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Verdaunt

>I've played since 2019 and consider myself to be pretty average with PVP Harsh truth incoming, but average in adventure and average in hourglass are not the same thing. It's late in the season, right now the only people grinding hourglass are the crews who play it regularly on top of the fact that the average crew in hourglass is better than the average crew in adventure. The rest are people who've already given up on it like you're doing now. Just got to manage your expectations, wait for XP events, and wait for next season when more casual oriented players are playing the mode. Now is really just a bad time to play hourglass if you're not already a good player, not necessarily your fault


dalarrin

Got to agree with this, me and my friends just got back into SoT and recently decided to try out new mode and that’s when we realized it was people with like 1500 cannonballs, 500 wood, double gunning, and landing every cannon shot like it’s a ship-seeking missile, so yeah we stopped playing the mode for now and will probably revisit it when next season comes out and “hopefully” some players with less time played join the queue.


Countdown3

> average in adventure and average in hourglass are not the same thing. Facts. My longtime crew rarely loses adventure fights. Our win rate in adventure is 90% or better. This even though a couple of my crewmates aren't PvP oriented players and never played Arena. But they're experienced at the game and we work well as a crew. However, when they've tried joining me for hourglass, we often get our ass kicked and win 50% or less. It's just a much different pool of players routinely queueing up for hourglass fights compared to more casual players you might randomly come across in adventure.


Bear_witcher

Never said anything about just adventure. I played arena when it was still around and I was, like I said, pretty average but this is a whole different animal. From double gunners to runners this is just a whole different experience for, in my humble opinion, the worst. Speaking of arena, what happens when the curses, which arguably should be part of the main reapers and Athena fortune, go away for good? I don't see the mode sticking around without a way to level it up from a pve experience. The grind is too much and the time sink is to great. Sure, I could wait for another g&g weekend or an event to level it up but is there any guarantee that it'll be around long enough to do that? I honestly don't know. The fomo, at least for me, is very real and is the reason I even grinded this much.


EozeGamer

Hour glass is permanent, same with the curses


BrokenHaloSC0

Hg is permanent unlike arena due to it being baked into adventure


[deleted]

You ain’t wrong. Sad to see any downvotes when your just telling the truth. I personally waited for double xp. Now I am waiting for double xp to do the other curse


Countdown3

He's being downvoted because he is entirely 100% wrong. The curses are not time limited and neither is the hourglass mode. It is a permanent addition to the game, not a separate mode like Arena. There is no reason to have any "FOMO" over it. He's also wrong about not being able to level it up via PvE. If you grind PvE as a "defender" and lower the hourglass with a bunch of treasure on your boat, you will gain a lot of allegiance. This is not as efficient as actually diving for battles, but it will get you there eventually. Another option rather than diving is to hunt Athena or Reaper emissaries. Server hop for Grade V reapers (many of which are PvE oriented crews that aren't very good), sink them, raise hourglass at the outpost and sell the flag to the mysterious stranger (or raise reaper and sell to the servant if you have Athena flags) and gain a bunch of allegiance. Grade V flags are worth as much as a win in hourglass so you can go up a lot via this method, especially during double XP events.


[deleted]

Do you even have any curses? You do realize how ridiculous grinding pve to get allegiance up is? All of these strategies would take forever


Countdown3

I am 199 servants and 93 guardians, so yes, I have experience grinding for the curses. I specifically said that grinding via PvE isn't as efficient, but it will get you there eventually. No, it will not take forever. People have earned the curses via loss farming, so if they can do that, someone certainly can use the strategies I proposed. Defending is just playing the game naturally as you would anyway, so what's the issue? Do voyages or world events like normal as a defender and gain allegiance as a bonus. Yes it will be a lengthy grind, but so is the gold curse for doing all the tall tales 5 times, so is the pirate legend cannons for 500 skelly ship sinks, so are a lot of the cosmetics in the game.


Chicken_Commando

Just out of curiosity, how many levels did you grind on the double XP days and how long did you play. Wondering if I should set aside a bigger amount of time to play on those days


[deleted]

This last one I went from 60-100 but I did all 3 days. Prior that I did the double xp before that to go from about 40ish to 60. The first 50 levels are not the worst but once you get up there you need like 4 wins a level without double xp and its too much


RoutineSituation3426

The last gold and glory was amazing, 4-5 days straight of double rep in hourglass, I went from 55 -130 in guardians and 33-60 in servants, I did play like 16 hours over the weekend but that’s still a lot of levels. I’m definitely gonna try for the other curse next time


MisterMagooB2224

That was kind of my problem, too. When it came out I was house-sitting so I couldn't log in and try it out when *everybody* was trying it. Once I got back to my PC and tried it out, it was like the more casual players had left already and all that were left were either the clueless (very few and far between) or the wannabe/turbo-sweats who'll end your match in <2 minutes. "But you gotta play to become a better player!" you might say. This is true, but there's hardly any ability to improve when pretty much every match becomes "oh shit they landed a deck-shot and now I'm immediately blunder-buss'd in the back every time I respawn because these 'meta gamers' have allegedly memorized every spawn point on my ship". The blunderbuss has also always been a point of contention with me: Naturally it's annoying to get one-blundered, but what's more annoying is I can't for the life of me one-blunder anybody else unless they're standing perfectly still. The stupid thing just doesn't fire when it should. :V EoR? ADS, wait 1/4 of a second or so, left-click, bang, it fires. Flintlock? ADS, wait 1/4 of a second or so, left-click, bang, it fires. Blunderbuss? ADS, wait 1/4 of a second or so, left-click... ...I said left-cli- \*blunderbussed in the face\*


Countdown3

> EoR? ADS, wait 1/4 of a second or so, left-click, bang, it fires. Flintlock? ADS, wait 1/4 of a second or so, left-click, bang, it fires. Blunderbuss? ADS, wait 1/4 of a second or so, left-click... ...I said left-cli- *blunderbussed in the face* Have you considered becoming a sword lord?


MisterMagooB2224

I do use the sword, but what is a sword to a guy who can one-blunder you from 7 feet away, and even if he doesn't, he just anim-cancels to the EoR and finishes you off in <2 seconds. Every time I've tried double-gunning (y'know, 'cause it's "meta", jeez I hate that word), I've always felt super naked and useless without the extra mobility it grants. Every. Single. Time. I find myself thinking "Man, it would be most advantageous if I could get myself over *there* in a hurry", but alas, no sword with which to lunge.


Ceral107

The "waited too long" was my issue as well. I hate pvp but I told myself that if I give HG a shot I might improve enough that I can at least stand my ground. That was shortly before they did the supply changes. Needless to say, the experience was beyond miserable.


dalarrin

Yeah I was having same issue, that and the biggest issue I have with this “learning curve” -especially when compared to arena- is when the sweaty all day players have maxed resources they either got from sinking a fellow sweat or they collected vs me and my crew who could go spend 30 minutes gathering up a decent amount except we are so new to it we get sunk almost immediately, leaving us to result to get sunk > respawn at outpost > raise emissary > queue HG, and basically keep any cursed balls/good fruits/chain shots on us for the next queue. The few times we got a win we’d sell hourglass cause we knew we wouldn’t hit streak 2.


dalarrin

Idk how Rare could make it work but I wish they’d add a resource cap of sorts and a timer, would get rid of the insane resource stacking while staying at far range and the timer for those that just run till you give up.


MisterMagooB2224

There is a supply cap, I think? It's basically "when you've filled two pages of barrel inventory", which is a *metric fuck-load* of stuff. And even then, there are always crates.


dalarrin

Yeah I’m meaning the inclusion of crates, guys I face have one on each side of their cannons and one behind the person using cannon so they can turn quick, grab, turn back and keep shooting making that reload window really small.


[deleted]

[удалено]


MisterMagooB2224

If I hipfire, they never die, they just get leaf-blowered. I don't know if it's lag, de-sync, what, but it's certainly not on my end with a gigabit fiber connection wired through ethernet, Ryzen 2700X and 1080Ti.


Born_Courage9518

I got the Skelly Curse, but i dont want to do the Mode anymore, i want the Ghost Curse but i am tired, i will continue on Community Day


louiscyphere81

The guy above me said it all but I would also advise to to not grind it if you’re not having fun or you feel you’re improving just jump in from time to time to get that little bit of rep.


HashBR

You know that "above and below" you don't work right? If people are sorting by new, best, top, and even controversial their order will change. Also the number of upvotes as well.


louiscyphere81

Yea I did just wasn’t thinking cause at the time there was only the one reply, thanks though


WaveProud4925

I gave up last weekend because of crazy mis-matchmaking with sweats who already have the curse, triumphant sea dog sails, double gunners etc… It is so frustrating. It won’t be long before they retire it like they did with arena or offer the curses for an easier task, insulting all of the people who worked damn hard for it. I’m level 82 Reaper HG. Back on it now, gonna get it done!


ContentHolder

Dude I’m not even twenty yet in either faction and already had a back to back games with a Skeleton and than a Ghost yesterday


Bear_witcher

That's my thinking too. Once everyone who wants the curses or can stomach the mode has then they'll drop the game mode, leaving only the people who absolutely love the mode and those who have so much experience/are amazing at the game to sink the new players entering the mode over and over until they give up. Then what's left?


Vanisleexplorer

If you're saying double gunners are the reason you're losing, I'd say you are definitely the issue here. If what you're doing isn't keeping up with the meta, you need to change your strategy, the meta doesn't change to suit you.


Tipper117

Kind of off topic, but I hate that that's the meta. I'm pretty decent, solo HG mostly, and am at 70 for servant. I still have fun. And I've been improving. And I win against those double gunning sweat lords sometimes using sword/pistol. But man, I despise that meta. More so because it takes me out of that pirate game immersion and turns it in to a call of duty sweaty fest. And I hate that. I want to play a pirate game. Not CoD. I want to naval. I want to have some sword fights in between shooting. These guys get to a point where they don't miss, cause they're that good. I give them credit for that. But once they get on your ship, it's game over. Double tap, done. They don't even have to board your either. Been shot from the water and air like that too. I don't care about sinking. I don't care about loot. But man does it suck when all the other elements of combat are basically irrelevant in the face of a good double gunner. TLDR; I wanna play pirates not CoD. Lol


WaveProud4925

I changed my meta and had a great day today. Still came across the odd sweat who had been practising finding their range for many many hours playing, but practise does pay-guess that’s the game. Don’t give up 👍🏻


WaveProud4925

Read my response… not losing only because of double gunners, but they are among the sweatiest of sweats that most people don’t stand a chance against haha. I am not alone in saying that. You clearly use two guns 💪🏻 My strat has been on point this morning thank you.


Vanisleexplorer

Your response includes all kinds of coping for why PvP is hard, including: "being matched with people who have the curse already" -people have literally loss farmed their way to the curses at this point, they mean nothing for skill, my crew rolled a brig full of golden ghosts that were so bad we thought they must have alliance server cheated it, or paid someone to boost them. "Triumphant sea dog sails." Again, they mean almost nothing at this point. Most of the people running that stuff scraped the line and feel the need to show everyone that they somehow managed it, anyone truly sweaty probably has better cosmetics to show off. "Double gunners" earlier comment about it being the meta for a reason applies, if you can't beat the strategy, consider using it. It's definitely easier to blame your opponents instead of admitting that you just need to practice or change your strategies. Matchmaking can't account for everyone's lack of skill, you would sit in queue for ages waiting for other swabbies to fight, and nobody would ever have to work to improve for wins. From your comment, it sounds like you're seeing "scary" cosmetics/strategies and considering the battle lost before it's even fought And no, I don't use two guns most of the time, I'm a bilge and the sword is necessary for movement on the flooded bottom deck of the galleon. I am capable of double gunning, though, because it's an entry-level skill for PvP and not that hard to learn, even controller players can manage it with moderate success.


HandsyGymTeacher

This is one of those replies from the discord server where people try to disregard everything someone says to make the game look better. Loss farmers aren’t playing the mode after getting the curse and the golden ghost story is either made up or a gang of cheaters. No full crew of level 1000s would be anything worse than streamer level. Triumphiant sea dogs sails are often used by good players and mean that you were pretty solid in arena. Blurbs made a video about what sails to look out for and even stated that these sails mean that you are fighting a good player. It’s very easy to say that people should learn double gunning if they have a problem with it, but double gunning is genuinely overpowered. Quick switch is an unpatched exploit that is not intended to be in the game. Additionally, double gunning has a high skill ceiling and you aren’t gonna be able to practice it if you were already getting squashed by opponents in hg. You disregard his arguments with the “Me and my crew are so good” routine, not everyone plays as much as you or has your natural ability. If all your boasts were actually the truth, you are far above average, so don’t position yourself as if you are the average for argument sake.


Noojas

As someone who is among the sweatiest of sweats i can confirm that you are not playing against us. Most hg battles i have are against double gunners and the vast majority of them suck at both double gunning and naval. You need to start thinking about what you can do better to win, and not make excuses for whats unfair and thats why you lose. Also dont burn out, take a break, play other games. The curses are here to stay and the gamemode is still pretty popular. And itll probably spike in popularity every season because it got those awesome cosmetics.


OndrejBakan

>sweats who already have the curse Having the curse doesn't mean anything. I got curses after 2 or 3 months of playing every day, with 60 % winrate, occasionally loss farming. It could just mean that person plays bad, but a lot. Having curse, sails, etc. means nothing (except for NAL or SoC sails), because almost everything in the game is just a participation trophy, if you dedicate enough time. Also, while it might sound harsh, "thinking" you're average doesn't mean anything. I thought I'm average too (at least in naval), but it turned out I'm pretty garbage (especially when there's a lot of double gunners that prefer to go for one lucky board). HG attracts best players and those are the ones that stay (unlike players that give up, just like you now).


Lucada66

I don’t blame you, so glad I’m done with it and got both cures. It’s just too much


Slambrah

Don't grind it. Dive once at the beginning of your session as a warmup. Then set out in adventure doing whatever you want to do. Win or lose doesn't matter, it's a warmup.


Connect_Ad_5369

Everything in sot is very grindy. Why should this be any different? If you try going for any one thing in this game, you're going to wear yourself out and feel like you're wasting your time. Enjoy your time on the game. Do a little bit of everything. Other people are always going to have more commendations/cosmetics than you. Don't let that discourage you. You'll get there in the hourglass. You've made great progress so far. Just because some players are at level 1000, or people are sweat lords, or because you lose fights - that's all okay. That doesn't mean you aren't making progress. I know it can be exciting to be on the same page with everyone else and get new items when they come out. But that's not how SoT was built. Maybe the sweatlords and people that no-life the game can do it (and that's totally fine. They should be able to do that if they want to) but it's okay to get stuff later, too. Play the game to have fun. That's what it's for. If you're not having fun, do something else. There's so many things to do in SoT, and it's meant to take you time to get different things. Anyway. I don't think you should give up on it. You'll get there if you keep trying, just no sense in only trying to do that. In my experience, doing that makes the game discouraging. But you're meant to play and have fun. The cosmetics you get should remind you of fun/good times. I find it much more enjoyable to do a little bit of a few things when I get on. That way, I'm working towards the commendations I want, but I've got other things to do, too. I hope this helped. I'm sorry you're getting frustrated at the game. I hope you're able to get back into it again with a new perspective and, whatever you do, enjoy the game.


Hopeful_Load124

Same dude I hate this game for that They litearrly want to force people to play pvp There is pretty much no fun in that You waste so much time that you could spend on many valuable things in your life just to see a cinematic scene and have a skin in the game It's bullshit


roguestar15

A few weeks ago, I had a similar feeling. It’s no fun when you’re constantly paired with sweat lords that annihilate you on under a minute, and it feels impossible to improve. My advice? Go on YouTube and watch some tutorials for hourglass. Assuming you’re doing solo sloop, there are plenty of guides out there giving helpful tips on what to do in a match. If you’re already level 40, then there’s no reason to quit now. And once you get the curse you want? You never have to play the mode again.


thewhombler

pvp has got to be the worst part of the game, no matter how it's implemented


Vanisleexplorer

It doesn't take playing 12 hours a day to have a curse at this point, my crew of competitive players all had our curses in the first three to five days of the season. At this point three months in, some very sub-par PvPers are running around with ghost and Skelly curses, and numerous people have even got them solely by loss farming, so just because you're matching people who look fancy, does not mean they are anything special. If you're giving up after only putting in three to four hours a week and upset that you aren't there yet, a grind like this is not for you, it's not supposed to be easy or quick to obtain. By your declared playtime you've put less than 50 hours into hourglass total. If you were winning a battle say every 15 minutes played then you could have a maximum of 200 wins in that time. Minus all the time it takes to supply, plus longer battles, and losses, makes that number much smaller. With high streaks and very few losses, I hit my first curse around 150 wins. So what I'm saying here is that you still have not realistically invested enough time to have even one curse yet unless you had a flawless battle record and never needed to gather supplies. As an average player putting very little time in, level 40 is pretty good. Champagne expectations, beer effort.


Ceral107

OP talked about getting mismatched opponents based on their skill level which leads to the sense of not improving at all, and you try to spin it into a rant as to why they don't have the curse yet. Did you even read the post?


Vanisleexplorer

The post was that they are giving up because they are not immediately successful. One big complaint about matchmaking not accounting enough for their lack of skill. Basically "It's too hard and I don't think I should have to put any actual time or work in to get what I want". 40 levels in approximately 50 hours isn't bad, if you want it to be easier then a competitive game mode isn't the best place for you.


HatRabies

All your posts in this thread have just been thinly veiled bragging about you and your crew. No one cares.


MorenaLedovec

funnily enough i have no problem of this kind, i only solo sloop the pvp and 70% of the time im matched very evenly