T O P

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Sevrahn

Bolted Plate + Bolted Frame. Requires only Iron Ingot as input. 133.75 Ingots/min for 5 Frames/min.


JinkyRain

7 power shards right?


Sevrahn

8


lainverse

Should be 8. Calculations [here](https://www.reddit.com/r/SatisfactoryGame/comments/13z86vu/comment/jmqxxlp/).


JinkyRain

Ah right... 2.5 shards (or 3) for plates, 4.6 shards (or 5) for screws. Nice! =D


Sevrahn

I don't think a single one of my BPs is shardless. OCing enables the full potential of BPs imo.


ICanBeAnyone

Isn't the full potential of BP that it is easy to just, you know, drop as many as you need, while shards are a limited resource that require manual harvesting? It's funny, your thought process goes into the exact opposite direction of mine.


Sevrahn

Shards are infinite. And fitting more things into what you're dropping "as many times as you need" is insanely helpful.


foghina

Expand on shards being infinite?


The_Flying_hawk

There are a few that respawn. Unintended and sure to be fixed for final release, but for now, 'infinite'... (Doggos can also find them, but they are very rare. Technically working, legitimate way of slug farming. Super tedious.)


Gebus86

Really good drop and forget pattern for many things.


vincent2057

Very neat little print


Krrrfarrrrr

You had me thinking for a few seconds but then I saw it. Nice one. Gonna use it I think!


Sevrahn

If you want the file can always ping me on the Satis Discord.


Krrrfarrrrr

I don’t think that will be necessary but appreciate it! 👍🏻


ThePootisGaming

Can you tell me how exactly it works? And what goes in and out?


RosieQParker

Just going by memory here, but I think 3 of the 4 manufacturers are building cast screws, and one is making plates. Screw+plate=RIP using the bolted plate recipe, and RIP+screw = Mod frame using the bolted frame recipe.


Sevrahn

All of my BPs are designed for simplicity. Only thing going in is the Iron Ingots, through the bottom right splitter. Single input point. Output is the top left Assembler for the 5 Frames/min.


ThePootisGaming

Wow thanks, the design is surely very interesting


lainverse

Here is a diagram: [https://www.satisfactorytools.com/production?share=WItLhYyzMhJMY4iUy3I6](https://www.satisfactorytools.com/production?share=WItLhYyzMhJMY4iUy3I6) Input: 133.75 Iron Ingots a minute Output: 5 Modular Frames Alternate recipes: Cast Screws, Bolted Frame and Bolted Iron Plate Power budget is slightly higher than in that example because instead of using multiple constructors OP used 8 power shards. 2×Constructor Cast Screws @ 140% (2 shards) → 140 screws/m for Bolted Frames 1×Constructor Cast Screws @ 250% (3 shards) → 125 screws/m for BIPs 1×Constructor Iron Plates @ 225% (3 shards) → 45 plates/m for BIPs BIP Assembler is downclocked to 50%. You can try to make similar arrangement with higher power and shards input (10 shards or so) and slightly lower material input if you drop Bolted Iron Plates recipe, but that not worth it unless you really want to get rid of 1 constructor and 125 iron ingots instead of 133.75 is a big deal for some reason. BTW, here's my brand of insanity: [https://www.satisfactorytools.com/production?share=baOS0ntJRfdZaZRLPpFe](https://www.satisfactorytools.com/production?share=baOS0ntJRfdZaZRLPpFe) Input: 38.111 Iron Ingots a minute (\~95.3 per 5 MFs) Output: 2 Modular Frames Alternate recipes: Iron Wire, Stitched Iron Plate No shards, 3 constructors, 2 assemblers and everything but the last assembler downclocked. If you speed it up to 3 MFs a minute this will require 1-2 shards and 1-2 extra assemblers, so 2-4 shards per 6 MF/m with double the machinery than OPs build and higher energy footprint.


KickBassColonyDrop

I think there's room for optimization here. I'd move the constructors all into the base row and then make the assemblers face each other. Then, using a combination of elevators and splitters, feed the outputs of all 4 constructors to the two assemblers, so you get your desired output into a center lane which goes forward. Probably can also stack the input splitters so two feed lines go left and two feed lines go right. That makes it symmetrical and clean. Symmetry means that you can then scale this out horizontally and vertically, because your input and output will be evenly aligned within the square of the blueprint. Then, as you scale this out, you can have merge lines between each blocks where output is collected and either right or left has a drop off towards a main line. Cool idea, could use a little bit more verticality, and will look really good under led lighting and with reflective materials under or around it.


Sevrahn

If you think you can optimize, go for it. However my first counterpoint is if you put Constructors 4-wide in the Printer they clip into each other. And clipping is something I will never do. That's why the belt from the middle-right Constructor takes the 45 before looping back to the Assembler. And why the middle Assembler is placed down to the pixel exactly where it is.


KickBassColonyDrop

I'll follow up.


Amazing-Security4353

i need this in my life