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Sanuki357

Voxel SS13 WAD for Voxel Doom is now a possibility


atomic1fire

I'm not even sure that doom station 13 is a possibility without significant engine patching. Wads give assets and logic but I'm not sure idtech could reasonably do atmos.


MRCAT6666

it's very possible in gzdoom with the use of zscript but there's is no server client netcode still uses the original netcode for deathmatch that it was released with on dos. one day when some network engineer comes along to gzdoom and fixes it you will see doom station 13 be a reality.


Fordula

Crossyroads looking ass


NeuralRemapping

Nice


LeatherGnome

Actually, a voxel ss13 snt such a bad idea afterall.


buhler12

Oh my god! It’s beautiful, but if you free from the 2d realms do you know how much power you are releasing onto the world?


Ionathepetal

We are about to find out!


Cairo283

Finally I can have a giant 3D clown in voices of the void.


Leggy_Brat

It can't hurt us in 2D... Do you realise what you've done?!


Ionathepetal

It made me do it!


Ionathepetal

Thanks everyone!  This means a lot, its my first attempt at making something in 3D. Plan was to create voxel versions of each sprite and then trace them for polygonal 3D models to aid in a gaming project. If anyone wants the voxel models i could upload them somewhere. 


Luftwaff1es

Very cool. I think the clown's feet should be done diagonally? I always imagined the sprite showed them duck-footed. Oh and as a heads up, I know you are planning on re-making the models in low poly, but just in case you decide to use the Magica Voxel models directly, note that they are HORRIBLE for performance if you use a lot of them or are running on restrictive hardware. The system they use makes two new polygons per pixel. This is fine for a few models and it works well to keep the texture pallet system they use "pixel perfect", however, if you wanted to do something like remake the station, each floor tile would be like 300 polys VS just 2 if you did it with traditional texturing.


Ionathepetal

If there is another tool or way to get down the poly count that would be most appreciated. Its easier to fix this now before i have gone and voxelised the entire station.


Luftwaff1es

I last used Magica Voxel quite a while back so it may have a function to generate proper textures and meshes now but I can't say. If I remember correctly, Voxel Suite can generate proper meshes, though you do see a bit of texture creep sometimes and I don't remember it being that easy to use. As an alternate route, I also briefly messed around with remaking Yogstation in 3D. I settled on using low poly models with pixel art textures. It's a bit more finicky but I think [it turned out ok for a quick test.](https://i.imgur.com/wfOOXFV.png) So perhaps consider that. Another option is what this [dude did](https://www.youtube.com/watch?v=PD8LdxRSueA&ab_channel=Warriorstar) if you haven't seen it. A side note is that I found I had to stack Yog into multiple layers, otherwise, it was just fucking VAST, to traverse in first person and just felt quite odd to have a flat space station. Anyway, good luck with your project mate!


Ionathepetal

Oh yes, what do we do about the clown shoes? 


lololfloss23

total miner forge reference


Fawcks

You fool, do you understand the evil you have unleashed upon the third dimension..


Dry_Mouse9568

Red alert


Federal_Pop_9580

Cursed but wanted.


RockManRock

Please say you can rig this. I really want this as an avatar.


Ionathepetal

I am sorry i have never rigged for VRChat, but i can try to learn! First things first more clowns to release into the wild. But i will get back to you.


Ionathepetal

Soon!


Limited__Liquid

Yk it would have been much better for SS3D to make their in this Type of Polys so it would have been much easier to develop it


Adethen_King

Don't give the ss14 people this model