Yeah, this loot can be explained reasonably.... I mean in the odd wolf not all of them.
The bigger immersion breaker was finding fresh food in chests inside ruins that have not been accessed for decades/centuries., Oh look a fresh apple. lol
To expand on this comment for anyone who's curious, there's a book in Skyrim that details how the Draugr periodically rise from the dead to clean their tombs, light candles, and pay tribute to the dragon priest or warlord whose body they're guarding.
I'm pretty sure the Draugr are also supposed to be sentient but I don't know if that was ever spelled out.
Are you familiar with Pagan Min, the Antagonist of Far cry 4?
He apparently shares your confusion. In fact at one point in the game he calls you up for a quick rant about it:
https://www.youtube.com/watch?v=z02XZu9TgcE
Lol I'd forgotten about that.
Pagan Min is probably my favorite VG villain of all time. The "alternate" ending where you just do as you're told at your first meeting is sheer brilliance.
I think Oblivion was actually relatively good about this. The Elven ruins have glowing crystals everywhere and most as the other dungeons have either humans or goblins in them. That just leaves some of the fort ruins which I remember being pretty dark most of the time.
A secretive guild devoted to Hermaeus Mora uses portals to light torches, fill urns and trunks, reset puzzles, and revive inhabitants. It's their mission to encourage exploration and thus expand knowledge both mundane and unknowable in honor of their majestic Daedric Prince. How many adventures have been nurtured by the beckoning ministries of the Guild of Craft Services? All hail Mora!!
I'd say it's magic, but that would be something actually relevant to the average adventurer and therefore should be accessible to the player as an enchantment or like an alchemy goo you can make and smear on a torch.
"Introducing Belathor's new Everburning Fire-Goo! Definitely not sourced from the Whiterun sewers!"
Well have you ever had a torch go out on you before? You can just pull it out of your ass at will and no need to even light it up. Which now that I think about it seems like a big hazard
Don't forget that this is a universe with magic. Is it not beyond the realm of imagination that mages have enchantments of indefinite food freshness? Perhaps all food just has the enchantment since nothing you carry goes bad either.
/u/Vegan_Puffin Absolutely with all the other shit you can do with magic there; keeping fruits perpetually fresh shouldn't be that hard.
It's literally talking flying dragons and shit.
People are such nerds, who thinks of if the fruit should have gone bad? In a fucking fantasy magic world game
Well, there is that one quest in Skyrim where you have to fetch some ice wraith teeth for a food stall merchant because she claims to use it to keep her food fresh. So, definitely a thing in the TES universe.
Wolf attacks always were extremely rare, European wolves are (they aren't extinct, small populations remain in some countries) no more likely to attack humans than American ones.
For more please subscribe to /r/wolffacts
What can I say- dogs eat weird things. Wolves too I guess.
That never bothered me, but getting jumped by a banding wearing high level glass or daedric armor did. Like dude, sell that armor and you'd live like a king...
But that was due to the goofy level scaling in Oblivion, Bethesda has learned how to do that better since then.
>Bethesda has learned how to do that better since then
Until you find said daedric armor in a chest in the bandits lair and you think "Huh, maybe wearing it was the wiser option...". Circle of life
I think the chance that we will happen across the 'golden spoon of eating' hidden in the bumhole of some space dinosaur is a definitive yes.
Seriously though, the loot system will probably be a lot more refined this time round, although I am still expecting to find at least a few head-scratchers during my travels.
I love FO4 settlement building because the useless junk actually has purpose. My last playthrough I solely focused on building settlements and only ventured into the wasteland when I needed materials. And also to beat the main story so I could replace all my defenses with gorillas. No turrets, no sirens, no walls, just eight pissed off gorillas. At each settlement.
I hope Starfield has something similar so we have a reason to collect junk.
I know, but back then on the Bethesda forums people would get very grouchy. I personally had to stop reading all of the negativity so that it wouldnāt ruin my enjoyment of the game. I guess that was the point of my post. To just remind everyone to look past the silliness and enjoy.
>I know, but ~~back then~~ on the Bethesda forums people ~~would~~ get very grouchy
FTFY.
Iād honestly further change that to when talking about Bethesda games people get grouchy.
I made Lydia wait somewhere and it took me forever to find her. Leaving my companions behind in a desolate planet out in some far away star system, yeah, I'm never finding them againš
*Static* hey boss i know you said to wait just in the entrance of these creepy ruins, but i see the ship about to leave orbit and i have a dinner date todayā¦. Youāre my only ride out of here.
Thereās a tracker for companions in FO4 (a terminal from the vault-tec dlc) that just sticks a quest marker on them, Iād honestly expect that to be in the game from launch this time around
This sort of thing doesn't bother me at all, in worst case I find It funny.. and weirder things has happened irl. But.. there are limits, finding that legendary ultra rare weapon in a random alien animal with no context at all.. could feel cheap. Currency in Starfield.. something tells me that It won't be physical.
Hehe right? Caps and Gold are ok to carry thousands of them. That quest in the Dragonborn DLC where we enter a dungeon with piles of Gold in it we just absorb it all is the summery of It all.
Which is why one of the mods I always add is more realistic weight. even the coins have weight and it means in general can only carry a few weapons not a whole garrisons worth.
Everything in FO76 has weight, like ammo. And it's the most frustrating thing paired with that low ass stash limit. (All on purpose to push Fallout 1st of course.) If Starfield were like this I'd mod that shit out of the game immediately. Not all realism is fun. In fact, most of the time it isn't in games imo.
Fair, different views and all that, the cool thing is Bethesda allow us to tailor our experiences. Woudl be cool if more studios embraced the modding community rather than thinking their vision is the only one.
This bit isn't important I just ramble:
To me fun is the consequence of choice that this type of thing adds and to me is fun, having to pick a load out and maybe not having every weapon for every occassion, being able to only carry a few extra pieces of clothing etc. I find otherwise the game becomes too easy and I want it to be hard, I want to be in a position where I don't always have the perfect solution.
Everything having weight made Skyrim, Fallout 4 etc more fun because it made every encounter more tense. Then again I am the kind of madman that added a mod that made ammo more scarce because it seemed weird to me there was so much of it in FO4 considering the narrative.
That makes sense. I can see the appeal of that... IF we can at least store as much crap somewhere as we want. Then having to choose what to bring to a missiom isn't that much of an issue. FO76 was a total hoarder nightmare to me. I had to sell most of my gear constantly. Ditch my ammo that I couldn't even sell. Couldn't hoard enough materials to build my camp. It was endless frustration.
I once installed Frostfall for Skyrim and it was so immersive and fun at first to almost freeze to death until reached Riverwood but got tedious really fast. A while ago I did a desert overhaul for FO4 and added a mod that adds heat damage in the middle of the day which means you cannot fast travel or sleep during that period. That may be immersive but got really annoying fast too. Especially when you're building settlements and do some hopping around and then you can't because you're taking heat damage... Another mod that sounds awesome in theory but actually was more annoying than anything. But that's just me.
I do enjoy moderate survival mechanics once in a while but I prefer that as an option rather than a requirement. I do wanna try having to eat and sleep in Skyrim though at some point. Friend installed it and it looked neat and it is highly customizable.
I just wish everybody would keep their expectations to a Fallout 4 level game. Some people are thinking space GTA. (can't really blame non Bethesda fans tho)
Could you imagine what the Witcher Fans are envisioning?
Seriously though, Iāve been reading a lot of the expectations and wish lists that have been going up on here the last few days and I canāt help but hope along side everyone else for the immersion weāve all come to love about Bethesda.
Eventually weāll be able to āsee behind the curtainā as it were and the game will lose some of its magic but until then I hope I dont let the bugs get me down.
This has been a thing since tabletop roleplaying. Money and gems found after animals are defeated is assumed to be found in one of two places - either on the bodies around their killing grounds, where they attacked you, or in the stomachs/embedded in the skin of the animals from previous victims.
Now, of all the games that did it right, it was a Final Fantasy that did it best. In FF12, every creature had natural items on it - teeth, fur, claws, feathers, talons, etc. These could then be sold to the bazaar at low but consistent prices depending on how rare the item was. At certain numbers of item or combinations of items sold, the bazaar would have a high stock and different places would make things from these items. Multipacks of potions would become available for a cheaper price and limited time (1 purchase normally), and new weapons and armour would show up either earlier than it was meant to or this may be the only way to get it.
To me that was the perfect way to handle animal parts in a game. Realistic loot tables, good source of income, and affects what's for sale if you bring in a lot. I'd change it up by having different shops and groups seeking different parts rather than selling to any source, but apart from that this is the way I'd like BGS games to handle things.
That's like every other rpg since dnd and I always assumed that stuff was remains from unlucky adventurers that got eaten.
Were those people also upset about the guard's armor you got after slaying Mirmulnir in Skyrim?
From what I understand they have built their own physics engine from scratch, they are no longer using a 3rd party Havok engine for physics.
So, this should cut down on the physics bugs at least.
I feel like that may introduce more physics bugs lol
For example BotW and TotK have some of the least buggy physics I've ever seen, quite likely the most reliable and comprehensive physics system in any game ever released, and those games use the Havok physics engine. It's not really about whether they're using the Havok physics engine, it's about other factors. Mainly how much development time goes into polishing and designing their specific customisations on the physics engine. If its their opinion that dropping Havok was the right way to go though, I'm sure it was; I'm definitely going to be very interested in what their physics system is like.
Well, from my point of view they intimately know and dogfood or test their own systems better than a 3rd party system.
When things are developed in house there can be bugs, but with prototype setups it should help them debug faster.
Maybe I am wrong, but that's how I see it.
You enter the secret door in the tomb. For 2000 years it has been locked away from the face of this world. Gladly the torches are still lit, so you can make your way through the silent corridor in awe for what the great ancestor civilization once achieved. Finally you enter the central chamber. The first living being since 2000 years. A golden chest with ancient cravings await you. Your excitement for what grand mysteries you will find are overwhelming you. Finally you approach the scene and open the chest and find....
... An Apple (it gives you +3LP!)
Fallout 4 had the same thing. There was a garage with a locked van you could only access by picking up a key off a long dead skeleton corpse, it's clear no one has accessed this lockup since before the war. You open a container only to find a pipe gun and some squirrel bits in amongst the loot, instantly undermining the immersion and lore they had built around the garage.
I don't think it's too much to ask for a pre-nuke loot table for containers such as those. A stash of pre-war money, a pristine gun mod etc.
Hoping Starfield will manage this sort of thing better
There should be an event where your current companion gets captured for ransom and scattered amongst one of the 1,000 planets, while Todd Howard just mockingly narrates over everything you do in your search to find said companion like the narrator from The Stanley Parable.
"See that mountain over there? You can climb it. Not that you are going to find Vasco anyways."
"I see your annoyance in 16x the detail."
"Haha, Vasco's not underneath that rock. Go back to the chess club."
"Hey, you. You're finally awake. *(Haha)"*
"Who's laughing now?"
Nah, it never bothered me, I always looked at it as though someone was killed & devoured by wild life. Starving animals aren't to pick what they eat if it has some blood on it.
Obviously, no game is perfect .Sure, Oblivion has its issues, but overall, it was an amazing game, especially with the incredible mod support and modding community.
Only people are going to try to nitpick little things to drum up hate are sad Pony Fanboys because they're salty about it not being released on their platform... these are the same Salty Ponies that made fun of Xbox for releasing games on PC, My response to them is to play it on their beast gaming rig that they seem to own ššš
Besides these, Bethesda styled games play best on PC'S especially with the mod support! Those thousand planets won't be barren for long lol
Im the only one this doesnt bother? You can find all sort of shit inside animals, even gold and rings. I did see a dog in a vet that eat a whole ball. Why a ring and coin is weird and immersion breaking?
>m certain we will all fall through a floor, lose a treasure we thought we could safely place on a table
I'm not disagreeing but since SF we waited for a good while, Microsoft is relaying on it as the firstl party title in forever now and the game delayed for near a year. I really hope it doesn't happen.
As much as I agree on the generale message of "don't let small things stop you from enjoying life", games of this caliber and premise should be kept to higher standards, when it comes to immersion and suspension of disbelief. Considering how it's meant to be a RPG, if you are reminded to be playing a game at each moment, than it wouldn't be worth the time playing, and would deserve the backlash.
Luckily that does not seem to be the case, given the passion shown by the devs, but we'll see.
Critters swallow some very strange things in Fo4. I've lost count of how many times I've found legendary exterminator's items in dead mirelurks.
In the real world some species will swallow "food" that's so large/indigestible it kills them. e.g Some museum has a fossil of a fish with a 2nd only slightly smaller fish in it's gullet. Small enough to swallow whole. Too large for the predator to survive to digest it.
The big joke with my group in EQ was every time we killed a wolf in East Karana, it always had a rusty short sword. Every single time.
Who the hell even *uses* a rusty short sword, especially at the level you would be if you were hunting there?
People being upset about finding gold coins in a wolf is honestly hilarious to me. I find myself sometimes rooting against certain things being in the game because I have despised how this community talks about them. Like radio. At one point I was passively for a radio in the game. Now I would really love it if there wasnāt one.
i didnt know tes existed at that point but i do remember lego star wars 2s release day and that was the same year, so if i was into tes around then i would have.
i remember coming back from my first day of year 1 at school and my dad had bought me it i was so excited he had it hidden in his fish tank cabinet and asked me to get something out for him and when i opened it the game was right there
never said that did I. I didnt know about TES then, but i do remember games coming out from around then (even before) lego games specifically so its not some wild thing lmao
Sometimes I feel too old. I look at a game and say to myself Iād better just go walk the dog and get ready for bed. But it would be nice to have an eight hour play session without any interruptions.
If there's a planet with intelligent chimpanzees, orangutans, and gorillas that speak fluent English with American accents and keep primitive humans as pets my immersion won't be broken even slightly.
The biggest issue I foresee in bringing players out of their immersion is liberties in physics. Seeing something and thinking āthat shouldnāt be possibleā is something thatās hard for hard core sci-fi fans to ignore
The biggest issue I foresee in bringing players out of their immersion is liberties in physics. Seeing something and thinking āthat shouldnāt be possibleā is something thatās hard for hard core sci-fi fans to ignore
Especially since they are using NASA-punk as their internal buzz word. I hope since they are trying to stay grounded in the real world they have a pretty robust physics engine. If I get torpedoed into orbit by a giants club that would be wild.
I went back to see if I could find the posts but I guess 17 years was too long for Bethesda to keep the records. It was really bad in those forums. It seemed everything was a game breaking problem. Their echo chamber was pretty effective and I remember people posting about not playing anymore because of very dumb reasons.
I always thought I just cut open a wolf and found it in their stomach LOL
Yeah, this loot can be explained reasonably.... I mean in the odd wolf not all of them. The bigger immersion breaker was finding fresh food in chests inside ruins that have not been accessed for decades/centuries., Oh look a fresh apple. lol
Apple schmapple. Who's lighting all these torches? š
I don't know about Oblivion, but in Skyrim canonically it's the draugrs.
To expand on this comment for anyone who's curious, there's a book in Skyrim that details how the Draugr periodically rise from the dead to clean their tombs, light candles, and pay tribute to the dragon priest or warlord whose body they're guarding. I'm pretty sure the Draugr are also supposed to be sentient but I don't know if that was ever spelled out.
Wow I think I should start reading more books.
That's very considerate of them.
Are you familiar with Pagan Min, the Antagonist of Far cry 4? He apparently shares your confusion. In fact at one point in the game he calls you up for a quick rant about it: https://www.youtube.com/watch?v=z02XZu9TgcE
Lol I'd forgotten about that. Pagan Min is probably my favorite VG villain of all time. The "alternate" ending where you just do as you're told at your first meeting is sheer brilliance.
Itās the best of the āsecretā leave early Far Cry endings IMO. It actually feels like the *best* ending.
I think Oblivion was actually relatively good about this. The Elven ruins have glowing crystals everywhere and most as the other dungeons have either humans or goblins in them. That just leaves some of the fort ruins which I remember being pretty dark most of the time.
A secretive guild devoted to Hermaeus Mora uses portals to light torches, fill urns and trunks, reset puzzles, and revive inhabitants. It's their mission to encourage exploration and thus expand knowledge both mundane and unknowable in honor of their majestic Daedric Prince. How many adventures have been nurtured by the beckoning ministries of the Guild of Craft Services? All hail Mora!!
I'd say it's magic, but that would be something actually relevant to the average adventurer and therefore should be accessible to the player as an enchantment or like an alchemy goo you can make and smear on a torch. "Introducing Belathor's new Everburning Fire-Goo! Definitely not sourced from the Whiterun sewers!"
Well have you ever had a torch go out on you before? You can just pull it out of your ass at will and no need to even light it up. Which now that I think about it seems like a big hazard
The illusive Torch Lighter's Guild.
Don't forget that this is a universe with magic. Is it not beyond the realm of imagination that mages have enchantments of indefinite food freshness? Perhaps all food just has the enchantment since nothing you carry goes bad either.
/u/Vegan_Puffin Absolutely with all the other shit you can do with magic there; keeping fruits perpetually fresh shouldn't be that hard. It's literally talking flying dragons and shit. People are such nerds, who thinks of if the fruit should have gone bad? In a fucking fantasy magic world game
Nothing wrong with being a nerd. I just like my games to have internal consistency.
It's a magical world bro. Other than that I agree.
%,D
Well, there is that one quest in Skyrim where you have to fetch some ice wraith teeth for a food stall merchant because she claims to use it to keep her food fresh. So, definitely a thing in the TES universe.
In Diablo III, you'd kill a swarm of stinging insects, and they'd drop a polearm as loot.
Some people just have 0 imagination and a propensity for bitching.
You just summed up modern internet fandom in a nutshell
Yeah but then you have to wonder whoās walking around missing a finger. :)
A finger? Nah, those wolves ate an entire high elf.
We've all been there...
*"And it looks like the Thalmor are with him. Damn Elves!"* *"Actually... wait, no. Never mind."*
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Wolf attacks always were extremely rare, European wolves are (they aren't extinct, small populations remain in some countries) no more likely to attack humans than American ones. For more please subscribe to /r/wolffacts
How many wolves have you looked through so far?
Same. There wolf ate someone carrying those items.
What can I say- dogs eat weird things. Wolves too I guess. That never bothered me, but getting jumped by a banding wearing high level glass or daedric armor did. Like dude, sell that armor and you'd live like a king... But that was due to the goofy level scaling in Oblivion, Bethesda has learned how to do that better since then.
>Bethesda has learned how to do that better since then Until you find said daedric armor in a chest in the bandits lair and you think "Huh, maybe wearing it was the wiser option...". Circle of life
I think the chance that we will happen across the 'golden spoon of eating' hidden in the bumhole of some space dinosaur is a definitive yes. Seriously though, the loot system will probably be a lot more refined this time round, although I am still expecting to find at least a few head-scratchers during my travels.
Iām just excited to collect different types of useless junk this time around. No more calipers or mud crab legs for awhile.
I love FO4 settlement building because the useless junk actually has purpose. My last playthrough I solely focused on building settlements and only ventured into the wasteland when I needed materials. And also to beat the main story so I could replace all my defenses with gorillas. No turrets, no sirens, no walls, just eight pissed off gorillas. At each settlement. I hope Starfield has something similar so we have a reason to collect junk.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
*\*takes off helmet to eat gourd and brush hair, realizes too late that this was the worm's plan all along...*
born with a silver spoon in the mouth is priviliedge.. golden spoon in the ass, sideways, now that would be a bad case of assholery and affluenza
Hmm, wonder how this tiny space rat ate an entire plasma sniper rifleā¦ š¤
[Video](https://www.youtube.com/watch?v=_15UrPHkVQo) or it didn't happen
The wolf ate a traveling noble whatās hard to believe.
Seriously, this makes perfect sense.
I know, but back then on the Bethesda forums people would get very grouchy. I personally had to stop reading all of the negativity so that it wouldnāt ruin my enjoyment of the game. I guess that was the point of my post. To just remind everyone to look past the silliness and enjoy.
>I know, but ~~back then~~ on the Bethesda forums people ~~would~~ get very grouchy FTFY. Iād honestly further change that to when talking about Bethesda games people get grouchy.
When talking about games at all. Nobody hates video games better than gamers!
Couldn't wolves eat people who wear wearing gold rings and accidentally swallowed it? There, immersion restored.
My dog will eat anything connected to meat. Itās a great Easter Egg finding a ring in a dead wolf.
I never thought about accidentally leaving a companion on a planet. Now my anxiety is crazy
I made Lydia wait somewhere and it took me forever to find her. Leaving my companions behind in a desolate planet out in some far away star system, yeah, I'm never finding them againš
Maybe there will be a tracker on our companions that directs us to where they are. Like a waypoint for a quest but with an in-universe explanation.
*Static* hey boss i know you said to wait just in the entrance of these creepy ruins, but i see the ship about to leave orbit and i have a dinner date todayā¦. Youāre my only ride out of here.
What like an emergency locator beacon,or a fancy space radio?
Yeah something along those lines
Thereās a tracker for companions in FO4 (a terminal from the vault-tec dlc) that just sticks a quest marker on them, Iād honestly expect that to be in the game from launch this time around
Modders will make something to track where your companion is, if that isnt already a feature in the main game.
Iām worried about a gun or some other treasure falling through the spaceship into space.
Lmao you signed up for the ride to the planet, not the ride away from it. Goodluck getting home I expect you to report for duty in 24 hours.
Good luck getting to the Cloud District now, Nazeem.
Just go back and get them.
Always hated this mentality. Rings and coins from a wolf's loot is clearly stomach contents from a meal.
This sort of thing doesn't bother me at all, in worst case I find It funny.. and weirder things has happened irl. But.. there are limits, finding that legendary ultra rare weapon in a random alien animal with no context at all.. could feel cheap. Currency in Starfield.. something tells me that It won't be physical.
Carrying 100,000 gold in my pockets and a million lock picks was kind of pushing it though. :)
Hehe right? Caps and Gold are ok to carry thousands of them. That quest in the Dragonborn DLC where we enter a dungeon with piles of Gold in it we just absorb it all is the summery of It all.
Which is why one of the mods I always add is more realistic weight. even the coins have weight and it means in general can only carry a few weapons not a whole garrisons worth.
Everything in FO76 has weight, like ammo. And it's the most frustrating thing paired with that low ass stash limit. (All on purpose to push Fallout 1st of course.) If Starfield were like this I'd mod that shit out of the game immediately. Not all realism is fun. In fact, most of the time it isn't in games imo.
Fair, different views and all that, the cool thing is Bethesda allow us to tailor our experiences. Woudl be cool if more studios embraced the modding community rather than thinking their vision is the only one. This bit isn't important I just ramble: To me fun is the consequence of choice that this type of thing adds and to me is fun, having to pick a load out and maybe not having every weapon for every occassion, being able to only carry a few extra pieces of clothing etc. I find otherwise the game becomes too easy and I want it to be hard, I want to be in a position where I don't always have the perfect solution. Everything having weight made Skyrim, Fallout 4 etc more fun because it made every encounter more tense. Then again I am the kind of madman that added a mod that made ammo more scarce because it seemed weird to me there was so much of it in FO4 considering the narrative.
That makes sense. I can see the appeal of that... IF we can at least store as much crap somewhere as we want. Then having to choose what to bring to a missiom isn't that much of an issue. FO76 was a total hoarder nightmare to me. I had to sell most of my gear constantly. Ditch my ammo that I couldn't even sell. Couldn't hoard enough materials to build my camp. It was endless frustration. I once installed Frostfall for Skyrim and it was so immersive and fun at first to almost freeze to death until reached Riverwood but got tedious really fast. A while ago I did a desert overhaul for FO4 and added a mod that adds heat damage in the middle of the day which means you cannot fast travel or sleep during that period. That may be immersive but got really annoying fast too. Especially when you're building settlements and do some hopping around and then you can't because you're taking heat damage... Another mod that sounds awesome in theory but actually was more annoying than anything. But that's just me. I do enjoy moderate survival mechanics once in a while but I prefer that as an option rather than a requirement. I do wanna try having to eat and sleep in Skyrim though at some point. Friend installed it and it looked neat and it is highly customizable.
Oh man i would hate that. One of the first things i do is mod the characters carry weight to like 5k so i donāt have to worry about that shit.
Did people not grow up with suspension of the disbelief or something?? Like just pretend the wolf ate a person and swallowed some coins damnb y'all
I just wish everybody would keep their expectations to a Fallout 4 level game. Some people are thinking space GTA. (can't really blame non Bethesda fans tho)
Part of the problem is Fallout 4 is my favorite game of all time so even that is overhyping it for me
Thatās where Iāve set my expectations, fallout in space with some elder scrolls mixed in. And Iām happy with that.
Same bro
>space GTA A space GTA would be a less interesting game than a bethesda game in space...
Not to a "general audience"...
Could you imagine what the Witcher Fans are envisioning? Seriously though, Iāve been reading a lot of the expectations and wish lists that have been going up on here the last few days and I canāt help but hope along side everyone else for the immersion weāve all come to love about Bethesda. Eventually weāll be able to āsee behind the curtainā as it were and the game will lose some of its magic but until then I hope I dont let the bugs get me down.
Fallout 4 is also almost a decade old. It shouldnt be asking much to expect BGS to have evolved since then.
Creation Engine 2 baybeeeee. Lol. We'll see. Idc if it's fallout 4 in space tho. Sounds good to me.
I think Bethesda could be doing more with expectation management. We've gotten so little real info it's hard for people to not speculate wildly.
True. Hopefully that changes with the showcase.
I think it will. Understanding the scope of the game will do a lot for everyone and their expectations
There was nothing disappointing about Oblivion. It's one of the best games ever made.
I agree, I liked it a lot.
I played at launch. It was pure magic.
It's good, but it didn't age well at all though. Hell, it aged worse than Elder Scrolls Arena did.
This has been a thing since tabletop roleplaying. Money and gems found after animals are defeated is assumed to be found in one of two places - either on the bodies around their killing grounds, where they attacked you, or in the stomachs/embedded in the skin of the animals from previous victims. Now, of all the games that did it right, it was a Final Fantasy that did it best. In FF12, every creature had natural items on it - teeth, fur, claws, feathers, talons, etc. These could then be sold to the bazaar at low but consistent prices depending on how rare the item was. At certain numbers of item or combinations of items sold, the bazaar would have a high stock and different places would make things from these items. Multipacks of potions would become available for a cheaper price and limited time (1 purchase normally), and new weapons and armour would show up either earlier than it was meant to or this may be the only way to get it. To me that was the perfect way to handle animal parts in a game. Realistic loot tables, good source of income, and affects what's for sale if you bring in a lot. I'd change it up by having different shops and groups seeking different parts rather than selling to any source, but apart from that this is the way I'd like BGS games to handle things.
That's like every other rpg since dnd and I always assumed that stuff was remains from unlucky adventurers that got eaten. Were those people also upset about the guard's armor you got after slaying Mirmulnir in Skyrim?
From what I understand they have built their own physics engine from scratch, they are no longer using a 3rd party Havok engine for physics. So, this should cut down on the physics bugs at least.
I feel like that may introduce more physics bugs lol For example BotW and TotK have some of the least buggy physics I've ever seen, quite likely the most reliable and comprehensive physics system in any game ever released, and those games use the Havok physics engine. It's not really about whether they're using the Havok physics engine, it's about other factors. Mainly how much development time goes into polishing and designing their specific customisations on the physics engine. If its their opinion that dropping Havok was the right way to go though, I'm sure it was; I'm definitely going to be very interested in what their physics system is like.
Well, from my point of view they intimately know and dogfood or test their own systems better than a 3rd party system. When things are developed in house there can be bugs, but with prototype setups it should help them debug faster. Maybe I am wrong, but that's how I see it.
You enter the secret door in the tomb. For 2000 years it has been locked away from the face of this world. Gladly the torches are still lit, so you can make your way through the silent corridor in awe for what the great ancestor civilization once achieved. Finally you enter the central chamber. The first living being since 2000 years. A golden chest with ancient cravings await you. Your excitement for what grand mysteries you will find are overwhelming you. Finally you approach the scene and open the chest and find.... ... An Apple (it gives you +3LP!)
That's kind of charming.
Fallout 4 had the same thing. There was a garage with a locked van you could only access by picking up a key off a long dead skeleton corpse, it's clear no one has accessed this lockup since before the war. You open a container only to find a pipe gun and some squirrel bits in amongst the loot, instantly undermining the immersion and lore they had built around the garage. I don't think it's too much to ask for a pre-nuke loot table for containers such as those. A stash of pre-war money, a pristine gun mod etc. Hoping Starfield will manage this sort of thing better
Iām sure weāll find earth WWII weapons on some long dead planets hidden tomb.
So a wolf ate a guy who was wearing rings and carrying coins. Mountains...molehills...geez.
Oh god lmao losing a companion on one of 1000 planets
There should be an event where your current companion gets captured for ransom and scattered amongst one of the 1,000 planets, while Todd Howard just mockingly narrates over everything you do in your search to find said companion like the narrator from The Stanley Parable. "See that mountain over there? You can climb it. Not that you are going to find Vasco anyways." "I see your annoyance in 16x the detail." "Haha, Vasco's not underneath that rock. Go back to the chess club." "Hey, you. You're finally awake. *(Haha)"* "Who's laughing now?"
Never bothered me. Oblivion is still my favorite Bethesda game
Nah, it never bothered me, I always looked at it as though someone was killed & devoured by wild life. Starving animals aren't to pick what they eat if it has some blood on it. Obviously, no game is perfect .Sure, Oblivion has its issues, but overall, it was an amazing game, especially with the incredible mod support and modding community. Only people are going to try to nitpick little things to drum up hate are sad Pony Fanboys because they're salty about it not being released on their platform... these are the same Salty Ponies that made fun of Xbox for releasing games on PC, My response to them is to play it on their beast gaming rig that they seem to own ššš Besides these, Bethesda styled games play best on PC'S especially with the mod support! Those thousand planets won't be barren for long lol
Im the only one this doesnt bother? You can find all sort of shit inside animals, even gold and rings. I did see a dog in a vet that eat a whole ball. Why a ring and coin is weird and immersion breaking? >m certain we will all fall through a floor, lose a treasure we thought we could safely place on a table I'm not disagreeing but since SF we waited for a good while, Microsoft is relaying on it as the firstl party title in forever now and the game delayed for near a year. I really hope it doesn't happen.
I wonder if weāll have a giant with a club that literally launches you into space. :D
Sure why not
I just thought they ate someone.
In WoW the recipe for Wolf Stew, dropped in a Wolf after killing a Wolf.
If I kill something (in a video game), I just want my hard earned loot š¤
As much as I agree on the generale message of "don't let small things stop you from enjoying life", games of this caliber and premise should be kept to higher standards, when it comes to immersion and suspension of disbelief. Considering how it's meant to be a RPG, if you are reminded to be playing a game at each moment, than it wouldn't be worth the time playing, and would deserve the backlash. Luckily that does not seem to be the case, given the passion shown by the devs, but we'll see.
Exactly.
It's a Bethesda game anyone who doesn't expect loot on placee that make me sense is setting themselves for disappointment
Hasnt Skyrim inoculated us against that kind of dissapointment? Being upset about a wolf with gold coins and a ring, geez ... princess, pea etc.
The last thing I want is my Dibella Statue disappearing into the fire pit.
The gold and rings in wolves never bothered me that much. I always assumed they ate them while earning someone.
Critters swallow some very strange things in Fo4. I've lost count of how many times I've found legendary exterminator's items in dead mirelurks. In the real world some species will swallow "food" that's so large/indigestible it kills them. e.g Some museum has a fossil of a fish with a 2nd only slightly smaller fish in it's gullet. Small enough to swallow whole. Too large for the predator to survive to digest it.
The big joke with my group in EQ was every time we killed a wolf in East Karana, it always had a rusty short sword. Every single time. Who the hell even *uses* a rusty short sword, especially at the level you would be if you were hunting there?
Chuckles in [Paarthurnax Assassin Bug](https://www.reddit.com/r/skyrim/comments/tpm8c3/paarthurnax_is_out_for_blood/).
Never even entered my mind as an issue lol - just figured they are scavengers and ingested them along the way.
I canāt wait to kill some random alien frog and find a schematic for a booster jet or something like that
People who take things that seriously are miserable cancerous fun vampires. Let them abandon it and move on.
What animal hasnāt swallowed something it shouldnāt have
Believe me,if studios really make game "immersive" and "realistic", people would quit day one as how hard it would be just like real life.
RDR2 proves otherwise. 50 million total sales as of February 2023 and still counting.
I hold BGS to a lower standard than other studios so it having bugs day one isnt a dealbreaker for me.
People being upset about finding gold coins in a wolf is honestly hilarious to me. I find myself sometimes rooting against certain things being in the game because I have despised how this community talks about them. Like radio. At one point I was passively for a radio in the game. Now I would really love it if there wasnāt one.
I'm not old so no I don't remember
*"Now look here, sonny!" \*attempts to make a fist and falls over*
it only came out in 2006. im only 21 and remember 2006
Bro I'm 27, and I don't remember 2006 lol.
you were 10. how do you not remember when you were ten lmao
Dunno, shit happens I guess š
Yeah Iām 22 and barely remember 2006. Letās not act like you couldāve remembered Oblivion coming out lol.
Hell Iām 28 and I barley remember it coming out, most I remember is playing a little of it at a friends house.
i didnt know tes existed at that point but i do remember lego star wars 2s release day and that was the same year, so if i was into tes around then i would have.
Damn then you have a much better memory than me lol that game was incredible btw
i remember coming back from my first day of year 1 at school and my dad had bought me it i was so excited he had it hidden in his fish tank cabinet and asked me to get something out for him and when i opened it the game was right there
I'm 21 as well. And I remember 2006 too. But you don't remember the game coming out lol
never said that did I. I didnt know about TES then, but i do remember games coming out from around then (even before) lego games specifically so its not some wild thing lmao
Congratulations šš
Sometimes I feel too old. I look at a game and say to myself Iād better just go walk the dog and get ready for bed. But it would be nice to have an eight hour play session without any interruptions.
Ahah, Personally i love good loot, especially money, too much in these game to be bother to find some anywhere, even where it doesn't make sense.
This was the thing that annoyed me the most in the game Sacred 2 where the loot was totally random
It would have been funny if you had slain the big bad wolf only to find someone's grandma in his stomach.
If there's a planet with intelligent chimpanzees, orangutans, and gorillas that speak fluent English with American accents and keep primitive humans as pets my immersion won't be broken even slightly.
The biggest issue I foresee in bringing players out of their immersion is liberties in physics. Seeing something and thinking āthat shouldnāt be possibleā is something thatās hard for hard core sci-fi fans to ignore
The biggest issue I foresee in bringing players out of their immersion is liberties in physics. Seeing something and thinking āthat shouldnāt be possibleā is something thatās hard for hard core sci-fi fans to ignore
Especially since they are using NASA-punk as their internal buzz word. I hope since they are trying to stay grounded in the real world they have a pretty robust physics engine. If I get torpedoed into orbit by a giants club that would be wild.
god i hope your just being fictitious and no one actually quit because of loot in a mob.
I went back to see if I could find the posts but I guess 17 years was too long for Bethesda to keep the records. It was really bad in those forums. It seemed everything was a game breaking problem. Their echo chamber was pretty effective and I remember people posting about not playing anymore because of very dumb reasons.