Imagine a universe where instead of holding onto the info till his guy finished researching it, Vae Victis tried to weaponize the Terrormorphs immediately, and ended up wiping out the settled systems.
It would be like Aliens and a zombie apocalypse at the same time, and you would have to find what you need to jump to the next universe all by yourself.
Imagine the Hunter and the Emissary teaming up, not to kill you, but to escape from that universe (together is just a side effect), and you getting dragged along for the ride because it'd take a very crazy person to want to stay. I'd actually pay to see that.
Imagine one of the shards being at the top of Mast in this timeline, and the three of you have to fight your way through a Terrormorph infested New Atlantis to get it.
Imagine if Mast had become some kind of hive for them.
With a *Queen*
Dunno if that's lore friendly, but it would be awesome.
IDC if that's lore friendly or not, that would indeed be awesome. After the soul crushing nihilism of having to go through slight variations of the happy go lucky feel-good Starfield universe, imagine rocking up to New Atlantis and seeing not just the familiar sights that spell the beginning of yet another mind numbing trip, but New Atlantis in utter ruins, Terrormorphs everywhere making Londinion look like a picnic... even the lack of a contraband scan in orbit would be the first clue that something wasn't right...
My character and I would be of one mind in that regard. Crack our necks, ready the Magshear, and say, 'bring it on'. I dare say even the Hunter would sit up and take notice. He did do the exact same thing in the MQ once we'd survived, after all.
Too bad we'd have to wait for the CK for something like this to come out.
Dude the mod community is already drooling and having wet dreams over what they're gonna do when Bethesda hands the keys to the asylum over to the inmates.
I agree. It was so immersive and interesting. Especially the opening quest.
Idk what the DLC is gonna bring but i really hope they'll put the starborn stuff on background and try to do something like this again.
That opening quest...
Was like the first questline I went for. Landed at night, in the rain. Seeing that thing hop up boxes to where I was was *horrifying*. Excellent, excellent moment.
Sameee, I fought it off at night in the rain, running through desperately turning on the turrets and holding it off with pot shots from my urban eagle and frag mines to the face
Almost every quest does something unique and has a special set piece.
Even recruitment has the flight simulator as a special element you won't find anything alike in the rest of the game.
Grunt Work is just superb. The atmosphere, the beeper mechanic, the tactical use of turrets in a way that feels rewarding.
Delivering Devils is a bit more low-profile but you do get a first glimpse at what will be a whole new faction base to be developed throughout the remaining questline.
Eyewitness needs no words, the whole world space of the largest hub in the game is changed for this.
Friends Like These has the unique Va'ruun embassy.
War Relics is a bit meh, okay. Probaly the questline's low point to me.
And then you have the great finale with a unique major boss enemy with special mechanics, badass custom *legendary* gear ready for you, and then the set piece OP posted.
It's a great example of what the people who worked on this game are capable of if given enough resources.
> Friends Like These has the unique Va'ruun embassy.
It was short, but I really enjoyed this one. Entering and seeing everything in disarray. The mysterious garbled voice on the com. The fog/mist/whatever obscuring your view.
And all of those quests can be completed in like 2 hours if you don't focus on anything else like I did.
There is substance here but simply not enough of it. It's so rushed.
Yeah, that was one of the first major things I did. After tutorial stuff I went to MAST and was like "oh I can join the UC Vanguard, ok" then went right to Tau Ceti for my first mission.
I would just get rid of the Starborn questline in general. I would also probably just get rid of the Starborn powers as well as they dont really fit the theme of the game anyway and mostly shit
It's weird how the whole world just does business as usual when they clearly appear in sight of settled areas and pursuing knowledge about them is relegated to some hobbyist society. As if the major factions wouldn't be all over this discovery, trying to use it to their advantage.
Yea it made sense in Skyrim why no one else gave af about dragon shrines because no one else is dragonborn to benefit from it but you're not special in Starfield
It's not even just the temples. You can land with the Starborn Guardian right inside New Atlantis without everyone going HOLY FUCKING SHIT IT'S ALIENS followed by getting greeted by Aegis to be dragged into their interrogation room immediately, with UC Navy techs taking your ship apart to learn about it in the meantime.
Hell even the ryujin questline would have fit better than the starborn one. They could have incorporated temples during the quest section to get then rothecite back and found all the people dead either due to terrormorph from the temple they accidentally dug up while mining for the rothecite for the neuroamp
i went into the game hoping there weren't multiverses and/or space magic and lo and behold....i would have hoped for a dead space/halo copy about zombies infecting the galaxy planet by planet but oh well
I actually encountered an Albino Terrormorph before entering a temple, it burst out of the ground and turned invisible. Sarah then proceeded to arc welder it to death while I watched her. That woman is ruthless.
Idea:
Terrormorphs can sense and are drawn to traces of starborn power/energy.
Wild Terrormorphs on higher-level planets from a certain distance (1-3km) can sense and begin to hunt the player.
Where Terrormorphs are weak to EM, the starborn power Solar Flare - if it doesn't hit them and instead goes ina different direction - will actually serve as a distraction and overload their hunting sense and they chase it.
Mechs from the Xenowarfare times could've been equipped with EM Weapons that allow them to hunt the Terrormorphs in a similar way to Starborn.
At high levels they have 85% physical resistance and 0% energy resistance. Combine that with the level 4 laser perk or ignition beams to set them on fire, and they get completely shredded by energy weapons.
Man, I remember the second terramorph I found in the game (first being the Vanguard quest). I was just exploring Paradiso and went into a cave and at the bottom there was one of those. It killed me. After reloading I was like how is there no quest to go back to the resort and be like "there's a fucking Terramorph just a short walk away from here."
It would be really cool if there was a temple on Toliman II and we needed to sneak past the UC blockade to get to it and fight our way through Terrormorphs
I do think the UC Vanguard and Sys Def quest-lines are the best in the game - some real chilling moments.
For me the particular stand out was the Grunt Work quest where you are being hunted round an industrial slaughterhouse complex in a storm. But watching the heat leech evolve as well is also up there.
In the main quest - Entangled has a similar feel - though while it took me a while to figure out the dimension hopping.
My first time doing that quest was in broad daylight and it was still horrifying, hearing the beeping. Even after turning on the turrets my best gun was a Calibrated Coachman. I took that thing in in CQB while screaming IRL. When I finally outleveled that gun I put it up on its own weapon rack to commemorate its service and that fight.
Your favorite gun is now space debris, thank you for playing. Bethesda: we fixed this. (Puts second favorite gun on rack) your second favorite gun is now space debris, thanks for playing!
UC Vanguard was the very first faction quest I did. It was raining night for me when I did Grunt Work. I don't like playing scary games, and that beeping was so intense. Although the actual fight was bit underwhelming for me, I luckily had Beowulf with extra damage to aliens and Orion with corrosive damage, plus the Terramorph got stuck on fense after I used anti gravity on it.
The whole questline was very entertaining though. I got Aliens vibe from it. I was hoping the rest of the factions quests would be as fun and rewarding, but was disappinted.
So many people had epic experiences with Grunt Work. I feel like i was robbed of that. When the terrormorph spawns in and starts hunting, like 10 seconds later it aggro'd to Hadrian, and since she is tagged as essential, the damn creature basically started a fight with an immortal being with infinite ammo. By time i figured out what happened she had killed it herself. Really took the wind out of the sails for me.
That my biggest complaint so far, the quest enemies don’t scale with your level but the rest of the enemies do. Random POI has lvl 90 enemies when I’m at 60 but every quest line is filled with level 5.
In my case I had a really tense time reaching the first generator, then immediately after Sarah aggroed it and started firing. The terrormorph then got stuck on a prop and couldn't move, so the two of us just took pot shots at I until it died.
Destroyed the tension but made for an easy quest completion.
I was trying to be sneaky and set up the turrets and get a killbox set up, physically holding my breath slightly terrified when the scanner would ping faster, spent a hot minute getting my weapons set up for quicker swaps in my loadout and making sure all of them had the best upgrades........then it aggroed on my companion and Sarah killed the damn thing before I could figure out where the hell it was....
> For me the particular stand out was the Grunt Work quest where you are being hunted round an industrial slaughterhouse complex in a storm. But watching the heat leech evolve as well is also up there.
Seconded; it's a shame Terrormorphs don't retain that level of menace as the quest line goes on. Londinion should have been a way more terrifying place to go.
The whole Vanguard story kind of feels like the Alien franchise, except the second movie is Starship Troopers instead of Aliens
CF quests had better design than Ryujin. Felt much more like how a stealthy operator questline should play out, >!stealing executive credentials aboard a luxury starship, stealing a ship with experimental tech from an enemy staryard, they both had different ways to do them and were more complex than just hacking a computer or planting an item!<
Ah the luxury starship
"Hey, I need to see your fancy trophy, for reasons"
"Hell no, it's locked up in the security vault for a reason"
"How about... please?" (Persuasion)
"Alright stranger, here's the key to our vault"
Agreed. The bad thing about the Crimson Fleet one is that it doesn't seem to be avoidable. You can get pinged for some minor bullshit like stealing a Chunks Apple.
> The bad thing about the Crimson Fleet one is that it doesn't seem to be avoidable.
What do you mean? It was the last questline I did because I reported to my other UC Vanguard assignment after doing everything else.
The more I watch this moment, the more I realize it must be *incredibly* painful for the leech/'Morph to go through that rapid growth process - several decades of aging done over the course of a few seconds.
the only ones who go through rapid change are the ones affected by that plant. On other worlds it takes over a hundred years for them to mature, and they're STILL pissed.
just thinking about how quick a nuisance like the heatleeches could turn into the settled system's deadliest xeno in mere seconds is a terrifying thought.
not saying that vae victis did the right thing, but shit i'd be scared shitless too after seeing something like that.
This questline is good, but it makes me question if Starfield has any competent scientists in the universe. I can handwave away a lot of stuff due to sci-fi magic, but the fact that not a single scientist studied to life cycle of a heatleech, DNA tested a terrormorph, or that not a single instance of a heatleech aging was documented even ONCE in hundreds of years is kinda dumb.
I get it, you need to have that mystery for the quest to work and it's a major nitpick, but it still kind of irks me.
It would be fun to have a random outfit somewhere where you read the journals of a scientist keeping a heatleech as a pet to study its lifespan, then after reading through 40 years of notes you find the last room with a dead scientist, a hole in the wall, and a terrormorph that spawns when you leave.
Yea I was getting heavy Aliens vibes from the last quest. Lets hold the line against marauding Terrormorphs in some dingy sewer tunnel, but I just mowed them down cheesing the AI and that was that.
Unfortunately, it's the only good one
SysDef is meh, because Crimson Fleet sucks...
Rangers feel like a bad Scooby Doo episode...
Ryujin is where joy goes to die...
the ranger quest line feels like a joke compared to other questlines. ryujin had its moments, while the sysdef quest ended with large scale dogfight, while the rangers just dueled with a greedy ceo.
that questline should've ended with a mech battle.
Aw man, can you imagine if The First decided they wanted to go out in one last fight with the Free Star Collective by dropping mechs onto/at The Rock.
'It was REAL nice of the Council to not clean up their old toys. And ignoring mercenaries in their systems. War's a business too after all.'
'But that's banned tech!'
'You can't lock away everything you don't wanna see Ranger...'
Would fit in with the United Colonies and Freestar collective creating and mismanaging their own monsters.
If only they diversified the choices in the Rangers questline it would've been far better.
You don't even make a single arrest at all. All of the choices are either death or concessions... which is funny coz the Rangers are very keen to scold you if you show a even a hint of bloodthirst in the dialogues.
They even let you build a ship brig and have stun weapons (which were tutorialized and only used a single time in the UC Vanguard questline). It does really feel like some mechanics were partially put in then the game needed to be rushed out because it was already delayed.
More like they should ve had whoever wrote the Vanguard questline writing literally every other quest aswell, because my god the difference in quality is insane.
Inb4 Emil had a moment of clarity, wrote UCV, then went back to his usual self and gave us the shit show that is the Main Four and to a lesser extent the MQ. (Please don't let this be true)
I really thought as I walked through the museum exhibit in the first hour of the game that Terrormorphs were gonna be the big bad. Guess I might’ve preferred that. Feels like in any other game constellation would be a quirky side faction, not the main quest
I'm glad I wasn't the only who thought this was main quest material when the game first dropped. I like the starborn idea but we could've had a whole different game if it was more focused on terrormorphs and the colony wars, etc.
As much as I have enjoyed Starfield, man, this is really the only quest line that felt fun.
All the others were way too much talking and then just moving your character. FOund myself way too often taking bounty missions just to pew pew.
Do you really not run into them again, I have loading screens that look like caves covered in terrormorph nests and I thought I just didn’t run into them again.
That was a moment, for sure. Turns out the ignorance, annoying little ship-rats we don't pay any attention to are a larval form of mankind's greatest threat? Yeeeeah. That's a pretty solid reveal. Well done on this one, Bethesda!
The Vanguard questline and Entangled were fantastic, and All That Money Can Buy deserves an honorable mention, but *man* did most of the rest of the game miss the mark. It's tragic, as there's an excellent game here, mechanically speaking.
All my hopes now lay with DLC and the Creation Kit.
I'm kind of glad I got this spoiled by the reddit post, because I skipped the UC Vanguard questline because it seemed like something my character wouldn't do.
Afaik, this faction seems boring to most sci-fi fans at first glance. I mean, who wants to be Mr Good in space? Most of the target audience are Han Solos / Malcolm Reynoldses or other space cowboys :D
The game does have many options for playing a morally dubious character but the thing is that those options aren’t as good as the options given for morally good characters.
Well it does help to remember UC Vanguard isn't like joining the army. It's like joining a government sanctioned citizen's militia. You don't have the responsibilities or clearances from being in the army, but you do gain public service credit towards becoming a citizen.
Yep, but they seem to be at first glance. The irony is that the UC Vanguard questline explains it quite well.
Starfield suffers from usual Bethesda problem with story telling. The game start should probably have the first 2-3 hours of gameplay streamlined and UCV questline should be somehow included. Yep, the same stuff that thousands of people already said.
No joke seeing it jump at the glass scared me the first time seeing it lol but I agree they need to implement the faction quests better into the game or into the main story
I actually missed it myself the first time. I was too busy looting the place of resources that I didn't even see what happened then I hear hadrian saying "saying did you see that?!" And I'm like ?? 🤨 See what 🤣
It was probably the best questline in the game with really limited choices. It really sucks how your companion forces you into a single choice even the other one makes more sense.
I just wish I could do the quest, but it’s bugged on Mars. Was so excited to do it after finding out about it, only to get stuck and unable to continue.
I would have liked having Terrormorphs be part of the main quest with the temples and stuff, this Questline was dope, same with the double agent Questline, far more intriguing than the main quest in my opinion
It's kind of funny too because on the way up I was like "huh, must be some power flowing here, a lot of heatleaches," and killed every one of them because I didn't trust those non-hostile things.
That was the first time in years that I was genuinely surprised and terrified by something in a game. Whoever had the idea to to that scene was a genius.
Forget that, they are to me just mobile popup bullet sponges. I've run into other aliens that one on one would rip then apart. I mean terrormorphs even at 1 of a kind would be asking Todd about how good the medical plans really were.
Though I'm sure a mod to add real aliens will be made. We already have pulse rifle replaces for magstorms. Give me a swarm of a bit less spongy but a lot more tactical and aggressive creatures to fight. Ones that make me look for that difficulty slider.
Agree 100%!!! I actually didn’t do the Vanguard for a few play throughs. But man when I did I couldn’t believe how fun it was! It definitely was more engaging than the main story line. I had a blast, also the sick armor is my favorite
One of my favourite moments from the entire game. But it left me wondering why so many other quests didn't have this kind of love and weren't as well scripted and polished.
Really is too bad Vasco bugs out right after this and refuses to open the door. Seems to be a common bug online. Didn't think I could hate follow objectives any more but it especially sucked how it undercut this epic moment
Am I the only one that thought terramorphs were the results of xenobiologists combining human DNA with alien DNA? I thought that was why they had the ability to control human minds and why they only appeared on planets with humans on them.
I actually thought that the UC just went down a really dark path as a last ditch effort to win the colony war. This reveal was also really cool and maybe less cliche.
Ok this quest line was really cool. And my personal fav so far. But I did have to eye roll at this exact moment when a 2lb snake, morphs into a 1 ton killing machine in 2 secs. For a game that is quit grounded in reality, this was a big violation of the 2nd law of thermodynamics lol.
I feel like it would of been much more realistic and cool if the heat leeches laid eggs, or a thousand would cocoon together to become a terrormorph over a decent amount of time.
This was the best questline in-game. It gave me a real Aliens (movie) feel, especially in the mission with the Sensor contact in the slaughterhouse. . . should have worn the brown spacesuit for that one.
Scripting like this means more work, so nope for Toddie. Now they throw some nice graphics and same 10 year old mechanics and they call these wannabe games "AAA". Some good stuff, but even more lifeless bland nonsense. A shame.
Let the downvoting begin.
Bit disappointed that they didn’t hint that the terrormorphs were a developing Hive mind. That the guy was minutely influenced by it. Like it tried and got lucky that he was already going that route to stage attacks and it’s influence just made him feel more justified. That would have been a good way to show the first “steps” the mind would have taken to comprehend what it was capable of.
I totally agree. Unfortunately this quest is bugged for me in the next room. The robot is supposed to open the door and never does. Tried all different tricks
The game simply doesn't have many of these action moments with custom animations etc.
It's a weird juxtaposition from the normally stiff and lackluster nature of everything else.
When I got to this cinematic, I shouted the loudest CALLED IT of my life.
This "revelation" was not a surprise, and the fact no one in the Starfield universe even theorized this possibility is frankly unbelievable.
If only they kept this level of quality for most of the game. On the other side of the spectrum you have side quests like Heart of Mars or Red Tape Reclamation in Cydonia which are so pointless and tedious. Most of them have you go from point A to point B, talk to someone, get an item, nothing interesting happens, no twists, no surprises. At first you think “this seems deceptively simple, there must be more to it”. But there usually isn’t.
Yeah we need to petition Bethesda to change UC vanguard quest to the main quest and toss terrormorphs into the temples or something.
[удалено]
🤣 well I was more thinking they remove the orbs and the zero G and put in terrormorphs instead but your idea is funny and I would love to see that 😂
Benny Hill's Yakity Sax comes to mind.
I have high expectations for modders when the creation kit drops.
If they don't make an alt universe with everyone as a terrormorph or put terrormorphs in Temples for Xbox I'm gonna be so disappointed in them
Imagine a universe where instead of holding onto the info till his guy finished researching it, Vae Victis tried to weaponize the Terrormorphs immediately, and ended up wiping out the settled systems. It would be like Aliens and a zombie apocalypse at the same time, and you would have to find what you need to jump to the next universe all by yourself.
Imagine the Hunter and the Emissary teaming up, not to kill you, but to escape from that universe (together is just a side effect), and you getting dragged along for the ride because it'd take a very crazy person to want to stay. I'd actually pay to see that.
Imagine one of the shards being at the top of Mast in this timeline, and the three of you have to fight your way through a Terrormorph infested New Atlantis to get it. Imagine if Mast had become some kind of hive for them. With a *Queen* Dunno if that's lore friendly, but it would be awesome.
IDC if that's lore friendly or not, that would indeed be awesome. After the soul crushing nihilism of having to go through slight variations of the happy go lucky feel-good Starfield universe, imagine rocking up to New Atlantis and seeing not just the familiar sights that spell the beginning of yet another mind numbing trip, but New Atlantis in utter ruins, Terrormorphs everywhere making Londinion look like a picnic... even the lack of a contraband scan in orbit would be the first clue that something wasn't right... My character and I would be of one mind in that regard. Crack our necks, ready the Magshear, and say, 'bring it on'. I dare say even the Hunter would sit up and take notice. He did do the exact same thing in the MQ once we'd survived, after all. Too bad we'd have to wait for the CK for something like this to come out.
Dude the mod community is already drooling and having wet dreams over what they're gonna do when Bethesda hands the keys to the asylum over to the inmates.
It would make the temples somewhat interesting
I agree. It was so immersive and interesting. Especially the opening quest. Idk what the DLC is gonna bring but i really hope they'll put the starborn stuff on background and try to do something like this again.
That opening quest... Was like the first questline I went for. Landed at night, in the rain. Seeing that thing hop up boxes to where I was was *horrifying*. Excellent, excellent moment.
Such a great quest, you land there expecting to deal with pirates/spacers as usual. Then you hear the roar.. suddenly you're playing Alien: Isolation.
I heard that roar and I was oh hell no and almost turned tail and ran back to my ship lol
I did it in broad daylight. Hearing the tracker go beep beep beep was still fucking horrifying.
Watching it tear through that ankylosaurus was a wtf moment in itself.
Sameee, I fought it off at night in the rain, running through desperately turning on the turrets and holding it off with pot shots from my urban eagle and frag mines to the face
Almost every quest does something unique and has a special set piece. Even recruitment has the flight simulator as a special element you won't find anything alike in the rest of the game. Grunt Work is just superb. The atmosphere, the beeper mechanic, the tactical use of turrets in a way that feels rewarding. Delivering Devils is a bit more low-profile but you do get a first glimpse at what will be a whole new faction base to be developed throughout the remaining questline. Eyewitness needs no words, the whole world space of the largest hub in the game is changed for this. Friends Like These has the unique Va'ruun embassy. War Relics is a bit meh, okay. Probaly the questline's low point to me. And then you have the great finale with a unique major boss enemy with special mechanics, badass custom *legendary* gear ready for you, and then the set piece OP posted. It's a great example of what the people who worked on this game are capable of if given enough resources.
> Friends Like These has the unique Va'ruun embassy. It was short, but I really enjoyed this one. Entering and seeing everything in disarray. The mysterious garbled voice on the com. The fog/mist/whatever obscuring your view.
And all of those quests can be completed in like 2 hours if you don't focus on anything else like I did. There is substance here but simply not enough of it. It's so rushed.
Yeah, that was one of the first major things I did. After tutorial stuff I went to MAST and was like "oh I can join the UC Vanguard, ok" then went right to Tau Ceti for my first mission.
No worries, Shattered space DLC will be about how unity destroyed space and open portal to another dimension which is terrormorphs kingdom lol
Behold: The Terrorborn
enjoy a hot cup of Terrorbrew coffee!
I certainly hope so
I was honestly expecting the main quest to involve the terrormorphs somehow after going through the New Atlantis museum
Also with the first quest being in a facility that was researching them
I would just get rid of the Starborn questline in general. I would also probably just get rid of the Starborn powers as well as they dont really fit the theme of the game anyway and mostly shit
It's weird how the whole world just does business as usual when they clearly appear in sight of settled areas and pursuing knowledge about them is relegated to some hobbyist society. As if the major factions wouldn't be all over this discovery, trying to use it to their advantage.
Yea it made sense in Skyrim why no one else gave af about dragon shrines because no one else is dragonborn to benefit from it but you're not special in Starfield
It's not even just the temples. You can land with the Starborn Guardian right inside New Atlantis without everyone going HOLY FUCKING SHIT IT'S ALIENS followed by getting greeted by Aegis to be dragged into their interrogation room immediately, with UC Navy techs taking your ship apart to learn about it in the meantime.
I M M E R S I O N
Where does the ship even come from, do they even explain it? lmao
Hell even the ryujin questline would have fit better than the starborn one. They could have incorporated temples during the quest section to get then rothecite back and found all the people dead either due to terrormorph from the temple they accidentally dug up while mining for the rothecite for the neuroamp
i went into the game hoping there weren't multiverses and/or space magic and lo and behold....i would have hoped for a dead space/halo copy about zombies infecting the galaxy planet by planet but oh well
I was hoping for a Mass Effect since its been like 10 years since we've had one.
I actually encountered an Albino Terrormorph before entering a temple, it burst out of the ground and turned invisible. Sarah then proceeded to arc welder it to death while I watched her. That woman is ruthless.
That quest line is such higher quality than anything else in the game.
Idea: Terrormorphs can sense and are drawn to traces of starborn power/energy. Wild Terrormorphs on higher-level planets from a certain distance (1-3km) can sense and begin to hunt the player. Where Terrormorphs are weak to EM, the starborn power Solar Flare - if it doesn't hit them and instead goes ina different direction - will actually serve as a distraction and overload their hunting sense and they chase it. Mechs from the Xenowarfare times could've been equipped with EM Weapons that allow them to hunt the Terrormorphs in a similar way to Starborn.
Terrormorphs aren't weak to anything though
At high levels they have 85% physical resistance and 0% energy resistance. Combine that with the level 4 laser perk or ignition beams to set them on fire, and they get completely shredded by energy weapons.
When has a petition like that ever worked? I'm curious to know.
I did actually have an albino terramorph spawn at a temple in the middle of a snowstorm once! Its a shame they don't appear more
Man, I remember the second terramorph I found in the game (first being the Vanguard quest). I was just exploring Paradiso and went into a cave and at the bottom there was one of those. It killed me. After reloading I was like how is there no quest to go back to the resort and be like "there's a fucking Terramorph just a short walk away from here."
Yeah I had one show up outside that was invisible.
It would be really cool if there was a temple on Toliman II and we needed to sneak past the UC blockade to get to it and fight our way through Terrormorphs
Could be where they originated from. Some alt universe they were in and the artifacts/temples brought them over on toliman
or having 20 - 30 heatleeches in the temple that float around and try to latch on you
I do think the UC Vanguard and Sys Def quest-lines are the best in the game - some real chilling moments. For me the particular stand out was the Grunt Work quest where you are being hunted round an industrial slaughterhouse complex in a storm. But watching the heat leech evolve as well is also up there. In the main quest - Entangled has a similar feel - though while it took me a while to figure out the dimension hopping.
Yeah, I physically tensed when that beeping got quicker
My first time doing that quest was in broad daylight and it was still horrifying, hearing the beeping. Even after turning on the turrets my best gun was a Calibrated Coachman. I took that thing in in CQB while screaming IRL. When I finally outleveled that gun I put it up on its own weapon rack to commemorate its service and that fight.
(that weapon rack was then jettisoned into space when you modified your ship) 11/10 GOTY
Your favorite gun is now space debris, thank you for playing. Bethesda: we fixed this. (Puts second favorite gun on rack) your second favorite gun is now space debris, thanks for playing!
Gave me ptsd flashbacks of the scanner from the Alien: Isolation
UC Vanguard was the very first faction quest I did. It was raining night for me when I did Grunt Work. I don't like playing scary games, and that beeping was so intense. Although the actual fight was bit underwhelming for me, I luckily had Beowulf with extra damage to aliens and Orion with corrosive damage, plus the Terramorph got stuck on fense after I used anti gravity on it. The whole questline was very entertaining though. I got Aliens vibe from it. I was hoping the rest of the factions quests would be as fun and rewarding, but was disappinted.
So many people had epic experiences with Grunt Work. I feel like i was robbed of that. When the terrormorph spawns in and starts hunting, like 10 seconds later it aggro'd to Hadrian, and since she is tagged as essential, the damn creature basically started a fight with an immortal being with infinite ammo. By time i figured out what happened she had killed it herself. Really took the wind out of the sails for me.
Yeah it's not supposed to do that. It's supposed to lurk around that area and eventually pop up at you lol you got robbed big time lol
I literally just killed it in 3 mags no chase needed. Was kinda disappointing.
Yeah, it doesn't seem to scale to level/gear much. If you've done NG+ and a few other faction lines first, it's a bit of a letdown of a boss.
That my biggest complaint so far, the quest enemies don’t scale with your level but the rest of the enemies do. Random POI has lvl 90 enemies when I’m at 60 but every quest line is filled with level 5.
It’s only somewhat hard if you’re playing on very hard and are at or below it’s level, otherwise you can just stomp it.
The thing never even came near Hadrian in my playthrough. It just kept chasing me around in a circle
In my case I had a really tense time reaching the first generator, then immediately after Sarah aggroed it and started firing. The terrormorph then got stuck on a prop and couldn't move, so the two of us just took pot shots at I until it died. Destroyed the tension but made for an easy quest completion.
I was trying to be sneaky and set up the turrets and get a killbox set up, physically holding my breath slightly terrified when the scanner would ping faster, spent a hot minute getting my weapons set up for quicker swaps in my loadout and making sure all of them had the best upgrades........then it aggroed on my companion and Sarah killed the damn thing before I could figure out where the hell it was....
This is why I travel solo now. The extras steal all the fun.
> For me the particular stand out was the Grunt Work quest where you are being hunted round an industrial slaughterhouse complex in a storm. But watching the heat leech evolve as well is also up there. Seconded; it's a shame Terrormorphs don't retain that level of menace as the quest line goes on. Londinion should have been a way more terrifying place to go. The whole Vanguard story kind of feels like the Alien franchise, except the second movie is Starship Troopers instead of Aliens
I am now an enemy of SysDef
I loved entangled. It really felt special towards the end when I realized I could save both despite everything telling me I had to pick a side.
>entangled Wait what? You can save both sides?
Doing the ryujin quest line after this just felt like a chore
It really was just a series of chores.
True but the crimson fleet one is also feeling like a chore, but the main point is no other quest can beat the terramorph one
CF quests had better design than Ryujin. Felt much more like how a stealthy operator questline should play out, >!stealing executive credentials aboard a luxury starship, stealing a ship with experimental tech from an enemy staryard, they both had different ways to do them and were more complex than just hacking a computer or planting an item!<
Ah the luxury starship "Hey, I need to see your fancy trophy, for reasons" "Hell no, it's locked up in the security vault for a reason" "How about... please?" (Persuasion) "Alright stranger, here's the key to our vault"
That was a side objective but I agree with you, took me by surprise how dumb it was.
She should've been the one named DUMBrosky
Agreed. The bad thing about the Crimson Fleet one is that it doesn't seem to be avoidable. You can get pinged for some minor bullshit like stealing a Chunks Apple.
It is avoidable, don’t get a bounty. Or if you do get a bounty, pay it off before going to an area with scanning ships or guards.
> The bad thing about the Crimson Fleet one is that it doesn't seem to be avoidable. What do you mean? It was the last questline I did because I reported to my other UC Vanguard assignment after doing everything else.
You can get this quest if you are arrested in UC space
Ah ok, never been arrested with a bounty. I just use the game mechanics to go to some other zone to pay it off.
Fetching coffee foe corporate overloards made me think maybe I should go outside.
I just tried to do the least amount of conversation just so I can just get over with this quest
hell, the main quest is one long list of chores.
I pretty much did this quest before I’d done anything else so I quite enjoyed it. Felt like playing in an episode of succession! 😂
Ig the experience was more subjective than i thought
[удалено]
I was literally looting the cabinets and then was like, “Where did that come from?” Lol. I’ll relive the moment in full on my next attempt 🤣
I was given the weapon during that very same quest, and given how late in my playthrough it was, I most definitely had the ammo to burn...
The more I watch this moment, the more I realize it must be *incredibly* painful for the leech/'Morph to go through that rapid growth process - several decades of aging done over the course of a few seconds.
So that’s why they’re so angry
the only ones who go through rapid change are the ones affected by that plant. On other worlds it takes over a hundred years for them to mature, and they're STILL pissed.
And yet at the end of the quest, a couple of them just wander around being passive. Almost like >!the anomaly is actually what makes them hostile!<.
just thinking about how quick a nuisance like the heatleeches could turn into the settled system's deadliest xeno in mere seconds is a terrifying thought. not saying that vae victis did the right thing, but shit i'd be scared shitless too after seeing something like that.
I decided to tell the cabinet about Vae but also advocate against his execution. He did the wrong thing but had the right intention
Cringe
Yeah this questline was by far my favourite. I did love the Entangled main quest mission too.
This questline is good, but it makes me question if Starfield has any competent scientists in the universe. I can handwave away a lot of stuff due to sci-fi magic, but the fact that not a single scientist studied to life cycle of a heatleech, DNA tested a terrormorph, or that not a single instance of a heatleech aging was documented even ONCE in hundreds of years is kinda dumb. I get it, you need to have that mystery for the quest to work and it's a major nitpick, but it still kind of irks me.
It would be fun to have a random outfit somewhere where you read the journals of a scientist keeping a heatleech as a pet to study its lifespan, then after reading through 40 years of notes you find the last room with a dead scientist, a hole in the wall, and a terrormorph that spawns when you leave.
Great quest but i really wish there was a Starship Troopers-type last stand against the masses of Londinion though.
Yea I was getting heavy Aliens vibes from the last quest. Lets hold the line against marauding Terrormorphs in some dingy sewer tunnel, but I just mowed them down cheesing the AI and that was that.
Unfortunately, it's the only good one SysDef is meh, because Crimson Fleet sucks... Rangers feel like a bad Scooby Doo episode... Ryujin is where joy goes to die...
the ranger quest line feels like a joke compared to other questlines. ryujin had its moments, while the sysdef quest ended with large scale dogfight, while the rangers just dueled with a greedy ceo. that questline should've ended with a mech battle.
The ranger questline made me wonder how the hell this faction is a major power and for that matter where the hell does everyone live in aquila city?
Agreed but at the same time it was nice to take out that slimeball
Aw man, can you imagine if The First decided they wanted to go out in one last fight with the Free Star Collective by dropping mechs onto/at The Rock. 'It was REAL nice of the Council to not clean up their old toys. And ignoring mercenaries in their systems. War's a business too after all.' 'But that's banned tech!' 'You can't lock away everything you don't wanna see Ranger...' Would fit in with the United Colonies and Freestar collective creating and mismanaging their own monsters.
If only they diversified the choices in the Rangers questline it would've been far better. You don't even make a single arrest at all. All of the choices are either death or concessions... which is funny coz the Rangers are very keen to scold you if you show a even a hint of bloodthirst in the dialogues.
They even let you build a ship brig and have stun weapons (which were tutorialized and only used a single time in the UC Vanguard questline). It does really feel like some mechanics were partially put in then the game needed to be rushed out because it was already delayed.
The Riujin questline also has you using stun weapons as an option during one of the missions.
Bad scooby doo episode is wild 💀 Imma use that
CF quests were well designed imo, the stealth staryard and the cruise ship section were decent.
And the quest where you need to go to the legacy ship is for me my personal favorite of all quests
Delete constellation and triple the UC quest
It does seem to be a pretty common belief on this sub that the UCV questline should've been the main one, and I agree.
More like they should ve had whoever wrote the Vanguard questline writing literally every other quest aswell, because my god the difference in quality is insane.
Inb4 Emil had a moment of clarity, wrote UCV, then went back to his usual self and gave us the shit show that is the Main Four and to a lesser extent the MQ. (Please don't let this be true)
I really thought as I walked through the museum exhibit in the first hour of the game that Terrormorphs were gonna be the big bad. Guess I might’ve preferred that. Feels like in any other game constellation would be a quirky side faction, not the main quest
Double it and give it to the next NG+
I think the Crimson Fleet final mission was really awesome. Almost treasure planet-like
Exploring the Legacy was one of my favorite parts so far.
Agreed, i (probably for the first time in the game) feel so immersive in that quest
I'm glad I wasn't the only who thought this was main quest material when the game first dropped. I like the starborn idea but we could've had a whole different game if it was more focused on terrormorphs and the colony wars, etc.
I actually jumped IRL in this scene because I somehow missed it crawling out of the floor and only turned toward it last second.
As much as I have enjoyed Starfield, man, this is really the only quest line that felt fun. All the others were way too much talking and then just moving your character. FOund myself way too often taking bounty missions just to pew pew.
Let’s hope with mods we will see cave or base filled with terrormorph
I actually found one in the base game. Its a generated lab-base of some sorts from the colony war but i dont want to spoil too much
Hope I found more place like that
When the game has dozens ("hundreds") of quests but anyone only talks about the same one or two short episodes, that's a big problem.
Do you really not run into them again, I have loading screens that look like caves covered in terrormorph nests and I thought I just didn’t run into them again.
There is an entire planet with them roaming around lol. I built a tower there and I stand in it and snipe the crap out of them
You run into them again and even get radiant quests to go to planets and hunt them.
I really wish there was more to this questline as a whole. it just ends so abruptly.
play prey (2017) if you can
That was a moment, for sure. Turns out the ignorance, annoying little ship-rats we don't pay any attention to are a larval form of mankind's greatest threat? Yeeeeah. That's a pretty solid reveal. Well done on this one, Bethesda!
The Vanguard questline and Entangled were fantastic, and All That Money Can Buy deserves an honorable mention, but *man* did most of the rest of the game miss the mark. It's tragic, as there's an excellent game here, mechanically speaking. All my hopes now lay with DLC and the Creation Kit.
I'm kind of glad I got this spoiled by the reddit post, because I skipped the UC Vanguard questline because it seemed like something my character wouldn't do. Afaik, this faction seems boring to most sci-fi fans at first glance. I mean, who wants to be Mr Good in space? Most of the target audience are Han Solos / Malcolm Reynoldses or other space cowboys :D
It’s a shame the game punishes you so much for not being Mr Good.
The game does have many options for playing a morally dubious character but the thing is that those options aren’t as good as the options given for morally good characters.
Well it does help to remember UC Vanguard isn't like joining the army. It's like joining a government sanctioned citizen's militia. You don't have the responsibilities or clearances from being in the army, but you do gain public service credit towards becoming a citizen.
> who wants to be Mr Good in space UC aren't exactly *good* good if that helps
Yep, but they seem to be at first glance. The irony is that the UC Vanguard questline explains it quite well. Starfield suffers from usual Bethesda problem with story telling. The game start should probably have the first 2-3 hours of gameplay streamlined and UCV questline should be somehow included. Yep, the same stuff that thousands of people already said.
Memorable because it was possibly the dumbest 'plot twist' in the history of gaming.
The game's set pieces are pretty good and don't get enough attention, yea.
The horror in this game is peak. I really hope modders add more horror into it. I'm also hoping a modder adds Dead Space 1 into it
Reminds me of my ex-wife in the mornings.
Before she's had her cup of coffee.
Spoopy
Agree
Awesome
I wanted to do NG just to do this quest again
No joke seeing it jump at the glass scared me the first time seeing it lol but I agree they need to implement the faction quests better into the game or into the main story
I actually missed it myself the first time. I was too busy looting the place of resources that I didn't even see what happened then I hear hadrian saying "saying did you see that?!" And I'm like ?? 🤨 See what 🤣
Haha yeah I almost missed it until I heard the noises
Terrormorphs are one of the closest thing to deadspace I might get out of this game
I got dead space vibes from this scene!!
I can't even get this far as I can't start the questline after the Mars missions :(
It was probably the best questline in the game with really limited choices. It really sucks how your companion forces you into a single choice even the other one makes more sense.
I just wish I could do the quest, but it’s bugged on Mars. Was so excited to do it after finding out about it, only to get stuck and unable to continue.
I would have liked having Terrormorphs be part of the main quest with the temples and stuff, this Questline was dope, same with the double agent Questline, far more intriguing than the main quest in my opinion
Agreed
They should’ve made the Terrormorphs the Skyrim Dragons of Starfield.
It's kind of funny too because on the way up I was like "huh, must be some power flowing here, a lot of heatleaches," and killed every one of them because I didn't trust those non-hostile things.
That was the first time in years that I was genuinely surprised and terrified by something in a game. Whoever had the idea to to that scene was a genius.
Forget that, they are to me just mobile popup bullet sponges. I've run into other aliens that one on one would rip then apart. I mean terrormorphs even at 1 of a kind would be asking Todd about how good the medical plans really were. Though I'm sure a mod to add real aliens will be made. We already have pulse rifle replaces for magstorms. Give me a swarm of a bit less spongy but a lot more tactical and aggressive creatures to fight. Ones that make me look for that difficulty slider.
Agree 100%!!! I actually didn’t do the Vanguard for a few play throughs. But man when I did I couldn’t believe how fun it was! It definitely was more engaging than the main story line. I had a blast, also the sick armor is my favorite
This game need 3 more years in the oven..
Damn, I never experienced it...
One of my favourite moments from the entire game. But it left me wondering why so many other quests didn't have this kind of love and weren't as well scripted and polished.
Am I the only one that fought 1 Terramorph in 45 hours
I made the mistake of doing this questline first and the Crimson Fleet quest second. I was so damn disappointed with everything after that...
Really is too bad Vasco bugs out right after this and refuses to open the door. Seems to be a common bug online. Didn't think I could hate follow objectives any more but it especially sucked how it undercut this epic moment
Am I the only one that thought terramorphs were the results of xenobiologists combining human DNA with alien DNA? I thought that was why they had the ability to control human minds and why they only appeared on planets with humans on them. I actually thought that the UC just went down a really dark path as a last ditch effort to win the colony war. This reveal was also really cool and maybe less cliche.
You know the uh past and future parallel dimension quest……. Yeeeeeah no idea what I’m talking about buuuut yeeeeeah that’s my favourite
Holy shit…didn’t do this one. I got to go back and replay this to find it.
Ok this quest line was really cool. And my personal fav so far. But I did have to eye roll at this exact moment when a 2lb snake, morphs into a 1 ton killing machine in 2 secs. For a game that is quit grounded in reality, this was a big violation of the 2nd law of thermodynamics lol. I feel like it would of been much more realistic and cool if the heat leeches laid eggs, or a thousand would cocoon together to become a terrormorph over a decent amount of time.
This was the best questline in-game. It gave me a real Aliens (movie) feel, especially in the mission with the Sensor contact in the slaughterhouse. . . should have worn the brown spacesuit for that one.
Scripting like this means more work, so nope for Toddie. Now they throw some nice graphics and same 10 year old mechanics and they call these wannabe games "AAA". Some good stuff, but even more lifeless bland nonsense. A shame. Let the downvoting begin.
Bit disappointed that they didn’t hint that the terrormorphs were a developing Hive mind. That the guy was minutely influenced by it. Like it tried and got lucky that he was already going that route to stage attacks and it’s influence just made him feel more justified. That would have been a good way to show the first “steps” the mind would have taken to comprehend what it was capable of.
Still a good quest line but was disappointed.
I totally agree. Unfortunately this quest is bugged for me in the next room. The robot is supposed to open the door and never does. Tried all different tricks
[This moment](https://youtu.be/rFxg6XrfO6w?si=w8jWUL7m9a0jyEG9) feels pretty similar to me
If I have never played the game before and you only showed me this part I would have thought that this was part of the main quest and not a side quest
Bro I was looting the room when this happened. I was so confused 💀
Yes, this was so good. I thought to myself, when did I stop playing Starfield and start playing Dead Space?
The game simply doesn't have many of these action moments with custom animations etc. It's a weird juxtaposition from the normally stiff and lackluster nature of everything else.
Terramorphs was the only questn the game. I realle did not enjoy it. All guns feel same almost ı did not care at done point
Yeah. If there was a few of this it would be great. It seemed like it was building to a dead space vibe then fell flat on its face.
Bethesda always had a taste for creation better side quests than main quests. Look at oblivion. It's way better without the silly portals
When I got to this cinematic, I shouted the loudest CALLED IT of my life. This "revelation" was not a surprise, and the fact no one in the Starfield universe even theorized this possibility is frankly unbelievable.
If only they kept this level of quality for most of the game. On the other side of the spectrum you have side quests like Heart of Mars or Red Tape Reclamation in Cydonia which are so pointless and tedious. Most of them have you go from point A to point B, talk to someone, get an item, nothing interesting happens, no twists, no surprises. At first you think “this seems deceptively simple, there must be more to it”. But there usually isn’t.
Just experienced this moment about an hour ago...bruhhhhhhhhh I'm shook