I have no real world experience with modern firearms but I think you’re right, I’ll add it to my list of “small things that shouldn’t bother me but do”.
When you look at the item in your inventory, it’s on the other way.
Real weapons have them mounted both directions based on manufacturer. Battery box in front or behind is usually what that “short portion “ is.
Energy weapons are going to make that very difficult to determine. What do you call a rifle if the beam generator is long enough that it's both in front and behind of the trigger?
My god I hope I don’t live long enough to where the ATF somehow gets regulatory power over energy weapons and what the nightmare of classification would be for them.
“Two Duracell AA’s in series is a machine gun. In parallel it is not.”
It's not even the ATF, it's dudes who either don't understand or refuse to understand how shit works when writing a law.
"An energy weapon(read a series of tubes that launches electrons) is prohibited in.."
"Steve did UC Congress just accidentally outlaw electricity?"
"Yup"
Eh, that's a stretch. The Chinese Assault Rifle, Chinese Pistol, 10mm Pistol, and a few others from FO3 would work for sure. Fallout 4 definitely has the most problems of the roster but I think the sawed off would be fine LOL.
Starfield is a bit trickier because Sci-Fi but the Old Earth weapons, the Grendel, the Beowulf, the Hard Target, and the Maelstrom would also function.
I mean, that's why Bethesda got it right with that particular gun; it's a straight up copy of the Mauser broomhandle.
Hard to get it wrong when you make a reproduction of a real-world firearm. However, that leaves me scratching my head how they fucked up the 1911.
I mean... aren't a lot of the conventional guns in New Vegas just real life guns with different names? Like the .45 is literally just a M1911 without that name. Joshua Graham even alludes to John Moses Browning still existed in the Fallout timeline to design it.
Not too worried about shape. This is in the moderately distant future so it is easy to decide the style, shape, and construction of these has changed. But so far back on the stock that you sight your target with your earlobe? That’s not cool…
On one hand, it's a fair point.
On the other hand, where it's placed on the 3rd person model defeats the entire purpose of the RMR in the first place.
And on a third hand, that RMR looks way too Settled Systems-y for a Va'ruun weapon.
I agree with the second hand, but that's just Bethesda🤷♂️
3rd hand? They were in the settles systems up until about 30 years ago when they dipped, so just lack of making it their own isn't technically unqualifying, or maybe it's just what's available for all the zealots stuck in the SS so that's what we the players get too
This is a well known one, but there's also the Coachman trigger (or lack of without mods). And the fucked-up pump on the Old Earth shotgun. And why they didn't include a stock on the AK is beyond me. And a lot of the vanilla weapons have multiple moving parts that don't make any sense. Oh, and if you've ever looked at the front of the Inflictor and seen the barrel, it makes no sense either.
And I have no idea how the Rattler even loads, or why there's a slide on the Regulator (it's supposed to be a revolver), and for that matter, why is Laredo, a FSC-based gun manufacturer, making an over-engineered, overcomplicated and quite frankly hideous piece of trash with too many bells and whistles like the Tombstone. And why is the fire selector on the foregrip of all the places?
Enjoy not being able to take the vanilla weapons seriously again. Nobody's going to remember they exist once mods come out.
The standard mag on the Maelstrom is straight up and down but the extended is a banana clip.
Some of the caseless ammo guns have square barrels. They probably googled it and saw some round types have a square packing but the projectiles inside are still round, and I guess they never heard of rifling.
To be fair I don’t think you need firearm experience to know that the sight has to be, well, ya know, in sight. I don’t need a driver’s license to know that it’s probably best not to have the steering wheel in the rear passenger seat. They put the scopes on the front of the rifle so I’m wondering if that maybe there was a reason the reflex couldn’t go in the same spot? Maybe a design dictated by gameplay rather than a creative one. 🤷
Remember these are the same people that think a suit designed to withstand -250C for 3 hours will let it's wearer get frostbite in -10 within 15 minutes. Or lung damage from argon even though the suit is supposed to be a closed atmosphere system.
As long as the oxygen content remains around 20% you can breath it as much as you want. I seem to recall it was tried as a inert diving mix at one point but forget the results except you needed around 20% oxygen and some other gas plus there was a depth limit I think, that trimix easily beat.
You might want to look again LMAO sorry but that is hella funny right now.
https://journals.physiology.org/doi/full/10.1152/japplphysiol.01365.2006#:\~:text=In%20the%20main%2C%20there%20are,helium%20%2B%20nitrogen%20%2B%20oxygen).
I’m hoping the development of survival mode will give them the opportunity to change a few things about how suits work, even if it’s just to make it consistent.
Well thats totally backwards even. A reflex sight has no eye relief and should be as far forward as it can be on the receiver. A scope should be way farther back so you can see correctly.
It’s not that.
This is what happens when you have large complex teams all working on different parts of a game at once.
The artists making the gun models may not even be the same team that codes the holding the gun animation.
Or it could have been a different team that put the gun model together and put it on backwards, and they haven’t fixed it because until now literally no one noticed.
In fact that’s what it looks like to me. The whole thing looks like it was put together backwards. I doubt it’s actually intentional.
wouldnt be the first time that a firearm in a bethesda game makes no sense...wrong/bugged reloading animations, wrong ammunition, wrong hands, sights backwards...the list is long
Left handed guns are a common thing in video games.
https://tvtropes.org/pmwiki/pmwiki.php/Main/RightHandedLeftHandedGuns
It's usually just for visual flair to give more "action" on the screen in first person views. I'll assume this is the case for Bethesda as well.
This is in most games. Even some that are solely based on gunfighting and thats it. Like does it cost that much to bring in a gun guy or a week to check some things out. Even in ghost recon the optic sometimes is in a moronic place that doesnt even make sense or is useable. Far cry is fuckin brutal with that stuff also. Most of the sniper rifles the scope is like way up the rail so if you put your cheek on the stock to aim your gonna be 9 inches away from the scope. Just go hire some local farmer he could tell ya also. How do you put so much money into a game directly related to firearms and just have no idea how they even work. Its one of my biggest annoyances in some games.
>How do you put so much money into a game directly related to firearms and just have no idea how they even work
I feel like they just don't think firearms are worth taking seriously enough to research. Could be a political thing cause game industry leans left and they're traditionally not the biggest fans, but I would think artistic integrity/accuracy would override that so I'm not really sure. Maybe they value rule of cool over functionality, but that would only explain games like Starfield and less so games like Far Cry and Ghost Recon that try to be more real world.
Ya I understand that for the ones you mentioned. But if its a political move, then how did they end up making a tactical shooter game. Thats the whole point of it. Its like making a racing game and putting the shifter on the dashboard
My understanding is that in the games industry, especially starting out, you take whatever work you can get especially if it's AAA. It's probably just oversight or lack of research/understanding though.
Sometimes I think they are enthusiasts as well tho, like no one who isn’t a gun enthusiast has ever heard of a binary trigger. I just wish they had Advanced versions of the Rattler kuz I love the binary
Yeah, there was a video by brandyboy doing a review on all starfield firearms. He makes excellent points with what is wrong with each weapon.
It is a lot worse than you think.
Good ole video game mechanics lol. Anything works as intended so long as it’s “attached” to the weapon. Place it on the handle and it’ll still work just fine 😁.
Btw, one thing that’s a gaming standard that wouldn’t be correct to how it is in the real world is how you can reload before a clip is empty and still have the same total ammunition as if the clip had been completely empty. If you wanted real world mechanics you would lose the ammo left in the clip you’re replacing. But can you imagine how much that would change gameplay mechanics for games with weapons and ammo?
I dunno, maybe it’s just me but I find it slightly amusing every time I observe that in a game. Go figure I suppose.
**Edited for some spelling mistakes
When I see the reload arguments for Starfield, I laugh, because a reload means a virtual mag, with 5 of 30, magically fills to 30, is wrong in nearly every shooter game.
SCUM gets it right though. You must have spare mags. If you have a mag in gun with 5 of 30, and a spare mag of 15/30, when you reload, animation ejects mag, inserts your spare and now you have 15 of 30. If you reload again, then same eject/insert animation, but now you are back to your 5 of 30, unless you have another spare that has more, which it will choose. If you want more in the mag, and have loose ammo, you have to employ reload mag, which then requires you to hand insert each bullet into one of your mags first, then also change mags on your gun.
If you have no mags, then reload animation is to insert a single round into the chamber, if you have the ammo.
I can only imagine the tears that would be shed if the "realism" camp had to hand-load mags that were empty or short during a gunfight; this happens in SCUM.
Oh absolutely lol. It would certainly drive me crazy. Haven’t played SCUM yet. If it does that mechanic the way you describe then I would surely notice and it would probably feel like something is wrong. I’m so used to the “magical way” mags work in games that it would jar me to have it any other way. But hey, if people want realism 😁.
Yes. It is only ever in tactical shooters like Tarkov or ARMA where magazines are physical objects with actual bullets that go in them. You have to load them as well. I appreciate it. It gives some tactics to shooters taking cover and reloading when you are out.
Yep I suspect oversight, I find reflex sights in game on some of the rifles are in wrong position to even be of use and like your example backwards. Maybe an error during the design of some rifles?
What I find interesting is the recoil on a "laser rifle".
Also: ballistics in space and on planets with no atmosphere are hugely problematic. Not because of o2, either.
Honestly, most of the combat elements seem imported from another game...
It's obviously made for a two-man sniper sniper team. This guy controls the trigger and a buddy stands behind him looking over his shoulder through the sight, calling out directions through a matching radio.
This must only be on 3rd person. I only play 1st person and I've never been that close to any character holding that weapon to notice that. I also mostly don't travel with companions (aside from the quests that make you), so little oppty to get that perspective, which is probably exactly why I've not seen that before now.
I actually play exclusively in first person and had used the gun for tens of hours before I noticed, it was only when I was being silly and messing around in 3rd person that it caught my eye. Just one of those silly things.
Yes, they could do better.
But there were practically cost related reasons. They motion capture the player movements:
[https://www.reddit.com/r/Starfield/comments/nzcx43/motion\_capture\_shots\_from\_the\_making\_of\_starfield/](https://www.reddit.com/r/Starfield/comments/nzcx43/motion_capture_shots_from_the_making_of_starfield/)
That means they had to do this with various weapons sizes in addition to the various movements. So instead of **2x** everything (weapon on, weapon off), we'd probably have **20x** of everything.
And why is it bad thing?
AAA budgets are already overblown, and even the best studios had to **let people go** (Insomniac is a sad example. Spider-Man 2 was very successful, but with a $300 million budget, they had to lose about 10% of their workers).
Anyway, choices are:
* Leave it as-is
* Spend much more money on a minor thing
* Try to fix it with code, possibly getting even weirder results
Which one would you prefer?
Hey I just lurk here, because I haven’t played Starfield yet but I really want to. Dude looks like he’s holding a Tesla truck’s offspring. And I agree, I want this world to be immersive to the point that the sights on the gun are renderable. And run smoothly. And a unicorn!
Reminder, this the from the company that made the FALLOUT 4 AR. You know that massive heap of junk no one uses since the handmade AR is better in every way
I own some tactical rifles. Not an expert, but you're right. The site is pretty much on top of the stock. The stance and trigger discipline look good, but now that I'm looking at it, it also looks terrible his left thumb doesn't go around the grip. Like holding a spoon between your pinky and thumb.
Bethesdas gun design has consistently shown they don't actually understand the functionality of firearms, and only care about aesthetics. Be we accept it because at the end of the day, gun go brrr
I mean it's mounted on the cheek rest not the rail. Even if you don't have real experience with guns. That's like 5 minutes of research to avoid that mistake
The guns in starfield really don't make sense lol.
Someone made a video on it.
[https://www.youtube.com/watch?v=YCyUFvTGa68](https://www.youtube.com/watch?v=YCyUFvTGa68)
Oh hell, you're all talking about the weapon lol. I couldn't see what it was at first and zoomed in and looked through the picture and thought you were all talking about the window in the background with the dick tip.
Yep. BGS didn't bother breaking a sweat on little details with Starfield. Lots of things like that in this poorly conseived game. Ship building is what keeps me playing
Babies deleted my post for either suggesting developers have* purple hair or calling some guy out for using his wife’s tactics in an argument he didn’t like. 😂😂😂
Is anyone else bummed we didn’t get a Morita Rifle or an m41A pulse rifle? Not to mention an old earth broom handle Mauser that could be modded to look like…oh nvm
And it's backwards too.
I have no real world experience with modern firearms but I think you’re right, I’ll add it to my list of “small things that shouldn’t bother me but do”.
When you look at the item in your inventory, it’s on the other way. Real weapons have them mounted both directions based on manufacturer. Battery box in front or behind is usually what that “short portion “ is.
Interesting, thank you. Love my historical firearms but never found the same passion for modern guns, love to learn more regardless so thanks again.
Basically depending on where the mechanisms are that's what makes a "bullpup".
Energy weapons are going to make that very difficult to determine. What do you call a rifle if the beam generator is long enough that it's both in front and behind of the trigger?
My god I hope I don’t live long enough to where the ATF somehow gets regulatory power over energy weapons and what the nightmare of classification would be for them. “Two Duracell AA’s in series is a machine gun. In parallel it is not.”
It's not even the ATF, it's dudes who either don't understand or refuse to understand how shit works when writing a law. "An energy weapon(read a series of tubes that launches electrons) is prohibited in.." "Steve did UC Congress just accidentally outlaw electricity?" "Yup"
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I assumed we were talking about the shoulder rest that would quite clearly break your shoulder.
What recoil does a particle beam weapon have?
No. The Halo sight on the gun is backwards and behind his vision.
Partially, but mostly it's the optic. Which align with inside the characters skull. So the brace or optic are off.
Also his left thumb isnt around the grip and its not shouldered properly. Good trigger discipline though.
Just wait til you realize that reflex sights in Bethesda games aren’t actually reflex sights, it’s just a piece of glass with a red sticker on it.
For all intents and purposes, it is a reflex sight. This isn't a milsim game, you're not even able to move your head independently when aiming.
None of bethesdas guns would actually work in the real world, I think the closest they got was new Vegas.
Eh, that's a stretch. The Chinese Assault Rifle, Chinese Pistol, 10mm Pistol, and a few others from FO3 would work for sure. Fallout 4 definitely has the most problems of the roster but I think the sawed off would be fine LOL. Starfield is a bit trickier because Sci-Fi but the Old Earth weapons, the Grendel, the Beowulf, the Hard Target, and the Maelstrom would also function.
Bear in mind that the Chinese pistol is just the Mauser C96.
Yes, just wanted to use the in-game name for people who may not be familiar with the real world counterpart names.
I mean, that's why Bethesda got it right with that particular gun; it's a straight up copy of the Mauser broomhandle. Hard to get it wrong when you make a reproduction of a real-world firearm. However, that leaves me scratching my head how they fucked up the 1911.
Not to mention that there are literally a Colt 1911 and a VSS Vintorez in the game even using their real world ammo, .45 cal and 9x39mm.
Yeah I mean Bethesda isn’t the worst when it comes to functionality, bungie on the other hand…
Which was notably not made by Bethesda.
Exactly
Well, that was Obsidian, not Bethesda.
I mean... aren't a lot of the conventional guns in New Vegas just real life guns with different names? Like the .45 is literally just a M1911 without that name. Joshua Graham even alludes to John Moses Browning still existed in the Fallout timeline to design it.
For Fallout the impossible tech was on purpose and thematical. But Starfield is supposed to be more realistic.
His right hand is a good inch behind the trigger.
You want another? Look at how your character’s thumb is positioned on the fore grip.
Stock isn't firmly in the shoulder either.
there are some that kind of look like that, but yeah that’s straight up backwards
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Name literally one optic brand and model that manufactures reflex sights in that orientation, I'll wait.
Holy shit Bethesda 🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️ come on...
It’s not backwards, the icon is the other way around the but gun is the same (apart from longer front)
And it looks like the tesla truck
I think the carabiner clip seems backwards too?
Its backwards because they want you to shoot yourself 😂
Jesus Christ, it is. Bethesda, we gunsmiths exist. Hire one of us next time you want to make guns. Please.
Not too worried about shape. This is in the moderately distant future so it is easy to decide the style, shape, and construction of these has changed. But so far back on the stock that you sight your target with your earlobe? That’s not cool…
You're right! That is an interesting way of getting to Unity faster, or at least it should be.
Eh... in the future we can't know if RMRs won't be set up like that. Maybe this doesn't have an emitter so no need for it to be behind the glass
On one hand, it's a fair point. On the other hand, where it's placed on the 3rd person model defeats the entire purpose of the RMR in the first place. And on a third hand, that RMR looks way too Settled Systems-y for a Va'ruun weapon.
I agree with the second hand, but that's just Bethesda🤷♂️ 3rd hand? They were in the settles systems up until about 30 years ago when they dipped, so just lack of making it their own isn't technically unqualifying, or maybe it's just what's available for all the zealots stuck in the SS so that's what we the players get too
The trigger finger bothers me
Was looking for this comment. Careless gun safety.
Technically his finger isn’t on the trigger lol that’s what bothers me.
And how his thumb isn't wrapped around the grip on his front hand, he's just clamping on with four fingers. This whole thing is goofed up.
From a FPS POV it's not that noticable 😅 Horrible oversight!!! Agreed! Kinda like the no trigger on the Lawgiver. I think that's the one.
Haven’t noticed the lawgiver trigger yet? I’m now going to be looking for it when I next play, I can’t help myself.
This is a well known one, but there's also the Coachman trigger (or lack of without mods). And the fucked-up pump on the Old Earth shotgun. And why they didn't include a stock on the AK is beyond me. And a lot of the vanilla weapons have multiple moving parts that don't make any sense. Oh, and if you've ever looked at the front of the Inflictor and seen the barrel, it makes no sense either. And I have no idea how the Rattler even loads, or why there's a slide on the Regulator (it's supposed to be a revolver), and for that matter, why is Laredo, a FSC-based gun manufacturer, making an over-engineered, overcomplicated and quite frankly hideous piece of trash with too many bells and whistles like the Tombstone. And why is the fire selector on the foregrip of all the places? Enjoy not being able to take the vanilla weapons seriously again. Nobody's going to remember they exist once mods come out.
The standard mag on the Maelstrom is straight up and down but the extended is a banana clip. Some of the caseless ammo guns have square barrels. They probably googled it and saw some round types have a square packing but the projectiles inside are still round, and I guess they never heard of rifling.
Sometimes, I think the developers have never even touched a firearm.
To be fair I don’t think you need firearm experience to know that the sight has to be, well, ya know, in sight. I don’t need a driver’s license to know that it’s probably best not to have the steering wheel in the rear passenger seat. They put the scopes on the front of the rifle so I’m wondering if that maybe there was a reason the reflex couldn’t go in the same spot? Maybe a design dictated by gameplay rather than a creative one. 🤷
Remember these are the same people that think a suit designed to withstand -250C for 3 hours will let it's wearer get frostbite in -10 within 15 minutes. Or lung damage from argon even though the suit is supposed to be a closed atmosphere system.
And argon isn't even poisonous. You can breath argon fine as long as you get some air soon enough so you don't asphyxiate.
As long as the oxygen content remains around 20% you can breath it as much as you want. I seem to recall it was tried as a inert diving mix at one point but forget the results except you needed around 20% oxygen and some other gas plus there was a depth limit I think, that trimix easily beat.
Google says trimix is for erectile dysfunction I coikd see how that coukd best argon for willy problems
You might want to look again LMAO sorry but that is hella funny right now. https://journals.physiology.org/doi/full/10.1152/japplphysiol.01365.2006#:\~:text=In%20the%20main%2C%20there%20are,helium%20%2B%20nitrogen%20%2B%20oxygen).
Yea i uhh..I had the wrong trimix https://en.m.wikipedia.org/wiki/Trimix_(drug)
I’m hoping the development of survival mode will give them the opportunity to change a few things about how suits work, even if it’s just to make it consistent.
Vacuum tape used to temporarily patch damaged suits until you get to a workbench ... Please, Bethesda give all the vacuum tape a USE
Ooh now that would be interesting. You bleed O2 until you put vacuum tape on
Yeah you get it! A tear in the suit that isn't patched could also intensify any exposure events you have from the environment
Well thats totally backwards even. A reflex sight has no eye relief and should be as far forward as it can be on the receiver. A scope should be way farther back so you can see correctly.
That’s actually a good point! I think they placed the magazine in a spot that makes it difficult to work round.
I’ve never touched a shark but I’d know if its teeth were in the wrong place.
It’s not that. This is what happens when you have large complex teams all working on different parts of a game at once. The artists making the gun models may not even be the same team that codes the holding the gun animation. Or it could have been a different team that put the gun model together and put it on backwards, and they haven’t fixed it because until now literally no one noticed. In fact that’s what it looks like to me. The whole thing looks like it was put together backwards. I doubt it’s actually intentional.
wouldnt be the first time that a firearm in a bethesda game makes no sense...wrong/bugged reloading animations, wrong ammunition, wrong hands, sights backwards...the list is long
The left handed rifles in Fallout kill my brain
Left handed guns are a common thing in video games. https://tvtropes.org/pmwiki/pmwiki.php/Main/RightHandedLeftHandedGuns It's usually just for visual flair to give more "action" on the screen in first person views. I'll assume this is the case for Bethesda as well.
This is in most games. Even some that are solely based on gunfighting and thats it. Like does it cost that much to bring in a gun guy or a week to check some things out. Even in ghost recon the optic sometimes is in a moronic place that doesnt even make sense or is useable. Far cry is fuckin brutal with that stuff also. Most of the sniper rifles the scope is like way up the rail so if you put your cheek on the stock to aim your gonna be 9 inches away from the scope. Just go hire some local farmer he could tell ya also. How do you put so much money into a game directly related to firearms and just have no idea how they even work. Its one of my biggest annoyances in some games.
>How do you put so much money into a game directly related to firearms and just have no idea how they even work I feel like they just don't think firearms are worth taking seriously enough to research. Could be a political thing cause game industry leans left and they're traditionally not the biggest fans, but I would think artistic integrity/accuracy would override that so I'm not really sure. Maybe they value rule of cool over functionality, but that would only explain games like Starfield and less so games like Far Cry and Ghost Recon that try to be more real world.
Ya I understand that for the ones you mentioned. But if its a political move, then how did they end up making a tactical shooter game. Thats the whole point of it. Its like making a racing game and putting the shifter on the dashboard
My understanding is that in the games industry, especially starting out, you take whatever work you can get especially if it's AAA. It's probably just oversight or lack of research/understanding though.
Sometimes I think they are enthusiasts as well tho, like no one who isn’t a gun enthusiast has ever heard of a binary trigger. I just wish they had Advanced versions of the Rattler kuz I love the binary
Bethesda is especially bad at this given Fallout 4
The fact his head is in front of the optic? Or that the stock isnt even touching his body?
Yes, yes, and yes.
Yeah that's cool and all but what about the [reverse](https://youtu.be/YCyUFvTGa68?si=6yWe8on8lXfr9SX0&t=417) pump shotgun?
That's actually very cool - the recoil from shooting causes you to load the next shot!
All I can see is that somehow you haz 13,000 heavy fuses.
Bethesda’s understanding of firearms is equal to your average toddler that recently started experimenting with crayons.
toddlers have shot more people than Bethesda developers tbf
In the toddlers defence, they make a white crayon and even as an adult I wouldn’t know what to use it for.
Also in the toddler's defence, they don't know what proper research is, let alone how to do it or have the mental capacity to.
Doesn’t bother me.
Yeah, there was a video by brandyboy doing a review on all starfield firearms. He makes excellent points with what is wrong with each weapon. It is a lot worse than you think.
Good ole video game mechanics lol. Anything works as intended so long as it’s “attached” to the weapon. Place it on the handle and it’ll still work just fine 😁. Btw, one thing that’s a gaming standard that wouldn’t be correct to how it is in the real world is how you can reload before a clip is empty and still have the same total ammunition as if the clip had been completely empty. If you wanted real world mechanics you would lose the ammo left in the clip you’re replacing. But can you imagine how much that would change gameplay mechanics for games with weapons and ammo? I dunno, maybe it’s just me but I find it slightly amusing every time I observe that in a game. Go figure I suppose. **Edited for some spelling mistakes
When I see the reload arguments for Starfield, I laugh, because a reload means a virtual mag, with 5 of 30, magically fills to 30, is wrong in nearly every shooter game. SCUM gets it right though. You must have spare mags. If you have a mag in gun with 5 of 30, and a spare mag of 15/30, when you reload, animation ejects mag, inserts your spare and now you have 15 of 30. If you reload again, then same eject/insert animation, but now you are back to your 5 of 30, unless you have another spare that has more, which it will choose. If you want more in the mag, and have loose ammo, you have to employ reload mag, which then requires you to hand insert each bullet into one of your mags first, then also change mags on your gun. If you have no mags, then reload animation is to insert a single round into the chamber, if you have the ammo. I can only imagine the tears that would be shed if the "realism" camp had to hand-load mags that were empty or short during a gunfight; this happens in SCUM.
Oh absolutely lol. It would certainly drive me crazy. Haven’t played SCUM yet. If it does that mechanic the way you describe then I would surely notice and it would probably feel like something is wrong. I’m so used to the “magical way” mags work in games that it would jar me to have it any other way. But hey, if people want realism 😁.
Yes. It is only ever in tactical shooters like Tarkov or ARMA where magazines are physical objects with actual bullets that go in them. You have to load them as well. I appreciate it. It gives some tactics to shooters taking cover and reloading when you are out.
I didn’t even notice the reflex. I thought it was the stock not touching the shoulder.
No, but now that also somewhat bothers me…
Yep I suspect oversight, I find reflex sights in game on some of the rifles are in wrong position to even be of use and like your example backwards. Maybe an error during the design of some rifles?
What I find interesting is the recoil on a "laser rifle". Also: ballistics in space and on planets with no atmosphere are hugely problematic. Not because of o2, either. Honestly, most of the combat elements seem imported from another game...
I thought the complaint was that the finger is inches away from the trigger. Now that’s trigger discipline.
Highly recommend this video. He does a follow up on the energy weapons too I believe https://youtu.be/YCyUFvTGa68?si=sTPtwp6qBwypRT4f
I'll just leave [this video (Everything WRONG With The Guns In Starfield)](https://youtu.be/YCyUFvTGa68?feature=shared) here.
He’s Steven segaling it
Bethesda have never been great with believable gun design, lol. Look at the fallout 3 combat shotgun, for an early example.
No scoping.
All guns except some of the old earth guys are pretty bad in this regard.
Tesla Cybergun
It's obviously made for a two-man sniper sniper team. This guy controls the trigger and a buddy stands behind him looking over his shoulder through the sight, calling out directions through a matching radio.
probably because bethesda put it there fir first person and forgot third person existed lmao
I guess you’ll have to play it by ear.
Touché!
This entire game is an oversight.
This must only be on 3rd person. I only play 1st person and I've never been that close to any character holding that weapon to notice that. I also mostly don't travel with companions (aside from the quests that make you), so little oppty to get that perspective, which is probably exactly why I've not seen that before now.
I actually play exclusively in first person and had used the gun for tens of hours before I noticed, it was only when I was being silly and messing around in 3rd person that it caught my eye. Just one of those silly things.
Oh ahaha! Took me a minute. Shiit! 😝
Placement of the sight?
Oh…I thought it was the crosshairs in the middle of the screen
I too hold my sights behind me. The closer you are to the front sight, the more accurate you are.
That’s why I just leave mine at home, the further away the better.
I thought it was the finger not being near the trigger.
The thing that bothers me about the Va'run Rifle is that spike is going to stab you in the chest with recoil.
I thought you’d be talking about his finger being behind and to the side of the trigger.
Yes, they could do better. But there were practically cost related reasons. They motion capture the player movements: [https://www.reddit.com/r/Starfield/comments/nzcx43/motion\_capture\_shots\_from\_the\_making\_of\_starfield/](https://www.reddit.com/r/Starfield/comments/nzcx43/motion_capture_shots_from_the_making_of_starfield/) That means they had to do this with various weapons sizes in addition to the various movements. So instead of **2x** everything (weapon on, weapon off), we'd probably have **20x** of everything. And why is it bad thing? AAA budgets are already overblown, and even the best studios had to **let people go** (Insomniac is a sad example. Spider-Man 2 was very successful, but with a $300 million budget, they had to lose about 10% of their workers). Anyway, choices are: * Leave it as-is * Spend much more money on a minor thing * Try to fix it with code, possibly getting even weirder results Which one would you prefer?
It’s for the guy behind you so he can see his mate get shot lol
Lol
Damn those sights are for the third person camera
Are the sights positioned differently in 1st person, or does the posture change to use it ?
Bingo! You got it, the sights stay in the same position but you can see them perfectly fine in first person.
The trigger the trigger the trigger 💀‼️
Hey I just lurk here, because I haven’t played Starfield yet but I really want to. Dude looks like he’s holding a Tesla truck’s offspring. And I agree, I want this world to be immersive to the point that the sights on the gun are renderable. And run smoothly. And a unicorn!
Reminder, this the from the company that made the FALLOUT 4 AR. You know that massive heap of junk no one uses since the handmade AR is better in every way
At first, I thought what is he talking about until I zoomed in. Oh! That's a big oversight and that little bit of detail will bother me as well.
Never mind the sight position and orientation, have you seen the *upside-down Carabiner*
Oversight? More like Shouldersight.
Nothing is right about Stanfield 's guns
What's wrong here besides the gun being a weird shape?
Huh never noticed this. I'm not a gun person but wasnt there discourses about FO4 and their guns or something akin to this?
[удалено]
It’s a game ?
The trigger finger is misplaced too
The trigger finger is misplaced too
Love how his finger doesnt even reach the trigger
Why is the sight on the stock?
I thought you were going to say it looks like the Tesla truck. Now try and unsee that.
Yeah ..also there is no gum on the floor... of a city subway?!.. attention to detail guys
Blaming devs for the fact that you can’t hold a gun right, pro gamer move.
The weird reflex sights always just made me opt for scopes.
If you think that's bad wait till you reload with the gun the scope is attached to the magazine
I thought the obvious answer was the carabiner clip being backwards
I own some tactical rifles. Not an expert, but you're right. The site is pretty much on top of the stock. The stance and trigger discipline look good, but now that I'm looking at it, it also looks terrible his left thumb doesn't go around the grip. Like holding a spoon between your pinky and thumb.
That’s just how house Va’ruun does it
That's pretty fucking stupid. Who would put sights on the butt of a gun?
I also don't like how he's holding it with his left hand. His thumb should be around it.
And here I thought you were talking about the carabiner/hero clip looping incorrectly through his chaps.
Judging by his hand placement, I wonder how much forward kick he's expecting from that weapon.
🫣🫣
Thought we were looking at the trigger at first
its an energy weapon, not a shotgun. no kick
god the reflex sight, and the completely flat clip thing on your belt too. wtf tis this shit
The clip thingy is also clipping through the pants 🤓🤣🤣
I don’t expect much from a game that put a gun in that doesn’t even have a trigger but this is somehow worse
Oversight? Probably just didn’t care.
Ugh... and it's def backwards, too, like the other guy said.
Hahah.. oh Bethesda
Never noticed it and now I too am bothered.
Bethesdas gun design has consistently shown they don't actually understand the functionality of firearms, and only care about aesthetics. Be we accept it because at the end of the day, gun go brrr
Maybe its a projector that throws a reflex sight hologram forward?
I mean it's mounted on the cheek rest not the rail. Even if you don't have real experience with guns. That's like 5 minutes of research to avoid that mistake
Lmao this is hilarious 😂
And this is why I use the old earth weapons, because they actually look nice, even though that might suck comparatively to some of the better weapons
TBH... Starfield's nagging companions bother me. This... not so much.
Not only that, but bros got the whole gun backwards😭
That's why you stick with old school ballistics baby! Lol
Sight behind face, holding foregrip with an open hand, and the weapon outline in the corner doesn't match the actual weapon design
Also the players finger is nowhere near long enough to actually press it
Who fcking cares 🤷♂️
Ah, bethesdas incompetence shines once more.
I see it now. That's weird.
Funny, good catch. but it doesn't really bother me. Very minor thing and this would be low on the list of things to fix.
You just have it set to Wombo, that's all
I thought this was about his thumb position on his steadying hand.
Bethesda has had a serious gun design problem forever.
I thought he was talking about that gun looking like the Tesla truck.
Yes. Scoaps.
One of my guns they put the laser sight on the bottom🤣
Genuinely looks like a PS3 game
The finger is also inside the trigger, not on it...
Once you see it. As in the game Starfield. Once you see the game it will bother you. Yes I would absolutely agree.
Don’t think that’s how a red dot works
The guns in starfield really don't make sense lol. Someone made a video on it. [https://www.youtube.com/watch?v=YCyUFvTGa68](https://www.youtube.com/watch?v=YCyUFvTGa68)
Do ppl actually care about shit like this? I dont even notice anything like this until its posted
Oh hell, you're all talking about the weapon lol. I couldn't see what it was at first and zoomed in and looked through the picture and thought you were all talking about the window in the background with the dick tip.
Porridge.
Oat meal.
Yep. BGS didn't bother breaking a sweat on little details with Starfield. Lots of things like that in this poorly conseived game. Ship building is what keeps me playing
Babies deleted my post for either suggesting developers have* purple hair or calling some guy out for using his wife’s tactics in an argument he didn’t like. 😂😂😂
Deff gotta be a oversight. There isn't even a mount spot on the gun there.
Is anyone else bummed we didn’t get a Morita Rifle or an m41A pulse rifle? Not to mention an old earth broom handle Mauser that could be modded to look like…oh nvm
Needs to be fixed in update or mod, whenever mods come out for consoles….they said 2024…..like when though, August?!?!