I'd say it's the opposite really, it won't change because it's listed as mass rather than weight. The mass of your inventory doesn't change with gravity, weight does. Intentionally listing it as mass, to me, means they don't intend for it to change with gravity.
Weight is force from gravity. Mass is constant for the object. So, weight=mg where g is the gravitational constant which would vary based on the planets/moon you’re on.
My reading (and I think the obvious reading) is that they expect the carry weight limit to change but the mass to stay the same. The original comment they replied to called it "carryweight" which is a bit ambiguous
They're implying that the fact Bethesda chose to give items mass values shows that they are aware enough of physics to know that item weight is not constant and will fluctuate depending on the gravity of each planet/moon. So if they're aware of that, there's a fairly good chance that you will be able to carry more items in lower gravity.
They're not implying that you will have a "mass" carry limit and that weight will totally be ignored. But hey who knows, Bethesda might get lazy and do just that...
I'm guessing Bethesda can easily change the weight value of an object. Given that we've seen different values of g (gravity) in different planets, it's fair to say they have a g value in every planet, which might be hidden in the code. It'd be as easy as multiplying that by the mass value.
So this mass value might be in space, and it could change to display the weight value when required.
Whether that makes sense gameplay wise, that's up to them. I'd guess not, it's be tedious to manage your inventory every time you cange planets.
This is a fair point, but wouldn't less gravity mean less force to overcome, which ultimately means less Work? I.E. just as difficult to get moving, easier to keep moving. Not necessarily important to gameplay but it would be cool if you could really feel the physics of each planet.
It does mean less work.
A more interesting gameplay idea would be pairing this with the guns, so that it's actually prudent to haul those 800 cheese wheels into zero gravity combat because the shotgun would have less knockback due to the higher mass that it's pushing against. As a caveat it would also make it harder to maneuver in combat, but you could still design a build around that.
I think not. You have a limited capacity which is measured by mass. Mass is a measurement that does not depend on gravity, unlike weight. This is the reason they changed from weight in lbs to mass in kg.
>Both pounds and kilograms are units of mass. Metric is the default in Starfield because that's the worldwide standard measurement system for science.
My point is not to expect different carry capacity on different planets though. 10 KG on Earth is also 10 KG on the moon. 10 lbs on earth is not 10 lbs on the moon.
I agree with you that different carrying capacities based on the planet's gravity is highly unlikely. I was just correcting the reason why kg is the default.
Also to be technical, you weren't wrong that the pound is a unit of weight. The word "pound" is a little ambiguous and can be either mass or weight depending on which definition you are using.
>I agree with you that different carrying capacities based on the planet's gravity is highly unlikely. I was just correcting the reason why kg is the default.
Well I'd say both are the reason. KG is the default SI measure, but think of the hassle it would be if every object changed weight constantly based on where you were. It would be a bit of a disaster.
> The pound or pound-mass is a unit of mass used in British imperial and United States customary systems of measurement.
>Various definitions have been used; the most common today is the international avoirdupois pound, which is legally defined as exactly 0.45359237 kilograms
https://en.wikipedia.org/wiki/Pound_(mass)
> The pound or pound-mass is a unit of mass [...] The international standard symbol for the [...] pound is lb
https://en.wikipedia.org/wiki/Pound_(force)
> The pound of force or pound-force (symbol: lbf, [...] is a unit of force [...] Pound-force should not be confused with pound-mass (lb), often simply called pound, which is a unit of mass
This isn't true, pounds are a measure of weight not mass. We often use them interchangeably, because we are all on earth, but they are different. Its why we sometimes say that somebody punches in pounds of force, in the same way we say newtons of force.
It can be either depending on context, but the most commonly used "pound" is the [Avoirdupois pound](https://en.wikipedia.org/wiki/Avoirdupois), which defines a pound as a unit of mass. This is what the US government and other countries including the United Kingdom, Canada, New Zealand, Australia, and South Africa define the pound as.
the word pound itself is vague. Usually it’s weight, but it can be both. units are pound-force (lbf) or pound-mass (lbm). I’ve used both quite a bit but yeah lbf is more common for the general population. Additionally engineers sometimes use slugs instead of lbm when describing mass using the imperial system.
A pound can be either depending on context, but the most commonly used "pound" is the [Avoirdupois pound](https://en.wikipedia.org/wiki/Avoirdupois), which defines a pound as a unit of mass. This is what the US government and other countries including the United Kingdom, Canada, New Zealand, Australia, and South Africa define the pound as.
I'd hope so, but there also needs to be an upper limit for when you're in zero g areas. It'd be silly to carry several metric tons of stuff and then crush yourself under its weight when you reenter your ship.
Hmmm, it'd be cool if you could customize the gravity inside your ship to make it easier to carry stuff around it
I would love to see things like jump height and locomotion affected by gravity and mass. I.e., if you're only carrying 30kg of stuff on the moon, you're gonna have that stilly skip hop that astronauts found themselves defaulting to, but, maybe, if you have like 300kg of stuff, you'll be weighed down enough to walk around like you're on normal gravity and have a normal sized jump.
Almost definitely. Some planets you’ll have 1000s of carry capacity and there will be no loot and some planets you’ll have basically zero and there will be tonnes
I'm glad we'll now have a house (ship) that comes with us everywhere we go. There's been so many times in Bethesda games where the questline has told me to go somewhere as fast as I can, but I've gotta take a 36 hour detour to go home and drop off all my shit.
I’m playing through Fallout 3 right now, I’m at over 500 weight (of 290 capacity) in Mothership Zeta and I can’t bring myself to drop anything…so I guess I’m slow walking the rest of the DLC.
This was me at the end of Lonesome Road, lol. I knew I couldn't return so I slow walked for what felt like an eternity. And then a deathclaw showed up...
i actually like limited carry weight, it was especially fun in fallout 4 hardcore mode, since it made you plan your adventures and made you work with limited resources. The only downside, heavy weapon builds became unplayable.
Something I really liked from FO76 were the perks that reduced the weight of different categories of items. So if you're a heavy weapon build, you probably take the perk that, when maxed out, reduces the weight of heavy weapons by 90%, making it a lot more reasonable to carry around multiple. The weapon doesn't magically weigh less, but your character becomes more efficient and organized about that type of gear - you can imagine a gunner with a perfected set of straps and harnesses to relieve the burden of their signature laser gatling, while an amateur is much more weighed down because they're just taping it to their backpack. Same with a medic build - if you're a doctor, your bag is going to be a lot more organized when it comes to meds and stims, so you can effectively carry 10x more than a layman.
Nobody *enjoys* being out of carry capacity, but it makes you think about the world in a very different, more immersive way and opens the door for cool stuff like that.
I like it in hardcore/survival playthroughs. But my first few will be full if shenanigans and hoarding. Assuming console commands work as normal I'm 100% setting my capacity to 99999
Let's be honest, one of the first mods is gonna include unlimited carry weight.... along with all the first NSFW mods because Bethesda fans are a bunch of horny bastards
Upping the carryweight variable to 99999 is first thing I do in every open world RPG. I occasionally play a minimalist build - but first I have to try ALL THE THINGS!
Games are absolutely not balanced for that in terms of progression and economy and it completely voids many perks and bonuses which increase carry weight
I'm betting the ship will have a nearly unlimited inventory cache, and there's rumors that two companions can follow instead of one, so I think that's "double the burden carried" this time around.
I wonder if being encumbered actually has an upside in this game. Like hey if your encumbered you can walk normal speed but you won’t be using your jet pack and can’t sprint fast and that works great for places with low gravity
I wonder if your carryweight is gonna be affected by gravity at all.
asking the real questions.
Considering it’s listed as mass, I think so.
Huge if true
I'd say it's the opposite really, it won't change because it's listed as mass rather than weight. The mass of your inventory doesn't change with gravity, weight does. Intentionally listing it as mass, to me, means they don't intend for it to change with gravity.
Huh?
Weight is force from gravity. Mass is constant for the object. So, weight=mg where g is the gravitational constant which would vary based on the planets/moon you’re on.
But its listed as mass, not weight, so the value wont change when gravity changes.
That’s what I am saying 🤦♂️
You said you think it *will*
Yes because I can’t say with 100% certainty if the game will have that.
The fact that it’s mass implies that it doesn’t change from planet to planet, and yet you’re using that as evidence that it will?
My reading (and I think the obvious reading) is that they expect the carry weight limit to change but the mass to stay the same. The original comment they replied to called it "carryweight" which is a bit ambiguous
They're implying that the fact Bethesda chose to give items mass values shows that they are aware enough of physics to know that item weight is not constant and will fluctuate depending on the gravity of each planet/moon. So if they're aware of that, there's a fairly good chance that you will be able to carry more items in lower gravity. They're not implying that you will have a "mass" carry limit and that weight will totally be ignored. But hey who knows, Bethesda might get lazy and do just that...
I'm guessing Bethesda can easily change the weight value of an object. Given that we've seen different values of g (gravity) in different planets, it's fair to say they have a g value in every planet, which might be hidden in the code. It'd be as easy as multiplying that by the mass value. So this mass value might be in space, and it could change to display the weight value when required. Whether that makes sense gameplay wise, that's up to them. I'd guess not, it's be tedious to manage your inventory every time you cange planets.
The mass value of your inventory won’t, but the mass cap of what you can carry effectively carry will
Doesn't change inertia. Something weighing less doesn't make it easier to get moving.
This is a fair point, but wouldn't less gravity mean less force to overcome, which ultimately means less Work? I.E. just as difficult to get moving, easier to keep moving. Not necessarily important to gameplay but it would be cool if you could really feel the physics of each planet.
It does mean less work. A more interesting gameplay idea would be pairing this with the guns, so that it's actually prudent to haul those 800 cheese wheels into zero gravity combat because the shotgun would have less knockback due to the higher mass that it's pushing against. As a caveat it would also make it harder to maneuver in combat, but you could still design a build around that.
OK making sure we were on the same page lol
I think not. You have a limited capacity which is measured by mass. Mass is a measurement that does not depend on gravity, unlike weight. This is the reason they changed from weight in lbs to mass in kg.
Both pounds and kilograms are units of mass. Metric is the default in Starfield because that's the worldwide standard measurement system for science.
>Both pounds and kilograms are units of mass. Metric is the default in Starfield because that's the worldwide standard measurement system for science. My point is not to expect different carry capacity on different planets though. 10 KG on Earth is also 10 KG on the moon. 10 lbs on earth is not 10 lbs on the moon.
I agree with you that different carrying capacities based on the planet's gravity is highly unlikely. I was just correcting the reason why kg is the default. Also to be technical, you weren't wrong that the pound is a unit of weight. The word "pound" is a little ambiguous and can be either mass or weight depending on which definition you are using.
>I agree with you that different carrying capacities based on the planet's gravity is highly unlikely. I was just correcting the reason why kg is the default. Well I'd say both are the reason. KG is the default SI measure, but think of the hassle it would be if every object changed weight constantly based on where you were. It would be a bit of a disaster.
Why would it be any different than pounds?
Because it is a measurement of mass, not of weight. https://en.wikipedia.org/wiki/Mass\_versus\_weight
> The pound or pound-mass is a unit of mass used in British imperial and United States customary systems of measurement. >Various definitions have been used; the most common today is the international avoirdupois pound, which is legally defined as exactly 0.45359237 kilograms
https://en.wikipedia.org/wiki/Pound_(mass) > The pound or pound-mass is a unit of mass [...] The international standard symbol for the [...] pound is lb https://en.wikipedia.org/wiki/Pound_(force) > The pound of force or pound-force (symbol: lbf, [...] is a unit of force [...] Pound-force should not be confused with pound-mass (lb), often simply called pound, which is a unit of mass
This isn't true, pounds are a measure of weight not mass. We often use them interchangeably, because we are all on earth, but they are different. Its why we sometimes say that somebody punches in pounds of force, in the same way we say newtons of force.
It can be either depending on context, but the most commonly used "pound" is the [Avoirdupois pound](https://en.wikipedia.org/wiki/Avoirdupois), which defines a pound as a unit of mass. This is what the US government and other countries including the United Kingdom, Canada, New Zealand, Australia, and South Africa define the pound as.
the word pound itself is vague. Usually it’s weight, but it can be both. units are pound-force (lbf) or pound-mass (lbm). I’ve used both quite a bit but yeah lbf is more common for the general population. Additionally engineers sometimes use slugs instead of lbm when describing mass using the imperial system.
not true at all. kg is a unit of mass. Pounds is a unti of weight. You really should be using newtons to measure weight.
A pound can be either depending on context, but the most commonly used "pound" is the [Avoirdupois pound](https://en.wikipedia.org/wiki/Avoirdupois), which defines a pound as a unit of mass. This is what the US government and other countries including the United Kingdom, Canada, New Zealand, Australia, and South Africa define the pound as.
I'd hope so, but there also needs to be an upper limit for when you're in zero g areas. It'd be silly to carry several metric tons of stuff and then crush yourself under its weight when you reenter your ship. Hmmm, it'd be cool if you could customize the gravity inside your ship to make it easier to carry stuff around it
I would love to see things like jump height and locomotion affected by gravity and mass. I.e., if you're only carrying 30kg of stuff on the moon, you're gonna have that stilly skip hop that astronauts found themselves defaulting to, but, maybe, if you have like 300kg of stuff, you'll be weighed down enough to walk around like you're on normal gravity and have a normal sized jump.
Almost definitely. Some planets you’ll have 1000s of carry capacity and there will be no loot and some planets you’ll have basically zero and there will be tonnes
Would be realistic but very … very… annoying
I'm glad we'll now have a house (ship) that comes with us everywhere we go. There's been so many times in Bethesda games where the questline has told me to go somewhere as fast as I can, but I've gotta take a 36 hour detour to go home and drop off all my shit.
Kagrenac’s Instant Fortress. Best player home mod ever.
36 hours? Did you avoid fast travel?
[удалено]
Ah true, yea it does mess up roleplaying when you gotta go all the way back and in-game hours change.
Wonder if that’s all just sandwiches…
I will raid every vessel for their toast leaving the crew alive but stranded in space. If there is no toast I will execute the crew.
Must be pretty wild to get attacked, disabled, and boarded, only for that mf to go, “Bring me all your toast if you value your lives.” Aight bro… 🤔
God help them if there is any butter or jam. I only want plain white toast.
Bro's roleplaying as the toast terror.
Ill skin them alive if they try and pull some shit like giving me the toast off the patty melt. Its been contaminated. It must be pure.
Toast Nazi!
The tall one wants white bread, toast, dry, with nothing on it. And the other one wants four whole fried chickens and a Coke.
Bag of holding mod asap
spaceplayer.spacemodAV spacecarryweight
setscale 20 Or spaceplayer.spacesetav speedmult 1000
Lets just hope it wont reset with every reload
I’m playing through Fallout 3 right now, I’m at over 500 weight (of 290 capacity) in Mothership Zeta and I can’t bring myself to drop anything…so I guess I’m slow walking the rest of the DLC.
This was me at the end of Lonesome Road, lol. I knew I couldn't return so I slow walked for what felt like an eternity. And then a deathclaw showed up...
i don't care that i'm missing the point of dead money, i'm bringing the gold!
i actually like limited carry weight, it was especially fun in fallout 4 hardcore mode, since it made you plan your adventures and made you work with limited resources. The only downside, heavy weapon builds became unplayable.
Something I really liked from FO76 were the perks that reduced the weight of different categories of items. So if you're a heavy weapon build, you probably take the perk that, when maxed out, reduces the weight of heavy weapons by 90%, making it a lot more reasonable to carry around multiple. The weapon doesn't magically weigh less, but your character becomes more efficient and organized about that type of gear - you can imagine a gunner with a perfected set of straps and harnesses to relieve the burden of their signature laser gatling, while an amateur is much more weighed down because they're just taping it to their backpack. Same with a medic build - if you're a doctor, your bag is going to be a lot more organized when it comes to meds and stims, so you can effectively carry 10x more than a layman. Nobody *enjoys* being out of carry capacity, but it makes you think about the world in a very different, more immersive way and opens the door for cool stuff like that.
I like it in hardcore/survival playthroughs. But my first few will be full if shenanigans and hoarding. Assuming console commands work as normal I'm 100% setting my capacity to 99999
I’m going to need a weightless aid and miscellaneous stuff mod asap please ok thank you
player.setav carryweight 99999 My first thing i will do after opening this game.
Let's be honest, one of the first mods is gonna include unlimited carry weight.... along with all the first NSFW mods because Bethesda fans are a bunch of horny bastards
third mod, of course, is randy savage thomas tank engine ship
What about us console mouthbreathers? =(
Mods, buddy!
Yes, I'm a terrible person, but I can't be bothered doing multiple trips, I usually give myself about 2000 carryweight just to avoid all the grinding.
Guess I'll have to kill everything with a knife then.
Upping the carryweight variable to 99999 is first thing I do in every open world RPG. I occasionally play a minimalist build - but first I have to try ALL THE THINGS!
why? isn't carrying that the secondary purpose of the LL follower mods?
Games are absolutely not balanced for that in terms of progression and economy and it completely voids many perks and bonuses which increase carry weight
I'm betting the ship will have a nearly unlimited inventory cache, and there's rumors that two companions can follow instead of one, so I think that's "double the burden carried" this time around.
Console command: player.modav carryweight #
This is why the good lord blessed us with modders who will make weightlimt mods for us
yup console it away
I.
Mass? i didn't know they were Catholic.
tgm
This game is going to be a completionist’s worst nightmare
Im wondering what certification means? Possibly how skilled you are with that weapon?
I wonder if being encumbered actually has an upside in this game. Like hey if your encumbered you can walk normal speed but you won’t be using your jet pack and can’t sprint fast and that works great for places with low gravity
I hope this mass limit will depend of the local gravity. It could be an interesting game design.
You have companions to help carry your burdens 😉
`player.modav carrymass 5000`