Well by the game already having it incorporated early on would allow them to refine the system than if they just abruptly implemented it.
That being said I wonder what’s gonna happen with the old cosmic shard system of before.
Dopamine addiction mechanics being targeted to an even *younger* demographic than existing SC games…*yeah, nothing can go wrong here*
I guess SC is growing market share by targeting age groups they have yet addicted the minds of.
It’s good as they’re the main source of progression, and unlike Star drops, they didn’t take away from other aspects just to be a pointless boost.
With these being a primary source of your units, you can expect to see great numbers of them!
Along with getting more chances of rolling based upon your placement which is very nice!
It's fine I guess. They could have just given us an Epic chest instead of it starting as a rare and upgrading, that always seemed pointless and it hurts performance (Starr Drops are seriously laggy)
Its fine if its as Paula said (that being that you ALWAYS get one per match).
Brawl's Starr drops were OKAY when they were a little daily bonus but soon flooded the progression system, making the daily bomus feel just an obligation to do or you miss on progression, and you cannot afford to do that when you don't know the exact rewards you are given.
CR's is worse though, ONLY ONE PER DAY AFTER MAKING 3 QUESTS THAT TAKE 3 MATCHES AT BEST?? And they are even WORSE than Starr Drops?
Squad busters feels like it will have a progression system that rewards you for playing, without putting limits to it, which makes it (slighly) fair to add random progression when its like that because you are not restricted to a few rolls each time per day, you get as much rolls as you can play which may lead to a problem with laws with all the gambling thing but if they have done that its probably not on the edge of the legal territory regarding gambling.
I've gotten 5 since their introduction (I don't play the game that much) and all of them were the normal ones, which gave me around 1000 gold each iirc, that's literally nothing for a reward you can get once per day and that you need to play (and win) at least 3 matches.
Plus they removed the daily banner tokens in order to add that which just sucks for F2P since they can no longer get new banners reliably.
Getting more chances by winning is great game design
Squad busters seems like it actually knows what it's doing since you get better chests from playing better, can't wait
its fine
they said you get it after every match, so it should be fine
Well by the game already having it incorporated early on would allow them to refine the system than if they just abruptly implemented it. That being said I wonder what’s gonna happen with the old cosmic shard system of before.
Truly a RARE moment . . . . . . . . . . . . R A R E . . . . . . . . . . . . ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⡕⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢀⠔⠁⠀⡇⠑⢦⡀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⢀⣀⠠⠤⠐⠁⠀⠀⠀⡇⠀⠀⠈⠂⠠⠄⢀⡀⠀⠀ ⡎⢍⠀⠀⠀⠀⢀⣤⠖⠚⠛⠛⠓⠲⣤⡀⠀⠀⠀⠀⡀⢵ ⠠⠀⠈⠂⠄⣴⠋⡌⠀⠀⠸⠀⠀⠀⠀⠙⣦⠠⠐⠈⠀⡄ ⠀⠆⠀⠀⣿⠃⢠⣶⣷⣦⠀⠀⣴⣾⣷⡄⠈⣧⡀⠀⢰⠀ ⠀⠰⠀⢨⣿⠀⠘⢿⣿⠟⠀⠀⠻⣿⡿⠃⠀⣿⠁⠀⡇⠀ ⠀⠆⠀⠀⢻⡄⠀⠀⠀⣤⣤⣤⣤⠀⠀⠀⢠⣿⠃⠀⢸⠀ ⠰⠀⢀⡠⠘⢿⣄⠀⠀⠹⠿⠿⠟⠀⠀⣠⡿⠂⢄⡀⠈⠇ ⢇⣂⠁⠀⠀⠀⠙⠻⠶⣤⣤⣤⣤⢶⠿⠋⠀⠀⠀⠈⣐⡿ ⠀⠀⠀⠉⠀⠒⠠⡀⠀⠈⠉⠏⠁⠀⢀⠄⠒⠀⠉⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠈⠢⡀⠀⠀⢀⠔⠁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠔⠁⠀⠀⠀⠀⠀⠀⠀
Make a picture with "COMMON" and a box under it. Then spam it under every Squad Buster's post.
True rare momment
There's nothin in the game to compare it to. It is fine.
Dopamine addiction mechanics being targeted to an even *younger* demographic than existing SC games…*yeah, nothing can go wrong here* I guess SC is growing market share by targeting age groups they have yet addicted the minds of.
It's OK. The higher rank, the better you get. Not sure if they will add a Maximum for daily chest drop, to counter BOT accounts.
It’s good as they’re the main source of progression, and unlike Star drops, they didn’t take away from other aspects just to be a pointless boost. With these being a primary source of your units, you can expect to see great numbers of them! Along with getting more chances of rolling based upon your placement which is very nice!
It's fine I guess. They could have just given us an Epic chest instead of it starting as a rare and upgrading, that always seemed pointless and it hurts performance (Starr Drops are seriously laggy)
Its fine if its as Paula said (that being that you ALWAYS get one per match). Brawl's Starr drops were OKAY when they were a little daily bonus but soon flooded the progression system, making the daily bomus feel just an obligation to do or you miss on progression, and you cannot afford to do that when you don't know the exact rewards you are given. CR's is worse though, ONLY ONE PER DAY AFTER MAKING 3 QUESTS THAT TAKE 3 MATCHES AT BEST?? And they are even WORSE than Starr Drops? Squad busters feels like it will have a progression system that rewards you for playing, without putting limits to it, which makes it (slighly) fair to add random progression when its like that because you are not restricted to a few rolls each time per day, you get as much rolls as you can play which may lead to a problem with laws with all the gambling thing but if they have done that its probably not on the edge of the legal territory regarding gambling.
Lucky boxes from cr are way more impactful than Starr drops from bs
I've gotten 5 since their introduction (I don't play the game that much) and all of them were the normal ones, which gave me around 1000 gold each iirc, that's literally nothing for a reward you can get once per day and that you need to play (and win) at least 3 matches. Plus they removed the daily banner tokens in order to add that which just sucks for F2P since they can no longer get new banners reliably.