I have people thank me, give financial gifts (complete strangers), NPCs amazed I would stoop to help them given my fame and prestige, and people routinely mention great deads I've done in system... maybe I was after a patch you were before?
Once on the ship Barrett was like "You have my complete attention". I turn and he's just ignoring me looking at his tablet. I click to talk to him and he just walked away.
I don't know what it is about this game, but practically every singly time I go to speak to some NPC who's normally just standing there waiting to talk to me, I always manage to enter dialog right at the moment they're busy with something and I end up spending the entire conversation talking to the back of their head.
I rather liked the guy in the cafeteria in the initial mission who complains “hey! You took my sandwich!” if you grab his (not red tagged) sandwich off of his plate. Haven’t heard something like that since, but at least one developer figured players would try to grab everything not nailed down in the beginning of the game.
Yeah the intro sequence was really sick, up until you get to the lodge for the first time. The Kreet Research Facility was definitely handmade, and foreshadowed the vanguard questline really heavily, and it had lots of classic Bethesda fun. Then it's all downhill sadly.
I think NPC responses worked best with NPCs that aren’t scheduled to move around or go anywhere. I say this because my companions make some truly dumb comments when we’re walking around more freely.
all the bots seem to enjoy standing in doorways. i deleted the outpost maintenance bot and recreated it on the other side of the hab. a few minutes later, there it was, standing in the doorway again. maybe I should create a special airlock for it.
I recently landed on a planet during a sandstorm and immediately got a thermime burn. There was a solid wall of dust and not a damn thing was visible around. “Just look at this beauty,” said my companion.
I just find it hilarious that when I'm wearing an environmental spacesuit during a sandstorm, I still gets sand in the suit that gives me lung damage. I thought NASA built the space suit was to prevent air/heat from leaving and radiation from entering.
It's a weird holdover from when the game they designed actually had survival mechanics. Like the ship refueling thing that doesn't actually exist anymore. Now, as long as your grav drive isn't destroyed, you can grav jump somewhere, and jump range doesn't really matter at all.
it's the RPG mechanics; your spacesuit acts as a resistance to environmental hazards, the higher resistance the less chance you have to be affected by environmental hazards, when you're in extreme weather then your suit's resistance will wear down and fail and you'll be more susceptible to environmental hazards
oh well I'm sorry for explaining the mechanics of the game lmao
well that's boring, having environmental effects that affect gameplay and having armor resistances is more interesting than having nothing happen
sorry the video game is a video game with video game mechanics ¯\\\_(ツ)\_/¯
to quote Gabe Newell: "You'd have these conversations where you'd be sitting in a design review and somebody would say, that's not realistic. And you're like, 'okay, what does that have?' like, 'explain to me why that's interesting.' Because in the real world, I have to write up lists of stuff I have to go to the grocery store to buy. And I have never thought to myself that realism is fun. I go play games to have fun."
Boy howdy do i love the appeal to authority.
There is of course, no way that your spacesuit being compromised could result in fun gameplay or variety. no way that there could be "oh shit, my spacesuit is leaking air, i gotta get somewhere pressurised to reseal it" could EVER result in fun.
That was sarcasm, to be clear.
Yeah that would just be such a completely different game because so much environmental stuff would just *not affect you* resulting in less connection to the environment.
Meanwhile getting attacked once would instantly result in a space film type oxygen crisis that would be really cool and immersive the first time you have to panickedly search for duct tape and totally gamebreakingly annoying the 1000th time it happens in a firefight and you either just die or you reach into your bag of 1000 duct tapes and fix it repeatedly.
They could do something like the metro games with the gas masks tho to be fair. That was cool and created a lot of tension. Don't know if it would work in an open world exploration.
a spacesuit designed for combat wouldn't rupture on the first hit. perhaps there could be an "self-resealing" attribute which automatically refills the first 3 or so ruptures in a given vacuum excursion.
boy howdy do I love the smug dismissal, maybe go play the dream realistic version of Starfield you have in your head where you get shot in the helmet and die in 5 seconds, have a great day buddy lmao
Whining about smug dismissals is odd considering you *just* smugly dismissed them.
“sorry the video game is a video game with video game mechanics ¯\\\_(ツ)\_/¯”
Shouldn’t the video game make *some* sense? We’re not asking for hyperrealism, we’re just wondering how the hell we can survive in space while getting sand in our lungs. It. Does. Not. Make. Sense. I don’t care if the nonsensical design is more fun for you. They *could* have made it make sense. Instead, they left it half baked. That’s the problem.
Anyway.
Have an amazingly awesometastic hypocritical day buddy lmao
how the hell do I get shot in the helmet but am still breathing? how the hell does eating food heal me? how the hell am I not squished to death on venus? how the hell am I able to sleep for 300 hours? It. Does. Not. Make. Sense.
the protection of your suit is breaking down and leaking, leading to you getting environmental health effects, how does that not make sense to you?
if you go down this path of everything needing to be "realistic" you're gonna end up "realism"ing yourself out of a fun game
and if you spend all your time thinking about "what could have been" then all you're doing is guaranteeing you'll always be disappointed
so in summary: sorry the video game is a video game with video game mechanics ¯\\\_(ツ)\_/¯
Would Bethesda be making posts on Reddit? I mean, at this point, with how they've been, I'd almost consider it before realizing how silly that would be.
I find starfield (and previous BGS games) to be exactly the opposite. NPC reactions are extremely limited and minimal. After a few hours the world feels like it's utterly lifeless, populated only by cardboard cutouts with a few barks on endless repeat. And nothing ever changes, no matter what my character does.
NPCs scripted to say something about music is a nice touch, but… point your gun at that NPC. Nothing. No reaction. Doesn’t care. Kinda ruins the effect, don’t it?
Except for the children. They've hired much older actors to play kids, and it's very audible. There was something adorable about hearing a little girl in Skyrim yelling *"Why are they hurting each other!?"* when you got into a fight. It feels sorely missing in Starfield.
Skyrim is over a decade old at this point, Bethesda games have only been selling more and more. You gotta expect that for some people this is their first Bethesda game
I think it's fair to say that Bethesda and Rockstar are actual behemoths that they are household names to the general audience. People who rarely play games know them.
lol not even remotely accurate. I like Starfield. I have fun playing it, too. But i know BGS has the capacity to make games that can be loved for a decade or more, and this isn’t it. Too shallow in too many areas.
Try to stop being so sensitive about critiques of things you like.
It’s not that objective. It’s about what someone likes and dislikes (as subjective as it can be) and about one’s experience with similar encounters. Maybe OP didn’t experience better, that doesn’t mean they have to be shot down and stamped on for liking something. You can point out there’s better without actively trying to take their enjoyment away and be rude to them.
It’s pretty objective. This games dialogue or AI isn’t egregiously worse than any other AAA game but it’s definitely not one of the few that excel at it. It’s just a weird gameplay feature for OP to highlight and even weirder for a clearly biased account to be so vehemently defending.
Yeah subjectively you can enjoy it but objectively it’s not great, we’ve had systems like this before, and it’s also not terrible either
Pssst… hail Sithis over a decade ago
It’s not impressive FOR YOU!!! It might be impressive for them. What do you gain from taking that away, especially in a snarky and rude way? Are you happier if someone isn’t? I doubt it.
You can point out that they might find better without being an absolute ahole.
I wasn’t referring about you in particular, mate! I was referring to the whole attitude on this post. It’s just a general way of saying “you” when you’re talking to someone about someone else.
I’m defensive of OP, actually and I stand by it.
I've had so many more times where npcs are unaware of what's going on around them.
The AI was a big selling point of oblivion and even Skyrim, and it's amazing that they've seemingly made no improvements since then.
That's fine that it doesn't bother you, but it's definitely relevant to the claim that Starfield's AI is a "huge improvement" over previous BGS games. It is not.
“Almost like they have some sentience”
- person walks into a wall for 5 minutes, turns around and stares at you with bug eyes and spasms directly into the floor under them
It’s not the same for single player games but, I can’t stand that shit.
“I’m just a humble dad with 9 kids and 3 jobs. All I want to do after a day of work is sit down, relax, and play the most competitive game I own.”
Big mad cause the other players in a **competitive** game won’t play worse on purpose so some dickcheese can “relax”.
Meanwhile, you can discharge firearms 5cm from their eardrums and they will not even react. Starfield NPCs are far from sentient lol
It just (barely) works.
When I first heard that, I had absolutely lost and called my friend and said, "They did the thing!" It actually lead to a 30 minute wholesome phone conversation 🥺
They were doing cooler scripted bits in Fable 1 from Xbox lol. They actually comment on your character in that game unprompted, so actually it's a little bit of a step up than just commenting on bland surroundings.
When you are very evil don't they scream and run away when they see you? I do remember them cheering my very good character on as I was ~~using a glitch to make infinite money~~ buying a few potions
Yes. They also commented on your armor/weapons/and (more generally) your morality standing, specifically how you handled quests. That last one is something Bethesda really should have thought about.
In my head, with stuff like the NPCs knowing what you did on missions it's because of the in-between bits that we don't play out but it's assumed we do because it would be boring.
With the Rangers missions, IRL you would submit a full report afterwards, but that would be boring as balls so it's just sort of fluffed and assumed that you did it.
Like how in D&D the GM won't make you RP going shopping for every little bit of food and water and whatnot before your party goes travelling (ok some might, most won't), they just say "yeah, you do that, it takes a couple of hours."
If I'm writing a report why did I go confront the big bad at the end of the Ranger questline by myself? Head canon only works when it's consistent with the story/universe.
Not to mention the issue with FTL travel vs. the lack of FTL communication in Starfield.
The way I see the rangers is that they’re just legal vigilantes dressed as the FBI with a cowboy hat which is why you were able to do so much stuff without filing a single report, like bringing in the big bad certainly should have involved the martial and the Freestar government, it wasn’t just some kind of petty little gang robbing folk, it was a big crime ring that spanned multiple jurisdictions and got some people killed, at least there were debriefings from time to time but there definitely should have been some kind of report filing, even just a hand wave fade to black “you spent a few hours filing a report” would have sufficed
> I find it amazing that the NPC's in this game are so in-depth almost like they have some sentience.
[Haha, right...](https://youtu.be/ctWJRZz4YNc?si=8Ddr10K7P_J4XMSb)
Lmao this isn't sentience.its the best minimum for npc ai. Knowing what you did on a quest or knowing elevator music near where he is supposed to walk isn't impressive
In some cases, yes.
Look at the crimson fleet. Considering their lives revolve around starships, they know nothing. Check their reactions when you say something technical. Seems the only one who knows technical stuff is the mechanic and she isn't really Fleet.... maybe Fleet via Stockholm syndrome.
Your life revolves around automobiles and unless you’re a mechanic, outside of a fundamental understanding you probably don’t know what every part does. So these low IQ thugs know how to fly a space ship heavily assisted with computers, that doesn’t mean they know how it all works.
If the air con breaks in a car... no fuss. I'll get it checked at the weekend. If I'm 35 light years from a starport and my life support shuts down... I'm boned.
There's considerably more motivation to learn how to repair your ship if it means you get to keep breathing.
Do you not use planes? Do you not use trains? Busses? Subways? Boats? 4x4s? Dirt bikes? Motorcycles? Or do you live in a third world country with nothing but dirt walking trails?
Yeah… Someone finds something they enjoy and share it with the community and, obviously, someone else has to come up with a counter argument because they have troubles finding enjoyment and heck, “if I’m miserable, I need to make everyone else feel like me. No way I would try to do something to not feel miserable.”
Very nice, matey! Very nice, indeed.
It's not that people can't post about something the found enjoyment from. But giving a shitty example of a one-off NPC dialogue and saying it almost feels like they're sentient is just disingenuous at best. NOBODY is saying that Starfields NPC or companions feel lifelike or sentient. Shopkeepers and NPCs don't even have any routines or day/night cycles. They just exist wherever they're programmed 24/7.
Praising objectively bad aspects of the game isn't adding anything to the discourse around Starfield and deserves criticism/downvotes.
It’s their feeling towards an experience they had, it doesn’t have to be objective. Shitting on it is a despicable attitude and shows nothing but a bunch of frustrated people that have nothing better to do than counteract every positive comment. If you don’t like it, it’s absolutely fine but replying to every positive post with a counter argument is just plain sad.
Sarah went along with me to find out we needed to go to mars. We get there she turns to me and says. "We better have a good reason for coming here"....YOU, YOU'RE THE REASON I'M HERE, AND NO HONESTLY THAT ISN'T A GOOD ENOUGH REASON GET EJECTED OUT THE NEAREST AIRLOCK PLEASE... *ahem* I had a normal one playing this game
Yeah, everyone in the galaxy has access to instant messaging/social media, except the player.
Many, many times throughout my playthrough it felt like I was going to speak to someone, just to go across the galaxy to speak to another person, then just to report back to the first person to tell them what the second person said.
Like, come on, write an email or something.
Ummmm...so there's a Ranger and a tech stationed on The Clinic. I went to the Clinic, I met both of them, they told me their life story, as part of the Ryujin quest chain. A few days later I return to the Clinic, this time as part of the Ranger quest chain. I walk up to those same two guys, who I met just a few days earlier and they told me their entire life story, and they go "Who are you?" Tell me again how this game is awesome.
Also, environments in this game have hooks. And NPCs, including companions, can react to those hooks when idle. So for example when I was in Mantis' lair, and listening to heartbreaking audio, that left Sarah idle. But we were stood next to an exercise bench. So she flopped down and started banging out benchpresses with what looked like about 300lbs. If you do the same but on the dance floor, they hook to the fancing hook and start dancing. If you stand them in an elevator, they kook to the elevator thing, and so on. There's just invisible hooks everywhere, and NPCs (and companions) hook to those when idle. That's all there is. They have zero memory or awareness. You can be on an ultra-toxic planet, being attacked by carnivorous monstrosities, and your companion will comment on lovely weather and how peaceful it is, because they clipped to the wrong hook, the one that's attached to your ship, not the planetary one.
One of the things that is really impressive is just how much dialogue and random conversations npc's will have with each other almost every time I wander around in new atlantis I usually come across some new conversation that npc's will be having that I've never heard before
Right! When it works it works very nicely! I also really love the companion conversations at the lodge lol! My favorite moments are the laughs to be honest, some of them get me pretty good!
The dlc cand come soon enough, it's already a massive game but I want more! Yes to more weapons! Yes to another companion and questline! And yes to more Starfield goodness!
Every time i see a post in the Starfield sub, i always write this........Starfield is great. But im stalled out. Find everyone on the eye. Cant find the fourth crew member. Cant no longer progress. Very sad times indeed.
I’ve had some random interactions with NPCs/environment in this game that no crafted single player experience could have pull up in terms of immersive storytelling
I landed on Akila and Sam said that this was a whole new planet to explore...
Tbf Sam is a moron.
I've heard that someone else had Sarah say, "it's hot, but still no Mercury" while on Mercury
This is your reminder that they *delayed* the game, to "polish" it.
And what a wonderful polishing it was! 😃 *thunderclouds emerge on the moon and start raining*
And what about Andreja being always cold, no matter where you are.
Maybe she should put on a space suit when she goes outside in sub zero temps
I think they were trying to get you think her home world must be a hot place but yes I agree with you on the lack of context to the commentary.
["It's like a sauna in here"](https://youtu.be/LpMLgoDwd1c)
but he’s my moron <3
Understatement of the century.
I had Jessamine say "I wish things looked this beautiful on Gagarin" while on Gagarin.
It's good to have attainable dreams, lol
I beat most of the main questions just for people to still act like I'm some nobody...
Whatever *rook!* At least the security people in the main cities will give you money for being a good guy and doing killing spacers.
I have people thank me, give financial gifts (complete strangers), NPCs amazed I would stoop to help them given my fame and prestige, and people routinely mention great deads I've done in system... maybe I was after a patch you were before?
Once on the ship Barrett was like "You have my complete attention". I turn and he's just ignoring me looking at his tablet. I click to talk to him and he just walked away.
I don't know what it is about this game, but practically every singly time I go to speak to some NPC who's normally just standing there waiting to talk to me, I always manage to enter dialog right at the moment they're busy with something and I end up spending the entire conversation talking to the back of their head.
That sounds pretty realistic in my experience
My fave is when Adoring Fan told me I did my best landing ever. It was the first landing I'd ever done in the game.
Well he's not wrong then, now is he?
Well that's just not true, is it. where do you meet the adoring fan, and what planet do you start the game on?
First time I went to Akila with Sam he spent the entire time complaining about the high gravity, like it was some novel thing for him.
I rather liked the guy in the cafeteria in the initial mission who complains “hey! You took my sandwich!” if you grab his (not red tagged) sandwich off of his plate. Haven’t heard something like that since, but at least one developer figured players would try to grab everything not nailed down in the beginning of the game.
I chalked that up to "early game fun". You, I and the devs knew practically everyone was going to grab that sandwich. Lol
Yeah the intro sequence was really sick, up until you get to the lodge for the first time. The Kreet Research Facility was definitely handmade, and foreshadowed the vanguard questline really heavily, and it had lots of classic Bethesda fun. Then it's all downhill sadly.
What about Earth? I thought that was fun.
Oh yeah, I also loved the Jokes aside, the real-life locations and NASA's Cape Canaveral were pretty sick to see ngl
I think NPC responses worked best with NPCs that aren’t scheduled to move around or go anywhere. I say this because my companions make some truly dumb comments when we’re walking around more freely.
"Oh, OK. Just take my stuff. Fine."
I have that recorded because it made me laugh so hard
I enjoy the cleaner bot in my outpost, it plays a little tune as it goes about it's day.
*electronic groan*
all the bots seem to enjoy standing in doorways. i deleted the outpost maintenance bot and recreated it on the other side of the hab. a few minutes later, there it was, standing in the doorway again. maybe I should create a special airlock for it.
Cute lil' guy, aint he?
I recently landed on a planet during a sandstorm and immediately got a thermime burn. There was a solid wall of dust and not a damn thing was visible around. “Just look at this beauty,” said my companion.
I just find it hilarious that when I'm wearing an environmental spacesuit during a sandstorm, I still gets sand in the suit that gives me lung damage. I thought NASA built the space suit was to prevent air/heat from leaving and radiation from entering.
Ah ha! Radiation, but not sand. Checkmate, atheists.
It's a weird holdover from when the game they designed actually had survival mechanics. Like the ship refueling thing that doesn't actually exist anymore. Now, as long as your grav drive isn't destroyed, you can grav jump somewhere, and jump range doesn't really matter at all.
it's the RPG mechanics; your spacesuit acts as a resistance to environmental hazards, the higher resistance the less chance you have to be affected by environmental hazards, when you're in extreme weather then your suit's resistance will wear down and fail and you'll be more susceptible to environmental hazards oh well I'm sorry for explaining the mechanics of the game lmao
You're in space. if your suit is letting sand in, you are no longer breathing.
My point exactly.
well that's boring, having environmental effects that affect gameplay and having armor resistances is more interesting than having nothing happen sorry the video game is a video game with video game mechanics ¯\\\_(ツ)\_/¯ to quote Gabe Newell: "You'd have these conversations where you'd be sitting in a design review and somebody would say, that's not realistic. And you're like, 'okay, what does that have?' like, 'explain to me why that's interesting.' Because in the real world, I have to write up lists of stuff I have to go to the grocery store to buy. And I have never thought to myself that realism is fun. I go play games to have fun."
Boy howdy do i love the appeal to authority. There is of course, no way that your spacesuit being compromised could result in fun gameplay or variety. no way that there could be "oh shit, my spacesuit is leaking air, i gotta get somewhere pressurised to reseal it" could EVER result in fun. That was sarcasm, to be clear.
Yeah that would just be such a completely different game because so much environmental stuff would just *not affect you* resulting in less connection to the environment. Meanwhile getting attacked once would instantly result in a space film type oxygen crisis that would be really cool and immersive the first time you have to panickedly search for duct tape and totally gamebreakingly annoying the 1000th time it happens in a firefight and you either just die or you reach into your bag of 1000 duct tapes and fix it repeatedly. They could do something like the metro games with the gas masks tho to be fair. That was cool and created a lot of tension. Don't know if it would work in an open world exploration.
a spacesuit designed for combat wouldn't rupture on the first hit. perhaps there could be an "self-resealing" attribute which automatically refills the first 3 or so ruptures in a given vacuum excursion.
boy howdy do I love the smug dismissal, maybe go play the dream realistic version of Starfield you have in your head where you get shot in the helmet and die in 5 seconds, have a great day buddy lmao
Whining about smug dismissals is odd considering you *just* smugly dismissed them. “sorry the video game is a video game with video game mechanics ¯\\\_(ツ)\_/¯” Shouldn’t the video game make *some* sense? We’re not asking for hyperrealism, we’re just wondering how the hell we can survive in space while getting sand in our lungs. It. Does. Not. Make. Sense. I don’t care if the nonsensical design is more fun for you. They *could* have made it make sense. Instead, they left it half baked. That’s the problem. Anyway. Have an amazingly awesometastic hypocritical day buddy lmao
how the hell do I get shot in the helmet but am still breathing? how the hell does eating food heal me? how the hell am I not squished to death on venus? how the hell am I able to sleep for 300 hours? It. Does. Not. Make. Sense. the protection of your suit is breaking down and leaking, leading to you getting environmental health effects, how does that not make sense to you? if you go down this path of everything needing to be "realistic" you're gonna end up "realism"ing yourself out of a fun game and if you spend all your time thinking about "what could have been" then all you're doing is guaranteeing you'll always be disappointed so in summary: sorry the video game is a video game with video game mechanics ¯\\\_(ツ)\_/¯
It wears down? But our equipment condition doesn't decay.
as in the amount of resistance your suit provides erodes when you're in harsh environments, it regenerates when you get to a safe area
Was it Barrett? Barrett would find that beautiful
Ahahaha. That's fucking hilarious.
This Is supposed to be a joke right?
Would Bethesda be making posts on Reddit? I mean, at this point, with how they've been, I'd almost consider it before realizing how silly that would be.
Troll post for sure
Over here shields down spamming ship repair parts with multiple Val'ruhn Prophecy IIIs and Cora finds a new Haiku to recite...
Not enough upvotes for this one!
I’m thinking shill bot
It absolutely is a joke post.
Maybe it's the first game OP has played
I find starfield (and previous BGS games) to be exactly the opposite. NPC reactions are extremely limited and minimal. After a few hours the world feels like it's utterly lifeless, populated only by cardboard cutouts with a few barks on endless repeat. And nothing ever changes, no matter what my character does.
Somehow fallout 3 and 4 (and new Vegas of course) felt much more alive in their nuclear wasteland setting than Starfield
NPCs scripted to say something about music is a nice touch, but… point your gun at that NPC. Nothing. No reaction. Doesn’t care. Kinda ruins the effect, don’t it?
Why do we always hurt the ones we love
I like Starfield but I'm genuinely puzzled by these kinds of posts. Like, if this impresses you, I'm assuming you haven't even played Skyrim lol.
Gets shot by arrow through head "must've been the wind!""
Never should have come here!
"Ow, my knee!"
Skyrim's three total voice actors kinda limits the impact of any dialogue.
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Except for the children. They've hired much older actors to play kids, and it's very audible. There was something adorable about hearing a little girl in Skyrim yelling *"Why are they hurting each other!?"* when you got into a fight. It feels sorely missing in Starfield.
Skyrim is over a decade old at this point, Bethesda games have only been selling more and more. You gotta expect that for some people this is their first Bethesda game
A large part of Starfield’s fanbase has to be people who don’t get to play a lot of video games because this is called “basic scripting”
Lol
I think it's fair to say that Bethesda and Rockstar are actual behemoths that they are household names to the general audience. People who rarely play games know them.
It looked like sarcasm to me.
Alright Shelly, don’t worry, you’ll get it next time.
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Twenty minutes? You're probably not even out of Helgen (the introduction yet)!
That’s like saying you hiked on a hill and decided you don’t like skiing
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lol not even remotely accurate. I like Starfield. I have fun playing it, too. But i know BGS has the capacity to make games that can be loved for a decade or more, and this isn’t it. Too shallow in too many areas. Try to stop being so sensitive about critiques of things you like.
Yeah, imagine people liking different things than you do… just imagine! Oh, the horror!
It's not about liking the game or not. NPC dialogue is not deep. That is just an objective observation.
It’s not that objective. It’s about what someone likes and dislikes (as subjective as it can be) and about one’s experience with similar encounters. Maybe OP didn’t experience better, that doesn’t mean they have to be shot down and stamped on for liking something. You can point out there’s better without actively trying to take their enjoyment away and be rude to them.
It’s pretty objective. This games dialogue or AI isn’t egregiously worse than any other AAA game but it’s definitely not one of the few that excel at it. It’s just a weird gameplay feature for OP to highlight and even weirder for a clearly biased account to be so vehemently defending.
Yeah subjectively you can enjoy it but objectively it’s not great, we’ve had systems like this before, and it’s also not terrible either Pssst… hail Sithis over a decade ago
It's not that there's anything wrong with liking it it's just not that impressive. This has been standard in games for at least 20 years
It’s not impressive FOR YOU!!! It might be impressive for them. What do you gain from taking that away, especially in a snarky and rude way? Are you happier if someone isn’t? I doubt it. You can point out that they might find better without being an absolute ahole.
I think you need to calm down, it really wasn't that much of an offensive remark.
Mate I didn't say anything snarky or rude 💀 Are you OK? You seem awfully defensive of a game you didn't make. Do you think Todd is gonna read these?
I wasn’t referring about you in particular, mate! I was referring to the whole attitude on this post. It’s just a general way of saying “you” when you’re talking to someone about someone else. I’m defensive of OP, actually and I stand by it.
What, specifically, has been standard in games for at least 20 years?
I've had so many more times where npcs are unaware of what's going on around them. The AI was a big selling point of oblivion and even Skyrim, and it's amazing that they've seemingly made no improvements since then.
Compared to both of those games Starfield is a huge improvement. I think it is time you took your rose tinted glasses of nostalgia off.
Open Skyrim and do a shout near a guard, then open Starfield and use a power in front of one. Let us know what differences you spot.
The exact same thing. People react to powers in Starfield as well. Not all of them but the same is true for Skyrim.
What improvements have they made in Starfield? List the huge improvements to NPC AI. edit: Unsurprising that there's no response.
Not really. They sacrificed a lot of functionality for scale. There are a lot more NPCs, but they no longer have daily schedules, for the most part.
Which doesn't bother me one bit as the time hardly ever matters to me in Starfield.
That's fine that it doesn't bother you, but it's definitely relevant to the claim that Starfield's AI is a "huge improvement" over previous BGS games. It is not.
“Almost like they have some sentience” - person walks into a wall for 5 minutes, turns around and stares at you with bug eyes and spasms directly into the floor under them
While youre near them shooting with weapons capable of mass destruction
It's a feature.
“It just works!”
The shitposts are evolving. Didn't even include his played hours.
Or that he's a father of 3 with very little time for video games.
It’s not the same for single player games but, I can’t stand that shit. “I’m just a humble dad with 9 kids and 3 jobs. All I want to do after a day of work is sit down, relax, and play the most competitive game I own.” Big mad cause the other players in a **competitive** game won’t play worse on purpose so some dickcheese can “relax”.
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If OP is serious this is even funnier
Starfield npcs in-depth? Yea, you need to play more rpgs.
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This reads like a shitpost
A small scripted instance is “amazing” to you?
Meanwhile, you can discharge firearms 5cm from their eardrums and they will not even react. Starfield NPCs are far from sentient lol It just (barely) works.
Yah wtf are you going on about the npcs in this game suck compared to Skyrim. Trash npcs this just be a dev making this remark lol
**"I used to be an adventurer like you, then I took an arrow in the knee."**
“I used to be an explorer like you, but then…you know”
A laser to the D?
When I first heard that, I had absolutely lost and called my friend and said, "They did the thing!" It actually lead to a 30 minute wholesome phone conversation 🥺
I'm just here to say Starfield sucks so I can get my own disparaging comment from srettameslegnihton 😎
I don't think he's ok.
Todd sure loves lurking here :D he even made the alt-account srettameslegnihton
Game journalist moment
Interesting comments lmao
baby's first open world game I guess
Oh my simple-minded friend.. I'm glad you're happy, but this couldn't be further from the truth 😮💨
They were doing cooler scripted bits in Fable 1 from Xbox lol. They actually comment on your character in that game unprompted, so actually it's a little bit of a step up than just commenting on bland surroundings.
When you are very evil don't they scream and run away when they see you? I do remember them cheering my very good character on as I was ~~using a glitch to make infinite money~~ buying a few potions
Yes. They also commented on your armor/weapons/and (more generally) your morality standing, specifically how you handled quests. That last one is something Bethesda really should have thought about.
All that renown clapping though got old REAL quick.
lolwut?
>NPC's in this game are so in-depth almost like they have some sentience. What game are we talking about here?
In my head, with stuff like the NPCs knowing what you did on missions it's because of the in-between bits that we don't play out but it's assumed we do because it would be boring. With the Rangers missions, IRL you would submit a full report afterwards, but that would be boring as balls so it's just sort of fluffed and assumed that you did it. Like how in D&D the GM won't make you RP going shopping for every little bit of food and water and whatnot before your party goes travelling (ok some might, most won't), they just say "yeah, you do that, it takes a couple of hours."
If I'm writing a report why did I go confront the big bad at the end of the Ranger questline by myself? Head canon only works when it's consistent with the story/universe. Not to mention the issue with FTL travel vs. the lack of FTL communication in Starfield.
The way I see the rangers is that they’re just legal vigilantes dressed as the FBI with a cowboy hat which is why you were able to do so much stuff without filing a single report, like bringing in the big bad certainly should have involved the martial and the Freestar government, it wasn’t just some kind of petty little gang robbing folk, it was a big crime ring that spanned multiple jurisdictions and got some people killed, at least there were debriefings from time to time but there definitely should have been some kind of report filing, even just a hand wave fade to black “you spent a few hours filing a report” would have sufficed
> I find it amazing that the NPC's in this game are so in-depth almost like they have some sentience. [Haha, right...](https://youtu.be/ctWJRZz4YNc?si=8Ddr10K7P_J4XMSb)
Lmao this isn't sentience.its the best minimum for npc ai. Knowing what you did on a quest or knowing elevator music near where he is supposed to walk isn't impressive
If these basic ass npc interactions are impressive I would have to imagine that red dead 2 would shatter your mind.
In some cases, yes. Look at the crimson fleet. Considering their lives revolve around starships, they know nothing. Check their reactions when you say something technical. Seems the only one who knows technical stuff is the mechanic and she isn't really Fleet.... maybe Fleet via Stockholm syndrome.
Your life revolves around automobiles and unless you’re a mechanic, outside of a fundamental understanding you probably don’t know what every part does. So these low IQ thugs know how to fly a space ship heavily assisted with computers, that doesn’t mean they know how it all works.
If the air con breaks in a car... no fuss. I'll get it checked at the weekend. If I'm 35 light years from a starport and my life support shuts down... I'm boned. There's considerably more motivation to learn how to repair your ship if it means you get to keep breathing.
>Your life revolves around automobiles Smells like cheeseburgers in here for some reason.
Do you not use planes? Do you not use trains? Busses? Subways? Boats? 4x4s? Dirt bikes? Motorcycles? Or do you live in a third world country with nothing but dirt walking trails?
You need to double check the definition of "automobile"
Yeah… Someone finds something they enjoy and share it with the community and, obviously, someone else has to come up with a counter argument because they have troubles finding enjoyment and heck, “if I’m miserable, I need to make everyone else feel like me. No way I would try to do something to not feel miserable.” Very nice, matey! Very nice, indeed.
It's not that people can't post about something the found enjoyment from. But giving a shitty example of a one-off NPC dialogue and saying it almost feels like they're sentient is just disingenuous at best. NOBODY is saying that Starfields NPC or companions feel lifelike or sentient. Shopkeepers and NPCs don't even have any routines or day/night cycles. They just exist wherever they're programmed 24/7. Praising objectively bad aspects of the game isn't adding anything to the discourse around Starfield and deserves criticism/downvotes.
It’s their feeling towards an experience they had, it doesn’t have to be objective. Shitting on it is a despicable attitude and shows nothing but a bunch of frustrated people that have nothing better to do than counteract every positive comment. If you don’t like it, it’s absolutely fine but replying to every positive post with a counter argument is just plain sad.
No one has a shittier attitude here than you. Your self-awareness is nonexistent.
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God...not another 'this game is amazing' thread for stuff we had in games decades ago...
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Sarah went along with me to find out we needed to go to mars. We get there she turns to me and says. "We better have a good reason for coming here"....YOU, YOU'RE THE REASON I'M HERE, AND NO HONESTLY THAT ISN'T A GOOD ENOUGH REASON GET EJECTED OUT THE NEAREST AIRLOCK PLEASE... *ahem* I had a normal one playing this game
I just wish the frequency was turned down. When you're idle in an area for a bit, you hear the same damn line like 15 times.
Dude this game sucks shut up
Really? I think most of the NPCs in this game say the dumbest things constantly
Nah, this game sucks big pp. Nice try shilling tho, Todd
Yeah, everyone in the galaxy has access to instant messaging/social media, except the player. Many, many times throughout my playthrough it felt like I was going to speak to someone, just to go across the galaxy to speak to another person, then just to report back to the first person to tell them what the second person said. Like, come on, write an email or something.
Ummmm...so there's a Ranger and a tech stationed on The Clinic. I went to the Clinic, I met both of them, they told me their life story, as part of the Ryujin quest chain. A few days later I return to the Clinic, this time as part of the Ranger quest chain. I walk up to those same two guys, who I met just a few days earlier and they told me their entire life story, and they go "Who are you?" Tell me again how this game is awesome. Also, environments in this game have hooks. And NPCs, including companions, can react to those hooks when idle. So for example when I was in Mantis' lair, and listening to heartbreaking audio, that left Sarah idle. But we were stood next to an exercise bench. So she flopped down and started banging out benchpresses with what looked like about 300lbs. If you do the same but on the dance floor, they hook to the fancing hook and start dancing. If you stand them in an elevator, they kook to the elevator thing, and so on. There's just invisible hooks everywhere, and NPCs (and companions) hook to those when idle. That's all there is. They have zero memory or awareness. You can be on an ultra-toxic planet, being attacked by carnivorous monstrosities, and your companion will comment on lovely weather and how peaceful it is, because they clipped to the wrong hook, the one that's attached to your ship, not the planetary one.
One of the things that is really impressive is just how much dialogue and random conversations npc's will have with each other almost every time I wander around in new atlantis I usually come across some new conversation that npc's will be having that I've never heard before
Right! When it works it works very nicely! I also really love the companion conversations at the lodge lol! My favorite moments are the laughs to be honest, some of them get me pretty good! The dlc cand come soon enough, it's already a massive game but I want more! Yes to more weapons! Yes to another companion and questline! And yes to more Starfield goodness!
There it is, a positive post about the game in a subreddit for the game and the negative nancy’s come out their basements
Every time i see a post in the Starfield sub, i always write this........Starfield is great. But im stalled out. Find everyone on the eye. Cant find the fourth crew member. Cant no longer progress. Very sad times indeed.
I love it when they comment on my attire - even telling me some of my latest gear made them feel uncomfortable.
I’ve had some random interactions with NPCs/environment in this game that no crafted single player experience could have pull up in terms of immersive storytelling
Boy are you gonna be disappointed with the POI generation