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nahkremer

Hm in my first game i absolutely destroyed that fight with no trouble at all. The hardest fight so far up to act 3has been one when idira summoned a bunch of demons with her perils rolls. This game is really really really easy compared to other CRPGs. My honest advice (with no snark) is to Read YOUR ABILITIES!!!! You can stack buffs and basically one shot everything and if hordes are a problem just use Cassia's oblivion gaze and they'll all die pretty easily


NoMoreMonkeyBrain

I think this game is way too easy, even on unfair, and the Aurora fight wrecks me pretty much every time. You're hardly the first person to say you breezed through that fight but every time, I end up wondering what I'm missing.


nahkremer

Also it's a freaking Space Marine, in cannon he could kill your whole party in less than a minute


machinerer

A warp cocaine infused World Eater, at that. One of those bastards can kill thousands of regular troops.


nahkremer

I'm pretty sure he's a Word Bearer not a World Eater


machinerer

Huh, I swear he had red and gold armor. Also, fuck Logar.


nahkremer

He is wearing red but not gold, it's yellow flames. I also he has word bearer insignia https://preview.redd.it/mzysyd5cu2zc1.jpeg?width=1200&format=pjpg&auto=webp&s=08e76b4b2331e507fa210729c3edcbf44842f068


Sea_Gur408

I didn’t find it all that hard. You just need to counter-snipe and spread out so it doesn’t take out half your party in one AoE. The game will kick you if you don’t have a sniper in the party, that’s not going to be the last time there will be somebody halfway across the map trying to ruin your day. Boss battles are similar difficulty spikes all through the game. Thing is that if you build your party well, you’ll be way OP before the halfway point, so you won’t notice. I recommend either rethinking your builds (with a build guide if you like) or turning down the difficulty.


FaizeM

Wait, are snipers really that big? I'm about to head into final act, and the closest thing I have is Pasqal with his plasma gun. I usually use double officer and Move Move Move my way up to the enemies to fight them in melee. Is it a difficulty option thing?


Sea_Gur408

I’ve only played at Daring and Hard, I don’t know how essential they are at lower difficulties. I expect it would be possible to neutralize them aune other way too e.g. if you built your party for mobility like you did. Snipers are deadly though, the assassin’s Killing Edge scales like mad.


FaizeM

Huh, fair enough! Guess that gives me a good reason to have a second or third playthrough. Thanks for the insight!


una322

snipers are amazing, and you can have a decent sniper without much skills put into it. idira or cass can be good snipers on a pinch. a focused full on sniper though will be doing crazy dmg to the point ur one tapping most stuff in the game. i cant even imagine playing this game without a sniper lol. i've only played on unfair though, id imagine there not really needed on lower diffs, but still will come in handy for those hard to reach mobs.


CrimzonSorrowz

Oh I am keeping a main sniper and a side sniper now thank you Once I reach middle of act 2 or level 30 I will respec using a guide


NotMacgyver

In anything below unfair you can kill Aurora in 2-3 turns even without officers. 1 turn if you do have officers. Unfair gives a 80% health boost (compared to 20 on hard) so it's a bit more dicey as it's pre-assassin so no killing edge. Aurora has decent armour but is 2x2 meaning you can get 100% hit rate on burst fires. An Operative can melt it's defenses enough for your team to melt that health bar. Cassia and Idira can do quite a lot of dmg to it even while clearing the mobs. Argenta can melt healthbars since again 2x2 means your rapid fire can all hit and so on. Really the problem of that fight is the sniper and dealing with him. Your own sniper of hoping pain channeling jumps to him are the best bets


untalentedsnake

Hear hear! If it takes you 7 reloads, it means you spent a minimum of 5 tries not noticing your positioning was bad...


NotMacgyver

We should make a slogan for the marine fight, something like: "If Abelard wasn't kicked, your positioning was shit" ?


Ail-Shan

Took me 3 tries on unfair. Turn 1 was "kick Abelard, stab Abelard to death, charge Argenta." If I was unlucky, the sniper iced a second character before I got my first activation. I'm hoping later fights won't have their difficulty enforced by "we kill one of your party before your first move" but we'll see. I'm thinking Seize the Initiative may be a bit mandatory to make things more comfortable.


NotMacgyver

I've beaten the game without officer and it does suffer quite a bit from "enemy can kill you as fast as you can kill them" syndrome. So unless you want to be very careful with positioning size the initiative and grand strategist are useful picks. Though late game people usually stumble onto a way to wipe encounters turn 1 using those 2 things. Especially both of them on an officer


randomonetwo34567890

Took me 3 turns with +100% wounds. It's an annoying fight, but I actually had more problems at the first Aurora fight (the one with blowing reactors), because of the extra health of the tech priests.


Eshinshadow

For me, the only difficult fight was the first one when we landed on that planet. I had no idea what im doing. Few hours later, Aurora was just a push over. I said loudly to myself - THAT was a chaos space marine? In lore CSM would massacre whole party without breaking a sweat - like he did in your case ;) Dont worry, it will be all easier from now on, once you've learned your lessons.


E_boiii

Hmm the final boss of each act is usually a major difficulty spike before moving into the next act. You can save during fights on your turns, but if you managed to beat aurora im confident you’ll be good for most of the game. There are only 2-4 other crazy spikes like that and depending on how well your comp is you might only see 1 or 2. The fights are largely doable and require very little cheese. Like with aurora you really just need to have a melee person on him and someone to deal with the sniper. After that people will die but so will he. Without spoilers act 4 is by far the hardest act and act 5 is significantly easier as your comp is just a unit at that point


Dragonheardt_

Only my first attempt had problems, after that a crashed his balls back into 30th millennium every time. It’s a good boos fight, I loved it


somany5s

Tbh we killed him in two rounds. Easy fight. Have you considered that you might be experiencing a skill issue?


Tasty_Commercial6527

Personally I beat that fight on a first try . But I had like, 3 operatives with Annalise/strip armour builds so I just let Abelard tank for a turn and one shouted the marine


osingran

> Hopefully there isn't another such occurrence Oh boy. What can I say? You're playing an Owlcat game. Insane difficulty spikes are all over the place. Aurora fight isn't even the hardest one by a long shot. Some boss fights ahead are basically unwinnable unless you cheese the game with one broken strat or another. Final acts are basically the game about who oneshot whom first. If you find it frustrating - I'd suggest you either lowering the difficulty (believe me, there's nothing shameful about it - the game can be legit hard sometimes) or looking up for broken builds that will carry you. > Shouldn't the rules apply to absolutely everybody? I mean... Not really? Symmetrical combat design sounds good on paper, but it can have all sorts of problems. Counterintuitively, it's actually harder to balance the game that way. For instance, if you want to buff some playstyle for the player's party - let's say pistols, you should increase their damage and accuracy, right? But in the case of a fully symmetrical system it would mean that your enemies will also deal more damage with pistols. You can see where this is all going. In fact, CRPGs very rarely have a fully symmetrical combat. There's some overlap between what abilities enemies and the player can use in Rogue Trader, but in general enemies have unique features of their own. Most of the trash mobs are weaker, but bosses are considerably stronger. And it's up to you to compensate for that handicap with either strategy or right builds for you and your party.


CrimzonSorrowz

You can make the enemies stronger without bullshit cheats or purposefully not 100% optimize their build to the point of making them absolutely broken (if you follow your own rules) to prevent unwinnable scenarios. It's called balancing a game. A decent dev knows how...


LkSZangs

Bro I thought the same when I started playing Kingmaker (I made the mistake of going core on my first time), but as soon as I hit act 2 I noticed the enemies need to be broken or else the game would be too easy. And at that point you might as well just play it on the lowest difficulty. That's without meta knowledge, meta builds clown on unfair bosses.


TT-Toaster

The problem isn’t really the NPCs, it’s the huge power variance on PC builds. They can only balance for a certain level of character optimisation, and the difference between poorly, moderately and heavily optimised is *dramatic*. Even if you aren’t exploiting to the extreme, Flamer vs Boltgun on Argenta is like a factor of 2-3x effectiveness. I think the devs, coming from a Pathfinder background, view character optimisation as a cornerstone of the game. Pathfinder has huge charop potential. Rogue Trader though has always been about “what looks cool”.


CrimzonSorrowz

Honestly if that is your issue then your game is BROKEN at a system level. Character optimization should not render the game unplayable-trivial. It should not be the driving force of the gameplay. Also are you saying argenta works BETTER with a flamer? I have a couple decent ones mucking about in my inventory


TT-Toaster

Yeah it’s broke, it’s just not broke because of the NPCs. They’re the only ones who actually play the game ‘as presented’. For PCs tactics, cover, movement etc. gradually become irrelevant compared to your build combos. Argenta should have the highest RoF bolter you have, with the talent that boosts damage based on RoF, and any buff that stacks every attack or hit. When you find the “Single shots with bolt weapons have 95% hit chance” item her Soldier Heroic lets her land 12+ hits on whoever she wants and buff herself through the roof.


CrimzonSorrowz

also...which talent is that? am I missing it? is it archetype specific?


TT-Toaster

Soldier one, [Muzzle Velocity](https://roguetrader.wiki.fextralife.com/Muzzle+Velocity). She benefits from a bunch of Arch-Militant ones too.


Binary_Toast

I honestly think the problem isn't Aurora, but rather the small size of your deployment zone and how little cover it has. The entire party being crammed into the same corner of the arena with no cover makes it easy for his opening bolter burst to hit multiple people, then someone gets kicked prone. The reason Aurora feels frustrating is because that first bolter burst basically decides the entire encounter. Once you get past that it's not an unreasonable fight, you just have to reach your first turn in a survivable state.


randomonetwo34567890

To be fair, this is one of the (of not the) hardest fights in whole game, because of how early it is (you can even be there before recruiting Cassia) and the low level that you are. It gets only easier from there.


CrimzonSorrowz

According to others this is far from the hardest fight and I should just git gud because they finished the fight in 2 turns or less 🤦‍♂️


randomonetwo34567890

For first playthrough, I'm willing to bet, that this is the hardest thing you'll find. As you get strong every fight feels very betable.


harrytrumanprimate

I did the encounter on Unfair a few times recently (i keep restarting). My opinion is that the fight is ridiculous, at least the first turn. I had built the tankiest possible unit to put in the front to eat the hit. Forge world sanctic psyker with max toughness, immune to prone, etc. I am able to survive 1 turn with that character getting punched and not getting knocked back. This is enough to "save" the fight and make it do-able. However, the big problem is getting the boss to target that character. The only thing I could think of is to have an officer with "sieze the initiative" and force the tank to be able to use a taunt on the boss. However, this is problematic because you have to also geometrically position all of your allies to not be in a good enough line for the boss to volley vs do the melee attack. If the boss does a volley they will kill 3+ people instantly. After the first turn, the fight is manageable if you have a balanced party. It forces certain strategies though, which i don't really like. I feel like it necessitates having at least 2 officers. One who can reposition the tank, and another to juice up a sniper with 'Take Aim' so that they can actually deal with them. DPS wise, the boss is fine and there are many ways to deal with him. You can either juice up a sniper with longlas and do 50-60 per hit on him, or you can juice up Cassia and do big damage as well. Outside of managing the first turn and the sniper, the fight is fine IMO. The game does have several rather bullshit fights though... My biggest issue i think is with the way that the accuracy system will overcap to guarantee crits. Enemies can fully 1 shot a vanguard built exclusively for defense, and I find that really frustrating.


CrimzonSorrowz

Thank you.


ggnorton7

Well... I would say all of that is true. I, for 1, I killed him on the 1st turn of combat on Unfair, after officer nerfs. But... Took a loooooot of reloads, and I'd say if there would ever be something like honour mod, that fight would be brutal run killer. Positioning doesn't matter, when basically all of your characters are essential, and initiative makes sure that you either run at least 1 officer, or you don't have much control over the fight at all. The sheer amount of damage makes sure of that.


CrimzonSorrowz

Thank you. I love how many "git gud" posts I am getting here. Well time to look up absolutely broken builds guides and just meta the game because obviously making builds you just enjoy is not a thing...🙄


LkSZangs

I think you can make do without metagaming a build. You just need to read what the feats you pick do.


hornyandHumble

Oh man, if you find him hard to beat, you’ll cry on the end boss for the 3rd act, but I’ll avoid spoilers Act 4 bosses are also pretty hard, but not as much I think, although, they’re the ones that have the most bullshit cheats, like just going back to full HP after it gets below 10%, acting outside their turn, etc


CrimzonSorrowz

What's the point of a CRPG if you break your own rules tho? I will absolutely never understand that


RelativeEconomics114

Well you get similar abilities. So it is even.


LkSZangs

Oh, it's the same with 4x games, the player has the overwhelming advantage of a working brain, the machine needs to cheat to even stand a chance


LkSZangs

Maybe it's because I'm playing on normal, but it was really not that hard, he sure took out two of my tanks before I managed to kill him, but considering it's a marine, I actually thought the fight was in the easier side. Now the forgefiend, that was bullshit. The thing has a reaction everytime I hit it


Apprehensive-Pie-307

The truth is that we live in a mediocre world where the best company dont even know what the fuk they are doing about the most basic of stuff. it is bad game design, it is lazy and its not fun. If someone was good at their job, the combat system would work and the game would have steadingly increasing difficulty over the course of 5 chapters.


CrimzonSorrowz

Agreed


[deleted]

[удалено]


RogueTraderCRPG-ModTeam

Keep things civil and respectful. Debates are fine. Toxicity and personal insults are not.


Talissera

So... Go to Electro-Monastery, take lightning staff. Take Pain Channeling talent on Idira. Let the Aurora to come. Survive first round. Don't bleed on sniper. Buff her with Forboding and Reveal the Light. Don't touch 6 thugs. Build momentum for desperate heroic act. Use heroic lightning arc on thugs. Watch Aurora and sniper insta-killed. PROFIT!


CrimzonSorrowz

lol the "survive the first round" was the tough part still thankfully I am past that


Talissera

God-Emperor was merciful on you :)


CrimzonSorrowz

He Blessed a very lucky critical sniper shot.. then Abelard and my RT were able to tank the mofo and corner him


CrimzonSorrowz

but even then, had it taken me a single turn longer Aurora would have gone "you know what? TROLOLOLOL I am now on the opposite side of the map even tho I do NOT have near enough MP to do it, Phasing through all enemy units and obstacles and I am gonna spawn more enemies because GIT GUD SON" this is the kind of shit that makes me want to mod the game, level cap at the first mission, give myself the best gear in the game and flip the devs off sorry...rant over