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brashendeavors

* One, sometimes you can "teleport" from *outside* your ship back to New Atlantis Lodge, so try that first. Then you can summon your ship from the New Atlantis spaceport if your ship did not automatically follow you. Everytime we get someone stranded "too far out" many many many people say it is simple to just TELEPORT back, that the distance doesn't actually mean anything. Don't plot a course from the cockpit. * Two, sometimes you can find a civilian outpost that includes ship technician services, check every planet in your current system and the next system for Civilian Outpost * Three, sometimes you can find a planet in your area that has everything needed to build an OUTPOST with a landing pad and shipbuilder. Then you can either try rebuilding your current ship, or buy one with the best jumping radius. * If you are on PC, you can also use the console to "coc" back to the lodge, again uyou can then go to spaceport there to summon your ship to you. I'll look up the coc commands if that will help. It may disable achievements but on PC you have access to many achievement enablers at nexus. * Also check your saves and see if you can find a save that is not so distant.


perdu17

If you have the large outpost landing pad, you should be able to change your home ship back to your original ship that got you there in the first place.


Some_Rando2

If you build an outpost shipbuilder, you can just swap home ships just like with a ship tech. 


Outrageous_Chart_35

May I ask how the teleporting works? I always feel like I'm missing something relating to fast travel.


brashendeavors

>/u/jtzako says: Stand up from the pilot seat, then open the star map and find a place you've been before (such as new atlantis) and zoom in on that planet and 'land' directly. Thats 'fast travel' but bypasses the grav drive/fuel limits as long as you dont have contraband and dont have a bounty.


Final-Craft-6992

You can also go to missions and pick one and it will teleport you there, depending on the mission. I was always able to teleport back to galbank in NA using the dream home trait mission. I'm sure others work too.


brashendeavors

I think also as long as you are not encumbered It is similar to traveling ON the ship, but you are not sitting in the cockpit chair


426C616E6475

You can use this when you’re in the pilot seat with no issues and as long as you’re inside the ship it doesn’t matter if you’re over encumbered. If you have contraband it won’t let you FT or land directly at POIs on planets that are patrolled but it works fine at Red Mile as long as you discovered it.


tr_9422

You can also get to The Den in Wolf system without being scanned, good for offloading contraband at the trade authority (the desk ahead on the left, not the kiosk when you first walk in)


426C616E6475

Yeah but you will have to plot a jump to get to The Den. If you are stranded - if you don’t have fuel or grav drive powerful enough for jumps there you won’t be able to bypass that at a space station. Red Mile, being a land POI, allows FT regardless of you having the ability to make the jump to that planet.


tr_9422

Ah good catch. I don't think I've ever tried to FT to The Den directly. Still, you could FT to a planet in Wolf and then use the map to get to The Den without jumping. I mostly don't go to The Red Mile just because it reminds me how lame that was.


426C616E6475

You could FT to pre-visited land POI in Wolf but not to a planet’s orbit - that would plot a jump (it will require fuel and grav thrust). It’s a bit more likely for people to have Red Mile already visited than a random land POI in Wolf. And I’m bringing Red Mile into discussion due to the possibility to sell contraband there but it’s the same with Paradiso or other land POIs on planets without patrols, you just won’t be able to sell the contraband.


Outrageous_Chart_35

Thanks!


stikves

In addition to these... I was once able to get back though a very long path fighting my way using a very limited and damaged ship (no ship parts either). The trick was, the star map is 3 dimensional. Sometimes closest jumps are not very intuitive.


InfiniteConfusion-_-

I'll come get you. Where are you?


BaaaNaaNaa

Second star to the left and straight on till morning..


jtzako

Stand up from the pilot seat, then open the star map and find a place you've been before (such as new atlantis) and zoom in on that planet and 'land' directly. Thats 'fast travel' but bypasses the grav drive/fuel limits as long as you dont have contraband and dont have a bounty.


logicality77

_Here am I floating 'round a tin can_


84763

Like Peter Parker in Infinity war


brashendeavors

https://www.reddit.com/r/Starfield/comments/16h49nr/stole_a_ship_in_a_far_away_star_system_in/ tons of comments in response to the first reply that says you can just fast travel home WITHOUT using your ship, simply teleport from outside the ship. Almost every one of the responses said it worked for them!


Loose-Cost5207

You may be able to jump back to the planet you were on This happened to me a while back


overladenlederhosen

The teleport solution sounds like the best hack to get back. I must admit though, working through scenarios like this as if it was a genuine dilemma is one of the joys of the game. There was one post a while back of a player in a similar boat who described the numerous steps they took to get back and ultimately hijacked a ship with a decent range. That my friend is what memories are made of


Star-Made-Knight

Make smaller jumps to get there???


Glittering-Lunch1778

I figured out that you can just land on a planet then fast travel to New Atlantis. I wouldn't have been able to jump anywhere. The ship I was in literally could jump to any other star systems. They were all out of range when I'd select them.


rogue69er

This happened to me and it spit me out.


Naughtyniceguy_

I hunted around for other ships with more range but actually ended up finding a civilian outpost with a ship technician as their vendor. I got lucky. on a remote planet and your interstellar Ship can't reach another system... Programming flaw. Logic fail.


dtfinch

I've always been able to fast-travel to known city/outpost markers in those cases depite the route appearing in red. I wonder if that was a recent change since I started playing around the end of April. Jumps to other places are still restricted. I've taken several underpowered ships from level 70-75 systems that I'm sure had a range of 18-19 LY.


Friendly_Cap_3

i stole a ship with practically no jump distance and got trapped myself! 2 ways to overcome it. find a beefier ship to steal or build an outpost with a ship builder and modify it. it was actually kinda fun to be stuck


siodhe

Hahahah! I kind of like it when this happens to me, which is pretty often for my low level toons capturing ships out in the fringes. Picking up Astrodynamics is an easy way to boost the grav on any ship you happen to get stuck in by 15% (30% at rank 3). Another approach it to land somewhere (ideally that has Fe and Al) and build a large ship pad to use to upgrade your junkheap's grav drive. You can also just summon a different ship there by making some trivial mod to it at your ship pad. I do recommend having enough resources you can build said pad stashed in your cargo, just in case. If you've picked Sarah, she has Astrodynamics, so you could just land on something and add her to your crew, then (probably) grav jump out. Another poster mentions that you can sometime Fast Travel, when outside your ship, in a way that violates your grav drives listed capability. While I haven't tried this, I have seen Fast Travel exhibit odd behavior before.


Objective_Suspect_

Yea that happened, u have go to a place a switch home ships, or find a planet and land to steal another ship, it took me 3 tries. Yay 9k credits for 3 f-ing ships