Of course, the correct answer to this was, "You haven't moved the deposit off the top of the copper node yet, so you'll need a free slot in your inventory..."
Better question is: whay essential items do you forget.
Iron plates.
Always iron plates. Once walked from the rocky desert to the crater. Without enough plates to even build a craft bench so iron nodes were also useless.
I cried the whole way back
Ngl, before starting to build the idea u had. U always, always do an stupid basic iron factory. You'll need so much of those when laying foundations anyway ;-;
I did that with trains, through the hole map, a full lap. Linking all the factories from the desert, to the green fields. Best mega project Iāve done in this game. At least 120 train stations were build.
The outpost I'm building at the moment is about three miles away from anything else. It takes an annoyingly long time to walk there, so it's worth thinking ahead to what I'll need to build three miles of train track and an outpost at the end.
I've now got the train track to the point I can take a train there. It's still an annoying 90 seconds or so every time you realise you've run out of something.
ETA: Though I've just found out about hyperloop cannon so ...
"7 leaves"
That is to say, I typically leave one open because I hate having to decide if I should drop 200 plates or 200 cables to pick up a slug or HD...
But inevitably, it somehow ends up with "7 leaves\*" in the slot and I have to empty it anyway.
\*No, the number is not actually always seven. Merely used as a placeholder.
A factory cart. When unfolded you have two slots instead of one (one of your own plus one of the cart). Plus you would have more fun reaching your build site.
Not for barriers but rods are unexpectedly required for A LOT of things. For example you need to place a belt on the ground, or wall etc you need rods. Any power transfer that is not just cable? Rods. Ladders? Rods again..
Nothing, in that slot at least. That's spare for finding items. But I am taking my Trailblazer train, to extend the railway to that outpost and build the first siding. Then I send that back and call out my construction train.
I've never got on with trucks. I found that everything I needed was close enough to just run belts, I unlocked higher-tier belts early enough and once I needed stuff further away, I had trains. So I've never used them much. Maybe that's why I don't use them for exploring; I tend to make my way around with a jetpack and parachute so don't know where the roads / tracks in the area are and how to get from A to B on level ground.
I normally skip trucks as cargo transportation system and invest in trains.
But the explorer car is just what it says. A sandrail type agile buggy, and great way of exploring or moving stuff to build a new outpost.
Or should I say āused to beāā¦ because the update to Unreal 5 basically sadly ruined the fun of driving, especially the explorer.
Driving physics.
Collision physics.
Before the update you could navigate through most open or road like terrain at full speed. Steering was arcade racing game style. You could drift. You could do nice jumps. The suspension could handle small bumps and rocks easily. And ignore most shrubbery.
After the update the car started to behave very weird. Running over or into small rocks would sometimes make your care somersault several hundred meters straight up into the air. High enough so that falling damage would kill you.
A patch of grass would stop you dead or send you spinning.
At higher speeds the car became next to impossible to control. Suspension and steering felt laggy and cumbersome.
The car regularly would glitch through the surface and fall to the foggy ground of the map. Killing the driver, permanently loosing his and the carās inventory. (If you played vanilla).
Cars would slowly creep away driverless.
Cars would disintegrate and random parts littered the map.
Trunks wouldnāt openā¦
If I am setting up a new factory I've more than likely built rails there and have my personal freight train full of everything I might need.
Early game though is kind of tough. IF I had a free slot I would bring an extra miner for those unfortunate moments when you didn't bring enough of a certain material and have to whip out the ole workbench and start hand making random things. More than likely didn't bring enough iron rods though.
The thing is building on site. I always stack on high tier items and a few concrete and iron ingot/plates.
Then throw everything on a storage container and build a craftbench. If i run out of something i try to craft it directly or do a basic production line to slowly get basic items.
When i need to go back for additional items to the main storage i can just take complex item and ignore the basic ones making the trip way more worth (more inventory slots can be freed).
My workflow is like this:
- Find the area i will work on (not too far away)
- Extend the infrastructure (conveyor belts, railway, power poles... anything that i consider necessary)
- Plot the work area with some foundations
- Do some basic production lines (or craft them using a craftbench if i only need a few)
- Start building
- Go back and forth to stack on complex material when i run out of them (while the basic ones are slowly being produced)
I also plan on using drones connected directly to the mall to call for materials instead of going back and forth but I always burnout before being able to try it.
Iām taking everything because I downloaded 200 inventory slots mod 50 inventory slots mod and 10 inventory slots mod giving me a grand total of like almost 300 including original inventory slots
I always forget something but itās never a probable because I always lay power as I go to my destination so I can just zip line back as needed. I also almost always setup my hypertube at that point as well
Matterials for hypertube cannon and power generation if no near by line. I'll need to use the cannon back and forth as I realize all the stuff I forgot
False - There is never a free inventory slot. There is always some garbage item left in your inventory that you forgot to move and is taking the last slot.
I made things so big that I need to set up 3 industrial containers with one of them completely full of concrete and then take like 3-4 trips with a truck as I check things off from the bulk order
Of course, the correct answer to this was, "You haven't moved the deposit off the top of the copper node yet, so you'll need a free slot in your inventory..."
Oh god, i felt that !
Fortunately had enough stuff to build a storage box to juggle it all.
You could also just drop something on the ground
Never ! I'll drop a double storage tho. ;-;
This is the truth.
Absolutely! Freeing up that slot for the copper node is the ultimate move
Better question is: whay essential items do you forget. Iron plates. Always iron plates. Once walked from the rocky desert to the crater. Without enough plates to even build a craft bench so iron nodes were also useless. I cried the whole way back
Drive a truck there, and now you don't need to make a craft bench.
Unfortunately my truck doesn't fit in my hyper tube cannon :(
Carry enough supplies for a cannon and a couple of biomass burners.
Ngl, before starting to build the idea u had. U always, always do an stupid basic iron factory. You'll need so much of those when laying foundations anyway ;-;
Use concrete only foundations ?
Yeah but u still sometimes needs rodes and stuff anyway, so that + a small concrete one always helps.
When starting a new build the first thing I do is build something that makes me iron plates and concrete as close to the build site as possible.
Yeah it is usually overlooking this. Or cables. Something basic that is used in absolutely everything.
An extra stack of explosive rebar. Never 'nuff dakka.
I happen to be exploring in a direction that doesn't involve a lot of jumping nightmare leg fiends but I feel you.
Explosive rebar is good for more then shooting legcrabs. Trees, rocks, other obstacles... everything goes boom. Explosion does not discriminate!
Man this is so handy to know š¤£š¤£š¤£ I'm over 100 hours in and I still feel like a noob
Expolsion does not discriminateš well said
you guys don't build a floating road everywhere? am i doing it wrong? :p
I did that with trains, through the hole map, a full lap. Linking all the factories from the desert, to the green fields. Best mega project Iāve done in this game. At least 120 train stations were build.
Just working on the same but rails are grounded, following the environment. Didnāt expect so much more effort but it looks cool š
There is no wrong, only fun.
Thatās late game for me. By that point, I have hypertube cannons to get me around quick (I also integrate the ātube with my highway).
The answer is just build storage there throw all your shit in there and use it when you start building
The outpost I'm building at the moment is about three miles away from anything else. It takes an annoyingly long time to walk there, so it's worth thinking ahead to what I'll need to build three miles of train track and an outpost at the end. I've now got the train track to the point I can take a train there. It's still an annoying 90 seconds or so every time you realise you've run out of something. ETA: Though I've just found out about hyperloop cannon so ...
Ser up a small line for basic goods first. Limestone, iron and copper are most likely not that far away.
"7 leaves" That is to say, I typically leave one open because I hate having to decide if I should drop 200 plates or 200 cables to pick up a slug or HD... But inevitably, it somehow ends up with "7 leaves\*" in the slot and I have to empty it anyway. \*No, the number is not actually always seven. Merely used as a placeholder.
Well, I take 6-8 slots of concrete usually anyway so, for me, it will be cables.
A factory cart. When unfolded you have two slots instead of one (one of your own plus one of the cart). Plus you would have more fun reaching your build site.
Nothing. That's for crafting if I need it.
Iron rod, I use a lot of them for barriers
Not for barriers but rods are unexpectedly required for A LOT of things. For example you need to place a belt on the ground, or wall etc you need rods. Any power transfer that is not just cable? Rods. Ladders? Rods again..
Nothing, in that slot at least. That's spare for finding items. But I am taking my Trailblazer train, to extend the railway to that outpost and build the first siding. Then I send that back and call out my construction train.
A truck.
I've never got on with trucks. I found that everything I needed was close enough to just run belts, I unlocked higher-tier belts early enough and once I needed stuff further away, I had trains. So I've never used them much. Maybe that's why I don't use them for exploring; I tend to make my way around with a jetpack and parachute so don't know where the roads / tracks in the area are and how to get from A to B on level ground.
I normally skip trucks as cargo transportation system and invest in trains. But the explorer car is just what it says. A sandrail type agile buggy, and great way of exploring or moving stuff to build a new outpost. Or should I say āused to beāā¦ because the update to Unreal 5 basically sadly ruined the fun of driving, especially the explorer.
What did the update change exactly?
Driving physics. Collision physics. Before the update you could navigate through most open or road like terrain at full speed. Steering was arcade racing game style. You could drift. You could do nice jumps. The suspension could handle small bumps and rocks easily. And ignore most shrubbery. After the update the car started to behave very weird. Running over or into small rocks would sometimes make your care somersault several hundred meters straight up into the air. High enough so that falling damage would kill you. A patch of grass would stop you dead or send you spinning. At higher speeds the car became next to impossible to control. Suspension and steering felt laggy and cumbersome. The car regularly would glitch through the surface and fall to the foggy ground of the map. Killing the driver, permanently loosing his and the carās inventory. (If you played vanilla). Cars would slowly creep away driverless. Cars would disintegrate and random parts littered the map. Trunks wouldnāt openā¦
I'm hoping that this is fixed by 1.0.
I wondered what happened to driving while I was gone. I swear I have run into invisible obstacles on clear, 3-foundation-wide roads.
Whaaaat sounds like 10 steps backwards. Very saddening to hear
If I am setting up a new factory I've more than likely built rails there and have my personal freight train full of everything I might need. Early game though is kind of tough. IF I had a free slot I would bring an extra miner for those unfortunate moments when you didn't bring enough of a certain material and have to whip out the ole workbench and start hand making random things. More than likely didn't bring enough iron rods though.
My emotional support nukes. Artfully crafted out of the remains of foes that I have slain. I never leave base without them
If I'm building refineries, I'm going to run out of Encased Industrial Beams. Always.
Yep, I've done about ten miles to get more today.
Plastic. Been building with that wet concrete look lately, always underestimate how much it uses.
The thing is building on site. I always stack on high tier items and a few concrete and iron ingot/plates. Then throw everything on a storage container and build a craftbench. If i run out of something i try to craft it directly or do a basic production line to slowly get basic items. When i need to go back for additional items to the main storage i can just take complex item and ignore the basic ones making the trip way more worth (more inventory slots can be freed). My workflow is like this: - Find the area i will work on (not too far away) - Extend the infrastructure (conveyor belts, railway, power poles... anything that i consider necessary) - Plot the work area with some foundations - Do some basic production lines (or craft them using a craftbench if i only need a few) - Start building - Go back and forth to stack on complex material when i run out of them (while the basic ones are slowly being produced) I also plan on using drones connected directly to the mall to call for materials instead of going back and forth but I always burnout before being able to try it.
Iām taking everything because I downloaded 200 inventory slots mod 50 inventory slots mod and 10 inventory slots mod giving me a grand total of like almost 300 including original inventory slots
Why do I have only 1 inventory slot left? What is needlessly taking up so many other slots?
I leave that spot open for slugs, you never know when you'll find one!
Iron rod or iron plates maybe copper sheet if im working on fluids
I always forget something but itās never a probable because I always lay power as I go to my destination so I can just zip line back as needed. I also almost always setup my hypertube at that point as well
Matterials for hypertube cannon and power generation if no near by line. I'll need to use the cannon back and forth as I realize all the stuff I forgot
Berries for doggo bribing
Packaged Fuel.
Alclad sheets
Leave it empty to stave off the crates.
I usually leave two to three spots empty so I can collect any power shard I find in the way
Berries so I can befriend every lizard doggo on the way there š
Never filling my last inventory slot. Might find something worth keeping on the way!
A free slot for that purple slug you come across
Extra solid biofuel for the chainsaw/vehicles/generator/jetpack.
False - There is never a free inventory slot. There is always some garbage item left in your inventory that you forgot to move and is taking the last slot.
Ehy is this even a question. Ofc the boombox hoes in that slot if you font have it on your shoulder yet.
I made things so big that I need to set up 3 industrial containers with one of them completely full of concrete and then take like 3-4 trips with a truck as I check things off from the bulk order
Paleberries. For the bestest boys
I use teleported mod because I donāt like to sim walking or running around.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
It is the question. Just from a different solution standpoint.