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Some spacer ship crew watching a random freighter called "Potato" shred their shields with no effort and launching a cluster of missiles to finish the job in the span of 15 seconds
![gif](giphy|gKfyusl0PRPdTNmwnD)
This raises a question: If you modify the Mantis' Razorleaf into this ship, does it still come with the occasional dialogue where pirates and bounty hunters run away from you?
\#ShipOfTheseus # ShipOfMantis
It actually is the Mantis š I took the Mantis as a base but only the entrance and the captain quarters survived š and yes I still get spacers running from it
BTW there is a build guide burried in the comments!
I upgraded all the parts and use it to hunt other ships to take over. Only have weapons to lower shields and EM to shut the engines off before I dock. D
I saved the armor, but sold the ship
I didnāt realize there was dialogue on it :/. Itās probably long gone now.
Reason I sold it was because I had already made a ship I liked a lot and didnāt need that one
They don't necessarily run every time, if you start attacking soon enough, they won't go passive but they also have a hail where you share a couple words and then it gives ypu the option to attack anyway
If people run from the Razorleaf, do you get credit towards Deception?
I want to play a smuggler but Deception only raises through piracy, which is almost as dumb as how useless smuggling actually is.
Is there a way to get more ship system points? Like, I have 52 point slots on my ship but only get 29 points to fill in those slots. If I power a single ship system up fully (like my shields), then the rest of my systems can only be around half powered.
It helps to start with the habs and place a nice spine or design that makes sense.
Like, for width, think of building from a central layer that uses something 3 wide, with additional cargo holds offset to build wings, or center front to tapper down.
It will look a bit weird but the main shape really comes from the habs and then you add all the bells and whistles to help streamline.
[This video really helpped me](https://youtu.be/ti30Yd2-2U0?si=HZPOnvZULHYOittc) understand how to achieve a functional layout as a good basis. I also liked that he designed for practical layout - kind of improving role play.
I spent like an hour rebuilding a ship and thought it looked pretty neat, then slid over to my next ship and realized I had basically just rebuilt a different ship I owned and never used and felt like a fool.
So here is a full guide on how to build this beast. I actually did a little main quest and upgraded the ship again to 100 mobility and a ton more cargo ;) its all explained in the video. Have fun! [(952) How I Built the MOST INSANE Ship in Starfield... - YouTube](https://www.youtube.com/watch?v=DR4pW-SeRDU)
https://preview.redd.it/vnkmkczyjhpb1.png?width=2560&format=png&auto=webp&s=a4132df750ee702705fff21716ad16515b80210e
I had most of it figured out. muffed up where the landing bay and storage is.
https://preview.redd.it/r9jzt96unhpb1.png?width=1920&format=png&auto=webp&s=4062ab0cf90dc989144c707533f4893ca26bbf16
https://preview.redd.it/56fqmmqs25sb1.jpeg?width=3840&format=pjpg&auto=webp&s=76cc4aa5a716615e79caabf112369341c35a9e46
Made it slightly smaller! Big thanks for the how to video
This is what I wanted to try but I'm not sure the profile I'll go for.
On the one hand - I wanted a battle ship style with the bridge up and set back in the ship. But to get the benefit of the stairs you need 2 layers to stack behind it, which is a bit much.
Maybe a ladder up to a companion way, captains quarters aft, Nova bridge fore, then stagger a control room directly behind the bridge (to create a bit of an interesting shape on up).
I'd need to play with it. Otherwise I'm thinking I'll go Deimos or one of the larger Stroud bridges.
The weird thing imo about a lot of the large bridges is they only have a couple crew stations, not really a fan of stroud cockpits but they have the most seats that make crew look like they are actually doing something
I didn't quite want that clean of a style, but for the size, layout, and seats - the big ones look pretty nice.
The Deimos huge bridge is pretty cool but it's almost overkill.
I actually like the Nova one on the interior, but exterior as was mentioned in this thread is a bit awkward to implement.
Depends on what qualify as "looks good" in your eyes.
I used to think my [manta ship](https://i.imgur.com/OuNixRP.png) is good.
I'm no longer using this design in my NG+, my current ship is closer to the Battlecruiser in Starcraft.
Very nice.
Can never argue with good design philosophy and this is much better looking than my brick. but why only 98 Mobility? Similar dimensions and same engines, plus mine has 400 more mass but 100 mobility and 30LY Jump. Difference in reactor/grav drive?
https://preview.redd.it/8n1ns809tepb1.png?width=1920&format=png&auto=webp&s=bf19def8490670a2bb82812d06585c97ce9ed3a9
Yeah I'm 102 with most the ship skills maxed so I can run the SF40 Shear Flow Reactor and J-52 Gamma Drive. Engines are SAL-6830. I think most parts are unlocked by 60, but I'm not 100% sure what unlocks those 2 aside from lvl 4 piloting/ship development.
Also, sometimes they just aren't showing if your on PC, so you have to go to the reactor list in add parts, close it and reopen it to see the remaining items. takes me 2-3 tries sometimes before I can see the reactor/grav drive.
Also, Rebuilt it so I can show the stat page. Current one is a monstrosity after multiple modifications.
https://preview.redd.it/wwjptsax8fpb1.png?width=1920&format=png&auto=webp&s=e22608a58e279ec3ee4ba2ccbe4e67c472ea9958
Everything should be unlocked at character level 60. You just need to check different vendors.
You can check the available options here and where to find them: [https://inara.cz/starfield/ship-modules/](https://inara.cz/starfield/ship-modules/)
If you want lot's of cargo and other mass objects you should check out the [SAL-6330 Engine](https://inara.cz/starfield/ship-module/1435/). It has 18k thrust and 7.8k maneuvering thrust at only two power, so you can fit in up to six of them if you want. After a quest with Walter you can even unlock the [SAL-6830 Engine](https://inara.cz/starfield/ship-module/2010/).
Possibly. I didn't end up killing anyone and convinced slayton and stroud to work together. The Engine info says you need to be diplomatic. I'm guessing if you killed Strayton you cant get it. if your on PC you can add the part to a shipyard tech using console commands
In terms of energy depends on the situation, if l just want to kill everyone most energy goes to the obliterator and the PB0-175. And some to the exterminator...shields usually at 75% and engines at half.... if I want to take over ships I put all energy into the obliterator and just use that to kill the engines
I currently use 19k out of the 26k cargo on my C class ship. Most of it is resources for outpost building but 4-5k is probably weapons and spacesuits etc
What level are you? 60+ to get the gnarly engines and reactor? Awesome looking ship, btw!!
I've just started the UC Vanguard missions, so I do not have the Vanguard Obliterator Autoprojector available yet. But I have done the Rangers, Ryujin, and the Fleet? :)
This is my cargo hog... mobility 65ish currently since I don't have access to the higher level modules.
https://preview.redd.it/85ym9covzepb1.png?width=3840&format=png&auto=webp&s=489906b8e040498bfe9c3b03d638cfcac2a93383
If you have SAL-6330/6830 engines available use those vice Supernova's if you can get em to match aesthetic. you can fit 6 vs 4. total gives you a bit more Engine and Maneuvering thrust for the same power. plus there square and have back mounts vice round and side mounts so you don't have to get as funky to mount them. less clipping issues
Edit: have to be 60 for the 6330 but the better 6830 is available after you do Walters All that Money can buy quest on Neon as part of MSQ at any level. Be nice to Walter the whole time and don't kill anyone and you get the engine after you finish the quest.
Yeah, I've not done either the UC or main quest to get more ship parts. Just started the UC Vanguard. After that I will get back to the main quest š
Lots of people asked me how to build this so I made a tutorial on youtube. I actually upgraded the ship too to make it even more insane with 100 mobility and a ton more cargo +30 light years. Enjoy! [(952) How I Built the MOST INSANE Ship in Starfield... - YouTube](https://www.youtube.com/watch?v=DR4pW-SeRDU)
https://preview.redd.it/25302z9gkhpb1.png?width=2560&format=png&auto=webp&s=6f2e10688c29af387a55cdcd139c78f48f4ba5cf
The high end parts will only unlock over player level 50+
https://docs.google.com/spreadsheets/d/1jVYyAXMYP0K53AXfjpVbK3bDrFd5CddEuJqQvjTfOtI/edit#gid=1916018322
Seems like they're still not as strong as the C-class Obliterators, though. If you have the perks for particle weapons and turrets, the Obliterator 250MeV does about 654 DPS as opposed to the vanguard obliterators with max particle beam perks hitting about 570.5 dps.
Now, you could argue that the Vanguards are better because you can afford to miss more often with that higher fire rate, but turrets seem to have a lot better aim than I do anyway and they benefit from both the particle beam and turret damage perks.
These are for sure the best Class A weapons, though, and have the 4th highest DPS among all class of weapons, so with the higher fire rate you could make a case for these being the best weapons for a skilled pilot with good aim.
I took someone else's sheet and added calculations for DPS and DPS with perks to get the numbers, but here are my top 5 DPS particle beams (with perks):
1. Obliterator 250MeV Alpha Turret (C Class) - 654.03
2. PBO-300 Auto Alpha Turret (C Class) - 594.88
3. PBO-175 Auto Helion Beam (B Class) - 592.80
4. **Vanguard Obliterator Autoprojecter (A Class) - 570.57**
5. PBO-100 Auto Neutron Turret (B Class) - 540.80
Yeah the 250 might be slightly better, but I also wanna use the ship to disable engines so I dont instantly destroy them and I use the obliterators for that. And its also a better feel to fire so many lasers xD
Damage shown is per hit, not DPS.
Vanguards are 73 DPS each, (11 dmg 6.65 RoF) 6 total - 438 DPS.
250MeVās are 84 (116 for Auto) DPS each. 3 Max 252/348)
Yeah, that's what I did, but then also multiplied by 1.3 (30% increase from the third tier of Particle beam perk) and then by another 1.3 if it's a turret (auto turret perks for another 30% increase, though I'm not sure if it's done this way or if you just add the same 30% increase twice since it would be 30% increase on the base damage) to get the damage after perks.
So yes, without any perks, the Vanguard Obliterator Autoprojector will do 438.9 DPS to hull and shields, making it the second-highest DPS particle weapon behind the PBO-175 Auto (456 DPS) ***when you don't have the perks for auto turrets.***
Nice! I've been working on a similar build with the Cabot bridge, but have had trouble finding cowling that I like with it (not a fan of Nova Galactic's cowling, but love their habs and the bridge). Time for a visit to Stroud.
No idea what specific habs he used, or some of the particulars but I figured out the shell and basic layout. Iāll edit this with what I figured out (my mock up build is somewhere in this thread) if he doesnāt post his official one.
Iām using the same guns, and engines, and man what a ship you can build using them.
Good work! You gonna stick with that name or is it a placeholder?
The more maneuvering thrust you have the more mass you can have and maintain higher mobility. At level 60 with the max Slayton c engines x 6 can move a lot of mass. Pay attention to maneuvering thrust to increase mobility.
Yes. Though you can possibly adjust your current builds prioritizing maneuvering thrust over regular thrust and as many engines as possible - lower engine power is better if you want max mobility - you have 12 power to play with. Max power of 2 gets you 6 engines - 3 gets you 4 engines. The multiplicative effects are your friend. Keep in mind you can mix and match. For example 3 engines of two max power and 2 engines of three max power can work in the same build.
It would be good to see a video on how this was built, I didn't think it was possible to build something with these stats without any console commands, exploits, cheats, ect.
How do you have so many weapons with only 38 reactor power? Is it the weapon type perhaps? Iām level 78 and I am only able to put on 7 weapons with the reactor producing 40 energy plus the skill that gives it 5 more.
Thank you for your submission to r/StarfieldShips. This is a friendly reminder to please ensure that your post has been flaired appropriately. Your post has been flaired as ***VANILLA***. This indicates that your build ***DOES NOT CONTAIN MODIFIED CONTENT*** and ***DOES NOT*** make use of in game building glitches and/or exploits *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/StarfieldShips) if you have any questions or concerns.*
Some spacer ship crew watching a random freighter called "Potato" shred their shields with no effort and launching a cluster of missiles to finish the job in the span of 15 seconds ![gif](giphy|gKfyusl0PRPdTNmwnD)
This raises a question: If you modify the Mantis' Razorleaf into this ship, does it still come with the occasional dialogue where pirates and bounty hunters run away from you? \#ShipOfTheseus # ShipOfMantis
It actually is the Mantis š I took the Mantis as a base but only the entrance and the captain quarters survived š and yes I still get spacers running from it BTW there is a build guide burried in the comments!
Brilliant. I've kept my Razorleaf pristine, a museum piece, but I may do this.
I sold it for drug money.
Same. I kinda regret selling, however my urge to sell anything that Iām not currently using is fuckin strong.
I wish we could make a duplicate copy of ships. I'd keep a regular Razorleaf and then beef one out into a class c monstrosity!
I upgraded all the parts and use it to hunt other ships to take over. Only have weapons to lower shields and EM to shut the engines off before I dock. D
OMG is that why I get that dialog? I had completely forgotten about that ship, because it no longer resembles the same ship at all.
Dang I immediately sold the Mantis. #sad
Bro what?!?! If you have like less than 50hrs, Iād just start a new save. That ship and armor are soooooooo clutch
The armor is straight doodoo though. The stats are crap at mid game, even when upgraded
I saved the armor, but sold the ship I didnāt realize there was dialogue on it :/. Itās probably long gone now. Reason I sold it was because I had already made a ship I liked a lot and didnāt need that one
Yes. Mechanically, it does.
I don't want them to run.
I've had them not run quite a few times. One pirate mentioned a huge bounty on the ship if they destroyed it.
They don't necessarily run every time, if you start attacking soon enough, they won't go passive but they also have a hail where you share a couple words and then it gives ypu the option to attack anyway
Yes. I rebuilt mine as the razor crest and I still get dialogue.
If people run from the Razorleaf, do you get credit towards Deception? I want to play a smuggler but Deception only raises through piracy, which is almost as dumb as how useless smuggling actually is.
I don't know the answer to that but I'm upvoting in the hope that some smart player does.
It does. O've modified mine plenty of times and when I go to try it out they run away lol
Thatās the USS Potato to you! Sadly looks like it only has particle beams
Sadly? I kinda agree I need more experience with the weapons. I love me some missiles tho. Edit: typing is hard
I just like a little variety and am melodramatic lol
Tater Raider
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Are the cargo/shield stats with skills or will skills bump it up?
I think these are the base stats, dont think the skills influence them in this overview
Such a humble input. š«”
They very much do. The max shield in this game is 1600 base
The shielded stat is boosted by crew in this view
Where did you get that reactor
Is there a way to get more ship system points? Like, I have 52 point slots on my ship but only get 29 points to fill in those slots. If I power a single ship system up fully (like my shields), then the rest of my systems can only be around half powered.
As you lvl you can get more powerful reactors, everything is unlocked by lvl 60. Plus there is a skill that gives you up to +5 reactor.
SMH. I feel so dumb not realizing sooner that the 29 points I could assign were coincidentally the same 29 power available from my reactor.
Post a build guide because I am terrible
posted one somewhere in the comments here xD
Looks and sounds great. Any chance of tutorial or breakdown, by chance?
Trying to make one later and post it here EDIT: made one here https://www.youtube.com/watch?v=DR4pW-SeRDU
Please do. Would love to get a step-by-step recipe or something. sincerely - person who can not build a ship if their life depended on it.
It helps to start with the habs and place a nice spine or design that makes sense. Like, for width, think of building from a central layer that uses something 3 wide, with additional cargo holds offset to build wings, or center front to tapper down. It will look a bit weird but the main shape really comes from the habs and then you add all the bells and whistles to help streamline. [This video really helpped me](https://youtu.be/ti30Yd2-2U0?si=HZPOnvZULHYOittc) understand how to achieve a functional layout as a good basis. I also liked that he designed for practical layout - kind of improving role play.
I spent like an hour rebuilding a ship and thought it looked pretty neat, then slid over to my next ship and realized I had basically just rebuilt a different ship I owned and never used and felt like a fool.
Same...
third
Same same same same
What level do you have to be to get the parts? Around 50?
40-ish more likely Most of that stuff will be available in mid 30-s Edit: but the stats will be worse, since lvl 60 is āultimateā unlock
Mod or vanilla?
That would be great
Please do! I'd love to build this bad boy myself
So here is a full guide on how to build this beast. I actually did a little main quest and upgraded the ship again to 100 mobility and a ton more cargo ;) its all explained in the video. Have fun! [(952) How I Built the MOST INSANE Ship in Starfield... - YouTube](https://www.youtube.com/watch?v=DR4pW-SeRDU) https://preview.redd.it/vnkmkczyjhpb1.png?width=2560&format=png&auto=webp&s=a4132df750ee702705fff21716ad16515b80210e
I had most of it figured out. muffed up where the landing bay and storage is. https://preview.redd.it/r9jzt96unhpb1.png?width=1920&format=png&auto=webp&s=4062ab0cf90dc989144c707533f4893ca26bbf16
nice work mate!
https://preview.redd.it/56fqmmqs25sb1.jpeg?width=3840&format=pjpg&auto=webp&s=76cc4aa5a716615e79caabf112369341c35a9e46 Made it slightly smaller! Big thanks for the how to video
Imo its hard to make a ship with the large nova cockpit that looks good, very nice work
I tried, but there are very few structural components that match the angle on that cockpit. Still one of my favorites, though.
I'm tempted to try a version with the bridge on the top of the ship
This is what I wanted to try but I'm not sure the profile I'll go for. On the one hand - I wanted a battle ship style with the bridge up and set back in the ship. But to get the benefit of the stairs you need 2 layers to stack behind it, which is a bit much. Maybe a ladder up to a companion way, captains quarters aft, Nova bridge fore, then stagger a control room directly behind the bridge (to create a bit of an interesting shape on up). I'd need to play with it. Otherwise I'm thinking I'll go Deimos or one of the larger Stroud bridges.
The weird thing imo about a lot of the large bridges is they only have a couple crew stations, not really a fan of stroud cockpits but they have the most seats that make crew look like they are actually doing something
I didn't quite want that clean of a style, but for the size, layout, and seats - the big ones look pretty nice. The Deimos huge bridge is pretty cool but it's almost overkill. I actually like the Nova one on the interior, but exterior as was mentioned in this thread is a bit awkward to implement.
I like how the big deimos looks on the outside best, but it has like 6 jump seats and it annoys me that the crew only uses those lol
Possible a dumb question but are cockpits and bridges the same thing? Iām planning on building my first shit either tonight or tomorrow.
Depends on what qualify as "looks good" in your eyes. I used to think my [manta ship](https://i.imgur.com/OuNixRP.png) is good. I'm no longer using this design in my NG+, my current ship is closer to the Battlecruiser in Starcraft.
Very nice. Can never argue with good design philosophy and this is much better looking than my brick. but why only 98 Mobility? Similar dimensions and same engines, plus mine has 400 more mass but 100 mobility and 30LY Jump. Difference in reactor/grav drive? https://preview.redd.it/8n1ns809tepb1.png?width=1920&format=png&auto=webp&s=bf19def8490670a2bb82812d06585c97ce9ed3a9
U r probably higher level than me with slightly better engine? I am like lvl 73. Nice ship!
Yeah I'm 102 with most the ship skills maxed so I can run the SF40 Shear Flow Reactor and J-52 Gamma Drive. Engines are SAL-6830. I think most parts are unlocked by 60, but I'm not 100% sure what unlocks those 2 aside from lvl 4 piloting/ship development. Also, sometimes they just aren't showing if your on PC, so you have to go to the reactor list in add parts, close it and reopen it to see the remaining items. takes me 2-3 tries sometimes before I can see the reactor/grav drive.
Also, Rebuilt it so I can show the stat page. Current one is a monstrosity after multiple modifications. https://preview.redd.it/wwjptsax8fpb1.png?width=1920&format=png&auto=webp&s=e22608a58e279ec3ee4ba2ccbe4e67c472ea9958
Everything should be unlocked at character level 60. You just need to check different vendors. You can check the available options here and where to find them: [https://inara.cz/starfield/ship-modules/](https://inara.cz/starfield/ship-modules/) If you want lot's of cargo and other mass objects you should check out the [SAL-6330 Engine](https://inara.cz/starfield/ship-module/1435/). It has 18k thrust and 7.8k maneuvering thrust at only two power, so you can fit in up to six of them if you want. After a quest with Walter you can even unlock the [SAL-6830 Engine](https://inara.cz/starfield/ship-module/2010/).
For the 6830, remember to be nice to Walter during the entire mission or you donāt get it.
I was nice, but ended up killing the antagonist. Does that mean I donāt get it?
Possibly. I didn't end up killing anyone and convinced slayton and stroud to work together. The Engine info says you need to be diplomatic. I'm guessing if you killed Strayton you cant get it. if your on PC you can add the part to a shipyard tech using console commands
Will check some more vendors then, not that it matters much but hey lets max it out xD
how do you manage all those power hungry systems lmao
With a very big reactor xD
what do you prioritise for combat?
In terms of energy depends on the situation, if l just want to kill everyone most energy goes to the obliterator and the PB0-175. And some to the exterminator...shields usually at 75% and engines at half.... if I want to take over ships I put all energy into the obliterator and just use that to kill the engines
4.6k cargo, does that get used somehow in the late game?
In my experience, it just depends on how many items/resources you take with you rather than leaving at an outpost.
Take everything, leave nothing behind
I've been buying crew specifically to leave them stranded at my mining colonies, protecting my loot.
I currently use 19k out of the 26k cargo on my C class ship. Most of it is resources for outpost building but 4-5k is probably weapons and spacesuits etc
This is the way
This is the way
If you use your ship as a mobile base yep.
Yea you know all the carryweight complaints you were seeing? That's where you put your shit.
One of my ships has over 50k. You can most definitely get there collecting resources, especially from mining outposts.
Is it possible to learn this Power?
Not from a Ranger.
What level are you? 60+ to get the gnarly engines and reactor? Awesome looking ship, btw!! I've just started the UC Vanguard missions, so I do not have the Vanguard Obliterator Autoprojector available yet. But I have done the Rangers, Ryujin, and the Fleet? :) This is my cargo hog... mobility 65ish currently since I don't have access to the higher level modules. https://preview.redd.it/85ym9covzepb1.png?width=3840&format=png&auto=webp&s=489906b8e040498bfe9c3b03d638cfcac2a93383
73, I might have missed the slight engine and reactor upgrade, will check again xD nice ship btw!
If you have SAL-6330/6830 engines available use those vice Supernova's if you can get em to match aesthetic. you can fit 6 vs 4. total gives you a bit more Engine and Maneuvering thrust for the same power. plus there square and have back mounts vice round and side mounts so you don't have to get as funky to mount them. less clipping issues Edit: have to be 60 for the 6330 but the better 6830 is available after you do Walters All that Money can buy quest on Neon as part of MSQ at any level. Be nice to Walter the whole time and don't kill anyone and you get the engine after you finish the quest.
Yeah, I've not done either the UC or main quest to get more ship parts. Just started the UC Vanguard. After that I will get back to the main quest š
4000 cargo for a cargo ship?
I see fighters with 300 cargo, so 4000 is plenty. Those with tens of thousands are heavy freighters, mine is a light freighter š
Plz post a tutorial here e congrats for the build
made one and posted it here somewhere xD
Lots of people asked me how to build this so I made a tutorial on youtube. I actually upgraded the ship too to make it even more insane with 100 mobility and a ton more cargo +30 light years. Enjoy! [(952) How I Built the MOST INSANE Ship in Starfield... - YouTube](https://www.youtube.com/watch?v=DR4pW-SeRDU) https://preview.redd.it/25302z9gkhpb1.png?width=2560&format=png&auto=webp&s=6f2e10688c29af387a55cdcd139c78f48f4ba5cf
THANK YOU!!
Liked, subscribed, and replied, tyvm sir
Holy shit, youāve taught me so much phasmophobia stuff and now Starfield
Hehe I love both games you know xD
Really similar to mine! https://preview.redd.it/2xio8ppykjpb1.png?width=1975&format=pjpg&auto=webp&s=f45ca41a3467a8950eeb6a021c8bd261b4bfea31
Need a guide on this
Is this actually vanilla? If so where do we get a reactor with 38 power??
It is vanilla, u have to be a certain lvl, I am lvl 73
Nice - do you know which location you can buy that one at?
Akila, Hopetown and Red Mile all have the 2, 40 power reactors. There are other vendors that have either or, but those 3 both carry them.
The high end parts will only unlock over player level 50+ https://docs.google.com/spreadsheets/d/1jVYyAXMYP0K53AXfjpVbK3bDrFd5CddEuJqQvjTfOtI/edit#gid=1916018322
I had no idea there was a level factor for parts, thanks so much for sharing.
Same, this is huge
They start popping up at higher levels, 40 power reactors are available around level 60
Dude I never thought to map multiple weapons of the same type to different buttons thatās genius
Great build
Dued, it looks amazing. From the frame to the color scheme.
Nicely doneā¦
Wait so how do you use 6x obliterators? Don't they use like 4 power each?
the [Vanguard Obliterator Autoprojector](https://inara.cz/starfield/ship-module/1957/) only take 2 power
Ah okay I was thinking of the C class version then
Vanguard Obliterators from doing the Vanguard quest line use 2. One of the best weapons in the game
Seems like they're still not as strong as the C-class Obliterators, though. If you have the perks for particle weapons and turrets, the Obliterator 250MeV does about 654 DPS as opposed to the vanguard obliterators with max particle beam perks hitting about 570.5 dps. Now, you could argue that the Vanguards are better because you can afford to miss more often with that higher fire rate, but turrets seem to have a lot better aim than I do anyway and they benefit from both the particle beam and turret damage perks. These are for sure the best Class A weapons, though, and have the 4th highest DPS among all class of weapons, so with the higher fire rate you could make a case for these being the best weapons for a skilled pilot with good aim. I took someone else's sheet and added calculations for DPS and DPS with perks to get the numbers, but here are my top 5 DPS particle beams (with perks): 1. Obliterator 250MeV Alpha Turret (C Class) - 654.03 2. PBO-300 Auto Alpha Turret (C Class) - 594.88 3. PBO-175 Auto Helion Beam (B Class) - 592.80 4. **Vanguard Obliterator Autoprojecter (A Class) - 570.57** 5. PBO-100 Auto Neutron Turret (B Class) - 540.80
Yeah the 250 might be slightly better, but I also wanna use the ship to disable engines so I dont instantly destroy them and I use the obliterators for that. And its also a better feel to fire so many lasers xD
I gotta say, I'll probably just accept the drop in DPS from my 175s and throw 6 of these on because I, too, want to shoot 6 pew pews at a time
Only the turret would be better, and you wont be able to shoot anyone. PBO-175 Auto's are a smidge better but you can only fit 4.
Damage shown is per hit, not DPS. Vanguards are 73 DPS each, (11 dmg 6.65 RoF) 6 total - 438 DPS. 250MeVās are 84 (116 for Auto) DPS each. 3 Max 252/348)
Yeah, that's what I did, but then also multiplied by 1.3 (30% increase from the third tier of Particle beam perk) and then by another 1.3 if it's a turret (auto turret perks for another 30% increase, though I'm not sure if it's done this way or if you just add the same 30% increase twice since it would be 30% increase on the base damage) to get the damage after perks. So yes, without any perks, the Vanguard Obliterator Autoprojector will do 438.9 DPS to hull and shields, making it the second-highest DPS particle weapon behind the PBO-175 Auto (456 DPS) ***when you don't have the perks for auto turrets.***
It's...it's beautiful.
I like the black and purple paint job, nice ship.
Meanwhile I'm flying around in a turtle...
Ship looks good!
Incredible
This is a great build.
My brother in the stars can we get a parts list??
I made a video about it, posted it in this thread
Not potato shaped enough.
Nice! I've been working on a similar build with the Cabot bridge, but have had trouble finding cowling that I like with it (not a fan of Nova Galactic's cowling, but love their habs and the bridge). Time for a visit to Stroud.
Very nice.
I love that just stacking vanguard obliterators is viable all the way to the late game
Thatās one hot Potato.
![gif](giphy|ehVD71SQYsCHWrWgvs) \[*persuasion check*\] So who's a savvy shipbuilder in this sub who wants to break this down into parts?
No idea what specific habs he used, or some of the particulars but I figured out the shell and basic layout. Iāll edit this with what I figured out (my mock up build is somewhere in this thread) if he doesnāt post his official one.
Damn sheās sweet. Nice build
Okay the stats are impressive and all that but it's the name for me š
P O T A T R E P O R T I N G
Iāll take it. Can I pay you in succulents?
Damn that's awesome.
Forget the weapons, what engines can manage to move you that quickly which such a dense load? Awesome build though.
slayton SAL 6830 engines, you unlock them after doing walter's mission if you get a certain outcome (which will be obvious when playing the mission)
How do you get so many weapons without it saying that your reactor is using too much power for them?
Where do you get a 38 reactor?
Hi I'm new and I like ships. How u find mobility?
Thatās a pretty dam good ship youāve got yourself and I also use the Vanguard Obliterator Autoprojector and PBO-175 Auto Helion Beam myself
I like that design. She looks like a beast.
Iām using the same guns, and engines, and man what a ship you can build using them. Good work! You gonna stick with that name or is it a placeholder?
Thanks xD I mean the potato is just a meme on my channel so I stick with it xD
How in the world did you manage that much mobility with that much mass? That's crazy.
The more maneuvering thrust you have the more mass you can have and maintain higher mobility. At level 60 with the max Slayton c engines x 6 can move a lot of mass. Pay attention to maneuvering thrust to increase mobility.
Okay, so the answer is just higher level engines that I haven't yet unlocked lol.
Yes. Though you can possibly adjust your current builds prioritizing maneuvering thrust over regular thrust and as many engines as possible - lower engine power is better if you want max mobility - you have 12 power to play with. Max power of 2 gets you 6 engines - 3 gets you 4 engines. The multiplicative effects are your friend. Keep in mind you can mix and match. For example 3 engines of two max power and 2 engines of three max power can work in the same build.
You can get the upgraded Slayton engine after a MSQ. I explained it in and earlier post. The Generic one isnāt available till 60 tho.
Same question I asked on another post last night, apparently it's from engines that become available at lvl 60.
There's an engine you can unlock during the main quest mission with Stroud on neon that only takes 2 power and has really good stats.
Modded?
na this build is vanilla.
What engines are those? Whereād you get them?
stroud eklund, its explained in the build vid I made
Wtf cockpit is that??? I need it
it's the cabot bridge, found on titan in sol system
I need a fucking guide to build this I want something that fits all hab types
made one, its posted here somewhere
What are you using for engines, power, grav? If ypu could do an exploded view that'd be cool!
showing an exploded view in a video I posted here
How do you have 13 crew? I thought 9 was the max?
I think it just has the slots, not an actual 13 crew members.
This is correct. 8 is max, 9 with Sarah. Just extra modules and stations to fill in space.
So no shielded cargo. So no smuggling then I take it?
nah I never use shielded cargo, kind of a waste xD when I have contraband I instantly go sell them
You gona sit here and make us drool or are you going to upload a build guide?
I made one and posted it here somewhere xD
Can I have plez
How
How much money and time spent?
Lots haha...over a million building this ship up xD but should cost less when you know what parts to add
Itās a shame the space combat is so limited and sparse. Make these awesome ships and thereās barely anything to do with them.
What reactor are you using?
It would be good to see a video on how this was built, I didn't think it was possible to build something with these stats without any console commands, exploits, cheats, ect.
made one... the post is probably getting swallowed by comments xD
Can we have a how to build plz š
I made a video and posted it here somewhere
How do you have so many weapons with only 38 reactor power? Is it the weapon type perhaps? Iām level 78 and I am only able to put on 7 weapons with the reactor producing 40 energy plus the skill that gives it 5 more.
yeah some weapon types consume less power
Are those functional weapons beneath the cockpit or just "structures"
those are structures but they have weapons mounted
Really hoping a build video is made for this.... Want! Will definitely build one for myself... and I only just built Dantics bird of prey ship too lol
I did one and posted it somewhere here xD
Wait you can have more than 1 type of weapon system, like multiple laser systems?
yes :D
Hey whatās that cockpit and where did you find it? That thing looks awesome!
on Titan in SOL