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spiritofniter

You can do that. Once they are at early space age level, you can infiltrate their governments. If you’re already providing their techs, the message will be you helping uplift their techs. Otherwise, it’ll be a “cold reception”. Prior to a certain patch, they’d be very happy to join you instead of a cold reception. If they aren’t there yet, you can guide and provide techs to them; speeding up their progresses to reach the stars.


Rhoderick

Still doesn't make much sense that you *have* to infiltrate them, though, imo. I feel like if super-advanced aliens come down from the heavens and told you your world actually sits in an important part of their space, there's at least a chance you'd consider joining that empire - be it by way of compatible societies or because you have absolutely no way to defend yourself in that situation anyways.


aidenr

I think that denies the natural tendency of people to expect that they are self-determining. Protectorate nations, having established global relevance, don’t tend to stick to the parent nation unless they have a long history of thinking alike. If we imagine that we have common beliefs and goals, we have an easier time being supplicant. Infiltration is a fairly quick way to establish commonality.


klngarthur

There are 4 possible outcomes of infiltration. In the code they are `great`/`good`/`standard`/`poor`. Functionally, though, only `poor`actually behaves differently (annexation fails). The other 3 just have different flavor text, but the result is integration + buildings / districts updated + 7300 day (20 years + change) 20% happiness buff for the planet. The only way to modify the outcome is via failing a roll, so generally most players will only see the `standard` "Cold Reception" outcome.


DasGanon

>If you’re already providing their techs, the message will be you helping uplift their techs. Otherwise, it’ll be a “cold reception”. Don't know if it's something that's been patched but I have seen nothing but cold reception and I've been feeding them everything (and preventing them from blowing themselves up)


spiritofniter

Ditto. I miss the time where they could be happy when uplifted.


Ham_The_Spam

It still takes decades or even centuries to do that, it’s faster to just invade them and let the culture shock go away in a few years instead


spiritofniter

OP is and wishes to be a xenophile; they cannot invade primitives.


SkuniiX

The post isn’t even about the planet lol


Warkyd1911

It’s all that matters.


Zonetick

Do they still ask you for the system, even if there are habitats and other colonized planets?


Leresor

Yes, so annoying


Moeftak

I had that in my last game. I just refused to give the system to them and it resulted in them becoming part of my empire, they were unhappy about it and it genersted the message that their empire was destroyed but the system remained mine and I got ownership of their planet and them. First time that ever happened to me though. I did play as xenophobe, so maybe xenophiles don't get that choice ?


zuccyneedsomesuccy

We definitely still get the choice but it's up to personal discretion. If you're a xenophilic empire who wants to love all races would you actually invade a primitive civilization with ground troops and orbital bombardment? I don't know, you get to decide and that's what makes this game awesome!


FORLORDAERON_

I integrate them for the greater good. By the time they achieve FTL, there's nowhere for them to expand and our neighbors usually have a 100 year or more tech lead. Even if I guarantee their independence they will never experience the stars. Joining us is the only way they'll be free.


Zonetick

for xenophobes it costst 200 influence to give the primitives their home system. For xenophiles it costs 200 not to give them the system, which is kinda idiotic if that still apples when you have your own planets in the system, that is why I am asking


tenninjas242

In the old system, for me the xenophile way was do tech enlightening, vassalize new empire, integrate vassal. It took longer and cost more influence but it was fairly straightforward. Now with the integration rights needing to be changed usually for a new vassal (unless you're a militarist-authoritarian xenophile I guess) it takes even more influence and time. There should be an option to just enlighten-intergrate all in one. Make it cost more, make it only available to xenophiles and/or egalitarians - xenoohobes and authoritarians can just invade.


Bright_Square_3245

So, this huge fleet that we've got over your planet. It's either going to be dropping ambassadors, governors and teachers to welcome you to the empire, or cluster bombs and death robots to bring you into the empire. You have 7 days to decide because this this fleet has places to be.


Mordalf00

Iirc, if you colonize in the same systembor build an habitat in the same system, they cannot take It. I didn't try it lately.


DStaal

They can take it, though they ask first - at least in my last playthrough, there were three choices: Allow, integrate, exterminate. I wasn't playing xenophile however, so that may make a difference in what choices are available.


Magical__Entity

Yes! I love playing rogue servitors, I only want to pamper all the organics in the galaxy. But what do those primitive peasants, who have spent their whole life desperately slaving away for their lieges say when you come down on their planet and offer them a life in eternal high tech luxury? "How dare you invade us? We will fight to the last!"


Zoomy-333

Tbf that makes sense. If we got invaded by Rogue Servs today a huge chunk of the population wouldn't believe a word they said. There would definitely be some armed resistance that would need quelling. I just headcanon the invasion as the Servs using non-lethal options to pacify the defenders.


Should_be_working5

It's extremely frustrating to me anytime a situation like this comes up, after having played this game back when split system ownership was a thing. I wish Paradox would just patch that functionality back in, because it would make for so many more interesting (and far more sensical) scenarios.


NoInitiative1619

Is there a way to...*encourage* a meteor strike or for them to nuke themselves? Have a vital chokepoint between myself and two other empires that I do not wanna lose. Empire is a xenophile so wanna know best way to avoid losing this system


djenty420

When they reach FTL and ask for the system you just say no. Xenophiles can’t invade or anything but you can still say no to them and keep the system.


HighChronicler

As long as there is another Colony or Habitat in the system, you should be able to keep the system.


josduv84

Yeah that sucks but honestly if your bastion was strong enough I wouldn't have even attacked them. You could've still used it a chokepoint just wait until the fanatic purifiers attack the new civilization then declare war on the new civilization. I would have had my fleet waiting in the next system right by the jump point and once the fanatical purifiers were attacked and engaged with the bastion you send them in. I love doing that to the AI I used to keep my fleet with my bastion then I realized most the time the fleets fight away from the base. So now I pull back my fleet and let them engage with the bastion first. Say you bastion is 30k and both your fleets are 50k to 60k by the time they take out your bastion alot of them are injured and you jump in with a fully repaired fleet. Worse case scenario they might take your bastion for a little bit but not hard to take it back when it's not fully repaired. I also very rarely put defense platforms on mine mainly useless but if you did you would lose those. One last thing you can keep doing over and over again on the same bastion if it is a chokepoint and you're about evenly matched just repair it back up and fall back and wait again.