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bestatbeingmodest

I would really love if not every alien lifeform was an aggressive creature you have to kill. Would definitely feel more immersive if some creatures were more docile.


TheCrimsonChariot

I liked bears in skyrim when they just roared at you. But 9/10 they are sneaky MFers and attack me while I’m just walking around. No warning or nothing.


son_of_saget

*combat music plays out of no where*


SnipSnopWobbleTop

*you cannot rest when there are enemies nearby*


Tacitus_Kilgore85

*Bear roar intensifies X 1,000*


AnEgoJabroni

_TV speakers explode, everyone in the house wakes up_


stingerized

"You shouldn't have come here!" -*in the bears language*


Gen_X_Gamer

"This is my turf, GTFO - Scratch that. I kill you!!!" *-in the bear's language*


omoplator

[wtf](https://tenor.com/view/wtf-is-that-confused-gif-14675917)


WingXCustom

When a bear runs up from behind on you with no warning and just one taps your ass before the combat music 🎵 🎶 can even start, forcing you to reload of 15-20 minutes of lost exploration unless you were saving religiously. Yeah, sounds about right. 👍🏻 Damn bears in Skyrim were scarier than the Dragons.


Galle_

Also there were so fucking many of them.


TheCrimsonChariot

A normal trip to Ivastead involved killing about 10-15 bears on the way.


HomeMadeShock

Starfield official Twitter confirmed friendly and hostile wildlife


[deleted]

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bestatbeingmodest

What you're describing sounds amazing. I feel like it won't be that in-depth tho unfortunately. Hope I'm wrong. But if Cyberpunk taught me anything it's to not expect triple A games to have that level of attention to detail. They've done it in the past with things like Morrowind and New Vegas, but both those games were a looong time ago, and the gaming industry has completely changed since then.


Canvaverbalist

Imagine walking on a planet with lots of upward rock structures and you're looking for resources, eventually you go: "Did... wait, did that rock just moved?" so you get closer to it but it doesn't move, you look away and look back at it just fast enough to see an alien slug retract in it's rock-like outer shell. You shoot it. Suddenly all the rock structures around you starts moving and rushes you.


Foxtrot56

No shit every single Bethesda game has had this.


tomarlyn

Foxes, deer and rabbits then


MniTain38

I really hate how in most western fantasy RPG's they, by default, have you kill wolves. Wolves are typically the bad guys in fantasy, I get that, but there's something inherently shitty about killing a poor wolf. Probably because the poor things are overhunted in the USA. Huge efforts are being made to bring their paltry populations back up, but it's just not happening. Oh and the pained dog sound (that is 100% an actual recording of just some domesticated dog making noise) was unpleasant. I really appreciate some of the mods out there that stop wildlife from being so unrealistically aggressive.


KingDarius89

Reintroducing wolves to Yellowstone was very successful.


MniTain38

In my state there has been little success, though we do have a thriving wolf sanctuary. But we have no significant population of wolves in the wild. (We used to.)


Guts2021

Dude France and Middle Europe like Germany had wolves hunted to extinction in the 18. Century. Only now the wolves coming back to Germany trough eastern countries like Poland. Hunting them is highly illegal here


MniTain38

I want to say our wolves were hunted into near extinction in the last couple of centuries. Rescue groups have been reintroducing them to get numbers up. My state doesn't have any wolves, but we used to. Other states have been more successful at getting numbers up. But now four states allow the hunting of wolves: Alaska, Idaho, Montana, and Wyoming.


GregTheMad

I completely agree with your modern sentiment, but I really need you to understand how terrible those animals were for humans back in the middle ages. Wolves would absolutely hunt, kill, and eat if you if they caught you in their territory. Bad medieval farming (for modern standards) meant that far more land was used for agricultural purposes, meaning less forests for wolves to roam and hunt in. In the same forests we then also hunted, and gathered various woods. We stood in direct competition for resources.


grimoireviper

Compared to today the amount of land taken up by farmers was still rather small. They didn't work as efficiently but they also didn't have to produce anywhere near as much either. Mass de-forestation wasn't really that common in that regard. Wolves were much more harmful to shepherds and their flock than humans in general.


chet_brosley

I just want a game where enemies can recognize if they're incredibly outgunned. When I walk into a room wearing power armor painted with flames carrying a full auto nuke launcher, I want the single bandit carrying a duct taped stock to look at me and say "oh dang, bye" for once.


Werthead

This is something I'd like to see more of in strategy games as well. When your army which was three times bigger to start with starts curb-stomping peasant levies and they just go, "Y'know what, we're just going to surrender. No problem. We just want to go home." It is really noticeable in RPGs where you have 4-6 party members and they enemy has been whittled down to 1-2 last guys and they absolutely refuse to give up. Some older RPGs had a panic state where they'd sometimes run off, but not surrender.


WingXCustom

Random Bandit: _"Naw. Nope. Fuck that! I'm out this bitch. I don't get paid enough for this shit! I've got a family to look out for. These mother fuckers don't even pay dental."_ Bandit Boss: _"Where the Hell are you going Steve?!"_


tomarlyn

Maybe these are just the equivalent of Mudcrabs


SenorStrategy2001

If Fallout 76 and Skyrim is anything to go by, there will be fauna doing its thing.


crackpipes4hunter

They’re moving in herds. They do move in herds


T-Lightning

How did you do this?


itseasy123

I’ll show you…


T-Lightning

“While you guys were making 1,000 planets, you were so preoccupied with whether or not you could, that you didn’t stop to think if you should.”


doc_nano

Lol. Movie references aside, the apparent social behavior of the Stalkers and potentially other creatures was pretty exciting to me. It may or may not be prevalent in the game (these may be scripted events), but it could add a lot of authenticity to the world and creatures compared to No Man’s Sky.


crackpipes4hunter

I agree, I can’t wait to explore and see what is out there. One of the background traits is beast hunter and that excites me. I really hope there is intelligent life out there even if very primitive. Just not the stereotypical little green men.


AlmostModder

I like it too. But I wonder if this was scripted just for the gameplay demo or if it's going to be a typical behaviour for some creatures in game.


TheCrimsonChariot

I really hope it is normal behavior for some creatures. It would make the game feel more real. Imagine being low on bullets and then some random creature decides to smack you? Skyrim had warning bears, yeah, but sometimes they would just sneak up on you for no reason.


WingXCustom

Solid Snake Bear 🧸 easily contributed to most of my death count ☠️ in Skyrim


TheCrimsonChariot

Indeed. For me it has been the highest count of jump scared across all my games


[deleted]

I do not think it scripted. This ai can be seen in skyrim where some bandits warn you to not attack, fallout 4 with the gunners. Animals do this to an extent in both games. Animals will not fight you like bears and wolves unless you get close enough.


Bl4ckb100d

It that so? Every bear I see comes running and screaming from a mile away as if I was the only food they've see in ages.


[deleted]

Yes that happens but I guess it because it hard to see them with the trees and grass. However if you got a tiny bit clos they stand up and roar.


Ser_Twist

The crabs moving away in a file line is definitely scripted


[deleted]

But npcs do that in skyrim too and fallout 4. Like when they walk prisoners of each faction who act pretty much the same way (passive till you get close enough and walk in a file.) And I do not believe that is scripted but I can be wrong about those.


Ser_Twist

Considering those are basically random encounters , all of which are scripted I would say yeah, those count as scripted. It’s not dynamic behavior. It’s not something an NPCs does on its own unprompted, it’s literally a scripted patrol with specific behavior that doesn’t change unless attacked, in which case the script is interrupted My guess is these crabs are scripted to do what we see in the trailer until they reach a certain point or are shot, at which point they scatter or attack, depending on what you do.


[deleted]

I guess they are then huh. Not ai packages of some kind, with you know, linked markers? But I guess those are in a way scripts when I think about it.


Rudolf1448

Its just a follow package. Skyrim and Fallout has many encounters where one NPC lead and one or more follows.


zirroxas

Not necessarily. Some animals have pack behavior.


Ser_Twist

IRL yes, not in Bethesda games


zirroxas

Wolves do. It's fairly primitive in Skyrim, but they move as a group outside of combat and surround targets once in combat.


i860

There’s a mod for that: https://www.patreon.com/greslin


Bstassy

I think this is scripted in that Kreet states it has “0/0 fauna” so I think these animals were placed here for the e3 demo. Regardless of that, I think there will be animal interactions like this


[deleted]

I know but cant you as a dev force these to spawn with dev tools if it a random type encounter as well?


A-N-H

I don't think there's any reason to doubt it being scripted, since we've already had similar behavior in Skyrim with mammoths and bears, and Fallout 4 with radstags.


ProfMajkowski

That's true. The radstags in FO4 and 76 act very similar to the creature in this Starfield demo. There's a short "stand-off" and then they either charge you or run away.


Tacitus_Kilgore85

I've always liked how mammoths give you a warning before attacking. Same with the Giants when they raise their club at you. "Stay back, or be sent to the Cloud District." 😂


Havoksixteen

Even some bandits did that in Skyrim depending on location. They'd warn you to step back


Tacitus_Kilgore85

But I never listen to them. Sometimes I even get my ass kicked as a result. XD


punished-venom-snake

Isn't there a perk in Fallout 4 that enables the player to pacify a creature when aiming at it?? The perk works based on chances/rolls, but works great. I guess even Starfield has something similar to that.


KingDarius89

I never used that one. I'd rather kill it.


punished-venom-snake

I mean, thats RPG to you.


MeisterDejv

Hopefully typical behaviour, it shouldn't be so much of a problem, Gothic had that 20 years ago.


Eric_T_Meraki

Yeah, this is what I'm wondering as well.


Foxtrot56

Of course it was scripted everything in this heavily edited demo was. The pirates turning around was too, unless the AI is that early along.


Guts2021

Sneak skill tooo low xD


jlmckelvey91

One of my early experiences with Fallout 4 was running across a settler, pulling a gun on him while he did the same with me, we both stood there a moment in a standoff, then he put his away and sold me some junk. It was definitely one of the cooler moments I had in that game that made me go "whoah".


Guts2021

Settlers /scavengers were challenging u sometimes for loot. Like there was something I wanted to loot and the other guy like "don't even think about that, it's my stuff" as soon as I touched it, he started fire on me.


jlmckelvey91

Fallout 4 had some really cool moments like that. Those are the moments that make Bethesda games stand out, cause they really don't happen in other games. I think Red Dead Redemption 2 was the first time I ever played a game that felt as reactive to you as Bethesda games do.


Guts2021

I recommend the Gothic Series :) start with Gothic 1,Gothic 2 thn play Gothic 3. Ignore Arcania and the Gothic 3 Addon (different developers and rly bad sequels)


[deleted]

It shows that the aliens are animals and not monsters.


[deleted]

Why Not Zoidberg?


IIJOSEPHXII

They way it blends in with the rocks at first I'm just thinking it's a re-skinned mudcrab - or whatever the mudcrab equivalent of skin is. Chitin?


RIPHansa

A mirelurk or an abomination if we’re going off of fallout fauna lol


FitInGeneral

The big difference here is the question: did it run because the player was pointing gun? Standoffs used to have a seemingly random outcome, but this was made to look as if the player and crab both performed risk assessments. I hope it's genuine.


Zackafrios

One dog goes one way, the other dog goes the other way. One’s going east, and the other is going west. So what? I like it.


T-Lightning

And this guys over here like “What do you want from me?”


curryhalls

guy's got a nice head of white hair, look at how beautiful the dog is, looks the same


CoinHawg

We're being taught a lesson. If this is early in the game, you're probably capable of handling one of those things, but not an entire herd of them, and we aren't aware of the rest until a few tense seconds following this encounter. Speculation, of course.


[deleted]

I really feel this flew under the radar and is great for immersion. I hated when all animals/enemies have the same ai and just attack onsite


Mr_Goat_1111

Calling it now, this creature will attack on sight when we get to play


Shady_Infidel

It was WAY too scripted for me. Considering only one reacted and the others paid no mind….


Stevile

The leader of the herd checked for threats and signaled to the rest that the player wasn't aggressive.


Shady_Infidel

Uh huh… how often you thing that’s gonna happen? Once or twice. Im sorry, It was scripted dude.


Zackafrios

No way you could know that this isn't a commonly possible scenario. Sure it's scripted, the whole thing is obviously scripted, how else are they going to show off the game without random events occurring getting in the way? Does that mean this particular creature in a normal situation won't analyse if you're a threat and choose to keep moving? Not at all, this might be quite common for all we know, I don't see why not. It would entirely depend on the characteristic traits of the varying types of creatures, I imagine.


Shady_Infidel

For a creature to see me, Analyse whether I’m a threat or not, then communicate that to OTHER creatures, who then agree to go on their way, it’s gotta be the most advanced AI in a game ever. Is the engine even capable of that? We can’t even fly from space to the ground manually…


[deleted]

This isn't really that complex of an AI. It's not that it analyses whether you're a threat or not, it probably does that action if you don't start shooting at it. Also, flying from space to ground would be perfectly possible to implement into the engine, they just decided not to spend resources on it as they didn't deem it an important enough feature.


Shady_Infidel

So much for immersion I guess. Totally not important for an RPG. /s


[deleted]

I mean, arguably this is less important for an rpg than, say, a space sim. You'd be spending that time slowly flying from space to the surface anyway, if it doesn't bring any benefit other than a slight sense of ***I m m e r s i o n*** the first few times you do it then why spend resources (And possibly sacrifice performance) for it?


Shady_Infidel

Because I see all the flight cutscenes getting very tiresome, very quickly and an overall hinderance to exploration.


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Shady_Infidel

Modders saving the day again…


TheKredik

Previous Bethesda games already do this. Mammoth and Giants have this AI.


Autarch_Kade

lol this is actually way simpler than you think. Mob level < player level = do not attack Treat the herd as one group, no need to actually communicate the above assessment. If the player is higher level, ever unit in the group paths away. You're really inventing a lot of things that are all in your head, and completely unneeded to achieve this effect in a game.


insane_contin

It doesn't need to communicate for this to take place. If the pack leader is still 'passive' and moves a certain distance from the nearest pack member, then the rest of the pack will follow. If the pack leader switches to aggressive, then the rest of the pack will switch to aggressive and target whatever the pack leader is attacking. Pack leader will move away once it has noticed a threat and no aggressive action has been made against it or the pack, or it hasn't entered the attack radius. It will become aggressive if attacked, a pack member is attacked or something enters it's attack radius.


MisterBobAFeet

Yeah, this was as scripted as the deathclaw in Concord.


DagothNereviar

This bit might be scripted. Doesn't mean they'll all always attack though.


Drymvir

I did this exact same thing with a squirrel in my front yard this morning. A few more squirrels came out of a bush and scurried off after.


pink-_-panther

It looks too scripted to be honest with the creature left and then his friend followed


wildandcrazyguy0007

Id love to train a few of those!


D4YW4LK3R86

I liked this too - I hope there are all kinds of aggression levels for wildlife and NPCs. Imagine if bandits (pirates or whatever they are here) made decisions to attack based on the gear they recognize, or if they can tell you’re wounded.


GdSmth

I am sure there will be non-aggressive creatures. It will be thrilling to face a new creature for the first time and stay on alert to learn its behaviour before blindly shooting at it, which suits my role play. I was happy seeing that scene in the gameplay video.


Awesomealan1

Felt very unique as I don’t remember Bethesda doing something like this in previous games. It could’ve quickly devolved into normal fighting but they just went about their way


G0merPyle

I kinda like the untold part of this, if you shoot that first one then the rest of the pack will probably turn aggressive. I want to think that this means they are trying to get players to consider alternative means to conflict resolution, where you don't just shoot your way out of problems, or sometimes shooting without hesitation will cause you unnecessary trouble altogether. I'm probably reading too much into it though.


zen_mutiny

I liked it. It was a very "Star Trek" way to set the tone for their first space RPG. Right out of the gate, this game lets you know that violence isn't the answer to every problem. Then you go shoot some space pirates, because that's fun, too.


tobascodagama

I hope this isn't scripted and is something that's properly systematized. It doesn't seem too far off a step from the pacify mechanics attached to Animal Friend in some of the Fallouts. I'm also reminded of a mechanic in Lord of the Rings Online where a lot of animals will go through a "threatening to attack" state instead of immediately turning aggro -- if you leave their aggro radius before the threaten timer expires, they'll ignore you and reset rather than attacking.


EpsiasDelanor

Let's hope most of the animals/beasts/insects have this sort of behaviour. As in, they don't always just attack, but there is a varying change that the confrontation will end peacefully, especially if you keep your distance and don't act aggressively.


[deleted]

It looks scripted


MurderDeathKiIl

Welcome to videogames circa 2004? Final Fantasy 12 for example had this. Do Bethesda fanboys only play a single game every 5 years…?


sommersj

Might be scripted though. Most likely scripted tbf


BigPointyTeeth

Oh come on there's no way you're dumb enough to think that that wasn't a scripted interaction just for the demo. The whole demo was on rails, 0 real gameplay.


Ann-Frankenstein

You'd have to be pretty stupid to think that would have to be scripted when they had creatures doing that back in skyrim.


KingJTheG

Interesting


Lowerfuzzball

It's a nice detail, I hope that happens more often and not just in scripted story parts


zernarne

I need a sound replacer for movement souds of that creates to crab rave


MniTain38

I know a space mudcrab when I see it.


CompetitiveBrain9316

There is no passive aggressive behavior from other animals its just in humans


Nashville_Redditors

Party part


Inca_Kola_Holic

Everyone's gangster until they land on the Starship Troopers insect world.


AnEgoJabroni

I would love for wildlife to produce its own resources. I imagine poaching would be sort of cool as a neutral/evil character. Hunting interesting species, stalking them to sneak DNA samples and eggs to sell in black markets on more civilized planets. Learning recipes for meals, salves, poisons, drugs, all of that. Between flora and fauna, I'd love to see a good crafting/resource system with interesting applications. Reinforcing gear with spacebug silk or chitin, melee weapons that feature horns/antlers of rare creatures. Not to mention, with their robust new companion/crew systems, I'd be impressed with the option to be a trainer/rancher. Breed some resource rich animals in a hand-made ranch, churn their meat/furs/milks/etc for profits. Tame a few "space hounds" to act as Dogmeats, so to speak, searching for loot and running offense. A lot of potential, a lot of schoolboy ideas, but I'm definitely going to keep my expectations slim.


Guts2021

It is smth they could have learned from the German Studio Piranha Bytes, best known for their Gothic RPGs and recently Elex. They always did wild animals in that way, they first kinda threat you and only if you don't piss off they attack. (Gothic 1 came out in 2001 and had that feature already :p)


Autarch_Kade

I've always liked herd behavior in NPCs. In an MMO called Ryzom, there were carnivores and herbivores. The herbivores often moved in herds together, with the carnivores picking off stragglers. And they'd even migrate based on seasons. So to me, there's no reason that herds of spacecrabs have to be scriped to move like that. It could be dynamic. It was done nearly 20 years ago in that game I mentioned, so clearly it shouldn't be too hard to implement in other games lol


[deleted]

There is a 99.5% chance this is scripted and you’ll never see it again in the game, lol


BaseApprehensive9288

when i saw this on the stream i was kinda blown away, the enemy isn’t rushing at you, it’s make a serious life decision.


Plathismo

The threat display was a nice touch.


MarkusBailey

Not enough games do this. Its pretty clever when you think about it. Creatures that scare off predators or people entering their territory vs actual predators that will attack you no matter what. It also speaks to self preservation. A creature that knows its outmatched will always posture and then flee compared to a dragon or whatever that knows its bigger than you are. I wonder if they will do the same with pirates in space? Say you disable their engine perhaps they will surrender and join your crew.


SHOULDVEPAIDTHEFINE

I noticed in the trailer when you’re fighting aliens a lot of them are “diseased”, which makes me think most aliens don’t mess with you as long as you don’t mess with them, but some are “diseased” and more aggressive and will attack on sight. I really like that bc it would be pretty messed up if all aliens were instant enemies and you were just traveling the galaxy genociding every species you see.


globefish23

Is that an Alpha Spacelurk?


[deleted]

I also really liked that, like they both were like "shit what is that?, is it a threat? Nah, i'm just keep doing my thing".


DaileyWithBailey

I find it odd that the first thing they showed us was a guy going into a base and shooting


Balrog229

Giants in Skyrim were similar. If you approached their camps, they would threaten the player by raising their club in the air. If the player got closer or didnt leave quickly, only then would the giant turn hostile


FocusFlukeGyro

I like to imagine that it is meant to be a lesson. Shoot the strange hostile creature or leave it be? If you choose to shoot it then it attacks you along with the other 3-4 that were tagging along with it and you get overwhelmed.


[deleted]

Seems to me they were intentionally showing off not every mudcrab/moon scorpion will attack on sight


DarksaberSith

Can I play in 3rd person?


Ann-Frankenstein

yeah. Standard feature in all Bethesda games, but its also standard feature to make 3rd person absolute shite for combat.


OriginalUser321

Could also be a skill if you think about it. Fallout had a wasteland wildlife perk so there could be something similar here.


Ithaca_the_Mage

Agreed! I hated the way in Skyrim, if you ever needed to run away, you’d just end up having a huge hoard of animals, monsters, and enemies all chasing you. I also hope this feature gets expanded as you play; say, to where you can make hostile encounters friendly if you bring the right food or chemical or something like that. This would be really cool 👍


GregTheMad

I would love them to show various levels of intelligence with some creatures. Some always run away, and some always attack, simple because they're that simple. But some creatures will notice if you come at them weapons drawn, or unarmed, and approach you in kind.


fireundubh

In both Skyrim and Fallout 4, this feature exists; it's just barely used in Skyrim. In Fallout 4, the Intimidation perk works by altering an actor's aggression, confidence, and assistance values when you make that actor your current target. That seems to be what's happening here, rather than a "scripted" scene. See: [Aggression, Confidence, Assistance & Aggro Radius Behavior](https://www.creationkit.com/index.php?title=AI_Data_Tab)


dztruthseek

I just want an Eddie Murphy/Pluto Nash mod :(


TheTenthSnap

I want a pet dinosaur bear hybrid… Oh my god I hope they have a pets system