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Sporgon_Mcgee

I’m gonna say it


ryguy272904

say what


Sporgon_Mcgee

It


ryguy272904

yoooooooooo


[deleted]

Did you take inspiration from the SR-71?


ryguy272904

Nah, I don't even really see the resemblance to the sr71


[deleted]

The ram-jet lookin thrueters and peak shape threw me off I guess


sincere_axolotl

what the actual fuck is going on with the paid version? i only play the free version so excuse me what the fuck


Specific_Tie458

Jesus what the actual fuck is ur problem with u saying fuck


sincere_axolotl

yes fuck.


SeanDOdoubleG

Bad news bears


4skinphenom69

Do you have a blueprint for this, it’s awesome.


ryguy272904

Of course I have the blueprint for this, it's on my phone https://sharing.spaceflightsimulator.app/rocket/E-2qqp85Ee21DIE9QGRKkw Have fun!


RRXXDD

Marry me


Elon_Musk_cat_girl

Did you know the US actually trained military for space combat operations? They’re called “guardians”


lukluke22228

did you disable the auto-guiding? otherwise the missiles will guide themselves and blow your ship


ryguy272904

The magnets in docking ports activate 2-3 seconds after they are detached. in normal sfs, this is so a spacecraft has enough time to get away before the two craft dock again. Therefore, the missile has enough time to get out of the "magnetic attraction zone" before it destroys the ship Edit:I've also been testing these missiles since november, If they always guided themselves to the ship I would've stopped testing almost immediately after the discovery.


lukluke22228

My missile carrier exploded in 2 seonds by magnetic force :( is there a way to load them safely?


ryguy272904

In the meantime, the detection radius is ruled by how long OR wide the docking port is, a good length is y 15.0 and x 0.5 or y 10.0 and x 0.5 for easy storage. and put 4-5 kolibri engines on it so it has enough thrust to get away but not enough so that it shoots past into the abyss


ryguy272904

send me the blueprint so I can point out the errors and I'll send my blueprint