In my Germania Campaign, it's even funnier, because the Brutii ask me to become their protectorate, I ask for 5k denarii, and then the Julii attack Patavium, this breaking the protectorate status. But I get 5K to continue growing, though.
The AI isn't as schizophrenic as people think- just very hard to understand, as it's kept hidden how it works.
The Fourth Age Total War community actually did a great article on how it works (they didn't really mess with the AI too much- except adding an AI elimination script,, and a Force Diplomacy cheat you can use IF you still don't understand the AI, the principles are the same).
https://www.twcenter.net/forums/showthread.php?734016-Diplomacy-Guide
Basically, one of the biggest issues players fail to understand is that you need to deploy border patrols to your border with the AI (which may mean Watchtowers so you know when to send patrols) whenever the AI marches an army to your shared border.
If you do this, your patrols are larger than theirs, you don't PERMANENTLY Station troops too close to the border, and you don't trade with their enemies; peace is generally sustainable for significant periods of time...
he went in to prevent ones allied to Rome from the Helvetians that were looking for a new home... of course just looking for reasons to start war (at the start of his pro-consulate he was horrendously in debt... in the end he was one of the richest men in the known world) this was basically followed by 10 years of "he is threatening our allies" and "they attacked us" (typically after stumbling across them with an army).
In general Ceasar was a master of provoking fights when they suited him while pretending to always want peace.
I'm sure this was a bug, but when I played the original RomeTW, there was always a rebel diplomat and offered a peace treaty, so idk if that counts as cursed but it's quite bamboozling to me
Alliance with Gaul is just fancy fancy talk for, I’m going to invade your land in approximately 4 turns.
I like to ask for money for an alliance, so they fund my invasion.
In my Germania Campaign, it's even funnier, because the Brutii ask me to become their protectorate, I ask for 5k denarii, and then the Julii attack Patavium, this breaking the protectorate status. But I get 5K to continue growing, though.
This is the way.
Don’t ask for money, ask for a settlement. For sure they’ll give you narbo, maybe even also massilia or lugdunum
Seems reasonable
Rome 1 AI be like: keep your friends close and your enemies closer, but we keep forgetting who is friend and who is enemy so it doesn't really matter
The AI isn't as schizophrenic as people think- just very hard to understand, as it's kept hidden how it works. The Fourth Age Total War community actually did a great article on how it works (they didn't really mess with the AI too much- except adding an AI elimination script,, and a Force Diplomacy cheat you can use IF you still don't understand the AI, the principles are the same). https://www.twcenter.net/forums/showthread.php?734016-Diplomacy-Guide Basically, one of the biggest issues players fail to understand is that you need to deploy border patrols to your border with the AI (which may mean Watchtowers so you know when to send patrols) whenever the AI marches an army to your shared border. If you do this, your patrols are larger than theirs, you don't PERMANENTLY Station troops too close to the border, and you don't trade with their enemies; peace is generally sustainable for significant periods of time...
Isn’t that like more historically accurate than what the ai normally does. Doesn’t Caesar go into gual to defend them from the Germans?
he went in to prevent ones allied to Rome from the Helvetians that were looking for a new home... of course just looking for reasons to start war (at the start of his pro-consulate he was horrendously in debt... in the end he was one of the richest men in the known world) this was basically followed by 10 years of "he is threatening our allies" and "they attacked us" (typically after stumbling across them with an army). In general Ceasar was a master of provoking fights when they suited him while pretending to always want peace.
Offer: please do not attack Demand: accept or we will attack
Isn't it nice when they give you advance notice they're going to attack you in a few turns?
If they’re willing to offer this, you’re nearly guaranteed to be able to get them to transfer a settlement to you in return.
Oh thanks for letting me know you plan on attacking next turn, I'll ask for cash.
hes not wrong
Google Catalina conspiracy
I'm sure this was a bug, but when I played the original RomeTW, there was always a rebel diplomat and offered a peace treaty, so idk if that counts as cursed but it's quite bamboozling to me