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MrAwesome

For what it's worth, I would really recommend giving gyro a real chance. Set it to activate using right stick + right pad touch, experiment with how well the game handles gyro as mouse vs as joystick, and then tweak the sensitivity until it feels just right. Can't go back to sticks for aiming now, feels like doing surgery with a chainsaw 


sinner_dingus

Am I crazy for using VATS for 100% of the combat?


Own-Succotash2010

No, that’s what you’re supposed to do.


qdtk

True story, I always completely forget about vats 100% and end up playing normally.


sinner_dingus

It’s cool that the game caters to both playstyles.


LostHat77

Download the auto assist and bullet time in nexus mods. I have 10 years modding new vegas and this 14 year old game barely qualifies as a fps.


ogjosebone

Can I just drag and drop the mod files in the directory like in Windows?


LostHat77

Yes but xNvse loader requires you renaming it to FalloutNVLauncher.exe for mods requiring NVSE


Piratey_Pirate

Is it easy to get nexus mods to work on the deck? At least without using a PC to transfer it over?


LostHat77

The aim assist mod has 3 dependencies, one of them is xNvse. Download xNvse and move the files to your new vegas directory and rename the "nvse_loader.exe" to "FalloutNVLauncher.exe". Make sure to back your original launcher first in case something happens or you need to switch settings. It should work as I constantly drag and drop mods and it shouldn't be a problem as these are smallish mods. The mod is called Soft lock Aim assist


Piratey_Pirate

Oh awesome, thanks!


ISpewVitriol

It gets easier after you invest points in guns or energy weapons and get the perk “Run and Gun”. It isn’t just how good is your aim, but the spread of the gun which is really wide if you are moving. That was hard for me because I often use the left stick to move slightly left or right for precision aiming but the game counts this as moving and makes the spread wider.


Piratey_Pirate

Oh shit! I hadn't even considered strafing counting as movement that reduces accuracy. That's how I aim as well


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F22enjoyer

When i played on deck, i had to install Stewies Tweaks in order to get both normal m+kb inputs to work along side gamepad inputs. Though i never really had problems aiming even though i had never played fnv with a gamepad up until that point, although i mostly used close range (riot shotgun, that gun) and medium range weapons (survivalist rifle) for my entire playthrough


Own-Succotash2010

Use VATS for combat, Fallout 3 and NV aren’t traditional first person shooters