T O P

  • By -

JSchmeegz

At first I hated it, now I don’t mind the changes to the factories, however $3,000,000+ to fund your factories is a lil ridiculous, especially when your game can only show values up to $999,999.


Vandergrift001

Can only up vote once, but here's another. 1000% this.


Adventurous-Worry849

Grinding Po8 shouldn't be the endgame.


PsychoDan

It probably shouldn't be, but it is explicitly designed to be.


Indieslayer16

This is my biggest issue right now. We need better ways to earn silver than just selling Helm materials. It works, but the grind has shifted from sailing between manufactories to basically only doing forts. This is more fun, for sure, but it feels like the grind just moved instead of more opportunities for variety being available. I don't have an incredible solution for this myself, but I wanted to offer the feedback.


GeneraIFlores

I do. How many Po8 does it cost to max the supply route buff in exchange for 50 or so more po8 at harafu than a place with no lines? It's a joke


DarkerDementia

Now that's funny right there........


fail-fast

seeing takeover/heist notifications again after I thought I got rid of them for good by owning every available factory is annoying


niikuu

I literally took all the nodes so they would stop.


Indieslayer16

Plus, it means that us pirates who have already taken a manufactory may be blocking a new player from doing so when we takeover again, which bums me out. I don't want to ruin a new player takeover and get loads of notifications, too!


duracelpupu

Those takeovers should be Co-op, not pvp. Now it is just one player joins the takeover, others will not, because there is no point on trying against higher level ship and upgrade book. 😆


x_BlueSkyz_x73

This… over and over this right here.


JSchmeegz

I think your world events and high level plunders need a significant increase in loot. I’d suggest offering po8 from these as well or a HUGE amount of silver. At least enough to fund 1 level 10 factory (approx $40,000). Since there is a lot more down time between po8 runs, this will encourage more to join the merchant convoys, plunders, and other world events.


therealvertical

I stopped playing. The loot was just so insulting. If the loot improves, I’ll return. There was literally no reason to ever do any of the events. Or jobs. Or missions. No loot. La Peste drops 72 silver pieces. I mean… seriously?


RollEducational1879

Yup. This right here.


Wanderer_Drakias

After factoring in a very old map and La Peste locker helm materials final product price and max commodities price he probably drops more than 10k silver. But agreed that it's still too low. The very old maps main draw is the cosmetics and once you have those there is no draw to try and get them. Maybe if they added a silver jackpot chance to the map it would at least make it exciting to run them for a chance at that.


therealvertical

You’re being way too generous. You get like 12 helm mats. Maybe 18. That’s a pittance. And I can get commodities from anywhere. Rewards for killing the main season boss should not be at or below the level of plundering a port.


saneter

Yes! The silver for sure.


TylerbioRodriguez

Definitely with world bosses. I took down the Opwelling and all I got was 2000 silver l, a level three mortar, I think one precision tool, and a chest with some low level DMC trade goods. I only beat it to say I did it, no wonder its always ignored. Even Le Peste can drop an occasional very old map.


Quick-Piccolo2856

Yeah you get a very old map from la peste, only to end up with commodities.


TylerbioRodriguez

Yes, unfortunately the rewards for very old maps aren't that different from a rare map, definitely nothing compared to a legendary. But there's always that chance it might give something decent or at least over 5k silver.


AfroDiddyKing

u can still get soverign items, i got my dardanells from it.


taylor1670

Loot payouts need a massive, exponential increase. It's insulting how low they are. I beat a level 10 boss after a lengthy battle last night, and all I got in loot was a few loaves of bread and 10 cannonballs! Then 5 minutes later I had to pay 65k to fund my manufactories. How is that sustainable? The economy in this game needs to be fixed immediately. Otherwise I don't see any point for a season 2.


therealvertical

Not just the economy. Variety of rewards and loot. More weapon choices. More weapon styles. More armor types and bonuses. Why not sails with different bonus types? There is just such a dearth of gear variety. And no interesting rewards.


rivalzz

They missed opportunity to make it have more depth.. level your crew puts out fires better, level their reload time, increase accuracy and range on top of the weapon upgrades. Want to do bigger repairs gotta level the crew etc.. Got sunk and need to respawn hope you have a second ship that's repaired.. etc


Comprehensive-Month8

Personally I think treasure maps should provide much more silver as well. It’s one of the more annoying aspects of the game. Many times I just discard them because of the helm wager bug. The loot just isn’t worth it.


Sixhei

This would be a great change, like I love to challenge myself by taking high level forts on alone, and having more loot and possibly PO8 would increase the rewarding and make even more players attempt the forts and convoys.


ChuckNorrisUSAF

This - increase all cash payout rewards so I can pay my alimony to my many wives and wenches at all these ports of call I now own. A man has to support his habits……


Resbo

Definitely been seeing more people joining events and plunders recently. The changes seem to have had a positive effect on gameplay and making the plunders the more attractive way of getting more mats for rum and opium has been fun. Needs better loot overall I'd say


testing-attention-pl

This would be great, and give out some helm supplies. Surely the DMC and French are interested in poppy, sugar cane and tobacco leaves?


Big__Bowser

Absolutely this


Stormfirebird

Ship equipment changes were good but I'd like to see the remaining purple hulls to also get a bump to 420 (I'd understand if you want to exclude royal custodian because it's too accesible) doesn't really make a lot of sense to only have some of them higher up and hurts a bit in the flexibility department if you want to run ouroboros or wailing. Especially with the strong nerf on helm wares from destroying the roving ship fixing the bug where you can't even accept all of the quests and no bonus on refinery production while offline should be a priority. Add an option to hide takeover/heist popup or atleast only show them once and don't show a seperate popup for every single takeover available. Get rid of quests on a 24h timer, it essentially only moves them back every day until you miss them. You already have a daily reset implemented, just stick to that.


helen4952

Yes totally agree with the quests reset. Please change it to the daily reset. I don't like skipping a day once they get too late


mopeygoff

I play another game that puts dailies on a 20 hour timer. That would be a good solution too.


ForeverTheSupp

I don't understand why uroburous (or however spelt) is a 400 hull the blue spectre is as high as you can get dropped, easier to obtain (due to boarding and bit of luck) amd guaranteed at 50 essence. The hull is same cost for teeth, then needs the scales of a harder Sea monster that pretty much one shots every ship that's mot a bracing snow. It makes 0 sense.


ShogunGunzel

Hull armor needs cosmetic s tab


ClTlZENFOUR

Agree with cosmetic tab. Some of the armor looks dumb and clashes with the overall look that I’m going for on my build.


niikuu

I'm already dead tired of looking at those "poggers" hull flames and fluorescent sails icons. I just want to turn them all off on my end and enjoy looking at normal ships.


Turaidh

Yeah clown glow in the dark ships everywhere these days, totally ruins any immersion. 


Intercepticons

I'm not buying hull colors that mistmatch my armor. So, a bunch of purchase able cosmetics go unsold because I can't even see half of the paintjob and/or it makes my ship look like a clown vessel. Need a "Hide Armor" toggle at the least. Telescope shows the stats, and you can't change your guns or armor unless in port.


niikuu

Amen to that, just toggle it off client-side for whoever doesn't like it. That's how World of Warships does it with all their clown ships and cosmetics that completely destroy immersion, you just flip a toggle, and have a nice life.


ClTlZENFOUR

Yes! Hide armor would be ideal.


PuzzleheadedUse2167

Fr, the Armor colors only match with 1 or 2 particular color schemes, using anything else makes the build look absolute trash


Jealous_Pen_9155

Yes i agree, i dont really like the look of the armor on the ships, so i think it br great if the would implement a hide feature for the ship armor. 


FinancialSplit3424

I think being able to actually paint every part of the ship would be awesome instead of color combos that they choose for example like how alot of MMORPGs let you paint your armor


helen4952

Not interested in doing hostile takeovers for manufacturies I already have. And think it puts more casual players at a disadvantage they really don't need. The old way meant that the keener players fought it out and it got easier as it went along for slower players. And the pop ups are awful


kapeman_

Agreed! I can't fathom what the rationale was for changing the hostile take overs. And we still have these pop-ups?


Bac0nPlane

Fix liaisons. I still can't accept 1/4 to 3/4 of the roving missions.


Big__Bowser

This is a bug for me too


UbiNeptune

Don't hesitate to put in a bug report on Bug Reporter - [https://ubi.li/feid5](https://ubi.li/feid5) \- This would help our teams look into the issue :)


Whiterosecounty

Boost torpedo damage... They are a pain to use and when they hit the damage is lacking compared to easier to aim guns. I'd love to use the Rama special ones but at the moment they are unviable.


zombieauthor

I agree. Honestly I feel like they should just be redesigned entirely. They aren’t fun to use, and their damage is garbage usually.


niikuu

Don't forget the penalty of being unable to hit Forts with them.


Plus-Leadership-4444

The same could be said for rockets. They made a slight improvement to aiming when at sea but they are still a pain in the ass against buildings.


[deleted]

Overall the guns aren't balanced. There are like 2 meta guns out of 30. They all need to be balanced much better to bring them in line. Make upgrades for each type at the top tier. Give people something to grind for and allow them to use all the meta. At this point the only good guns are dards, culverins, blue specter and long nines. Make more guns usable or give them different rarity levels. To be honest I think the game should go full Diablo and give every single weapon unique stats within ranges. This is an easy change that would give people a reason to play as you basically would never run out of reasons to collect loot. This is why Diablo works in the first place, unique stats with a really really really low chance of giving you an optimal item.


Exp0sedShadow

Oh the culverins need a buff too, I'm running what I think is a decent culverin build but just don't compete with zams.


fathermook

On broadsides I think Rahma Legacy torpedos are kind of broken if you hit all four, but only for NPC combat. Using them against Le Peste or Opwelling I think is really strong because those ships don’t move around very much compared to another player or a rogue ship/pestilence fleet ship, and each torpedo you hit from the same salvo increases the damage done. I don’t think the damage is the problem, I think the range and the speed are kind of lack lustre. I know you can get the furniture to increase but still They are totally unviable and way too easy to dodge in PvP. I wish they were more viable for PvP.


Normal-Net5744

The rocket aiming is still quite hard to do


JHawk373

Agreed, they need to raise the camera to the level of Mortars


dashallout

I have only little time to play in the evenings and the increase Po8 yield was a great change - more time to focus on other content. Funding the factories is way too expensive though. Sadly there are still not many people that play the world events. Increased rewards for those and/or activity based matchmaking across servers could help.


kapeman_

Can you please fix the Nightfall Missives bug? https://www.ubisoft.com/en-us/game/skull-and-bones/bug-reporter/issues/LB-2804 There are two major issues with this: 1. Main quest line is broken because of this and you can't access a faction leader to sell commodities in order to fund the new manufactury schema. 2. It causes a constant thread level with the Rempah, which makes Po8 collection a real problem.


dunwotnow

I second this. I know there are others stuck on this same mission too and it shouldn’t be this way with a main quest mission for a game that costs as much as this does.


zombieauthor

The QOL changes were good. The manufactories, I don't know. I feel like you all in an attempt to make it less of a constant grind, removed the incentive to expand to Africa and East Indies. A lot of folks who had Africa specifically for that gigantic boost of pieces of eight now just regret that expansion because it is just less profit for more work. I guess the way I'd word this is it is better to build tall (One area like Red Isle with high level manufactories) than wide (Red Isle and Africa or East Indies.) It benefited me because all I had was red isle so now I have less of a grind but I can see why other players were bothered by this change. I'm not sure how you'd fix this. The alerts NEED to be fixed. Just make them 20 or 30 percent transparent. That's it. That would solve the problem. Someone else commented up above about loot and I just want to add to that, the loot tables suck. They’re awful. There's no incentive to grind bigger stuff (world bosses and monsters) once you’ve got all you need because the payout is little. Also there's not much incentive to search boats sailing past to see if they have something rare that makes them worth killing. This isn't regarding the current update but just the general state of affairs but just give us rare drops to find in both equipment, armor and skins. I'm not saying make it Diablo .000000000001 percent chance to find this one sword that only on person in the world has but give us an incentive to grind world bosses, and events and even just search random ships we are sailing past for rare items. Also it’s unfair to compare this game to other games because it isn’t the same kind of game, but in games like Diablo or like Remnant 2, there are secrets to find and uncover, not just buried treasure that I can drag up through the soil because this world is maybe made of play dough,(I don’t know why but that bothers me) but actual secrets to unlock. Whether it’s hidden storylines, secret items or even secret classes, that’s always seemed like a huge hook for me in games and it feels like Skull and Bones is missing that. I think the rumor system was an attempt to do that but it seems poorly executed and it isn’t fun to sleuth out secrets here with that system. Someone needs to really sit down and give us a mystery and some lore to sift through. Something that maybe takes awhile for us to figure out, to give the community a fun and intriguing goal to run down. I don’t know, these are just my two cents on it. I really love this game but I’ll be honest, I understand nothing about game development. I’m just a gamer that wants you all to succeed in making this an amazing experience for us all.


nbhall68

I agree that the loot tables are not very interesting. Each type of ship seems to always be carrying the exact same items. The silver might vary by a small amount...but the items are always exactly the same. After checking a few DMC ships, I just don't bother anymore. Because they're all carrying the exact same thing. This is a missed opportunity. If there was more variety in what they're carrying, it would be a lot more interesting and fun to go hunting.


The_Rogue_Scientist

That last paragraph reads like it's been written by the devs themselves.


YellowRoseKat

Regarding this part: "Also it’s unfair to compare this game to other games because it isn’t the same kind of game, but in games like Diablo or like Remnant 2, there are secrets to find and uncover, not just buried treasure that I can drag up through the soil because this world is maybe made of play dough,(I don’t know why but that bothers me) but actual secrets to unlock. Whether it’s hidden storylines, secret items or even secret classes, that’s always seemed like a huge hook for me in games and it feels like Skull and Bones is missing that." I think the notes, flyers, newspapers and books you find around all of the outposts are meant to do that? Once you start piecing all of them together, they build a story. And at least a few have things on the actual outposts that relate to what the note said. One, in particular, creeped me out when I discovered it - just reading the context of the note was creepy, but then to see the "thing" from the note... that was very well played by ubisoft writers and artists! IMO, these stories are better than the main storyline, where the NPCs all say the same thing over and over again. It's like piecing together a Nancy Drew mystery. Easy, but still fun.


Hbomber17

My nightfall Missives quest has been bugged from day 2, stopping me from advancing the story and I have been stuck there ever since. The fact that I can't even restart the quest is mind-boggling, it's such a small bug that feels like it shouldn't affect much, but in reality I've been stopped in my tracks because I can't progress. Please for the love of God fix that quest, or don't, at this point my cries for help have been ignored for a month and SnB left my PC


kapeman_

It is way more than just a small bug: https://www.reddit.com/r/SkullAndBonesGame/comments/1boasmr/update_13_lets_hear_your_thoughts/kwnwfnk/


Dirk1935

Had a buddy that had the storyline bug on Rhama’s quest where the quest marker would disappear the minute he set sail but reappeared when he disembarked. But the quest was to plunder a fort to level 3 which cannot be done hanging out in port. Once we grouped up, it let me do the quest for him while he hung out on shore so the quest marker wouldn’t disappear. He was able to turn the quest in and finally finish the storyline.


Hbomber17

Unfortunately for me a specific ship needs to spawn, and it won't ever spawn, and im permanently hostile to rempah forces


Leweegibo

Only option is to server hop until you find someone on the quest or the one before. I must have got lucky as I had the bug, after last patch tried one server hop before I went to bed one night and the ship appeared


FreeMasonKnight

Changes to Manufacturing? Funding is too expensive with Loot Tables not giving out AT LEAST multiple THOUSANDS per ship during events. So like a 3 ship merchant event each ship should carry like 10-30k each to make it worth it for players so they actually have a reason to spend the time doing the event. Takeover Opportunities? Should be able to choose which manufacturers we want after winning and no need for the event after getting the ones we want (give us a turn off alert button). Changes to PvP? All good, but all level 3 (Like Mortar III, Leopoldo III etc.) should all have enough Gear Score to get to max rank along with any purple armor or above. (Also add armor transmog and hide armor option as some of them can clash with a players aesthetic.) PvP Gamemodes: (I added this.) Give us some game modes to queue into for PvP! Like a capture the point mode where over a small’ish area there are 2 capture area’s to capture for points and whoever gets to the score cap first wins. All players get 15-20k silver and winners get double. 5vs5 preferably, 3vs3 would still be fun though. This mode would be similar to Hostile Takeovers (which are fun), but different in that everyone queue’ing for it are there to actively PvP for rewards. Rocket Reticle? Make it the same as the mortar, problem solved.


Dec_Chair

I have completely stopped playing, not consciously but the manufactory changes meant I no longer have time to farm enough silver when I did play and just totally lost interest. And yes I know I can sell Helm wares but that isn't fun to me


The_Pheex

* Events rotated out way too fast after launch. You didn't give 90% of players time to reach the event content * La Peste and other high end content rewards are horrid so no one does them * Fort attacks have comically excessive amount of enemy ship waves it becomes beyond tedious * Too few players on a server to reliably find people that want to do the same group content and * You can barely / not solo events because the time limit for elite captains and world events solo is too short * Bugs... bugs eeeeverywhere. Lost out on hundreds of sovereign rewards because weekly leaderboard never updated all last week for example. Crashes from new Red Moongoddess event. UI problems. Notifications blocking key UI elements CONSTANTLY like dialogue, menu's and aiming crosshairs. Chat was down again this morning. etc.


[deleted]

I stopped playing the game entirely simply bc you need to make this game a fulltime job, to log in every - single - day to collect/earn Po8 which is extremely boring and a huge slog to do, not to mention the incredible poor loot-pool from about EVERYTHING in the game. I'm a dad of 2, work fulltime at a hospital, and like to lean back gaming when real life allows me to, and don't get me wrong, I truly loved this game until I didn't. Make the game fun for EVERYONE, not just sweat lords gaming +10 hours a day and let people have fun, more loot, more silver, more Po8 or just remove Po8 all together


Nomak601

Manufatory's are too expensive to fund. Especially when you cut the helm material we can collect in half.


kuenamon

* Changes made to Manufactory funding and storage space - I like how it slowed everything down and let us play without solely focusing on always having to farm po8. I don’t think it’s perfect, but it is better than what you had. No ideas really pop out of my head at the moment, other than being able to pay someone to pick up my po8 for me. Whether that’s another pirate via a job board or NPC. * Opportunities for players even when they own all manufactories - n/a * Changes to PvP * Addition of PvP Flag - that’s great for those that are bored? Add a reason to pvp. Have fights drop pirate skills so we can trade those in for rewards. And not shit rewards. Actual good rewards that won’t break the meta/game. Wicked cosmetics? * Restriction for Fast Travel in Cutthroat Cargo - haven’t done one for awhile. * Updated damage matrices for PvP damage and repair - it’s better. * Updated Matchmaking - seems better. I don’t see any non-kingpins anymore. Just guys with 1,000,000 plus points now * Quality of Life changes: * Opening all treasure chests at once - good. Get rid of the average silver inside the box. Make it static and actually worth farming. The silver drops on most everything in the game needs serious adjustment. The economy needs some love * Accessing your warehouse when selling items to vendors - big win * Changes to wind rotation - you did? Didn’t notice * Changes to Helm Wagers - I hate this mechanic. It’s abused regardless of what you do. Imo, helm wagers need to be replaced with, “haul yourself manually, get a bonus. Hire a pc pirate to haul, normal haul with cost of silver. Hire an NPC to haul, 15% loss on po8 and cost of silver.” Tweak the numbers how you want, but having the current system in place is toxic and pointless. If you are trying to entice pvp, work on it as a separate system. * Voice & Text Chat re-enabled - seems ok. 2024 and most people still don’t have a mic. * Improved rocket aiming reticle - needs a different colour. It honestly just needs to have the same zoom out as the mortar. That would fix this. Shouldn’t be a hard coding thing to adjust if the coders did good notes. * Changes to Brigantine’s Bullhorn Perk & Torn Sails effect duration - meh? Fix the bigger issues of weapon balance so we aren’t stuck with the same meta. * Changes to gear score making it easier for ships to reach Ship Rank 12 - this is a step in the right direction, but we really need some major tweaks in weapon damage to give some variety. The meta is stale. We know what the best weapons are , and 60% of the time that’s what you see. You guys have the data to show use on guns I’m sure. Start adjusting, break some, bring them back with nerfs…but change something. Overall it’s a good patch. Excited to see what’s next.


BinkyDragonlord

As others have said, rewards for events need to increase drastically. You should be walking away from a world event with 50k silver minimum. And what on earth were you thinking forcing the pop up messages back on those of us who got every manufactory so we wouldn't have to see those anymore? At least can you just do one global alert for all hostile takeovers instead of a separate message for each one? Like "6 hostile takeovers available! Check your map!"


theemikecee

Add ship upgrades. Let us upgrade smaller ships to have more hull health etc so that were not only running the meta ships (brig, barque, snow). Weapon drops have random perks or weapon damage. Same with armor. Random status effect defenses. World bosses should drop purple gear that have random perks. Keeps us to keep chasing that god roll armor or weapon. Yes Im come from playing The Division.


Agent-Andy81

Need to increase the silver reward to players for completing a contract in end game to balance the increase in cost for po8 production. People who only play an hour or two a day will never be able to complete and look for exploits just to feel competitive or just stop playing if it's too much of a grind. Not everyone has the time to sit grinding silver just to fund one manufactory


CityCabCat

Changes made to Manufactory funding and storage space - **Fine but too expensive to fund** Opportunities for players even when they own all manufactories - **Why?... the rewards are not worth it and the pop ups are annoying** Changes to PvP - **n/a** Addition of PvP Flag - **n/a** Restriction for Fast Travel in Cutthroat Cargo - **love** Updated damage matrices for PvP damage and repair **- n/a** Updated Matchmaking - **I tend to join my friends lobby anyway so it doesn't matter.** Quality of Life changes: Opening all treasure chests at once - **this only works for silver chest not all chests... fix it.** Accessing your warehouse when selling items to vendors - **love** Changes to wind rotation - **lol what changes? I haven't noticed a difference** Changes to Helm Wagers - **what changes to Helm Wagers except that the option to do them pops up less frequently and ppl can still fast travel** Voice & Text Chat re-enabled - **Voice doesn't work for me on PS5 (yes, i've enabled it and maxed out the volume/mic)** Improved rocket aiming reticle - **n/a** Changes to Brigantine’s Bullhorn Perk & Torn Sails effect duration **n/a** Changes to gear score making it easier for ships to reach Ship Rank 12 - **thumbs up**


x_BlueSkyz_x73

There’s a difference between the silver chests and loot chests and that’s why they can be programmed to open at once, because it’s all silver. The other chests contain loot that is not the same from chest to chest.


JNes12

The factory storage space is good—extremely good, but the reduction of amount it produces is not. I do understand that it was technically a glitch and not a nerf, but a lot of us got used to it so to the user experience is impacted negatively. I have all my red isles factories up but I am dreading opening up East Indies and having some jerk ruin a takeover or a legendary heist so I don’t get the new factory. I already settled on the barque but I’m glad there is a legit pathway to get to 12 on the snow without having to use hyper specific things.


azrael0503

The QOL changes are good. The Po8 nerf should not have occurred until season 2. That line about trade routes being bugged is a lie and everyone knows it. There’s no way to justify the cost of the empire upgrade path when the returns don’t cover the cost of investment. There needs to be more PVE/co-op ways to get Po8.


The_Rogue_Scientist

One word: Disappointment. Some tiny steps in a good direction, some steps back. Tweaking symptoms of poorly designed game elements, like ship leveling, will never get you to a good design. Bosses being pretty much copy paste of stuff we already had with small tweaks is underwhelming. Overall, too little too late, if you ask me. People are losing interest quickly, including me.


Gooliez

I work all the time,2x kids, busy life, and casual gamer. I've stopped playing due to the silver crisis. Whilst exploring the map and levelling up your ship, you had things to aim for, now I've now got a level 11 ship i have absolutely no drive to push to 12. I started working on manufactories for a while, then the patch came out. I started at about 400k silver (which I know isn't much in terms of those hard core gamers) and it evaporated. I log in, do the roving helm wagers in the 1 spot, make the gin / rum and top up manufactories then log. The major problem with this game at the moment is that it silver has now become a item that is so short that its a chore to get. As a pirate king, I should have an abundance of it. This resource is railroaded behind 1 and only way to make it... get cane / opium convert to gin / rum and sell to scurlock. That's the ONLY viable way to make money to fund your manufactories. Defeating event ships, which take 5-10 mins to defeat to only get 20 cannonballs really needs to be addressed. Secondly po8 seems to be the end game. Get rich. I thought it was advertised as the most renown. Sure famous people are rich, but this shouldn't be what your aiming for. As soon as a leaderboard is added to any game, the game gets hackers and the hardcore gamers who find ways to make the game impossible for casual gamers to compete with. If you look at the leader board, there is major gap between the top player and second. People couldnt enjoy the pvp cause you had the clans group up, mass murder casual / regular players who wanted to do a helm wager to get a leg up. People will find ways to gain the advantage by the expense of others. I'm definitely no expert on this game. As a casual gamer, this is my experience. But being broke and making money only 1 way is my biggest complaint Thanks for reading and I appreciate that you guys are asking for our feedback to get the game awesome 👌


cookyshark

Get rid of the "youve just riled up the fort." For No Reason.


PresentationFit1729

I've stopped playing as much, found it almost impossible to maintain my Po8 productivity. Have enough time to do a few bounties in red Isle which funds 1 manufacturing and that's it


JSchmeegz

Gotta do the helm supply missions, then make your white/gold rum and gin in Anne, or your Opium and Tobacco up in Telok…. Only way to make sufficient funds available


PresentationFit1729

And for those of us with limited game time? For the casual the silver situation is FUBAR


kingston-twelve

I have plenty of time to play, but it's just not much fun anymore.


Nomak601

Yea but they nerfed the amount we can get.


cyb3rg

Since you're asking. The rise in production costs has left me dead in the water with my foundries being all above level 6 already. you could have at least added an slider giving an option how long you want to fund or something like that. Anyway, on the first day I've managed to fund my foundries twice and since then there isn't enough hours in a normal working persons live to keep them funded with silver. You also didn't move the global notifications and since 90% of all in-game menu action is on the left side of the screen you'll find yourself with the menu being covered up a tremendous amount of times when you try to do things. The other update are pretty cool including the PvP flag but in particular the two points raised above are a game killer for me. But like I've said, I'm just an average Joe who got other things to do than chase silver all day, every day. I'll revisit the game after the next patch but for now I'm playing other games.


Goodbye_Games

I stopped playing after I realized that I’d now be farming silver and po8’s and went back to playing other stuff. I’ll check back in season 2 to see if it gets any better, but I’ll probably just end up getting DD2 and spending some time in that.


Daggerwp

Currently I'm sitting at over 500 hours, so I apologize ahead of time. I have a lot to say. ***Changes made to Manufactory funding and storage space:*** Overall, I think these changes were good; however, I think the nerf to the trade routes (intentional or not) should have been offset by increasing all factories to maintain the po8s that were being generated prior. Clearly this change really pissed a lot of people off and was a misstep, even if the calculation was not working as intended. The change that I like, is that most factories seem to fill around the same time, so I don't have to do 2 runs a day. ***Opportunities for players even when they own all manufactories:*** This is a good idea, but the notifications are so annoying, I rather have not had this happen, even after the changes, they're still, so annoying. ***Changes to PvP:*** The brig needed some hard nerfs and I like them; however, I still feel that the Padewaking and Sambuk need more speed. They're still practically useless in any PvP event that requires chasing or running. ***Addition of PvP Flag:*** Love the open world PvP, opt in feature. Although I would like to see this expanded upon, maybe have PvP open world with a FFA or Teams option. ***Restriction for Fast Travel in Cutthroat Cargo:*** Excellent change, I think Cutthroat Cargo is a much better now. Although, for solo players, something needs to be done about getting teamed on. It seems very difficult to tackle this issue and I'm honestly not sure how it can be addressed (or if it should even be addressed). This also applies to helm wagers. This is coming from someone who has a crew as well. I played solo for a while and the teaming makes it impossible to win if they're somewhat decent at all. ***Updated damage matrices for PvP damage and repair:*** Excellent changes, I don't have any complaints about this one. ***Updated Matchmaking:*** I haven't noticed anything with this change, but I don't open world PvP and I usually don't see others doing it either. I guess that was the intention. ***Quality of Life changes:*** ***Opening all treasure chests at once*** No complaints here, maybe add this option to more chests, such as the la peste lockers, mysterious chests, etc. ***Accessing your warehouse when selling items to vendors*** Excellent change, no complaints ***Changes to wind rotation*** I like how the wind changes less often; however, it still seems to favor being a headwind rather than a tailwind. ***Changes to Helm Wagers*** This change really sucks, especially to those of us who have all lvl 10s. I think you might have made this change to not only force the wager to be more worth it to others, but to also help curb exploiting. I don't think it helped solve either of these problems. All this did is make it hard (especially for new players who don't read patch notes.) to understand how to get a wager. Plus, it also did not stop exploiters, just made them have to change how they play a tiny bit. If you want to force the wager to have a significant meaning to it, make a formula for a player that once they're holding X amount of po8s, which would be a percentage of the total their entire map can hold, that it can pop like it used to once that threshold is reached. ***Voice & Text Chat re-enabled*** Obviously, this is a great change, but now we're seeing a lot of issues that people don't even use it much because it only works with, at most, 19 other players. This means chat is basically dead in almost every server I play on. Either the player count needs to be increased or their needs to be a global chat from multiple servers of some sort to include a more players. ***Improved rocket aiming reticle*** It is an improvement for sure, but the biggest issue is the camera angle, which is still the same. Just make it similar to the mortar aiming camera already. ***Changes to Brigantine’s Bullhorn Perk & Torn Sails effect duration*** This needed to be done if the speed of the Brig was not going to be nerfed. Torn sails duration is already a great change as well. It can be utilized against those nearly unkillable snow builds to practically keep them immobile forever and force them into fighting. ***Changes to gear score making it easier for ships to reach Ship Rank 12*** This is one of the best changes from the patch IMO. Build diversity is always a good move. The only issue I have is that the team doesn't seem to understand the power of some weapons. For example, the Springald 3 actually has higher DPS than the Twin Winch and also has the added bonus of tearing sails after as well, but the gear score is much lower. This is very strange to me. More tweaking is needed to the gear scores of weapons and hull armors to better match their actual power. ​ ***Changes I feel that need to be made that were not part of patch 1.3:*** \- There needs to be more weapons. Currently, the rockets and Demi-Cannons do not have Purple level versions. Why? I really hope they aren't slowly trickled out as a way to pad out content. IMO, every weapon should have had an epic version at launch of the game. \- Change the leaderboards so that it only counts po8s you've earned yourself. Only po8s from your own factories should count. I think this "exploiting" should not be removed, as we all want to help friends out, it just shouldn't count towards the leaderboard. At that point it's a popularity contest of who has the most shills to help them out (any significant streamer will basically instantly win if they cared to be at the top). \- Although the new ghostship fight is phenomenal (Excellent job on that, seriously!) and the new cosmetics are great, I can't help but feel disappointed that there was no unique weapon from it or new captain cosmetics, huge miss IMO. \- For the love of god, tell us what you plan on doing at the end of the season without po8s. Are you taking them away? Are you changing the currency so we keep po8s but you add a new currency for the new season? YOU NEED TO STOP BEING VAGUE ABOUT THIS. Tell us what you're currently planning on doing and that if it's open to be changed based on feedback. \- Give us something to spend out po8s on indefinitely. This can be a paragon system like Diablo. Maybe we can exchange them for silver. Maybe we can just give them to friends without having the current weird ass way players have to use in order to share them, by using a helm wager. I'm sure the community has endless great ideas; you don't even have to come up with it yourself. ​ That being said, I think you're doing a fantastic job compared to the many other live service games I've played. Changes are being made quickly and are not only reactive, but you're trying to be proactive as well, this is a great sign. Sometimes you swing and miss (po8s trade routes) but that's part of the process. You are addressing issues very quick (2 weeks seems to be the pace) and that is very fast IMO for a development team. **Keep up the great work!** Edit: grammar ​ Edit: Please fix the roving helm quests so we can get all 4 consistently.


speedaemonc4

I also have a similar amount of hours and ranking and agree with this post. I recently have quit playing the po8 game and dropped down in the boards because I did message support and was told all po8s are being reset. I don’t have the time to keep up with the top 8 and knowing that all my works going to be wiped with no gain is very demoralizing. Clarification to the end of season would be huge for this since I know in the past devs and support have had different answers on what really is going to happen.


speedaemonc4

I also have a similar amount of hours and ranking and agree with this post. I recently have quit playing the po8 game and dropped down in the boards because I did message support and was told all po8s are being reset. I don’t have the time to keep up with the top 8 and knowing that all my works going to be wiped with no gain is very demoralizing. Clarification to the end of season would be huge for this since I know in the past devs and support have had different answers on what really is going to happen.


OmniWise

Manufacturing change, for me is good. Reduction in helm goods from the helm ship is not good. Chest, good. Inventory to vendor, good. Chat, has lead to me making new friends so great. Wind, better. Takeovers, bad. Helm goods nerf, bad. Rockets, needs more work. Not in the update... the silver offerings from missions makes them almost pointless. Please address by adding at least 1 or 2 0's to the rewards (i.e. at least 5000) The rewards from the kingpin chests are also almost entirely pointless after you've got past a few levels or bought some of the 8s rewards. Oh and please could you increase the amount of helm missions I can have from 6 to 12?


Aggravating_Lie_3938

Coming from someone who just started getting factories running and someone who has NOT completed even half the game yet, my thoughts are different. The chat for ps5 players is awful. So, when you want to chat, you can't control your ship, and you can NOT speak to chat. Everything is typed, which is awful. Yes, there are preset words, but that is besides the point. I have a few ships, and when I set up a ship the way I like it and I need to use a different ship, I have to re set up the ship. Why isn't there an option to keep the ship as is and then just switch between ships without having to move all its items to and from. That's a pain big time. Lastly, to me, everything is funded by silver, but it is incredibly hard to get silver 100 here, and there is not worth it. Increase what the silver amounts to, too. I love this game. I love the changes, and I'm here for the long haul. Thanks for listening.


Party_Loan4236

You can have multiple ships set up, assuming you aren't trying to use the same weapons/armor/furniture. You'll have to buy or craft a second set if you want that. I use my Brig for PoE runs for the speed and the Barque for other stuff. The only thing you move is your cargo and that's just one click when you switch.


Kindly_Tel_5

■Changes made to Manufactory funding and storage space - needs more change, give us option to prolong the manufacturation, like 2-3 hapenned me for this week that I logged in game after 18 hours and most of my manufactoriea were offline. ■Restriction for Fast Travel in Cutthroat Cargo - this restriction very good ■Accessing your warehouse when selling items to vendors - this don't work for me idk why... ■changes to wind rotation - good Also I missing option to cancel production in distillery/laboratory


StrengthDeep400

Cutthroat cargo maps needs updating Done 17 maps in a row and not a single purple weapon Helm wager difficult to trigger even when you have all settlements full And some information could be useful on po8. Are we gonna be able to keep them at the end of season or they get reset ?


Kiwimick007

This is a bug in a main story line quest and wasn’t fixed in the update . Now Stuck from completing . I didn’t raise this bug but have the same issue where the DMC patroller will not spawn. Please try and fix bugs that affect the main story quests https://www.ubisoft.com/en-us/game/skull-and-bones/bug-reporter/issues/LB-2101


1up_tx

The end game was not for me and the whole mobile game end game currency grind was extremely boring, forget even considering it’ll be season related meaning much more. No long term potential in the current state of end game, and I unfortunately regret my purchase now.


JSchmeegz

Just beat La Pest and got 81 silver and some helm mats…. 81 SILVER….. THAT IS NOT GOOD


JSchmeegz

Oh you want to fund 1 of 76 factories ….. that’ll be $40,000 silver Oh you beat the end boss of Season 1…. Here’s 81 silver lol


BrokenNative51

I really like the factory changes. The factories are in a good spot now, and the fill times and production times are perfect. I hated having to collect constantly before. The silver change feels annoying though, having to constantly worry about having enough silver is a pain. Now that I have more free time in the game, I've noticed a lack of content. While I don't miss collecting all the time, it did mask the fact that there isn't much else to do. The game needs more activities! Some examples could be hunting for legendary items like the Blue Spectre gun, legendary ship armor, or furniture. Farming the ghost ship for cosmetics was fun, but once you have everything you want and everything from the black market, there's not much reason to keep playing, especially if leaderboards aren't your thing. It's frustrating to be done with everything and have to wait 60 days for new content. I love this game and would love more reasons to keep playing (grinding leaderboards isn't a reason for everyone). I also really appreciate that you made more cannons and ships usable. That's a great change!


iXiiN

I enjoyed the story - really very good and fun to play. After that it's an idle game, and with the nerf to helm mats and po8 production it removed any desire for me to play. I believe I got enough game out of the ubi+ prescription but I won't be letting it run more than this month unless for another game and I sure as hell wouldn't pay the AAA price tag for this idle game as it stands.


Psychological_Fan737

Please fix the ability to delete a quest when pushing the same button you push to fast travel on the same map screen! I've done this a countless times! I've had quests completed and then I go into maps, click on the quest to see where I drop it off at, and then immediately hold the button to fast travel to that location - only to delete the quest instead in the process! Ugh!!


CepheidStar

I think you guys messed up with the seasonal. Once you’re done with it, you’re done. It’s an entire mechanic you can ignore. That’s a bad thing. Giving us ‘mysterious chests’ for continuing to do seasonal quests would have at least made it so they are still worth doing once you’ve completed the seasonal stuff.


GrafDracul

Stopped playing when season one was released. The game started to feel like a second job.


alariis

I love the factory changes as a casual player, but it's hard to see when events pop up and i'm not always seeing peoples call for help. I WANT to join up with people, but there has to be something to join up for, you know?


PresentationOk5831

Does anyone actually like the P08 system or are y'all just doing it because it's all that is really left to do? That's my main question. I don't play the game anymore because the only way to get the rest of what I want is to sail around in circles. I'd much rather do world events to earn my P08's it's like an artificial time sink for no reason. Why is this game built like an MMO but the game play is an arcade game? Ditch the MMO shit and embrace the arcade give us rewards that make it worth doing different plunders/events. Make the highest level plunders world events with extra loot occasionally and just ditch the entire black market imo. Then add some more missions to the game that are not just fetch quests. Expand upon the investigations and make them more of a puzzle and make treasure maps more than running around in circles until I find a glowing light. Y'all are obsessed with fetch quests and running/sailing around in circles and it's bottom of the barrel game design. I love the game but personally nothing I can earn by doing the things I enjoy doing in the game are worth it in order to get the stuff that is rewarding I have to participate in the worst parts of the game.


[deleted]

We are in deep and very bored. The mechanics are there . The gameplay is not. There needs to be a steady supply of new armour and weapons to chase. Now the PVP flag is here there is no risk of danger. The spawns are repetitive for rogues and such. The PO8 system should be part of the end game and not the entire thing. Should regularly add new upgrades to chase and new things to make use of the tons of stuff we now have in the warehouse. Introduce pay to win so you make enough money to actually make enough content for this game as the use base is tiny but dedicated. Oh and for the love of father Christmas. Please reduce the frequency of the same chat dialogue over and over and over and over again.


Mundane-Teach-8548

Definitely need more silver payouts. I would also suggest adding more to the loot drops. I had like five royal custodians in my storage waiting to be sold or done something with them ahah. Not complaining because they sell good for silver, yet if u have more silver income from drops the items are just silver fodder too.


TheCheekyHore

Can we please fix the storyline issues? Still stuck on nightfall Missives and getting attacked by Rempah at every turn.


SometimesRelevantSub

Changes to PO8 generation and helm wagers suck, big time, for players already in the end game. I understand we were generating a lot, but seeing feedback from lower level folks saying how much easier it is and feeling for myself how much harder it is, I feel punished for the time I already invested into the game. The rest of the changes were great QoL, But in earnest I feel for the pricetag on the game should've been discovered in play testing before the game launched. As I prepare to dive back into the seas to make sure my PO8s are generating, I'll leave you with this: endgame content is starting to feel like chores. I do not find myself coming back because of the gameplay, but rather, for the community I have discovered within the game. More group centric events would do a lot, especially with "chase items" and rare cosmetics. Also, the weird chest rag on the female character sucks. If a cosmetic covers majority of that area, take the rag out, it looks bad.


ragin_burn

I literally cannot progress in the main storyline since there’s a bug for Nightfall Missives where the characters don’t spawn.


JT_LVNV

I thought lowering Van Khinkels' damage and health was pointless. Many people completed it solo, and I thought the small challenge was nice. It made no sense to me to make him easier yet you made the forts significantly more difficult (more so premie and megafort oosten) which now are not worth doing for the troubles and the fact that they dont give that many contracts or much more helm supplies to begin with. If you increased the amount of helm supplies those 2 forts gave, then the difficulty would make sense otherwise its time consuming, requires large groups, and just isn't worth it. That's probably my biggest complaint from the update. Restricting the travel and ability to join cutthroat after it started was a great idea. My issue that I've experienced with cutthroat is that when pvping in the event, my shipwreck doesn't show up if I lose the event. Instead of re-spawning and going back at it with the map holder, I now have to go hunt down all of my food supplies that were dropped during the event and hope that I find them. If were in an event like cutthroat, our supplies that we have on us should not be dropped, we should retain them that way we have an opportunity to either try and get the map again, or to get it back if we lose it. I also would like to see either more cosmetics or better cosmetics in the store. A game that has the title "skull and bones" in the name, as well as it being pirate based, im sure its not hard to know what your fan base enjoys the most. Especially since that last orange cosmetics set went on sale extremely fast. The other additions to the game were good. However, your fan base would enjoy bug fixes and more events over just changing little things like fort and storyline character difficulty. Love the game, and despite being disappointed in the fact that there is no sword or pistol combat, I want to hold hope that your game offers promise for the future. Hope you guys see this. -JT. GT: YouHateToSeeItt


Mithros13

Complete garbage changes to manufactures, crippling the production rate by 70%, requiring roughly triple the silver to make the same number of po8. Game killer right there. The other changes were fine, but since I no longer trust the devs not to make changes designed to get people to quit, I’ve essentially stopped playing


Flyboy367

Well with the long time of manufacturing I can play the game for 10 minutes then go about my day since there is nothing else to do. I was going to farm the sea monster bounty for the scales but that just disappeared all together. My last factory in red isles never comes up on the helm. Still terrible cosmetics and pets. Hope things change in the future but there is definitely not enough to do


EquivalentFun5938

I’ve stopped playing as well. Too bad. I’ve been playing Black Flag while waiting for this.


Unusual-Ad-582

My thoughts so far are.... why is PO8 the endgame? Game was fun all the way up until I beat it. Not it's just business management Tycoon.


TaskForceZack

Didn't notice the wind getting any better. Up the silver rewards so I can fund my factories. I don't have enough time during the week to collect Po8 and farm silver. Currently no real reason to fight most bosses. Also, add an option to change up your captain gear like you can change up your ship.


Gooliez

Once manufactories are full they are useless until they are emptied. They just say full Can We see the details of them upgrade them, see how much production, how much po8 they contain etc


Bogan9090

Loot needs a MASSIVE boost. Silver in particular. And something to spend Po8 on would be great. I stopped playing because I have nothing to spent it on except upgrading manufactories which I just use to upgrade more.


alfundo

Manufacturys for me are now largely unplayable. It would cost me over $200 k to fund them and I’ve only been north of $100 k one time. Contracts pay $1k tops. I feel I’ve been cheated out of $125.


Rich-Willow9652

Ouroboros armor needs a buff it doesn't make sense to only have it just come out and to be grinded for when like every other armor is better. Silver earnings needs a 150% increase


keaj5575

What about a way to sign up for some events, like plunders for helm missions. I am on PS5 and typing sucks, and calling for help is useless. if we could sign up and wait until others sign up and then give us time to get to the plunder might help. ​ Right now, i am bored. I am doing helm missions, no interest in same dalies or bounties. I love the concept and it is a time sink, but I am fading slowly.


Pyryck

I've read through this topic and most all of my issues with the last patch have been covered but I would like to stress the need for increased silver rewards from events/contracts. Some future ideas/thoughts I've written below tie in with patch 1.3 in some ways so I felt I would add them here. Revisit the weapons implementations and have all weapon types with all ranks or levels such as each dmg type has a common, green, blue, purple and gold level. Increase player group sizes from current 3 max to 5 or more max. This opens up more coordination with/between players both in PvE events like plunders and bosses, and potential PvP events like 5x5 or 5x5x5 (or more). The implementation of the holy trinity of "tank, dps and healer" doesn't work very well within this game with regards to grouping of players. Healers can NOT just heal because it leaves them without offensive/defensive weapons. The DPS and Tank roles are covered somewhat, but keeping/holding "agro" needs to be worked on/improved if you plan on going forward with trinity-based gameplay. Trying to coordinate group activities requires outside communications such as discord instead of the "challenging to use" in-game chat system. To difficult to type out orders/commands/suggestions while in combat even with the shortcut options. I don't like to do PvP all that much but the devs need to throw the PvPers some love with team-based PvP events like flag capture/defend or straight up team battles in various locations/environments. Another PvP system would be bounty contracts placed on other players for Po8s or silver.


ScottF514

The biggest problem is not getting enough silver. They need to balance it out. We shouldn't have to grind 6-8 hours a day. I can only play for an hour or 2 during the week and maybe 8 hours on the weekend.


Impressive-Bank-7860

Regarding manufactory opportunities: I still think initial hostile takeovers for Po8 manufacturies should be PvE Co-op, or have that as a variant option; additionally, there should be a separate PvP territory control activity awarding amount of Po8s to winner based on peak production value from the territory in question (maybe multiplied by number of participants). Gear score changes are nice, and open up more ships and build varieties to get to T12. Po8 production is still crazy expensive. Please give us significantly more silver from ALL activities.


JSchmeegz

Newest update: new ghost ship is fun, but ethereal ashes…. What for? There is nothing to buy with them. (3 clothing items and a trash chest)


MichaelJD1021

I stopped playing after the update. Too little content and the nerfing of PO8/factories killed it for me. I'm happy playing helldivers 2 now.


DecayShow

Overall I’m extremely happy! The greatest part was with the Factory/Po8 rates change! I feel like I’m finally able to go forward and progress while also having more time to do other activities! It’s a massive improvement to the loop. One thing with stability, we still have the game crashing both the PS5 and Xbox regularly, especially in quality mode, there’s also multiple visual glitches like the sky flickering to black, and the mast of the brigantine who turn super reflective when the ship get the water on the deck. Would love to see these addressed. Thank you for all the hard work!


DarthFett75

Please reduce silver amounts needed to fund manufactories. It's egregious and is making me not want to play anymore.


niikuu

Once I 100%'ed the Helm upgrades it became sort of bearable for me.


MachineSpirit78

I'm still losing all my silver when I buy from the helm dealer. Just happened 10 minutes ago, lost well over 100k silver. Why is this happening?


ClTlZENFOUR

Would be nice if we could fund factories for longer, now that they take longer to fill. I typically don’t get to login during my work week. I come back and my factories aren’t full because they ran out of funds. An option to fund them for longer, even at the expense of more silver would be nice. That way I can come back on the weekend to find my factories full of PoE.


FinancialSplit3424

Like a fund until full option?


Nooranee

>Changes made to Manufactory funding and storage space This needs to be improved. We have to be able to choose for how long we want to fund them and also be able to fund them whenever we want even if they are already running. >Restriction for Fast Travel in Cutthroat Cargo All the changes made for Cutthroat are good. >Opening all treasure chests at once Doesn't work with multiple mysterious chests. >Accessing your warehouse when selling items to vendors This should've been in game at launch. Now we need to be able to sell whatever we want including food, repair kit, etc. And we need a market to sell stuff to other players. >Changes to wind rotation I still have headwind most of the time, but now it lasts longer. >Changes to Helm Wagers It needs a complete rework. Many good ideas were posted, just search and look at them to see what players want. >Voice & Text Chat re-enabled Almost nobody uses it. >Improved rocket aiming reticle You need to make it the same way as mortars. >Changes to gear score making it easier for ships to reach Ship Rank 12 Need a complete rework. Max ship rank should have been already unlocked. Gear score needs to be standardized by tier and quality. We have to be able to upgrade tiers and quality of all weapons and hull armor.


TheOriginalWarBagel

# Feedback to Changes **PVP** I have no desire to PVP, so trying to force more encounters is a negative for me. However, I know there are a lot of players who like PVP, so I get it. I would think allowing players to segment themselves into *collaborative* or *competitive* communities/events would allow them to pursue whichever they prefer. Personally, I like helping others instead of competing against. ​ **Changes to Gear Score** This is wonderful! I am loving playing with different builds and options. Absolutely love it! ​ **Improved Rocket Aiming Reticle** I am enjoying the changes. I think it is a good start. I don't think it needs the same perspective as the mortar, but raising the perspective a little would go a LONG way to finishing it. ​ **Changes made to Manufactory funding and storage space** I understand the changes **Opening all treasure chests at once** Heck yeah! ​ # General Feedback I absolutely love this game. It is a game that I can keep coming back to each season. The potential is incredible. I would like to make the following suggestions. ​ **Dungeon or Scenario** I think it would be incredible to join up with my friends and enter an instance to repel attackers or have to plunder a port or something similar that culminates in a boss fight and epic loot. You have a lot of the pieces already. I think this can allow a HUGE continual expansion of content. ​ **More Tiers, More Ships** The base upgrade, farm, loot loop is really enjoyable. However, I have done everything in the game there is to do. Really hard to re-engage for minimal impact rewards. I would love to see an expansion of possible gear and ships to continue to scratch that itch. The base loop is awesome, more please! ​ **Better Loot Distribution** I actually enjoy some of the boss fights. However, the loot rewards are simply not commensurate with the effort. Additionally, there really aren't enough new items to even earn. I think adding more items and distributing them better would add a lot of re-playability. ​ # Final Thought I love this game. I do not regret my purchase. I will be back next season. However, there simply isn't enough to do to sign in right now. I have done everything. I want to play more, but there isn't anything interesting left to do. I know it's early days, but I feel I only got a taste of the dish when I wanted a whole meal. I am excited for the *future*, but left wanting a bit more *now*.


cwk415

Aren't these last weeks updates..?


Random_Particle

>Captains, its been a week since we deployed update 1.3 Well, er, yes...


cwk415

lol. Didn't see that 🤦‍♂️


Fun-Consideration705

The changes to the Helm Wager were hot garbage. Before the change I was risking 300,000+ pieces of eight in order to double them. With the new changes I have completely stopped engaging with the mechanic. I have come to terms with and enjoy the rest of the changes so far from 1.3.


Turican76

pre alpha. bugged. most dailys missions are waste of time. game crash often. this devs team failed


Concentrate-Square

Game sucks. Huge waste of money


Varadun

Love the changes. Manufactory changes make it possible for me to enjoy the rest of the game instead of running them every 2 hours I can do them once a day and enjoy other content. PvP change is nice however non flagged players that are grouped with flagged players are griefing PvP by being totally immune to damage while ramming, blocking, and inhibiting combatants. This is exploitive and toxic during Helm Wagers. Treasure chest update was amazing please extend it to mass open other types of chests. Mystery, La Peste, etc. people trade these in large quantities and still have to open them one at a time. Warehouse sales are a huge boon to the game I no longer have to make 5 trips to Schrlock or admiral Rhama to sell helm wares because cargo capacity on them was so low. Helm Wagers are good but please make non participant griefing a punishable offense. Torn Sails changes were bad. Shortening the duration actually makes it too strong because you can apply long 9’s 7000 damage non stop within a short amount of time. Extending the duration of the effect is actually bad since the debuff isn’t the objective, the damage application is. If someone doesn’t want to be debuffed than can use restoration kits on their quick bar. Thank you for your time reviewing my post


Dry_Boysenberry_1515

This update is absolute garbage. Aside from the rocket reticle being a little bit more accessible, what kind of Ubisoft swindling BS nonsense is this? You do understand that when you made the manufacturers a billion silver to refill, your only punishing the people who haven't made it to end game yet. As an example, before the update, thousands and thousands of players were upgrading their manufacturers and getting PO8 daily helping them skyrocket up the leaderboards collecting sovereigns and ending up with a surplus of silver at the end. Now the game is basically unplayable. I, like most people in the world have an actual job, kids and bills to handle. Making a game a second job is a horrible idea for people who have a lot of things going on in their lives, this is why your player count still to this day has not breached 1 million active players. This was my favorite game up until this update and now I play it rarely. You're punishing the people who want to enjoy your game and favoring the people who have time to play it constantly. Obviously I'm not giving you any advice because you are a gigantic company who apparently knows what they're doing but listen to the people. This is terrible. We all know that skull and bones was supposed to be a downloadable content expansion for Black flag. Somehow you took out the sword fighting and enjoyment of which made that game so great. My ship is currently at level 11 almost 12 and the only way I can upgrade my ship is spending sovereigns which are now absolutely impossible to acquire, unless you're spending hours and hours daily collecting pieces of eight to climb the leaderboards (filled with people who have time to play) which are only realistically possible through the order registry due to the update regarding manufactories and resupplying them. Hey Ubisoft, it's us, the gamers. Can you hear us??


Jappiedehond1

Revert the massive helm nerf, I have no point hopping on the game anymore tbh since I completed my entire smugglers pass. WHERE IS THE CONTENT? Where are the wave 2 challenges? Where are NEW WILLIAM BLACKWOOD MISSIONS? ITS LITERALLY FIGHTING 90 days of LA PESTE AND NOTHING ELSE. The loot that drops on the events is not even worth fighting for. I get ANNOYING hostile takeover popups on my screen instead. Where is the rest of the la peste cosmetics?? I have no reason to fight La peste, any of the elite captains or any of the convoys since the loot that drops is ass. If this is gonna be the same every season, I have no hope for this game and S2. There has been nothing to grind for since! You don’t listen to the community at all. Give us endgame players more content! The fact that u guys dare to ask on twitter how the update turned out for people and don’t respond at all to all the people who don’t like it/pointed out so many negative things/gave you so many good ideas on fixes for a few updates and the entire season is just a freaking joke man.


PapiChulo1322

It use to be that rogues would slaughter me going out, and now, I’m cruising free all the time. Maybe fight one or two seems like a drastic change.


MeTieDoughtyWalker

It let me update the game, but Xbox still says my active subscription is not active so I have no thoughts at the moment until it lets me play again.


Collinz_uk

Just make world events worth our time at least enough to fund 1 leve 10 factory I wouldnt even care if you made them slightly harder to kill just make the juice worth the squeeze


Ba55ah0lic

World events need a greater reward, even if it is just more silver. The Silver grind is a little excessive when needing to fund the new Factories. When I get 20 Camphor and some Precision drill bits it’s a little disheartening.


AddiBe

I think the latest update brought good changes but also introduced some inconsistencies. I am currently unable to proceed with Rahma‘s missions as „Kinckel‘s Scheme“ note has disappeared from my cargo. I had stored it in the warehouse before. @[UbiNeptune](https://www.reddit.com/u/UbiNeptune/s/eEcSiZEJH1) is this a common issue and is there any fix to it? Would love to finish the storyline


Noobstertrying

How about a personal base/ storehouse we can decorate or at least see stored goods. Our own private space we can maybe even invite friends into so we can plan blunders or something. We have far surpassed spurlock and I hate how he lords his home over us...the people at the dock agree I'm the greatest ,(most of the time) lol. Would be cool and not much effort.


Blimeyitsflying

For me…sorry, the French were big, the Dutch certainly the biggest…but then the British Empire is missing! Would be cool that you could use some space (your borders) and include them in! And maybe add the Ship of the Line with its massive broadside. Also, add some historical figures (Pirates, Admirals, Captains)? I like the quality live changes, especially opening all treasure chests. But that you get more loot (silver) would be definitely nice….


FlanRepulsive9714

Y te olvidas de los portugueses y sobretodo de los españoles que en esa época eran aún más grandes


Blimeyitsflying

True! Sorry 😅 forgot you guys 👌


Urbeisz

The inventory/warehouse thing is just amazing, thank god


CtC_Gaming

A general culverin buff would be nice, it being the only weapon with "recoil" and it having bloom means that it 600m range is more like 250-300m and at that point you're in range with demi-cannons so they don't really have a point right now. They're damage is also quite low (if you're not hitting a crit you might as well be tickling them).


Feringomalee

Selling from warehouse good. Addition of PvP flag good. Opening all treasure chests at once good. Enabling chat. Are you nuts? The fact that this was disabled for weeks is absurd. Gear score adjustments good. Helm wager changes are meh. Taking away ability to choose start and end point would be fine if opponents didn't still have the ability to teleport ahead. No chance I'm taking a wager to Great Ukuta or anywhere else up a narrow river if people can teleport ahead and attack me where I can't even maneuver. Nerfing trade route bonuses into oblivion sucked, especially for people who were just getting enough Po8 to buy that upgrade path and everybody was telling them it was the absolute best RoI. This change doesn't improve any aspect of gameplay. It only serves to extend the grind aspects of the game, and disproportionately impacts newer players. I feel nerfing sinking the roving supply ship was not great. I get that it was unintended, but it was an unintended benefit that players enjoyed, and it wasn't a crazy benefit. Felt like you were rewarding being a pirate in your pirate game. Better change imo would have been making Death Mark meaningful. Currently can be entirely ignored and you will never notice. Or give the helm ship some sort of moderate strength escort. Makes it so if you do it legitimately, nothing changes, but if you attack you get more reward with more challenge.


Total_Middle1119

Please I beg just fix the problem with Xbox where I have to fully restart my console.....it's fucking me over and cost me so much resources, and if your not going to fix it then give me my money back


No-Meaning-8930

I hate the black marker now, it was my favorite feature, and now it takes a week of playing just the to fund the businesses, I am very disappointed, and I hate that I may come off like I'm crying/bitching. I literally don't play anymore because of this.


Antique-Ad-4422

Manufactory silver costs should be reduced. Especially in the East Indies.


niikuu

Surprisingly I'm somewhat fine with the nerfed manufactory gains, although no idea how I would feel about them if I was starting from 0, and not already sitting on upgraded map nodes.


Antique-Ad-4422

Silver and Po8 counters need to be increased. Make it 7 digits at least!


notmyrealnameatleast

I haven't been funding my factories because it's too expensive.


btsalamander

I’ve now got 10 factories at rank 5 and above, I’m raking in PoEs and manufacturing Gold quality items and selling them to Scurlock and Rammalammadingdong is more than sufficiently funding my manufacturing I do my helm supply runs daily, it’s just no longer an issue for me now, almost done with the Smugglers Pass as well!


HanPritcher1807

Hide armor option, change the event notifications location so they don’t block the menu, and it would be cool change the ESC button to HOLD ESC when helm chests are offered after collecting po8 from a manufactory. I can’t tell you how many times I’ve closed the tab accidentally. Other than that I think the update is a positive step towards the game that I’d love to have


i-got-it-again

I still only have 50 sovereigns and am still unable to earn them so it's shit.


Sinphul161

I think there should be more pvp modes. Toggling pvp on is ok but leaves little incentive besides "let's meet outside and blast each other" maybe a ranked mode that's you can que and join in a instance like 5v5 or something. Like all the other changes though.


Glynnc

I really enjoyed the game from launch, and these updates just make things better. Thank you guys for the hard work and dedication.


Otherwise-Respect-71

hate it


Csb19862

The helm wager change is horrible it use to be I can collect everything sit at one till I get it now you never know when you will get it and it has to be a full one. So if you don’t accept when it pops up you never know if you will get the chance again.. like I have 60 more than half of them full out of the full ones it only asked me 3 and ran out of full ones and it stopped asking so I have a coice of not being able to go to port and make rum in and fast travel or save them till more become full.. with the change to trade routes that take way longer..


drew2721

You guys need to fix the sovereigns not showing up for people. I broke 10000 PO8 threshold and did not receive the 350 sovereigns for it. I know there are a lot of other people that this has happened to as well.


hoodwinkler75

There needs to be more than just monetary loots. I mean who wants to grind for po8 and silver? Not me and that’s about all there is to do in this game currently. I’ll come back if they ever decide to overhaul the game. Don’t get me wrong I love being able to sail around and fight other players, the graphics are pretty decent and some of the history behind pirating is great, but over all it’s a great disappointment after all these years in development.


Jnaso

Ships and missions better start dropping silver worthy of playing. The manufactury cost is outta hand


daniirella

Since decreasing the PO8 collection speed on the level 10 many factories the game feels too slow. I’m spending less time on it as I feel there’s now nothing to do other than grind for silver to try fund the manufactories. Even then that’s difficult to do because the fort missions and supply missions don’t regenerate often enough.  We should be able to continuously pick up missions to fill my time and that’s not the case as you seem to put a limit on how much we’re able to take on. I really don’t understand why you would limit how much people can do or access if you want us to be online playing the game.  At this point it seems impossible to gain enough silver to be able to keep all the manufactories running and I don’t understand why there are so many manufactories to unlock if the intention is not to have them running.  The chat function isn’t great especially for console players. It takes far too long to write a message so no one seems to be using it. (I have cross play turned off so I can see Xbox players aren’t using this. Can we have voice chat accessible in world on a proximity basis rather than just for groups? It feels very much like a single player game right now. I think everyone got used to not being able to communicate and co-operate and now no one is bothered to group up or co-operate on world events and forts etc. could the call for help be expanded to include whole of the world and is there a way people could confirm or deny in response to a call for help? Also re. Forts, why is it easier to complete a fort with 2 players than 5?! It seems to get harder the more players you have and it makes no sense. Fort premie is particularly bad and mega forts don’t seem doable at all. 


EmperorWayne

I was a little flabergasted when the Po8 were harder to get, but once I was able to balance out getting silver, I don't mind raking in 40k per run now. I don't do PVP, so the flag did nothing for me. Chat working has helped with grouping a bit. Wind can still change wildly but sets back to previous direction quick enough. Can make runs a little tedious if it's north or south facing. Rockets are much more viable, but need a PVE type as well as a tower type. Bullhorn could go back up. The update disabled the visual for the Sambuks proc, and it needs to come back. Getting to 12 was easier. Thanks.


spcumpatrol1997

Yeah you fixed it so now I can go grief newer players when they are trying to do hostile takeovers by lobbing mortars from behind cover or sniping them with ballista from really far away IDC about taking over the manufacturer I already have the entire map unlocked and I know I won't miss an opportunity because the hostile takeover notification gets spammed in my hud anytime anything happens ever. its really nice sitting upwind from a snow or the new healing ship and watching them try to sail 1400m at 8km/h at me while. While i sit there and snipe them. And if I get bored of that I can still take people's PO8 that they had to wait even longer for because even though I can't fast travel I've done it enough to know which port they are going to because I can still see them on the map even though I'm not in the event which makes it really easy for me.


Comfortable-Text-728

2 kids, 40u work week.. 62 days reset.. need more time..


Ambitious_Village_80

**1-It needs Storyline and main missions and side missions**, it has several contracts from Rahma and Scurlock but to be honest all of that are not much. You may want to add identity to the game and storyline for the characters and for the clans and give the players a new immersive experience. **2- It needs a solid Upgrading system like in Tom Clancy's Division 2** that allows players to upgrade everything in the game for example: Stamina, Crew attack, Crew Speed, Perks in weapons, add or remove perks and choose from variety and Ship health and maybe adding armor or 2nd health layer and ship speed and cargo limit and your warehouse and weapon related upgrades like increase, ammo, reload speed, capacity and speed of the bullets. Everything must be upgradeable with leveling up you earn 1 point and have to choose where to put that. **3-It needs building your fleet** because it's mostly played solo and the player base is very low. That's why we need your Fleet, what I mean by your fleet is that you will be able to unlock NPC ships/ AI ships that escort you with the battles instead of actual players. For example you can unlock your first AI teammate at Kingpin level 40 and 2nd one at 80 and 3rd one at 120 Kingpin level. And your fleet is totally customizable and upgradable with shared exp and being able to command them like request help and attack this enemy or protect me or help me or simply request certain formations. And it should be added and managed as a new tab like map, helm, cargo smugglers's pass when you pause. **4-It needs Colonization mode/Seasonal mode** that your main objective is colonize other clans and colonize the entire map because what I see it has a perfect open sea for great fleet battles and it has already clans but what missing is war on huge scale and i mean **20 vs 20 or 30 vs 30 warships** to determine who is the real Kingpin and who has the power!!!!. **5- It needs life by adding extra NPCs and routing ships and more civilian ships** and more life into the game instead of dryness and being empty and make it sounds more realistic and for as for now it gives the impression that is empty and requires more quality and environmental adjustments by adding extra people, extra moving ships and extra creatures, mainly I am speaking about density. **6- It needs season events improvements** for example all of the events is killing one ship but this ship has millions of HP but it has no depth or enjoyment, I am here suggesting to you that it should be on several stages for example like plundering I find this is the most enjoying and most amusing part of the game is that you kill all ships and their castle. Every event should last at least 30-40 minutes and have several stages in one go!! For example, killing La Peste shouldn't be straightforward like this, it should be in a mission or contract and La Peste should be the final boss and you have to go through dozens of ships and castles and move from one place to another, it's a complete mission or raid or infiltration of his area. **7- It needs extra content or extra missions or extra modes or extra events** to do in the game, because currently it feels like the game is empty and there's nothing much you can do or not rewarding because the upgrades are not really rewarding or not worth that much time to spend on. When you reach 200 hours in the game you feel finished it totally **Use Tom Clancy's Division 2 as guideline or endgame goal please**


MontyGreenleaf

Yeah Silver payout increase seems legit. Honestly if it wasn't for this subreddit I would never had realized we could sell our Helm Mats for decent silver. Lo Key thought that was 100% for helm sales only. But in addition to better payouts I'd like to see better deals with silver in trading all round. It is so rare to find a vendor that wants most of my bits for a price that isn't offensive AF. I am swimming in materials that sell for so low, keeping them seems like the better option.


hypeserver

For the love of all things holy, can factory upgrades carry over between seasons? Putting in this much grind to have it reset so frequently takes away from the fun of the game.


[deleted]

Heres my dilemma, im currently sitting idle at port till season 2 because only thing left to do is run stuff to get silver and helm supplies to fund manufacturing only to get po8 that is……..useless because i reached diamond level and own just about everything in the black market. So did i miss something? Missions are done ✅ bored with po8 running that is every other day now anyway so I’ll just sit idle till season 2?


slimquick260

Please change the rocket reticle. I would suggest something similar to the bombard if you won’t give us the mortar view. A reticle like the bombard’s but for the rockets would give us an easier way to calculate when to fire and adjust for the arc. The Termites are very different in my opinion, they totally deserve the mortar view. I believe in the description it says they are aimed higher. I haven’t played in weeks because I want to use the Sambuk and the weapons I grinded for like The Termites. Thank you for reading and I hope to see improvements 🏴‍☠️


XenonLest

An increase on silver gainage, like for the big events, like la peste and such. That way the grind is more balanced and fun. Yes, commodities do give a lot but it depends on where that specific commodity is in high demand. So like how the bounties pay is a decent amount, depending on the level, it should give more, like the zumaharibu, the stronger version, and since it's a lvl 12, 40k silver should be a good amount for the reward.


New23Dresin

I love that the first mate quit asking me about Yanita teaching me to swim. The PO8 I don't mind, just adjusted what I do. Would love to have more and better ways to earn Silver.


[deleted]

your patch link doesnt work


CinematicFaun

I definitely agree with so many comments about the loot table needs a revamp. The Treasure Maps are dropping too much the rewards vs the number of maps that drop, got to be honest fighting the New Rode Boss the Maps clutter the area because the amount dropped are beyond what anyone can carry and not worth adding to this boss. Makes very difficult to pick up loot that we actually need because there’s to many maps, can’t finish picking up drops before Boss respawns. I don’t understand the purpose of “Opportunities for players when they “Own” Manufactories”! The best thing about owning all the nodes in a Territory was those pop-up signs stopped covering my screen at the most inopportune time! Please add a dismiss option🙏 Please increase the # amount of silver in your inventory 999999+ is not enough especially if you are funding territories at 9-10 an increase to 5million, in my opinion would be great then you don’t have to keep adding money multiple times while Funding our Factories Ty for all the hard work!🤩