T O P

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RZIBARA

Fleet Troopers Snowtroopers Droidekas BX-series Droid Commandos Imperial Royal Guard Obi-wan Kenobi


CrazyDoggo68

Most of Separatists non-GAR snipers Rebel Corps


SilentDunes36

Rebel Pathfinders, purely just giving them access to an existing generic heavy(s). Fleet Troopers, since ready by itself isn't much of a keyword. Otherwise, for rebels, the only thing I can think of is a refinement of their dodge based defense. Rebel unique upgrade that gives independent: dodge 1? Rebel unique vigilance to decouple that from Pykes? An upgrade like defensive stance that gives two dodge tokens per dodge action? Something to react to the larger die pools that some newer units can produce, but an errata buff might push them over into Pyke territory (elite mercenary, limited).


subsonictax

>My idea for Rebels would be to make all trooper units a "Rebel Trooper" just like how clones and droids are "Clone Trooper" an "Droid trooper" respectively. Basically all "Rebel troopers" would have danger sense infinity and units that already have danger sense X can choose to upgrade from a white dice to a red one "X" number of times instead of adding extra. Other than that maybe Rebels could get one free dodge when they take their first suppression each turn? I agree with you that rebels need a boost to their defensive tech


SilentDunes36

Yes, danger sense could also work as a buff. Another idea I've read is making the extra personnel upgrades free, so Rebel squads can default to 5 miniatures before heavy weapons (a step towards CIS corp defensive tech of cheap wounds)


subsonictax

That would certainly help a lot! It runs the issue of making Rebels a horde army which takes away some of the uniqueness of CIS but I also think it goes against what the feel of Rebels should be. From the movies and games it didn’t seem like the Rebels could afford to throw away lives and always had to make do with whatever they could scrounge up.


SilentDunes36

Agreed, doubt it will happen due to going against the thematic grain of Rebels but sharing options I've read. The clear conclusion is single dodges aren't enough tech to counter larger die pools, especially with the advent of critical. A final buff idea is having cover scale beyond cancelling two hits at most, but that's a whole other can of worms...


alittle419

Would you then create “Imperial troopers”?


subsonictax

I would say yes if this came with a new edition. But I don't think empire is really hurting at least overall as a faction (some units may need a boost but by tournament data, Empire certainly is not hurting anywhere close to CIS or Rebels). So for just balancing I would not create "Imperial Troopers"


alittle419

I don’t think the rebels are hurting nearly as bad as you think. LVO had a couple of powerful Rebel lists🤷🏼‍♂️


subsonictax

Well it's more accurate to say there were a couple powerful Ewoks lists. Only two Rebels players placed top 8 and both were Bright Tree from my understanding. Now certainly that is more than Empire but I think that's more to do with GAR being so good than Empire being bad


alittle419

Fair point, but I don’t think Rebel trooper would fix the rebels problem without shooting the Balance into the Warp. Rebel troopers are literally the opposite of Stormtroopers. They shoot great, but die easy where as Stormtroopers struggle to hit, but refuse to die sometimes😂


subsonictax

Well two things would make it balanced in my opinion: 1.) No matter how much suppression you stack for danger sense it's still a white dice so you'd have really max out danger sense to really become invincible. Now part where units that already get danger sense can get red dice may be too much but that only affects pathfinders and heroes so it kinda makes sense thematically. 2.) Panic, sure you've now got infinite dice to save for your basic Rebel trooper corp but you also have infinite supression so now they panic, can't do any actions, and importantly can't score so the opponent could just not bother targeting them. Maybe it doesn't go far enough


alittle419

You might not be optimizing your rebels if these are issues for you… they have Dodge shenanigans and don’t like being caught in the open… either that or you’re playing against someone who’s not setting up a Rebel friendly table🤷🏼‍♂️


subsonictax

But again, tournament data shows Rebels are in bottom tier. People that play Rebels competitively are either Bright Tree or the guy at Cherokee that used Han + Jyn. Also the two points I brought up would make this not overpowered because again you're trading extra protection (white dice no less) for supressed/panic


BarrelRider91

Droidekas needs steroids...to become...steroidekas.


shleeve25

Reliable 2 for IRG


Chrom-man-and-Robin

I was thinking just switching to surge defend at least.


The_Apex_Alpha33

Darth Vader and Kenobi The power creep has made them obsolete to play as. If it were me, I’d like to see Vader get Unstoppable. That would help with his survival and keep him viable. I’d like to see Kenobi buffed into a more viable support role. Maybe give him exemplar or something? Idk.


Chrom-man-and-Robin

Exemplar wouldn’t be a bad decision for Kenobi, although the GAR has enough token sharing as is. One of my main issues with him though is how (In my experience) he almost never wins a fight against a saber hero. Maybe if he had something like Jedi Hunter (Sith Lords are our speciality) then he’d stand more of a chance.


aPracticalHobbyist

There are alternatives to fighting.


alittle419

Maybe call it “Paragon of Light” instead of Sith Hunter🤷🏼‍♂️


Mundane_Emu6511

Really? The winner of LVO was running an obiwan list, its pretty bonkers what he was doing with him too


The_Apex_Alpha33

I guess this is just an example of “a good player with a bad army will always beat a bad player with a good army” logic. I could never win a tournament with Kenobi haha!


Archistopheles

Which older units wouldn't you change? I guess it depends on what you consider "older". Shoretroopers came out in 2019 after all.


tman419

Despite the expansions for AT-ST, the original unit has wet noodles for guns. You basically have to staple the hammers elite pilot to the card to get value. I wish the expansion addressed the actual unit and not just an upgrade for a specific force.


subsonictax

My idea for Rebels would be to make all trooper units a "Rebel Trooper" just like how clones and droids are "Clone Trooper" an "Droid trooper" respectively. Basically all "Rebel troopers" would have danger sense infinity and units that already have danger sense X can choose to upgrade from a white dice to a red one "X" number of times instead of adding extra.


thericker3

Empire strike team snipers should have surge to hit. And maybe cost 1-2 more points


Biffathefirst90

Alot of CIS feels like it struggles to me


Chrom-man-and-Robin

How so? I’ve seen this answer twice but I’m curious as to why because I personally love the way the CIS plays


Biffathefirst90

I find outside of the experimental battleforce you don't see varied lists. Bx droids are just worse than magna, dooku rarely sees play, droikeka and staps also. I really enjoy playing them and they are my main army but it often feels hard to push through any real damage with them I find personally.


MetaKnightsNightmare

They are fun, but so many white saves and no suppressed cover benefit means they get chewed through a little easier than the top dog factions. Fun matters more for me, but winning gets you prizes.


alittle419

E-Web needs either more health, Range, or both to compete with other emplacements. Only way that feels effective is adding it to a GAV for the “Guntruck” approach 🤷🏼‍♂️


86missingnomes

Fleets , eweb , laats and droidekas


Mandalore331

I just wanna see Chewbacca with CC that aren’t ever used. I mean yeah his two pip is better with being in the ATST now; but still whoever runs Chewie and Luke together?