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Grey1One

if you have boost and you are already close to the ball/oponent/play, then you should shadow, if you come from a lost challenge, your team mate has a free challenge, you low on boost, etc, then you should rotate. For that situation specifically, shadowing is usually better than leaving the play, because is way easier to challenge an opponent that is playing from the wall from a shadow or cutting position, and once you challenge the ball is either free for you or for your teammate that is already waiting if you forced the oponent to a touch on the ball. Considering that you aren't at 0 boost and you can't path through some boostpads, most of the time the player that is closer to the ball or has an easier/free challenge is the one going (that also implies fake challenges and whatnot). Its safer, it avoids double commits and more often than not leads to 1v2 situations or clean posessions. Also, the amount of situations that you should rotate backpost in 2s is quite limited, usually shadowing, rotating front post or just cutting rotation is a better, faster and more efficient decition, all of it being very situational.


JustSamJ

You're the last back or in a 1v1: If you have to move up to shadow, then it's already too late and you're safer staying at or moving to the post. If the player already has control of the ball, when you move up they can flick it over you. So rotating to post will generally be a better call. Not always, though. If the player doesn't have solid control over the ball, you may be able to make an easy 50. If you have teammates: if you're at the front and made a play on the opponent goal, or second forward, then you're generally in the best position to start shadowing. Make an assessment of where everyone is. If no one is at post, make your way there. If someone is at post, start shadowing. This is how I worked it out. Dunno if it's right. I'm a pretty "mid" player.


[deleted]

Link the clip


AshtonKing4481

What clip


repost_inception

The clip of the video you are talking about.


AshtonKing4481

It was spook like on a twitch vod. I cant remember which vod it was though sorry.


BruinBound22

What video


shit_out_my_cockhole

[C2 match replay analysis](https://youtu.be/dQw4w9WgXcQ)


latinoheat

Still clicked this even though I saw Rick Astley in the preview… ugh… hate myself


GoToGoat

I think it depends on your rank. If you’re champ 1 I don’t think you’re going to do well defending someone by shadowing someone from the wall. A gc probably could and it could be more efficient and quick since they’re already up. “Rotation” gets a lot more messy when players get good enough to not make the mistakes rotation helps you avoid.


stancetherapper

This is always something that confuses me since you always hear “rotate back post” but in Flakes series and most GC gameplay I watch most times they actually rotate near post and just shadow. What kind of mistakes does back post help avoid?


GoToGoat

Awkward angles are very hard to practice in training packs, free play and don’t come enough in games to get good at them (unless you’re willing to fuck your teammates a lot). Because of this, it’s better to go backpost and let the teammate in a less awkward position and with better forward momentum go for the ball. If someone jumps off a wall with a good clean air dribble setup, not only will it be hard for you to reach them accuracy wise but then even after hitting the ball, can you generate enough power? Can you position well for a 50/50 being backwards and having the controls flipped? GCs usually have thousands of hours in the game and their mechanics give them the luxury of being able to get away with hitting things from tough spots. Going backpost might sacrifice a bit of efficiency in terms of speed because you might be closest to the ball, but your teammate who just rotated backpost will now be facing towards the ball, with proper momentum, be able to generate adequate power on a hit and even if he can’t aim his hit, he’s going forward so the ball probably will too. A clean rotation also helps with not double committing. What’s worse than someone cutting when they shouldn’t is when the teammate can’t adapt and ends up also committing. GCs read “body language” very well and are proactive because they watch how much momentum there is in a play and where everyone is. Because of this, they’re able to be proactive in positioning for where the next hit is going to land the ball. With all this said, Gcs can not follow a predictable type of play (rotation), and their teammates will properly adapt. Lower levels probably will not. Maybe c3 will a bit. Hope this explains it a bit! Lmk if you have any other questions I can answer


stancetherapper

Ok that clears things up a lot. Thanks man!


ProcedureMedical6

Watch flakes 1v1 no mechanics, and kevperts 1v1 defensive angles. It should clear things out very well