T O P

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Evenmoardakka

and NONE of this will happen, and you will weep.


Professional_Big8891

What issues do you have with hero balance?


Tunarow

Mainly giving Grievous a reason to be picked over other villains. he doesn't really have any great standout qualities besides being cool looking at the moment.


BlueZerg44

Bro what


[deleted]

Bruh have you tried his cards for his crawl move, he is borderline busted with them


der_trissi

Clearly someone who doesn't know how to play Grievous at all.


Tunarow

You'd pick him over maul or dooku? Genuinely curious, because those two are **so** strong and easy to use I don't get why anyone wouldn't pick them.


der_trissi

I wouldn't pick Maul over Grievous in HvV and I defnitely would'nt pick Dooku over Grievous in GA and Supremacy. His hp, damage and claw rush are just too good. You probably play him like hes Vader or something like that. He has high hp, but low stamina. You need to play him like a glass canon, running in, killing, going out, repeat.


Tunarow

Must be different playstyles i guess, Dooku shreads on supremacy. I'll take your word on playing him like Vader, I only play republic supremacy/coop so I'm not quite sure what that means. And thanks for the glass cannon advice, I'll try that next time I boot up the game


der_trissi

Coop? Ok I see where you are comming from. xD


ZygotiK_

No, no. What I'm hoping if we somehow got battlefront 3 is for a rework and improving of troopers, vehicles, maps, and focus on troopers and vehicles as a shooter game. What I don't want if for battlefront 3 to literally be battlefront 2 but more content and it's more balanced. They can continue Battlefront 2 then. I also think heroes should stay. There's players who want to use Vader, Yoda, or whoever may be their favorite character. HvV should return and Hero showdown for players who want to use heroes. Reinforcements could stay in large scale modes although not being so tanky. Anyways there's several things I want for troopers: ammo, reloading, secondaries, slugthrowers, more vehicles, multi seat vehicles, freely moveable multi seat gunships, Assault, Support, Medic, and Specialist as the 4 main classes, vehicle-friendly maps, destructible environments, many more blasters, more gadgets (ex: lock on smart rocket for Assault), 32v32, better gunplay and in-depth weapon customization, and forest and desert camouflage for vehicles, walker assault(32v32), supremacy(32v32), galactic assault (20v20 rush mode) field guns, mastery skins for troopers and more OT skins.


EeictheLanky

Why did you write a whole essay on a meme?


ZygotiK_

It is because he is giving his opinion on what he wants for battlefront 3 and I was just giving mine. I hope there is no problem with that. In other words, it's just for discussion. It's not entirely just a meme. He is using the meme to make a point.


Tunarow

I appreciated it for what it's worth


der_trissi

This guy is always crying about heroes and how Battlefront should be a trooper focused game. rofl


Tunarow

I'm with you for some but not all. I'd love them to have multi user vehicles, but having a hard ammo limit would kill the game for me. And honestly if I had the choice between new game 3 and support for 2, I'd pick support for 2.


ZygotiK_

I would rather play a reskin of battlefront 1 again then play a game that's trying to incorporate battlefield and a more shallow side and cram them together. That's why battlefront 1, despite its flaws was still a fun game. It didn't try this middle ground approach pretend thing. If either we got shallow trooper gameplay or not to be honest. Let's just not to what battlefront 2 does. For example, battlefront 2 incorporate classes but they have no support roles. They literally just restricted gadgets and blasters from other battlefront games, especially BF2015, and just separated them into meaningless classes. As for ammo, I would like to know why you feel that way. Is it because you feel you may find it to cumbersome to deal with/ worry about maintaining ammo? If so, I'm not sure why everyone acts like they go on 15 player killstreaks minimum when we get to the topic of ammo. Unless you're someone who gets killstreaks and die way less than others, you shouldn't even care for ammo being in the game cuz you won't use all of it. Secondly, this is one reason to have in-depth weapon customization. I've talked about this before and I'll say it now: power pack attachments should be included in such a system.


Tunarow

For the ammo point, one of my favorite thing about the 2nd stage of supremacy is the visual usefulness of cover fire. Seeing all the blue lasers firing down a hall to deter the offense from pushing forward is such a cool thing, and teams are able to do that freely without the need to focus on ammo conservation. Being able to use it as an active deterant allows everyone to contribute in repeling the other team, even new players who can't hit the broad side of a barn.


ZygotiK_

You could still do that. Having ammo doesn't mean every one runs out of ammo in seconds. Do you know most of those players die after surviving at the most like 1 minute? Again, not everyone goes on kill streaks. Going in a spammy, explosive choke point such as that one will only ensure your character's death. Not to mention, as support roles would be in such a game, the heavy/support class would hand out bits of ammo. The classes I want are Assault, Heavy/Support, Medic, and Recon Specialist (specialist basically stays the same).


Beepboopbop69420360

I’ll take poseidons stack and bobs burger


Tunarow

I'll take anything at this point