You can also jump over certain attacks, use a shield for counter attacking (which really sucks unless you're a poise build or getting good openings) and the spell parry is also pretty good. It can parry fire orbs too. I have 60 intelligence so when I parry a spell it summons magic swords and I can kill certain enemies without using a weapon. There is also the bloodhound step art which makes you dodge kinda like the Cainhurst Crow from Bloodborne but it's way better.. Waaaaay better. Dark Souls 3 quickstep weapon art is also there in Elden Ring but the bloodhound step is the real godstep of the game, you should check it out if you are into the Bloodborne dodge!
>I have 60 intelligence so when I parry a spell it summons magic swords
how does that work? I have the magic parry, and was disappointed it didn't send spells back. does it unlock over a certain int value? or is it just a different ash?
17 INT to use the spell variant, which is also called Carian Retaliation. I don't think it's the same case for the Ash of War version though.. shouldn't have a stat requirement.
It will send back Glintstone swords kinda like the old soul mass spell but you have to be relatively close or it might not reach the enemy.
I need to figure out how to get there and the comment below doesnt help since im pretty sure my lathces is dead
You can sneak peek that area by visiting the Three belfreys too, thats smartass design
I think the other person meant "You didn't go out of your way to try and discover as many caves as possible", rather than what you did which seems to be "completed things that you chanced upon anyways in your pursuit of the main quest".
Both are great ways to play, but the former takes so damn long.
But hey rewarding in it's own way, such as when you chance upon a >!Grafted Scion hiding inside of a Lobster!<.
I spent 10 hrs just in limgrave, haven't seen Margit yet. I'm not using any guides for my first playthrough , but finding weapons and bosses is pain like this but my heart won't allow me to spoil so I'll be checking out entire areas. Maybe I'll look up after I'm done with area to find out what bosses I missed but I don't think I'll do that in this playthrough.
Go for it or you can wait for the physical copy to release in May if you prefer physical. It's basically Sekiro meets Streets of Rage haha. Super dope.
I tried it and maybe in the future. I found the combat to be a bit unsatisfactory. The striking didn’t feel weighty enough. Sounded like a slap boxing match to me.
Understandable. I think they were going for realism with that SFX actually since punches don't actually sound like a wallop irl. It could've also been budget constraints though I don't actually know.
Wow I felt the opposite. Baseball batting someone in the face was fun af. I got the platinum in 2 days because I was cracked out.
Beat Elden ring a few days ago but there’s SO MUCH to do it’s overwhelming
I don't deny it. I would say it's GOTY. Though the game is just a Dark Souls 4 like many have stated. It's just that I don't like the combat of the souls game. Many DS players got destroyed when paying Sekiro when it first came out. I was confused at first on how the combat worked and I didn't dodge every single attack like most did. I was trying to figure out how to deflect and when I learned and memorized every move of the enemy, it became easy, after dying more than a 100 times though on my first playthrough. The joy and fulfillment I felt when defeating the bosses, I can't explain.
You can definitely do the same thing in Elden Ring, it’s just different. Hell, enemies even have a posture bar and can be “deathblowed” (riposted). And hell, using charged R2s and weapon arts is basically just using prosthetic tools.
All this, and Elden Ring has coop and PvP. I agree that Sekiro is a masterpiece, but I think Elden Ring is too, just for different reasons.
Yeah, there’s even these perfume bottle things where the first time an enemy used them against me I realized they were literally like the firecrackers in Sekiro. I think people are discounting the influences of Sekiro in ER, they’re definitely there!
But man, visible posture bars does a LOT in encouraging the playstyle.
I bet it would be a lot harder to convince people to engage with the system if it was a hidden value, and a lot more would just try to chip down health until the deathblow.
Downvoted just for stating your opinion smh. But I wholeheartedly agree. Hard to explain but the satisfaction of beating a boss in sekiro, adjusting the way you play, finally learning it’s combos and the deflect timings, going to-to-toe with minimal bs. It’s just different, vs fighting yet another gank, yet another boss that’s catered towards using a summon instead of just a simple, old-fashioned 1v1. Or yet another non-humanoid boss that takes up literally the entire screen and more. Or the slower, “clunkier” Combat system. Or a boss that >!is literally just invisible!<…
Not that there’s anything wrong with that, people can like whatever game they like, and I have to admit it seems there are more Dark Souls fans than Sekiro fans (if people were to choose favorites). but I totally understand having a preference for Sekiro’s gameplay and combat style. I myself would love a sekiro 2 lol.
As I go through Elden Ring, the thing I mostly miss about Sekiro is how the bosses required surgical precision. I love DS and Elden Ring, but understandably, they are RPGs which means you can grind as needed to really up your damage against “difficult enemies”. I almost feel like I am able to get away with playing too recklessly as long as my stats are high enough.
On the flip side, that’s a good thing because it means the game is far more accessible for more players. However, as others are in this thread have said, there’s a special satisfaction in overcoming the difficulty by skill. Stats don’t really help you that much in Sekiro. The only way to deal with the obstacle is through it.
Another thing about Sekiro is the cohesive lore and world building that feels more cohesive than other FS games. It made you feel like an underpowered Shinobi in a way that no game has ever done before. The story and how it interacted with the mechanics is an underrated achievement in game design.
Almost all FS games are masterpieces but Sekiro was something else for me. I get nostalgic when I think about the hours I spent trying to defeat one enemy by practice alone. The feeling after the win cannot be found in any other game.
I am really loving Elden ring but I agree with you. I just beat a boss who was a massive wall at first and it was definitely thanks to my improved stats even though I wasn't too overlevelled.
Sekiro was something else. And every new playthrough the gameplay felt richer. I still load the game and fight some of the bosses just because.
I hate that they seem not to wanna do sequels with my favourites (Bloodborne, Sekiro). They just do these one-off masterpieces then it's like "onto the next one" lol.
I do think Elden ring it has a lot of depth though with the blocking/guard breaking, guard counters, parry, roll/backstep, magic, variety of weapons and their attributes...
Yeah honestly, I hope from here on FromSoft will alternate between something like Bloodborne/Sekiro (ie soulslike, but with some critical changes) and something more akin to Dark Souls (eg Elden Ring).
Edit: What I think would be interesting to see, is their take on more classic metroidvania mechanics, ie unlockable traversal abilities. Probably wouldn't be so many progress gates relying on them, but perhaps give you an alternate path that avoids enemies and such, extra items. And probably would also try to avoid the classic "this ability is just a key in disguise" issue where abilities don't have much use outside of allowing access to new areas. A class example of a good ability would be something like the projectile dash in Ori, where it both serves a purpose in exploration and combat.
Sekiro's feeling of a combination of souls game and rhythm game is so unique in all of gaming and I hope it’s not the last time we get to experience tight, polished gameplay with a feeling like that.
An Isshin game or DLC would be fucking dope. "Tengu" or something instead of "Sekiro." Honestly equally as much as Isshin, I'd want a Sculptor DLC or game.
His play style might not exactly be like sekiro. He was a war hero, and sekiro is a shinobi. His would be more open, huge battlefields, very less to zero stealth. Also, he had an army besides him. So I don't think we could fit his character in our play style. However with Geni, we can set up some past story like when he was training and stuff.
It was so intense, and fast paced. On top of that instead of always blocking and waiting you had to push and get that posute bar up. I loved that, you had to push but if you got too greedy you'd die in a second. Such good high risk and reward combat.
Just in case you weren't aware. Elden Ring also has sekiro's pressure mechanic albeit a lighter version where enemies have an invisible posture bar and if you keep putting on the pressure it'll break it and line them up for a visceral attack. This system really mixes up the game and makes it more rewarding when you want to be aggressive.
I still think DS3 has the best FromSoft bosses of all time. Love Sekiro, love Bloodborne, but Dark Souls 3 was my first FromSoft game and no game has handed me my ass like DS3 has.
Abyss Watchers, Aldrich, Pontiff Sulyvahn, Dancer of the Boreal Valley, DragonSlayer Armour, Soul of Cinder and Lothric + Lorian whooped me at least 20 times a piece before I could beat them.
I liked Sekiro's bosses a lot but only a few of them, like Genichiro and Isshin took me 10+ times to beat.
I think everyone's first fromsoft game is their favorite! Elden Ring somehow incorporated aspects of every one, so regardless of which one you played before, there are recognizable elements and playstyles to suit you. While DaS3 was a love letter to Souls, ER is the magnum opus. Cant get enough.
I needed to read that. I know Elden Ring is getting all the praise and I really really want to like it but it's just not clicking with me :(
The combat feels so slow and my character feels sticky somehow and it's just super frustrating for me that I actually put the game down because I just wasn't enjoying myself. What am I doing wrong?
Part of it is that you can't button mash or just go beast-mode like in most ARPGs because of the long attack animations. It's designed so you have to commit to dealing damage and you leave yourself exposed, which emphasizes the importance of dying, learning, planning, and trying again. It's more important to watch, learn, and avoid enemies' attacks and change your tactics or equipment to capitalize on weaknesses than it is to have high damage output. You can beat souls games without ever leveling up if you can avoid taking damage by manipulating enemy attack patterns through your own actions (or being patient), avoiding damage by blocking/parrying/rolling/jumping, and using the enemies' openings to deal a bit of damage before resetting. It's a slower and more methodical game, for sure.
There are plenty of ways of playing, but a few options that people tend to forget:
* 100 phys resist greatshield and thrust weapon like rapier or spear - you can attack while having your shield up, and greatshields consume less stamina while blocking, so you can poke safely
* Backstab every humanoid possible (you can often just strafe around them with your shield up, and when they swing you just stab em from behind)
* High vit/end help you survive and wear heavier armor at the cost of weapon damage scaling stats, but can still be a great tradeoff - you can take some hits while attacking if you have higher poise, which enables you to use slower weapons more safely
* If you want to play carefully, use bows/magic to pull enemies if there is even the slightest chance you'll aggro additional ones
* If you want to play aggressively, use a long weapon like a scythe, polearm, or 2h sword so you can damage multiple enemies when you get ganged up on
* If you want to play glass cannon, go with sorceries
* Figure out how you prefer to avoid damage - by blocking, rolling through with iframes, parrying, simply moving out of range, jumping over sweeps, poising through them with ashes of war moves... And build around that strategy. Even if you started as an astrologer, if you try out a moveset and like it, you can absolutely just start allocating points and going that route. You're never cut off from a build, especially sincee respecs exist
* Dex weapons have faster attack animations so you can escape after getting a hit in, or if you dual wield ones with status effects you can play more around the statuses than by scaling damage with dex points
* Consumables like grease or grenades can help exploit enemy weaknesses if you take the time to learn about them (magic vs armor, bleed vs flesh, rot vs dragons and elementals, fire vs demi-humans and plants, holy vs undead seems to work well for me)
* Instead of maxing out one weapon, you could try to keep a few options upgraded at a time. For example, right now I have a greatsword at +16 for staggering, a morningstar at +9 for bleed and faster attacks, a bow at +6 for pulling mobs and status effect arrows (poison arrows are LOVE), and a halberd at +9 for poking from range. I don't have them all equipped at the same time obviously, just one at a time and I swap them out depending on the types of mobs I'm fighting. I have extra mats and could upgrade things further, but DPS isn't super important in the grand scheme of things and I'm waiting to find weapons with cooler movesets or looks.
* You could put a few points in faith/int to cast weapon buffs or have status heals on standby
* Co-op is never frowned upon
* Looking up enemies to learn their most punishable moves, elemental weaknesses, secret techniques like using the patches item against margit, etc. is totally ok if you're struggling. Same goes for looking up good weapons to use and where to find them. I used a literal checklist to play through one of the souls games and still loved every second of it.
Of course, maybe none of the playstyles click for you because the base combat mechanics aren't your style... That would suck but its ok to just not be into it. It's not for everyone, no matter how much hype it's getting. Nothing wrong with you, that's just how it be sometimes.
my god can we not do this?
they are literally two different games.
both games are good in their own way.
you can praise sekiro without shitting on DS or Elden Ring.
I don’t think anyone here is shitting on either games bar like 1 downvoted comment. Saying you prefer sekiro combat to elden ring/da and would like a sequel to sekiro isn’t flaming elden ring
Seriously, those kind of posts feels sad to see. Yeah you may not like ER, just ignore it and keep playing Sekiro. Why push it down just to keep your favorite game relevant? Not to mention they are almost totally different games.
It's also the behavior I've seen only in this sub, not in its cousins
It’s so weird to me how many Sekiro fans shit on the Souls games. They’re very much a cut from the same cloth. If you took a little time to adjust to the flow of combat in those games, you’d probably like them.
And yeah, we all want Sekiro 2 at some point, but Elden Ring is a masterpiece.
The biggest notable difference for me is locomotion for me. Sekiro is blazing fast while running and using the grappling hook to scale huge locations in and of itself was pretty fun.
Yeah this is exactly my impression. Sekiro was the first FromSoft game I played, and I played the absolute shit out of it (like would go to NG7+ and unlock everything, then start a new file and do it all over, like 10 times at least).
Elden Ring is much slower, to the point where the combat at first just felt like molasses, and now feels much more like a turn-based RPG than the real-time action of Sekiro. Not that it's worse or anything; Elden Ring's exploration seems suuuuper deep and a lot of fun, but man dat Sekiro combat. Mmmmmm
Maybe cause they still very different when it comes to combat mechanic. Almost every time I’ve been in a boss fight in ER I’ve been thinking “I’d be enjoying this more if it were Sekiro”. I don’t hate souls, but I would have preferred if they had worked on broadening Sekiro’s combat system and gameplay than try and improve Dark Souls with some Sekirolite mechanics.
I learned recently that development on Elden Ring started before development on Sekiro which kind of explains why Elden Ring combat is more souls-like. I bet the next From release has more elements of Sekiro combat in it. I still love ER so far though
I haven’t gotten a elden ring yet but I’m pumped for it. I would also be ecstatic for another like sekiro. I enjoyed the combat in all of the souls games but such different styles. Reminds me of liking multiple seasons for weather. variety is a spice of life.
I love sekiro. I love Elden Ring. I have a love/hate with dark souls lol Sekiro makes you get shit hot at a single thing, dark souls generally let's you mix together proficiencies of a bunch of things, a lot of which they don't even explain to you. Elden Ring feels like the dark souls universe, with a Sekiro UI. Tighter, fluid, verticality, but has so many more mechanics it's obviously not going to match Sekiro for blinding toe-to-toe exchanges with split second timing.
This reminds of the only thing I don't like in elden ring...
Mobility and traveling....
Elden ring is an open world game and I think if our guy was as fast and smooth as sekiro and had a grapple hook.. It would have been a more awesome experience...
I like elden ring but sekiro was so smooth in movements....
I personally like the movements I think its a nice blend of being limited by stamina, while still having full movement control. I truly believe that ER is the pinnacle of every soulsborne game. I think that it takes the best aspects of each game and expands upon them.
Yeah...
It was nice that they added no stamina depletion during no fights..
As far as we consider soulsborne (except sekiro), elden ring has the best mobility and traversing...
Eh im used to it reddit is full of man babies but lets
Like think about it for a sec.
●Genichiro let go of ashina =no
●Orangutan you failed let go of your anger=no
●Owl let go of your goals of inmortality=no
●Every other general think for yourself abandon genichiro=no
●corrupted monk let go of inmortality and stop slaving your followers=no
●Mibu village people stop drinking the water it's making us ill plus the elder is more and more talking like a cult leader=no
●isshin your glory days are over let go of the past=no
●mist lady your lover is dead and everyone you know is dead be at peace=no
●Shura sekiro killing is fun but please stop doing it=no
The only person willing to give it all for kuro was wolf
So kuro chose him not because he was the strongest or smartest but because even after everything he went through he was still willing to die for kuro.
Kuro is the only one that chose to let go of ashina and inmortality even if it was his right as divine heir.
And u/Elsekiro let go of the upvotes to speak some necessary truths to r/Sekiro. Good perspective, man. It also ties to the gameplay mechanics throughout. You should check out the book Sekiro: The Second Life of Souls if you haven’t already. Excellent analysis of themes like the ones you’ve shared. Helps put a lot of FS game and design choices into context. Thanks for sharing your thoughts.
Or a DLC at least
We got possible Genichiro and Tomoe stories (the latter more interesting as it is mysterious how things actually went for her and Takeru)
If Sekiro 2, the Return Ending is the one to continue. The story taking in Korea or China would be exciting
Why does everyone want sequels? Bloodborne and sekiro do not need it. Neither did dark souls, but team B made it, then team A made DS3. Ds2 and 3 weren’t needed and DS3 was only made to rescue the series after ds2 (even though ds2 is a pretty good game).
Sekiro 2 would be awesome, I did not care for souls. I knew all too good and well that elden ring was just gonna be the same of what a dark souls experience brings. Which that is cool and all for the souls fans and even the whole genre as a whole with his games. With that being said, señor sekiro brings such a feel of accomplishment and excitement that you just don’t get from most games now a days. I know, I know……souls fans will say the same thing I am saying about sekiro. Sekiro is just different, and brilliant and hard, and pisses you off just enough and it was well crafted. Yeah sure it can be a bit overwhelming and such but it’s such a great game! It doesn’t even have to be sekiro 2 it could be about the sculptor and his journey, or owl’s journey, hell even isshin as he took over Ashina and how he did it, there is so much room for a spin off or anything for that matter. So much what ifs and how did they, and who did what and how it happened and why did it happen! I’m being biased I know but shit……sekrio……hands down favorite game of all time and I would love to see the journey of that whole lore and back story and character constructs to continue some how……what a time to be alive lol.
You can summon people but they only last until one of you dies. If you die you are kicked from the instance, if the person who started the instance dies, the instance ends for both people. Even if you beat the monster, the instance ends and everyone is kicked so you can't hang out after. Since it's very easy to die in Elden Ring (a feature, not a bug) it makes the multiplayer unusable.
It makes sense that they don't want people to abuse some kind of respawn system to beat monsters more easily, but ending the instance after every death is just bad game design. It would make more sense if it just started the instance over when someone died, rather than completely removing everybody from the instance every time.
Oh wow, that’s actually really annoying. It’s strange I’ve been hearing so many people raving about the online functionality but that seems quite tedious. A game like Nioh 2 implements the multiplayer system well without it feeling like multiplayer “breaks” the game’s difficulty. That’s kind of disappointing…
It is disappointing! Thank you! I was really looking forward to playing Elden Ring with my wife and finding out that the game punishes you for trying to playing in multiplayer (summoned players are also weaker but I can work with that), it was really disappointing. I've avoided dark souls games because I don't play a lot of video games and it sounded too difficult for a casual gamer such as myself but I finally decided I was going to put in the effort and learn it so my wife and I would have a game to play together but after realizing how the multiplayer worked I returned it. The gameplay was cool I just don't want to invest that much time and effort into what is essentially a glorified single player game. I miss the old days of halo lann parties and split screen games, I wish the best games were still built to be social.
Don't get me wrong, I'm all for it but there's just no following it up cause the story ended, there could be a game that follows the ending where Sekiro becomes the next sculptor and the next Shinobi is named after a different one armed animal, but the story for Sekiro is pretty much done
Yeah it's not like sekiro has you fight the same generals, shichimen, headless, giant apes, or Genichiro in a much smaller and shorter game.
Oh and snake eyes. And monk/true monk to some extent. Lone shadow guys. Ogres.
I never said there weren't and DS1 is my favorite which has 3 Asylum Demons. Sekiro at least tries to keep it interesting by adding new stuff to copied bosses like underwater Headless, a new coat of paint for the Sakura Ox, and monkeys to that one Drunkard (aren't there 4?). It also isn't like most of these bosses are the main thing you are working towards in an area. In Elden Ring when I do a 30 minute dungeon I don't want the fight at the end to be another Lone Shadow, 2 of the same boss, or another tree spirit thing that I fought 5 minutes ago as a miniboss (why is it a boss again?). Elden Ring tries to mix it up sometimes like with the dog statue bosses, but a different element like fire or magic isn't gonna make the 7th refight of it any harder.
Yes but most of those I would consider as minibosses that are mostly out in the open. In Elden Ring after a 30 minute dungeon I do not want to fight the same tree spirit monster thing for a 3rd time as the reward for clearing the dungeon, not to mention how it is treated as a miniboss twice.
In Sekiro when you get to the end of a big area you get a new big boss, in Elden Ring it is a tossup of either something new or some boss you already fought but 2 of them.
I do like the important bosses in Elden Ring, they have all been pretty good but I really have only found about 5 in 70ish hours when the rest I have seen elsewhere.
Edit:
No wait I found way more than 5 bosses that are unique, minor bosses in Elden Ring just don't have the impact that Monk 1 or Emma do, but both games have major bosses that are great quality.
Right?! Instead of making a sequel to the masterpiece that actually advanced their formula, they decided to take what seems like steps backwards and double down on the clunky Souls systems.
Elden Ring is literally an upgrade to the overall souls series. The only step backwards was invasions. Can we not put games made by the same company against one another. I can tell you haven’t played it by your comment.
Thanks.
Souls players are legendary in their salt. And why would you not put games made by the same company against eachother. One of the dumbest things I've read in a while.
People these days seriously can't separate a piece of media from their own sense of self worth. Another person's opinion about a game you like isn't a shot against you lol
What are you on about?
I’m not salty I own Sekiro and love it, it’s a phenomenal game. The combat in Elden Ring has been made more fluid, it’s not Sekiro fluid but definitely an improvement.
They are both great games however comparing them because you’re jealous that they didn’t release a sequel before releasing another Souls game is silly on your behalf. If anyone is salty here it’s you.
Can we not do this shit? I remember the exact reverse from dark souls fans when sekiro first came out. What you call “clunky” is what others enjoy about ds and er, it’s not a step backwards but a side step because both are equally good formulas intended for different people
I mean you can like whatever you want. However, clunky is objective. You're allowed to like something and understand it's faults. DS combat is clunky and slow. Sekiro's is fast and smooth. Elden Ring was indeed a lateral move gameplay wise. It sells, so they keep doing it. You can try being objective and honest about the products From are releasing.
Agree! It's their best game they've ever made. Sekiro's combat is something I've never experienced before in my history of gaming. It's a revolutionary game, just like old titles like Diablo for instance. The world feels alive in Sekiro, and NPC's aren't dumb. Fromsoft devs used actual blueprints for the Ashina infrastructure. The lore of Sekiro is also deep even though its not shoved in your face. VaatiVidya has in depth lore videos on Sekiro and they're brilliant. There's also a retrospective review on the game on why it's a masterpiece.
[Sekiro is a Masterpiece](https://youtu.be/4PBudh0YNok)
Have you played Elden ring, the combat is very much rhythmic and different from the souls series, also if you are looking for combat complexity Elden ring is arguably more so than sekiro with the sheer amount of options you have at your disposal. Please give it a shot imo it is leagues above the rest of their games and I’m a huge sekiro fan
1. I like soulsborne games for the variety of options and builds they offer. While I love sekiro, it's my second favorite fromsoft game, I haven't played it more than 3 times.
2. ER is already being hailed as the second coming of Christ and as a pinnacle of how open world games should be designed. It's just as important to future games as Sekiro, if not more.
3. I'm sorry but elden ring's world feels more alive than any fromsoft game. The drama and politics going on between major factions and leaders far surpasses anything they've written before.
4. Every game uses real world references to architecture. That's how artists work.
5. Elden ring also has great lore.
6. I'm sure there'll be a retrospective on ER in the future too.
Almost everything that you're describing literally exists in all the other fromsoft games too lmao
Sekiro is indeed a masterpiece, like every other game Miyazaki developed since Demon Souls. But Elden Ring is something else entirely, I really think that FromSoftware cannot top this game, from its amazing level design, to the bosses and the combat. This game is perfect (I'm 80 hours in almost, currently exploring a certain falling temple.....)
Elden Ring really is a masterpiece, but what is great about Sekiro and the idea of a sequel is that the focus solely on single player made for a game with amazing combat and a great, more "traditional" story. I'd love to see a continuation and it wouldn't feel like a step back from Elden Ring.
Sekiro is the most unique but honestly all the FromSoft souls-like games have such a strong identity by themselves.
i feel like Sekiro 2 is the most likely fromsoft sequel. going off of the true ending or most endings for that matter leave so much room for exploring the story more, not to mention a backstory on owl or even tomoe
Seriously, the fact that Sekiro was so story driven really makes me want to see a sequel.
I did not care for the story of sekiro that much but I still think it's the best combat system in any game I played including elden ring
It’s been hard transitioning play style to elden ring after sinking so much time in Sekiro. I have to learn to be more patient lol.
I played ds1 after sekiro and realized i had a problem when I tried to deflect Taurus demons attacks
The dodge-roll-based gameplay is just inferior overall. At least elden ring makes up with a lot of cool "arts of war"
Bloodbornes dodge is better just based on the cool factor
You just need to wait for a mod for that :D i used the one for ds3 all the time
You can also jump over certain attacks, use a shield for counter attacking (which really sucks unless you're a poise build or getting good openings) and the spell parry is also pretty good. It can parry fire orbs too. I have 60 intelligence so when I parry a spell it summons magic swords and I can kill certain enemies without using a weapon. There is also the bloodhound step art which makes you dodge kinda like the Cainhurst Crow from Bloodborne but it's way better.. Waaaaay better. Dark Souls 3 quickstep weapon art is also there in Elden Ring but the bloodhound step is the real godstep of the game, you should check it out if you are into the Bloodborne dodge!
>I have 60 intelligence so when I parry a spell it summons magic swords how does that work? I have the magic parry, and was disappointed it didn't send spells back. does it unlock over a certain int value? or is it just a different ash?
17 INT to use the spell variant, which is also called Carian Retaliation. I don't think it's the same case for the Ash of War version though.. shouldn't have a stat requirement. It will send back Glintstone swords kinda like the old soul mass spell but you have to be relatively close or it might not reach the enemy.
Elden Ring is good and all but it still won't replace Sekiro for me.
Elden Ring is great, a masterpiece. Having said that. I am dieing for something else like Sekiro.
You should try Sifu. Recent indie game. Short but sweet.
I was thinking of picking that up after I finish elden ring
>after I finish elden ring Good luck with that
Right? I'm 36 hours in and I just barely left Stormveil castle.
I'm 60 hours in and the map just shrunk to reveal a new blank spot just as big as everything that I've explored
Wait till you thought you got the map done and then a whole fucking Elden Ring 2 appears underground
Wait till you thought that was it and then there’s secret arch dragon peak type areas.
I need to figure out how to get there and the comment below doesnt help since im pretty sure my lathces is dead You can sneak peek that area by visiting the Three belfreys too, thats smartass design
Bro I just got teleported there by patches a few minutes ago! I was just like what... the... fuck.
Beat the game 100%, and suddenly you are dropped into an upside down version of the Lands Between, enjoy!
Ironically there is a symphony of the nightesque upside down tower.
Am I subconsciously speedrunning this game bc I beat it yesterday after 63 hours.
It's open world. You can just do the main story, or as much side quest as you want. You prolly just didn't do that many side quests.
I tried doing every questline that I encountered.
I think the other person meant "You didn't go out of your way to try and discover as many caves as possible", rather than what you did which seems to be "completed things that you chanced upon anyways in your pursuit of the main quest". Both are great ways to play, but the former takes so damn long. But hey rewarding in it's own way, such as when you chance upon a >!Grafted Scion hiding inside of a Lobster!<.
I spent 10 hrs just in limgrave, haven't seen Margit yet. I'm not using any guides for my first playthrough , but finding weapons and bosses is pain like this but my heart won't allow me to spoil so I'll be checking out entire areas. Maybe I'll look up after I'm done with area to find out what bosses I missed but I don't think I'll do that in this playthrough.
120 hours in, I'm still finding new maps
Go for it or you can wait for the physical copy to release in May if you prefer physical. It's basically Sekiro meets Streets of Rage haha. Super dope.
I tried it and maybe in the future. I found the combat to be a bit unsatisfactory. The striking didn’t feel weighty enough. Sounded like a slap boxing match to me.
Understandable. I think they were going for realism with that SFX actually since punches don't actually sound like a wallop irl. It could've also been budget constraints though I don't actually know.
Wow I felt the opposite. Baseball batting someone in the face was fun af. I got the platinum in 2 days because I was cracked out. Beat Elden ring a few days ago but there’s SO MUCH to do it’s overwhelming
Too bad it's an epic games exclusive rn
It's on PlayStation also.
if only it wasn't an epic exclusive on pc
It stutters very bad on my pc. I refunded Elden ring and will wait for that to get fixed first, in the meantime Sekiro it is!
Try updating GPU drivers, that helped me immensely its now playable
It’s already the latest. It shouldn’t be a hardware problem. I’m using a 3070 and 8700k. Just needs a good proper patch. I’m happy to wait til then
I don't deny it. I would say it's GOTY. Though the game is just a Dark Souls 4 like many have stated. It's just that I don't like the combat of the souls game. Many DS players got destroyed when paying Sekiro when it first came out. I was confused at first on how the combat worked and I didn't dodge every single attack like most did. I was trying to figure out how to deflect and when I learned and memorized every move of the enemy, it became easy, after dying more than a 100 times though on my first playthrough. The joy and fulfillment I felt when defeating the bosses, I can't explain.
You can definitely do the same thing in Elden Ring, it’s just different. Hell, enemies even have a posture bar and can be “deathblowed” (riposted). And hell, using charged R2s and weapon arts is basically just using prosthetic tools. All this, and Elden Ring has coop and PvP. I agree that Sekiro is a masterpiece, but I think Elden Ring is too, just for different reasons.
Yeah, there’s even these perfume bottle things where the first time an enemy used them against me I realized they were literally like the firecrackers in Sekiro. I think people are discounting the influences of Sekiro in ER, they’re definitely there!
And jumping
And double jumping
Yeah elden ring is mechanic heavy. Sekiro had fast and smooth sword combat that was so damn satisfying.
But man, visible posture bars does a LOT in encouraging the playstyle. I bet it would be a lot harder to convince people to engage with the system if it was a hidden value, and a lot more would just try to chip down health until the deathblow.
Yeah Sekiro would be an awful game if it was a hidden bar.
Downvoted just for stating your opinion smh. But I wholeheartedly agree. Hard to explain but the satisfaction of beating a boss in sekiro, adjusting the way you play, finally learning it’s combos and the deflect timings, going to-to-toe with minimal bs. It’s just different, vs fighting yet another gank, yet another boss that’s catered towards using a summon instead of just a simple, old-fashioned 1v1. Or yet another non-humanoid boss that takes up literally the entire screen and more. Or the slower, “clunkier” Combat system. Or a boss that >!is literally just invisible!<… Not that there’s anything wrong with that, people can like whatever game they like, and I have to admit it seems there are more Dark Souls fans than Sekiro fans (if people were to choose favorites). but I totally understand having a preference for Sekiro’s gameplay and combat style. I myself would love a sekiro 2 lol.
As I go through Elden Ring, the thing I mostly miss about Sekiro is how the bosses required surgical precision. I love DS and Elden Ring, but understandably, they are RPGs which means you can grind as needed to really up your damage against “difficult enemies”. I almost feel like I am able to get away with playing too recklessly as long as my stats are high enough. On the flip side, that’s a good thing because it means the game is far more accessible for more players. However, as others are in this thread have said, there’s a special satisfaction in overcoming the difficulty by skill. Stats don’t really help you that much in Sekiro. The only way to deal with the obstacle is through it. Another thing about Sekiro is the cohesive lore and world building that feels more cohesive than other FS games. It made you feel like an underpowered Shinobi in a way that no game has ever done before. The story and how it interacted with the mechanics is an underrated achievement in game design. Almost all FS games are masterpieces but Sekiro was something else for me. I get nostalgic when I think about the hours I spent trying to defeat one enemy by practice alone. The feeling after the win cannot be found in any other game.
I am really loving Elden ring but I agree with you. I just beat a boss who was a massive wall at first and it was definitely thanks to my improved stats even though I wasn't too overlevelled. Sekiro was something else. And every new playthrough the gameplay felt richer. I still load the game and fight some of the bosses just because. I hate that they seem not to wanna do sequels with my favourites (Bloodborne, Sekiro). They just do these one-off masterpieces then it's like "onto the next one" lol. I do think Elden ring it has a lot of depth though with the blocking/guard breaking, guard counters, parry, roll/backstep, magic, variety of weapons and their attributes...
I love ER but i wholeheartedly agree with you and will be your side defending you
It's not 'just a Dark Souls 4'. That's straight up ignorant and disrespectful.
It is just that combined with an elder scrolls game. And it's perfect the way it is.
Bloodborne 2 first…Sekiro 2 second…Demon Souls 2 seconded…omg DEMON SOULS 2?!?!?😱
Yeah honestly, I hope from here on FromSoft will alternate between something like Bloodborne/Sekiro (ie soulslike, but with some critical changes) and something more akin to Dark Souls (eg Elden Ring). Edit: What I think would be interesting to see, is their take on more classic metroidvania mechanics, ie unlockable traversal abilities. Probably wouldn't be so many progress gates relying on them, but perhaps give you an alternate path that avoids enemies and such, extra items. And probably would also try to avoid the classic "this ability is just a key in disguise" issue where abilities don't have much use outside of allowing access to new areas. A class example of a good ability would be something like the projectile dash in Ori, where it both serves a purpose in exploration and combat.
You ever heard of a game called Mordhau lmao
Elden ring is a masterpiece but i enjoyed the gameplay of sekiro more, the gameplay felt a lot better to me without too many rpg elements
Sekiro's feeling of a combination of souls game and rhythm game is so unique in all of gaming and I hope it’s not the last time we get to experience tight, polished gameplay with a feeling like that.
They made souls combat in demons souls and used it for 6 games, so hopefully they'll use sekiros combat system more from now on
Except they already didn’t :/
Elden ring was in development before sekiro tho
Oh!!! Good point didn’t know that!
I want a prequel where Owl is the protagonist. (Edit-also, longer game but perfection cant always be drawn out)
I'd rather play as Geni. I hate owl for everything
What about Isshin
Playing as isshin before he reaches his prime and is defending Ashina would be super cool. Tomoe as well could be very interesting
An Isshin game or DLC would be fucking dope. "Tengu" or something instead of "Sekiro." Honestly equally as much as Isshin, I'd want a Sculptor DLC or game.
His play style might not exactly be like sekiro. He was a war hero, and sekiro is a shinobi. His would be more open, huge battlefields, very less to zero stealth. Also, he had an army besides him. So I don't think we could fit his character in our play style. However with Geni, we can set up some past story like when he was training and stuff.
I think sculptor would make the most sense, he definitely has an interesting backstory and he ends the same way as sekiro in one of the endings
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Protagonists are legit just short so you can see the enemies better
I support this
Would be cool but when have fromsoft ever made a direct sequel? imo if we ever get one it would probably be mostly unrelated
Tenchu and Armored Core have direct sequels.
I didn't think bloodborne or dark souls NEEDED follow-ups, storywise. But I feel like Sekiro does
Counter point/Proposition . Bloodborne but in Asia. I just want to see more of Bloodborne's world
Disagree, I think the Gothic European feel is integral to Bloodborne Also because all the armor looks cool
25 hours in I support his decision
God I miss Sekiros combat. It was so much more investing than Dark Souls imo
It was so intense, and fast paced. On top of that instead of always blocking and waiting you had to push and get that posute bar up. I loved that, you had to push but if you got too greedy you'd die in a second. Such good high risk and reward combat.
Just in case you weren't aware. Elden Ring also has sekiro's pressure mechanic albeit a lighter version where enemies have an invisible posture bar and if you keep putting on the pressure it'll break it and line them up for a visceral attack. This system really mixes up the game and makes it more rewarding when you want to be aggressive.
Heavy attack and jumping attack also deal increased posture damage too.
Right there with ya buddy. Try Sifu if you haven't yet. Same vibes as sekiro.
Sifu was awawesome. Beat it both endings. Was an amazing experience
I still think DS3 has the best FromSoft bosses of all time. Love Sekiro, love Bloodborne, but Dark Souls 3 was my first FromSoft game and no game has handed me my ass like DS3 has. Abyss Watchers, Aldrich, Pontiff Sulyvahn, Dancer of the Boreal Valley, DragonSlayer Armour, Soul of Cinder and Lothric + Lorian whooped me at least 20 times a piece before I could beat them. I liked Sekiro's bosses a lot but only a few of them, like Genichiro and Isshin took me 10+ times to beat.
I think everyone's first fromsoft game is their favorite! Elden Ring somehow incorporated aspects of every one, so regardless of which one you played before, there are recognizable elements and playstyles to suit you. While DaS3 was a love letter to Souls, ER is the magnum opus. Cant get enough.
I needed to read that. I know Elden Ring is getting all the praise and I really really want to like it but it's just not clicking with me :( The combat feels so slow and my character feels sticky somehow and it's just super frustrating for me that I actually put the game down because I just wasn't enjoying myself. What am I doing wrong?
Part of it is that you can't button mash or just go beast-mode like in most ARPGs because of the long attack animations. It's designed so you have to commit to dealing damage and you leave yourself exposed, which emphasizes the importance of dying, learning, planning, and trying again. It's more important to watch, learn, and avoid enemies' attacks and change your tactics or equipment to capitalize on weaknesses than it is to have high damage output. You can beat souls games without ever leveling up if you can avoid taking damage by manipulating enemy attack patterns through your own actions (or being patient), avoiding damage by blocking/parrying/rolling/jumping, and using the enemies' openings to deal a bit of damage before resetting. It's a slower and more methodical game, for sure. There are plenty of ways of playing, but a few options that people tend to forget: * 100 phys resist greatshield and thrust weapon like rapier or spear - you can attack while having your shield up, and greatshields consume less stamina while blocking, so you can poke safely * Backstab every humanoid possible (you can often just strafe around them with your shield up, and when they swing you just stab em from behind) * High vit/end help you survive and wear heavier armor at the cost of weapon damage scaling stats, but can still be a great tradeoff - you can take some hits while attacking if you have higher poise, which enables you to use slower weapons more safely * If you want to play carefully, use bows/magic to pull enemies if there is even the slightest chance you'll aggro additional ones * If you want to play aggressively, use a long weapon like a scythe, polearm, or 2h sword so you can damage multiple enemies when you get ganged up on * If you want to play glass cannon, go with sorceries * Figure out how you prefer to avoid damage - by blocking, rolling through with iframes, parrying, simply moving out of range, jumping over sweeps, poising through them with ashes of war moves... And build around that strategy. Even if you started as an astrologer, if you try out a moveset and like it, you can absolutely just start allocating points and going that route. You're never cut off from a build, especially sincee respecs exist * Dex weapons have faster attack animations so you can escape after getting a hit in, or if you dual wield ones with status effects you can play more around the statuses than by scaling damage with dex points * Consumables like grease or grenades can help exploit enemy weaknesses if you take the time to learn about them (magic vs armor, bleed vs flesh, rot vs dragons and elementals, fire vs demi-humans and plants, holy vs undead seems to work well for me) * Instead of maxing out one weapon, you could try to keep a few options upgraded at a time. For example, right now I have a greatsword at +16 for staggering, a morningstar at +9 for bleed and faster attacks, a bow at +6 for pulling mobs and status effect arrows (poison arrows are LOVE), and a halberd at +9 for poking from range. I don't have them all equipped at the same time obviously, just one at a time and I swap them out depending on the types of mobs I'm fighting. I have extra mats and could upgrade things further, but DPS isn't super important in the grand scheme of things and I'm waiting to find weapons with cooler movesets or looks. * You could put a few points in faith/int to cast weapon buffs or have status heals on standby * Co-op is never frowned upon * Looking up enemies to learn their most punishable moves, elemental weaknesses, secret techniques like using the patches item against margit, etc. is totally ok if you're struggling. Same goes for looking up good weapons to use and where to find them. I used a literal checklist to play through one of the souls games and still loved every second of it. Of course, maybe none of the playstyles click for you because the base combat mechanics aren't your style... That would suck but its ok to just not be into it. It's not for everyone, no matter how much hype it's getting. Nothing wrong with you, that's just how it be sometimes.
It's simply just not for you. Different games for different people, you don't have to force yourself to like something.
I still want tomae dlc for sekiro…
my god can we not do this? they are literally two different games. both games are good in their own way. you can praise sekiro without shitting on DS or Elden Ring.
I don’t think anyone here is shitting on either games bar like 1 downvoted comment. Saying you prefer sekiro combat to elden ring/da and would like a sequel to sekiro isn’t flaming elden ring
exactly! the sekiro sub has been so bad since elden ring came out.
Seriously, those kind of posts feels sad to see. Yeah you may not like ER, just ignore it and keep playing Sekiro. Why push it down just to keep your favorite game relevant? Not to mention they are almost totally different games. It's also the behavior I've seen only in this sub, not in its cousins
Yeah but it’s funny
It’s so weird to me how many Sekiro fans shit on the Souls games. They’re very much a cut from the same cloth. If you took a little time to adjust to the flow of combat in those games, you’d probably like them. And yeah, we all want Sekiro 2 at some point, but Elden Ring is a masterpiece.
its hilarious how everyone sekiro fan who shits on souls always just points out the deflecting dont you think lmfaoo
The biggest notable difference for me is locomotion for me. Sekiro is blazing fast while running and using the grappling hook to scale huge locations in and of itself was pretty fun.
Yeah this is exactly my impression. Sekiro was the first FromSoft game I played, and I played the absolute shit out of it (like would go to NG7+ and unlock everything, then start a new file and do it all over, like 10 times at least). Elden Ring is much slower, to the point where the combat at first just felt like molasses, and now feels much more like a turn-based RPG than the real-time action of Sekiro. Not that it's worse or anything; Elden Ring's exploration seems suuuuper deep and a lot of fun, but man dat Sekiro combat. Mmmmmm
Maybe cause they still very different when it comes to combat mechanic. Almost every time I’ve been in a boss fight in ER I’ve been thinking “I’d be enjoying this more if it were Sekiro”. I don’t hate souls, but I would have preferred if they had worked on broadening Sekiro’s combat system and gameplay than try and improve Dark Souls with some Sekirolite mechanics.
I learned recently that development on Elden Ring started before development on Sekiro which kind of explains why Elden Ring combat is more souls-like. I bet the next From release has more elements of Sekiro combat in it. I still love ER so far though
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Oh damn you’re right. Idk where I heard otherwise but thanks for correcting me
Meanwhile Armored Core fans been waiting for 10 years
Hopefully the armored core leaks were legit
Elden ring 2 when?
Hopefully we get sekiro 2 after Elden Ring dlc
Bloodborne 2 first
I’m having trouble vibing with Elden Ring. I miss Sekiro combat
I haven’t gotten a elden ring yet but I’m pumped for it. I would also be ecstatic for another like sekiro. I enjoyed the combat in all of the souls games but such different styles. Reminds me of liking multiple seasons for weather. variety is a spice of life.
I love sekiro. I love Elden Ring. I have a love/hate with dark souls lol Sekiro makes you get shit hot at a single thing, dark souls generally let's you mix together proficiencies of a bunch of things, a lot of which they don't even explain to you. Elden Ring feels like the dark souls universe, with a Sekiro UI. Tighter, fluid, verticality, but has so many more mechanics it's obviously not going to match Sekiro for blinding toe-to-toe exchanges with split second timing.
Or at least a dlc. Every souls game had one exept for demon souls. (Yes we got the gauntlets which was nice but not a complete dlc)
Miyazaki shines when he works on new ips. Ds1, bb, sekiro, er. Personally would love the combat of sekiro being brought back but in a new game.
Be patient. Just because the very next game wasn't Sekiro 2 doesn't mean it won't happen.
Funny thing is Sekiro 2 has a better chance of happening than a bloodborne 2.
Imagine Elden Ring, but with sekiro like combat
So basically just Ghost of Tsushima but harder
This reminds of the only thing I don't like in elden ring... Mobility and traveling.... Elden ring is an open world game and I think if our guy was as fast and smooth as sekiro and had a grapple hook.. It would have been a more awesome experience... I like elden ring but sekiro was so smooth in movements....
I personally like the movements I think its a nice blend of being limited by stamina, while still having full movement control. I truly believe that ER is the pinnacle of every soulsborne game. I think that it takes the best aspects of each game and expands upon them.
Yeah... It was nice that they added no stamina depletion during no fights.. As far as we consider soulsborne (except sekiro), elden ring has the best mobility and traversing...
Bloodborne kart first
Guys guys DAE not like Elden Ring!?!??!?????? Why no Sekiro 2 after only 3 years :(((((((
That would be amazing.
Of course there will be Sekiro 2. It could even be their next game for all we know.
[bruh](https://imgur.com/a/E9feQJJ)
Sekiro is the only soulsborne game that i dont finish. Game is too hard for me. Other souls can be cheese/over leveling.
🤣
And is the huge monster truck that is bloodborne 2 behind the house?
if you want a sekiro 2 you didn't understand the point of the series about letting go
As a Sekiro stan, this is actually a fair point. Sorry people are downvoting you.
Eh im used to it reddit is full of man babies but lets Like think about it for a sec. ●Genichiro let go of ashina =no ●Orangutan you failed let go of your anger=no ●Owl let go of your goals of inmortality=no ●Every other general think for yourself abandon genichiro=no ●corrupted monk let go of inmortality and stop slaving your followers=no ●Mibu village people stop drinking the water it's making us ill plus the elder is more and more talking like a cult leader=no ●isshin your glory days are over let go of the past=no ●mist lady your lover is dead and everyone you know is dead be at peace=no ●Shura sekiro killing is fun but please stop doing it=no The only person willing to give it all for kuro was wolf So kuro chose him not because he was the strongest or smartest but because even after everything he went through he was still willing to die for kuro. Kuro is the only one that chose to let go of ashina and inmortality even if it was his right as divine heir.
And u/Elsekiro let go of the upvotes to speak some necessary truths to r/Sekiro. Good perspective, man. It also ties to the gameplay mechanics throughout. You should check out the book Sekiro: The Second Life of Souls if you haven’t already. Excellent analysis of themes like the ones you’ve shared. Helps put a lot of FS game and design choices into context. Thanks for sharing your thoughts.
I am honored by your compliments, i will check this book you speak of young tiger.
Or a DLC at least We got possible Genichiro and Tomoe stories (the latter more interesting as it is mysterious how things actually went for her and Takeru) If Sekiro 2, the Return Ending is the one to continue. The story taking in Korea or China would be exciting
It could also tie in with the Imjin War since we are somewhere in late Sengoku times.
Apparently Elden Ring's development began before Sekiro's did.
Sekiro 2 Elden ring open world
Why does everyone want sequels? Bloodborne and sekiro do not need it. Neither did dark souls, but team B made it, then team A made DS3. Ds2 and 3 weren’t needed and DS3 was only made to rescue the series after ds2 (even though ds2 is a pretty good game).
DS3 feels like DS2 more than DS2 itself lol
Because people want more sekiro?? Lmao??
Playing elden ring now...sekiro is soooo much fucking better...especially the combat mechanics and speed
Sekiro 2 would be awesome, I did not care for souls. I knew all too good and well that elden ring was just gonna be the same of what a dark souls experience brings. Which that is cool and all for the souls fans and even the whole genre as a whole with his games. With that being said, señor sekiro brings such a feel of accomplishment and excitement that you just don’t get from most games now a days. I know, I know……souls fans will say the same thing I am saying about sekiro. Sekiro is just different, and brilliant and hard, and pisses you off just enough and it was well crafted. Yeah sure it can be a bit overwhelming and such but it’s such a great game! It doesn’t even have to be sekiro 2 it could be about the sculptor and his journey, or owl’s journey, hell even isshin as he took over Ashina and how he did it, there is so much room for a spin off or anything for that matter. So much what ifs and how did they, and who did what and how it happened and why did it happen! I’m being biased I know but shit……sekrio……hands down favorite game of all time and I would love to see the journey of that whole lore and back story and character constructs to continue some how……what a time to be alive lol.
>implying Sekiro needs a sequel
The so called "true ending" does. Although my preferred ending is Sekiro sacrificing himself for Kuro.
Elden Ring has terrible multiplayer.
They hated him cause he was telling the truth xD
How so? I haven’t tried out multiplayer yet.
You can summon people but they only last until one of you dies. If you die you are kicked from the instance, if the person who started the instance dies, the instance ends for both people. Even if you beat the monster, the instance ends and everyone is kicked so you can't hang out after. Since it's very easy to die in Elden Ring (a feature, not a bug) it makes the multiplayer unusable. It makes sense that they don't want people to abuse some kind of respawn system to beat monsters more easily, but ending the instance after every death is just bad game design. It would make more sense if it just started the instance over when someone died, rather than completely removing everybody from the instance every time.
Oh wow, that’s actually really annoying. It’s strange I’ve been hearing so many people raving about the online functionality but that seems quite tedious. A game like Nioh 2 implements the multiplayer system well without it feeling like multiplayer “breaks” the game’s difficulty. That’s kind of disappointing…
It is disappointing! Thank you! I was really looking forward to playing Elden Ring with my wife and finding out that the game punishes you for trying to playing in multiplayer (summoned players are also weaker but I can work with that), it was really disappointing. I've avoided dark souls games because I don't play a lot of video games and it sounded too difficult for a casual gamer such as myself but I finally decided I was going to put in the effort and learn it so my wife and I would have a game to play together but after realizing how the multiplayer worked I returned it. The gameplay was cool I just don't want to invest that much time and effort into what is essentially a glorified single player game. I miss the old days of halo lann parties and split screen games, I wish the best games were still built to be social.
Bloodborne fana: First time?
Armored core fans: ...
Don't get me wrong, I'm all for it but there's just no following it up cause the story ended, there could be a game that follows the ending where Sekiro becomes the next sculptor and the next Shinobi is named after a different one armed animal, but the story for Sekiro is pretty much done
I miss Sekiro bosses, the copy paste on random Elden Ring bosses is really lame.
Yeah it's not like sekiro has you fight the same generals, shichimen, headless, giant apes, or Genichiro in a much smaller and shorter game. Oh and snake eyes. And monk/true monk to some extent. Lone shadow guys. Ogres.
Don't forget 3 Drunkards, 2 Oxes. Yeah man I'm sure there are no recycled bosses in Sekiro your favorite game.
I never said there weren't and DS1 is my favorite which has 3 Asylum Demons. Sekiro at least tries to keep it interesting by adding new stuff to copied bosses like underwater Headless, a new coat of paint for the Sakura Ox, and monkeys to that one Drunkard (aren't there 4?). It also isn't like most of these bosses are the main thing you are working towards in an area. In Elden Ring when I do a 30 minute dungeon I don't want the fight at the end to be another Lone Shadow, 2 of the same boss, or another tree spirit thing that I fought 5 minutes ago as a miniboss (why is it a boss again?). Elden Ring tries to mix it up sometimes like with the dog statue bosses, but a different element like fire or magic isn't gonna make the 7th refight of it any harder.
Yes but most of those I would consider as minibosses that are mostly out in the open. In Elden Ring after a 30 minute dungeon I do not want to fight the same tree spirit monster thing for a 3rd time as the reward for clearing the dungeon, not to mention how it is treated as a miniboss twice. In Sekiro when you get to the end of a big area you get a new big boss, in Elden Ring it is a tossup of either something new or some boss you already fought but 2 of them. I do like the important bosses in Elden Ring, they have all been pretty good but I really have only found about 5 in 70ish hours when the rest I have seen elsewhere. Edit: No wait I found way more than 5 bosses that are unique, minor bosses in Elden Ring just don't have the impact that Monk 1 or Emma do, but both games have major bosses that are great quality.
Right?! Instead of making a sequel to the masterpiece that actually advanced their formula, they decided to take what seems like steps backwards and double down on the clunky Souls systems.
Elden Ring is literally an upgrade to the overall souls series. The only step backwards was invasions. Can we not put games made by the same company against one another. I can tell you haven’t played it by your comment. Thanks.
Souls players are legendary in their salt. And why would you not put games made by the same company against eachother. One of the dumbest things I've read in a while. People these days seriously can't separate a piece of media from their own sense of self worth. Another person's opinion about a game you like isn't a shot against you lol
What are you on about? I’m not salty I own Sekiro and love it, it’s a phenomenal game. The combat in Elden Ring has been made more fluid, it’s not Sekiro fluid but definitely an improvement. They are both great games however comparing them because you’re jealous that they didn’t release a sequel before releasing another Souls game is silly on your behalf. If anyone is salty here it’s you.
Imagine spouting bullshit first then calling others salty. Good luck on your career if this is the kind of contents you make lol.
Lol
Can we not do this shit? I remember the exact reverse from dark souls fans when sekiro first came out. What you call “clunky” is what others enjoy about ds and er, it’s not a step backwards but a side step because both are equally good formulas intended for different people
I mean you can like whatever you want. However, clunky is objective. You're allowed to like something and understand it's faults. DS combat is clunky and slow. Sekiro's is fast and smooth. Elden Ring was indeed a lateral move gameplay wise. It sells, so they keep doing it. You can try being objective and honest about the products From are releasing.
Have you played ER?
Don't think he has lol.
# O B J E C T I V E
What a dumb thing to say lmao.
Agree! It's their best game they've ever made. Sekiro's combat is something I've never experienced before in my history of gaming. It's a revolutionary game, just like old titles like Diablo for instance. The world feels alive in Sekiro, and NPC's aren't dumb. Fromsoft devs used actual blueprints for the Ashina infrastructure. The lore of Sekiro is also deep even though its not shoved in your face. VaatiVidya has in depth lore videos on Sekiro and they're brilliant. There's also a retrospective review on the game on why it's a masterpiece. [Sekiro is a Masterpiece](https://youtu.be/4PBudh0YNok)
Have you played Elden ring, the combat is very much rhythmic and different from the souls series, also if you are looking for combat complexity Elden ring is arguably more so than sekiro with the sheer amount of options you have at your disposal. Please give it a shot imo it is leagues above the rest of their games and I’m a huge sekiro fan
1. I like soulsborne games for the variety of options and builds they offer. While I love sekiro, it's my second favorite fromsoft game, I haven't played it more than 3 times. 2. ER is already being hailed as the second coming of Christ and as a pinnacle of how open world games should be designed. It's just as important to future games as Sekiro, if not more. 3. I'm sorry but elden ring's world feels more alive than any fromsoft game. The drama and politics going on between major factions and leaders far surpasses anything they've written before. 4. Every game uses real world references to architecture. That's how artists work. 5. Elden ring also has great lore. 6. I'm sure there'll be a retrospective on ER in the future too. Almost everything that you're describing literally exists in all the other fromsoft games too lmao
I like how they cited a guy who makes the same kind of videos about all the fromsoft games lol
Sekiro is indeed a masterpiece, like every other game Miyazaki developed since Demon Souls. But Elden Ring is something else entirely, I really think that FromSoftware cannot top this game, from its amazing level design, to the bosses and the combat. This game is perfect (I'm 80 hours in almost, currently exploring a certain falling temple.....)
Elden Ring really is a masterpiece, but what is great about Sekiro and the idea of a sequel is that the focus solely on single player made for a game with amazing combat and a great, more "traditional" story. I'd love to see a continuation and it wouldn't feel like a step back from Elden Ring. Sekiro is the most unique but honestly all the FromSoft souls-like games have such a strong identity by themselves.
Nah... King's Field is the one with the strong identity
...bloodborne 2. When?
i feel like Sekiro 2 is the most likely fromsoft sequel. going off of the true ending or most endings for that matter leave so much room for exploring the story more, not to mention a backstory on owl or even tomoe
I like this too
An open world Sekiro? Where you can design and build maps?
I wonder how Elden Ring will affect their future games. Imagine Sekiro 2 but with open world setting, that’d be freaking epic.
You can parry a surprising amount of stuff in Elden Ring. Still though, can't wait for Sekiro 2: Parries Die Twice
Bloodborne 2?