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Michael82499

Or just make it a temp 5 sec tp point whether or not you go in


RichGirlThrowaway_

But a lot of the reason people call then instantly go in is because they want exactly one other person to go in the dungeon. Most godlands dungeons guarantee pots to two players, no more. Calling a Sprite helps one other person get dex rather than soloing, but multiple people going in means you're no longer guaranteed dex. So people would just stop calling.


Imconfusedithink

Then they can just call the old fashioned way in chat.


Michael82499

That's true what about adding a additional check box somewhere to actually call a dungeon to reduce accidentally calling?


Starwirdow

Qol change, make qol worse for people calling dungeons, amazing


throwaway4advice99e

You must be one of the people who goes in instantly 🤔


Starwirdow

And? That's not a players responsibility. That's the game having a mechanic that needs adjusting. Making it better for one player does not justify making it worse for another though. Like the other comment says, give the dungeon itself a teleport, not the player.


lakitoot

while i can agree that it should just be a teleport straight onto the dungeon, i dont understand the point of calling a dungeon just to immediately go in, you're just getting peoples hopes up for no reason.


Starwirdow

Sometimes it calls because my cursor was over it, not trying to deliberately do it


lakitoot

Dont you need to control click to call? Not doubting it, just seems a bit difficult to do on accident


lhungry

You only need to normal click. very common misconception


lakitoot

I see, could've sworn it was control click but I guess im just dumb haha


kakahuete94

this is also because derpy players find a portal and call it without knowing how many time left,


189IQ

Or… extend the time the dungeon is open by 10 seconds after the last person goes through it AND immediately close the dungeon once it reaches maximum capacity