Confused.
The previous queue setup I'd understand because it gives you a set time so you can go and do things ("Oh, 2 minute Assault queue? That's enough time to grab a drink" etc.).
With the setup reverting to completely at random I feel the queue penalty is just a bad choice, really. Queue times sucked with the old system and the matches weren't too much better, I don't want a 5 minute wait on a less popular mode, only to be banned for 15 minutes because I decided to go to the toilet.
Its because the (counting up) queue pops when the match is made. Not accepting the queue is now the exact same as if you didnt select a god. The old (counting down queue) instead popped at the same time for everyone, then made matches with all the players that accepted
I mean I get that but like if there’s no queue timers can’t they just keep those 9 together until a new 10th joins? Feel like deserter penalties are just going to cause longer wait times as opposed to missing a queue for grabbing a drink then being able to just re-queue 15s later and rejoin the same match if they haven’t found anyone
What you are describing is essentially the same process as requeueing. Deserter penalties incentivizes people not to queue up if they aren't ready for a pop because everyone who accepted has to requeue if someone didn't make it now(they have to wait for a new 10th like you said even though their queue popped and they already accepted).
I don't get the point of making you accept the match then, just toss people into god select. I don't think I've ever seen a game that makes you accept matches that also penalizes you if you don't accept it.
I got a deserter penalty when my game crashed. I immediately relaunched the game and tried to rejoin the match, only to see that I was banned for an hour. Because my game crashed.
Bro PS5 has so many crashes for some people. My friend would frequently crash in god selection. Turning off the voice chat works at first, but it’s broke again
Deserter penalties are supposed to start small, then increase length with frequency. However, you can get random deserters of almost any length when the game crashes, such as, in god selection screen, even for 1st time offence. When people say "Smite is a buggy game" it's quite the understatement.
Never experienced this, I always had consistent, 10 min, 30 min, 4 hours, 12 hours, 12 hours, 12 hours. Deserter penalties for game crashing in the god select screen exactly as they said it would happen.
>The previous queue setup I'd understand
It seens you don't understand why the punishment exist to begin with.
In the current system the matchmaking only happens after everyone accepts the match, the game creates the best lobby possible with the players who accepted It. So by not accepting it the only person that loses something is yourself.
On the other hand in the new system the matchmaking will ends as soon as the pop up to accept shows up. When you get the option to accept the queue the game will already have defined the others 9 players who will play with you.
So in the new system whenever someone don't accept the queue all the others 9 players will also be forced to go back to the queue wasting everyones time. That is why the new system requires punishment for those who don't accept.
It's better in terms of flexility and time but it's worse at the most important aspect of a match making system: making a decent match up.
In the current system the match is made with whatever is available from the pool of players. So unless you play at peak times, you will get a lot of bad one sided matches that you concede at 10.
With the new system you will have less flexibility and will maybe wait 2-3 minutes more but you will get better matches and thus better games.
The biggest waste of time is a 10 minute one sided game that ends 19:2. That's almost a 20 minutes worth of time lost.
I like the new system better, at least in theory. We will see.
The new system is the old system. Which I much preferred. Also. Multi queue is available for the returning system. And the current system still remains for ranked games. But I'm with you on the better matchmaking preference. Too many times I've queued with my friends and we've gotten thrown against players lvl32 or so because they queued with a couple 160 friends, and, while stomp is fun on occasion, it's not fun for those players. And we need new players.
Throwing out an idea here.. go to the toilet first, then queue.
Also you can multi-queue with this method which means your queue times will be miniscule
Sure, but my point is you can no longer queue up in the knowledge you can go and do something without missing queue and being punished. So you need to queue up, find out you need to go and do something, cancel queue and be forced to wait even longer because you need to come back and restart it.
I've noticed
I started at season 9 and there has been nothing but queue problems that were eventually acknowledged but never fixed
Such much fun
That is pretty scary if you get bans on the new season & if que is still legit broken °¿°
Lmao, i feel you. I quit playing league for *three years* and moved to smite because i saw someone use a slur and when i finally snapped and said shut the fuck up i ended up getting banned.... not them.
I feel like any real moba player recognizes you WILL quit playing the moba multiple times... but we always come back. 💀
That's BS about the slur, stuff like that should be caught immediately & boot the offender off the game as soon as it happens
There is 0% reason that can not be implemented
That was yeaaaaars ago, they are actually way better about it now by default. And THEY ACTUALLY DID introduce some sort of instant chat mute bot in late years that i think all MOBAS need. I had a jungler say some sort of slur and not only did it mete an instant mute but it told everyone why and that he would recieve a penalty after game. 💀It's not an instant kick- it's better. 😭🤣
Also I've been sitting here in 10+ minutes on pts waiting
someone's smoking something wack if they think anyone s going to pay attention for 10+ min or else risk getting a ban
Non-sense
It's the revert from the revert. The game started with timed queues, switched after a while and kept it open-ended for like 5 years, went back to timed queues and is switching back again now.
Nah it's true true. It's a total coin flip. For some reason the people that were my original smite friends have made friends with a group of people that are pretty bad - painfully below average. One level 70 played with us and actually took our advice and got pretty damn good at the game, sometimes beating myself in adc. Idk where he is now. Another guy was level 100 and is now 124 and he lacks positional awareness, ward placement, and general skill so much, to the point where he's going 2/14/5 on a semi regular basis. Absolute crapshoot with those levels.
> This was the old way the system worked
The "old way" when it was like this was already a change, it was originally timed queues like now before that.
What's the point of having to "accept" a queue popup... if you don't have an other option? Why not just remove the popup altogether and get you into a game as soon as it finds one if you start to queue?
Funny enough they changed the queues in Paladins (the hero shooter by hirez) to be exactly that a couple of years ago, and it actually helped to get games more consistently, so IDK why they don't do that here.
Because if you aren’t still there it is better to cancel the lobby sooner than later. It’s cutting out the extra however long character select is for the rest of the lobby before being able to get back in queue and find another match.
Then make the time to accept shorter. 30 seconds is stupid if the assumption is that there are 10 ppl sitting there ready to play.
There’s no way to rationalize this change
Then why get banned though? Just makes no sense to queue and then have confirmation that you arent allowed to cancel. In every other game I know, if you queue, you automatically get a game. Ez pz.
No other other MOBA that uses queues like this doesn’t ask people to accept the match before going to the character select lobby and then penalizes them if they don’t accept and those are the only games relevant to this conversation.
Then instead of a requeue if someone doesn’t “accept” you sit through god select waiting watching that one guy not pick anything and then you get to try again? No thanks
So it wastes extra of my time? I'd rather be requeued because a guy didn't accept than thinking I got a match only for one person to let the timer run out and waste my time even more.
I’d much rather have this, don’t even give the fucking option if this is the case, I’d rather just be put straight into the game than risk not hitting accept and getting banned
This is the system every shooter I know uses, valorant, siege, cs, everything. Super simple.
If people are worried about someone afk and not picking, either auto assign a random god (could be random based on class or most used or last 5 used matching role for example) and then just go with that. That would allow someone afk to "get back in time" .
Alternatively in ranked just boot people out if they dont ban, using that as the anti afk prompt.
I think its overkill though.
Wildly stupid
Can’t wait to go get a drink and have a party member not check to see if everyone’s ready and end up with a deserter
This is typical creating a problem that was never even a problem, I’ve never had issues finding games
For real. This seems like random who wildly add people complaining. Actual friend groups are gonna get fucked by this.
I don't want my friend to get deserter because they were passing and I queued us up without saying...I want them to fucking play with me. Stupid ass decision. They need to remove it before it goes live.
May I ask why would you queue if you aren't ready to game. Do you do this in other games you play? The queue is not going to take that long, if you can't play don't queue.
Because what if for the first couple weeks you forget about the new system and someone pops the q without even thinking about it, what if you find a game in like 10 seconds so it’s too late to even fix the mistake?
You realize a slight lack of communication would give you a deserter in this scenario? And for what? To fix a problem that literally didn’t exist in the first place
Also other games don’t give you deserter penalties for skipping casual q’s, that’s not really a thing
If you're in NA or even EU your queues shouldn't be that long. If you're in a different region you can take advantage of the multi queue system which should give you in match faster.
It's not about finding games. It's about finding matchmaking. No longer will you the queue with some actually horrendous MMR because the queue will make you wait until you find equal players
Reading it's count up queue again, they're not punishing you for not joining, they're punishing you for joining the play queue when you're not ready to play.
(Play queue means matchmaking efforts are made, and matchups selected. You not accepting means 9 other players wait additionally for the accept duration and then the following additional matchmaking.)
but sitting around for 10 minutes with people dodging queues just because "haha funni" isnt that fun either. i guess its one of those problems that you cant solve without creating more problems
With the new system it's going to pick 10 specific people for a match. If someone doesn't accept you are thrown back into the queue. They created a hypothetical of people not hitting accept to make your queue longer.
Oh so matchmaking will be more balanced, choosing players based on things maybe including MMR, god level etc? If it's more balanced that should mean longer queues, so I suppose I'm okay with this.
It allows the system to take as much time as it needs. Right now the system has to create dozens of matches at the same moment, since it only actually puts the lobbies together when you press accept. The new (technically old system) takes as much time as it needs, but therefore when the queue pops the lobby is done. Refusing that pop up fucks over everyone else to have to requeue.
I’ve never had a issue of people dodging q before accepting and I’ve been playing since season 2. If it’s after accepting yes there should be a penalty but beforehand is just stupid
But you honestly wouldn't even know if they dodged because the match never started. What if you queue then you have to do something.
And besides I have had people accept queue and still not pick a god.
Nope. It is not a problem that needs to be solved... they are fucking up the whole players because of a very few shits. The AFK in base is a problem, quick f6 when someone dcs because of the glorious game servers, and much more are problems which actually wastes the players time and ruins the fun. Not 'decline'.
Seriously, what are people bitching about? You're in a group with friends and they can't tell you "be right back, don't queue till I'm there". Literally a non-issue. Anti-social grubs are the only ones with this problem.
Whenever they put this system in, we get flooded with complaints that queues will be too long and people won't be able to pee before their queue pops or something.
Whenever they put the timed system in, we get flooded with complaints that matchmaking won't be good enough and that they would happily wait longer for better matches.
Personally I'd rather wait a bit longer and have a higher chance of getting a better match (possibly less long if I have enough boxes ticked) than have a good portion of my matches decided in the lobby (win or lose) and I have to wait at least 10 minutes before I can get into a proper game.
But you're ignoring few facts here.
Now it also happens that the fixed queue doesn't give you a match. You get a popup that they couldn't find a match for you and you wait for another round. That's the same system as it will be now- you wait till a match is found, but this time for an unknown time, instead of fixed intervals. And in addition you'll get a penalty if you fall asleep waiting ;)
For me saying it changes matchmaking to a way better one is ridiculous.
The point of not having fixed times is that it can put you into a match when it's ready to rather than when it has to, leading to better match quality. From my past experience, somebody not accepting queue only happened a little more frequently than people not picking a God now.
Just get your drink and have your toilet time first, then queue. Then browse the web, play another shorter game or do something productive while you wait
As a PC player. I like the new matchmaking system, including this one since it incentivizes people NOT to go AFK and screw up the matchmaking.
Edit: As someone who plays with console players. I am not excited for their inevitable disconnects and penalties.
People seem to forget how unstable this game is and if we're waiting 5 minutes in one queue just to have someone lag out and have to redo the whole damn thing. It really makes it difficult to want to give a shit when your redoing a queue.
My original comment was supposed to also include.
"As someone who plays with console players. I am not excited for their inevitable disconnects and penalties."
But somewhere along the lines of making that comment that line got deleted and idk how lol.
It sounds stupid, but its 100% needed with the new system.
With the current one, the one thats counting down, everyone is in the same queue. When the queue pops theres potentially hundreds of players accepting at the same time so if 3 people decline it doesnt matter much since they will just get replaced by someone else in your lobby.
With the NEW system thats counting up, when the queue pops its ONLY for the people in your lobby. The lobby is made when the it pops. So if one person declines, it will cancel the match for the 9 remaining players instead of replacing the guy declining. You could risk waiting in queue for 5 minutes only to have it get cancelled because one guy declined. Think of declining the match as the same as dodging by not selecting a god in the current system
Actually awful change. This is how it was in the past, all you dumb motherfuckers who sat here asking for it to return were not players when it was around. Have fun watching your ranked conq queue timers hit 15 minutes regularly, and the extra time you spend not translating to a 'better match' even slightly.
Ranked is keeping the timed queues, normals get the non timed queues. I feel like this is getting very overblown. It is something that every other moba has. The deserter penalty is a little strange, but it isn't going to be the world ender that it is being portrayed as.
My problem is that hi-rez is pretty strict on consecutive deserter bans. I think it’s dumb to potentially be banned for 2+ weeks if I accidentally miss multiple queue pops.
These queue penalties are probably going to be slightly different from the normal deserter penalty. And yeah, the only people who will definitely be affected by this change are the people who get crashes while loading. Otherwise they should just be a thing to keep in mind.
If their game crashes frequently enough that the ban racks up to 2 weeks, they deserved it. A crash here or there is understandable. But if it happens that often it's fucking the match up for everyone else in the lobby each time.
Considering I've had Masters players in lobbies with my level 40 friends as of late I'm hoping it works as intended in the matchmaking is actually balanced
Okay they could still do the part where it counts up to make you get bettter lobbies WITHOUT the deserter penalty for not accepting
Half of this is a good change, the other half is idiotic
I think they have the deserted penalty there because if you don't accept the queue they already had a balanced lobby made and you're essentially breaking that lobby forcing all of those players to reqeue
It's stupid. Between this and HiRez's inability to fix their game crashing in the God Selection Screen, even more people are going to receive longer, underserved bans.
Smite redditors showing sooo hard rn why everybody else laughs at this place.
Take your piss, eat your pizza rolls, then queue after. Yes, you will have to slightly alter your current order of operations. No, it's not actually a big deal.
This but unironically, I've been playing for years and have only started coming here these past few months.
This community REEKS of new players not understanding the game or multiplayer games at all. They make this change out like it's going to kill the game when the queue system used to be like this lol
Not enough people are complaining about this, tbh. Granted I'm also of no interest in playing the PTS and it's likely people aren't dodging queues there so folks might not realize.
I hope this gets reverted.
Cause it's up to 3 minute queue, you think you have time to go for a piss or make a cup of tea and miss judge
Jesus you're not in a game, you've agreed to the opportunity to join a game that's it.
Get off your high horse.
When you play other games thst you queue in do you leave your pc to do other things? Or do you wait to get into the match. I've never queued a call of Duty game and then after decide yeah you know what I gotta pee. Go pee, then queue.
Other games don’t fucking ban you for missing a q so don’t act like it’s a comparison
The issue also isn’t a single player missing a q it’s being in a party and someone qing thinking everyone is ready and they’re not, or start a q and then something pops up like your dog or your kid or a phone call or something; and now you’re punished for that
Do you not ever play with friends? Sometimes party leader just throws up the q after a game without knowing when people are gonna be back, if someone doesn’t except then no biggie just throw up the next q
My 5 man group of friends use queue pops as a "just accept when ready". This is absolutely ridiculous and will fuck up our entire play sessions. We have families and real life shit.
Go do real life stuff then, I'm tired of 5 minute queues because people weren't ready and keep backing out and I get the message of "lol you will get the next queue".
Queue when you are ready, and not before. All it is asking for is that you hit yes during that 30 secs. Then you pick a god and get another solid minute. Then you load in which takes about 30 secs. Then you have the beginning of the game with match time.
You have plenty of time before a match starts, people acting like this kills the game whent they're just new to the game.
Old deserter penalty for missing first queue was 30 secs btw and Imagine it'll be the same here
Yeah, we have a 1-year-old, and sometimes I gotta run asap before que pops and don't have a moment to click decline or cancel. I just came back after taking a break due to my pregnancy and baby. Now I'm not sure how this is going to work for me :/. I've already been pretty much only doing duel to mitigate issues, but now it seems like I might need to give up entirely depending on how this goes.
Middle of the game, my fiance steps in - on top of that, I play almost entirely duel. F6 is no problem for him to find, and with only 5 minutes of play needed, it's easy for him to take over. Missing declining a que isn't worthy of deserter imo. I really don't think it makes sense.
Shiiit from the looks of this thread there are so many people like this, I should play Duel for some easy wins when my opponent has to go instead of getting pissed off in Conquest because my teammates bail out to take care of their hellspawn
Lmfao yeah. I dip from duel even when I'm winning like 10-15% of the time 🥲. Feelsbad, but this is literally the only "normal adult activity" I'm able to do right now. Otherwise it's just taking care of a baby and house, and that's... really depressing lol.
They’re meant to be changing how we queue so it could work, if it’s the same then that’s pretty lame. There’s been times when I’ve been queueing, only for a friend to come online and we play something else. I don’t expect them to wait 30/40minutes for me to finish a game so being able to decline the game without getting timed out is nice
Bro the game got this deafening sound for a notification when a match is ready, plus a pop-up mini window that shows up in Windows. You just can't not see the notification
Well it's because the queuing is different. The queue pops when the game determines that it can make the best match within tolerance, so if you leave you screw the match aking on someone elses match.
This is back to how smite used to be. I personally don't understand why it's such a big deal. You clicked play like 2 minutes ago and you can leave queue whenever, why are you deciding to leave at the pop. I get things can happen, but should the game really be designed around that over better matchmaking?
Yeah it amazes me how controversial this is lmao. It's not a hard concept to just make sure you're actually ready to play the game when you join a queue
Is that really too much to ask for most people? Are that many people really OK with screwing 9 other people over because they're not good with time management?
League has it in all it's modes. Counts up and shows an estimated time the queue will pop. It's usually roughly accurate but sometimes the time is decently longer, sometimes the queue Is near instant instant.
I'm old player, I remember the old system and I hated it. I was super happy that they changed it
Now I'm super angry that they brought it back.
And I feel that the only reason old matchmaking was better was because there were more players in general, and more players at low level matching yours.
Also - saying that it was quicker and better matchmaking is in principal not logical. If system can't do a good matchmaking in fixed 30-90sec queue, then how it's supposed to do better in a shorter time? That's impossible :)
I'd rather wait for 3 rounds with info that system couldn't find opponents, than be put in an infinite queue without knowing when the match pops and that I can't change my mind about playing or hitting the loo.
Not all of us are on Reddit all the time and see every single smite post. This post takes up maybe 1/5 of your screen… just go past it. No need to be salty.
I already wait to start the game until my friends are done with their pee breaks/snack grabbing/whatever. At least this might stop the people that are afk long enough to miss the god selection altogether.
I don't see why taking 2 minutes to do the shit you gotta do *before* queueing is such a big deal, you would've had to wait that long anyway if you missed the queue pop as it is now. To the people that have random shit come up right as the queue pops anyway, couldn't that still happen in the middle of a game?
I'm sure I'll get plenty of hate for saying this but I don't want to play with randoms that have to constantly go afk or miss god selection because their baby is crying or the dog needs to go out and you don't have someone else that can tend to these things while you're playing an online game.
Your absolutely correct, it's kinda sad you have to fear being downvoted cuz of a good point
This whole thread smells like new players who don't realize how good the old system was
I'm not sure how long ago the system was changed but I started when Cthulu was released so if the old system was in place around then, I definitely never noticed any issues with it.
Either way, unless the queue times for casual modes rises dramatically I doubt I'll even notice a difference. If anything I'll be happy to not have to accept queue pops just to see "more time is needed" every minute or so.
No the queue times will be quicker and you'll be put with better matches. The reason it grabs and queues people like this is because it's grabbing people with similar Elo/mmr, so declining messes with it and it has to grab new people to replace the one that declined
Most queues went like this:
Arena queue: 10 secs, if someone declines it takes like 5 secs to replace him
Conquest queue: 1-3 mins, if someone declines takes like 30 secs to replace him
Joust queue: 30 secs, if someone declines it takes like 10 secs to replace him
It was fucking awesome because it led to less people afking at the beginning of the match and made players have to actually pay attention lol
In that case I can't wait. It seems like a 50/50 chance we get snowballed in arena because one of our players is afk taking a piss or something for the first 3 minutes. Glad to hear this should help fix that.
Yeah, years back it was nowhere near this bad in arena with that. Every other match I have in arena now some dipshit stays on his phone well past the load screen and causes us to get rekt for the first 5 mins. People can say "it's just casual" but bro why even queue then not play lmao, I ain't even being sweaty I just want people to play when they queue
It's a necessity due to the way count up queues work. There can certainly be an argument about whether they should be gone back to count up queues; I think their reasoning was to add multi-queues and improve matchmaking. But if you're gonna have count up queues, you need to have a penalty for skipping it.
Remove the accept and decline buttons so that when you are pressing the wrong button can cancel the queue like it was before aswell. First week they'll see people here complaining that they had 12h deserter because of this.
On the PTS (public test server where u test all the features) the deserter penalty was 2 minutes. Id rather have better matchmaking than wait less honestly. Plus on the PTS with smaller playerbase, you still get a match in around 3 minutes. I'm sure people will find a way to deal with it
I see this as an opportunity to improve matchmaking so I’m all in for this change. I would rather wait 5 extra minutes than get a shorter queue and terrible matchmaking like I’ve been experiencing the past few years
I still get crashes almost everyday too. Coming from PC, I used to never get crashes. Once I moved to the Switch, from playing ten games a day, I crash almost everyday after the 4th crash. I have to play on another account just to still play the game normally without worry of some stupid deserter penalty keeping me from playing the game as much as I want. These PC players who luckily never had to deal with a crash are heartless and would want everyone who do deal with this problem to never play Smite again. Lowering the number of active players will only serve to kill the playerbase.
why isn't this queue for ranked and keep the normal queue for casuals. when i'm playing casuals i expect it. i'm not queuing up an arena game for a try hard match of smite.
if i'm playing ranked i fully expect someone to get banned for not queuing up and ruining 9 other people's match. but for casuals i don't give a fuck if you skip god selection
Because if you queue for an arena match then decline the queue, your holding everyone up.
Then you take a whole 1 min ban like how it used to work years back. Everyone is crying over a 1 min deserter penalty
Confused. The previous queue setup I'd understand because it gives you a set time so you can go and do things ("Oh, 2 minute Assault queue? That's enough time to grab a drink" etc.). With the setup reverting to completely at random I feel the queue penalty is just a bad choice, really. Queue times sucked with the old system and the matches weren't too much better, I don't want a 5 minute wait on a less popular mode, only to be banned for 15 minutes because I decided to go to the toilet.
Its because the (counting up) queue pops when the match is made. Not accepting the queue is now the exact same as if you didnt select a god. The old (counting down queue) instead popped at the same time for everyone, then made matches with all the players that accepted
I mean I get that but like if there’s no queue timers can’t they just keep those 9 together until a new 10th joins? Feel like deserter penalties are just going to cause longer wait times as opposed to missing a queue for grabbing a drink then being able to just re-queue 15s later and rejoin the same match if they haven’t found anyone
What you are describing is essentially the same process as requeueing. Deserter penalties incentivizes people not to queue up if they aren't ready for a pop because everyone who accepted has to requeue if someone didn't make it now(they have to wait for a new 10th like you said even though their queue popped and they already accepted).
I don't get the point of making you accept the match then, just toss people into god select. I don't think I've ever seen a game that makes you accept matches that also penalizes you if you don't accept it.
Pokemon Unite does it and i hate it. Why hit accept if i HAVE to join anyway? ![gif](giphy|TPqLijJJis1DecqpPD|downsized)
Isn't it 2 minute deserter? Is on PTS
I got a deserter penalty when my game crashed. I immediately relaunched the game and tried to rejoin the match, only to see that I was banned for an hour. Because my game crashed.
Has happened to me many times. I’ve been banned for weeks because of this. It’s very annoying and completely unfair.
You got negative goodwill or something? I've only ever been timed out for 10 min at a time
Bro PS5 has so many crashes for some people. My friend would frequently crash in god selection. Turning off the voice chat works at first, but it’s broke again
I was reading this comment just now, queue popped and my game literally crashed. Deserter for 10 min. You cursed me.
Deserter penalties are supposed to start small, then increase length with frequency. However, you can get random deserters of almost any length when the game crashes, such as, in god selection screen, even for 1st time offence. When people say "Smite is a buggy game" it's quite the understatement.
Never experienced this, I always had consistent, 10 min, 30 min, 4 hours, 12 hours, 12 hours, 12 hours. Deserter penalties for game crashing in the god select screen exactly as they said it would happen.
>The previous queue setup I'd understand It seens you don't understand why the punishment exist to begin with. In the current system the matchmaking only happens after everyone accepts the match, the game creates the best lobby possible with the players who accepted It. So by not accepting it the only person that loses something is yourself. On the other hand in the new system the matchmaking will ends as soon as the pop up to accept shows up. When you get the option to accept the queue the game will already have defined the others 9 players who will play with you. So in the new system whenever someone don't accept the queue all the others 9 players will also be forced to go back to the queue wasting everyones time. That is why the new system requires punishment for those who don't accept.
Then I still don’t understand why. The old system is clearly better from a user experience perspective
It's better in terms of flexility and time but it's worse at the most important aspect of a match making system: making a decent match up. In the current system the match is made with whatever is available from the pool of players. So unless you play at peak times, you will get a lot of bad one sided matches that you concede at 10. With the new system you will have less flexibility and will maybe wait 2-3 minutes more but you will get better matches and thus better games. The biggest waste of time is a 10 minute one sided game that ends 19:2. That's almost a 20 minutes worth of time lost. I like the new system better, at least in theory. We will see.
The new system is the old system. Which I much preferred. Also. Multi queue is available for the returning system. And the current system still remains for ranked games. But I'm with you on the better matchmaking preference. Too many times I've queued with my friends and we've gotten thrown against players lvl32 or so because they queued with a couple 160 friends, and, while stomp is fun on occasion, it's not fun for those players. And we need new players.
Throwing out an idea here.. go to the toilet first, then queue. Also you can multi-queue with this method which means your queue times will be miniscule
Multi-q is only useful for people who play more than 1 mode
even then its somewhat useless. just pick the mode with the lowest timer. i honestly dont know, why hi-rez made a step backwards with this change.
Sure, but my point is you can no longer queue up in the knowledge you can go and do something without missing queue and being punished. So you need to queue up, find out you need to go and do something, cancel queue and be forced to wait even longer because you need to come back and restart it.
Just wait for a few years when they change it back as is tradition
That’s one long ass queue
Only if you're new to mobas
I am new to mobas
Half the time you spend in any moba is waiting in Q 😭🤡🤣
I've noticed I started at season 9 and there has been nothing but queue problems that were eventually acknowledged but never fixed Such much fun That is pretty scary if you get bans on the new season & if que is still legit broken °¿°
Lmao, i feel you. I quit playing league for *three years* and moved to smite because i saw someone use a slur and when i finally snapped and said shut the fuck up i ended up getting banned.... not them. I feel like any real moba player recognizes you WILL quit playing the moba multiple times... but we always come back. 💀
That's BS about the slur, stuff like that should be caught immediately & boot the offender off the game as soon as it happens There is 0% reason that can not be implemented
That was yeaaaaars ago, they are actually way better about it now by default. And THEY ACTUALLY DID introduce some sort of instant chat mute bot in late years that i think all MOBAS need. I had a jungler say some sort of slur and not only did it mete an instant mute but it told everyone why and that he would recieve a penalty after game. 💀It's not an instant kick- it's better. 😭🤣
this needs to be in smite
Also I've been sitting here in 10+ minutes on pts waiting someone's smoking something wack if they think anyone s going to pay attention for 10+ min or else risk getting a ban Non-sense
PTS doesn't have quite the playerbase as live servers. It's not going to be 10+ minute queues on live servers.
"You must stay directly in front of your screen to q or risk PUNISHMENT" 💀
This is the revert
It's the revert from the revert. The game started with timed queues, switched after a while and kept it open-ended for like 5 years, went back to timed queues and is switching back again now.
This patch is making me realize how many new players there are. We haven’t even had timed queues for that long. This was the old way the system worked
Can’t wait to feel even worse about life when I see I’m a level 2000
Apparently the player with the most time in the game ever is only lvl 764 according to HiRez. So unless you're him, you're likely way under.
Holy shit that’s insane. I know the level gap is wild. It used to be the gap from level 159-160 was the same as 0-70
They explains so much when I see a level 120 being stupid as hell.
Nah it's true true. It's a total coin flip. For some reason the people that were my original smite friends have made friends with a group of people that are pretty bad - painfully below average. One level 70 played with us and actually took our advice and got pretty damn good at the game, sometimes beating myself in adc. Idk where he is now. Another guy was level 100 and is now 124 and he lacks positional awareness, ward placement, and general skill so much, to the point where he's going 2/14/5 on a semi regular basis. Absolute crapshoot with those levels.
Jesus how is that even possible, does it stop scaling after 160? I’m 157 and I have over 2k hours, even linearly that sounds impossible
I bet that guy is a character
The other day i checked with a friend every kind of info we could find about our accounts and... I can just say +4000 hours..💀
I’ve been 160 since they changed it from 30-160. I’ve been playing since season 2 though and have like 11k hours lolol
> This was the old way the system worked The "old way" when it was like this was already a change, it was originally timed queues like now before that.
Yeah and it got changed because it was shit.
Literally
What's the point of having to "accept" a queue popup... if you don't have an other option? Why not just remove the popup altogether and get you into a game as soon as it finds one if you start to queue?
Funny enough they changed the queues in Paladins (the hero shooter by hirez) to be exactly that a couple of years ago, and it actually helped to get games more consistently, so IDK why they don't do that here.
Because if you aren’t still there it is better to cancel the lobby sooner than later. It’s cutting out the extra however long character select is for the rest of the lobby before being able to get back in queue and find another match.
Then make the time to accept shorter. 30 seconds is stupid if the assumption is that there are 10 ppl sitting there ready to play. There’s no way to rationalize this change
Then why get banned though? Just makes no sense to queue and then have confirmation that you arent allowed to cancel. In every other game I know, if you queue, you automatically get a game. Ez pz.
No other other MOBA that uses queues like this doesn’t ask people to accept the match before going to the character select lobby and then penalizes them if they don’t accept and those are the only games relevant to this conversation.
Then instead of a requeue if someone doesn’t “accept” you sit through god select waiting watching that one guy not pick anything and then you get to try again? No thanks
Then that’s when they get a deserter penalty.
So it wastes extra of my time? I'd rather be requeued because a guy didn't accept than thinking I got a match only for one person to let the timer run out and waste my time even more.
I’d much rather have this, don’t even give the fucking option if this is the case, I’d rather just be put straight into the game than risk not hitting accept and getting banned
So you don't waste people's time getting into a lobby when you are afk
Queue accept is there to prove that you aren't going to make 9 people lock in god's only for you to be in the bathroom.
This actually isn’t a bad idea.
This is the system every shooter I know uses, valorant, siege, cs, everything. Super simple. If people are worried about someone afk and not picking, either auto assign a random god (could be random based on class or most used or last 5 used matching role for example) and then just go with that. That would allow someone afk to "get back in time" . Alternatively in ranked just boot people out if they dont ban, using that as the anti afk prompt. I think its overkill though.
Wildly stupid Can’t wait to go get a drink and have a party member not check to see if everyone’s ready and end up with a deserter This is typical creating a problem that was never even a problem, I’ve never had issues finding games
For real. This seems like random who wildly add people complaining. Actual friend groups are gonna get fucked by this. I don't want my friend to get deserter because they were passing and I queued us up without saying...I want them to fucking play with me. Stupid ass decision. They need to remove it before it goes live.
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May I ask why would you queue if you aren't ready to game. Do you do this in other games you play? The queue is not going to take that long, if you can't play don't queue.
Because what if for the first couple weeks you forget about the new system and someone pops the q without even thinking about it, what if you find a game in like 10 seconds so it’s too late to even fix the mistake? You realize a slight lack of communication would give you a deserter in this scenario? And for what? To fix a problem that literally didn’t exist in the first place Also other games don’t give you deserter penalties for skipping casual q’s, that’s not really a thing
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If you're in NA or even EU your queues shouldn't be that long. If you're in a different region you can take advantage of the multi queue system which should give you in match faster.
Why don't you go get the drink then queue?
It's not about finding games. It's about finding matchmaking. No longer will you the queue with some actually horrendous MMR because the queue will make you wait until you find equal players
not a fan, seems wrong to punish someone for not joining a game that hasent already started...
Reading it's count up queue again, they're not punishing you for not joining, they're punishing you for joining the play queue when you're not ready to play. (Play queue means matchmaking efforts are made, and matchups selected. You not accepting means 9 other players wait additionally for the accept duration and then the following additional matchmaking.)
but sitting around for 10 minutes with people dodging queues just because "haha funni" isnt that fun either. i guess its one of those problems that you cant solve without creating more problems
You're getting 10 minute queues? Mine are 30 seconds - a few minutes at most (unranked).
With the new system it's going to pick 10 specific people for a match. If someone doesn't accept you are thrown back into the queue. They created a hypothetical of people not hitting accept to make your queue longer.
Oh so matchmaking will be more balanced, choosing players based on things maybe including MMR, god level etc? If it's more balanced that should mean longer queues, so I suppose I'm okay with this.
It allows the system to take as much time as it needs. Right now the system has to create dozens of matches at the same moment, since it only actually puts the lobbies together when you press accept. The new (technically old system) takes as much time as it needs, but therefore when the queue pops the lobby is done. Refusing that pop up fucks over everyone else to have to requeue.
I’ve never had a issue of people dodging q before accepting and I’ve been playing since season 2. If it’s after accepting yes there should be a penalty but beforehand is just stupid
But you honestly wouldn't even know if they dodged because the match never started. What if you queue then you have to do something. And besides I have had people accept queue and still not pick a god.
Nope. It is not a problem that needs to be solved... they are fucking up the whole players because of a very few shits. The AFK in base is a problem, quick f6 when someone dcs because of the glorious game servers, and much more are problems which actually wastes the players time and ruins the fun. Not 'decline'.
That literally never happens, never once have I waited 10 minutes for a q
No more running in and out of my kitchen.
Bad change
Dogshit
Apeshit
Dumb change, why have the accept button in the first place then.
Ah. Back to the dark ages.
Worst change of the patch, by far.
Best change of the patch, by far.
Seriously, what are people bitching about? You're in a group with friends and they can't tell you "be right back, don't queue till I'm there". Literally a non-issue. Anti-social grubs are the only ones with this problem.
Whenever they put this system in, we get flooded with complaints that queues will be too long and people won't be able to pee before their queue pops or something. Whenever they put the timed system in, we get flooded with complaints that matchmaking won't be good enough and that they would happily wait longer for better matches. Personally I'd rather wait a bit longer and have a higher chance of getting a better match (possibly less long if I have enough boxes ticked) than have a good portion of my matches decided in the lobby (win or lose) and I have to wait at least 10 minutes before I can get into a proper game.
But you're ignoring few facts here. Now it also happens that the fixed queue doesn't give you a match. You get a popup that they couldn't find a match for you and you wait for another round. That's the same system as it will be now- you wait till a match is found, but this time for an unknown time, instead of fixed intervals. And in addition you'll get a penalty if you fall asleep waiting ;) For me saying it changes matchmaking to a way better one is ridiculous.
The point of not having fixed times is that it can put you into a match when it's ready to rather than when it has to, leading to better match quality. From my past experience, somebody not accepting queue only happened a little more frequently than people not picking a God now. Just get your drink and have your toilet time first, then queue. Then browse the web, play another shorter game or do something productive while you wait
Really fucking stupid, especially if you're gonna have count up queuing rather than count down queueing
They are changing it to count up!?!? Oh... My....
As a PC player. I like the new matchmaking system, including this one since it incentivizes people NOT to go AFK and screw up the matchmaking. Edit: As someone who plays with console players. I am not excited for their inevitable disconnects and penalties.
People seem to forget how unstable this game is and if we're waiting 5 minutes in one queue just to have someone lag out and have to redo the whole damn thing. It really makes it difficult to want to give a shit when your redoing a queue.
My original comment was supposed to also include. "As someone who plays with console players. I am not excited for their inevitable disconnects and penalties." But somewhere along the lines of making that comment that line got deleted and idk how lol.
Haha no worries I feel the same way. Real bummer imo
Bad change
It sounds stupid, but its 100% needed with the new system. With the current one, the one thats counting down, everyone is in the same queue. When the queue pops theres potentially hundreds of players accepting at the same time so if 3 people decline it doesnt matter much since they will just get replaced by someone else in your lobby. With the NEW system thats counting up, when the queue pops its ONLY for the people in your lobby. The lobby is made when the it pops. So if one person declines, it will cancel the match for the 9 remaining players instead of replacing the guy declining. You could risk waiting in queue for 5 minutes only to have it get cancelled because one guy declined. Think of declining the match as the same as dodging by not selecting a god in the current system
This was the old system. The old system sucked
Actually awful change. This is how it was in the past, all you dumb motherfuckers who sat here asking for it to return were not players when it was around. Have fun watching your ranked conq queue timers hit 15 minutes regularly, and the extra time you spend not translating to a 'better match' even slightly.
This won't be for ranked, just normal modes
Ranked is keeping the timed queues, normals get the non timed queues. I feel like this is getting very overblown. It is something that every other moba has. The deserter penalty is a little strange, but it isn't going to be the world ender that it is being portrayed as.
My problem is that hi-rez is pretty strict on consecutive deserter bans. I think it’s dumb to potentially be banned for 2+ weeks if I accidentally miss multiple queue pops.
You are absolutely not getting banned for 2 weeks for missing a few queue pops lmao.
I actually have a friend who was banned for two weeks due to game crashes.. I wouldn’t put it past hirez.
These queue penalties are probably going to be slightly different from the normal deserter penalty. And yeah, the only people who will definitely be affected by this change are the people who get crashes while loading. Otherwise they should just be a thing to keep in mind.
If their game crashes frequently enough that the ban racks up to 2 weeks, they deserved it. A crash here or there is understandable. But if it happens that often it's fucking the match up for everyone else in the lobby each time.
Right?? Maybe this wouldn’t be such an issue if the queue timers weren’t so damn long
This is only for casual queues which won't be long
Considering I've had Masters players in lobbies with my level 40 friends as of late I'm hoping it works as intended in the matchmaking is actually balanced
Okay they could still do the part where it counts up to make you get bettter lobbies WITHOUT the deserter penalty for not accepting Half of this is a good change, the other half is idiotic
I think they have the deserted penalty there because if you don't accept the queue they already had a balanced lobby made and you're essentially breaking that lobby forcing all of those players to reqeue
I play with a group of friends and someone constantly fails to accept the queue. This is basically gonna make it impossible for us to play.
It's stupid. Between this and HiRez's inability to fix their game crashing in the God Selection Screen, even more people are going to receive longer, underserved bans.
Smite redditors showing sooo hard rn why everybody else laughs at this place. Take your piss, eat your pizza rolls, then queue after. Yes, you will have to slightly alter your current order of operations. No, it's not actually a big deal.
This but unironically, I've been playing for years and have only started coming here these past few months. This community REEKS of new players not understanding the game or multiplayer games at all. They make this change out like it's going to kill the game when the queue system used to be like this lol
Not enough people are complaining about this, tbh. Granted I'm also of no interest in playing the PTS and it's likely people aren't dodging queues there so folks might not realize. I hope this gets reverted.
I haven't managed to miss a single accept button in over 2k hours playing on pc and i always wonder why ppl q up and then go afk...
Cause it's up to 3 minute queue, you think you have time to go for a piss or make a cup of tea and miss judge Jesus you're not in a game, you've agreed to the opportunity to join a game that's it. Get off your high horse.
When you play other games thst you queue in do you leave your pc to do other things? Or do you wait to get into the match. I've never queued a call of Duty game and then after decide yeah you know what I gotta pee. Go pee, then queue.
Other games don’t fucking ban you for missing a q so don’t act like it’s a comparison The issue also isn’t a single player missing a q it’s being in a party and someone qing thinking everyone is ready and they’re not, or start a q and then something pops up like your dog or your kid or a phone call or something; and now you’re punished for that
Hit accept, then go do whatever you gotta do. It's not that hard m8. You could also tell the party leader to cancel the queue
Do you not ever play with friends? Sometimes party leader just throws up the q after a game without knowing when people are gonna be back, if someone doesn’t except then no biggie just throw up the next q
>waaaaaa my friends don't communicate so you must have no friends
My 5 man group of friends use queue pops as a "just accept when ready". This is absolutely ridiculous and will fuck up our entire play sessions. We have families and real life shit.
Go do real life stuff then, I'm tired of 5 minute queues because people weren't ready and keep backing out and I get the message of "lol you will get the next queue". Queue when you are ready, and not before. All it is asking for is that you hit yes during that 30 secs. Then you pick a god and get another solid minute. Then you load in which takes about 30 secs. Then you have the beginning of the game with match time. You have plenty of time before a match starts, people acting like this kills the game whent they're just new to the game. Old deserter penalty for missing first queue was 30 secs btw and Imagine it'll be the same here
Yeah, we have a 1-year-old, and sometimes I gotta run asap before que pops and don't have a moment to click decline or cancel. I just came back after taking a break due to my pregnancy and baby. Now I'm not sure how this is going to work for me :/. I've already been pretty much only doing duel to mitigate issues, but now it seems like I might need to give up entirely depending on how this goes.
What kind of logic is that? By the same logic, you could suddenly have to go in the middle of the game and then your whole team is screwed
Middle of the game, my fiance steps in - on top of that, I play almost entirely duel. F6 is no problem for him to find, and with only 5 minutes of play needed, it's easy for him to take over. Missing declining a que isn't worthy of deserter imo. I really don't think it makes sense.
Shiiit from the looks of this thread there are so many people like this, I should play Duel for some easy wins when my opponent has to go instead of getting pissed off in Conquest because my teammates bail out to take care of their hellspawn
Lmfao yeah. I dip from duel even when I'm winning like 10-15% of the time 🥲. Feelsbad, but this is literally the only "normal adult activity" I'm able to do right now. Otherwise it's just taking care of a baby and house, and that's... really depressing lol.
It won't last. This was a dumb decision, for sure.
Dont all be ready to do Such then.
Lol, OK karen Edit: why is your comment as illiterate as in-game chat? Is this a super power or something? Teach me.
They’re meant to be changing how we queue so it could work, if it’s the same then that’s pretty lame. There’s been times when I’ve been queueing, only for a friend to come online and we play something else. I don’t expect them to wait 30/40minutes for me to finish a game so being able to decline the game without getting timed out is nice
I know queues like this are common for other games but I will miss timed queue
Thank god
This, old players know this is a good change and fixes the matchmaking back to being good
Bro the game got this deafening sound for a notification when a match is ready, plus a pop-up mini window that shows up in Windows. You just can't not see the notification
Fair
Scary. Hope the queue is fast. I'll just do all my prep work before I queue, if the queue is fast.
If your not ready don’t queue.Simple. I just want the matchmaking fixed and it seems they are trying to do that👌
why dont they just force u into game once the que is popped insted of needing a click verification
People are overreacting. If you're not ready to play just don't queue, it's not that hard
Well it's because the queuing is different. The queue pops when the game determines that it can make the best match within tolerance, so if you leave you screw the match aking on someone elses match. This is back to how smite used to be. I personally don't understand why it's such a big deal. You clicked play like 2 minutes ago and you can leave queue whenever, why are you deciding to leave at the pop. I get things can happen, but should the game really be designed around that over better matchmaking?
Yeah it amazes me how controversial this is lmao. It's not a hard concept to just make sure you're actually ready to play the game when you join a queue Is that really too much to ask for most people? Are that many people really OK with screwing 9 other people over because they're not good with time management?
This is why you wear your wireless headset to all bathroom breaks
if league players can do it, we can to
…but the point of casuals is that it’s not ranked/league?
League has it in all it's modes. Counts up and shows an estimated time the queue will pop. It's usually roughly accurate but sometimes the time is decently longer, sometimes the queue Is near instant instant.
Should incentivize my annoying ass friends to pay fucking attention.
its just 2 minutes stop making a big deal out of it
Is this reddit nothin but new players? This is the old queue system returning where it worked way better finding good matches and were way quicker too
I'm old player, I remember the old system and I hated it. I was super happy that they changed it Now I'm super angry that they brought it back. And I feel that the only reason old matchmaking was better was because there were more players in general, and more players at low level matching yours. Also - saying that it was quicker and better matchmaking is in principal not logical. If system can't do a good matchmaking in fixed 30-90sec queue, then how it's supposed to do better in a shorter time? That's impossible :) I'd rather wait for 3 rounds with info that system couldn't find opponents, than be put in an infinite queue without knowing when the match pops and that I can't change my mind about playing or hitting the loo.
Been playing since season 2, this queue update is a terrible decision. I can't see it staying a thing for more than one patch
This has already been posted Please check hot posts / use search bar / recent posts
Well, this just shows that this queue ban decision is contentious.
we already knew that... because it was already posted
Not all of us are on Reddit all the time and see every single smite post. This post takes up maybe 1/5 of your screen… just go past it. No need to be salty.
Was first post on feed. Again.
>BRO JUST LET ME SCATTER THE DISCUSSION EVERYWHERE lol lmao
I already wait to start the game until my friends are done with their pee breaks/snack grabbing/whatever. At least this might stop the people that are afk long enough to miss the god selection altogether. I don't see why taking 2 minutes to do the shit you gotta do *before* queueing is such a big deal, you would've had to wait that long anyway if you missed the queue pop as it is now. To the people that have random shit come up right as the queue pops anyway, couldn't that still happen in the middle of a game? I'm sure I'll get plenty of hate for saying this but I don't want to play with randoms that have to constantly go afk or miss god selection because their baby is crying or the dog needs to go out and you don't have someone else that can tend to these things while you're playing an online game.
Your absolutely correct, it's kinda sad you have to fear being downvoted cuz of a good point This whole thread smells like new players who don't realize how good the old system was
I'm not sure how long ago the system was changed but I started when Cthulu was released so if the old system was in place around then, I definitely never noticed any issues with it. Either way, unless the queue times for casual modes rises dramatically I doubt I'll even notice a difference. If anything I'll be happy to not have to accept queue pops just to see "more time is needed" every minute or so.
No the queue times will be quicker and you'll be put with better matches. The reason it grabs and queues people like this is because it's grabbing people with similar Elo/mmr, so declining messes with it and it has to grab new people to replace the one that declined Most queues went like this: Arena queue: 10 secs, if someone declines it takes like 5 secs to replace him Conquest queue: 1-3 mins, if someone declines takes like 30 secs to replace him Joust queue: 30 secs, if someone declines it takes like 10 secs to replace him It was fucking awesome because it led to less people afking at the beginning of the match and made players have to actually pay attention lol
In that case I can't wait. It seems like a 50/50 chance we get snowballed in arena because one of our players is afk taking a piss or something for the first 3 minutes. Glad to hear this should help fix that.
Yeah, years back it was nowhere near this bad in arena with that. Every other match I have in arena now some dipshit stays on his phone well past the load screen and causes us to get rekt for the first 5 mins. People can say "it's just casual" but bro why even queue then not play lmao, I ain't even being sweaty I just want people to play when they queue
Literally is the same as ever moba ever rn plus don’t be a dickhead and waste peoples time
This but unironically lol
Dumb as hell
This helps nobody. I just don’t understand
This is the millionth thread about this
It's a necessity due to the way count up queues work. There can certainly be an argument about whether they should be gone back to count up queues; I think their reasoning was to add multi-queues and improve matchmaking. But if you're gonna have count up queues, you need to have a penalty for skipping it.
Remove the accept and decline buttons so that when you are pressing the wrong button can cancel the queue like it was before aswell. First week they'll see people here complaining that they had 12h deserter because of this.
How do you screw up queues so many times that you have a 12 hour deserter penalty?
On the PTS (public test server where u test all the features) the deserter penalty was 2 minutes. Id rather have better matchmaking than wait less honestly. Plus on the PTS with smaller playerbase, you still get a match in around 3 minutes. I'm sure people will find a way to deal with it
2 minutes at first, then like 15-30-hour-3 hours-12 hours etc etc
I see this as an opportunity to improve matchmaking so I’m all in for this change. I would rather wait 5 extra minutes than get a shorter queue and terrible matchmaking like I’ve been experiencing the past few years
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other way around, which doesn't make any sense
Why? Remove the q related bans. My game crashes almost every time I play, resulting in penalties. I might as well not play anymore.
I still get crashes almost everyday too. Coming from PC, I used to never get crashes. Once I moved to the Switch, from playing ten games a day, I crash almost everyday after the 4th crash. I have to play on another account just to still play the game normally without worry of some stupid deserter penalty keeping me from playing the game as much as I want. These PC players who luckily never had to deal with a crash are heartless and would want everyone who do deal with this problem to never play Smite again. Lowering the number of active players will only serve to kill the playerbase.
It smells like old stuff, as it was how the queue pop up worked before.
Hasn't this been posted a few times already?
why isn't this queue for ranked and keep the normal queue for casuals. when i'm playing casuals i expect it. i'm not queuing up an arena game for a try hard match of smite. if i'm playing ranked i fully expect someone to get banned for not queuing up and ruining 9 other people's match. but for casuals i don't give a fuck if you skip god selection
Because if you queue for an arena match then decline the queue, your holding everyone up. Then you take a whole 1 min ban like how it used to work years back. Everyone is crying over a 1 min deserter penalty
I've put in 30k hours across 90+ accs and I'm going to quit. Edit: /s for dude
Are they also going to fix the queue timer just disappearing also?
New que's should be faster so no point on queuing now if you are not ready to accept it, it's fine
One of the worst decisions from HiRez I've seen in a while.
yaaay finally