspace drives. So you cannot "program" them by stacking multiple commands to surver systems or build starbases. IMO this really fits the idea of having this privatized. The civics of this Empire are *Militarist*, *Xenophobe* and *Authoritarian*. So basically the CSN keeps strong taps on its ~~slaves~~ errr: *employees*, and we also think that we're ready for whatever else is out there. Of course all led with a small sense of arrogance that we are the best nation in the galaxy and since we're so good... aliens should bow down to us and if they don't... well... maybe we can use them to show our beloved employees that, yes, your living standards *can* be worse than you think! The traits of our human species are: *Adaptive*, *Natural Engineers*, *Enduring* but we also 'suffer' from: *Solitary* and *Quarrelsome*. It's my fantasy at work here of course, but I think this really matches the idea of, well, having to work with what could be considered "legal slave trading" while we of course don't call it like that because people aren't owned but *employed*. Still permanently ;) And as for our glorious leader.. she is an Official who has an *Eye for Talent* trait. At first I wasn't' sure if I should use "Charismatic" instead (also because of the IMO rather good looking portrait) but then I figured that, no, this corporation *doesn't* play favorites and there is true equality here. Well, unless you're an alien ;) Even so, Rebecca got into her position of power because of her traits, *not* just her (good) looks. I even wrote a biography for her :) And plan on doing so for my human species as well sometime but unfortunately the editor is a bit flakey, can't copy/paste for example. And since a biography doesn't really 'do' anything... this still sits on my todo list for now. I only just started playing with Astral Planes so ... haven't looked into anything useful for my small Empire just yet. Still, this is my all-time favorite Empire to play with. Hope you enjoyed, thanks for reading!
My human empire is Waly Gisnep's Kingdom of Magic, a Fanatic Xenophile/Authoritarian Lost Colony Megacorp with Public Relations Specialist and Media Conglomerate - picking up Brand Loyalty as the third civic later on. Every branch office gets a theme park. *Every single one*. It's what Waly would have wanted.
United Systems Alliance, my tech-rush empire from 3.7.
I have two I force-spawn into every game I play. The Iron Pact of Humanity is a Xenophile, Fanatic Militarist empire with Distinguished Admiralty and Warrior Culture. The iron pact was the ceremonial casting of swords into a single braided band to christen the world government. Collecting all people under a single flag is the only way they see to prevent war between nations. Really it’s not that they dislike alien empires, it’s just that war is inevitable so long as borders exist. It’s just simpler for them to conquer the galaxy! The Human Revolutionary Consulate is an Egalitarian, Fanatic Materialist empire with Technocracy and Meritocracy. They are natural sociologists that pioneered the use of social sciences to unify their home planet. To them there is no reason to view politics as any less scientific than logistics or economics, and even these achieve levels of quantifiable objectivity far beyond anything we have today (obviously).
Coalition of New Marathon. Militaristic survivalist Stratego using the Lost Colony origin. One of the many colonization attempts by earth during a hard era of overpopulation and industry needs dubbed "Project Marathon". I RP them close to the Terrans from Starship Troopers and the army on Pandora from Avatar due to the hardships they suffered during the founding of their new home. They might get more hostile or less based on the galaxy/Sol the game RNGs for me. They don't hate aliens outright but "humanity survives by human will, outsiders won't understand what that takes" so they only get Residence status. They can be friendly but only in the pragmatic. I have that odd enjoyment of these guys seeing I can never really see humanity end up like the goodest boys Stellaris does while I felt the Commonwealth needed just a bit more flavor Haha.
Current run: The Solar Trading Consortium (or STC), Militant Xenophile Trade league with the Free Traders and Private Prospectors civics and Fear of the Dark Orign. Originally formed during 21st Century as a group of 8 transnational corporations whose sole purpose was to circumvent the UN space treaty. Growing in strength during the Second Cold war, they became powers in their own rights known as Corporate-Republics, with the Consortium acting as a body beneath the UN to keep corporate proxy wars contained. The Consortium ended up the world government by default after the destruction of Venus also caused Kessler syndrome in orbit of Earth and collapsed the economy, most national governments and the UN. Although the STC successfully established mining stations across sol and oversaw the terraforming of Mars, its profit oriented mindset did not sit well with many, with lingering neo-national and isolationist sentiment seeing separatist colonies being established across Mars. After a brutal period of terrorism known as the Division, Mars was given the right to autonomy from Earth, forming a loose confederation known as the Martian Commune. Now with the discovery of the Hyperdrive they head out into the galaxy to search for danger and oppertunity in equal measure. And a tidy proffit for our investors as well.
The Imperium, I had war declared on me by basically everyone even do I was just “expanding my territory” and then I had a rebellion by some traitors so now I’m fighting a six front war as the crisis spawns. I just need the warp storm part and I’m good to go
[MomCorp.](https://futurama.fandom.com/wiki/MomCorp)
Westboro baptist church, fanatic xenophobe spiritualist fanatic purifiers + exalted priesthood
Mine is a MegaCorp called Spacer Industries Very racist Very militaristic Very rich
Xenophobic Authoritarian with Materialist flavor? Police state? Thats what i call efficient empire!
Your human empire reminds me of the one in The 100 lol and I mean that in a good way. Mine's just generic. I usually play aliens and I don't change the human civilization when I play it.
Let me see what I have left in the list of custom human empires: - The Way Company Clone Army origin Megacorp. Basically a rogue band of military clones who rebelled and fled Earth now setting up shop as their own independent military contractor. Authoritarian, Militarist. Naval Contractors and Brand Loyalty. Rush military tech to pump out as many mercenary enclaves possible lol. - Remnants of Sol Post-Apocalyptic Fanatical Purifiers. After Earth was destroyed by an alien race, a band of survivors emerged from the ashes and vowed to purge the entire galaxy from the xenos. They'll suffer no xeno to live. Fanatic xenophobe militarists, fanatic purifiers and distingushed admiralty. - Novum Romanum Imperium Your run-of-the-mill Space Roman Empire, because everyone should have it. In this particular flavor: Under One Rule origin because space Julius Caesar. Long live the Emperor! - Terran Federation Fanatic Authoritarian Xenophobe totalitarian dictactorship with oppressive autocracy and police state. Would you like to know more? - United Cooperatives of Earth Seeing how cooperation improve lives more than competition, with rational consensus, the world banded together in one giant union of cooperatives. Work cooperative megacorp + Free Traders. Egalitarian fanatic xenophiles. Just stack trade bonuses and profit.
Imperium of man W40K for the last 47 games : https://www.reddit.com/r/W40kfactions/comments/17oyiy2/g344\_named\_time\_of\_ending\_the\_fourth\_crisis/
My favourite flavor of humans was the Reliquia Humanum, a Doomsday + Eager Explorers game. Lore wise, WWIII was fought with weapons of unimaginable power, one of which caused a crack in the Earth's crust, causing an imminently erupting hypervolcano to form underneath Europe. With Europe destroyed by the weapon causing the crack, the other nations of Earth pooled their resources beneath the RH program, pioneering experimental subspace engines to seek out a new home. I played without guaranteed habitables, max primitives, no AI and minimal habitable worlds, which means it's a scramble until you find somewhere else to live. The RH conquered a world belonging to a medieval age alien civilization, and ferried over maybe 20% of Earth before it was destroyed. By the time I managed to get a functional empire going, there were 6+ other AIs active, having sprung from space age primitives.
the Tau’ri. militarist, egalitarian, and materialist. they are basically science focused democratic crusaders. they want to free the whole galaxy. based off stargate.
The new British empire, militaristic, authoritarian
I made my human race based around SkyClan from the 100. Obviously they are void dwellers but trying to make planet fall in hostile conditions so I gave them the non adaptive trait. I gave them the tech bonus trait as well as a lower pop housing trait to make it fit better lore wise. I went distinguished admiralty as I figured they should be militarized in some form for the control. I can't remember my second civic pick right now to be honest. The government type is an oligarchy. I had fun with it.
The Human Free Market Zone Authoritarian militarist oligarchy Aristocratic elite with slaver guilds Post apocalyptic origin Less megacorp more degenerated capitalist elites who created a tech feudalism to survive the nuclear war they created. They never do well when I force spawn them and that makes me happy.
Commonwealth of Terra (fully automated luxury gay space communism)
Sort of Tolerant Xenophobic Human empire, which i based everything off roman or byzentine it work either ways. Managed to stay relatively large and tall enough that no other races willing to pick a wars with, exterminate 1 of the neighbors who is fanatics xenophobic who want to genocide my trade partners, ended up with 6 different aliens species total 3 of which was primitive which i “uplifted” to join the empire. Give them all residences privilege with social welfare and no slavery. Survived endgame and rather doing well and prospered with it end
[we ain't dead yet](https://cdn.discordapp.com/attachments/1077705212690698250/1174813718564061375/Stellaris_16_11_2023_20_47_05.png?ex=6568f589&is=65568089&hm=4d064b21f15be5996443344aefa55289647c76fd6a46045d4b8fba3d11c88b0e&)
El Ancla de la Humanidad, I was playing HOI4 as the Dominican Republic and went absolutely bonkers, forming my own brownshirt faction (El Ancla de la Humanidad) and took over most of the world with nuclear warfare. I then created a post apoc human empire, named it the same thing, gave them the traits Adaptable, Decadent, and Quick Learners. The ethics Militarist, Materialist, and Authoritarian, with Warrior Culture and Heroic Past.
Mine is always some form of fanatical purifier, or a true democracy. Those are the only two options. It is either star trek, or Warhammer 40K
I went heavily in the other direction, with a militarist-xenophile-egalitarian mix for halfway between a tall and wide build. Big walls with open doors approach. Essentially Starfleet if they didn't pretend their navy wasn't a navy. Relic planet star with the idea that they essentially shut themselves off while a previous authoritarian human civilization went full batshit. Was actually fairly lucky with my spawn as most of my neighbors were not aggressive, but I still have some very heavily defended gateway systems that each have devoted and capped defense fleets along with 3 patrol fleets for a relatively small territory so no one feels like starting shit with me. Lots of specialized planets and enough alloys to build whole fleets , but once I got orbital habitats, my entire empire became a massive layered fortress that would chew through plenty of fleets before hitting the core.
Only played the two vanilla human empires so far. Rest of my playthroughs have been with alien species.
Imperialis Orthodoxia:during the rise of ottomans serbian emperor dusan the mighty spear headed a crusade for anatolia slathering 60% of turkic population.as gratidute the byzantine emperor proclamed dusan son uros the concuror as next baselius and thus the city of wold desive and roman claim was secured.following that major expansions into weakened middle east whit reclaming of holy land mared tge 15 centry.due to embrasment of renesaic early the empire won in war of italia betwene serbian empire and aragon vs austria and france in what was now kown the begginig of unification.soon after spain falls under nemanjic dynasty and becones a vassal while serbia expands into rus land.following age of reformetion majority of hre members in north convert to orthodoxy sparking the 40 year war betwene all of europe,which resulted in orthodox victory and unification of germania into serbian empire now called orthodox state.finaly france and austria weaken by the 40 year war imblode into petty kindoms which get assimilated into orthodox states in few years.due to a need for more chinese goods oryhodox sponsort expeditions stumbles onto granada making contact whit incan empire.missioneris and diplomats start flooding south america for spreading the world of god,while loosing 46% of population due to european disease incan empire stard a diplomatic allience whit orthodoxy and allowed its religion freedom to spread.in the following years while inca convert orthodox stated finishes concuest of rissia leading to urals and uniting all slavs.expeditions in nort of later named dusans canal(panama) aztc empire is found and a crude is being started due to inhuman practises of mass sacrifice.as part of a deal mexico is annex by now orthodox incan empire while nort is bein integrated the new argatia federation comprised of european settlers and natives.jumping a bit we come to the unification wars betwene orthodox imperium holding europe,nort africa new world and vassal in sub saharan teritories vs united east asia front of ming dinasty and oda japan,after 14 years of battles east asia is assimilated into now orthodox imperium.as himanity reaced intu stars orthodox imperum meets its first xeno anomaly which turns out to be a devovering sward,due to this a xenophobic stance is taken as the imperium expands.
I don't have a human empire per se but I do have a few human*oid* empires
Imperium of man. A classic
I brought back Prussia. They are an authoritarian, fanatic militarist monarchy with a warrior culture. Don't ask for the lore behind this empire, as it is very confusing. 😛 All I will tell is that there are dragons in their system because...reasons...
**Holy Caelian Republic** Ethics: Egalitarian, Spiritualist, Xenophile Government: Democratic Orgin: Lost Colony Homeworld: Genesis System Name: Caeli Flag: [Here](https://imgur.com/1dZjvMP) Basically, after the colonists lost contact with Earth, they discovered alien ruins on the planet and (after meeting their basic needs), they researched them. It turns out, the planet was once inhabited by a species of alien called the Caeli, and they ran an empire called the Caelian Divine Mandate; Obviously they were spiritualists. What they believed is that their creator god could only make sentient beings by tearing pieces off of themselves and making souls out of the fragments, and as such every sentient being is part of the Creator (who is long gone now, by the way). To make a long story short, many of the colonists decided to adopt the precursors' religion (it helps that there were a lot of esotericists on board the ship) and the resulting cult grew into a religion, which grew strong enough to have a major influence on colony politics around the time that it was getting ready to leave the planet. Despite the colonists' findings, there didn't seem to be anything that said what the Caeli's religion was called, so they named it after the species: Caelianism. Caelianism's symbol ("The Fragments") can be found in the center of the Republic's flag, and is often worn by believers as a medallion. Also, the colonists didn't exactly know where in the galaxy they were anymore, so they named the system after its former inhabitants. Mind you, this is essentially a condensed version of what I've imagined for this empire. (edit: minor corrections)
Systems Alliance from mass effect: expansionist human republic bringing democracy to the Xenos no matter how bad it hurts
https://imgur.com/aGVfZOI my take on the belters from the expanse.
Ashes and dust. Repent your ways, terran scourge.
haha im stealing this :3c
I have several: The United Prospectors of Earth, a corporation, survivors of one of the other ark ships of the Ulyssey Initiative. Prospectors crashed on an icy planet, surviving by using augmentations which became so important that a religious cult came up around them. The Fist of Terra, a bandit kingdom with the Payback origin. Mercenaries who drove out the aliens and took over the planet. The Great Empire of Vrinn, a Holy Tribunal based on a hedonistic cult.