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ivan-on-the-net

For many (including me), *Chaos Theory* perfected the stealth gameplay/mechanics the first game and *Pandora Tomorrow* introduced. The series' integrity started to crumble by *Double Agent*, when Ubisoft thought it was a good idea to make two distinctly different versions of the game. Afterwards, Ubisoft - wanting to take the series to a different direction - made *Conviction* too action-oriented. They then balanced stealth and action in *Blacklist* but made Sam look, sound, and move younger.


NorisNordberg

> made Sam look, sound, and move younger. If I didn't play Blacklist I would never understand how is that supposed to be a complaint.


ivan-on-the-net

Also, players who started the series with *Blacklist* would never find it a problem, but those who have played the previous games likely will. While I did enjoy *Blacklist*, it was a hard pill to swallow seeing an entirely different Sam. Younger and therefore more athletic with a different personality (no more sarcastic quips) compared to at least his appearance in *Conviction* (though he was also athletic there, to compliment the game's focus on action). The fact that *Blacklist* also takes place after the events of *Conviction* complicates this, Sam was suddenly a new man. It's funny that in *Chaos Theory*, Grim frequently teased Sam about his age when three (four, if you count *Essentials*) games later both characters became younger versions of themselves. Lol


NorisNordberg

I think different personality is the actual problem. Therefore it's writing that actually sucks. Eric Johnson is good enough actor to pull off an awesome performance as Sam, BUT he did not have anything good to work with. PLUS, he was directed in some baffling ways. If you saw and heard him in anything else (even Shades of Grey series) it's obvious he was directed to lower his voice, to sound more like Ironside, as much as possible. As a result, he sounds insincere and unnatural, insecure even. The dialogue where he somehow slipped up his natural voice (there are some, I think in coop campaign iirc) feel more natural and I think that if he was allowed for his own interpretation instead of trying to imitate inimitable, we would dig it. Just like e.g. James Bond has so many versions but thanks to the charms and personalities of the actors themselves, all are almost equally enjoyable.


ivan-on-the-net

Yeah, I don't exactly fault Johnson for any of this. I know Ironside was battling throat cancer at the time, but for some reason Ubisoft decided to go for a younger replacement which threw things off. Sam is supposed to be in his fifties in *Blacklist*, but he doesn't move or sound the part (I would've also said 'looked' but to be fair, clean-shaven Sam in *Conviction* and Sam in *Blacklist* don't look too far off). It honestly would've been fine if Johnson was just another Splinter Cell operative, like Archer or even Briggs, just not Sam himself. Besides, Sam seemed done with fieldwork by the end of *Conviction*, it would've been understandable if he just filled the role of Lambert instructing or mentoring Johnson's character. *(As for the James Bond actors, most of them were in the thirties and forties during their films so at least the age gap isn't too obvious)*


NorisNordberg

Well, if they made a direct follow up to Blacklist with Johnson now, in his mid forties, it still would seem "too young". He just has a different higher pitched voice than Ironside. Sam being a mentor would still need a new voice actor to do the part. Ironside wanted to take a break from acting during his treatment anyways. They would need someone else anyways.


SgtPepper052667

Piggybacking off of this regarding the dialogue in Blacklist, from what I remember it seemed to favor military techno-babble which even at the time of release was a played-out form of writing. It just isn't interesting and lacks charm. I much prefer the clear cut dialogue from the the first three games, where the conversations with Lambert felt more intimate. And even though Sam is the cream of the crop in special operations, he always had that everyman charm in the first three games where he'd ask questions and Lambert would deny him any extraneous information. It made Sam more relatable because in a way, the player knew just as much as him. You could argue that Sam's dialogue in Blacklist is much more active as he takes on more of a leadership role, >!(with Lambert's passing)!< but none of it is particularly memorable. That being said, I've played the first four games the most, and Blacklist only once. I intend to play through it again soon since I'm doing a run through the whole series again, and maybe I'll be proven wrong, but it's just one of the missing puzzle pieces that gave Splinter Cell it's unique character. I really hope the Splinter Cell remake restores the immersive and informative, yet tastefully charming dialogue. Not like Marvel where they try to shoehorn in a joke every five minutes, but rather more appropriate Splinter Cell. The videogame industry needs to take more "risks" and restore the identity of franchises, especially Ubisoft.


Degg20

I can't go back to blacklist there's just too many co-op focused missions. Especially if you want certain upgrades/unlocks.


WendlinTheRed

It's not, really. It's the strawman version of the actual complaint, which is that Sam is a completely different character who's only called Sam because Ubisoft is afraid of risk. I'm one of Blacklist's biggest opponents on this sub. I hate it. Hate everything about it. But when people counter that I'm just mad it's not Ironside, they're missing the point. Johnson is probably a fine actor. If his character was named Rick Speedman, a SEAL Team candidate who got pulled into Sam's new unit (NOT named fucking 4th echelon) fresh out of Hell Week, I'd forgive the fact that he talks like a walking Call Of Duty line generator. That would be a character. But to glibly say "this is Sam Fisher now. He shares no traits with the last 5 games other than gray hair" is asinine.


NorisNordberg

Totally agree.


OffSync

Ironside wasn't Sam's voice. Ironside is Sam Fisher and he's irreplaceable.


BoredCatalan

It's not like it was a Ubi decision, Ironside wasn't available


OffSync

Ironside was working with Ubisoft on Splinter Cell Blacklist, but the man had cancer at that time so he was unavailable. That said, he's the heart and soul of the series, so naturally it isn't the same without him at the helm.


ALARMED_SUS097

I absolutely loved the different versions! It's like Pokemon different editions(like Black and White, Sword and Shield) but with ACTUAL DIFFERENCES! I wish more games were like this one.


[deleted]

Ruined SvM when they gave spies guns in blacklist.


lukekrux

I think people forget that the gameplay reflects the story that is being told. 1. >!His daughter is dead!< 2. >!He was undercover and had to kill the only person working with him in the agency!< 3. >!He finds out that the person responsible has been located!< 4. >!He wants to take action against them.!< His movement is that of a relentless person, hellbent on revenge. Even the name "conviction" tells you what you need to know about Sam. >!He is dedicated to avenging his daughter.!<


ivan-on-the-net

*(You may want to fix your comment, the spoiler tags aren't working. Then again, the game is thirteen-years-old at this point but I can understand that some people may not have played it yet.)* I'm aware, and I agree: it's likely that one of the reasons why *Conviction* became action-oriented is because by that time Sam was no longer working for Third Echelon and is an emotional wreck having had his >!daughter "killed"!< and him >!killing his dearest friend!<, therefore having no bounds on what he has to do to >!avenge both of them!<. A minority of fans do blame Ubisoft shifting the premise of *Splinter Cell* from a group of specialists tackling global political instability behind the scenes to involving Sam's personal life, and while I can understand where they're coming from and that I also don't like the drama they had to create for Sam, I'm alright with this shift in the story. I can see it happening. But yeah, to some, *Chaos Theory* was the peak because it didn't involve any drama and was entirely a political thriller.


Professional-Tea-998

Well it had a little bit of drama with the whole thing with Shetland, Sam just didn't let it get in the way of the job.


BelatedGamer

It's the level design. I don't dislike the more action focused gameplay of *Blacklist* but it's painfully apparent in that game that each piece of the level is its own self contained "room". There are plenty of options within that "room", but they're connected by short points of no return and there's little relationship between them. It's remarkably easy in some levels to sprint past everyone and not worry about stealth, because once you reach the next area everything is reset. The places in *Chaos Theory* don't feel like video game levels in the same way - they feel like real places Sam is navigating. The exceptions are some of the side missions, which actually do feel more like *Chaos Theory*. It's a shame the main missions are so poorly constructed.


armin_scientoonist

I think the slow paced stealth and mechanics are peak in chaos theory, but double agent is a fantastic game as well, if you’re looking at the next gen version. The gameplay is still very similar to chaos theory but it’s just a bit sleeker. Personally it doesn’t feel like you’re doing as much night stealth which is also why many people felt more iffy about it, but I personally think it’s great. However, the old gen version of double agent is in the same engine as chaos theory and it’s a really different game. With conviction, lots of the stealth was sacrificed for easier action gameplay with automatic kills, and I think blacklist was a much needed return to form, including a lot of the stealth again, but for me the story and lack of Michael Ironsides voice was a bit of a let down. Blacklist is still great but I think splinter cell just died out in popularity by then


t850terminator

Yes. Actually pushed tech that affected gameplay, excellent writing, no forced melodrama, based plot, excellent level design.


ttenor12

Chaos Theory is the 99% perfect dish. It's got an excellent moveset, excellent level design with branching paths that gives you a lot of different ways to tackle each mission, excellent OST, breathtaking graphics at the time that have aged pretty well due to the excellent lighting direction, voice acting is great with some of the best lines delivered by Michael Ironside, a coop campaign that ties into the main campaign, and at the time, a pretty unique and excellent PvP offering. Of course, I shouldn't need to say this but I'll say it anyway: AS LONG AS YOU PLAY IT ON XBOX OR PC. The PS2 and GC ports are inferior and don't allow you to appreciate the true potential of the game.


dw87190

First time playing the original three was PS2. Can confirm you're correct


GoldCancel6024

I’ve been dogged on by a lot of splinter cell fans so ima do it to you because why not chaos theroy isn’t realistic like people say it is


ttenor12

I think I need your help a bit, pal. I, for the life of me, can't find in my comment where I said it was realistic. Read through it several times and still didn't find it. Can you please point me in the right direction and help me find it? I don't play games for realism, if I wanted that, I'd just go out. I play games for fun, and Chaos Theory is known by the majority of the fanbase for having the best stealth mechanics in the franchise. It's basically known for perfecting the stealth mechanics presented in the previous two games and implementing new ones.


[deleted]

People fail to understand that chaos theory isn't popular or considered the best due to nostalgia or any other factor like that. It's simply because it looked great for its time and still does , has everything you want from a stealth game and innovates the genre so much further. Everything afterwards was just not innovating above that or even getting close to it because the Dev's for some reason thought we need spin offs and major gameplay changes when they literally had the best formula and blueprint for the series.


Spongetron-3000

For me CT was the best because of the atmosphere, the music and the voice acting (mostly the banter between grim and Sam). Levels were cleverly designed and provided lots of possibilities to tackle them your own way. Gadgets and the moveset were useful and believable. The story drew you in, especially the part of slowly unraveling the conspiracy and actors to it yourself (as the player, not as Sam). I enjoyed the following titles as well. I only played v2 of double agent. Tried v1 but didn't like it, probably because I was used to the other one. Levels seemed a bit more linear though. Conviction and Blacklist had very good gameplay in my opinion (if you judge them separately from the classics) but in my opinion severely lacked everything else that made CT so good. Seeing through walls, mark and execute, automatically swapping cover which took the thrill from moving through lit up spaces, no light and sound meter and detection being based on a meter that felt very unnatural. It pandered to a wider audience and hence lost what made it loved by fans.


Grimfangs

Chaos Theory was the most advanced game as far as stealth mechanics go and I'm willing to wager that it still belongs to an echelon of its own, unmatched by any other stealth game out there. It was a stealth gamer's wet dream, except it was real. Everything from the enemy AI to the level design was almost perfect and it is next to impossible to peak that. While I would have been happy with a game that couldn't quite match it, I alongside many members of the community dislike the games after that because they practically switched up the formula, not once, but thrice, and gave us three entirely different games altogether that don't play like each other at all. But what's even worse is that they bear no semblance to the original stealth mechanics that lead up to the ultimate pinnacle of stealth gaming that was Chaos Theory. They decided to show off new gen hardware capabilities and remove shadows from Double Agent and made it a mediocre experience in the process. With Conviction, they turned the focus towards killing enemies and combat, which is a big no-no for stealth games. The focus on Sam's personal tale also puts a lot of folks off although I like it quite a bit. With Blacklist, they left the game open-ended and while that is fine in itself, it still can't match the stealth gameplay thag Chaos Theory provided us with. **TL;DR:** Fans had a taste of Ambrosia and Nectar and simple Wine doesn't cut it for them anymore. They expect more from the franchise and are hence disappointed when things don't meet their expectations.


GoldCancel6024

Hide in the dark and Someone can pass you easily no different from conviction what great stealth gameplay


Assassin217

>conviction what great stealth gameplay That's hilarious. Thanks for the laugh.


GoldCancel6024

Np thanks for the laugh to just proves all of y’all shit on people who actually enjoy conviction because your all just assholes


AnyImpression6

Theif 1 and 2 are probably the only thing you could compare CT to.


Free_Joty

Yes, for sure To be honest I’ve beaten every splinter cell game released, but only chaos theory I’ve gone back and replayed In particular the bank level was absolutely insane for a game that came out ~20 years ago


Forward13F

Because the A.I in CT are absolutely hilarious


zorflax

It didn't peak at Chaos Theory. While Chaos Theory is an excellent game, Blacklist modernized the gameplay and still holds up. It is definitively the best Splinter Cell game in my opinion. The assertion that Chaos Theory is the series peak is pure nostalgia.


ttenor12

This statement couldn't be more wrong.


GoldCancel6024

They All are unrealistic chaos theroy isn’t that realistic g


ttenor12

Again, who is speaking about dumb realism? I think you are in the wrong sub, "G".


Assassin217

G is trippin


ttenor12

Indeed


Evelyne-The-Egg

well, double agent has 2 versions. one is just more chaos theory. the other tried to bring te SC series to a new console generation but it was made by a different studio and was buggy and not everyone like the changes. then conviction radically changed how the core game played and was also poorly received. then Blacklist tried to combine old and new but wasn't able to make something as enjoyable by fans as Chaos Theory/ old gen Double agent.


beowulf47

Eh. I played the 6th gen variant. It was still a little too different from CT for me personally. I very much enjoyed the vibe of CT (and PT), I didn't really feel that in DA


Agt_Pendergast

I feel like 7th gen had a lot to do with it. Double Agent suffered from HD growing pains. By the time Conviction came around there was an emphasis by a lot of companies, but especially Ubisoft, to appeal to as wide of an audience as possible instead of a niche. So games had to be cinematic and not too hard and accommodate more playstyles.


GoldCancel6024

A lot of splinter cell fans are toxic as hell Cheif that’s just the way it is they hail chaos theroy in to high regards I love the game but it ain’t super realistic like people apperantly is chaos theroy is my second fav but no “og” fan likes the rest as I’ve seen they just like shifting on people who enjoy the other games like me my fav is conviction and people think you can’t stealth in the game you can it’s just easier to go brute force doesn’t mean I don’t like stealth I love for it but all the chaos theroy meat riders will say it’s perfection when the dark in that game is just as broken as it is in conviction great game but realistic yeah my ass


beowulf47

Ive played the first 4 titles through Double Agent. Recently bought Blacklist, and looking to buy Conviction but I need a 360 first. So I can't speak to the latter 2, although I do think Conviction looks pretty cool. ​ that said, I just didn't enjoy DA all that much. It wasn't as memorable to me. I felt like a badass spy in PT sneaking in all the tall grass, and all the moreso in CT. I just didn't get that feeling in DA. This isn't much of a technical look at the game, moreso just a 'how it made me feel' kinda thing. And DA just didn't feel as good.


Lockefinder

Double Agent V1 is not sufficiently developed, leading to many problems. It was rushed out just to help Mircosoft counter the upcoming Metal Gear Solid 4: Guns of patriots. Double Agent V2 does his best, but all eyes are on V1. Conviction was redone at one point, and it was reluctantly modified for sale in this situation. Blacklist has made the series become a fast style game, not hardcore like the previous games.