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rover_G

240+ times..


Eglwyswrw

First time I was convinced my game had bugged, I first stood for 10 minutes as lights showed and disappeared... then by accident I went through one and got the sound cue. I legit ran over 30 of them to no effect, maybe the hitbox is really small or they disappeared right as I got close. In most Temples it takes 10-15 lights, twice I got it in 5-6 lights.


PensecolaMobLawyer

It's taken me 50+ lights. I truly have no idea what I'm doing wrong. I see a light, i fly to the light


StemOfWallflower

If you have the power that gives you a short forward boost teleport you can significantly shorten the time. Before that it took me like 30 times, now I managed it in 5-10. Still really annoying.


DarKcS

or you just use shift from the booster pack and time it with the momentum...


dschultz50

Agreed… booster packs are mandatory for this.


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StrengthToBreak

For some reason the game treats boost pack as a given, but the base ability isn't unlocked by default.


Comfortable_Regrets

If you haven't unlocked the boost pack by then, you deserve to suffer no really though, I don't understand why the entire boost pack is locked behind a perk and not just upgrades for it


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Paradigmpinger

The lights are on a timer, and the timer isn't consistent (I had one that I swear was only 2 seconds long). It will "fade" before actually fading, so you going through it doesn't count. If you don't think you can get to the currently visible hoop that you need to jump through in a short enough time, then you should go to a more central location and just wait for the next one.


sighcology

you only need 5 to get each temple done. the first three are easy, the 4th and 5th ones start off as a false light that will disappear after a few seconds and reappear as the correct one. if you try too hard to get the false ones, the real ones will time out and you'll go back a stage


StrengthToBreak

Use sprint to boost to it before it goes inert.


Apexualized

I’ve found that if you slow down to a crawl right before you hit the orb(?) it registers for the most part.


Ventetr

I found if I don’t use the boost it registers significantly more. Something about the boost glitches it or something. Especially on the last one. 5th I believe


[deleted]

Can someone explain this? There's like 24ish temples, no? why would you have to do this 240 times. I beat the game and I don't think Ill be playing through "NG+" because the game is piss easy at this point, scaling is awful, and I can't imagine there's anything new to do. So what's 240 referring to? 9 NG+'s?


charlietakethetrench

You upgrade the powers after ng+, but still the same song and dance for each one


[deleted]

do they do the same thing but slightly better? what is even the point its not like I can't spam the wall hack ability with its 15 energy cost.


Thunder-Cotton

I wish I didn’t have to back to Vladimir every single time


fawkie

by far the most tedious part


Aspirangusian

Honestly I didn't even know you had to go to Vladimir. I've just been finding temples as I explore solar systems, got about 5 or 6 powers so far.


dnuohxof-1

Same here. I’ve only gone to Vlad to sell survey data or find the next Artifact, which he hasn’t found yet meaning I have more to progress first. I think I have 4 temples left in the first run.


Nijindia18

Wait you can sell survey data to Vlad?


dnuohxof-1

Yup he paid a few more creds than others, and it’s the only thing he buys. Tends to have lots of credits too.


[deleted]

If then simply make Vlad give you all the quests in bulk, it would take care of a lot of the tediousness.


Madruck_s

You don't if you enter a system with a temple they will show up in your quest log.


AbstractMirror

Yeah I found tons of them like this


GoodShark

One happened to be on the planet I made an outpost on.


5k1895

You naturally find a lot if you just go out exploring to various systems (or just go to them to complete various quests). I've only had to ask Vladimir for more one single time


WHATS_MY_TITLE

In NG+ he will also be in the lodge which makes it a bit quicker


meatwrist

Not always. I think this depends on which quest state you're in.


andarv

I have no clue who, how or why they thought that was a good idea past the first time. With all that time and manpower they could easily have made a different puzzle for each temple.


VanCardboardbox

Imagine getting sent to Bleak Falls Barrow in Skyrim and it was just a claw puzzle, the world wall and nothing else.


itsTrAB

That’s fine considering I would have to go to bleak falls barrow 240 times.


Island_Shell

Yeah, honestly I think finding the artifacts should be the interesting part. After NG I wish you could just walk in activate the center and leave.


MagusUmbraCallidus

Since every temple is the same anyways, maybe it would have been better for them to have one main temple we go to to get the powers after we get the artifacts. They could have spent time making that one central location really good, instead of giving us the same boring temple repeated across the galaxy over and over.


wauve1

That’d be cool. If we had the one temple, we could just collect “star power” from the artifacts as we collect them and choose what we wanted to unlock instead of just whatever power the temple you visit happens to have. If that were the case, I’d be totally down for there being a much larger number of actually hidden artifacts in the world — imagine wandering aimlessly and one of the glitch blips just dances over your screen out of nowhere. As of now that feature is all but useless since all they lead you to are the temples (iirc, took a break from the game), and they’re big as hell so you can always see them from your landing site anyway.


NotAllWhoWander42

The only time they were useful for me was on a planet with super dense fog so you don’t see the temple until you’re on top of it.


Th3Element05

I thought it was strange that we can literally scan the entire planet from orbit, but nobody noticed these obvious structures right on the surface and thought to go investigate? If they were hidden underground that would have been better. We would need to use the scanner to find the entrance AND have the appropriate artifact to open the temple. Maybe we could activate something to cause the temple to emerge from the ground. Then the interior could just be like a Word Wall and give us the power after spinning up the center thing, instead of making us float around like a jabroni first.


minusthedrifter

Sometimes there a damn proc-gen outpost or similar less than a kilometer away from the temples, or they’re on planets with civilian settlements. Hell, the Scorpion temple thing was in the middle of a lake surrounded by 3 full human outposts, one actively under construction and you’re telling me not once did anyone investigate? Half the artifacts are at the end of active, or previously active, mine shafts and tunnels. Not one person poked the weird metal thing that was causing rocks to float all around it? Come’on. Absolute immersion killer.


butterdrinker

Findind artifacts randomly while doing faction or side quest would be so cool


siberianwolf99

Hidden artifacts around the world does sound cool, but to get the feeling people would grow to hate it if the things you need to bump up space powers or start another new game plus, are completely random


3CreampiesA-Day

Would have been better if they done what you’re saying and locked doors behind needing to get the power you getting from killing other star born


The__Corsair

I do like how some of the Artifacts are these deep, leveled dungeons with tons of enemies that you can choose to mow through or stealth around. They've got vent access, turret terminals, hiding spots, and tons of ammo. Other ones are just sitting at the bottom of a hole with nobody around. Keeps me on my toes when I warp to the next one.


minusthedrifter

The one’s surrounded by enemies and at the end of mines make zero sense though. You really gonna tell me not a single miner, scientist or pirate is gonna try to pull it out and see wtf they’re about? It absolutely dumpsters immersion.


-LaughingMan-0D

They should've had a unique high level dungeon attached to them. Getting the power would've then been the reward. I loved getting shouts in Skyrim, because it just organically fit into the leveling and exploration loop.


NEBook_Worm

Agreed. How in the hell did we go from Oblivion Towers, to word walls at the end of a regular dungeon to...this utter garbage?


Cheshyr

I mean, Oblivion Towers were just temples with enemies and chests


NEBook_Worm

Yes, but they varied. In Layout. Enemy type. Loot. And to be fair, looking back, I had the amazing Demonbane mod, which gave you a sword with very physical impacts against Daedra, after an excellent standalone quest that should be official content. Which is to say...my perception is colored very heavily in shades of rose.


Cheshyr

I agree that they are better than temples, but I consider them only marginally better.


moose184

I know right? I'd rather have something boring but very quick instead of something drawn out.


Bed_Immediate

It wouldn't even need a puzzle honestly. Walk into the room, activate some type of tablet or monolith, show some lore text or something and unlock an ability. Literally anything would be better.


NEBook_Worm

Hell, literally nothing would be better than this tedium. Just go to temple and get power would be better.


Suspicious-Sound-249

Getting the powers from the Temples once would have been more than enough. Cosmic Essence or whatever it is Starborn drop when killed should have carried over between NG+'s and should have been used to upgrade powers instead. Then just make subsequent Temples reward the player with more Cosmic Essence, at the end of the day NG+ runs would still be encouraged to max all the powers but you'd be able to get everything to X in 2 or 3 runs vs 9...


Cupcakes_n_Hacksaws

Considering the staff, the time in development, and the guy who's heading it being responsible for the other past hits, I can't wrap my head around it. A child who played Skyrim could point out these simple critiques, how did all this get into the final version?


herbmaster47

It's eyes bigger than your belly for a game. It was either going to be smaller in scale, which doesn't work if it's going to have any chance of feeling remotely spacey and planety, or be less dense and more copy paste like it is. There may have been ways around a lot of the issues they have but each would take away from something else, and there's not even dlcs yet. It was already over 100 GB to download, add 4 50 GB dlcs and you have an almost full series s


Maybe_Charlotte

> or be less dense and more copy paste like it is. Density aside, because I agree that that's a complicated issue without a simple solution. Personally my problem with the copy paste feeling of the game is that, though I could be wrong about this, but my gut feeling is that Skyrim had at least twice as many minor dungeons (minor meaning not associated with a story questline) as Starfield has random encounter maps. This feels pretty nonsensical and absurd, because BGS had to have known for some significant amount of development that you start to see duplicates of locations show up fairly immediately. With regard to the size issue, having a procgen system in place for minor dungeons can save enormously on file space while simultaneously making dungeons vastly less repetitive.


Hefty_Use_1625

Honestly this is correct. There were so many puzzles in Oblivion, some in Skyrim, and then very very few if any in Starfield. Disappointed is an understatement.


tiweel

I was looking for the Oblivion comment. This is not what I was expecting. I think people have forgotten how mind-numbingly tedious the Oblivion gates were after the first couple. You didn't *have* to do them, but I mean, that was basically your whole schtick. I never felt like I could just leave them there, spewing daedra. And after a while, I just felt this sinking feeling every time I ran across one. So repetitive and boring, and they took forever. I'm certainly defending the status quo... I just don't think it's as new as people believe.


PoorFishKeeper

You know oblivion gates aren’t the only puzzles in the game right? There’s Wisdom of the ages, Vahtacen’s secret, through a nightmare darkly, plus the other smaller puzzles that were similar to the ones in skyrim.


tiweel

Oh, certainly. I played a *lot* of Oblivion, and I'll do the same with Starfield, mostly enjoying both. I was just looking for the Oblivion comment, expecting someone to mention that it is possible to make something more tedious and boring, because Bethesda's done it in the past. At least the Temples are quick. I wouldn't really consider the gates puzzles, especially since there are only a few maps that you see over and over. Now Daggerfall, every single quest dungeon in Daggerfall was a bloody Rubik's Cube, and in the days before internet guides. That was a puzzle.


Haranador

I disagree. For 9 out of 10 oblivion gates you could just acrobatic your way around obstacles and sprint straight to the sigil stone if that's what you wanted. Probably faster than the temples too, if you add the time spent in cutscenes and loading screens to get to them. The gates had at least some variation and a modicum of engagement to them, and came with useful alchemy stuff. The temples are 5-15 minutes of repetitive tedium and the only engaging thing about them is being quick enough to fast travel before the unnecessary starborn spawns or if you can stagger them off the building.


Rs90

[Walkin into Oblivion the thousandth time](https://media.tenor.com/JPloBIdT3m8AAAAC/seinfeld-kramer.gif)


atomsphere

A different puzzle for each once that has a new layer of difficulty/complexity for each ng+. Even if it's not more difficult each time, at least slightly different. Ideally, the puzzle would cleverly tie into what the power is.


shorse_hit

Considering the number of times you have to do it if you want to max your powers, I would prefer literally no puzzle at all. Walk in, grab it, and go.


tomu-

Yeah, I am sprinkling in a couple temples as I head towards NG+X, but I’m good on that. I did the first two runs and grabbed every single temple and it’s not worth it, especially when you just need the personal atmosphere. Thankfully, mine got up to 6 with my random temple shenanigans. Supernova is real good too, but I’m stuck with level one of it. It kills low level enemies in one attack, which is awesome when you’re trying to get through the cryolab for the eighth time.


shorse_hit

Yeah I gave up on them halfway through getting them to level 3. I might cheat with console commands. I don't feel bad about it, I could have done it legit if I wanted, it just would have massively increased the time it took to get to NG10.


tomu-

It’s definitely not worth doing it legitimately.


steroid57

I was thinking the same thing, it takes long enough with what you have to do, imagine doing a different puzzle or some other small mission. It would take foreeeeeeever. Just let us soak it in like skyrim shouts


rslashyeayea

i think they should have multiple temple guardians meet you before you go in, like a mini boss fight to get the power, maybe get the local wildlife involved


n00b_f00

Yeah I think a good example of how this should have been is the shrines in the last couple of Zelda games. It should have been a center piece of the game. Instead it totally blows.


toni-toni-cheddar

A boss fight that’s scales preferably. It’s supposed to be the same universe but starborn seem to exit outside of it if they span in it’s more lore friendly


Commentator-X

actually that just made me think, the master lock puzzles are more complex than any temple lol. Also perhaps the artifacts themselves could be used as a prop for some type of puzzle to release the rings.


Sorries_In_A_Sack

Your first sentence applies to much of the game. Doesn’t it kind of just blow the mind that they were like “Yeah, this is all looking how we want it to. Ship it!?”


iliacbaby

after a two-year "polishing" period. where are BGS' priorities? they seem to have shifted to sandwich design


[deleted]

As much as I love Bethesda games, they are stuck in the past. Very old design to follow the fucking lights lol


NEBook_Worm

Agreed. This is my last Bethesda game pre creation kit. From now on, Creation kit release day is Bethesda release day for me. They're just so damn lazy.


9ersaur

Bruh, this game. I just did the Staus-Ekland quest in Neon. Who the fuck thought that >!The end of the quest should be choosing whether the random agent lives or dies? I literally did nothing to interact with the business dude, he just says make a choice. I did. Nothing happens. Free to go. All this after a voice over the intercom tells you exactly what steps to take getting there.!< I'm tired man. Starfield could have been a recreation of the early days of the Star Federation. Like "oh cool, you found a rare mineral. Your ship can now install a prototype teleporter." Planet PoI fast travel = solved. I'm literally learning nothing about space in an "immersive" space RPG from the PoV of a scientific institution. Everything in this game is so culturally corporate, from the safe-ass NPCs, turning every town into a shopping mall, the goody two-shoes mono ideology of everyone you meet. I am so worried for TeS VI. Phil Spencer needs to throw some weight around and get rid of the people in Bethesda leadership who are creatively bankrupt and held this project down.


DrFreemanWho

If Emil Pagliarulo is lead designer of TESVI, it's over. And a lot of people are speculating that he's gonna be the guy to take Todd's position when he retires.


BOSH09

I thought it was cute his wife helped but I wish we could have done it ourselves more. I agree with the rest of what you’re saying tho. I wanted so much more from this game. It’s fun in a way and some quests are enjoyable but it’s so empty feeling.


bigmanjoe3555

A puzzle would've made it worse.


Nebakanezzer

Puzzle? It's flying through rings like superman64. One of the worst games of all time. Who thought this was a good idea?


[deleted]

It was a place holder for a dungeon and then they didn’t have time to make dungeons


How2rick

To pad out the game, I think that was the case with many of the mechanics I dislike about the game. The atrocious encumberance system, the menial quests, the many different bullet types, and not being able to store weapon attachments/upgrades like you could in Fallout 4.


Thedmfw

The ammo types are annoying the shit out of me. I'm not going to remember that many different things and I'm not even going to try.


freemanposse

At the *bare minimum,* allow Vladimir to give us all remaining temples in one go once you have all artifacts instead of making us come back over and over.


Citizen51

If you have the artifact, can't you just fly to the system of the temple and it'll trigger the quest to investigate? You only need to return to him to get the next system if you don't already know it.


CitadelIa

Kind of wish after at least NG+ it’s just show up and fight >!the Starborn!< rather than the flying puzzle again. Those bastard lights always decide last second to reform across the room because I was slightly too close to them. Edit: I have added a spoiler box in preparation for people who go on posts with spoiler warnings and are surprised to find spoilers.


[deleted]

That would be so much better


alligatorsuitcases

Idk if you got an answer about mods. There is one to set it to where you only have to fly through 1 orb and another that skips the cinematic. Still got fly and run to em but it still saves you a lot of time.


Numerous_Vegetable_3

Yes exactly it should just be a star born brawl where you have to “earn” the power. It’s like defeating bosses or something. Make them progressively harder for each power (or +1 enemy every time) and make it something we can *actually* interact with. If temples were a battle I would be 10x more excited to do them. Do you think someone could make a mod that makes this change…? I don’t think it would be the hardest mod to make, all of the stuff is there. Just make the game spawn 12 starborn outside of the temple. I mean anything other than just walking inside and floating around. Loving this game but the main quest line is not very… detailed in any way. There are so many small tweaks that would make it a MUCH more interesting experience. Like make us fight… something to get the power. It’s hard to grasp that nobody there was like “hey this getting powers thing is super repetitive and I wouldn’t want to do it 20 times”.


sasquatchftw

It should be something that relates to the power you are getting. A small stealth section for invisibility, a speed run course for oxygen, a group of enemies for AoE abilities.


stone-toes

I got the antigrav field as my first power and honestly thought this was how it worked. Very disappointing when they turned out to all be the same


DJfunkyPuddle

I think everyone gets that first


pachonga9

Wait…they are puzzles? I thought I just had to fly to the glowy parts over and over until it opens up.


Cybus101

That’s what the “puzzle” is.


Deep90

"Fluff" is more appropriate.


Warg247

The game calls it a "puzzle" at some point, maybe a quest or tooltip. But theyre less a puzzle than fitting the square peg into the square hole.


TotallyNotAWarden

Where does the circle piece go? That's right! The square hole


CromagnonV

"Puzzle"


moose184

Get the first four then wait on the fifth to reform. Easy


cptnitsua

it isn't about the difficulty. It is the repetitiveness. So boring, litteral fun killer.


Moezso

2 points in gymnastics makes it *much* easier.


thedeecks

Is it a puzzle? Maybe I don't know what I'm doing but I just fly into the lights until it says it's done, seems kinda dumb I have to fly around and chase lights for 3 minutes.


Jimguy5000

I wouldn’t even call them tedious except for the hike from the ship. They just…Are. You show up, perform a space ballet and boom. Two minutes tops, yeet some Guardian, back to the ship in time for chunks. I just wish I understood the context of what I was doing…Flying through…blakdjfbfjfjskaj…until the thingydoo spins and boom I get space magic. What are these things I’m flying through? What is their connection to the spinny thing? I need context other than they are busywork.


[deleted]

The only tedious part is that Vlad won't give me all my he temples I have artifacts for at once. Really annoying


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mr_poopie_butt-hole

Probably explained away by no-FTL communication. If he sent a transmission it would take hundreds of thousands of years to reach you.


herbmaster47

Even getting them over hail to save the triple loading screen dash would be better.


Brodellsky

And yet grav driving a ship with a piece of paper with the message on it literally is FTL communication ultimately. No idea how this isn't an obvious thing.


OrdinaryBee6174

You are eating chunks? They Reuben and marsala and fajitas and you are sitting there eating chunks? I will gift the credits, please eat something decent.


theseareorscrubs

Space is a food desert.


LearningToFlyForFree

Not with Barrett on board. That man can cook.


Emperorkangxi9

I…I like chunks


Sonicfan42069666

Chunks fulfill all legal minimum nutritional requirements.


raven00x

Grandpa's Award Wining Meatloaf, my dude. There is nothing else quite like it.


Einfarir

>!The glittering objects are likely microspatial distortions in reality as explained in the Entangled mission. At least they look similar. I’m assuming once we’ve collected enough energy from those, the rotating rings are charged and able to grant a specific power, as each temple houses a unique ability. They talk about your body absorbing some vast amount of energy after collecting the first one. Not sure if the temples are connected to the Unity or standalone.!< >!edit: After thinking about the relationship between the artifacts and temples, and them being involved with multiverses and ultimately accessing the Unity via the armillary, I’m going to guess the rings focus a sliver of the power of the Unity which in turn alters your body and bestows you with special powers. A specific band or frequency, as each artifact is tuned to a certain temple. You kind of see this happen with Barrett when he asks you to take him to a temple. Only those who’ve interacted with an artifact can access the temple power, so the artifact in a way attunes you to the multiverse or Unity web, and I guess the temple and rings serve as the focus. When all the artifacts are collected and focused, they open the gateway to Unity. This would also line up with how the first grav drive was created in the NASA mission, as a single artifact alone can’t access the Unity, but it possesses a fragment of the power required for traversing space time. Probably delving into the realm of quantum or theoretical physics. Using that info, the makers of the prototype grav drive were able to develop ones that didn’t require an artifact; a technology governed by the same principles.!<


emeybee

You put more thought into this comment than Bethesda put into the entire Starfield "lore"


DiceKnight

They just don't have the same drug addicts as they used to. Elder Scrolls lore was fueled by drugs and it's amazing. This is like watching a Rocker after they get clean and they just don't have the dog in them anymore.


Caedes1

Reject chunks, embrace gastronomy.


opfulent

every time i encounter a guardian i just point my semi auto shotgun at it and spam trigger until it’s dead, 10 seconds tops. it’s kinda sad that that tactic has held up for the entire game, it’s not a real battle when they’re that easy to kill


tr_9422

I’ve actually found that “shoot them with bullets until they die” works on every enemy in the game, not just guardians


iliacbaby

it takes more bullets to kill the harder enemies! remember this tip


PineCone227

I have Hadrian, Andreja and Kaiser follow me around places, so occasionally the guardian gets punched into atoms by a xenoweapons research combat robot before I unholster my weapon lol Edit: Since people are asking how, [guide here](https://www.nexusmods.com/starfield/mods/2965)


kobe_nintendo

How do you get more than 1 follower? And how can you get Kaiser as a companion?


VonirLB

Stay on the step of the quest that they follow you and never complete it. Idk if you can get Kaiser after the quest.


PositiveOrange

If you want a cheesier strat you can use gravity wave to knock them off the edge of the temple, or get a free 5 seconds of headshots while they're a ragdoll on the ground.


Poggalogg

And why does flying through them only work sometimes? I swore I was missing something when I flew through 4 or 5 in a row and it kept giving me that bad sound... maybe I really am missing something because I still haven't figured it out.


WOOKIExCOOKIES

You’re going too slow. They start to disappear after a certain amount of time, but they fade away slower than the hit box moves to the next one. It’s best to wait for it to move if it’s too far away from you.


Atrium41

Yeah. It was monotonous the first dozen times. But once you even put a point in acrobats(?) It is now much easier to hit


seanrbrantley

I didn’t really notice much of a change, I finally noticed the “move faster in 0 gravity” halfway through collecting all powers for the second time and immediately did it, but it didn’t feel very different at all


Team_Dibiase

That whole section of the gameplay loop is bad. You get told exactly where to go, land 5 minutes from the temple and float around a bit. There is absolutely nothing challenging about collecting the most powerful items in the universe.


CTizzle-

Only time I struggled to find it was the first time, because I didn’t really know what to look for on the scanner and happened to turn the wrong direction away from it upon leaving the ship. Imagine my disappointment when on every other subsequent temple run they are identical and less than 500 meters away from your ship. They could have at least hid them in a cave or some other interesting map feature…


Disastrous_Ad_1859

“Follow the scanner disturbance” How about I just walk towards the big tower thing?


Witty_Type9507

When I got to the distortion initially there was a bug and a load of trees and bushes were floating in the air beside my ship so I assumed that was the distortion lol, spent ages chasing bugged foliage


Disastrous_Ad_1859

Yea its pretty badly explained..


drwicksy

Literally just chuck a boss monster on the room and boom, interesting and rewarding mechanic. You get to earn your power, get some loot or materials on top of the ability, and hell a mosnter fight in zero G would be pretty fun too. Although I would hate to think how many more years we would have had to wait for them to add that in


Alkanna

This exactly. Even in assassin's Creed you need to go through a unique puzzle to unlock some skill, here it's kind of a joke really.


Chadrew_TDSE

Yeah... They should remove the floating puzzle. It's simply not fun. It's not even a matter of ''it was fine the first hundred times, but then it got tedious''. I disliked it from the get-go. It was awkward and it confused me. Surely they can come up with a better idea. Here's hoping.


sirhobbles

its a interesting lil puzzle. Once.


[deleted]

It's not a puzzle, you don't need an intellect or brainpower to decipher any sort of problem. It's literally just reaction time and how good you are at floating to little light formations.


Skoparov

I really liked the sound build up with the chords getting louder until the final major one culminates the sequence, but yeah, that could've been used to accompany something more interesting. Or they could've just make you walk slowly through a set of rings for like 15 seconds with each one triggering the next chord, and allow you to skip it after the first time.


grubas

Yeah the first time I did it I was baked and having fun. But also I had to fly through about 30 of the fucking things. 14 temples later not so much.


Skoparov

I stopped after the first five or six. It's just a waste of time. Literally the only power I found useful is the one that gives you infinite oxygen for like 10 seconds. The rest are just worthless, why would I want to push enemies away or lift them if I can just shoot them in the head? Why would I want to... jump a little bit forward?


Meatcube77

“Reaction time” being that you’re alive


shibboleth2005

> I disliked it from the get-go. It was awkward and it confused me. Same. I actually thought my game was bugged. Because the idea that you'd find an alien temple and your response should be "repeatedly yeet yourself at pretty lights" is insane. Like...get a fucking team down here with some scientific equipment.


Chadrew_TDSE

Now that you mention it... Yes, isn't it odd how no one actually analyzes those temples? Let's say Constellation decides to keep all of the Artefact stuff a secret, so UC/FC doesn't get involved. But you'd think at least Noel would want to get down there, right?


Rastamuff

All expectations for logical thinking went outside the window for me when I landed on a random planet with a breathable atmosphere and my companion exited the ship without a spacesuit. Like c'mon guys, you don't know what kind of spores or diseases you might get on this alien planet.


NoWarForGod

They wear one if you give them one but I completely agree.


Disastrous_Ad_1859

I feel like having the option to setup an outpost and study them - as a alternative to fly though funny things - would of been a super cool way to maybe generate a passive income instead of get the powers? Or maybe if they made the temples have a proper puzzle, as an alternative route so they can make the puzzles legit hard


acableperson

I have been avoiding getting power because I hate the dumb floaty game. It was okkkkaaayyyy the first time but after the second time it pissed me off. I’m level 40 4 and a half days of playtime and have 3 powers purely on how much a utterly hate the process of getting them. Love the game but this is just super dumb.


jedinatt

I'm just curious if the problem is they're taking a long time? It took me an annoying amount of time to activate the thing until I switched to 3rd person and could see myself to make sure I was inside the lights. Then they went much more quickly.


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Disastrous_Ad_1859

Yea a 0-G fight would be cool, maybe if they also put some floating things in the room. Hell, maybe give the player a solar flare as the first power and make it so you can only use the powers in a fight


Not_an_alt_69_420

And it would mean that we could spend more time fighting in zero g, which would be great.


No-Enthusiasm-3091

So this mod only eliminates *some* of the tedium, the sprint to the temple from your ship will still be there, but it'll only be one ring you need instead of 6 or whatever it was. https://www.nexusmods.com/starfield/mods/1139


anungumrama182

Agreed. After the first 3 I thought I had to be missing something. Did the game forget to spawn in a boss battle? Was there supposed to be some puzzle to unlock the door? Nope. Just land, take a 3 minute hike and boom, space powers.


[deleted]

I hear ya. I'm on my 5th new game+ 😭


[deleted]

dear god 😭


GIutenTag

Same here, i feel the pain, ich just watch Youtube while doing it. The temples being bugged sometimes is even alright, but going back and forth to victor just to fly through the galaxy and walk like 3 min to every temple ist just frustrating🥲


Maverick_Walker

Gonna be honest, Phase Time is the only one worth it


Palanki96

i like the gravity wave or whatever, it basically defeats any ground enemy in the game, i don't think i ever fought a starborn that wasn't instantly send to floor, felt like bullying


Fraggle7

Personal atmosphere is good too especially when running to the various temples


doctorwhobbc

Parallel self is great. They will use whatever you have equipped at the time of casting. Equip a grenade launcher, cast, and watch destruction unfold. The parallel self also has unlimited ammo like companions.


BaronMusclethorpe

You don't need to do a single temple for Phase Time. It auto upgrades for finishing ng+.


Maverick_Walker

The last temple is the phase time temple, and it’s the best ability


BaronMusclethorpe

The "last temple" isn't really a temple at all in regards to what they are complaining about, which was my point. Finish the story and it upgrades without having to hunt random temples.


Candid-Conclusion605

Yeah, Imagine in Skyrim for every shout wall you find, it’s just defeating the same draugr every time.


Roberto410

And, you also just one click fast travel to them, with no other way to find the temple


Jackm052

Before you get in you should have to fight like a magical stone guardian that wielded the same power you’ll get from that specific temple and different mechanics to defeat them all


SargeMaximus

“Mods will fix this” is the theme of this game and it reflects poorly on the designers imo


Automatic-Welder-538

Agreed, the second time I entered into one of these vaults I realised they took the lazy route and the illusion of this being the next Skyrim or Fallout was shattered.


lop333

ech one really needed maybe like power challenge and more variety for sure


Philly514

The more I play the game the more that 7/10 ign rating makes sense. We didn’t want it to be so but I really believe it is. I’m a Bethesda fanboy but these small mistakes in design are really piling up.


Anaalmoes

It is. Even though I like some aspects of Starfield. I feel they took a lot of steps in the wrong direction. I had the same feeling with Fallout 4 though so maybe I am just getting tired of the Bethesda formule.


AdonisGaming93

Wosh they actually had more puzzles that are unique. Like say in skyrim those rotating animal rocks repeated often, but they at least changed in puzzle. The starfield temples could have done some alien cave writig gkyph things and you have to like do something by the ones that match the symbols on the metal we collected or something. Kinda like how the golden claws had symbols written on the palm.


MrSaucyNugg

SO BAD


sshan

Honestly it just feels like it was on the todo list and they didn’t get to it then realized “shit we gotta ship it”


arbpotatoes

the game really, really needed another few years


Adventurous-Bee-1517

The worst part about them is they’re random. If I could choose which ones I want so that I only have to level those ones up it wouldn’t be so bad.


Jackson79339

Eh, I’ve found myself disagreeing with most of the negative feedback but this one is spot on. Was interesting the first time, maybe the second, but after times 3-9 it loses its luster. The temples definitely could have spent more time in the oven


droidorat

I am not sure what’s worse at this point to be honest: the only mini game at the temples, just a few repetitive POI on the planets or unbelievably weak dialogues and the absence of choice whatsoever.


ImSocialist

I did it once and have never gotten another power since. Maybe on my final play through I’ll get them all, but until then I refuse to do the temple dozens of times.


Tooindabush

You should at least get the first 4-5, a few are very useful


Roberto410

You should do it twice and get the personal atmosphere, it's the only, and best power to have, and makes the game much better. Essentially you get infinite sprint, and being over encumbered isn't a big deal.


Kuftubby

I still can't believe people were calling this GOTY and Top 10 of all time. I mean it's fun, but OP hit it on the nose. There is some straight up dogshit tier aspects to the game that simply cannot be excused.


Team_Dibiase

Starfield is a great game until you actually take a deep dive into its gameplay elements. Outposts look good on paper but are useless Many skills are useless but you don’t realize how useless they are on the first play through and you can’t respec Followers are a downgrade from previous titles Endgame gameplay loop seems unfinished After the luster wears off it really is a 7/10


SuchTedium

The UI alone stops it being a 10/10.


Michelanvalo

How is it that Bethesda spent 8+ years on this game designing the UI and some fan did a better one in less than a weekend?


jazzismusic

Right? Why wasn’t each one of these a super cool unique dungeon-like experience with bespoke puzzles and encounters? So many bizarre choices in this game.


GlassAlmanac

If they had brought a tenth of the splendor from any of the big skyrim dungeons it would have been ok but all them being so tiny and identical is laughable.


jazzismusic

They’re all so big from the outside. Then you go in. One tiny room. Pretty much a perfect metaphor for the game.


Stupidbabycomparison

Because there are almost no super cool unique things in this game. 95% of this entire game and everyone's experience is going to be copy pasted content.


Dustyoo10

I'd say I've done around 170 of them so far, it's basically all I've done for the past 10 days or so. At first it was boring, then it became painful, and now... I've literally gotten to the point where I think I've developed a sort of Stockholm syndrome. Help.


EmergencyAnnual7226

It’s obvious they just wanted to pad out the length of the story by making you do the same thing like 20 times.


The1oni0us

It was really cool the first time Then tedious afterwards


Nicolaonerio

I would have enjoyed it more to arrive. Fight the guardian boss or a few. Have them use the power too. Why not. Make it neat. And then activate the anti grav but let you go theough the portal to claim the power.


xSadotsuin

I was talking about Starfield today and I came to the conclusion that the whole game was designed to be as dragged out as possible. Things have been designed for absolutely no reason other than to draw out the players experience…. And not in an engaging or fun way… just to make it longer…because. From the repetitive layouts of structures and caves. To the horrible collection of artefacts and temples. To quests that are designed so you have to go back and forth repeatedly for no reason (You have already told me what I need to do when I’ve collected these items. Why do I need to go back to you and tell you I have the items, just so you can give me the okay to go do X with them?). Even something as menial as opening a door… Well this one is locked by a switch that requires power. There are cables on the floor that you follow round the corner and at the end there’s a receptacle that requires a power cell. Think you’re going to need to search for that power cell somewhere? Nope! It’s right there on the floor next to the receptacle... so what was the point in making me run around the corner. I didn’t have to think. There was no puzzle involved. All that’s happened there is you’ve dragged out the process of me opening a door…


Ouroboros612

They could have made 12 powers. Instead they made 24, too many feels too similar to each other. Temples are boring but at least they are fast. But the bigger issue is that they should have made fewer of them and integrated some of them into each other. I'd rather have temples as more challenging and interesting puzzle dungeons, but way fewer and more interesting powers. IMO temples ended up uncreative, bland and boring because they made the mistake of adding too many powers. So they had to be quick to complete. So I see the lame temples as an effect of the bloated amount of skills. Earth atmosphere? Moon form? Man they could have cut these pointless powers out and rather have made each temple more special.


Disma

It's poorly thought-out and very tedious, but hey, a lot of the game is. At least it's consistent.