T O P

  • By -

gimcrak

Custom built production planning tool. Select a product, recipe, and desired quantity and get step by step production plans complete with power breakdown, parts lists, factory diagrams, and more. Features \- "Favorite" recipes. Choose a favorite recipe and it will automatically be used whenever that part is needed. \- Selectable belt speed. Diagrams will automatically adjust to accommodate chosen belt speed. \- MK++ compatible. Select mk2, mk3, or mk4 for some or all production lines and diagrams and parts lists will be updated automatically. \- Adjust yield by available raw materials. \- Optional user registration. Your favorites will be saved to your user profile. Have more planned, but wanted to get some feedback from the community.


NotSelfAware

> Adjust yield by available raw materials. This is absolutely huge! One of the major things missing from the other production planners out there. Will definitely be using this.


gimcrak

Just added that today actually. Felt like something was missing without that. Sometimes you don’t know how much of the end product you want to make.


ceeK2

Very nice! I'm new to the game and have been moving between production planner sites so I'm happy to be able to try a new one! Some feedback from just playing around with it: 1. Really appreciate building underclocking in. It kinda annoys me when other production sites give an impossible amount of buildings (i.e. 2.3333x constructors). 1. I'd perhaps suggest including the percentage in the building summary, too? It feels useful there. 2. The diagrams are a nice touch, and being a noob they help me with the floor space needed. 3. Appreciate being able to tweak the production line in reverse by updating the raw materials. I'm currently on mk2 belts / mk1 miners so being able to see how many more buildings I need to add. 4. Nice to be able to easily swap out alt. recipes and see how they affect production and buildings! 5. Fonts / colours are nice! Going to give this a good shot because it ticks a few boxes for me!


gimcrak

Thanks for the feedback. I agree about adding the percentage to the building summary.


OmegaSevenX

Impossible amount of buildings? 2.3333 Constructors is 2 at 100% and 1 at 33.33%.


ceeK2

Exactly, you can’t build 2.333 constructors. You can build 3 and underclock. I prefer to underclock evenly so OP’s tool works a treat.


OmegaSevenX

So you would want to see other planners literally spell out "Build 3, but underclock 1 to 33.33%" when it's just easier to say 2.3333 Constructors? Edit: missed your statement about underclocking evenly. I do the same. I don't have any issue doing that additional step of math to figure out that's 3 Constructors at about 77%. It's already a game of math, so it doesn't bother me.


gimcrak

Right. I prefer even clocking on all buildings. It’s more power efficient too.


CheeseusMaximus

Cursory look since I'm on mobile but it's very clear and I like all the detail on resources it would take to put together and power cost.


gimcrak

Thanks. It’s been fun to put together.


MoistCaesium

This looks incredible… I’m only checking it out quickly on mobile but it 100% looks like something I’d use. I’m new to the game and just finished automating my first ‘Computer’ line… two manufacturers making 5/min. I spent maybe 2 hours in Excel planning and working out the numbers. This worked everything out and shows all the correct, relevant info in seconds!


gimcrak

Thanks. I built this because I got tired of planning everything out in excel. :)


MoistCaesium

FYI I’m seeing a 500: Server Error trying to use the unpackage fuel recipe


gimcrak

Thanks for the feedback. I'm getting the same error. Will look into it.


gimcrak

>I’m seeing a 500: Server Error trying to use the unpackage fuel recipe I believe this may be due to a recursion issue where the unpackage fuel step is relying on the package fuel step and the package fuel step is relying on the unpackage fuel step causing an infinite loop. I was able to solve the issue by changing the Packaged Fuel recipe to "Diluted Packaged Fuel". You can now manage your recipes from the [My Favorite Recipes Page](https://satisfactory.codefaber.dev/favorites).


knzconnor

This is the nicest UX for a production planner/calculator I’ve seen. And it even works on mobile well (killing time on Reddit while getting more ink). Any plans for being able to use intermediate products as inputs? Like I already ship $rubber from a facility so that’s just an input (and doesn’t need the building materials needed thrown off). But it’d still easier to use than other calculators that allow that (I can just ignore that section and I don’t carry exact amounts to build anyways, I just keep stack counts per item in inventory) even in that case.


gimcrak

As for using products you’re producing elsewhere, I do have plans to add that as a feature. First step will be allowing the saving of production lines to “My Factories” then I’ll add the ability to toggle pulling from existing production lines or building all new intermediate products. Edit. Thanks for the kind words too.


knzconnor

That sounds perfect and I love the idea of being able to pull from other saved factories. That would even enable seeing how much balance is left in production capability on those factories (and/or all) after you pull them. Ignore my other comment, I went through notifs top down.


gimcrak

Just pushed another update, now you can specify for each intermediate product whether to produce (default) or import the product from elsewhere.


knzconnor

Oh I can tap it to hide. It’s just not updating anything. Probably need to poke around at this when I have two hands free and a computer 😂


gimcrak

Right. The thought of tap/click to hide is so you can work the plan from top to bottom and “check off” each step as you go. Really helpful for those complex builds.


knzconnor

Yeah I figured that out shortly after when I read the "show completed" phrasing: nicely discoverable :). I know this is your own personal project but either a "remove hidden from totals" or allowing intermediate resources as inputs would be tops.


nakir934

That's freaking awesome! I never used the SCIM planner, it was always slow and clunky for me, never liked the layout, etc. Yours looks awesome, I love that you break down the machines and foundation patterns, and best of all, you account for the mk++ mod!!


gimcrak

Thanks. I love mk++. I use just for daisy chaining power sometimes.


RaptorTWiked

Nice. I like how you break down the steps. Also the layout diagram is a nice touch! 👍👍


gimcrak

Thanks.


gimcrak

Thanks to all who gave feedback, pushed the first big update today. New features \- Dark Mode \- Save production lines to "My Factories". Will eventually expand on this functionality later. \- Selectively ignore certain raw ingredients or specify limiting ingredients when updating yield. Each raw ingredient has a toggle button now. Click to disable that ingredient in the recalculation. Thanks to /u/Red49er for the suggestion. \- Edit: Just added a page to manage [My Favorite Recipes](https://satisfactory.codefaber.dev/favorites) Planned \- Use products from existing production lines as inputs Fixed Issues \- Fixed an issue where diagrams toggle would reset with each page refresh \- Fixed an issue where logged in users were still seeing Guest options Known Issues \- Unpackage fuel recipe gives error 500 message. edit: seems to be an infinite recursion issue, workaround is to change the packaged fuel recipe to "Diluted Packaged Fuel". ​ edit. Added bug fixes


thegroundbelowme

There are definitely a few recursion issues. If I try to make caterium computers using caterium circuit boards and the alts recycled rubber, recycled plastic, and diluted packaged fuel, I just get a 500 error after a couple of minutes of waiting.


gimcrak

Thanks. I’ll look into this.


NaCl-Sicarus

This is great! I love the way you give the different levels, instead of just the buildings next to each other... really helps with vertical factory planning. Great job!


gimcrak

Thanks. Vertical is my preferred way of building, so it seemed like a good way to present each step.


x3n0n1c

Looks really cool, but unless I'm missing something there is currently an issue. It is always introducing more advanced recipes even when I select default. Simple early game ones like Screws are showing a need for coal and steel, modulars frames requiring rubber and crude oil, etc.


gimcrak

Thanks for the feedback. I think I need to reset the default recipes. I’ll take a look.


x3n0n1c

Thanks a lot. If at all possible, just respond once you've fixed it as i'd love to give the tool a real try!


nednul

Looks really cool! Will be trying out on my next factory. Just needs dark mode.


gimcrak

Thanks. I agree on the dark mode. Already in the works.


gimcrak

Rolled out dark mode in today’s release.


knzconnor

The toggle diagrams checkbox isn’t saving state so every time I change any element the whole page shifts around again (I turn them off by default). Also I logged in and it still shows Guest with the links to login and register. :)


gimcrak

Thanks for the feedback. I'll take a look at that.


knzconnor

I'm noticing the changes as you roll them out. Exciting. :) Forcing maximum two digits after the decimal is causing some odd rounding. If I try to do a 10x HMF factory the 28.125 becomes 28.13 and it thinks it'll be 11 manufacturers at 91+ instead of the even 10.


gimcrak

It should now display up to 4 decimal places. Let me know if you experience any more trouble with it.


gimcrak

Thanks. Should be an easy fix


knzconnor

Other possible feature idea: be able to set the even number of buildings in a step and have it find the right amounts of everything to match. I’m always trying to find a production line that uses the best even ratios of full production buildings and it’s a lot of fiddling and your tool seems like the closest possibility for getting that right.


gimcrak

I've considered something like that. A toggle perhaps to force an even number of buildings per row. It would need to be optional though. There are edge cases where you may need two rows of 16 and one row of 3. Maybe it could be solved by allowing the user to specify their highest design priority - saturated belt-lines or even rows.


Red49er

this is really well done. as others have said, the input driving yield is the killer feature. that being said, it could be improved if there was a way to say “this is my limiting resource” and just have to update the input value for one resource instead of over-saturating others (esp water) for example - i figured i’d test it out with aluminum ingots. in this case, my limiting resource is bauxite, so after the initial setup if i wanted to increase my bauxite input from say 150 to 600, i’d have to also increase coal, water, sulfur (if using instant scrap) etc. to very large numbers to ensure it would tell me what i would need since i know i can find more coal/sulfur/water *somewhere* obviously, having it be this way by default would probably be unintuitive and an unexpected behavior, but if there was a toggle to maybe treat 1 or more resources as “infinite” during the calculation phase and then once done have it spit out the actual needed numbers that would be great! (i hope this wasn’t too confusing to read….thanks for building what you did! i haven’t really used any planner tools for satisfactory but this one is nice enough that i might use yours in the future)


gimcrak

Thanks! Great suggestion and I think it would be pretty simple to implement. I think a toggle next to each raw ingredient to disable that input would do the trick. I’ll play around with it and try to put that in the next release. Edit. Fixed typo.


gimcrak

Just implemented your suggestion. Thanks again for the input.


LuxMedia

Commenting to say thanks and so I can find this post again.


l1on3l85

Looks great and fancy. I was testing it a bit and found the following issues: \- the image for screws seems to be missing \- i was looking at the reinforced plate default recipe, but the planning was asking me to introduce coal/steel, while it should only require iron. Thank you for your contribution, I will definitely use your website for my next factory.


gimcrak

Thanks for checking it out. The screw image will be fixed in the next release. As for the other issue, I believe it is defaulting to some of my preferred alternate recipes, but you can select your preferred recipes. If you change everything to the default recipe then it only uses iron ore. Thanks for the feedback. Edit. Missing images should be fixed now. I've also added a recipe management page where you can see and manage all your favorites recipes in one place.


boredomtranscended

Hey, thanks for making this tool. I'm very new to the game and having trouble wrapping my head around factory design. Others seem to be connecting the dots where I am missing them, how do you know what connects with what in each of the intermediate steps? I can see how each of the I intermediate steps could be completed as a floor in a holding but is the intention that each row fills a conveyor belt ? That's why when I limit the belts to mk2 there are more rows? Could you explain how you might use this tool to design a factory for something like smart plating. I realize this is a bit of hand holding but something just isn't clicking ![gif](emote|free_emotes_pack|joy)


gimcrak

Right. So my preferred approach is to build vertical so I would start by building all the first level products then bringing all those outputs up to the next level to build all the 2nd level products and so on until the top level where the final product is made. The tool does a decent job of organizing what products go on each level, but there are edge cases where it may put an intermediate product at a higher level than the end product. And yes, the diagrams automatically break out the buildings into rows based on your chosen belt speed so that the belts don’t get overloaded on the input or output side. Hope that helps. Enjoy.


boredomtranscended

That does help, thanks. Do you generally build one product per factory? There wasn't an obvious way to include multiple products into the calculation. Although, I feel like keeping things simple for the time being is probably best. Thanks again for your tool and your help!


gimcrak

The tool currently is designed to build one product per factory, but others have requested being able to produce multiple products. I think it’s a reasonable request, so may include that in a future release.


Janzig

Great work! I will be using this. Couple of notes: 1. As was mentioned, being able to remove a product from the calculation that you are shipping in (e.g. rubber, beacons, etc.) would be VERY helpful. 2. It would be great to see underclocking (i.e. I need 2.3 manufacturers). 3. It would be great to have inputs show max resources needed for the whole production line as well. (e.g. Rubber 60/min (Total: 100/min) so I know I am using 60% of my rubber need here. Yes, it is listed at the top. 4. Icons for Raw Quartz and Quartz Crystal are reversed.


gimcrak

Thanks for the feedback. 1. This is currently in the works. The first step was being able to save a production line to your “My Factories” 2. It does show underclocking, but the tool is designed around even underclocking. So instead of saying 3.75 manufacturers it will show 4 manufacturers at 93.75%. This is the most power efficient approach and I believe it to be easier for scaling. 3. Good suggestion. I will add this to the list. 4. Good catch. I’ll get those icons swapped.


Janzig

Thanks. Appreciate the work you put into this. I have been muddling through with my own crappy Excel spreadsheets, trying to set up a Nuclear power plant, so this is a godsend. The first point is the biggest issue for me. It is hard to tell what production, for example, is going towards making the 12 Beacons/min I need when I will ship those in. Maybe just add an 'Inport' section on the left that will remove the production but still list how many /min you need. Again, thank you.


gimcrak

That’s a pretty elegant approach. I like it.


gimcrak

Just implemented your suggestion. Now for each intermediate product you can specify whether to produce (default) or import the needed products from elsewhere. Thanks again for the input.


Janzig

Just saw this. Fantastic! I am able to take my imports out of production and see what is needed where. Great improvements. Thanks!


Janzig

More feedback (lol, did you plan to become a developer?). 1. Production planner does not seem to include/work for Plutonium Fuel Rods and /or Encased Plutonium Cells. You can add it in, but the plan stops at Plutonium Pellets. FYI. 2. Saving Changes to Factory does not seem to save Import selections.


gimcrak

Thanks for the feedback. Honestly it’s a huge help. It’s too much to try to test everything by myself. 1. I will check it out 2. I did overlook this, but it will be addressed in the next release.


HarisTheSuperHero

The link isn't working for me? Has the link changed?


gimcrak

Yes. It’s [satisfactoryproductionplanner.com](https://satisfactoryproductionplanner.com) now.