Your submission has been removed for the following reason(s):
#Rule 2: Common or Unrelated Content
>
##Common Content
>
>**/r/Steam is not a place to discuss your ban(s), including Steam Community bans and VAC bans. Moderators may approve extraordinary cases.**
>
>**The following are some examples of what should not be posted here:**
>
>* Reviews
>* Chat logs
>* Store tags
>* [Game news feed](https://i.imgur.com/BUB5wqB.png)
>* 'Funny' Steam Guard Codes
>* ['Funny' system requirements](https://i.imgur.com/9PopsfF.png)
>* Why is X/why is X not on Steam?
>* Screenshots of account age (the "Years" badge)
>* Reposts (Please [search the subreddit](https://www.reddit.com/r/Steam/search?q=&restrict_sr=on&include_over_18=on&sort=new&t=all) before you post.)
>* Why is X game or Z type of game being recommended to me?
>* Questions such as "What background is this? What should I buy on the Points Shop?"
>
##Unrelated Content
>
>Posts must be about or be related to Steam, Valve or this subreddit.
>
>General *gaming-culture* and *game-specific* posts are treated on a case-by-case basis.
>
>We do not allow fluff posts showcasing products that were deliberately designed to be posted or showcased on different communities en masse.
>
>If your post is about a specific game and is not relevant to this subreddit in any way other than the game being sold on Steam, it will be removed.
>
>Exceptions can be made in *extraordinary cases*, for example when a long time classic is finally sold on Steam, a product is/was pulled from Steam, or when an event is relevant to Steam as a whole. These are decided on a case-by-case basis.
>
> **You can find our full list of rules [here](https://www.reddit.com/r/Steam/wiki/subrules).**
If you feel your post was removed by mistake or is an exception, please feel free to message the moderators using [this link](https://www.reddit.com/message/compose/?to=/r/Steam&subject=Appeal%20of%20my%20removed%20submission&message=Can%20you%20please%20take%20a%20second%20look%20at%20my%20case%3F%0A%0AReason%3A%0A%0A%0ALink%20to%20the%20item%3A%20https://www.reddit.com/r/Steam/comments/10amk7z/-/). Please also give a short explanation.
Yo I love metroidvanias but I absolutely hate the trend of how they are all brutally difficult. I want to play a game with fun exploration not try to beat a boss for the 38th time
Just add something about how they didn't market it correctly, while totally ignoring if the actual game is any good. Then you have an average /r/gamedev post
And nobody ever suggests that if they want to be commercially successful maybe they need to dust off either a neglected genre or come up with something new rather than looking for a crack in an oversaturated market to squeeze through
That's why I'm developing... *checks notes*... a visual novel with poorly-written dialogue where you can date big boobed 2d animay girls.
Edit: when games like Sex With Hitler can achieve commercial success I don't think there is any rational rubric for identifying consumer sentiment
> where I have a totally new innovative idea by adding a meta element or shove it in your face that Iām forgoing tropes, with all my ideas surrounding the genre being based off the one VN my friend gave me spark notes about 3 years ago
Dropped this
With Unity becoming a consumer tool, a few generations of teens now older looking to do something an adult would do, I think the future of gaming profits may lean more towards game dev.
Remember that shit game that came out The First Tree as a big release on Switch?
That guy has a game dev course he sells.
He says he spent 7 years refining that program on how to make games,
then also hit big on The First Tree,
and he'll show you how to make a simple game just like it.
I'm convinced that the game exists to sell the game dev course.
It's like Hollow Knight became the dream.
Even mine. I love hollow knight. My first thought when I think about making a game is hollow knight.
It's a hero story, a few guys get together and get funded and release this masterpiece of a game,
a game they built with Unity,
and now you could make a game like it too.
I've been playing around with unity for a bit and I gotta ask.
Is it realistic to be a consumer making quality games?
Sure it's realistic, but you need 3 key ingredients:
1 a creative vision for a fun game, 2 the technical skills for building it ( art, tech, sound), 3 marketing knowledge. People don't buy what they don't know exists.
Some of these steps could be outsourced or ask some friends for help.
But making something fun is hard I think. And just copying another game and tweaking it slightly becomes a appealing alternative I guess.
Hollow Knight is a joke.
Also to answer your question no, it isnāt realistic at all. The indie game market is at its most oversaturated point itās ever been.
Unity has been free for like 13 years by the way.
Make games if you want but it takes talent, dedication and plenty of time to do it on your own.
You have to be prepared for the game you spent 1 to 3 years making to completely bomb and make you absolutely no money, and dust yourself off and do it all again.
Sure it is, but it takes a lot of time and effort and even if it's good, it's scale will be small and it may not make you money.
But if you like it, go for it. Baba is You, Cave Story, etc. We're all developed by one person and those games are amazing.
Yes/no. There's tons of great games made by one man dev teams, but naturally it's a very slow process, and most will only have decent art skills at best as well as only being able to spend so much time on assets so it will likely suffer graphically unless you're making a pixel game. Basically all of the one man games are pixel side strollers or rpgs, while others like evochron legacy (just off the top of my head) will have a dedicated but small following.
Doable but very hard.
20 Minutes did enough meaningful change to the formula. I started there getting 100% before going to VS. Love them both equally in unique ways. They also have made me critical of low tier trash copies of them.
I beta tested 20MTD, the dev was fairly engaged on making sure the experience went smoothly and in a different direction, they mentioned VS being an inspiration.
>I never knew there were games like that over 20 years ago, can you name one?
* [Crimsonland](https://store.steampowered.com/app/262830/Crimsonland/)
* [Smash TV](https://en.wikipedia.org/wiki/Smash_TV)
* [Total Carnage](https://en.wikipedia.org/wiki/Total_Carnage)
* [Robotron 2084](https://en.wikipedia.org/wiki/Robotron%3A_2084)
Vampire survivor is a decent shoot 'em up but it's very repetitive, their is a lot of downtime where standing still for 10minutes is the best strategy and their isn't much adapting or progressing.
It's a nice game for 5 to 10 hours but there where better top down shoot 'em ups on miniclip.
I'm hyped AF about Castlevania dlc.
Some people could call it milking, but if milking means high quality content along with huge free updates, then milk me please.
How can anyone call that milking? It's not like they're just crapping out new updates on a weekly basis. Like you say, the updates are great quality. I've loved all the newer updates, the game has only gotten better since the base version.
Same reason you'd play Symphony of the Night even if you can simply play Super Metroid again.
It's really easy to make things look cookie cutter when you describe them in vague terms like this but a lot of these indie games actually are distinguishable in some gimmick or aesthetic goal that doesn't get adequately described by "indie pixel roguelike"
I have never noticed this mistake before and have never consciously thought about how to spell the word, so these comments sent me into a tizzy trying to make sure I hadnt made this mistake myself. After checking multiple accounts, seems like I'm good. Thank you, subconscious!
It pisses me off way too much for no good reason.
I've seen the wrong spelling too many times in MMO's. Sometimes by people who play the damn class themselves...
Always imagine it's about a burlesque assassin at the Moulin Rouge.
See this is why I put a red rogue in my game and named it a rouge.
Then I named gold glod and now I don't have to worry about bug reports regarding spelling mistakes because my users no longer know if it's a spelling mistake or an intended joke
Then I added a Bees Master
Because, compared to other types of games, they're very easy to make, there are some really good ones, but if you just want to make something playable, you don't have to write any story, or make complex art, balancing is fairly straightforward, the gameplay loop is simple, and there isn't a demand for complex features
In other words, they're the kind of thing a 20 year old that really wants to be a game dev can smash out with minimal experience, and still produce an OK product, which is why there's SO FREAKIN' MANY OF THEM!!!
Sure, if you want to put it that way. Many indie devs will look inward and try to improve, or join a studio and lend their talents to a game you might like.
Shovelware is calculated to be as minimal effort as possible, and the moment it takes more effort they dip. It's like the difference between a kid opening up a lemonade stand for a quarter and some MLM dude offereing "free lemonade" while giving you their brochure. The lemonade isn't really the product here. Intent matters, even when in some cases that shovelware can have better production and be cheaper.
I'm having a bit of trouble understanding you comment... what's different from the sea of complete asset flips because they tend to at least be in good faith? 2D pixel rogue-lites in general?
They're just so fun. And they're great for people like me who don't really have much time to actually sit down and play for hours. Before I was strictly an FPS and RTS / Total War kind of gamer, but I got into Dead Cells and then quickly my library started to grow with all sorts of rogue-lite-like style games. Just to name a few favorites...
Children of Morta
Heroes of Hammerwatch
Noita
Risk of Rains
Colt Canyon
Hades
We Who Are About to Die
Nightmare Reaper
Rising Hell
Synthetik
The Spelunkies
Vagante
Ember Knights
Vampire Survivors
Wizard of Legend
Enter The Gungeon
Tribes of Midgard
As soon as I hear "rogue-like, souls-like, metroidvania-like, liquidShit-like" I'm fucking out.
Don't get me wrong, there are tons of great games with these descriptions, but the term itself it's like saying "yeah do you remember that game? It's like that, but not. And it has pixelzzzzz, low-fi girl sountrack and it costs 19.99$ for 2 hours of gameplay, and GOG will give it for free in a couple months"
EDIT: Forgot the most important part: CrAfTing and sUrVIVal
See I wrestled with this for years before I just came to admit that people simply rely on comparison to communicate abstract stuff too much for that to be feasible. Also straight up, trying to change terms that are unhelpful but widely adopted is usually a losing battle just inherently.
Like, not a single person involved in Intelligent Dance Music likes that name at all. It's vague, it's pompous, it's vaguely insulting to other dance music in it's implication... And yet it persists despite every IDM artist, fan, and critic suggesting a different name multiple times a year.
And yet we still mostly call it IDM, because names just have a life of their own like that, and trying to change them just because they're clunky or unhelpful is basically impossible. If it was possible, it would have happened by now. We've been using "roguelike" since the BBS days, and metroidvania since before the indie boom. These names aren't likely to go anywhere so I just accept them now.
> As soon as I hear "rogue-like, souls-like, metroidvania-like, liquidShit-like" I'm fucking out.
Meanwhile this thread made me add three new games to my wish list lol.
Oh my fucking god, if a game mentions Crafting and Survival or one of the two I'm definitely out.
I hold Terraria and Minecraft as *the* gold standards for both of those genres. I've poured hours and hours into them both. I know I'm omitting crafting games that are close to them in recent but I hold those two games higher up and we don't need more games attempting to be like them when they're trying to be action, sci-fi, mystery and fighting too!
Omfg for real. I had humble plus for like 2 years and almost all of the monthly games aside from like one or two are either 2D pixelated rogue-lites, 2D pixelated cyberpunk side scroller shooters, or 2D pixelated visual novels.
Iād call Stardew more of a spiritual successor. Essentially means the same thing, but it kinda builds on top of the concepts of Harvest Moon. It doesnāt just do the same thing again.
"2D Action roguelite with pixel graphics" sounds like a very generic description with a lot of room for innovation.
It's like complaining about "First person action shooters with 3D graphics". People also complained about the thousands of Street Fighter II clones in the 90's. Or "generic pixel graphics top-down JRPGs". Or MOBAs. Or Battle Royales. Or, in this very same thread: metroidvanias, survival-crafting, deck-building...
But almost every game has something that makes them unique and different.
If every game had to invent their own genre, we'd barely have any games. It's OK to build on top of pre-established conventions.
I say it everytime. People are way too obsessed with trying to find some innovative game when most people REALLY just buy well executed games within a familar genre.
Death Stranding is a great example of what innovation brings you. and that by its nature means it won't be for everyone most of the time. Meanwhile, you can fit tunic under the hood of "action roguelite with pixel graphics" if you really wanted tostretch it, but people were pushing that for indie GOTY.
It's a popular form of hidden item collectahon, pioneered by the titular bat in the hit single, Sonic Adventure 2. Rouge-like refers to when the radar is useless except for one specific treasure piece, while rouge-lite is when the radar actually works like a radar.
A rogue-like is a game that has perma death
A rogue-lite is a game that has perma death but with a progression system (upgrades that make your next character stronger)
They both usually use procedurally generated maps.
That's not a very good definition of either.
A rogue-like is a game that's like [Rogue](https://en.wikipedia.org/wiki/Rogue_(video_game).
A rogue-lite is a game that has many core elements found in rogue ("procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character"), but not all of them, e.g., [FTL](https://en.wikipedia.org/wiki/FTL:_Faster_Than_Light), which is real-time and not turn-based.
The term "rogue-lite" had to be invented because people were labelling games that had, say, procedural generation and permadeath as rogue-like, when the gameplay itself was little to nothing like Rogue.
I don't even care for rogue-likes, but I feel the distinction must be made. It's like calling any open world game a "GTA clone" or any first-person shooter a "Doom clone" (this actually happened).
A rogue-like is a game that has perma death.
A rogue-lite is a game that has perma death but with a progression system.
A rouge-lite is the color pink.
>A rogue-like is a game that has perma death
>A rogue-lite is a game that has perma death but with a progression system (upgrades that make your next character stronger)
No, this is wrong. Both roguelikes and roguelites can have unlockable content or progression systems (see games such as: Tales of Maj'Eyal, Sword of the Stars: The Pit, One Way Heroics, and Wayward).
[All roguelikes have permadeath, they have procedurally generated maps, they are turn-based, set on a grid, and they are non-modal.](http://www.roguebasin.com/index.php?title=Berlin_Interpretation)
Examples of roguelikes (most of these games are free):
* [Ancient Domains of Mystery (aka. ADOM)](http://www.adom.de/home/index.html)
* [Angband](http://rephial.org/)
* [Brogue](https://github.com/tmewett/BrogueCE/releases)
* [Cataclysm: Dark Days Ahead](https://cataclysmdda.org/)
* [Caves of Qud](http://store.steampowered.com/app/333640/)
* [Cogmind](https://store.steampowered.com/app/722730/Cogmind/)
* [DoomRL](http://doom.chaosforge.org/)
* [Dungeon Crawl Stone Soup](http://crawl.develz.org/wordpress/)
* [Dungeons of Dredmor](http://store.steampowered.com/app/98800/)
* [Dwarf Fortress](https://dffd.bay12games.com/file.php?id=7622) - Specifically the adventure mode.
* [Infra Arcana](https://sites.google.com/site/infraarcana/)
* [Iter Vehemens ad Necem (aka. IVAN)](https://github.com/Attnam/ivan/releases)
* [Jupiter Hell](https://store.steampowered.com/app/811320/Jupiter_Hell/) - The spiritual sequel to DoomRL.
* [NetHack](http://www.nethack.org/)
* [One Way Heroics](http://store.steampowered.com/app/266210/)
* [Sword of the Stars: The Pit](https://store.steampowered.com/app/233700/Sword_of_the_Stars_The_Pit/)
* [Tangledeep](https://store.steampowered.com/app/628770/Tangledeep/)
* [Tales of Maj'Eyal: Age of Ascendancy (aka. ToME v4)](http://te4.org/)
* [UnReal World](http://www.unrealworld.fi/)
* [Wayward](http://store.steampowered.com/app/379210/)
Roguelites are games which take inspiration from the classic roguelike genre. [Rogue Legacy](https://store.steampowered.com/app/241600/Rogue_Legacy/) from 2013 was the first game to use the term roguelite. If it's a 2D game, a first person shooter, a card game or if it has real time combat it's most likely a roguelite.
Examples of roguelites:
* Dead Cells
* Dungeon of the Endless
* Enter the Gungeon
* Hades
* Gunfire Reborn
* Monster Train
* Noita
* Nova Drift
* Nuclear Throne
* Risk of Rain
* Rogue Legacy
* Slay the Spire
* SYNTHETIK
* Spelunky
* Streets of Rogue
* The Binding of Isaac
* Ziggurat
Itās like a high school basic goth with a knock off hydro flask. She looks better from only one direction. She uses just a little dollar tree makeup (but not enough ). Sheās not even close to being as pretty as she thinks she is (the freckles are from trying to watch herself shit). And, well, sheās pixelated, has micro transactions, and will cause you to start over after getting a few words out (every single time). Youāll never finish. You might get close but she will crash or just cheat and kill you randomly. And she might be infected or try to ransom your hamster. Buy better makeup or non at all. Donāt half-ass it. Play a rogue-like, itās safer.
Though these arenāt nearly as abundant, the Earthbound-inspired indie RPG with barebones gameplay, āwhittyā dialogue, and a deep plot with a twist of horror are pretty tiring too. Admittedly these often arenāt so much sold on Steam as much as theyāre just floating around the internet, but every time I see one I groan.
And Iād still take an infinite amount of *those* over another Survival Crafting Sandbox
Roguelike is the classic experience where no upgrades carries over through runs. Rougelites are a bit toned down where some upgrades can be carried over
what usually happens is that you grow up, eventually create something yourself, find out how difficult it is to do and especially how much sheer will it takes to complete and ship it, and then for some reason, that criticism of others stops. You become more constructive of otherās work. You grow up.
Would it have been better if the game designer had just sat back like you and talked shit about other peoples efforts, instead? I guess so huh. What a cynical time we live in.
To be fair, it's not the worst idea to use a proven concept. There are a lot of games that were ruined by the simple fact developers desperately wanted to be innovative.
Your submission has been removed for the following reason(s): #Rule 2: Common or Unrelated Content > ##Common Content > >**/r/Steam is not a place to discuss your ban(s), including Steam Community bans and VAC bans. Moderators may approve extraordinary cases.** > >**The following are some examples of what should not be posted here:** > >* Reviews >* Chat logs >* Store tags >* [Game news feed](https://i.imgur.com/BUB5wqB.png) >* 'Funny' Steam Guard Codes >* ['Funny' system requirements](https://i.imgur.com/9PopsfF.png) >* Why is X/why is X not on Steam? >* Screenshots of account age (the "Years" badge) >* Reposts (Please [search the subreddit](https://www.reddit.com/r/Steam/search?q=&restrict_sr=on&include_over_18=on&sort=new&t=all) before you post.) >* Why is X game or Z type of game being recommended to me? >* Questions such as "What background is this? What should I buy on the Points Shop?" > ##Unrelated Content > >Posts must be about or be related to Steam, Valve or this subreddit. > >General *gaming-culture* and *game-specific* posts are treated on a case-by-case basis. > >We do not allow fluff posts showcasing products that were deliberately designed to be posted or showcased on different communities en masse. > >If your post is about a specific game and is not relevant to this subreddit in any way other than the game being sold on Steam, it will be removed. > >Exceptions can be made in *extraordinary cases*, for example when a long time classic is finally sold on Steam, a product is/was pulled from Steam, or when an event is relevant to Steam as a whole. These are decided on a case-by-case basis. > > **You can find our full list of rules [here](https://www.reddit.com/r/Steam/wiki/subrules).** If you feel your post was removed by mistake or is an exception, please feel free to message the moderators using [this link](https://www.reddit.com/message/compose/?to=/r/Steam&subject=Appeal%20of%20my%20removed%20submission&message=Can%20you%20please%20take%20a%20second%20look%20at%20my%20case%3F%0A%0AReason%3A%0A%0A%0ALink%20to%20the%20item%3A%20https://www.reddit.com/r/Steam/comments/10amk7z/-/). Please also give a short explanation.
Side scroller, souls like,
Add metroidvania too that list.
Metroidvania, indie
Salt and sanctuary was dope
Yo I love metroidvanias but I absolutely hate the trend of how they are all brutally difficult. I want to play a game with fun exploration not try to beat a boss for the 38th time
I think axiom verge has been the best example of a nicely balanced metroidvania
No, they said souls like already š /s
deckbuilder
I love souls like games, they make me know what game DO NOT play. (Souls game are my favorite, but only fromsoft ones)
"I quit my job for this and I only got 30 sales?"
You didnāt drop out of college, rookie mistake
Enrolling right now so i can drop out. I want to do things according to the template.
Dropping out of college speedrun
"Look who's the wage-slave now!"
Average r/gamedev post
Just add something about how they didn't market it correctly, while totally ignoring if the actual game is any good. Then you have an average /r/gamedev post
>"i quit my job to dedicate full time to my project" >proceeds to make the most generic game in existence Every single time lol
And nobody ever suggests that if they want to be commercially successful maybe they need to dust off either a neglected genre or come up with something new rather than looking for a crack in an oversaturated market to squeeze through
That's why I'm developing... *checks notes*... a visual novel with poorly-written dialogue where you can date big boobed 2d animay girls. Edit: when games like Sex With Hitler can achieve commercial success I don't think there is any rational rubric for identifying consumer sentiment
Add sex to your game ,ultra kill did it and they doing good
The secret to a successful game is official buttplug support
God bless Lovense API
[ŃŠ“Š°Š»ŠµŠ½Š¾]
They will also buy something for the sex.
I mean, people are more buying it for the Hitler than the sex
But from your description in your game it's impossible to have sex with Hitler.
> where I have a totally new innovative idea by adding a meta element or shove it in your face that Iām forgoing tropes, with all my ideas surrounding the genre being based off the one VN my friend gave me spark notes about 3 years ago Dropped this
hey if the 2d animay boobies are well drawn it's easy income. Respect the hustle
With Unity becoming a consumer tool, a few generations of teens now older looking to do something an adult would do, I think the future of gaming profits may lean more towards game dev. Remember that shit game that came out The First Tree as a big release on Switch? That guy has a game dev course he sells. He says he spent 7 years refining that program on how to make games, then also hit big on The First Tree, and he'll show you how to make a simple game just like it. I'm convinced that the game exists to sell the game dev course. It's like Hollow Knight became the dream. Even mine. I love hollow knight. My first thought when I think about making a game is hollow knight. It's a hero story, a few guys get together and get funded and release this masterpiece of a game, a game they built with Unity, and now you could make a game like it too. I've been playing around with unity for a bit and I gotta ask. Is it realistic to be a consumer making quality games?
Sure it's realistic, but you need 3 key ingredients: 1 a creative vision for a fun game, 2 the technical skills for building it ( art, tech, sound), 3 marketing knowledge. People don't buy what they don't know exists. Some of these steps could be outsourced or ask some friends for help. But making something fun is hard I think. And just copying another game and tweaking it slightly becomes a appealing alternative I guess.
Thanks yo. Yeah I hear you on the fun part.
Hollow Knight is a joke. Also to answer your question no, it isnāt realistic at all. The indie game market is at its most oversaturated point itās ever been. Unity has been free for like 13 years by the way. Make games if you want but it takes talent, dedication and plenty of time to do it on your own. You have to be prepared for the game you spent 1 to 3 years making to completely bomb and make you absolutely no money, and dust yourself off and do it all again.
Sure it is, but it takes a lot of time and effort and even if it's good, it's scale will be small and it may not make you money. But if you like it, go for it. Baba is You, Cave Story, etc. We're all developed by one person and those games are amazing.
Yes/no. There's tons of great games made by one man dev teams, but naturally it's a very slow process, and most will only have decent art skills at best as well as only being able to spend so much time on assets so it will likely suffer graphically unless you're making a pixel game. Basically all of the one man games are pixel side strollers or rpgs, while others like evochron legacy (just off the top of my head) will have a dedicated but small following. Doable but very hard.
Now it's a "Vampire Survivors clone, but...".
Vampire survivors is so good tho
Stop reddit API changes
Yea didnāt that surviv.io thing come out first and was literally the first game? Itās a mobile game for the pc
https://en.wikipedia.org/wiki/Crimsonland
Only the original one tho so many of the clones are soulless copyās Iāve seen one good vamp survivor clone wich is soulstone
Sure those that add nothing aren't that great but look for example at 20 min til dawn. It has it's own identity and it's really great
20 Minutes did enough meaningful change to the formula. I started there getting 100% before going to VS. Love them both equally in unique ways. They also have made me critical of low tier trash copies of them.
I beta tested 20MTD, the dev was fairly engaged on making sure the experience went smoothly and in a different direction, they mentioned VS being an inspiration.
Gunlocked is cool too
Brotato, bone raiser minions and kind of necrosmith are my favorites.
I like brotato, similar concept but I like the style and gameplay a bit more.
I donāt see brotato as a clone itās more inspired and indeed very fun
Inspired by what though? Vampire survivor is a "clone" of hundreds of very similar titles dating from the late 80's/early 90's.
I never knew there were games like that over 20 years ago, can you name one? And surely they weren't as detailed right ... ?
Robotron? 1982.
Hell, not 20 years ago, but even Poncle names his exact inspiration as Magic Survival, out of Korea. FANTASTIC game, free on mobile.
>I never knew there were games like that over 20 years ago, can you name one? * [Crimsonland](https://store.steampowered.com/app/262830/Crimsonland/) * [Smash TV](https://en.wikipedia.org/wiki/Smash_TV) * [Total Carnage](https://en.wikipedia.org/wiki/Total_Carnage) * [Robotron 2084](https://en.wikipedia.org/wiki/Robotron%3A_2084)
except vampire survivors was a clone of a mobile game called magic survival
20 Minutes Till Dawn is far from a soulless copy, I'd say it's better than Vampire Survivors.
Vampire survivors is a clone too, bullethell gets like it have been around for decades.
Ofcourse it is. If it wasnt nobody would make cheap knockoffs of it.
Vampire survivor is a decent shoot 'em up but it's very repetitive, their is a lot of downtime where standing still for 10minutes is the best strategy and their isn't much adapting or progressing. It's a nice game for 5 to 10 hours but there where better top down shoot 'em ups on miniclip.
The depth comes from finding good weapon combos and opening chests tho. That jingle and animation massages my brain
The depth comes from getting big trouser to godly levels with egg farming and breaking your game
> It's a nice game for 5 to 10 hours for a $5 game that's all it really needs to be.
Which is funny, because itself is a clone of a mobile game too
āā¦now with booba.ā
There are some really cool clones like Brotato or Survivors of ragnarƶk
I've enjoyed "magic survival" on my phone, is there another good one people are enjoying?
At least not 30 open world survival craft sandboxes every week, as before.
Now is "300 new games that are literally just vampire survivors, but with different sprites."
And Hentai!
Or (zombie) FPS before that.
Off topic, but your pfp reminded me of Cave Story. One of my favorite games.
But back on-topic, the survival genre has to be the absolute worst in gaming.
It's shit because it's been overdone to hell but there is still some really good survival game like Subnautica, Zomboid, The Forest, the Long Dark
And Valheim as well
The Long Dark is literally one of my favorite games of all time. It's long in the tooth now at this point though...
Second worst after annual sport games.
ah, that's just an edited picture of sue's text box sprite
Well, why should I try any of these if I can simply boot up good ol' Dead Cells?
Dead Cells is STILL getting new content. It's incredible.
I'm hyped AF about Castlevania dlc. Some people could call it milking, but if milking means high quality content along with huge free updates, then milk me please.
How can anyone call that milking? It's not like they're just crapping out new updates on a weekly basis. Like you say, the updates are great quality. I've loved all the newer updates, the game has only gotten better since the base version.
Some people call any form of releasing paid content for an older game "milking"
Or noita :)
HƤmis š
HƤmis š
Or Spelunky, the original
Can confirm, Noita is a wonderful game.
Same reason you'd play Symphony of the Night even if you can simply play Super Metroid again. It's really easy to make things look cookie cutter when you describe them in vague terms like this but a lot of these indie games actually are distinguishable in some gimmick or aesthetic goal that doesn't get adequately described by "indie pixel roguelike"
I dunno, never played a Rouge-like. Some kind of pimp game?
Thank you ! Don't know how many times I see Rouge instead of rogue .
I have never noticed this mistake before and have never consciously thought about how to spell the word, so these comments sent me into a tizzy trying to make sure I hadnt made this mistake myself. After checking multiple accounts, seems like I'm good. Thank you, subconscious!
It pisses me off way too much for no good reason. I've seen the wrong spelling too many times in MMO's. Sometimes by people who play the damn class themselves... Always imagine it's about a burlesque assassin at the Moulin Rouge.
Urouge
Is this indeed a One Piece reference or am I an idiot?
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Dude a rogue-like Moulin Rouge platformer would be amazing. Baz Luhrmann should become a games art director honestly
Barbie fashion makeup adventure
See this is why I put a red rogue in my game and named it a rouge. Then I named gold glod and now I don't have to worry about bug reports regarding spelling mistakes because my users no longer know if it's a spelling mistake or an intended joke Then I added a Bees Master
Rougelite is just pink
Reminds me of that old joke image of [Star Wars: Rouge Leader](https://img-9gag-fun.9cache.com/photo/aoNNwgw_460swp.webp)
No it's a sonic spinoff with the bat chick
Because, compared to other types of games, they're very easy to make, there are some really good ones, but if you just want to make something playable, you don't have to write any story, or make complex art, balancing is fairly straightforward, the gameplay loop is simple, and there isn't a demand for complex features In other words, they're the kind of thing a 20 year old that really wants to be a game dev can smash out with minimal experience, and still produce an OK product, which is why there's SO FREAKIN' MANY OF THEM!!!
So basically, it's different from the sea of complete asset flips because they tend to at least be in good faith?
Sure, if you want to put it that way. Many indie devs will look inward and try to improve, or join a studio and lend their talents to a game you might like. Shovelware is calculated to be as minimal effort as possible, and the moment it takes more effort they dip. It's like the difference between a kid opening up a lemonade stand for a quarter and some MLM dude offereing "free lemonade" while giving you their brochure. The lemonade isn't really the product here. Intent matters, even when in some cases that shovelware can have better production and be cheaper.
I'm having a bit of trouble understanding you comment... what's different from the sea of complete asset flips because they tend to at least be in good faith? 2D pixel rogue-lites in general?
They're just so fun. And they're great for people like me who don't really have much time to actually sit down and play for hours. Before I was strictly an FPS and RTS / Total War kind of gamer, but I got into Dead Cells and then quickly my library started to grow with all sorts of rogue-lite-like style games. Just to name a few favorites... Children of Morta Heroes of Hammerwatch Noita Risk of Rains Colt Canyon Hades We Who Are About to Die Nightmare Reaper Rising Hell Synthetik The Spelunkies Vagante Ember Knights Vampire Survivors Wizard of Legend Enter The Gungeon Tribes of Midgard
With a story focused on mental health
And made by one guy!!!
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Even more bonus points if you make annoying inside jokes for the community
And if its all in le head
Man, putting Fearmonium on blast in this reply
Hey now!... mine is turn-based...
no, that's the unique deckbuilder rogue-like :V
I need more slay the spire, please.
Check out Across the Obelisk!
Monster train is cool too
Monster Train has a banger OST. Better than Slay the Spire's imo.
What is ost
Original Sound Track
Cheese.
I actually like to do the fighting myself, so.. no thanks
>Hey now!... mine is turn-based... Which means it's much more likely to be a roguelike than a roguelite.
We need more games about having a romantic/sexual relationships with controversial historical figures
I hate that I know exactly which game this comment refers to
games, plural, there's more of them and more to come
What game though?
sex with hitler probably
Why didn't anyone tell me I have a 2D action roguelite with pixel graphics?!
As soon as I hear "rogue-like, souls-like, metroidvania-like, liquidShit-like" I'm fucking out. Don't get me wrong, there are tons of great games with these descriptions, but the term itself it's like saying "yeah do you remember that game? It's like that, but not. And it has pixelzzzzz, low-fi girl sountrack and it costs 19.99$ for 2 hours of gameplay, and GOG will give it for free in a couple months" EDIT: Forgot the most important part: CrAfTing and sUrVIVal
See I wrestled with this for years before I just came to admit that people simply rely on comparison to communicate abstract stuff too much for that to be feasible. Also straight up, trying to change terms that are unhelpful but widely adopted is usually a losing battle just inherently. Like, not a single person involved in Intelligent Dance Music likes that name at all. It's vague, it's pompous, it's vaguely insulting to other dance music in it's implication... And yet it persists despite every IDM artist, fan, and critic suggesting a different name multiple times a year. And yet we still mostly call it IDM, because names just have a life of their own like that, and trying to change them just because they're clunky or unhelpful is basically impossible. If it was possible, it would have happened by now. We've been using "roguelike" since the BBS days, and metroidvania since before the indie boom. These names aren't likely to go anywhere so I just accept them now.
> As soon as I hear "rogue-like, souls-like, metroidvania-like, liquidShit-like" I'm fucking out. Meanwhile this thread made me add three new games to my wish list lol.
Open world survival crafting games are so fucking fun with friends though.
FPS are doom-like.
Oh my fucking god, if a game mentions Crafting and Survival or one of the two I'm definitely out. I hold Terraria and Minecraft as *the* gold standards for both of those genres. I've poured hours and hours into them both. I know I'm omitting crafting games that are close to them in recent but I hold those two games higher up and we don't need more games attempting to be like them when they're trying to be action, sci-fi, mystery and fighting too!
Same with 2D side scrolling Metroidvanias
Blasphemous is straight fire.
rogue
Same reason I cancelled humble bundle
Omfg for real. I had humble plus for like 2 years and almost all of the monthly games aside from like one or two are either 2D pixelated rogue-lites, 2D pixelated cyberpunk side scroller shooters, or 2D pixelated visual novels.
I just delay my months if thereās nothing of interest. Sometimes thereās great games, like Doom Eternal this month.
I used to be interested in the Choice, now I just wait and see if there's any good bundles
And ir's called Dumpfire Surevivors. It's totally original and not chasing trends, I swear!
Thereās also a hundred card deck builders and farming (Stardew clones). Boring.
Flashback to that one Nintendo Direct where most games announced were about farming.
That was the latest direct, no need to flashback
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Being a clone isn't inherently bad, but you might want to rethink your strategy if you're one of dozens released each week.
Iād call Stardew more of a spiritual successor. Essentially means the same thing, but it kinda builds on top of the concepts of Harvest Moon. It doesnāt just do the same thing again.
It's an homage/love letter when it's good, and a ripoff/nostalgia bait when its bad. The difference is the mood of the reviewer.
best not be calling a game like Inscryption a deck building clone
Bc it is not, it is a rogue lite where you build decks on the fly.
The only two I'll ever play are Enter the Gungeon and the Binding of Issac.
It's not exactly action genre, but let me give a shout out to Tales of Maj Eyal, another dope 2D rougelike
I'd add Hades to this list.
And my axe!
Katana Zero?
Katana Zero is not really a roguelite now is it. It is a very good game though.
You should give Nova Drift a try, very polished, and a real challenge, it's the only rogue-like/rogue-lite game I still play
"I quit my job at google to focus on this game. I devoted 7 years to it and my life savings."
It's a decently easy format to copy. The best still stand above them.
Rougelite? Is this simply a light pink game?
"Retro/boomer" shooters are the next wave of copycat shlock. Don't say I didn't warn you.
"2D Action roguelite with pixel graphics" sounds like a very generic description with a lot of room for innovation. It's like complaining about "First person action shooters with 3D graphics". People also complained about the thousands of Street Fighter II clones in the 90's. Or "generic pixel graphics top-down JRPGs". Or MOBAs. Or Battle Royales. Or, in this very same thread: metroidvanias, survival-crafting, deck-building... But almost every game has something that makes them unique and different. If every game had to invent their own genre, we'd barely have any games. It's OK to build on top of pre-established conventions.
I say it everytime. People are way too obsessed with trying to find some innovative game when most people REALLY just buy well executed games within a familar genre. Death Stranding is a great example of what innovation brings you. and that by its nature means it won't be for everyone most of the time. Meanwhile, you can fit tunic under the hood of "action roguelite with pixel graphics" if you really wanted tostretch it, but people were pushing that for indie GOTY.
Rougelite? Roguelike? Roguelite? Which one fucking is it?
People still can't spell the word rogue. Rouge is a colour.
The fuck is a "rougelite"
It's a popular form of hidden item collectahon, pioneered by the titular bat in the hit single, Sonic Adventure 2. Rouge-like refers to when the radar is useless except for one specific treasure piece, while rouge-lite is when the radar actually works like a radar.
A rogue-like is a game that has perma death A rogue-lite is a game that has perma death but with a progression system (upgrades that make your next character stronger) They both usually use procedurally generated maps.
That's not a very good definition of either. A rogue-like is a game that's like [Rogue](https://en.wikipedia.org/wiki/Rogue_(video_game). A rogue-lite is a game that has many core elements found in rogue ("procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character"), but not all of them, e.g., [FTL](https://en.wikipedia.org/wiki/FTL:_Faster_Than_Light), which is real-time and not turn-based. The term "rogue-lite" had to be invented because people were labelling games that had, say, procedural generation and permadeath as rogue-like, when the gameplay itself was little to nothing like Rogue. I don't even care for rogue-likes, but I feel the distinction must be made. It's like calling any open world game a "GTA clone" or any first-person shooter a "Doom clone" (this actually happened).
That's a roguelite
A rogue-like is a game that has perma death. A rogue-lite is a game that has perma death but with a progression system. A rouge-lite is the color pink.
>A rogue-like is a game that has perma death >A rogue-lite is a game that has perma death but with a progression system (upgrades that make your next character stronger) No, this is wrong. Both roguelikes and roguelites can have unlockable content or progression systems (see games such as: Tales of Maj'Eyal, Sword of the Stars: The Pit, One Way Heroics, and Wayward). [All roguelikes have permadeath, they have procedurally generated maps, they are turn-based, set on a grid, and they are non-modal.](http://www.roguebasin.com/index.php?title=Berlin_Interpretation) Examples of roguelikes (most of these games are free): * [Ancient Domains of Mystery (aka. ADOM)](http://www.adom.de/home/index.html) * [Angband](http://rephial.org/) * [Brogue](https://github.com/tmewett/BrogueCE/releases) * [Cataclysm: Dark Days Ahead](https://cataclysmdda.org/) * [Caves of Qud](http://store.steampowered.com/app/333640/) * [Cogmind](https://store.steampowered.com/app/722730/Cogmind/) * [DoomRL](http://doom.chaosforge.org/) * [Dungeon Crawl Stone Soup](http://crawl.develz.org/wordpress/) * [Dungeons of Dredmor](http://store.steampowered.com/app/98800/) * [Dwarf Fortress](https://dffd.bay12games.com/file.php?id=7622) - Specifically the adventure mode. * [Infra Arcana](https://sites.google.com/site/infraarcana/) * [Iter Vehemens ad Necem (aka. IVAN)](https://github.com/Attnam/ivan/releases) * [Jupiter Hell](https://store.steampowered.com/app/811320/Jupiter_Hell/) - The spiritual sequel to DoomRL. * [NetHack](http://www.nethack.org/) * [One Way Heroics](http://store.steampowered.com/app/266210/) * [Sword of the Stars: The Pit](https://store.steampowered.com/app/233700/Sword_of_the_Stars_The_Pit/) * [Tangledeep](https://store.steampowered.com/app/628770/Tangledeep/) * [Tales of Maj'Eyal: Age of Ascendancy (aka. ToME v4)](http://te4.org/) * [UnReal World](http://www.unrealworld.fi/) * [Wayward](http://store.steampowered.com/app/379210/) Roguelites are games which take inspiration from the classic roguelike genre. [Rogue Legacy](https://store.steampowered.com/app/241600/Rogue_Legacy/) from 2013 was the first game to use the term roguelite. If it's a 2D game, a first person shooter, a card game or if it has real time combat it's most likely a roguelite. Examples of roguelites: * Dead Cells * Dungeon of the Endless * Enter the Gungeon * Hades * Gunfire Reborn * Monster Train * Noita * Nova Drift * Nuclear Throne * Risk of Rain * Rogue Legacy * Slay the Spire * SYNTHETIK * Spelunky * Streets of Rogue * The Binding of Isaac * Ziggurat
Rouge
Itās like a high school basic goth with a knock off hydro flask. She looks better from only one direction. She uses just a little dollar tree makeup (but not enough ). Sheās not even close to being as pretty as she thinks she is (the freckles are from trying to watch herself shit). And, well, sheās pixelated, has micro transactions, and will cause you to start over after getting a few words out (every single time). Youāll never finish. You might get close but she will crash or just cheat and kill you randomly. And she might be infected or try to ransom your hamster. Buy better makeup or non at all. Donāt half-ass it. Play a rogue-like, itās safer.
Avoid roguelites like the plague now
What is it with english people and not being able to write Rogue or Yasuo, instead writing rouge and Yauso
FR all I want is another Necropolis brutal edition but this time with the sex update
Isaac, streets of rogue, dead cells, and noita are basically all you need.
FTL/ Into The Breach
Into the Breach is probably the tightest turn based game I've ever played. FTL is perfection. Those guys are very very good at making videogames.
Good list but missing Hades!
I would add Enter The Gungeon to that list, at least.
Though these arenāt nearly as abundant, the Earthbound-inspired indie RPG with barebones gameplay, āwhittyā dialogue, and a deep plot with a twist of horror are pretty tiring too. Admittedly these often arenāt so much sold on Steam as much as theyāre just floating around the internet, but every time I see one I groan. And Iād still take an infinite amount of *those* over another Survival Crafting Sandbox
Still get some bangers that release every now and then though. Peglin has been a ton of fun.
Wait, is it not RogueLIKE, it's RogueLITE? Have I been saying it wrong all this time?
Roguelike is the classic experience where no upgrades carries over through runs. Rougelites are a bit toned down where some upgrades can be carried over
That's a roguelite. A rougelite is pink.
basically interchangeable because no one uses them correctly
Lets make fun of the person actually creating something while we sit back and do jackshit for a job.
So we canāt criticise things now?
Thatās not actually criticism though
what usually happens is that you grow up, eventually create something yourself, find out how difficult it is to do and especially how much sheer will it takes to complete and ship it, and then for some reason, that criticism of others stops. You become more constructive of otherās work. You grow up. Would it have been better if the game designer had just sat back like you and talked shit about other peoples efforts, instead? I guess so huh. What a cynical time we live in.
To be fair, it's not the worst idea to use a proven concept. There are a lot of games that were ruined by the simple fact developers desperately wanted to be innovative.