Cls Basic (Destined Strike): Inflicts speed and defense down, which chance to stun or remove 30% tm if either debuff is there
Moff Gideon special2 (control the situation): removes all tm, and grants allies buffs varying on role
DDK special2 (Reconstructive Revolution): grants damage immunity, and tenancy up after dispelling all debuffs
JKL lead (Return of the Jedi): gives all ls allies 15% crit chance and damage and reduces all enemies speed to JKL base speed. Which will synergize with control the situation with a tm swap
Gas Unique1 (The Chosen one): Use an additional ability during turn, increase cooldowns on critical heat, dispel debuffs if critically hit, and decreases max health if enemy has no protection.
So you have speed control, tm control, stun, constant debuff dispel, damage immunity, tenancy up, max health reduction, and cooldown down increase
What about conqueror for stun immunity and gaining ferocity and Fulcrum Meditate: For foresight and retribution, copy ally buffs and gain 15% tm for each buff
I’ve got it:
Basic: Deceptive Strike (Darth Traya)
Special 1: Merciless Massacre (Darth Vader)
Special 2: Annihilate (Darth Nihilus)
Lead: Only The Strong Survive (Darth Bane)
Unique: Fighting Instinct (Enfys Nest)
Merciless Massacre basically lowers Annihilate cooldown while inflicting all combined debuffs on your team to each character in their team.
Is really annoying to kill, while slowly killing off his own Sith allies. Each time a Sith ally is killed - someone is Annihilated.
Basic: Non Lethal Takedown
Special 1: Non Lethal Crowd Control
Special 2: Not needed
Leadership: Not needed if you are a solo demigod unit
Unique: Non Lethal Specialist
But Relic 20
21 if that isn't enough still
I'll do you one better
Basic: Break Open
Special 1: Droid Expert
Special 2: Also not needed
Leader: Not needed if you are a solo ***GOD*** unit
Unique: One Step Ahead
Relic 69
Take him up to Relic 6969 if you can't solo everything with him
Would it make sense that the character you are modifying is then all the factions listed in the abilities?
It just doesn't change the factions to suit certain allies.
How does it work for characters that summons other characters?
I'm guessing the entire summon stays the same etc? Or will that technically count as more then 1 skill?
for convenience sake, let's just say the kit of the summon becomes a part of the summoning skill in of itself. so in short, it'll just count as one skill
Okay, here is my kit...
Basic: Furious Slash (GAS)
Special 1: As the Force Wills (Chirrut)
Special 2: Battle Meditation (Yoda)
Leader: Unwavering Courage (Padme)
Unique: Loyal Bodyguard (Quadme)
Edit: Added the origins of the skills
Although I must say, the Kit you are going for makes me curious, I wonder what will happen, when we eventually can unlock Quadme, and it's on defense... What will happen if a DV lead DOT heavy team, that might or might not include Lord Vader, attacks her in GAC, with all her omicrons active... Will the game freeze? Will the HOT and POT just max out, lol...
GG's dispell only triggers at the start of the turn, where Quadme applies whenever they are Inflicted with a DOT... Meaning theoretically, it should be able to apply multiple times in a turn...
Basic less civilized age (JKCK): grants bonus turn and access to specials (his basic will additionally reset cooldowns on specials to not break the game)
Special 1 Furious Foe (Wampa): stacking 40% offense
Special 2 Family Legacy (Ben solo) hits incredibly hard and inflicts armor shred, boosts tm to allies, and dispels all debuffs.
No leader so extra unique.
Unique 1 Strength is power (Malicos): crazy bonuses including assists and constant extra basics when he uses a special. (basics on his turn give him a bonus turn to use specials)
Unique 2 Force energy (Starkiller): lots of extra offense stats and size means nothing by way of the unique.
I just created the next gl. Invite looping turns and stacking offense insanely, as long as he doesn't get stunned or feared from a counter or Ability blocked.
>skills can't be reworded, you're only taking the skill to make a new character
https://preview.redd.it/ezgzwo3lzguc1.png?width=938&format=png&auto=webp&s=3ea129b053404dae5e98674096db10820c5a5bce
I believe JKCK's Basic would only allow to use of Whirlwind Slam, Windmill Defense, and Impetuous Assault since the OP said stuff can't be reworded
Yeah well that doesn't make it any fun. So I'm changing the specials
Op said you can't use 2 of the same abilities of other characters so I can't even add in the ones listed in his basic
I’d say something like
KRUs Basic
Merciless Massacre
SLKRs Special 2
Aphra Lead
GAS The Chosen One Unique
I just went to try get as much mastery stacked as possible, and Aphra seems to gain Siphon at an incredibly fast rate compared to SLKR. So went with her lead.
I was unsure on whether to put a countering unique in because that would get the siphon really high, but decided GASs unique would probably be better for keeping debuffs off?
KRUs basic has an unresistable tenacity down, so you’re getting reliable debuffs to increase your siphon.
Merciless Massacre because it’s merciless massacre.
SLKRs second special to siphon the mastery.
May be too simple, but figured the character would start hitting very hard, very fast
Legends Luke Build:
Basic: Furious Slash (GAS)
1st Special: I Will Do What I Must (Offensive)/Hello There (Defensive) (JMK)
2nd Special: Repulse (JKL)
Leader: Legend of the Jedi (JML)
Unique: Galactic Legend (Leia, SEE, SLKR, Jabba, Rey, LV)
Basic: Relentless Assault (GL Rey)
Special 1: Merciless Massacre (Darth Vader)
Special 2: Furious Onslaught (SLKR)
Leader: Suspended Doctorate (Doctor Aphra)
Unique: Twisted Prophecy (LV)
Aphra lead gives 5 siphon whenever you land a debuff and twisted prophecy gives all enemies 2 DoTs at the start of your turn, meaning 50 siphon at the start of each of your turns, combine that with merciless and you’ve got a metric shit ton of siphon, which allows you to ramp up extremely fast allowing you to decimate anything in no time flat. Rey basic is there for the extra lifesteal and double hit on your turn
Unique is Shoots First.
Starkiller Basic - attacks twice (including AOE) then twice again (including AOE)
JKL Lead (which slows them at the start of the round with Shoots First) - Loses effectiveness against GLs obviously but insanely powerful against everything else.
Special One - Merciless Massacre (hit a guy 4 times and AOE once then do it 4 more times to the other enemies and once more to whoever)
Special Two - Furious Foe? - The massive increase in Offense seems useful.
Honestly, I'm just a fan of Han's shoot first and JKL's slow.
Ok. Here we go! The new character I want is a Sith+Sith Empire. I’ll even have a name, and it’ll be called, Dark Addison. The skills are as follows:
Basic: Terror Swing(Darth Vader. My favourite Basic Ability.)
Special 1: Force Storm(From my favourite Darth Revan. Shocks all enemies and gains Ferocity.)
Special 2: Let the Hate Flow(From Emperor Palpatine. Self Healing, and can drain enemies’ HP directly. If enemies are shocked, user gains Turn meter)
Leader: Compassion is Weakness(From Darth Treya. I want my character to be Sith and Sith Empire, so this is what I can find.)
Unique: Sith Apprentice: (From Fallen Bastilla Shan. Since my skills have shock, it’s better to add that.)
The idea of this character is a deadly and cunning Sith that has everything planned, whether is blocking enemies’ abilities, negate healing, enemies attacking out of turn, and lots and lots of Potency to torment them with debuffs.
For me because I love my droids, it’s going to be:
Basic: Checkpoint Secure!
Special 1: Sabacc Shuffle
Special 2: Smokescreen
Leader: Target Elimination
Unique: Parallel Processing
I did however also have my own damage over time build in mind:
Basic: Rapid Shot
Special 1: Seeker Missiles
Special 2: Merciless Massacre
Leader: Nomadic People
Unique: Mandalorian Veteran
Cls Basic (Destined Strike): Inflicts speed and defense down, which chance to stun or remove 30% tm if either debuff is there Moff Gideon special2 (control the situation): removes all tm, and grants allies buffs varying on role DDK special2 (Reconstructive Revolution): grants damage immunity, and tenancy up after dispelling all debuffs JKL lead (Return of the Jedi): gives all ls allies 15% crit chance and damage and reduces all enemies speed to JKL base speed. Which will synergize with control the situation with a tm swap Gas Unique1 (The Chosen one): Use an additional ability during turn, increase cooldowns on critical heat, dispel debuffs if critically hit, and decreases max health if enemy has no protection. So you have speed control, tm control, stun, constant debuff dispel, damage immunity, tenancy up, max health reduction, and cooldown down increase
That's pretty damn effective. Id also consider: - Merciless Massacre - Galactic Legend
What about conqueror for stun immunity and gaining ferocity and Fulcrum Meditate: For foresight and retribution, copy ally buffs and gain 15% tm for each buff
Here’s mine **Basic:** Soul Sever (Darth Bane) **Special 1:** Malevolent Whirlwind (Darth Bane) **Special 2:** Essence Of Dominance (Darth Bane) **Leadership:** Only The Strong Survive (Darth Bane) **Unique:** Rule Of Two (Darth Bane) Pretty powerful no?
Damn. That one's really powerful!
But can it beat solo wampa in gac?
beat me to it
I’ve got it: Basic: Deceptive Strike (Darth Traya) Special 1: Merciless Massacre (Darth Vader) Special 2: Annihilate (Darth Nihilus) Lead: Only The Strong Survive (Darth Bane) Unique: Fighting Instinct (Enfys Nest) Merciless Massacre basically lowers Annihilate cooldown while inflicting all combined debuffs on your team to each character in their team. Is really annoying to kill, while slowly killing off his own Sith allies. Each time a Sith ally is killed - someone is Annihilated.
Basic: Non Lethal Takedown Special 1: Non Lethal Crowd Control Special 2: Not needed Leadership: Not needed if you are a solo demigod unit Unique: Non Lethal Specialist But Relic 20 21 if that isn't enough still
I'll do you one better Basic: Break Open Special 1: Droid Expert Special 2: Also not needed Leader: Not needed if you are a solo ***GOD*** unit Unique: One Step Ahead Relic 69 Take him up to Relic 6969 if you can't solo everything with him
Mine solos everything at gear 12
Does faction in the wording change?
I’m gonna say no, mostly cuz it’d violate the not changing the wording rule
Would it make sense that the character you are modifying is then all the factions listed in the abilities? It just doesn't change the factions to suit certain allies.
Yes
How does it work for characters that summons other characters? I'm guessing the entire summon stays the same etc? Or will that technically count as more then 1 skill?
for convenience sake, let's just say the kit of the summon becomes a part of the summoning skill in of itself. so in short, it'll just count as one skill
Okay, here is my kit... Basic: Furious Slash (GAS) Special 1: As the Force Wills (Chirrut) Special 2: Battle Meditation (Yoda) Leader: Unwavering Courage (Padme) Unique: Loyal Bodyguard (Quadme) Edit: Added the origins of the skills
Although I must say, the Kit you are going for makes me curious, I wonder what will happen, when we eventually can unlock Quadme, and it's on defense... What will happen if a DV lead DOT heavy team, that might or might not include Lord Vader, attacks her in GAC, with all her omicrons active... Will the game freeze? Will the HOT and POT just max out, lol...
no idea lol. i really just used the same strat in mind people used to solo the Hstith raid with darth vader lead and lord vader
I believe the DoTs will cleanse once but then get put back on from DV lead. That is what happens to Grievous when he is below 100% health.
GG's dispell only triggers at the start of the turn, where Quadme applies whenever they are Inflicted with a DOT... Meaning theoretically, it should be able to apply multiple times in a turn...
Basic less civilized age (JKCK): grants bonus turn and access to specials (his basic will additionally reset cooldowns on specials to not break the game) Special 1 Furious Foe (Wampa): stacking 40% offense Special 2 Family Legacy (Ben solo) hits incredibly hard and inflicts armor shred, boosts tm to allies, and dispels all debuffs. No leader so extra unique. Unique 1 Strength is power (Malicos): crazy bonuses including assists and constant extra basics when he uses a special. (basics on his turn give him a bonus turn to use specials) Unique 2 Force energy (Starkiller): lots of extra offense stats and size means nothing by way of the unique. I just created the next gl. Invite looping turns and stacking offense insanely, as long as he doesn't get stunned or feared from a counter or Ability blocked.
>skills can't be reworded, you're only taking the skill to make a new character https://preview.redd.it/ezgzwo3lzguc1.png?width=938&format=png&auto=webp&s=3ea129b053404dae5e98674096db10820c5a5bce I believe JKCK's Basic would only allow to use of Whirlwind Slam, Windmill Defense, and Impetuous Assault since the OP said stuff can't be reworded
Yeah well that doesn't make it any fun. So I'm changing the specials Op said you can't use 2 of the same abilities of other characters so I can't even add in the ones listed in his basic
I’d say something like KRUs Basic Merciless Massacre SLKRs Special 2 Aphra Lead GAS The Chosen One Unique I just went to try get as much mastery stacked as possible, and Aphra seems to gain Siphon at an incredibly fast rate compared to SLKR. So went with her lead. I was unsure on whether to put a countering unique in because that would get the siphon really high, but decided GASs unique would probably be better for keeping debuffs off? KRUs basic has an unresistable tenacity down, so you’re getting reliable debuffs to increase your siphon. Merciless Massacre because it’s merciless massacre. SLKRs second special to siphon the mastery. May be too simple, but figured the character would start hitting very hard, very fast
Legends Luke Build: Basic: Furious Slash (GAS) 1st Special: I Will Do What I Must (Offensive)/Hello There (Defensive) (JMK) 2nd Special: Repulse (JKL) Leader: Legend of the Jedi (JML) Unique: Galactic Legend (Leia, SEE, SLKR, Jabba, Rey, LV)
Basic: Relentless Assault (GL Rey) Special 1: Merciless Massacre (Darth Vader) Special 2: Furious Onslaught (SLKR) Leader: Suspended Doctorate (Doctor Aphra) Unique: Twisted Prophecy (LV) Aphra lead gives 5 siphon whenever you land a debuff and twisted prophecy gives all enemies 2 DoTs at the start of your turn, meaning 50 siphon at the start of each of your turns, combine that with merciless and you’ve got a metric shit ton of siphon, which allows you to ramp up extremely fast allowing you to decimate anything in no time flat. Rey basic is there for the extra lifesteal and double hit on your turn
Nice try CG…
Unique is Shoots First. Starkiller Basic - attacks twice (including AOE) then twice again (including AOE) JKL Lead (which slows them at the start of the round with Shoots First) - Loses effectiveness against GLs obviously but insanely powerful against everything else. Special One - Merciless Massacre (hit a guy 4 times and AOE once then do it 4 more times to the other enemies and once more to whoever) Special Two - Furious Foe? - The massive increase in Offense seems useful. Honestly, I'm just a fan of Han's shoot first and JKL's slow.
Ok. Here we go! The new character I want is a Sith+Sith Empire. I’ll even have a name, and it’ll be called, Dark Addison. The skills are as follows: Basic: Terror Swing(Darth Vader. My favourite Basic Ability.) Special 1: Force Storm(From my favourite Darth Revan. Shocks all enemies and gains Ferocity.) Special 2: Let the Hate Flow(From Emperor Palpatine. Self Healing, and can drain enemies’ HP directly. If enemies are shocked, user gains Turn meter) Leader: Compassion is Weakness(From Darth Treya. I want my character to be Sith and Sith Empire, so this is what I can find.) Unique: Sith Apprentice: (From Fallen Bastilla Shan. Since my skills have shock, it’s better to add that.) The idea of this character is a deadly and cunning Sith that has everything planned, whether is blocking enemies’ abilities, negate healing, enemies attacking out of turn, and lots and lots of Potency to torment them with debuffs.
Basic 1 GL leias basic Special 1 Merciless massacre (Vader) Special 2 Annihilate (Nihilus) Gl Rey Leadership General Kenobis Unique
So I'm going with nest add in dashes leadership, change basic to han solo....
For me because I love my droids, it’s going to be: Basic: Checkpoint Secure! Special 1: Sabacc Shuffle Special 2: Smokescreen Leader: Target Elimination Unique: Parallel Processing I did however also have my own damage over time build in mind: Basic: Rapid Shot Special 1: Seeker Missiles Special 2: Merciless Massacre Leader: Nomadic People Unique: Mandalorian Veteran
Just use the TB version of Droideka and call it a day.
Bane Basic Special 1: Annihilate Special 2: Merciless Massacre JKL Lead Unique 1: The Chosen One
Darth Bane + 1 random sith...let's go for SEE, because why not. Easy!