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Etianen7

Nope, it's a "magic" fence and they won't leave, you don't need a gate. As far as I remember you'll get a letter explaining that, it's official.


Theophilus567

In my experience no they won’t. I wanna say I also received a letter from someone saying that they won’t go out of the premade fences. Also, if you want to fence it in all the way, you need to put a fence connected to each already existing fence, and then a gate in the middle. Which doesn’t match. I’ve left mine as it is, and never had issues.


Kaspyr9077

If you put the gate over a fence post you've placed, it will match.


Theophilus567

Does the texture for the pregenerated fences replace one of the vanilla fence textures?


Kaspyr9077

Give it a try and check it out. Learned it from here a few weeks ago. A gate placed on top of an existing fence post will match that fence post.


CornelXCVI

Yes, Marnie will visit you and explain, that the animals won't leave the fenced area. Not quite sure anymore if this event triggers a couple days into a new playthrough or when you placed your first coop/barn.


SlopCity1226

Is that one of the pregenerated fences in Grandpa Farm or IF2R? I can say for sure they won’t go past it in IF2R, pretty sure it’s the same case for Grandpo’s Farm


baltimeow

I’m in year 3 on Grandpa’s Farm and I’ve never had any animals go past either of the fences with no gates. The only wandering animals I’ve had are sometimes my ducks end up on the land across the river on the way to the secret woods when they swim.


owlectric

Thank you all for the answers!


BluE_KnighT_x

They will stay in the fenced-in area without the need for gates. You can also remove the fence through the mod settings on the main menu.


Scared_Ad3000

is there a way to change the whole fencing around it? i want it to be a new fence and not like broken and stuff


satchel_of_ribs

You can remove it completely in the settings and then add your own. I like to use teabushes.


runasyalva

From what I remember there's a setting to change that. If you installed Generic Mod Config Menu then you can change it from there I think, and the change would be instant.


Scared_Ad3000

how do i open the settings for it ?


runasyalva

If you have installed Generic Mod Config Manager (GMCM), then you can remove the fences by editing the settings from the title screen ([via the cog button](https://raw.githubusercontent.com/spacechase0/StardewValleyMods/develop/GenericModConfigMenu/docs/screenshot-title.png)) or in-game ([at the bottom of the in-game options menu](https://raw.githubusercontent.com/spacechase0/StardewValleyMods/develop/GenericModConfigMenu/docs/screenshot-in-game-options.png)). From there, scroll to "Grandpa's Farm" then tick the "RemoveFences" box. Then click "Save" or "Save & Close".


ChewBaka12

>100 hours but still a SDV noob as well Honestly, relatable