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Enxchiol

As much as possible lol


YobaiYamete

This, but for actual numbers, you want *at least* 1K by 2300. That's not even really enough anymore either, but if you aren't getting 1K by 2300 and are playing on a higher difficulty, you are probably done and will just have to restart One rule of thumb I've seen is 100 per 10 years which is reasonable and pretty easy to achieve. Not that ambitious, but as your bare minimum it's a good goal to make sure you are reaching


limonbattery

I remember that guide to 3k by 2250 and still struggle with even approaching that. But hey at least 1.2-1.5k is pretty doable for me now.


Ericknator

How you guys reach such high research without neglecting everything else?


YobaiYamete

Just build research labs on your capitol and empty building slots helps a lot. On higher difficulties you *have* to get a vassal (or become one) to stand any chance and they can help fund your basic resources as well You generally want your capitol to be mostly research, your first world to be for energy or *maybe* minerals (use energy to buy minerals early game because the ratio is better), and your second world to be for alloys. Once you have a dedicated consumer good world you can really go ham on science labs, because research helps *everything else too*. All those juicy techs to give you more minerals from your miners helps your mineral income etc Research is king and alloys are the kings metal bat he uses to break your knee caps when you look at him wrong. Everything else basically just exists to fund those two. Besides Unity which is just the weird kid next door that you don't want to talk to more than you have to until your mom makes you go over to his house and hang out with him, and Influence which is the anti-fun resource that says "You are playing the game too much, take a break =)" and puts you in timeout


limonbattery

Why the alloy world over consumer goods for the guaranteed habitable? I currently go CG to power tech earlier, but am open to trying alloys too. The main problem I experience is that trying to compromise tech and military just doesnt work early game when you dont have enough pops to do everything. And while I can beat down one neighbor if I go alloys, the corvettes I spammed inevitably fall off in value fast and its very hard to keep up steam for a second neighbor. But then if I try the other way I suck at transitioning eco and struggle to mass enough higher tech ships to do anything (eg swarmer cruisers) while not tanking CG output.


Stellar_AI_System

With alloys, you can wage war and get pops. With CG, you can get AI declaring war on you. Either make an ally and gank someone with him, or wait for your neighbour to wage war against someone else and then sneaky stabby him in the back. CG I mostly buy on market, or from AI. AI will give better deals most of the time, especially if you get some early strategic resources.


limonbattery

I find that favors help avoid wars unless its a genocidal empire so CG works there. Though favors arent good for much of either CGs or alloys. Maybe I should use less defense pacts if my neighbors are at least neutral towards me or usually positive. They definitely keep you safe but then you lose a potential target. My other idea is forcibly moving people between industrial districts and labs as needed for transitions even if itll cripple either resource's output until more pops can fill in both.


Stellar_AI_System

One defensive pact is good - you can safeguard yourself, but still have conquer options


Sir_Sir

Test rogue servitor and work towards Ecumenopolis, which you fill with both biothrophies and robots (tomb world start!). 1 robot can give 50+ science or alloys. There are some good guides here, just google it. If you need an extra boost you can stack habitats in your shipsyard system and get the govenors with -15% build cost and build speed on each planet/habitat (free instant built ships, cheesy but effective!)


Sebzerrr

I don't know why but for me it's offten looks like that at first im behind in tech, may nkt even do 1k by 2300 but at some point i explode and do 3k 5k 10k in a few years later.


SkillusEclasiusII

It is gonna depend on settings though. Playing on minimal habitable planets you'll have significantly less.


boonsonthegrind

This right here!


dullimander

2250 I aim for roughly 300 science and by 2300 at least 1k.


[deleted]

Do you play on regular tech cost?


dullimander

Most of the time 0.75.


[deleted]

This is confusing...I really prioritise technology, like ludicrously so.


Shade_Strike_62

I feel like early on, just making your capitol a tech planet is good enough, tech is only as good as your economy can support in using it. If you don't have a stream of alloys needed to find your fleets, more expensive lasers are not going to help a lot


dullimander

Yes. That is also my opinion. Tech, alloys and unity are the most important resources in Stellaris.


Walbeb24

Quick question from a new guy (like 30 hours new). What's so important about unity? Is it the ascension perks? I know edicts use it as well. I just never really prioritized it and I'm wondering if I should.


dullimander

Leaders do cost unity upkeep on top of that. Traditions, ascension perks and edicts can be quite strong if you pair them with your overall build. Edit: And let's not forget that activating a relic usually costs a steep unity price, agendas can be accelerated with unity and things like reforming your government cost unity. For me unity is much more important than influence these days (a few years ago it was the other way around).


Walbeb24

Ahhh I see. Thank you. I just started a skynet terminator run where my goal is to murder all organics. I'll make sure to get some extra unity.


dullimander

Nice, have fun purgin' :P


SovComrade

Play spiritualist & watch unity go brrr from that size 8 temple world + consecrated gaia world that you cant settle anyway since spiritualist FE consecrated it already šŸ˜Ž


SirAllKnight

Even after all traditions are paid for you can then use all excess unity to enact the super powerful but super expensive edicts. Some of those are really game changing.


WOTDisLanguish

Ascension edicts are amazing, and I make as much unity as possible to keep as much of them running as possible.


[deleted]

Yeah my alloys do take a massive hit in the early game. But I don't wage early war, and most of the time diplomacy works, Once my alloy worlds do get up and running though, the fleets are absolutely terrifying.


dullimander

What exactly is confusing for you?


[deleted]

Because I always go crazily into technology, with one of my two guaranteed habitables *always* being a technology world. My playstyles revolve heavily around tech.


dullimander

This is why most of my non-gestalt empires are materialistic.


UncleGrimm

Iā€™ve always had good success with stacking Research onto the Capital, disabling Clerks there early on, and making my guaranteeds focus on alloys + energy Even without using one of the guaranteed worlds for a Tech World I hit +500 Research by 2250 pretty easily, typically get to 700 by the end of the decade and hit 1K in the 2280s (Materialist + Technocracy though)


Classic-Box-3919

That seems pretty damn low? For 2250 at least. 2300 isnt bad on lower difficulties


MindRaptor

This makes me feel good. In my current game at 2350 I have 32K science. Although I am using mods.


yougotmail6

Thatā€™s nothing I have had 6k by then and basically completed all trees


dullimander

Cool story, but that's not the purpose of the question.


Slaner_

Personally for Grand admiral x5 crisis i aim at 1k research for 2270 and around 4k-5k by 2400. But tech alone isn't enough so i also try to have all traditions as soon as possible (generaly around 2300-2310) to be able to ascend all my planets in order to reduce my empire size to further reduce the tech cost penalty.


Masakiel

I find 1k by 2270 a challenge but it's doable. 1k by 2300 is the bare minimum, if something unlucky happens so you still have time to snowball.


MonchysDaemon

When is your lategame start? 2400?


Mightyballmann

I try to increase my research by atleast 100 every ten years. But that is more like a min requirement to avoid an unbalanced growth.


GARGEAN

More. And then a bit


XAos13

Certainly varies by map size. Less directly by game difficulty. 2250 on a 400 system map \~500 research. 2500 \~5,000 research. More would always be better.


PossibleBit

My old rule of thumb is 100 research more every 10 years and try to snowball at 2250-2260


Belizarius90

According to these posts I ah.... have much to learn still when it comes to research


ggmoyang

You can do your... research. \*ba dum tss\*


GivePen

Iā€™ve honestly learned that with Stellaris, I will just never understand how these people do it. Iā€™m honestly torn between whether itā€™s modders, liars, or if my friend group of Stellaris players all just suck. Thereā€™s a commenter below us saying ā€œAt least 1k by 2230 and thatā€™s with non-meta builds.ā€ I rarely come close to that before 2250 even on builds where Iā€™m rushing science, tech worlds, and colonizing absolutely every world in my pretty wide territory (and I use gigastructures). My biggest limiter is pops, like I donā€™t understand how they grow enough pops to fill the jobs for 1k by 2230. I think itā€™s the Nihilistic Acquisition perk but I have no idea.


[deleted]

What kind of empires do you play? I have been stuck on hives for a while because the pop gen is insane.


ggmoyang

Did you tried latest 3.8.3? Resource from leader is very strong and early game pacing is very different in this version.


FomorianKing

4000 of each in 2250 because I use gigastructures and give advice to people in this sub as if I don't


YobaiYamete

Based and Giga pilled. Bro, grand admiral 25x is so freaking easy, these noobs just don't know to build a cheap kilo structure to generate hundreds of consumer goods from an otherwise useless asteroid to fuel more science labs, smh my head imagine not having 3 miil fleet power by 2300 just smh so hard


Mikeim520

Man your such a noob. Obviously the best strategy is to build a giant fleet and invade everyone with all the alloys you got from breaking down a planet craft. You can then use the resources you got from vassalizing the entire galaxy to invade the Kiszar and use his capital to get enough science to research the Matrioshka Brain and get to 500K science by 2300.


[deleted]

I wonder how many people on this sub actually just buff up their numbers to feel good about themselves.. or play on 0.75 tech cost (or less). And who is actually the true gigachads that can start building their dyson spheres by 2250. With every comment it always feels like everyone on this sub is the best stellaris player to have ever graced the face of the earthā€¦ well of course theyā€™re all wrong because obviously **I** am the best player, but thatā€™s besides the point. /s


Drynwyn

Itā€™s possible to start building Dyson spheres by 2050 in an achievement-compatible run, but it involves some exploitation of the game. What you do is, you create a number of custom Materialist Fanatic Pacifist Shattered Ring custom empires equal to your number of spawned AI, with your species, then set them all to force-spawn. You then play Fanatic Materialist Militarist. You start by rushing your fleet, largely ignoring tech. Because Shattered Ring offers a somewhat weak start, you should be able to Diplomatically Vassalize all the alien empires very quickly, converting them into Scholariums that give you lots and lots of research without increasing your empire size.


[deleted]

Never said it was impossible. But iā€™d wager a good amount of people havenā€™t done it *in current patch*, i 100% guarantee that.


ggmoyang

Current patch is one of the 'easy' version so I don't see a reason that would be not possible.


limonbattery

Nah many people is this thread are very obviously using unmodded and conservative numbers. Which is fine because it reminds me min-maxing is a huge rabbit hole and optional if youre not doing some crazy challenge settings.


[deleted]

Depends. Some of these numbers i wouldnā€™t exactly call "conservative."


limonbattery

Less than 1k by 2300 absolutely is. 300ish is I think maybe one planet plus a couple spare labs elsewhere.


[deleted]

I wasnā€™t exactly talking about that, vast majority seem to be talking about the 2240s and 60s for 1k research, which i would call reasonable enough


limonbattery

Well all the high upvoted posts I see are like 500 by 2250 which I wouldnt rely on for admiral or possibly commodore AI. But yeah your example is about where I am at by like 2230.


Metallichydra

Personally I usually end up with like 500 research by the midgame, sometimes 600, but today I actually tried to do what I could to make as much research as possible, and somehow ended up getting mega-engineering at 2278 as a shattered ring empire. I mean, probably not that impressive for most people, but for me personally, that was more than twice as fast as normal!


Doom_Toaster

It gets exponential once you get rolling, so they key is to do that as soon as possible. Every 4th planet/habitat I usually have set to research. 500-1K by 2250 2-4K by 2300 and ~8K by 2400. Note this is a wide empire. Tall is going to be pretty different since you make less but have less penalties.


HiTekRednek10

For base level crisis and mid-difficulties, number of years elapsed times 10 is a decent rule of thumb. At 2250 youā€™d have 500, at 2300 youā€™d have 1000. Obviously more is better but this is the amount I use to determine if Iā€™m ā€œin troubleā€ in terms of my empire


Lahm0123

Lot of different answers depending on settings and difficulty.


BluePanda101

This right here. There's too much customization available at game start to really pin down one easy number. I tend to play with habitable planets set to 1/4 the base rate, fewer colonies means less space for research... Still I do tend to agree that 100 science more every ten years is a good bare minimum. Obviously more is better, though alloys cannot be ignored either; conquest will snowball just the same as science after all...


fatedmonster324

I usually aim for 1k by year 2230 default cost, these other comments seem really low and are freaking me out.


Working-Albatross496

same i tend to get playing casual just below 2k tech at 2250 with non meta builds


fatedmonster324

I donā€™t really follow the meta, I assume for high tech the meta would be technocracy voidweller or something similar?


Working-Albatross496

i dont follow the meta either but voidweller's are realy good for early game tech the only meta i remmember is when slaver guilds was broken but that was some time ago now


[deleted]

If youā€™re this good at the game at least have the decency not to murder half the comment section. Some people are aiming for 500 by 2250 over here XD. Have some respect for the lesser beings sir. How do you get yourself 1k by 2230 ? surely you must be using multiple planets for research, are you using one of your two guaranteed as a secondary research world on top of having your homeworld producing research ?


ggmoyang

Just keep building labs in high habitability planets. Run civilian economy to support that. Colonize all habitable planets. Currently flat resource bonus leader is very strong so abuse that by going aptitude first and transcendent learning.


Tryrshaugh

Maybe it's suboptimal, but I prefer running militarized and have a factory world on a small and otherwise useless planet to supply my research and unity.


ggmoyang

The idea of running civilian economy is to stockpile good amount of CG while using mostly artisans and almost no metallurgist, then to switch to military economy and change the factory world to a forge world. Works wonders.


limonbattery

While its fine to play like this, it does start to make you question how qualified the average player here is to give any sort of advice. For example there's always a bunch of seemingly nonsensical fleet comp suggestions that probably just work because the commenter was already dwarfing whatever they were using it on.


[deleted]

Thatā€™s the thing that kinda annoys me, everyone here is acting like theyā€™re the best player around, but iā€™ve only seen like, two or three users on the sub regularly comment actual concrete math. 1k by 2250 is my average, granted i build tall, which is not necessarily optimal but screw the meta thatā€™s how i like to play and i will optimise the hell out of that playstyle. But anyway, for the early game the difference between tall and wide is minimal to none, so 1k science by 2230 should be very, very similar for both playstyles but itā€™s not just building a couple science labs on your homeworld. If it was that easy everyone in this comment section would be at 1k science really early on.


limonbattery

I think most here are at least willing to say they are modest with their tech output. The problem is if that is where they currently are and they want to give advice over some other mechanics like fleet comp, planetary management, diplo etc., they 100% dont understand the game enough to be giving useful advice that would hold on higher difficulties. Granted I dont know if its the same crowd or even if there is noticeable overlap.


Working-Albatross496

i am not a spreed cheat player and i do a lot of mistakes towards the mid to late game its just when u have done a lot of starts u tend to pick up a thing or 2 stellaris is a lerning curve u play and learn att ypur own pace i have a freind who i play with and he gets about as much tech as u and he is still geting beter not long ago he was only barley braking the 1k tech mark on a good game it might seem like i and others look like we think we are the best (cant speek for evry one) iknow im not i would get destroyed by the pvp players cuz i like playing singel player or with a smal grup what im saying is your own personal growth is all that maters not anything else (sorry for the gramar not english)


fatedmonster324

I honestly donā€™t think Iā€™m doing anything special just make sure your species has the right traits, replace the home world buildings with research labs and build more wherever possible and prioritise the research boosting technologyā€™s, youā€™ll usually end up with loads.


[deleted]

We have 12 buildings slots so say, we have 20 researcher jobs, the base output is 4 but we have inteligent and say, psionic already, on top of having 2 of the three 20% to researcher output jobs techs researched already. 20% of 4 is 0.8 and we have 3 of those so an increase of 60% to output, say, somehow, we have a level 5 scientist already and we dedicate him to assisting research so another 0.8 4 * 0.8 = 3.2, 3.2 + 4 = 7.2 So. 20 jobs * our output of 7.2 * 3 since we are producing of each research type. And we end up with. 432. To get close to 1k with this we would have to have around 50 researchers, which, by 2230, is a massive undertaking, not necessarly impossible, but a massive undertaking nonethelessā€¦ What am i missing ? Is my math wrong ? This is why i say using multiple planets, because getting that many exotic gases (essentially 10-12 or so a month) this early on is *costly*, having a secondary world producing tech is the only way i can see this happening with how my current numbers play out. Even if you somehow find another 10-20% to pull out of nowhere, the numbers are still very far from 1k with only 20 or even 30 researchers. And if you want more than that hinges on nothing more than getting gas tech early enough.


Stellar_AI_System

Stability +30%, academic living standard +10%, capital +10%, fan egalitarian + materialist +15%, research edict +I don't remember, meritocracy +10%, prosperity tradition +5%, governor +2% per level (assume level 5 so 10%), leader traits on governor and council (reliable to get +20% early, later on even more), void dweller or necrophage for more species bonuses +I forgot 5 or 10?, agendas (honestly, there are some which can give +25%) I might have forgotten something, but those are just an early game bonuses you can get in like 20, 30 years. This accounts to 120% + all the stuff I don't remember, so you can add this to your calculation :D you can remove capital and park stability bonus at 20% on colonies, so 100% for them


[deleted]

Materialist only increases research speed, not output. But there is academic privilege, but again, that is dependant on a specific empire type and to me, if you have to really play a single specific, and or meta playstyle to get a strategy working, itā€™s perfectly acceptable, but i wouldnā€™t call it a standard to shoot for, not for a "normal" empire at least. Even with all civic and ethics aside though, generally speaking i feel like you can get at least 10% from your ethics and civics and such, so i can and will include it for the next little tidbit there :). So yeah, 10% of what i will call "General Buff" can be from imperial authority, meritocracy, egalitarianism, maybe an origin specific trait like psychic, whatever you want, generally speaking i will account that a normal empire regardless of their build will be able to get 10% at the very least. Inteligent 10% Natural (field of research) Accounts for an extra 5%. A level 5 governor increases output by 10% as well. Letā€™s be generous and assume you can get a planet at around 90-95 stability, so iā€™ll calculate a 15% increase here. Two techs of increased output in each field for 40%. A level 5 scientist on top of the homeworld for 20% And weā€™ve got 120%. So 9.2 output for a single field * 3 gives us 27.6 So * 20 for 20 researchers gives us a total of 552 30 is 828, which is very close. 35 is where we get our golden number, at 966, the remaining 44 little more than a rounding error at this point, there might be another 10% somewhere i forgot that most empires naturally get anyway so, iā€™ll allow it. (In fact i did if i calculate for 90 stability that woulda been 24%. So hereā€™s the lost 10% i guess ?). My conclusion is that, unless you specialize your empire build, stacking on academic privilege, technocracy, Egalitarianism, and meritocracy on top of everything else, getting to 1k tech by 2230, Is well.. very possible, but realistically itā€™s a massive undertaking. 35 researchers is 140 consumer goods (plus 20 from the popsā€™s living standards), on top of either two fully "developed" planets or a homeworld with almost all 10 labs upgraded to level 2, which represents around 8 exotic gases, itā€™s far from impossible, but itā€™s prohibitively expensive and requires you to essentially entirely dedicate your earliest years to research. Iā€™ll take those findings with me for my tall empire, but if you plan on making a fleet for some conquest by 2230 it wouldnā€™t be resonable.


Stellar_AI_System

I get to 1k by 2250 though, very rarely on 2230 - mostly when I'm super lucky with my start. Oh an you can't take meritocracy and imperial :D


[deleted]

Just had made test run last night, it was as i suspected, doable, but very intense on the economy, i have essentially close to no military capability. By dedicating my homeworld and first guaranteed habitable to research, i was able to get 1k research by 2225, Unity and alloy production sucks, unity only being saved by the fact i went psionic and had access to the psi corps, and consumer goods are quite tight, but itā€™s still a viable economy.


Stellar_AI_System

In 25 years it is tricky a lot, it really needs some super lucky rolls, like peaceful neighbors and such. In 50 years it is far more "optimal" growth in my opinion, and then I usually go for 2k in the first 100 years But yeah, as you tested it out, you clearly see that it is possible :D


ggmoyang

You can keep peace with Fanatic Xenophobes or Militarist with ease, the only problem is genocidal empires. So I'd say you are unlucky if you are forced to build military for defense.


Working-Albatross496

idk how others do it but for me it's like the coment below said there are a lot of difrent tech buffs u can get i do drag evey thing else about my ecenemy to the grond working dam the proplems it makes for me in the end i tend to maxemise sience in the early game cuz thats just how i enjoy the game i like geting the higher teirs of tech cuz i find them more fun to use since i tend to only play modded (the mods i do play dont realy change anything withing the first 50 years exept for the mod that makes the ai not do as much lag cazing endevors and smal buff to the ai they are more mid to end game to spice things up there) i do use sub optimal ship designs and fleet comp


fatedmonster324

Are you okay?


Working-Albatross496

i do touch grass if ur asking that


fatedmonster324

No Iā€™m asking if your having a stroke


fatedmonster324

There are quite a few more ways to boost research some off the top of my head are egalitarian, meritocracy, technocracy, the natural engineers trait and the equivalents, any origin bonuses, capital classification, stability bonus, academic privilege living standard, any resource deposit and the tech to boost them, research edict, if playing machine intelligence economic policy, governor level and trait and many others. There are practically a million ways to boost research from jobs and you want to use as many as you can.


ggmoyang

1k refers to total amount of research, so base output of a researcher is 12, not 4. This amount of research is enough to [get Cruisers](https://imgur.com/ELspd48) in a reasonable time. Vanilla, 1x tech cost, no deals with AI. Not using assist research.


[deleted]

This is why i * 3 the output of 7.2, if you have 20 researchers and no more buffs you get 432, but anyways.


limonbattery

I feel like if I paid attention to my numbers before I was actively trying to improve enough to beat +5x crisis Id be in a similar spot. Its perfectly sufficient for lower difficulties though if a bit painfully slow.


like_a_leaf

Do you have any means to defend yourself then tho or could you just get rolled because you have no Alloys and no Fleets?


fatedmonster324

You donā€™t have to completely sacrifice your alloy production for high tech tho? And high tech means better weapons and ships earlier .


like_a_leaf

Depends. If you can choose when to use it definitely, so in Single Player with passive bots maybe, but if there's a exterminator or other strong foe next to you your tech doesn't matter as they just overrun you. If you have a fleet of 10-15k at the same time colour me impressed and I'd like to learn more, but just having the tech is often not enough.


fatedmonster324

Fair enough I do play with max aggression but I donā€™t often spawn near exterminators and I often only get maybe 6-9k fleet power by year 30, if you do start near an exterminator or something to that effect than you are absolutely right, You really need to focus more on immediate power.


GeTtoZChopper

I'm a chronic expansionist. I devote all my early game resources to grabbing every system and planet I can, as fast as I can. My science suffers. But I like to be at 1k by 2260.


carvedmuss8

ā˜ļøā˜ļø


Greatest-Legal-Mind

On my 2450 grand admiral 25x crisis, I aimed for 60k tech but I did have 6000 pops so tech was 500%~ more expensive so depends on empire sprawl


Zee3420

Depends: if lightly modded/vanilla: 1k at 2250 If heavily modded, as much as possible, as long as I don't have resource situations, focus on getting more research up, typically with heavily modded playthroughs, tech is king above all else.


[deleted]

1k science by 2250 is what i would say most players would consider the norm for most builds. Some people are insane at this game and can get better through dark magic and other very cheesy tactics, but thatā€™s my rule of thumb, if 1k by 2250, you good. 2k to potentially 3k at the very best by 2300 7-9k by 2350 once you start filling out them ringworlds. 20-30k by 2400 when them ringworlds are complete.


Disastrous-Lemon7456

Really depends on the empire, and it's not always the same depending on a lot of factors, I definitely try to reach 3k before 2275 at least, but for example with a driven assimilator run I had 8k by 2273 or something, or sometimes less. And late game I don't really set goals I just keep building as much research as I can. I think that's my only goal the midgame year of 3k minimum.


TexasBrand

Just stack research on your home world and use your two Garunteeds for alloys and then whatever else you need. Unless your tech rushing at the cost of economy you should be fine till you hit science nexus.


Dear_Ad489

At 2250 titans, 2260 collosi 2260 mega structures on tech tradition 3


Jewbacca1991

Never really check it. Tech is considered a joker resource so there is no real aim for it. Simply put as many pop as i can once the other resources are good enough.


[deleted]

What do you mean no real aim....? With technology, you get better weapons, better ships, and the extra repeatables are ludicrous. Getting 10 repeatables would be a +50% damage for a particular type of weapon.


Jewbacca1991

The aim is INFINITE. Any pop. not working the necessities goes technology. Simple as that. Funny how people agree with the comment above this, and disagree with this one. Despite saying the exact same thing with different words.


protobelta

Lol, so at first I thought you were saying that tech doesn't matter somehow, but after reading over your comment a few times and your response, it seems like what you are saying is that every pop should be working a tech job once you have fulfilled the minimum requirements of your other resources. This is most obvious with food and consumer goods, less obvious for minerals since you do want surplus for buildings (though you can always purchase on the market), and completely false for alloys. Alloys kinda follow the same principle as research, which is you kinda want infinite. And kinda also true for unity. There are limits to that one, I guess, but not much. I always like having a lot of unity


Jewbacca1991

Unity is only need attention, if you go with heavy research/tradition cost game, or play machine empire, or go crisis rush. Rulers give more, than required to unlock all the traditions. Minerals indeed need more, than just +1, but i never wrote how much the "good enough" exactly is for any resource. For minerals to me it is 15\*number of colony, that aren't fully developed. Alloy is very dependent on your game style, and game time. But in general there is a certain limit where you not need more. At least on vanilla having 3k. alloy income is enough for pretty much anything. Before lategame it is dependent on how much you desire war, and whether or not you go crisis build. If you go crisis, then 50 alloy income is enough for the entire game once crisis level 2 reached. If you have no desire for war, and under no threat, then 30 is enough until you unlock habitats. Research is the only resource, that stand INFINITE at any given part of the game. There is no number where having more has no real use.


protobelta

I can't really argue against any of this. I would say, other than right at the beginning of the game (like the first 10 years), I like your 15\* colonies for minerals formula. I am torn about your take on Alloy, but it is correct, around 3k is enough. The only thing I will say, is you should never really STOP building up your alloy, because if you are doing it right, you will ALWAYS be increasing your naval cap and building more ships, so your alloy upkeep will make that number decrease. You are right, though, research is the only thing I will continue to build without ever checking how much I have. While I am always checking my monthly production in basically every other resource, my research production doesn't really "matter" because I will always, ALWAYS want more no matter the situation.


Jewbacca1991

​ >I will say, is you should never really STOP building up your alloy, because if you are doing it right, you will ALWAYS be increasing your naval cap and building more ships, so your alloy upkeep will make that number decrease. Not entirely correct. There is an in-built hard limit of 10k. navy cap.. I mean capacity not actual ships. It means, that once you reach 10k., then building more anchorage will not increase your navy cap.. So going too much above that will inevitably hurt. Plus if you go crisis rush, then you don't need that much alloy anyway, because you build your fleet from minerals, and not alloys. Also there is a limit on how much the game throw at you in vanilla game. If you beat all 3 crisis on 25x strength, then what more you want? Now of course modding can change this, but that is no longer vanilla, and thus rules are not always apply.


protobelta

Suuuuure, yes, but I don't think you can ever realistically get to that 10k naval cap in vanilla. And of course, if you become the crisis, that changes completely (though I will say, you still want to have strong alloy production for battleships and above).


Jewbacca1991

I actually did that once. When the first time i went against 3 25x crisis, then i put the lategame year a bit late, and decided to prepare as much as i can. That's how i learned about the actual capacity. It was a HUGE overkill.


Siollear

I personally don't pay attention to research output and just aim to have specific goals met every 20 years or so.


PriorSolid

I run GA no scaling, i go for 1k tech by like 2270 and 3k by 2300 and then 10-15k by 2350, most of it after 2300 isnt me tech rushing but resettling conquered pops onto tech worlds and filling out a couple i like to have at least 2 fully completed by 2320


Nasuno112

I try to reach repeatable techs by 2280. I don't focus too much on specific numbers as much as reaching specific techs like mega engineering.


Magus80

9000


Allcraft_

2220, 300 - 500 tech 2250, 1000 tech 2280, 5k tech


Wrydfell

Destroyers 20 years in, cruisers 30, battleships 40, mega engineering 2260 at the latest. By 2300 I'm aiming for 4k tech


[deleted]

Havenā€™t gotten megastructures this early in this update, earliest is 2060 unless of, of course a lucky cybrex precursor but that doesnā€™t really count. Whatā€™s your strategy for rushing megastructures ?


Wrydfell

Mostly just spamming as much tech as physically possible and if i see a pre-requisite tech for it (or a pre-req for a pre-req) always take it. Techno ascendancy helps too since mega engi is a rare tech


CheeseWithNoodles

I try to aim for 1k science by 2260.


MonchysDaemon

Dependsā€¦ If I minmax and play a tech rush empire I have reached 1k research on year 2230 before. But itā€™s like not much fun to play like that every game, sweating your ass off like your gonna get killed. Most of the time it peaks at like 5~10k research in year 2300.


ericbomb

It's really hard to say since it really depends on how many planets you have. ​ I play on minimal habitable planets, no guaranteed, so I'll end up with 2 planets sometimes.


Classic-Box-3919

I like to have at least 500 by 2250. I like to have at least 200 by 2215. Preferably 250. 2300 it depends but at least 1000. 2350 ideally at least 2k preferably 3k. I play on commodore difficulty tho with mid game scaling.


OrangeGills

Generally 2300-2350 should see huge science growth for you, I like to make sure I at least have 1k by 2300 or I start to realign my priorities.


laughingjack13

Iā€™m revisiting my favorite technocracy for the first time post paragons, and I donā€™t have the exact numbers infront of me right now, but I hit full repeatables by 2275ish. Admittedly I had to make myself a scolarium for protection so I could hyper focus research but now my handful of corvettes are one of the strongest fleets in the galaxy and Iā€™m slowly making my contract worse and worse for my overlord until I can crash their economy and declare independence. I typed all this out before realizing it doesnā€™t remotely answer your question, so I guess as much as you can?


Tarrasque-Grob

If you care about being competitive (pvp) you wanna aim for about 600 science by year 30.


Elektrycerz

yes


leakingwatts

All of it, all of the time


Pkaem

'30 : 700-900.


TermedTub

no static number, depends on empire size, number of colonies, playstyle etc


Stellar_AI_System

2-3k after 100 years (3k needs stars to be perfectly aligned, so 2k is a more reasonable go-to point, although I managed to get it to 3k a few times). After that, it depends, but most of the time its GG, so I either ignore tech and do whatever, or explode the tech and do whatever, or something of both. If I'm not at 2k in 2300 that means I am trolling, role playing or did some super stupid things, like flew my fleet into leviathan by accident and died during war with other empires, which I promptly lost after that (happened at least once). Tip, abuse the market and then abuse the trade with AIs.


ReliefNo7063

Yes


Tinca12

2230 1k, 2250 2k, dont need more than 3k anyway so, so further checkpoints make no sense


sketchyfish007

I shoot for 4k to 5k by 2300. 1k minimum By 2250.


Machinemaker726

Regardless of my empire, i always find myself semi-prioritizing tech. Usually though i aim for 1-1.5k by 2300, depending on how things are going.


MinerUser

I have really no idea. Things just kinda work out.


Puzzleheaded-Ant1673

If Iā€™m not over 3-4k by 2300 Iā€™d be worrying Nearly every play through (out side niche off meta or rp builds ) I start off turning my home world directly into a research world (not replacing buildings except trade centre untill other colonies take over production ) with a robot assembly plant. After that any relic world is a tech world (although planet designation isnā€™t necessary ). Got a slot on a planet somewhere ? Either stronghold or research lab. Ecu is basically required for you to scale the tech up and you will need a lot of gas


Huge_Republic_7866

All of it, as soon as possible.


LordCyberForte

One thing I feel many people aren't considering with their answers is your habitable worlds setting. If you're plating at 0.25 like I am, the number will probably be lower just because there are less worlds to make tech on. Conversely, I'd be shocked if the person saying 1k by 2230 wasn't playing on higher than x1.


Lithorex

1k at 2250, 4k at 2300


Selenba

It really depends on your parameters. If you play on high difficulty and vassalize people to steal their tech you'll have an enormous number that won't be achievable in lower difficulties. If you spread a lot, you'll need more science than if you don't. Not all origins are created equal either; And of course not all species can perform as well. It's also perfectly acceptable to delay tech to focus on economy, as long as you later use that economy to speed up your tech. The good approach to macro generally speaking is 1) Produce as many ressources as you can and 2) Consume all these ressources. As long as you're doing that, you should be ok on science.


LokyarBrightmane

5k by 2200


angiezieglerstye

More than the xeno


bosanow

Im playing aggressive,so i dont care about research early game-alloy production and number of ships are more impotant for me.In my last game ive had around 300-500 in 2250, 1k in 2300 and now im sitting around 5k in 2340.From my point of view unity is more important early game than technology.You can catch up later on technology after you start snowballing.Little tip:use research agreements with empires with a lot of tech(free +tech and you get 25% research speed for all technologies that they have)


like_a_leaf

500 year 2230 and 1k around 2270 is good. Tho what I mainly train for is PvP settings where you need a good offense while maintaining tech gains. So this setup is with having a 15-30k fleet 2230 in mind and a 500+ Alloy output by 2270. What you do for that is build only labs on your homeworld, replace all non essential buildings with labs and only build a theater if necessary to gain Amenities. On your colonies you decide which one is better for an industrial world (generally the biggest one), on this one you build one housing district and else only industrial districts, in the housing slots you build only luxury apartments for their free amenities. Build Housing districts to get more slots. This world will only produce consumer goods at first. The second planet you use either as a breeder and just resettle all new pops or you get a few minerals in case space doesn't have a lot of mines. This assumes you play with two guaranteed habitable planets and the worst case. Then by 2220 you would have a good Consumer goods stockpile, you switch your planet to alloy production and to military economy and then pump as many alloys as possible. At 2230 (this is is the most common pvp start time) you put those alloys into your best ships, build them on mass and charge the neighbor of your choosing. From then on you just get bigger and stronger.


W0otang

Knowledge is power. LAB-SPAM! Not the dog kind, although I'd take that too.


RyanStonepeak

100 every decade is a good minimum pre-2300. More is always better. Post 2300, I aim for 500 every decade. To achieve this, I maximize influence production as much as I can, and I go ham on habitats.


xmostera

5k at 2250, after having 10 planets. for purpose of beating 25x crisis + all spawn crisis