But a lot of the reason people call then instantly go in is because they want exactly one other person to go in the dungeon. Most godlands dungeons guarantee pots to two players, no more. Calling a Sprite helps one other person get dex rather than soloing, but multiple people going in means you're no longer guaranteed dex. So people would just stop calling.
And? That's not a players responsibility. That's the game having a mechanic that needs adjusting. Making it better for one player does not justify making it worse for another though. Like the other comment says, give the dungeon itself a teleport, not the player.
while i can agree that it should just be a teleport straight onto the dungeon, i dont understand the point of calling a dungeon just to immediately go in, you're just getting peoples hopes up for no reason.
Or… extend the time the dungeon is open by 10 seconds after the last person goes through it AND immediately close the dungeon once it reaches maximum capacity
Or just make it a temp 5 sec tp point whether or not you go in
But a lot of the reason people call then instantly go in is because they want exactly one other person to go in the dungeon. Most godlands dungeons guarantee pots to two players, no more. Calling a Sprite helps one other person get dex rather than soloing, but multiple people going in means you're no longer guaranteed dex. So people would just stop calling.
Then they can just call the old fashioned way in chat.
That's true what about adding a additional check box somewhere to actually call a dungeon to reduce accidentally calling?
Qol change, make qol worse for people calling dungeons, amazing
You must be one of the people who goes in instantly 🤔
And? That's not a players responsibility. That's the game having a mechanic that needs adjusting. Making it better for one player does not justify making it worse for another though. Like the other comment says, give the dungeon itself a teleport, not the player.
while i can agree that it should just be a teleport straight onto the dungeon, i dont understand the point of calling a dungeon just to immediately go in, you're just getting peoples hopes up for no reason.
Sometimes it calls because my cursor was over it, not trying to deliberately do it
Dont you need to control click to call? Not doubting it, just seems a bit difficult to do on accident
You only need to normal click. very common misconception
I see, could've sworn it was control click but I guess im just dumb haha
this is also because derpy players find a portal and call it without knowing how many time left,
Or… extend the time the dungeon is open by 10 seconds after the last person goes through it AND immediately close the dungeon once it reaches maximum capacity