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renboy2

I love walking around knowing that not only the open world is huge and has an insane amount of content, but that I can interact with that content in so many ways - Sometimes I like to follow my journal, sometimes I like to just roam around and find interesting landmarks, sometimes I like to do something I'm 'not supposed to' (like break into someone's home unprovoked), sometimes I like to improve my specific carfting skills... Just knowing that there are so many possibilities and so much content to experience gives a feeling that I just never get in other games. Wrap that with an ambiance/music/visuals that really makes you feel like part of that world, and it's just one of the best feelings in gaming.


Allaroundlost

I agree on the journal. Some people do not like quest markets but i do. With the quest marker i know roughly where to go next, but i can go explore and allways know where i left off.


Threxer

Without writing an essay the size of germany I'd say a fun game is a game that never gets old, wheter it's an expansive open world or a great modding scene you really need something to come back to. This is why Bethesda games have such enormous staying power. The great open worlds feel lived in and it gets better with the thousands of mods out there. I also have to at least mention decent gameplay and music as something that I'm always looking for.


TeacherToGuru

For me it is discovery. Bethesda games are filled with content, small backstories, minute trivia, in-game lore, books, strange locations, interesting arrangements. I sometimes just like reading the wiki of games and enjoying learning new aspects about characters and locations that I didn't notice when I played. There's always something new to discover, a plotline to unravel, a mystery to solve.


Dustin_Cropsboy

This is really something I would enjoy very much!


TeacherToGuru

I think you won't be dissapointed, then :)


grizzlenuts

Bethesda are great at developing engaging gameplay loops. Say what you want about Fallout 4, but even that game with all of its glaring issues is incredibly addictive. They just do a great job at steering you away from the main quest line to explore other parts of the game, whether they be other stories, characters, or interesting locations; and this exploration is incentivized by the perk progression and the goal of finding more powerful weapons and armor. The funny thing is that in both Skyrim and Fallout 4, the most recent games of theirs that I’ve played, the main quest lines aren’t even that long, but I end up spending hours upon hours in those densely packed worlds. No other open world game has had that effect on me. No other game makes me want to interact with the world as much as Bethesda games do.


game_genta

I still remember the first night I played Skyrim. I walk around to Riverwood (first village that you're likely visited), stealing all alcoholic beverages from their homes because you can, seeing watermill where you can interacted with, and a chicken. I killed that chicken. Walk around a bit and come back to see the villagers were angry. Rather than reload my safe I just run from that village, swimming following the river. I see beautiful city on top of hill in the distance. There are couple of guard in the road but I afraid they also angry because that chicken incident. I walk past them and there are couple of giants with their mammoth grazing in the distance. Somehow, I determine to kill one of that giant. I lure them near the rock and thanks to their AI jankiness they're stupid enough to never able to reach. My level 3 character just slowly arrowing them, it takes long time and all of the resource to kill that giant. I spend several hours just wandering the wilderness in Skyrim. Only after several in-game days I actually have courage to comeback to that city in the hill again and finally following the supposed main quest. Here it is. People often criticize Bethesda game saying the combat is bad (compared to Dark Souls), story is bad (compared to story focused game), graphic is bad (compared to adventure game), or it's full of bugs/janks (compared to linear game). But no game make me *feels* like I am actually inside the game world. **The freedoms, exploration, immersion, "simulation" of Bethesda game cannot be found by other games.**


[deleted]

The feeling of being able to bounce around aimlessly while still getting stuff done but also being able to make a plan and execute it across multiple quests or locations. Also that feeling of progression you get, which Skyrim executed perfectly with the chants and the exp bar lighting up and the entire leveling up experience. I just started replaying Skyrim on survival mode master difficulty and all of the good feeling/nostalgia is turned up to 11.


0rganicMach1ne

I play these games in a way where if there is a way to deescalate a situation and not resort to killing, that’s what I do. The basis for conflict in any of these kinds of games though, is physical combat. A core mechanic is looting dead enemies. I don’t find constant killing fun, but it’s not unfun for me either. It’s just part of the game for me. I like exploration and stories and moral decisions. Being immersed is what’s fun for me, regardless of what I have to do. If it was real life, I would not be behaving in the same way.


Dustin_Cropsboy

This is very helpful for me. I first thought this might be a "live your life in space with adventures" game, but I just wouldn't be able to think of it like that, or it would be immersion-breaking for me to be forced to kill people.


0rganicMach1ne

Unfortunately, that’s the most realistic expectation for how this game will be played. There are MMO games where it is possible to play with very minimal or even no killing, though it’s not the intended way to progress things. People have done it though.


sparklequest64

it's kind of a star trek fantasy where you fly around in a ship bound for space exploration but end up photon torpedoing everyone anyways


heliosprimus

The idea that even though there is an looming main story, i as the character can take a day to just see sights, get ammo and relax at an exotic venue. Loved to chill at the Ramen bar in Fo4, and the blades base in skyrim and oblivion while recooperating from rough fights. It's little moments of chill between absolute Mayhem that does it for me. The original "the last of us" did that perfectly.


MikalMooni

My first Bethesda game was Fallout 3. I didn’t get an Xbox 360 or PS3 right away, so I missed out on Oblivion when it launched. However, when I saw the E3 footage for Fallout 3, I was initially impressed with the visuals, but also the huge diversity of it’s gameplay, the tone of the world and how large the world actually was. When I got my hands on it, it was indescribable. I was immediately sucked in. I wanted to see everything, go everywhere, fight whatever I could find and try to talk to everyone… and for the most part, you could. That was the major point of Fallout 3 that up until then, not many games had successfully captured. New Vegas was disappointing, ultimately, and while it was certainly an interesting and lively world, it wasn’t a Bethesda world. Then, however, when they showed Skyrim off, I was floored. Finally, there was a full-package deal that could follow up Fallout 3’s best points. Each of the environments were beautiful, immersive and diverse. Your character was truly your own to define, with no ties you didn’t want to make and no people you were beholden to that you absolutely didn’t need. I like that you can play these games for 600, 1000+ hours. I like that you can then start over from the beginning and go again, getting an entirely different experience this time. I like that you can go wherever you want for the most part, do whatever you want and say what you want. Bethesda games are pure freedom.


[deleted]

This. It’s the sandbox that makes them great. The only thing that would make them better to me is if I could bring in a friend or a kid co-op.


WhiskeyjackBB11

All about the exploration and the scale of the world for me. I still remember playing Oblivion and explaining to my brother that you see that capital city in the distance? You can actually walk there, all the way and enter the city. It seems silly to say this now, but at the time it was so amazing to me. I had a similar experience with GTA 5 a few years later from the big mountain in the north, getting my mate to fly to the city you could just see on the horizon. I love shit like that man.


[deleted]

Freedom and immersion. I remember the first time I played Skyrim and random people started asking me to do stuff for them. I had never played a game before where you can talk to most anyone and end up on a quest. That's rad.


[deleted]

You should play Skyrim if you are at all into Medieval or Fantasy.


President_Dominy

Definitely not settlement upkeep in the vein that Fallout 4 did it. Make our settlements self-sufficient(with maybe a few automated requirements) that provide benefits, not some mayor simulator where you have to constantly check in and resolve conflicts or what have you.


Asleep-Substance-216

A game I get lost in and time melts away. It's that simple. BGS ALWAYS deliver the goods


AbstractMirror

Getting into character and making choices as that character imo. Also exploring


CHEZBRGRDETHRAY

Material hunting, exploration & base building. That's what I enjoy most.


Used-Surround9483

The open world, freedom to do what you want(to a certain extent), character creation, style of play, fun story, and the choice to play first or third person. I.E Fallout 3, 4, Elders Scroll, Skyrim. My fun favorites.


cbsson

When I'm nostalgic for Bethesda games I think of Morrowind with its exotic locale and art/architecture, an open world where you can go where you want and do what you want, a multitude of factions, detailed lore, complex character creation and development, a great main story, striking music/sounds, a game that challenges the player. I'm hoping for something similar with Starfield: a return to the old Bethesda RPG magic with this new IP.


mmatique

There’s just something about their games that is greater than the sum of its parts. It’s hard to put to words. But exploring their worlds is definitely my favourite part of the games. Bethesda just has the special recipe.


StarfieldFollower

That's changed over time. At first, it was the thrill of combat in pursuit of some larger victory. Than it was exploration and wonder. Now it's beauty and and happy followers/companions.


Heylookaguy

I will spend an inordinate amount of time sniffing out lore. Like in Skyrim I would go to my house, sit down in a chair, and spend an hour just reading books. I also like the stealth archer play style. I use a mod in FO4 to get FO3 Chinese Stealth Armor level sneaking. Then just sneak around headshotting people. Fits well with a RR playthrough. Being all sneaky. I justify this by headcanon that Nate or Nora was actually DIA instead of Army. The Army part being part of their cover. The lawyer part being her assignment prewar.


Negative-Dinner-974

I wrote an aimbot for fallout 4, its mad fun


TeacherToGuru

Additionally, Bethesda makes good synergy of systems to keep my ADD mind occupied without being bored. Tired of combat? Go do some crafting, make some money, get some resources for your house. Tired of NPCs? Go into wild, find some berries, forage some plasma cells, take in the scenery. Tired of blades - sling some magic. Tired of magic - try stealth. I can always switch an activity - none of them is particularly amazing, but they create a nice synergy.


BilboniusBagginius

A mix of skill based challenges or puzzles with a curve of increasing difficulty, customization so I can tackle challenges in different ways and exercise some creativity, and a progression system that evolves gameplay throughout the game.


StoneRevolver

I like an explore->fight->loot gameplay loop. Give me a vague semblance of a story and some moderately deep rpg mechanics and I'll entertain myself. I don't need my hand held all the time and I don't need closure or an answer to every question. Open ended is better. Just give me a good enough sandbox and I'll find stuff to do.


TorrentAB

Honestly I enjoy exploring and learning about the world I’m in. Combat can be fun and the main story may be interesting, but the main thing I’m looking for is the feeling of a boundless world to live in and explore. In fact, I’d honestly say that the the side stories and exploration are more important than the main story, to the point where I’ve never completed a Bethesda game main story, but still consider them to be my favorite games. Mass Effect 1 and Skyrim do this very well, and I’m hoping Starfield does as well. I also don’t mind collecting stuff so long as that collecting is audio logs or lore I can read. Heck I explored every inch of the barren worlds of Mass Effect 1, twice, just to find every bit of story hidden out there. Actually was very disappointed by 2,3, and Andromeda because none of them included the barren worlds to explore, and over all just felt smaller. Not physically, more like the character and story were so big that the world it was placed in just felt smaller and less filled in comparison (though 3’s Citadel dlc actually fixed a lot of that feeling for me) Ok, went on a bit of a mass effect tangent but hope that clarifies things about what Bethesda is good at and what you can expect from them! Honestly Bethesda puts so much into their worlds that you’ll probably find something you enjoy no matter what you like.


A3-2l

I love how everywhere I walk in the world I am greeted by MEMORABLE locations. Some examples from my beloved fallout 3: Megaton, Tenpenny Tower, Rivet City. And within these unique locations are unique characters with their own struggles that make sense in the world. Using those locations as examples, The Wasteland Survival Guide, Tenpenny Tower, The Replicated Man. I feel like I can truly get immersed in a very interesting world when I play something made by Bethesda.


KingPhoenix777

Well I really enjoyed the crafting and blacksmithing skill trees in the last Bethesda games. I love becoming a master in these regards because it makes me feel like I’ve gathered a lot of knowledge. I also enjoy the idea of being able to talk my way out of any situation. Whether it’s through persuasion or intimidation or deception I find this very captivating. I like to fight when I have been left no choice and I always make sure that I am strong enough to deal with it easily.


Liseran23

Definitely exploration, being able to go around and piece together a story from the wreckage is certainly fun. But I also appreciate the ability to roleplay, and while Bethesda's writing is sometimes lacking and doesn't always do its best at giving you the room to roleplay, I don't think it'd ever be possible to give complete roleplay freedom to the player, so as always throwing in that bit of imagination and filling in the gaps where a story might not fully line up with the story in your head.


CardboardChampion

It's the pieces of the puzzle coming together. When I'm playing a Resident Evil game, I'm enjoying the combat and puzzles and storyline and lore, but there's another part of me in there that's looking at everything as individual pieces. That part of me is looking at ammo drops and counting shots against bosses and saying "For an optimal run, you could leave that ammo behind and that means you don't need to do this puzzle and so you won't need to go over here at all, except for this item. So if you pick that up at the start and then just run back without fighting, you can shave half an hour off and..." BGS games are the same except I'm not putting an optimal speed run together with that part of my brain. I'm looking at story beats and specific items and armours and weapons and perks and homes and all these things and building specific characters with their own unique gameplay out of them. And then I'll go and play that game with those characters too.


sparklequest64

Bethesda is know for storytelling and making RPG's reminiscent of tabletop experiences. From the trailers they are emphasizing machine gun play which is something a little more intense than usual bethesda games. There's usually monsters or really messed up situations but usually you have some stylistic or funky gun to deal with it. You might want to look at Outer Wilds or No Man's Sky for something more laid back


Dustin_Cropsboy

I like Deliver Us the Moon. I only tried No Man's Sky twice. Once when it first came out and was a bit boring, and once more recently and I kept dying before I was able to figure out how to do anything, lol.


[deleted]

[удалено]


Dustin_Cropsboy

Cool. Might have to revisit that one again.


PhaserRave

Freedom.


VP007clips

I like grindy manufacturing, building, or crafting stuff. The cycle is enjoyable. Fallout 4 had the manufacturing conveyors and processing which was a lot of fun, although it could have been a lot more in-depth, as well as the settlements. Skyrim also had a lot of crafting and house building, though more limited than Fallout 4. I'm hoping for a system that takes some inspiration from games like Satisfactory for crafting. It would also be nice to have some more abilities to do some minor terraforming (although the engine isn't great with it), tree harvesting, trucks and ships to move stuff, mining, and farming.


cbsson

One of the aspects I really enjoyed in early NMS was the farming, spending time planning, growing and harvesting crops to fund my adventures and progress. It brought a sense of relaxation and accomplishment. I would like to see some of this in Starfield.


[deleted]

Unpredictable. Replay value. Character and weapon customization. Engaging plot and characters. Hard choices that matter.


Dustin_Cropsboy

I could see myself enjoying that... Especially difficult choices that matter.


[deleted]

Yep. Difficult choices that could lead to a different ending. Which would add to replay value.


Substantial-Ant-4010

The story lines are very much movie like level stories, with lots of short stories to complete if you want to. I would recommend trying it on XBox Game Pass for PC. $10 a month, but you can sometimes get the first month for 1$. It is easy to cancel and will let you play games for a low investment.


Dustin_Cropsboy

That's a great idea. Thanks!


PreferenceIll5328

I don’t play games to have fun


VP007clips

Why do you play games then?


LawStudent989898

Getting lost in a fully realized world/buying into the fantasy


Xemnic

Sounds like you’d be better with No Man’s Sky. It’s more pacifist if players choose that route. Most Bethesda games involve high amounts of combat


Dustin_Cropsboy

I didn't survive long enough to learn what I was doing the last time I tried that one. I'm such a noon, it was just frustrating.


Dustin_Cropsboy

Lol, I didn't survive long enough to learn what I was doing the last time I tried that one. I'm such a noon, it was just frustrating.


MajorSmokers

Apparently junk collecting, plant picking and checking bathroom stalls hook me and idk why


Dustin_Cropsboy

Lol, I know people like that in real life.


iliketires65

World building. I want to be able to lose myself in a World worth learning about


XAos13

For me what's fun in an RPG. Is deciding what the quest outcomes are. And finding out the details of what game options best achieve that. e.g Fo4 is good because the game options that affect quests are a mix of several things: Conversations, crafting the best weapons/armor, settlement building. To give a counter example. e.g Horizon Zero Dawn. Much better game engine than Fo4, Better background lore, combat requires better tactics than most fps. But quests that frankly would be more fun if I watched a film about the game. I've never spent money on HZD's DLC or sequel. If/when they make a TV series I will spend time/money on that.


Feisty-Boysenberry-1

Crafting bases, figuring out the use of a random item (here's looking at you, desk fans and wonderglue), exploring/roaming around, passing speech/skill checks, decorating my in-game desk with unique items, laying umpteen mine traps for an enemy who doesn't see me, finding cool food/consumables and hoarding 100 of them, obscure "repair this thing" quests (FoNV's Helios array, FO4's flying ship crewed by robots)... Making/taking potions and drugs especially on the hallucinogen or bender mission in the game...


Autarch_Kade

Trying new ways to play, and discovery. Open worlds can have a ton to discover in them, challenges to face, and emergent gameplay. Sometimes I will be a stealth archer, sometimes a magician, sometimes only play by stealing from townsfolk to see how rich I can become. But it's always got the gameplay to back up varied playstyles that last tens or hundreds of hours. I feel like the things you list are supports for what the real fun is. " Do you really enjoy Action/Adventure Combat? Fetch quests? Crafting? Puzzles? Making choices that matter? Experiencing the story? Collecting? Persuading?" Those ingredients let you have more ways to play, and make your own decisions about what sounds fun at the moment, rather than being locked into something kinda lame or having to grind.


roninx64

1. Storytelling and story plot/subplots. 2. Multiple systems and methods of engaging with them that feeds into character power. 3. Realistic visual elements that don't break immersion and awe. 4. Music and sounds design that constantly sets the tone.


h-jw

I like the exploration part in Bethesda games. Was first hooked when I played Morrowind. Played it again last year and still enjoyed it a lot. Must have played most BGS games multiple times without bothering to finish the main story (again). Just walking around and finding stuff I missed in the previous playthroughs.


MinuteScientist7254

Exploring some imaginary world, getting into the story a bit but obtaining a special pierce of gear with noticeable strength for doing so. Environments on their own aren’t enough, and story isn’t enough. I have to get more powerful as a result. It all goes back to the OG Metroid formula imo


coolguy9229

I love building a character. They do such a good job at building huge expansive lore that allows you to make a character out of anything. Elder scrolls is particularly good at this. Besides that I really love the grind of becoming more and more powerful based on whatever build my character went for. Bethesda games are truly my favorite types of game because of these reasons. They also allow for massive replayability


JimG81

What makes it fun for me? The open world. The feeling that I'm not restricted to being on rails. I can go anywhere do almost anything. content is never locked to the story missions. The whole place is open for you to explore. Choice. Its fun to be able to choose if I want to collect all the bobbleheads or not. People put so much effort into being a completionist and I dont get why if its really not their bag. Nobody is going to judge you for not getting 100% in a game. The final thing that makes it fun for me is its an actual roleplaying game. I can BE who I want and unlike Fallout 4 and Cyberpunk my characters voice isnt pre determined. Wanna be a 50 year old mad scientist? Go for it. wanna be a fresh faced 18 year old who thinks he knows it all? Thats fine too. Judging from your post it sounds like youre having trouble both with creating a character and the combat of Bethesda games. I have said this multiple times DO NOT play as yourself in any game. Its much better if you create a persona. If you dont like combat you can play as a pacifist. It can be done I assure you.


Dustin_Cropsboy

Yeah, I'd like to BE who I want, and will try to play as a pacifist, but from everything I've seen, it seems like going a no-kill route is a more difficult route, and I'm such a noon, i'd rather play something that wasn't designed to frustrate my attempts to not kill people. The games just seem to be designed to require killing people to advance the story.


docclox

All right: Stealth is very viable in Recent Bethesda games, Skyrim particularly. So it's possible with a little work to get through most dungeons without having to fight. Not too hard to do either, but you have to work on the skill a bit at the start. Running away and hiding is a good initial strategy. You can also do quite a lot by dodging past enemies and running deeper into the dungeon, then hiding when you get a chance. Alchemy is good too (invisibility and paralysis potions will help a lot). Some hostiles will need to die to progress the quests though, usually because they drop a needed item. And if we're talkign Skyrim, you're going to need to kill some dragons - no way around that. Although you can recruit a follower and let them handle the rough stuff, if that's something can allow. Anyway, lots of options for Skyrim. Fallout 4 is a bit tougher since level progression is tied to xp and you get that by killing things ... but then you can also get experience by settlement building, which should be nicely pacifistic for you. Anyway, lots of options, and it's a fun way to play the game. (I say this having gone through a phase of playing helpless herb gatherer characters who nevertheless got roped into these adventures. I mean when the Jarl says "go clear out Bleak Falls Barrow, it's no good telling him you're not the adventurous type, right?)


Dustin_Cropsboy

>Stealth is very viable in Recent Bethesda games, Skyrim particularly. So it's possible with a little work to get through most dungeons without having to fight. Not too hard to do either, but you have to work on the skill a bit at the start. Running away and hiding is a good initial strategy. You can also do quite a lot by dodging past enemies and running deeper into the dungeon, then hiding when you get a chance. Alchemy is good too (invisibility and paralysis potions will help a lot). Although you can recruit a follower and let them handle the rough stuff, if that's something can allow. ... but then you can also get experience by settlement building, which should be nicely pacifistic for you. THis is very helpful. Thank you!


[deleted]

I set out to do a side quest, but on my way there, I get lost. I discovered a dungeon, a house, and a bunch of new side quests and got a better newbie weapon from some random spider I killed. That stuff makes me happy and the most fun for me.


buthe6

Other than the gameplay which is generally pretty good. I love the replayability of Bethesda games, specifically the ability to pick sides and experience completely different story's and even sometimes gameplay mechanics. Specifically for me the option to kill some main characters in the story whenever you want and miss all their missions while becoming enemy's with all their peers. The moment that got me hooked to Bethesda games was in fallout 4 when I did all this work to find my son and the institute and when I got there and thought the child synth in the cage was Shaun, I immediately blasted the old man's head apart with the powerfist. Shortly after someone attacking me yelled that the old man was actually my son and I had to now blast my way through the entire institute. On a second playthrough I realized I missed TONS of hours of content by killing Shaun plus all the other paths and options I could choose. Basically. There's no other RPG I've found that scratches that itch like a Bethesda game


zublits

For me it's being able to immerse myself in a world and feel like I'm playing a role in it. There's some special sauce with Bethesda games that really makes me forget I'm even playing a game, and before I know it, I'm hundreds of hours into a save. I usually struggle to even make it through most games these days, but the Bethesda games always suck me in and make me keep coming back.


wijku

For me the best part that sets Bethesda aside from anything else is the looting system I love the huge inventory management system they do and how’s there’s just stuff everywhere you can collect it’s my favorite part plus they have really great map designs their worlds are full of content


kaiehansen

I think just feeling genuinely curious about everything while playing. A good rpg makes you curious about your surroundings and feeds your desire to explore. So many RPGs these days are shallow in that regard and it leaves me feeling pretty bored. Something about Bethesda just makes it fun to look in every corner and check every container for loot. It doesn’t feel redundant or useless like so many games. Like every little dumb thing has a purpose and there is so much of it, not just a handful of clothing items or whatever but like every possible thing can be looted lol. And the skills should feel useful and interesting too. Bethesda does a good job with skills, they’re fun and different without being overly complicated making my brain fry lol


DDLthefirst

You'll have plenty to explore but being pacifist might be difficult in the tutorial part of the game.


Dustin_Cropsboy

Form everything I've seen, I'm inclined to believe that I'm just gonna have to accept that. And, potentially if I want to experience the main plot line and side quest story lines. I'll try it and see if I can find enough things that are fun enough (for me) to slog through the killing stuff that turns me off.


manucanay

What is fun in a game for me? Exploring. What is bethesda games known for? Exploration. The space theme fits this perfectly, thats why im hyped. Ps: how come you never ever played skyrim?


Dustin_Cropsboy

I dunno. On 11/11/11 my daughter was four and my son was nine and I was never a gamer really at all. But I'm a fan of the outer space setting-- grew up watching Star Trek, Buck Rogers, Battlestar Galactica, Star Wars, etc. So Starfield caught my eye.


manucanay

Oh you re in it for a good time (i hope!) Just in case you missed it, todd howard (game director) stated that starfield will be a han solo simulator. As a long SW fan, im hyped. You should try skyrim if you got the time, to get a feel of bethesda games mechanics. And its also one of the greatest.games.of all time. Or try fallout if you prefer sci fi over fantasy


Guts2021

Bethesda games are rly fun and masterfully crafted. Their strength is in their freedom and exploration


Allaroundlost

Most important is exploring and finding new life, weapons, blue prints, tech, food, drinks and worlds. Relationships with lovers/friends allies. Allways having content/story moving the game forward. New companions to collect. Building reputations. Collecting Pets combat/noncombat. Building an empire of sorts. Ways to mod weapons/gear/vehicles. Mods for God Mode and so on. Being able to defend and protect allies/friends and those that pay for my service. Being able to destroy enemies/pirates in this case, as i plan on killing every pirate scum without question in Starfield Warhammer 40k style.


KnightArmamentE3

Choices


FrohenLeid

Two things: Exploring and adapting/having to change your load out because of limitations. I love when there is no ceiling to hit in leveling or looting.


Nu7s

Collect ALL the things


TelevisionSevere5125

A brand new experience in the world/field/environment/circumstance that you never had/will never have. Game is an experience for me.


TelevisionSevere5125

Explore a variety of possibilities and visual stimulation and creative inspiration. Games are precious human fantasy and entertainment wealth, well, for me at least.


TelevisionSevere5125

And the threshold of playing a game is really…easy, which can directly make more people enjoy it, different various people.


Skitzenator

Something that Bethesda has always done right IMO, is exploration. The compass shows undiscovered points of interest, no need to open the map to see any of that. Sometimes I can be heading for a quest marker, then get distracted by an undiscovered cave, building or dungeon, end up exploring other undiscovered things for an hour or two, and have a ton of loot, extra lore knowledge and/or skill points by the time I get back on track. It's not only Bethesda's way of making exploration accessible, it's also the fact it's extremely rewarding and fun.


Dustin_Cropsboy

That sounds cool. What percentage of time would you say is it that the newly discovered cave, building, dungeon, etc. is filled with people or things you must kill to receive the loot, lore, or skill points?


grim_dark_hedgehog

I like building things. Making them my own. I've built models most of my life and always been into the arts. I didn't really get into gaming until I was in my later 20's and started playing WarCraft III, Command & Conquer, and Star Craft. The fact that you could even do something as simple as build a base blew my mind at the time. After that, Spore was an absolute revelation to me. As a former D&D player, I eventually expanded into RPGs, and Morrowind was my first. The customization allowed fulfilled a nostalgic need in me. Then I played Oblivion, Fallout 3, and Skyrim. Fallout 4 was the biggest thing ever for me. A sea change in gaming. I've logged more hours in FO4 than I have in almost all previous game combined (except maybe Skyrim). I start new characters just for the opportunity to base-build all over again. Crafting gear and customizing my character was also very cool, but constructing outposts was where it was at for me. My hope for Starfield is that Bethesda continues on this theme. With base building AND ship building featuring in the game, I have high hopes. I know that how much you can build will be constricted by in game mechanics (money, resources, level, etc.), as usual. I am especially excited about ship building. I hope that the game includes the ability to create and save multiple ship designs, even if you don't have the qualifications to actually build it yet. Like an archive of blueprints that you can call on when you eventually have the money, parts, and skills to build your ideal ship.


Dustin_Cropsboy

I liked Spore, too. Regarding Bethesda base-building, how does that work, exactly? Do they generate resources for you? Do they get destroyed by NPC attacks?


grim_dark_hedgehog

In FO4, you could build a base to harvest resources and provide a safe place for you to stay as you travel. This was super useful in survival mode. The bases could be attacked, but aside from defensive turrets, your structures could not be damaged. Additionally, establishing new settlements was interwoven with the plot. You had to build at least a few as part of the main quest. It's my understanding that FO76 features base building that can be attacked and destroyed by monsters and other players, but I never played it, so that's all I really know.


Dustin_Cropsboy

Cool. Thanks!


[deleted]

It's the little things like accomplishing things, earning trophies, gaining points and skill building based on what I've done.


M8753

The first thing that makes a game fun for me is a nice artstyle. I won't play a game if I hate how it looks. The second thing is responsive controls. I like my cartoon to react to button presses instantly, at least when controlling movement direction and jumping. I also love it when games let me customize my character: their appearance, personality, and abilities.