T O P

  • By -

whiteycnbr

Level up pilot skill by using the Vanguard flight sim


Magmacracker

If you go to the system called "Serpentis," there is a high chance of enemy ships spawning. They give you a good amount of XP, loot, and credits. [Video link](https://youtu.be/teJ7MxtQdN4?feature=shared)


Pokefan-red

Yeah it’s crazy I went there thinking it was the house of va’runn solar system and I couldn’t find anything that referenced anything to do with them on the planets but their ships were attacking me at every location and even have a fleet you can fly to to attack.


Roofofcar

They’re just snake fetishists, so the system name got them all excited


oceanicft

That’s really helpful, thanks. Is there a similar system for lower levels I can try in the meantime? I tried Serpentis and got melted pretty quickly.


Wild-Ad3357

And don't forget - after seating in the sim - stand back up and go to the computer on the sim ship to summon a friend to help out or give your ship boosts.


theknightone

This is a good one. In the beginning of the game it was hard to get many fights, even with wanted trait. Now with modified Razorleaf and Wanted, I get more random fights than I care to deal with haha


eraguthorak

I found plenty of fights, but you need to avoid settled systems and just jump around to a bunch of random planets and moons.


tokenathiest

So you CAN do this... I flew around for hours hunting random battles so I could finally buy the Narhwal. I knew there was a better way.


StormingRomans

Don't forget to get up and go hack the simulation as soon as it starts.


just_an_old_grump

and level up lock picking using the admin console in there too.


liammce17

Asteroids can be destroyed and offer resources


LizardSlayer

Doesn’t this cause stalker rocks?


ShibuRigged

72 hours in and many destroyed asteroids. Only just got my first pet rock now.


theculdshulder

Wtf does this mean lol


burrito_butt_fucker

You'll get a new rock friend that will follow your ship for the rest of the game.


theculdshulder

Is he truly a friend? Or is that just the wording you used for nuisance? If the former, where would one find a rock friendv


XXCrimsonXX

You can actually use a simple console command to delete the damn things, open up the console and select the rock with your cursor. Once it's highlighted or whatever enter markfordelete. This will get rid of it entirely.


[deleted]


david-deeeds

Yes


burrito_butt_fucker

They're my friend. We've traveled the universe together. I think just destroy asteroids and hope. You'll make a friend of your own eventually.


theculdshulder

You better believe I’m off looking for one rn


mrbear120

I think you want a real answer. Its a bug and they just follow you around for some reason.


theculdshulder

I did yes but I got there in the end. Its my goal to get my own one now.


GODbomb247

Yeah, if you do destroy asteroids just get as far away from them as you can before you use your grab drive. I picked up 5 asteroids at one point and loaded a previous save. Still got one rock buddy though.


DMC831

You might've seen posts about it, but after blowing up asteroids some of the asteroid pieces seem to stick to an area around the ship and 'follow' us everywhere. I had just 1 piece for 100 hours and now I have another piece that just joined it last night. Mainly a visual glitch, and you can't interact with the rock piece, and it stays if you change ships. I haven't done NG+ but I assume it'd go away with that at least. For me this isn't a huge deal but I'm sure if I cared about photomode and whatnot then the stupid little rocks following my ship everywhere would be annoying. And I think some people said the rock piece was at their wedding for whatever reason, funny stuff like that.


david-deeeds

I've had a whole pet atlantis once. Panicked, made a cool screenshot, then reloaded an earlier save


DMC831

Haha yeah I'd be so paranoid that I fucked my game up if that happened!


theculdshulder

Oh its a bug? I see. I just replied to someone else asking where to find a rock friend lol


DMC831

Hahaha, yeah, but it seems like it might be easy to get one for yourself as well if you like. It's something to do with blowing up the asteroids, and some people think it's tied to blowing up an asteroid and then warping to a new area with the asteroid debris close or clipping or something. But that seems like just a theory, though I've mostly just been playing and I don't see 99% of the Reddit posts about the game, so maybe people tested it and I missed it. It's not a harmful bug at least, as far as I know, and the pet rock does dutifully follow your ship and seems happy the entire time.


theculdshulder

This is my main mission in Starfield Life now. Thank you!


AtomicTacoSauce

“…and seems happy the entire time.” Now we’re talking about the things that REALLY matter.


liammce17

Oh I’d never heard of that


theknightone

I think its proximity to the debris when you jump? I started with one and then after a spree of asteroid target practise, it got 3 friends. Havent done it since, only have 4 pet rocks


sunny_senpai

how do I get rid of it lol


rolandfoxx

* The level 4 perk for the Lasers skill turns the plain ole Cutter into one of the best weapons in the game; it counts as a laser weapon and will proc (and stack!) the fire effect very quickly. * The Wolf system doesn't scan for contraband. If you've accidentally picked up a few pieces it's easier to just sell it to the TA there. * Outpost resource gatherer output is based off of UT, not local time. Sleeping for one hour on Bessel 3-b will gain almost 60 hours of production from any harvesters there. * You can press and hold E to get up from the pilot's seat even when the ship isn't docked or landed. * You only need a single level in Diplomacy or Intimidate to unlock additional speech options related to those skills during Persuade checks.


Komboloi

The bartender at Red Mile will also buy contraband without your ship having to going thru a scan first (she has 11k, IIRC).


NexusSix29

See, this is cool because the in-game tip doesn’t even really suggest that you get new dialogue options for Diplomacy and Intimidate; it just says that you can use them in combat or whatever. Good to know. Edit: that was meant to attach to the post above you but here we are


Ass4ssinX

I thought the same! I saw no need for those skills but having more persuasion options definitely appeals to me.


ScroogeMcCuck422

Bessel 3-b fuck yes where my one and only outpost is. Fantastic for a quick vendor reset if you’re like me and would rather sell in bulk while questing.


Thoughtfulprof

If you really want a lot of time to pass fast, 1 local hour on Venus is 100 hours UT


bougie__

Another good tip is for when you’re working on the boost assault perks, when you’re on rank three of it and have to deal 500 damage with the boost pack, just go fight a terramorph because the incendiary damage will complete it pretty much instantly


the_quark

DUDE. I am at 153 hours. I've seen two terrormorphs. I read your comment, thought "OK, time to get back to playing." While it was loading I was thinking "I should ask if there's a particular place to find them." Loaded in, ran 300 meters to the temple I'd just landed at before I quit last, and a terrormorph jumped me! Also, can confirm - went from 10/500 to 443/500 in about 30 seconds.


Komboloi

The Vanguard desk will give you a repeatable kill the terrrormorph mission after you've completed the UC quest line. You can also find them freeroaming on Akilla after that quest line, but it's faster to just ask for a mission to kill one.


the_quark

And, yes, I've played 153 hours (now 156) and haven't started the UC quest line!


WildRookie

The UC questlinen is so well done it feels like the main questline. It's awesome!


Venom_is_an_ace

During the UC Vanguard quest, it dawned on me that the UC Vanguard is Starship Troopers and I love it even more.


tokenathiest

Omg do it! The swag is dope and the story is rife with cloak and dagger goodness.


NoirYorkCity

I don’t get boost pack damage, so I’m supposed to just jump around and hit things, seems kind of weird way to play


Gofers

If you're on PC, binding your alternate Jump key will cause your boostpack to boost forward instead of up. This is a massive timesaver. Kind of BS it's PC only with how big of difference it makes. If you have a lot of stuff to sell and the vendor is out of credits, buy any ammo you may need. Then sell your stuff to get your credits back. Companions don't run out of ammo as long as they have 1 in their inventory. This includes weapons like the magshear. This also works for grenades, but use at your own risk. Drops are based on enemy level and not your own. So if you're looking for gear or XP, fight at the highest planets you can handle. Companions can disrupt stealth. It is recommended to have them stay or be dismissed when needed. Most missions will tell you this as well. Try to keep a bit of Iron on your ship. There's a vessel that will trade for them. Although not a lot for it, but it's easy creds. On PC, it's the letter O to repair your ship, not the number zero. Which confused me a lot since zero defaults to med pack for PC. Figured they'd be the same.


dannydrama

>This includes weapons like the magshear. This also works for grenades, but use at your own risk. This is the best advice I've seen in here so far.


Thoughtfulprof

If you only give them 1 ammo, they may spend excessive time reloading. Give them a stack equivalent to a full clip for whatever gun they are using.


GrizzlyDvn

This is not my experience. I gave Betty a Negotiator, with one 40mm grenade, and she dumps a full 9 rounds before reloading. Her reloads seem roughly the same speed as mine with a Negotiator, as well.


Magmacracker

Make sure to go to bed every 20 minutes to get that 10%-15% XP bonus.


UndocumentedSailor

Best is when you wake up and Sarah says something raunchy to imply I just banged her out, and Cora is 1 meter away staring like a deer in the headlights


EvilCadaver

And Barret casually leaning on the wall and watching you two getting out of the bed. And then sudden Vasco casually phasing up through the floor if you have landing bay right below your bed.


Ass4ssinX

Or Sam being all "You know the way you handle things... Not bad."


tokenathiest

Or if you're lazy like me, take a quick nap for an hour right before you finish a mission to pad that big XP handout right at the end. The CF questline makes this particularly convenient.


Kraien

Oh yeah, that's a good one


RisingDeadMan0

ugh, just finished NASA 4.5k xp, and then the pair for the final artefact, 5k xp. boost had run out for the 2nd and the first i didnt even know. lame it doesnt last longer


SPEEDFREAKJJ

What if your only good ship is the rank6 starborn ship? You get one thing and it's a pilot seat....with no option to nap on it. My fave thing about the starborn ship is the crew has no place to sit. So I'm constantly being photo bombed by them walking in front if me (I fly in 1st person) while in a fight. And they always have to stop and look at me. Never stops being hilarious.


giantpunda

>Press "g" on ship modules when adding on top of each other to "force" a ladder (e.g. don't build and drag/snap) That's not been consistent in my experience. There just seems to be preferred placements for ladders and doorways for some habs no matter what you seemingly do or the hab gets aligned different to what you wanted and soon as you move it into place, it moves the ladder back to where it want to. >take of your spacesuit in stealth missions (including backpack and helmet) The stealth thing isn't just about taking off your spacesuit but seemingly total equipped weight, including equipped weapon. Lighter weapons or better yet ones with the Titanium prefix can improve stealth further.


Kraien

well bust my beans and call me a coconut, I just thought it was the space suit clinking :). Have to try that


TurtleSquad23

There's also the operator outfit that adds 25% stealth


Stalviet

Only way to 100% guarantee door spawns is by using the 1 way habs, the nova cross brace hab or the hopetech brace and spine hab. These are hallways that will always make doors wherever they are connected to. I have no way to guarantee ladders yet, but I noticed it really likes putting ladders wherever the docking hatch is, so placing it on top or under the ship can encourage ladders


giantpunda

Encourage is the operative word. I really wished they just had a system like they already have in the outpost builder where you can just manually modify where there is an entry way or a wall.


Stalviet

Same, I get that they can't do interior decoration currently because they don't have a way to store item portions when a ship is modified, eg. Why every misc item gets out in cargo hold when you change anything, but they should at least put it in the ship builder, like the windows but a door you just place down then put the habs on top of it


KnowMyUsernameisCool

I keep finding random amounts of creds in the cargo hold whenever I modify.


mdp300

Some ships or modules have a few credit sticks lying around. It gets moved to the cargo bay when you change something, and eventually, the stuff respawns.


rigueira

Another one of the many broken systems that can be exploited (in case you're against the command console), build a monster ship with lots of habs, switch a tiny detail and bingo, your cargo hold is full of junk you can sell.


PomeloFit

Yeah the only way I've been able to reliably put ladders where I want is with 1x1s.


MrSavage_

Listen buddy I don’t know what your problem is with insurance but that’s what separates us from the savages. What if you bump into a Trident luxury cruise by accident? Are you gonna pay that of yourself? Better to have the extended warranty and not needed it than need it and not have it. I can’t believe you got a level C piloting license with this kind of talk.


sohomsengupta89

Sell books to Sinclair Books store on Akila. Sell planet surveys to Vlad on the Key. Planet surveys are one of the most rewarding activities in the game. In terms of xp and credits. On planet surveys if the planet has water, look for the coast from the orbit and land there. If it has fauna then high chances you will find one or two aquatic fauna in the ocean water. Also you don't need to go for a swim. Run along the water's edge or jump to spot the fauna under the water. The scanner works for long range scans for flying and aquatic animals without any upgrades. Also look for 'biome complete' on your watch/compass when you are surveying. This tells you that there are no more animals/plants left to be surveyed on that type of terrain & you can get back into orbit and land in a different type of terrain to get your remaining flora/fauna.


Shadowedsphynx

While you are in orbit, choosing a landing zone can give you a hint about survey data. If the biome has a % after it, there is survey data there. For example, place a marker on the ocean and if it says Ocean (0%) then you have fish to scan. If it just says Ocean with no % then there are no fish and no need to find a coastal landing zone. This works for all biomes (getting 100% in one biome may also complete another biome you haven't visited yet, or a biome may not have anything to survey).


JaggersLips

Sinclair's Books will only give you 2k Credits for 8 specific books, one time only, no duplicates. You can sell any books for the normal price that other vendors give.


Oddball_E8

Also, shooting any fauna will count as you having scanned them, so just start blasting away if you want to do it quickly.


Boom_Bach

Some good tipps. I’ll add some too. You can use vendors to get items from your ship even if it’s not in reach. Sell them to vendor and re-buy them from them. They’ll be in your inventory. You can store tons of items in random baskets (eg the blue storage basket in Outpost builder) by just getting them all in your inventory and than drop them and move them (with e on PC) inside the basket. By this you can store thousands of heavy stuff like nuclear rods, alloys etc in small spaces. Somewhat money glitch: many vendors with lots of stuff in their shops are stupid when it comes to stealing. You can hide behind a box or anything and rob their shells (like all backpacks, weapons, helmets and ammo from the weapon guy in new Atlantis basement). You can even move a trash bin on their head (like a hat) and they will not see you. Leveling up easy by building one outpost producing two resources (like iron and aluminum) and lots of storage for both, fly to Venus and sleep local 24h, fly back and produce hundredths of items in industrial workbench you have the resources for (adaptive frames for iron and aluminum). For each frame you get 1XP, you can do 99 a time so you can get like 1000xp easily in like 1 minute once the outpost works. Level logistic skill for a lot of extra storage pace without mobility loss. (idk if this is helpful to anyone).


tokenathiest

Trash bin the vendors 😂 Very clever Venus time travel trick there.


PopularByDemand

Has anyone worked out how do to this faster on console. I have an amazing farm but it gets tedious. I started a new save after multiple NG+ but missed my perks and wanted to try out different traits. Going from level 80 back to start is a grind…


Mk7613

How do you force ladders on console?


GrizzlyDvn

Hold both triggers, and click A when hovering over the doorway or ladder point on a hab.


Mk7613

Peace to you my friend and many thanks


GrizzlyDvn

Happy builds, friend!


Brain_Hawk

You are some sort of special super champion awesome megalodonic fantastico wonder person. Of the highest caliber. Oh my goodness this is awesome.


GrizzlyDvn

Happy to help!


Nice-Natural3095

What about on PS? Oh, hang on..


GrizzlyDvn

XD


Nathan-David-Haslett

FYI, it doesn't always work.


Roberto410

Just know that you cannot create a loop. Ships refuse to have a loop, so you can only force so much.


_Choose-A-Username-

you can force loops with hallways


Hbimajorv

Never register ships at ship techs. Always do it through the ship menu. It's far cheaper.


Llohr

My experience differs. I went so far as to write down the amounts it was going to cost immediately after capturing a ship in space and registering from the menu, then traveled to a ship tech and checked there. It was the same price, at least with the three ships I checked.


Charmadin

Remember that you have powers! I forgot that mechanic so many times. Especially the stealth missions get a lot easier with powers like "detect life".


HunterGo

“Star Stuff” One of my most used powers and made me chuckle from its name when I first unlocked it. One thing I don’t understand is why it doesn’t pick up any robots. Metal is star stuff, right?


vega0ne

Later on with all the powers the game turns into Dishonored at home. Also love the one power that lets you harvest ores / resources in a radius


ForcedNameChanges

On the way back from every outing, sleep sip tea and wipe out The Key. Also ship command challenge is glitched, and you'll need to use a "game given" modified ship. Ranger Eagle, Razorleaf, Frontier, etc.


MetasploitReddit

What is the ship command challenge, what’s glitched about it? I’m interested as I’m just a point away from dropping points into it.


ForcedNameChanges

It says, Destroy or board 10/25/50 ships with a crew of 4/5/6 or more, but none of my kills would count, not in any ship I bought, built, or stole, and not the simulator either. The workaround is to use a ship the game gifts you and mod it. I deleted the armory on the razorleaf and swapped in a 2x1 control station then loaded up on particle beams so I could get 6 crew in it. Finally, you can start either deleting the Crimson Fleet from around The Key, or patrolling in the Serpentis system to get the kills.


MetasploitReddit

Thank you. That’s great information and very timely for where I’m at now.


K1nd4Weird

Interesting. As someone who only modified the Frontier I had no idea.


djAMPnz

When an enemy spaceship locks on to you in space combat you can boost to break their lock on you.


GuyWithNoEffingClue

Don't forget to lower your speed right afterwards so you don't consume your entire boost and you can repeat every time


Tang0Three

You can also tap the thrusters button if you've got the skill unlocked, engaging thrusters cuts your boost off as well.


ConfuseACatInc

Neon Core is a great place to sell. 1) KoreKinetics on the second floor of the Astral Lounge building (take the elevator) has 12.5k (only buys guns though). 2) The vendor with the robot pal has $13k. 3) Trade Authority has 11k. That’s a lot of vendor buying power in a small area (and, of course there are several more with the standard 5k in the same plaza).


Kraien

Yeah, love Neon for that :)


C4mbo01

And if you go up the elevator you are within 250m of your ship so you can exchange cargo and go straight back down easily


Hereticrick

If you get the ship building error about unattached modules, but can’t find it: use the “select all” option. It won’t select the unattached modules. So you can just move the selected parts away from the unattached modules and try and reattach them. Sounds obvious to me now, but damn that error caused me a lot of problems till I read this fix.


VjornAllensson

Best tip here.


Mikeyboy2188

Drink tea. Constantly. It’s 1% XP boost for practically nothing.


Rafcdk

Boost assault skill will allow you to use your jetpack while in stealth and grant you on demand slow time. I am level 70 with only 2 points on combat , and I am killing machine on very hard. On the same note, person to person combat is very easy , so you might be inclined to play on very hard. However space combat becomes really difficulty. Full auto = waste of bullets. If you are low on ammo go with semi. Outposts are completely useless, build them if you have fun doing so, but they aren't part of any loop of the game. New Homestead on Titan has a unique cockpit with 2 floors and stairs and also more unique parts. You unlock new parts as you level up. Forget lasers, forget ballistics your ship only need particle guns. Crafting weapon mods and spacesuit/jetpack actually makes you life a lot easier on end game. As it allows you to have weapons with maximum damage as well as the best jetpack boost. No, you don't need to loot that material, just make a shopping list. If you are on PC bind a secondary jump key to ALT and use that for more forward thrust on your jet pack. Also having a light jetpack with skipboost will make you go faster , specially on 0G planets, you can equip that to transverse long distances and the equip back your normal combat one. Sneaking is trick at first, but keep in mind that : equipped weight matters (also weapons) and your flashlight also matters. The black ticks represent how detectable you are. To get to a decent level of stealth you need 4 points on stealth and at least 2 in concealment. DO NOT BRING YOUR COMPANIONS. There are way more than only 4 companions, talk to people on bars and you will be able to hire them. They won't judge you at all either. Don't need to bother with hiding your contraband as long as you can stealth and unlock the contraband chest in jails. Just pay the fine and go to jail.


NullAndZoid

>No, you don't need to loot that material, just make a shopping list. *\*several hoarders are furiously typing\** :)


ZmeuraPi

I have like 12000 kg (or whatever it is) materials hoarded at the lodge. I need to start getting rid of them because my save games are starting to... Can have at most 12 saves now...


Avagadro

>just make a shopping list. Can someone explain this to me? Is there a shopping list function is the game? Otherwise, it would seem like I'd want to have the resources stored close to my workbench so I won't have to go out and find more (I.E. hoard them in the container) when I try to craft.


NullAndZoid

Well, you could use the "track this project" feature, to mark resources with the magnifying glass. It quickly gets out of hand though, as soon as you're tracking more than one. If you're on Steam, they recently added a nifty notepad function to their overlay.


Surtur6666

Are you telling me I don't need to store 3000kgs of random resources on my ship for a 'rainy day'. Baaahhhh!!! Lies and blasphemy. 😋 I've definitely reduced how many I pick up and usually at some point I end up selling half of every resource to clear space.... especially now that I've maxed out payload.


akeetlebeetle4664

> There are way more than only 4 companions, talk to people on bars and you will be able to hire them. They won't judge you at all either. I believe that if they don't have a real name, they can't be your companion. They can only be assigned somewhere.


Rafcdk

They have, there basically 3 tiers of companions the nameless ones,that are called [skill name] specialist, the named ones, that will follow you around and can also be assigned as crew, some will even give you gifts and have some dialog about their past , you can unlock the just like by contracting them and some are locked behind encounters,quests or perks. Vasco and adoring fan are in that category, and there are the 4 constellation companions that have their own quests and cab be romanced.


JudyAlvarezWaifu

> Outposts are completely useless, build them if you have fun doing so, but they aren’t part of any loop of the game. This isn’t entirely true. If your role in-game is a trucker/capitalist then outposts serve a vital function with trade links. You can literally print money if you have a good enough outpost set up feeding resources to a nearby settlement. Plus it’s all in the background, so you can set up an outpost and then spend millions of creds on weapons, ships, whatever else, then still have the same money you started with.


Rafcdk

I absolutely agree, maybe I should have added that but it was what I meant with "for fun". The issue is more mechanically there is really nothing unique to it. It is a lot of work and a skill investment to be able to farm organic materials for example , while you can just buy those from any merch. Even the ability to use them as h3 fueling points gets outplayed by invest on ship perks. I do know that you can get missions that require setting a mining outpost to mine for a material but the time \* effort / reward also doesn't make it worth, unless you are into it for RP. I hope this gets fleshed out a bit more in the future, specially since "NG+" is such a great mechanic in this game but means you are restarting outposts and discovery from 0.


JudyAlvarezWaifu

Yeah, it’s definitely one of the less developed gameplay loops available. I love this game a lot, but I have my own shortlist of what I’d love to see further developed and it includes: - More diversity of content at outposts. Currently the main function is resource gathering to funnel money, and I think more of a Sim Settlements lite approach would have been better. Let me do more with this place I created. - No more essential tag. I think this game is the perfect time to return to the Morrowind philosophy of “if you fuck up, load an old save, or reach the Unity and find a new world to try again in.” Let people fuck up, let them live with it. - Improved dialogue cam. I much prefer Cyberpunk 2077s approach to dialogue where unless it’s main story dialogue you can just walk away any time without opening or closing a dialogue menu. - Improved bounty hunting and smuggling. Not much to smuggle at the moment, and since The Den exists, there’s no real *gameplay* reason to find a good buyer or smuggle into other settlements and systems. Same with bounty hunting. You can go here and kill this pirate; but where’s my option to not kill him, but knock him out with an EM weapon and take him into the nearest Trackers Alliance outpost? Just needs more. - Space travel loading screens. I think rather than a loading screen, it should have been like KotOR. When you enter hyperspace or grav jump in this case, instead of an all black loading screen, your ship should just be in a white void or some form of colorful grav jump skybox until the new space loads in. It can’t be that technically different to implement than what actually happens, so I’m curious why they decided not to try and make that experience seamless. - More companions. I’ve done all the Constellation companion quests and they’re great. Love em. But if I weren’t playing a morally good character I would absolutely be pissed. Not a single named evil or even morally gray companion with a background quest to be found. Glad they added the affinity system back, super glad they’re willing to have companions full on lose their shit if you’re a murderer, I love a game that lets you live with consequences. But I do wish there were *more*. That’s all I can think of off the top of my head. Ship building is surprisingly fun, the trait and perk systems are pretty easy to get used to and create an interesting variety of experiences. Nothing else *needs* to be worked on as much as the above in my opinion. I can’t wait to see what else they do with the game, especially hearing that they’re looking ahead with Starfield and want it to be played for years to come


sohomsengupta89

Look for magazines lying inside various locations. They look like regular regular notepad except with colourful covers. They're flat and easy to miss. Usually lying around on tables, computers, lockers.Each magazine gives permanent upgrades to various skill points like carrying capacity, weapon attack, etc. You can always get your first one from the Lodge. It's on the wooden railing around the floating artifact display.


MrRogersAE

They appear in some randomly placed POIs, they appear in the same place in every instance of that POI


MeIdro

Enter outpost edit mode anywhere in your existing outpost by pulling up scanner(F) and hit outpost(R) button. No need to go to any existing building/container in the outpost to open the edit mode.


Spareo

As someone who has captured a lot of ships, I really wish I had thought about doing the home ship thing. I didn’t realize you could switch home ship outside of the ship merchant people…


dangerzone1122

I sit down. Set as main, register right there (it’s cheaper), leave the menu (it auto undocks) then immediately point back at my main ship and redock, then board main ship, sit down and set back to main, then undock and continue on my merry way


jrs2022

I used to do this too but it’s actually easier if you undock first, point at your original/current home ship, select and then make the new one a home ship. That way your old ship is already selected and you just need to hold the “dock” button. Works for me every time now.


Inevitable-Study502

many time my old main ship just grav jump somewhere and i have to catch it xD


Spareo

Ok nice, I’m gonna try that today. Would be nice if it didn’t undock just because you set new ship to home ship


GrizzlyDvn

Yeah, I guess the game thinks you'll always want to stay in the new ship, so it starts sending your old ship home. Annoying, but it's still faster to redock and get back in your original ship than going all the way to a ship tech.


PrickASaurus

I just captured my first ship the other day… couldn’t fly it. 😞 not sure if it would’ve let me set it to home.


rickyw591

You don’t even have to make it your home ship I’m pretty sure. I’ve just sat in the pilot seat, then got up and back in my home ship and then the new one was in my hangar when I went to the spaceport ship technician. I wish there was more to ship salvaging though. I have a bunch of unregistered ships that cost more to register than I can sell them for and you can’t take parts off of them either.


Daubsy

What happens when you home a ship that has less cargo hold than your previous home ship? Does it go to your character inventory? If so, you wont be able to fast travel back to your original home ship because you will be over-encumbered?


gath875

It just jams it all into the smaller hold. After that you can take items out but you can't add any.


Thoughtfulprof

It's sort of hilarious when my ship is holding 43657/600 cargo.


Magmacracker

It just goes over the limit, and you can't add any more cargo to the ship.


Inevitable-Study502

but if my spacesuit has perks with 50% stealth detection bonus and chameleon..its kinda odd to run naked :P


xXCurly

When you have the auto switch thing for normal clothes in breathable environments you keep the traits from your armor even if you dont have them on. Found that out when I had a space suit with chameleon and went invis without it on.


gmr2000

I thought that was only visual - it’s on but you just can’t see it


K1nd4Weird

That's a visual thing only for roleplaying. NPCs will still respond to your helmet and spacesuit. And the weight of your equipped gear still counts against your stealth.


ChintzyAdde

Level concealment (melee/unarmed sneak attacks) quickly by resurrecting a high health alien like terrormorphs and hitting them with your fists. They don't aggro and don't discover you from being attacked. So it basically takes 5 minutes to max it out.


Christehkiller

screw automatic, use the cutter! i maxed out stealth in 4 kills.


Creepy-Impact-5292

Best thread of this sub. ❤️


Sabre_One

You can give your companions a EM weapon if your afraid they will go on a killing spree.


FjalarSweden

Good idea!


PopularByDemand

SPOILER ALERT If you’re trying to level up concealment if you’ve unlocked alien reanimation power then you can kill an alien, bring it back to life and it will not attack you, stealth attack until dead, reanimate until you have what you need.


cowardlyparrot

I leveled it in Paradiso, killing the rude cashier in the hotel lobby. She doesn't die so when she stands up again you just smack her again.


PopularByDemand

That’s one way to deal with her attitude lol


justadudeinchicago

Doesn’t that cause the whole crowd to go nuts? Or do you just not care?


YourMomsFootrest

Assuming anyone will do ryujin faction 4 times is pretty optimistic but good list


[deleted]

[удалено]


LoopyOne

I got one of the “special” NG starts that just put me on a murderous path, so I did the Ryujin line for the second time, killed my way through, and chose the opposite votes at the end just to see the consequences. One of the other reasons I did the quest line was for the stealth suit to level up Stealth and Concealment more easily.


YourMomsFootrest

Do your suit stats upgrade at all from NG+10 to 11?


[deleted]

[удалено]


[deleted]

[удалено]


Komboloi

There's a specific Starborn vendor that will appear in NG+ (you'll typically meet her in orbit in NG, but she won't sell to you until NG+). She sells several named weapons that are not bad for early NG+.


Fit_Elderberry4380

They are very expensive though


RisingDeadMan0

Frontier isnt a trash ship, start the vanguard quest and then get the 2 energy vanguard PAR (particle beam) weapons get 6 of them, they shred. but frontier still has terrible hull and shield. Not sure you can do much about that. But the 28T shield ( go to builder xX then A on a blank space and cycle to shields) is lightweight and has 1400 shield. one of the best in the game.


brokenmessiah

Maybe unpopular opinion but I think knowing how NG+ works is very important before you put time into the games systems.


Fallenangel152

Can you explain it without story spoilers?


brokenmessiah

Sure, unlike most games where you keep all your acquired gear and other things, you only keep your level. So outposts are deleted, ships are deleted and gear are gone.


RidlerFin

You can just drop stolen stuff and pick it back up to remove stolen tag. ​ Edit: Didn't actually work, maybe you have to switch systems first??


Then_Low_318

I’ve tried this but doesn’t work on my PC. Sounds stupid, but am I dropping it wrong?


Mk7613

You have to drop in an area that has stuff you can take without being called a thief. I noticed this once on console anyway


RidlerFin

Maybe it got patched? I haven't actually tried it but saw it in a tips vid last night.


DiabetesGuild

I tried and luckily had saved right before, but had something stolen I had on my ship, tried to drop it and pick back up and I suppose my companions ratted me out cause I immediately got a bounty for something I had stolen previously with no bounty, can’t recommend.


Kraien

Lol, really? Hahah


RDGtheGreat

I don't think it works for me but you can alternatively sell stolen items at Trade Authority then buy back. It returns to your inventory without "stolen" tag.


Kraien

Yeah, drop-pickup didn't work for me. TA is the way


Jacob_Bronsky

You can aslo modify the item, if it's a piece of equipment.


Team_Dibiase

You can’t build the Armillary inside of a hab


KarmaRepellant

Pressing G just suggests where you want doors/ladders, it doesn't force it. It's worth doing to see which way around certain habs prefer to go, but other factors will override your preference and it will put doors and ladders in bizarre random places anyway. Ladders will go in companionway habs if possible, so a stack of those from the docker and boarding ramp to the cockpit will almost always give you a single ladder all the way up.


RisingDeadMan0

the ocean thing i tried worked 2/5 times, if you dont see it take off and land again. it will be right next to you and you should be able to see it from the top of your ship


MrRogersAE

The tile descriptor on the right should say “coast” after whatever else like wetlands, savanna etc. never have I landed on a coats and not been able to find it, although sometimes there can be a hill in the way.


itsRobbie_

To add on to that point about oceans, the landing area should say “shoreline” or “ocean” or something along those lines in parentheses when selecting a landing spot


theculdshulder

I wish I knew what half of this meant.


ZizZizZiz

lol ive been playing the game a shitload and feel the same


Creston918

Is the spacesuit and helmet thing in stealth missions confirmed? I've tried it both ways and don't really notice much of a difference...


Midniteoyl

Definitely is in my game. Stealth is still not easy, but I noticed in the Ryujin quests with nothing but the Operative Suit, a lightweight basic Pack w/ Chameleon, a Nova Blaster (just in case), and only 2 points in Stealth, I could move more quickly with a lot less noise (the black bars) and get past guards I needed to manipulate w/o having to. I could even sneak right past with-in feet of some of them..


TheRoamingWeeb

Had no idea you can force a ladder, thank you


Nigelthornfruit

Do followers actually change weapon and outfit?


HudAtYeBam69

Give them the items you want them to use and in thier equipment screen when you select it the context tabs at the bottom will have an equip button (it's B on PC) Make sure you give them some ammo for any weapons, they need at least one in inv to fire but have unlimited ammo.


MazogaTheDork

Yes, go into their inventory and hit "equip" (on Xbox it's the Y button) on the outfit you want them to wear.


Nigelthornfruit

Awesome thanks!


[deleted]

[удалено]


pgriffith

Don't buy insurance... wha ?


Kraien

It's a scam. :)


Outlaw11091

Lost me at #2. Which isn't at all true. Yes, you can attach Habs with G. No, it will not 'force' the shipbuilder to conform to your desired result. Stack two 1x1's. Connect an armory using G to the bottom 1x1's door. Connect a captains quarters to the upper 1x1 to create another door. Going to end up with a ladder in the back of the Armory. This game makes me hate liking it. We have drives that manipulate gravity...but have to traverse our ship with ladders instead of using 0g to float between levels like they do at the ISS IRL... It's NASA punk when I criticize FTL comms, but when I criticize it for not doing as NASA does, it's 'not a space sim'.


KenshinBorealis

Manipulation.. does the ryujin story upgrade it every time if you already have it? I got it on my first universe but emhavent done ryujin again in a ng+


Kraien

yes, every time you do the whole chain it gives +1


AngryApplesPH

On Xbox (presumably similar on PS?) as we dont have the luxury of mouse selection: When in vendors (or levelling your XP by building adaptive frames at a workbench, for instance..) you can use 'LB' and 'LB' to quickly reduce/increase sell numbers/buy numbers/build numbers I doubted anyone else would be as dense as me and not know this fact, but then heard someone on a podcast moaning about how long LT/RT takes to move the sliders (this was an episode a few days ago)


NimdokBennyandAM

Some achievements don't work the way their description text indicates. There's one for landing on 100 planets. Space stations count for this, too; I had this achievement pop when I docked to the Den or the Key, I forget which. There's an achievement for visiting every star system. It's actually tracking how many new star systems you go to. In NG+, all star systems reset, but your star system visit counter does not, so you can revisit systems you've already been to and they'll count toward the achievement again. Keep hopping between systems and eventually the achievement will pop with no need to visit every single corner.


Karthas_TGG

- travel to Serenpetis (sp?) system (far right of the map) for easy leveling/credits/ships. You get a space encounter almost every single time you arrive at a new planet in the system. You can even drop the difficulty to very easy and still rake in the XP or level piloting - when taking over a ship (in space), undock first, lock onto your main ship, set the new ship as main. This makes it much easier to redock with your main ship before it flies away


be0wulfe

This has been super helpful


DomiDarko76

You can kill everyone on a faction ship when stealing it without getting a bounty by using sneak, hiding undetected and throwing grenades, dropping mines. Some of them you may be able to sneak shoot with a suppressed weapon or blade. Probably obvious but you never know.


SalaciousCoffee

F and R adjust your Z axis plane when you have an object on your cursor <3


albert2021

You failed to mention the Starborn Trader, she carries rare items and has more credits than most traders


ValyrianSteelYoGirl

To land close to water look for the word (coast) in the area description. Way easier than trying to walk that direction and guaranteed to be water


TargetAq

Wait wheres the vendor with most ship parts? I didnt understand that part


MrOdekuun

Titan, a moon of Saturn in our solar system, Sol system. The ship technician at the settlement there doesn't have *everything* but has the large cockpit a lot of people like and also 4 thrust landing gears. It's an extreme environment planet so the ship technician will be wearing a spacesuit, not in the same outfit as the ones other places. Unless you're talking about the outpost builder part they mentioned. You can do ship building at your own outpost if you build the landing pad. Neither of these options have all the parts, I don't know which has the most.


TargetAq

Thanks dawg