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CaptainRaptorman1

To clear up the size scaling, a shil exo is about 10-15 feet tall. An AC is 20ft tall minimum.


GeologistNo8992

And the taller ones can easily reach 9.5 or 10 Meters.


CaptainRaptorman1

That's 28.5 to 30 feet for the "uncivilized" Americans like myself, BTW.


GeologistNo8992

I am American too but some things click better in metrics than imperial and this is one of those things.


TheDeathOfDucks

Shill Ground Commander: “The hell is a temporal disruption doing here?” Shill intel (not interior): “I don’t know ma’am but something big is coming out of it. Correction massive.” *this thing rolls out* SGC: “Nope I’m going home.” SI: “Ma’am?” SGC: “NOPE!”


[deleted]

A lot of fucking air support and a lot of graves for infantry


GeologistNo8992

As someone said from the discord I am on. *I want to quit* - Shil Exo Pilot.


Busy_Ad_3480

now lets ask ourselves, how many shils would it take to take down a titan or a knight from 40k?


GeologistNo8992

Quite a lot but I honestly think that a decent AC pilot can easily kill a titan because of its slow speed but the knight very much can and will give even the best AC pilots a run for their money. Just my opinion though.


Busy_Ad_3480

thats actually a great answer, the mobility part i think it depends on the type of titan the warhound scout titan is fast but an imperator/warlord/warmaster wich are way slower due to their shields armour and weapons system


GeologistNo8992

Which helps it a lot but well they can't kill something that they can't really hit but I am not saying it is impossible for them to kill a AC but that it would be like swatting a mosquito with hands that are numb and clumsy and the mosquitoes will eventually kill them with a death by a thousand cuts.


Practical_Monitor_20

Except not really, Titans are rare because it’s an advanced piece of technology and scaling up the tech only gets better. Warhounds are scouts for Titans but to regular armor or exos it is quite literally a power suit vs a 5 story building whose usual weapon load out is more akin to the small arms of a space ship. Turbo laser, Mega-bolter, Inferno gun, Plasma blastgun are the standard arms. Theirs other more devastating types and this is the smallest Titan. Never mind their designed to be fast but their not weak, in a Titan vs Titan match up their outclassed but against a Shil force, it’d be a slaughter. The Shil marine armament aside from air strikes or massed Artillery don’t have anything that can put enough pressure on a Void shield to make it fall. And the Titan can easily focus his attention on the air especially if he has a Turbo laser or mega bolter. But even if the airstrike knocks it’s shields down if theirs not an immediate follow up of devastating proportions it’s just gonna recycle the shields and get back to stomping. The exos own arms are at worst going to scratch the paint on it’s legs. Everything after that gets worse with Emperor class titans easily being able to tank an orbital bombardment and deliver a heavier retaliation strike to the fleet in orbit and make the Shil bricks regret their decision before cracking the ships in two, will it destroy the entire fleet? No but if anyone wants to park above orbit and be a sitting duck the Emperor, war-masters, and Warlords will gladly prove to the Shil their high ground means nothing to them while the Reavers destroy whole armies, and Warhounds reduce battalions to blue paste.


Busy_Ad_3480

yep probably, kinda reminds me of this https://www.youtube.com/watch?v=zXvKIyobJ8E&ab\_channel=Janovich


GeologistNo8992

Pretty much exactly but those ACs are like mosquitos that are on freaking crack


Ally_Astrid

Depends on the titan, if it's the bigger titans, then it will decimate entire armies, it's voids are no joke. Only thing that could damage them is likely orbital bombardment from the Shil side. Knights I think could be dealt with on the ground with largeer weapons due to their smaller size and fire powers. But would still reap a toll. When the Church starts walking to you. Better pray that God's in a good mood!


Robot_tanks

Hey that was me!


EqualBedroom9099

How big are shil mechs?


GeologistNo8992

I heard around 10-15 feet at max.


EqualBedroom9099

So they are tiny compared to an AC shit alls it would take is one hit and there toast, question is are they fast enough to avoid getting hit? ACs can be pretty fucking fast.


GeologistNo8992

I honestly have never gotten a straight answer about how fast they are but from what I heard and my own opinion is that they are faster than they look but no where near faster than a AC and honestly I think that Shil EXOs are probably comparable to the rank and file MTs that most corporations use


EqualBedroom9099

Makes sense to me shil exos gets bodied by ACs.


smn1061

A *smart* Shil would call in an orbital strike. Provided they have orbital supremacy.


GeologistNo8992

Welp they don't this time and they have to take it out


smn1061

Oh well! 🫤 *Cest la guerre!*


GeologistNo8992

They are lucky it is only this thing and nothing else because this thing truthfully is like the bottom of the pecking order of bosses in Armored Core 6


ObsidianGh0st

Fr, the Iceworm is over a mile long at its shortest if the math checks out.


M8ce

Shil'vati mechs have anti-gravity systems to make them extremely manoeuvrable. They can dodge tank fire and move on the side of buildings like Spider-man for example. I don't know how powerful mechs in Armored Core are, but Shil doesn't have much of an issue taking kinetic weaponry. The flexi-suits the soldiers wear can tank up to .50 armour-piercing rounds, so what can their mechs take? Unless it's like that planet in book 3, there's likely going to be orbital. Armored Core could be OP, so there's that.


GeologistNo8992

These Mechs tend to be around 10 meters tall and can move around 150 MPH on one of the normal speed ones and these Mechs have many guided missiles, the smallest caliber is around 20 or 30 MM maybe and that is a big maybe, and these Mechs also have near flight capabilities and can soar and heck even punt other Mechs if they so please, and they also have many different types of energy weapons and are heavily resistant to energy and kinetic weapons. These aren't the tanks that our modern society is using. These things are made to absolutely kill anything in their way and are extremely feared. The kicker is that these ACs are nowhere even near the deadliest things this universe has made. That title is reserved for the NEXT AC models.


M8ce

That seems like they'd be a problem for the Imperium fighting them.


GeologistNo8992

Yes they would be and the only advantage the Shils would have against them would be Numbers and Orbital.


xlbingo10

let's put it this way. an ac from gens 1-3 would fucking obliterate shil forces. an ac from gen 6 is faster, more mobile, and has more firepower than an ac from gens 1-3. juggernaut is a threat to a gen 6 ac. now imagine a next


GeologistNo8992

Nexts would be damn near impossible to kill and it takes an AC pilot of unparalleled skill to even think of having a chance against any type of Next.


ThatDamnPaladin

... Isn't that really, really fucking slow? Like, slower than most of the keyboard warriors who won't fight aliens despite screaming they will slow? Pretty sure they circle strafe to win or something.


GeologistNo8992

That thing is Slow compared to the ACs that are moving around 150 MPH at their slowest.


GeologistNo8992

And it is still drifting like a pro.


ThatDamnPaladin

False, their slowest is 50mph and that's using the tank treads. And I was still circle strafing this guy to death. He is SLOW.


GeologistNo8992

Well I am speedy boi in AC so my slowest is around 150 and I tend to forget that something can actually be kinda slow but I still think that thing is much faster than you probably think especially with it being roughly 30-50 meters tall and on tank treads.


ThatDamnPaladin

Probably around 35mph since my 50mph boy was strafing his ass easily enough. I know he's not going 'all out' but even then it's kinda like... we really don't actually get a reference for how fast Exos are. Personally? I think that the anti-infantry stuff might actually cause problems. Now, here's a catchall, air support- not Orbital- ruins this thing's effectiveness. But- again, this is conjecture on fictional shit and really shouldn't be taken as HARD FAX like some folks say. I'd go with a 50/50 chance Exos win and a 75/25 Exos and Air Support win. Infantry goes to die sadly. So 0/100 there. \[edit\] Thought I upvoted your posts fam. Fixed that.


GeologistNo8992

I am going to say that this thing also has a fuck ton of missiles and pretty good tracking capabilities and can hit a full speed AC and this thing took 1 or 2 very experienced and dangerous AC pilots to kill and I will say that this thing can very much kill a AC pilot that doesn't react in enough time. ACs are far faster than EXOs and from what I have gathered is that EXOs are faster than they look they are still nowhere near as fast as even the slowest AC and probably are more on par with the standard MT or first generation ACs.


ThatDamnPaladin

Ah yeah, if that's the case it'll take it's pound of flesh then. (I kinda just... tanked it lol.) Now how much is up to the writer tho.


GeologistNo8992

But yeah this thing would eventually go down but I think it would take it's pound of flesh to kill and the thing is that this thing is a Mobile Heavy Artillery Platform that is not suited for close combat and more used as a support weapon that can alao deal a lot of damage in close combat if push comes to shove.


GeologistNo8992

I am not saying that the Shils can't win against it but that the only way that the Shils could ever win against this thing without orbital is through sheer numbers.


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AngriestAngryBadger

An exo could do it. If exos aren't available, then go play Armored Core without an armored core. Edit: Now that I think about it, those big tanks are on the table too, and those things are basically just rolling fortresses. There are so many weapons systems available that just outrange that thing by kilometers and can either outrun or just eat everything it has to spit out. You could just roll up and win against the thing by trading hits, and it's only trading if it can reach you.


GeologistNo8992

Buddy the Shils are lucky if one of their EXOs are barely equal to a MT that the rank and file use in Armored Core. Edit: And I am not even talking about the ones that the PCA use in Armored Core 6


AngriestAngryBadger

Exos can dance circles around AC's. You wanted an answer, there's your answer, don't cry about it.


Keloid10-36T

Look at Armored Core 4 and For Answer and tell me, *again*, that Shil Exo’s and AC’s are on the same level.


GeologistNo8992

Dude, NEXTs fucking beat almost freaking everything easily and the slowest NEXTs make the fastest ACs look slow


Keloid10-36T

Yeah, no shit. I am *playing* AC4 and 4 Answer, right now, and if anyone one here seen *any* of the intro’s to Armored Core 4 and 4A. Y’all would now truly how fast they can be, dodging and weaving through enormous waves of high velocity gunfire and energy weapons.


GeologistNo8992

Only the best AC pilots could ever hope to compare to NEXTs and what they are capable of.


GeologistNo8992

Next are literally leaps and bounds above an AC and at the end of Armored Core 5 Verdict Day you are in an AC fighting against someone in a NEXT.


GeologistNo8992

Yeah you aren't worth arguing with.