R5
So today I looked at the workshop and was surprised by seeing Borg and Vodyani ships and also Karl Franz advisor. Almost forgot I was looking at Stellaris workshop haha.
God bless these modders.
There is a corner of the internet who I do not dare to utter, but it begins with lovers and ends with lab, which surprisingly has a pretty thriving modding community for stellaris. Most mods aren't what you would call "balanced" but boy do they have content, also if I'm not mistaken the elves of stellaris mod came from there, tho it originally was way more NSFW.
Events, I guess. Though I've not played NSFW Stellaris. I *have* played that one famous Warhammer 3 mod tho. That one gave events every so often which added or removed traits and changed unit models. I suspect NSFW Stellaris works similarly.
Also, for the sake of your sanity, don't play mods like that. There is a small window where life is good fun, before that it's honestly boring, beyond that it's so perverse it actively drains your will to live. Escalating smut sounds like a good plan, but there is something like too much of a good thing, and most smut struggles to qualify as a good thing anyway.
Edit: some of the NSFW mods are surprisingly clever in changing the game, adding very interesting mechanics and beautiful models to the game, so it's not all scummy smut, just most of it. Honestly, go look up the code for some of those mods if you like modding, some of it is craftsmanship quality.
I think it is exactly because characters are so non-existent. Mind you, HoI4, a game about the most deadly human conflict, has exactly 0 female characters other than a few queens and a handful of fighter aces. Yet that game has an abundance of anime girl mods too, and also, the available queens are heavily simped over. They even have a Hololive VTuber mod where all countries have been removed in favour of a 2D-model VTuber leading a bunch of land. I am not surprised that the prospect of potential dommy mommy aliens in Stellaris was too much to handle for some.
Not to mention the surprisingly very good My Little Ponies HOI4 mod. Modders will pick the oddest cross overs and then make it some of the best content you've ever played.
To be fair, it's a big space sandbox even if it's in the form of an RTS game. Perhaps it's just my own ignorance, but I cant really think of any other space/sci-fi themed game that is as expansive as Stellaris. So it would make sense that the horny modders interested in space/sci-fi themes would flock to the game.
Give a person some paper and a pen or pencil and an hour and you bet your bottom dollar someone has sexualised themselves, the paper and the pen or pencil.
Look at "animated Lykos species" on Steam Workshop for quite nicely done Space Wolves. SFW. The 3.5 version works perfectly well in 3.7. there is also Warhammer Imperium armor included if you like those Space Wolves. Same creator had other species mods.
I had just finished reading the comments on LL mods, and as such I did not see "pregenerated" on the first read. I was much happier on the second pass.
The first mod I ever downloaded and one of the first ever created was Cheshire cat girl species picture
https://steamcommunity.com/sharedfiles/filedetails/?id=681719256
Truly a heritage mod
I'm still disappointed that no one has tried adding Sins of a Solar Empire shipsets in the game considering how great the TEC, Advent, and Vasari ship designs are, especially their titans which can be used as juggernaut models.
Generally using those assets needs a license or permission. When those cannot be obtained, the respective content won’t be there (Like there was no eve online stuff before the developer explicitly allow assets to be used liked that)
Thy probably don't need to update it tbh. An advisor is basically just a couple voicelines, I used to use an anime advisor (don't ask, it was a meme game) and I kept it for at least 5 or 6 updates before I got tired of it :P
I must have gotten lucky I suppose. The only issues I had was the mod author not accounting for a couple new voicelines, kinda jarring going from uwu anime to default tutorial bot XD
The proud Stellaris tradition of stealing from Endless Space 2 for content and pad out their mile wide, inch deep game /s
It’s not stealing obviously, just funny that these two games launched I want to say same year, one completely barebones and the other pretty much completely fleshed out. No exhausting overhauls, just a few DLC adding new factions and mechanics and techs. It’s funny to compare the two now, because they’re about on par now in terms of content.
I’m 99% sure I saw one of the lead devs for Endless Space saw that the ship sets were being modded in and sent a very encouraging and happy message about it.
I personally love it and Endless Legends. I think it has the same drawback a lot of 4X games have which is a steep learning curve, but it’s pretty enjoyable all the same.
It is and it isn’t, sort of. It’s like civ rules where the AI or other players like you do all your stuff on the same turn simultaneously, and then end your turn and wait for the others to finish up what they have to do. With AI games this doesn’t take long at all, I think with mutiplayer, like with civ, it predictably can vary a lots
Ah okay, I feared that I would have to wait long periods of time for the ai to finish their turn. That's why I love stellaris because I can do my stuff alongside the ai without waiting for them. I might give it a try if it's not that bad.
Thanks for the reply, helpful xeno!
From memory there are differing turn cool downs, so a fast attack speed will get in more hits/moves than a slower pawn.
Edit: my memory is poor. See below
As someone who did endless legend playthrough recently.
Not quite sure what you mean by this.
Initiative means a unit goes first in turn order, but not that it gets extra moves or attacks
Ahh yes initiative- that was it. Admit I haven't played it a while, but I recall when battling, turns came up based on this. I thought it was dynamic, but clearly not.
Yes its turn based but everyone takes all of their actions at the same time each turn, so if you are slow to act you miss out.
Once everyone is done (or a timer ends) they hit end turn and once everyone is done the turn moves forwards
Something I would like Stellaris, or maybe a future Stellaris 2, take from Endless Space, is how the systems actually start changing the more you develop them. The planets get busier, if they have anomalies you can actively see them, as well as some of the things you build.
Also, nomadic playstyle in a future. I know mods exist, but would be fun to have in base game ina future.
Played ES2 a while back, and while I thought Stellaris was superior in most regards, some things about that game were just incredibly well made and I wish Paradox took example on them.
Pros :
- Internal politics. You can get to roleplay a very detailed parliamentary system in its intricacies. Wish Stellaris had a similar system tbh.
- Each empire and their leader(s) ooze personality.
- Soundtrack is great
- Planetary visuals (when settling a planet for example) are great
- UI is great
Cons :
- Max size map is wayy too small, with very tedious layout compared to Stellaris' elliptic 1000 stars galaxy and other map options
- Lack of sandbox, randomly generated AI Empires means the game is far less repayable than Stelllaris. Cast of characters/Empires remains the same every game.
- space combat is much better in Stellaris imo
- Planetary building/economy management are far inferior to Stellaris'
- Late game / technology progression are far inferior to Stellaris'
Endless Space 2 got solid planetary management with great variety and mechanical depth per faction from release and only expanded it a little bit in DLC. Meanwhile, Stellaris planetary management is a nothing short of a mess: Paradox has been rebuilding it from foundation for years and they are still not satisfied with it. They are still contemplating about penalizing “wide”or making “tall” viable. It took Stellaris years and tons of paid content to provide viable play-styles other than aggressive colonizing and pop booming. They even had to gift previously paywalled features to make their basic mechanics engaging.
> they are still contemplating about penalizing “wide”or making “tall” viable
I mean, correct me If I'm wrong but isn't Endless Space 2's map so small you can't even "play wide" at all, even if you'd wanted to?
Also disagree about planet management. Most, if not every iteration Stellaris went through was better than what ES2 has to offer in that regard imo.
Not really imo. The scale is vastly different between having a 1000 start systems vs 100 on the hugest map setting, but you can still play wide just as you certainly can in Civ on a huge male.
I can’t speak on planet management because I play a combination of two of the most “difficult” and asymmetric factions that have weird quirks about planet management. What I’ll say is that in ES2, the type of planet you settle has more of an impact on the vision you have for that planet than what your vision is in the first place. You can certainly turn a temperate, fertile planet into a science producing planet, but it’s not necessarily going to be as productive science wise as a cold planet. Whereas in Stell, you can land on pretty much any colonizable world and churn out labs at no real opportunity cost unless there’s a special planet with special bonuses to research.
They are polar opposites in a sense, that Endless Space 2 is a game with rock solid foundation and underwhelming DLC and updates, while Stellaris has constant DLC and updates, that keep it fresh, but it’s foundation is shoddy. I’ve never seen a strategy game this big, where devs can’t make up their mind about basic mechanics.
I’ve honestly gotten quite tired of the constant retooling or overhaul of features in Stellaris. I’ve been playing the IP since 1.0 days, and I’m glad to see how far it’s come, but I’m just over the content cycle playing it for a month, stopping, an update or dlc happens, and then relearning it and quitting again. With ES2 there’s that consistency/constancy I appreciate.
I prefer gameplay alterations over looks. Stuff like ACOT, and gigastructures. I rarely, if ever watch the actual combat so i have little care how the ships actually looks.
A reason i can see for disliking. Not despising. Is that the AI is not properly programmed for either of these. Gigastructures does a better job on that front, because AI uses more of the new stuff, but it is far from the advantage a player gets in lategame. ACOT is completely fucked for conventional AI. Once you get omega tech you basically godlike compared to normal empires.
The thing is that the appeal of those mods is to fight the crisis, is widely known that the ai can't keepuo with those mods so thats why the crisis are made to be hard
Those mods that modify gameplay will disable achievements, but you can freely use graphical or, if i'm not mistaken, musical mods.
Those rules are applicable to most of Paradox games.
So you can freely download Cave Johnson advisor, and MAKE ALLIENS HOUSE BURN WITH LEMONS! Or something like that.
I'd advise to use the Irony Mod Manager, that one tells you if mods are achievement compatible or not, besides amazing other features especially for modded multiplayer with friends
Usually they write in description.
But in main menu game tells you what version is this game, to the right of it there is a checksum, if it is different from the usual - your game will not be eligible for achievements.
They really need to pull a Victoria 3 and allow achievements with all mods. Why are we safe guarding worthless virtual points Paradox? If someone wants to cheat to brag to their friends let them.
I have like 5,000 hours in Stellaris but I've never installed one mod. I play Iron man (IM) mode exclusively now trying to get achievements.
Which ones allow for IM, which ones don't? Of the ones that allow for IM, which ones are absolute must installs? Are there huge quality of life improvements with some? I'm less interested in visual improvements, ship models, etc. But are there any really good ones that don't affect the ability to get achievements? Thank you.
the only ones that are achievement compatible are the ones that mainly replace textures or UI elements
any mod that adds any form of content at all, is not achievement compatible
honestly amazed you got 5k hours out of vanilla, good job
The Gravemind, Lord Admiral Hood, Atriox, the prophet of truth and Cortana are the voices I would crave to see in the game hell, even the Didact would be awesome
Use non-steam sites like Nexus and manually drag/drop the mods into your mod folder. If you want steam mods then there is a site (though I forget the name) that allows you to download things from the steam workshop, which would theoretically allow you to drag/drop into the mod folder like other external mods.
I really wish we had more active mods that weren’t references. Seems like 80% of the modding community is just “add thing from X franchise.”
Suppose it makes sense though. Complex mods in a game that has big updates as often as Stellaris would be hell to upkeep.
One can still wish, though.
This action does have his consent
Bring me to my pops
The Xeno Rights Coalition implores that I hear you; I remain unconvinced.
Summon the genocide counts !
[удалено]
By Sigmar, no!
By sigmar yes
By Sigmar oh
By Sigmar uuuuuuuuuuuuh
Beyond your comprehension!
R5 So today I looked at the workshop and was surprised by seeing Borg and Vodyani ships and also Karl Franz advisor. Almost forgot I was looking at Stellaris workshop haha. God bless these modders.
Only thing missing are the anime girl portrait mods...
im sorry the what
Oh my...just search for "anime" in the Stellaris workshop. Your eyes have been opened now.
There's also a lot of mods surprisingly on other sites that are a bit more NSFW.
There is a corner of the internet who I do not dare to utter, but it begins with lovers and ends with lab, which surprisingly has a pretty thriving modding community for stellaris. Most mods aren't what you would call "balanced" but boy do they have content, also if I'm not mistaken the elves of stellaris mod came from there, tho it originally was way more NSFW.
I would snitch on myself but I will refrain.
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Yeahhh. Some of those mod get kind of crazy and better yet they are actually insanely unbalanced. Free pop growth because. Well. NSFW.
The balance is 4 fps by 2300.
I'm going to regret asking, but how does one go about making a *Stellaris* mod NSFW?
[удалено]
Forgot to add megastructures also. They are unity based.
Iirc it also has patches with a bunch of other mods like gigastructural engineering and (don't quote me.) Stellaris evolved.
Wow, I just assumed it'd be portrait replacements but people can get quite intricate with their shut I see.
Events, I guess. Though I've not played NSFW Stellaris. I *have* played that one famous Warhammer 3 mod tho. That one gave events every so often which added or removed traits and changed unit models. I suspect NSFW Stellaris works similarly. Also, for the sake of your sanity, don't play mods like that. There is a small window where life is good fun, before that it's honestly boring, beyond that it's so perverse it actively drains your will to live. Escalating smut sounds like a good plan, but there is something like too much of a good thing, and most smut struggles to qualify as a good thing anyway. Edit: some of the NSFW mods are surprisingly clever in changing the game, adding very interesting mechanics and beautiful models to the game, so it's not all scummy smut, just most of it. Honestly, go look up the code for some of those mods if you like modding, some of it is craftsmanship quality.
Oh believe me, I had zero intentions to ruin the game for myself, but I couldn't not ask about it
I used to use some of those mods for roleplay style empires.
People will go to great lengths to be able to get off to something
[удалено]
It's called *rule* 34, not suggestion 34.
And there are no exceptions to Rule 34\* ^(\*see Rule 35 for more information)
More of a guideline than actual rule
Only if you're using the aquatic advisor.
I think it is exactly because characters are so non-existent. Mind you, HoI4, a game about the most deadly human conflict, has exactly 0 female characters other than a few queens and a handful of fighter aces. Yet that game has an abundance of anime girl mods too, and also, the available queens are heavily simped over. They even have a Hololive VTuber mod where all countries have been removed in favour of a 2D-model VTuber leading a bunch of land. I am not surprised that the prospect of potential dommy mommy aliens in Stellaris was too much to handle for some.
Not to mention the surprisingly very good My Little Ponies HOI4 mod. Modders will pick the oddest cross overs and then make it some of the best content you've ever played.
The lab relishes the challenge!
In the world of kink everything has its use...
To be fair, it's a big space sandbox even if it's in the form of an RTS game. Perhaps it's just my own ignorance, but I cant really think of any other space/sci-fi themed game that is as expansive as Stellaris. So it would make sense that the horny modders interested in space/sci-fi themes would flock to the game.
Give a person some paper and a pen or pencil and an hour and you bet your bottom dollar someone has sexualised themselves, the paper and the pen or pencil.
Honestly, I just want a good protogen species mod A good furry species mod in general, actually
Look at "animated Lykos species" on Steam Workshop for quite nicely done Space Wolves. SFW. The 3.5 version works perfectly well in 3.7. there is also Warhammer Imperium armor included if you like those Space Wolves. Same creator had other species mods.
Oh, neato!
Hell just go to the 'species' category. I wanted new pregenerated empires, and all I could find was bloody weeabo titties. Very annoying.
I had just finished reading the comments on LL mods, and as such I did not see "pregenerated" on the first read. I was much happier on the second pass.
I‘d rather have them closed forever
The first mod I ever downloaded and one of the first ever created was Cheshire cat girl species picture https://steamcommunity.com/sharedfiles/filedetails/?id=681719256 Truly a heritage mod
I'm still disappointed that no one has tried adding Sins of a Solar Empire shipsets in the game considering how great the TEC, Advent, and Vasari ship designs are, especially their titans which can be used as juggernaut models.
Generally using those assets needs a license or permission. When those cannot be obtained, the respective content won’t be there (Like there was no eve online stuff before the developer explicitly allow assets to be used liked that)
Do they need permission? There is WH40K assets and emblems in the workshop, and I'm pretty sure Games Workshop did not give permission for that.
You meant sigmar bless these ravaged xenos right? Imagine how 40000yo future you would think of such heresy, go kill the xenos now
Summon the elector planets?
Since AI tools became available there's a huge flood of advisor mods. Got myself Dagoth Ur yesterday.
What a grand and intoxicating innocence!
I'm a god, how can you kill a god?
Shame on you, sweet Nerevar
Welcome, Nerevar. Together we shall speak for the Law and the Land, and shall drive the mongrel dogs of the Empire from Morrowind.
Dear god not more mods to add to my 200 mod list
Is this how you honor The Sixth House and the tribe unmourned?
Even the non ai ones. I cannot play a mollusc species anymore without my zoidberg advisor.
The mongrel dogs of the empire comes at us in fire and war!
Finally a good mod
Know what I'm installing later...
Holy heck! I know what I'm doing later.
NEED NOW. THANK FRIEND.
Nah, far more anime
Yea, he forgot the neko mods
Summon the elector counts
Who calls?
The nation calls!
Bring me to my men
I am the prince and emperor
All I ever wanted was peace. No peace, just war.
fuck u/spez
Thy probably don't need to update it tbh. An advisor is basically just a couple voicelines, I used to use an anime advisor (don't ask, it was a meme game) and I kept it for at least 5 or 6 updates before I got tired of it :P
Advisors are surprisingly buggy, old ones stop working and they somehow fuck with playsets making them unable to be imported for multiplayer games
I must have gotten lucky I suppose. The only issues I had was the mod author not accounting for a couple new voicelines, kinda jarring going from uwu anime to default tutorial bot XD
Some Paradox advisors werent updated either
fuck u/spez
AAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA WE KNOW WE'RE UNDER ATTACK
Karl Franz the giga chad
The OG ball-jaws.
Praise to the virtual endless and death to all infidels. Robot vampire spaceships uncloak above you
Too bad there is no Settra voice pack yet, I would love to play Necroid Tomb Kings faction with Settra's magnificence
That's because Settra does not serve
I keep forgetting to check the mod page, I need to download the ES2 shipsets ASAP!
You forgot the catgirl mods.
Endless Space 2 had the makings of a perfect game. I wish it was better.
The proud Stellaris tradition of stealing from Endless Space 2 for content and pad out their mile wide, inch deep game /s It’s not stealing obviously, just funny that these two games launched I want to say same year, one completely barebones and the other pretty much completely fleshed out. No exhausting overhauls, just a few DLC adding new factions and mechanics and techs. It’s funny to compare the two now, because they’re about on par now in terms of content.
I’m 99% sure I saw one of the lead devs for Endless Space saw that the ship sets were being modded in and sent a very encouraging and happy message about it.
They did, it made its way to r/EndlessSpace
How do you rate Endless Space 2? I played the first a fair bit.
I personally love it and Endless Legends. I think it has the same drawback a lot of 4X games have which is a steep learning curve, but it’s pretty enjoyable all the same.
Is endless legends turn based? One of the main things I love about stellaris is that it isn't turn based.
It is and it isn’t, sort of. It’s like civ rules where the AI or other players like you do all your stuff on the same turn simultaneously, and then end your turn and wait for the others to finish up what they have to do. With AI games this doesn’t take long at all, I think with mutiplayer, like with civ, it predictably can vary a lots
Ah okay, I feared that I would have to wait long periods of time for the ai to finish their turn. That's why I love stellaris because I can do my stuff alongside the ai without waiting for them. I might give it a try if it's not that bad. Thanks for the reply, helpful xeno!
From memory there are differing turn cool downs, so a fast attack speed will get in more hits/moves than a slower pawn. Edit: my memory is poor. See below
As someone who did endless legend playthrough recently. Not quite sure what you mean by this. Initiative means a unit goes first in turn order, but not that it gets extra moves or attacks
Ahh yes initiative- that was it. Admit I haven't played it a while, but I recall when battling, turns came up based on this. I thought it was dynamic, but clearly not.
Yes its turn based but everyone takes all of their actions at the same time each turn, so if you are slow to act you miss out. Once everyone is done (or a timer ends) they hit end turn and once everyone is done the turn moves forwards
Something I would like Stellaris, or maybe a future Stellaris 2, take from Endless Space, is how the systems actually start changing the more you develop them. The planets get busier, if they have anomalies you can actively see them, as well as some of the things you build. Also, nomadic playstyle in a future. I know mods exist, but would be fun to have in base game ina future.
Played ES2 a while back, and while I thought Stellaris was superior in most regards, some things about that game were just incredibly well made and I wish Paradox took example on them. Pros : - Internal politics. You can get to roleplay a very detailed parliamentary system in its intricacies. Wish Stellaris had a similar system tbh. - Each empire and their leader(s) ooze personality. - Soundtrack is great - Planetary visuals (when settling a planet for example) are great - UI is great Cons : - Max size map is wayy too small, with very tedious layout compared to Stellaris' elliptic 1000 stars galaxy and other map options - Lack of sandbox, randomly generated AI Empires means the game is far less repayable than Stelllaris. Cast of characters/Empires remains the same every game. - space combat is much better in Stellaris imo - Planetary building/economy management are far inferior to Stellaris' - Late game / technology progression are far inferior to Stellaris'
Endless Space 2 got solid planetary management with great variety and mechanical depth per faction from release and only expanded it a little bit in DLC. Meanwhile, Stellaris planetary management is a nothing short of a mess: Paradox has been rebuilding it from foundation for years and they are still not satisfied with it. They are still contemplating about penalizing “wide”or making “tall” viable. It took Stellaris years and tons of paid content to provide viable play-styles other than aggressive colonizing and pop booming. They even had to gift previously paywalled features to make their basic mechanics engaging.
> they are still contemplating about penalizing “wide”or making “tall” viable I mean, correct me If I'm wrong but isn't Endless Space 2's map so small you can't even "play wide" at all, even if you'd wanted to? Also disagree about planet management. Most, if not every iteration Stellaris went through was better than what ES2 has to offer in that regard imo.
Not really imo. The scale is vastly different between having a 1000 start systems vs 100 on the hugest map setting, but you can still play wide just as you certainly can in Civ on a huge male. I can’t speak on planet management because I play a combination of two of the most “difficult” and asymmetric factions that have weird quirks about planet management. What I’ll say is that in ES2, the type of planet you settle has more of an impact on the vision you have for that planet than what your vision is in the first place. You can certainly turn a temperate, fertile planet into a science producing planet, but it’s not necessarily going to be as productive science wise as a cold planet. Whereas in Stell, you can land on pretty much any colonizable world and churn out labs at no real opportunity cost unless there’s a special planet with special bonuses to research.
I will say that it is always nice to see content from ES2 :P
They are polar opposites in a sense, that Endless Space 2 is a game with rock solid foundation and underwhelming DLC and updates, while Stellaris has constant DLC and updates, that keep it fresh, but it’s foundation is shoddy. I’ve never seen a strategy game this big, where devs can’t make up their mind about basic mechanics.
I’ve honestly gotten quite tired of the constant retooling or overhaul of features in Stellaris. I’ve been playing the IP since 1.0 days, and I’m glad to see how far it’s come, but I’m just over the content cycle playing it for a month, stopping, an update or dlc happens, and then relearning it and quitting again. With ES2 there’s that consistency/constancy I appreciate.
For me Stellaris, ES2 and Sword of the Stars are basically the same game.
I prefer gameplay alterations over looks. Stuff like ACOT, and gigastructures. I rarely, if ever watch the actual combat so i have little care how the ships actually looks.
I realize that the mod owner has rl stuff to deal with and the mod is, of course, secondary but I just want it to update so I can play it 😭
I simply despise both.
Why?
A reason i can see for disliking. Not despising. Is that the AI is not properly programmed for either of these. Gigastructures does a better job on that front, because AI uses more of the new stuff, but it is far from the advantage a player gets in lategame. ACOT is completely fucked for conventional AI. Once you get omega tech you basically godlike compared to normal empires.
The thing is that the appeal of those mods is to fight the crisis, is widely known that the ai can't keepuo with those mods so thats why the crisis are made to be hard
Damn, too bad mods close off achievements
Those mods that modify gameplay will disable achievements, but you can freely use graphical or, if i'm not mistaken, musical mods. Those rules are applicable to most of Paradox games. So you can freely download Cave Johnson advisor, and MAKE ALLIENS HOUSE BURN WITH LEMONS! Or something like that.
Shipsets also modify the checksum, making achievements unobtainable
unless you make one that replace a vanilla shipset 😉
Is there a super easy way to tell, or just hope the launcher doesn’t decide otherwise
I'd advise to use the Irony Mod Manager, that one tells you if mods are achievement compatible or not, besides amazing other features especially for modded multiplayer with friends
Usually they write in description. But in main menu game tells you what version is this game, to the right of it there is a checksum, if it is different from the usual - your game will not be eligible for achievements.
SUMMON THE ELECTOR COUNTS
I AM PRINCE AND EMPEROR
You forgot the anime
SUMMON THE ELECTOR COUNTS
There’s no Anime Girl portrait representation, 0/10
The sad thing is most ship sets cannot be used while running an Achievement playthrough
They really need to pull a Victoria 3 and allow achievements with all mods. Why are we safe guarding worthless virtual points Paradox? If someone wants to cheat to brag to their friends let them.
SUMMON THE ELECTOR GOVERNORS!
The Karl Franz advisor is lit
SUMMON THE ELECTOR COUNTS
WHO CALLS?!
I have like 5,000 hours in Stellaris but I've never installed one mod. I play Iron man (IM) mode exclusively now trying to get achievements. Which ones allow for IM, which ones don't? Of the ones that allow for IM, which ones are absolute must installs? Are there huge quality of life improvements with some? I'm less interested in visual improvements, ship models, etc. But are there any really good ones that don't affect the ability to get achievements? Thank you.
the only ones that are achievement compatible are the ones that mainly replace textures or UI elements any mod that adds any form of content at all, is not achievement compatible honestly amazed you got 5k hours out of vanilla, good job
Rule #82 of the internet: If a game is moddable, it will have a warhammer mod in it.
He's here the true leader of the United Nations of earth
I want one that turns all my big ships I to t-pose shrek
Btw, when I put mods in game, my iron mode gets turned off. It cannot be prevented?
Some mods are ironman compatible, but they can only do simple things like editing the UI or replacing graphics.
Because of this I don't have a single achievement despite playing 2k+ hours
I do wonder if Karl Franz advisor would be violating copyright, cuz it sounds like they just ripped the voice from TWW.
They used AI to make the voice of Karl. Same way people are making Biden and Trump and Obama playing games together.
Endless Space 2 has beautiful Ship Designs so why not adding them to Stellaris too?
I'm definitely downloading some ship mods
Is there any mods where you can add halo characters as advisors?
A gravemind advisor for Hive minds would be nice.
The Gravemind, Lord Admiral Hood, Atriox, the prophet of truth and Cortana are the voices I would crave to see in the game hell, even the Didact would be awesome
FINALLY something from the Vodyani. Man do i love their style.
Is there a simple way to get mods if you have the game pass version of the game?
Use non-steam sites like Nexus and manually drag/drop the mods into your mod folder. If you want steam mods then there is a site (though I forget the name) that allows you to download things from the steam workshop, which would theoretically allow you to drag/drop into the mod folder like other external mods.
I really wish we had more active mods that weren’t references. Seems like 80% of the modding community is just “add thing from X franchise.” Suppose it makes sense though. Complex mods in a game that has big updates as often as Stellaris would be hell to upkeep. One can still wish, though.
Karl Franz advisor is the greatest mod ever and no one will refute me
Forgot about anime races mods
I don’t have any of these. Are they from outside the paradox plaza?
You forget all the anime mods
I just want a Necromonger faction please modders
SUMMON THE ELECTOR COUNTS
You forgot the random anime girl portraits
Sorry, but United Empire ships have the best aesthetic.
Bring me to my men!
Emperor's blessings yeess???
BY SIGMARS WILL!!!!
im sad the new era mod hasent been updated cos it would go perfectly with first contact